Gaming the System in the CALL Classroom Peter Gobel Kyoto Sangyo University...

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Gaming the System in the CALL Classroom Peter Gobel Kyoto Sangyo University [email protected]

Transcript of Gaming the System in the CALL Classroom Peter Gobel Kyoto Sangyo University...

Page 1: Gaming the System in the CALL Classroom Peter Gobel Kyoto Sangyo University pgobel@cc.kyoto-su.ac.jp.

Gaming the System in the CALL Classroom

Peter GobelKyoto Sangyo [email protected]

Page 2: Gaming the System in the CALL Classroom Peter Gobel Kyoto Sangyo University pgobel@cc.kyoto-su.ac.jp.

Introduction

J. Carrol (1963)- time on task hypothesis: the learner will succeed in learning a given task to the extent that he spends the amount of time that he needs to learn the task.

Baker et. al (2004a)- off-task behavior associated with reduced learning

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Cont.

Baker et. al (2004b)- gaming the system (misuse of tutoring systems) associated with substantially lower learning. 1/3 less than those who do not engage in this behavior.

Learned helplessness and ‘performance orientation’ related to gaming.

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Basic Question

Is motivation related to misuse of the system or inappropriate help-seeking?

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Research QuestionsIn Japanese university students:

Is frequency of off-task behavior a predictor of test performance?Does the kind of off-task behavior make a difference?Are motivational factors predictors of performance behavior and test performance?

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Kyoto Sangyo CALL Curriculum

Students lower proficiency non-English majors

System meeting 90 minutes/week

• DynEd• ALC

Course requirements grade linked to completion of level tests and time spent on software system

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Participants

Three intact classes - 105 students

All non-English majors

All streamed at low level

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Observation

Off-task behavior (physical and virtual)

Non-system related activityInactivityMisuse of system (gaming)

On-task behavior (physical and virtual)Appropriate system-related activitySeeking help from peers, software, and teacher

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Observation (continued)

Total amount of study timeRecorded automatically by software system

Study scoreBased on total amount of study time and ‘proper’ use of the software.

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Observation (continued)

Test performance Gain scores on general proficiency test

Listening sectionReading sectionAdministered in April and July

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Motivation Questionnaire

35seven-point Likert scale items

administered in Japanese

30 items were written referring mainly to motivational theory

5 items referring to CALL activity

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Questionnaire Items

Expectancy for successAttainment ValueIntrinsic value

Extrinsic utility value

CostAttitudes toward target group

Effort

CALL related items

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Results

ObservationOff-task behaviorOn-task behaviorTotal study timeStudy score

QuestionnaireStructureMotivational predictors of performanceMotivational predictors of behavior

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Classroom Observation

0

10

20

30

40

50

60

70

80

90

1stQtr

2ndQtr

3rdQtr

4thQtr

EastWestNorth

on/off-task averagesoff-T nonsoft5%off-T inactive14%

off-T gaming5%off-T software help0%on-T software75%

pn-T t/peer help1%

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Off-task behavior

Off-task non software

Off-task inactive

Off-task software

Help

Study record

Off-task gaming

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On-task behavior

On-task softwareMicrophones and speech analyzers seldom usedCertain activities overused and recycled

On-task helpRarely usedTranslation rarely used

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Behavior Regression Results

Whether students were generally off task or on task was a significant predictor of test performance.

Gaming was not a significant predictor of test performance.

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Behavior Regression Results

Listening Gain

Study Score a significant predictor of performance

Reading Gain

Study Score &Total Study Time significant predictors of performance.

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Questionnaire results Four factors

Attitudes toward the target group

Perceived usefulness of studying

English

Expectancy for success

Attitude towards CALL

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Motivation regression analysis

Factor 1 (Attitudes

towards the target

group) was a predictor

of gain scores in both

listening and reading,

but not for behavior.

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Research Questions Revisited

Task behavior was a predictor of test performance.The kind of off-task behavior did not make a difference.Attitude toward the TG was a predictor of test performance, but not off/on-task behavior.

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ConclusionOff-task behavior

Evidence of off-task behavior related mostly to inactivity rather than gaming

On-task behaviorAll aspects of the software not fully used

MotivationAttitude towards TG most important for effective CALL use

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References

Baker, R. S., Corbett, A. T., Koedinger, K. R., & Wagner, A. Z. (2004). Off-task behavior in the cognitive tutor classroom: When students ‘game the system’. Proceedings of ACM CHI 2004: Computer Human Interaction, 383-390.

Baker, R. S., Corbett, A. T., & Koedinger, K. R. (2004). Detecting student misuse of intelligent tutoring systems. Proceedings of the Seventh International Conference on Intelligent Tutoring Systems, 531-540.

Carrol, J. (1963). A model of school learning. Teachers College Record, 64(8), 723-733.