Games research -

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Larry McCalla UGA/COE/CIS/LDT 2 nd yr Humble Games for Improving Online Learning

description

how games can improve online learning environments - Larry McCalla presents his research ideas

Transcript of Games research -

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Larry McCalla UGA/COE/CIS/LDT 2nd yr

Humble Games for Improving Online Learning

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…not required to possess an intimate

knowledge of video game history or

to devote weeks or months to play.

At the same time, many players of

casual games show a dedication and

skill that is anything but casual.

- Jesper Juul

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Program for

the

International

Assessment of

Adult

Competencies

(PIAAC)Literacy, Numeracy, and

Problem Solving in

Technology-Rich

Environments Among U.S.

Adults: Results from the

Program for the International

Assessment of Adult

Competencies 2012.

(2013, October 18).

Retrieved February

27, 2014, from

http://nces.ed.gov/pubsearch/

pubsinfo.asp?pubid=2014008

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* learner control of media

* promote student reflection

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning StudiesU.S. Department of EducationOffice of Planning, Evaluation, and Policy Development Policy and Program Studies ServiceRevised September 2010

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010)

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Are you going to show us your game idea?

Ummm…

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Hello!

Welcome to the

site, please sign in!

User:

Password:

Text entry

Text entry

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administrative

chartjunk - Edward Tufte

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No

administrative

chartjunk - Edward Tufte

• J.M. Carrol (MIT) – Minimalism

• Sweller/Merrienboer (AUS/Twente)

Cognitive Load Theory

Also these guys…

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Type in one word you

might use to research

the problem…

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Let’s play a quick game!

Guess which search terms

go with which researcher

profile…

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• Online

• At-risk

• Games

• Gender

• Race

• Learning

• Barriers

Save &

come back laterSave & continue

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

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• Online

• At-risk

• Games

• Gender

• Race

• Learning

• Barriers

Save &

come back laterSave & continue

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

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• Online

• At-risk

• Games

• Gender

• Race

• Learning

• Barriers

Save &

come back laterSave & continue

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

Researcher profile x

You got 5 of 7

correct

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Save &

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Researcher profile x

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Researcher profile x

Online

At-risk

Gender

Race

Barriers

Learning

Games

7/7

7/7

5/7

5/7

3/7

2/7

1/7

Leaderboards

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Debriefing

What game mechanics or combo of game mechanics…

Can help players through a debriefing – reflection – process?

?

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Fiction – Story - Narrative

Can we use narrative to make this game more engaging?

What fictions are already established by gameplay?

How can we build a story?

Give players tools to build their own story??

?

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Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London : Fontana, 1993.

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Dickey, M. D. (2005). Engaging By Design:

How Engagement Strategies in Popular

Computer and Video Games Can Inform

Instructional Design. Educational

Technology Research and

Development, 53(2), 67–83.

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Source: Kheel Center, Cornell University, Creative Commons

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Source: Kheel Center, Cornell University, Creative Commons

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games.chiensolutions.com

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Source:

Bernard

Kassoy, Artis

t; Kheel

Center, Corn

ell University