Gamification in the Classroom
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Transcript of Gamification in the Classroom
![Page 3: Gamification in the Classroom](https://reader030.fdocuments.in/reader030/viewer/2022032620/55cb29f8bb61eb143d8b4658/html5/thumbnails/3.jpg)
What if your students could fail and not be penalized?
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Use mastery learning to maximize the potential of
your students
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Use gaming mechanics to change the climate of your classroom.
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Instructions are short and learning is through exploration -
no penalty for mistakes
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Students have choice in what/how they learn.
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From 3D Gamelabs
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Give badges for specific accomplishments: • completing a series of tasks • scoring well on test/quiz • successfully completing a unit • attendance goals • taking a risk • do not make everything a badge
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Give your students freedom as the learn: • provide alternative forms to learn • accept alternative forms of assignments • allow choices between similar assignments
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These are not grades: • show a top 10 or 15 list for all classes combined • give points for accomplishing different tasks • let students pick a username - if you can
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Give students an overall vision: • students know exactly where they are in the course • students get feedback as they advance
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Let students buy items for class: • homework/quiz pass • test redo • teamwork items • special teacher perks
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Earn XP for doing what you are supposed to do: • completing assignments • taking notes • finishing a quiz/test • attendance • use to level up/for currency
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User Challenges: • pair students who struggle with students who
get it and give them a collaborative task • allow students to compete against each
other
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• Build this in your school LMS • Build this in Google Class • Build this in Google Apps for
Education • Go old fashioned with manila
folders • You decide what you are going
to use and how to best use it in your class
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Be the match that will light a fire Be amazeballs…