Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and...

100
Games, Groups, Norms and Societies Simon Levin, UCI 2008 http://www.n-line.co.uk/2006/04/18/china_traffic/

Transcript of Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and...

Page 1: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Games, Groups, Norms andSocieties

Simon Levin, UCI 2008 http://www.n-line.co.uk/2006/04/18/china_traffic/

Page 2: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

• We are here to honor a classic text

Page 3: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Games and DecisionsIntroduction and Critical Survey

Luce and Raiffa

Page 4: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

“Raiffa opted to cover 2-persongames and statistical decision

theory, and I focused on n-persongames…and information theory”

Duncan Luce, 1988

Page 5: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Unique challenges

•• Collective dynamicsCollective dynamics–– Relation between individuals and groupsRelation between individuals and groups

•• Multiple scalesMultiple scales–– Dynamic of norms and societiesDynamic of norms and societies

•• Behavior/ecology and evolutionBehavior/ecology and evolution–– What should individuals do?What should individuals do?

•• Proximate Proximate vsvs. ultimate explanations. ultimate explanations

Page 6: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

A fundamental insight ofA fundamental insight ofevolutionary theory is thatevolutionary theory is that

ultimate and proximateultimate and proximateexplanations need not coincideexplanations need not coincide

Page 7: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Evolutionary biology

• Proximate vs. ultimate cause

www.waynesthisandthat.com

Page 8: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

• Initial reasons for pattern may simplyprovide template for evolution of adaptation

Page 9: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Such observations hold forgroups

• Initial reasons for aggregation may simply providetemplate for evolution of adaptive behavior

www.wildcrest.com/Frantz/

Page 10: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

www.birminghamzoo.com

Page 11: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Pattern formation

•• Symmetry breakingSymmetry breaking•• Reinforcement and stabilizationReinforcement and stabilization

Page 12: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

www.nature.ca/notebooks

Page 13: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of societies

•• Random associationsRandom associations•• Active aggregationActive aggregation•• Stabilization of group boundariesStabilization of group boundaries•• Customs, norms, lawsCustoms, norms, laws•• Institutions, religions, societiesInstitutions, religions, societies

Page 14: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Even phytoplanktonare patchily distributed

spiff.ucsd.edu

Page 15: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Random inhomogeneities lead to reinforcement:Attraction and repulsion in gregarious animals

Tony Sinclair

Page 16: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

AnimalAnimal groupsgroups like this bird flock emergelike this bird flock emerge from from individuals following local rulesindividuals following local rules

Page 17: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

What is the relationship betweenan individual agent

Page 18: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

...and how it responds to itsneighbors and local environment

Page 19: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

......and the macroscopic properties of ensembles of such agents?and the macroscopic properties of ensembles of such agents?

Page 20: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

How do individuals learn therules, the social norms?

•• Non-human animal groupsNon-human animal groups•• Beijing trafficBeijing traffic•• SocietiesSocieties

Page 21: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Games and collective search

Grunbaum

Page 22: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

There is a long and rich history ofthe application of mathematics to

ecology

Vito Volterra 1860-1940

Fluctuations of the Adriatic Fisheries

Page 23: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

VariantsVariants on on VolterraVolterra’’s s original equationsoriginal equationsexhibit robust limit-cycle behaviorexhibit robust limit-cycle behavior

!

dx /dt = a(x,y)x(t)

dy /dt = b(x,y)y(t)

www.vanderbilt.edu/AnS

Page 24: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Evolutionary theory also has a rich mathematical historyEvolutionary theory also has a rich mathematical history

R.A.FisherR.A.Fisher J.B.S.J.B.S.HaldaneHaldaneSewall Sewall WrightWright

Page 25: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

The challenge remains to meldthese two scales

Place ecological interactions withinPlace ecological interactions withinan evolutionary frameworkan evolutionary framework

!

dx /dt = f (x;",E)

d" /dt = #g(x;",E)

To do so, must embed this systemTo do so, must embed this system in an even higher-order system in an even higher-order system

Ecological

Evolutionary

Fast scale:

Slow scale:

Page 26: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Approaches to marrying ecologyand evolution

•• OptimizationOptimization•• Game TheoryGame Theory•• CoevolutionCoevolution

–– TightTight–– DiffuseDiffuse

www.dkimages.com

Page 27: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Evolution and the Theory ofEvolution and the Theory ofGamesGames

““Evolution is an existentialist gameEvolution is an existentialist game””

LBSlobodkin

Page 28: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Darwin saw natural selection as aprocess of gradualgradual adaptation in a

changing environment

www.biology-online.org

Page 29: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Too easily, however, thistransmogrified into

Evolution as optimizationEvolution as optimization

www.thehitsdoctor.com

Page 30: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Why Optimization?

FisherFisher’’s fundamental theorems fundamental theoremof natural selection:of natural selection:

The mean fitness will increaseThe mean fitness will increasetowards a maximum.towards a maximum.

Page 31: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Selection as hill-climbing findsmaxima

Hence, an optimization principle emergesHence, an optimization principle emerges

!

dw /dt = s(pq /w )(dw /dp)2

!

w

Page 32: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

•• Genetic constraints (epistasis, linkage)Genetic constraints (epistasis, linkage)•• Temporal change in the landscapeTemporal change in the landscape•• Frequency dependenceFrequency dependence•• CoevolutionCoevolution

But there are problems with thisseductive picture

Indeed,Indeed,

Page 33: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

The deepest problems involvefrequency-dependencefrequency-dependence and

coevolutioncoevolution

encyclopedia.laborlawtalk.com

Page 34: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Because of coevolution andfrequency-dependence

•• Optimization must give way to game theoryOptimization must give way to game theory

Page 35: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

To deal with this,To deal with this,Maynard Smith introduced the game-theoreticMaynard Smith introduced the game-theoretic

notion of the evolutionarily stable strategy (ESS): notion of the evolutionarily stable strategy (ESS):

www.pbs.org

A strategy that, once established,A strategy that, once established, cannot be invadedcannot be invaded

Page 36: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Things become more complicated ifwe study the dynamics of such games

and how strategies changehttp://www-eco.enst-bretagne.fr/~phan

Page 37: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Modified Hawks vs. Doves

Maynard SmithMaynard Smith

Page 38: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Case 3:

[ ] -0.6 0.9 -0.9 0.7

Page 39: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Hawks and Doves

Durrett and Levin,1994/Buttel/Case 3

Page 40: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Spatially restricted competitionSpatially restricted competition

•• Hawks Hawks outcompeteoutcompetedoves locallydoves locally

•• Then hawks go extinctThen hawks go extinctlocallylocally

•• Doves Doves recolonize recolonize emptyemptyareasareas

Page 41: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

In this example, viscosity iscrucial

But anomalies also can arise without itBut anomalies also can arise without it

Page 42: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Evolutionary dynamics ofphenotypes

•• r(v,u) is the fitness of a rare phenotype v invading ar(v,u) is the fitness of a rare phenotype v invading apopulation in which u is establishedpopulation in which u is established

•• r(v,u) typically is the linearized growth rate of the v-r(v,u) typically is the linearized growth rate of the v-phenotype population near (0, u*)phenotype population near (0, u*)

•• More generally, dominant eigenvalue or Floquet exponentMore generally, dominant eigenvalue or Floquet exponent

Henceforth, assume scalar phenotypesHenceforth, assume scalar phenotypes

Page 43: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

The fitness surface is now dynamic

!

w

Page 44: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Focus just on invasion dynamicsat critical points

Piotr Zacny

Page 45: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Resident u

Invader vConvergence-stable

u=vr=0

!

"r /"u+ "r /"v = 0

So critical points with respect to u and v coincide on diagonal

Page 46: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

ESS (evolutionarily stable strategy)

r r ((vv, , uu) is maximized as a function of ) is maximized as a function of vv at at v v == u u

!

"r

"v=0,

" 2r

"v 2# 0

uu

Page 47: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

But the notion of ESS turns outto be just a beginning

•• There may be several ESSesThere may be several ESSes•• ESS may not be reachableESS may not be reachable

Page 48: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Need complementary notions

•• Neighborhood invader strategyNeighborhood invader strategy•• Convergence stable strategyConvergence stable strategy

Page 49: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Resident u

Invader vConvergence-stable

u=vr=0

!

"r /"v > 0

A resident to the left can be invaded from the right

Page 50: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Resident u

Invader vConvergence-stable

r=0

!

"r /"v # 0

!

"r /"v # 0

A resident to the right can be invaded from the left

Page 51: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Resident u

Invader vConvergence-stable

r=0

!

"r /"v # 0

!

"r /"v # 0

!

" 2r /"u"v +" 2r /"v 2 # 0

!

"r /"v = 0

Or, equivalentlyOr, equivalently

Page 52: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Convergence-stable strategy

!2r

!v2"!

2r

!u2

(attracting in space of phenotypes)(attracting in space of phenotypes)

Hence, an ESS may not be attracting

And an attracting strategy may not be an ESS

Page 53: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

This leads to a powerful way tounderstand observed strategies

•• Begin with a basic dynamical modelBegin with a basic dynamical model•• Allow (heritable) variation in the traits of interactingAllow (heritable) variation in the traits of interacting

individualsindividuals•• Explore the adaptive dynamics of such systems, includingExplore the adaptive dynamics of such systems, including

–– continuously stable strategies (convergence-stable continuously stable strategies (convergence-stable ESSesESSes))–– evolutionary branching and possibleevolutionary branching and possible–– coexistence of typescoexistence of types

Page 54: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

The evolution of altruism andcooperation

•• AltruismAltruism was a puzzle for Darwin

www.csiro.au

Page 55: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Even bacteria cooperate

www.cs.montana.edu/~ross

Page 56: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Link between group living and communication

Quorum Sensing Slime Biofilms

Low cell density High cell density

Pseudomonas aeruginosa Slime OFF Slime ON

Vibrio cholerae Slime ON Slime OFF

Extracellular Polymers (Slime)

Key

Cell that makespolymer

Cell that cannotmake polymer

Extracellularpolymer

Nutrient Diffusion

Nadell, Xavier, Levin, Foster

Page 57: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Biofilm formation and quorum sensing

Constitutive Slime-producer

Slime

QS Strain (below quorum)

QS Strain (above quorum)

Nadell, Xavier, Levin, Foster

Page 58: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

WhatWhat’’s happening?s happening?

Page 59: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Similar ideas may be applied toother animals

• Slime molds• Insects• Krill• Birds• Fish•• UngulatesUngulates

Couzin

Page 60: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Fundamental questions

•• How are individual decisions affected byHow are individual decisions affected bythe social context?the social context?

•• How does the social context emerge andHow does the social context emerge andevolve?evolve?

Page 61: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Issues

•• ExploExploration ration vsvs. Exploitation. Exploitation•• DiscountingDiscounting•• Costs/benefits of leadershipCosts/benefits of leadership•• Group sizeGroup size

Page 62: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Group membership providesbenefits, to some extent in

competition with other groups

www.sit.edu

Page 63: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Group membership providesadvantages over being solitaryBut those benefits may decrease as group size increases

http://humwww.ucsc.edu/gruesz/war/scene.jpg

Page 64: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

In many animal species, individualsassemble themselves into

aggregations

www.public.iastate.edu/~jhale

Page 65: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Macroscopic patterns emergewhen individuals follow one

another…among humans

web-japan.org

Page 66: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

…as well as other animals

www.nomadafricantravel.co.uk

Page 67: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

…leading to fascinatinggeometries

www.travellersworldwide.com

Page 68: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

www.pigeon.psy.tufts.edu

Individuals imitate othersIndividuals imitate others’’ behavior behavior

Page 69: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

And fads and customs proliferate

www.tattoobyshad.com

Page 70: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

…uniformity prevails

Page 71: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of societies

•• Random associationsRandom associations•• Active aggregationActive aggregation•• Stabilization of group boundariesStabilization of group boundaries•• Customs, norms, lawsCustoms, norms, laws•• Institutions, religions, societiesInstitutions, religions, societies

Page 72: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

• Simple memes: Threshold voter modelSimple memes: Threshold voter model (the traditional,oversimplified fare)

Problems of scale

Page 73: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

• Simple memes (the traditional,oversimplified fare)

• Clusters of memesClusters of memes (traits or behaviors are not independent)

Problems of scale

Page 74: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

24857

13657

Focalindividual

Neighbor

Labels

Social norms, multiple traits/opinions Durrett and Levin, JEBO

*Religion*Religion*Ethnicity*Ethnicity*Political party*Political party

Related to a model of Axelrod

Page 75: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

24857

13657

Focalindividual

Neighbor

Labels Attitudes

Social norms, multiple traits/opinions

*Abortion rights*Abortion rights*Stem-cell research*Stem-cell research*Gay marriage*Gay marriage

Page 76: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Homophilous Homophilous ImitationImitation

Analogies to Schelling’s model

Page 77: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of cooperative groups

•• Imitation alone can lead to formation ofImitation alone can lead to formation ofstable groupsstable groups

Page 78: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of cooperative groups

• Imitation alone can lead to formation ofstable groups–– Opinions and attitudes on diverse issues mayOpinions and attitudes on diverse issues may

get bundled as get bundled as ““frozen accidentsfrozen accidents””

Page 79: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of cooperative groups

• Imitation alone can lead to formation ofstable groups

•• Existence of groups can produce collectiveExistence of groups can produce collectivebenefitsbenefits

Page 80: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of societies

•• Random associationsRandom associations•• Active aggregationActive aggregation•• Stabilization of group boundariesStabilization of group boundaries•• Customs, norms, lawsCustoms, norms, laws•• Institutions, religions, societiesInstitutions, religions, societies

Page 81: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Formation of cooperative groups

• Imitation alone can lead to formation ofstable groups

• Existence of groups can produce collectivebenefits

•• Collective benefits can lead to selection forCollective benefits can lead to selection forimitation, higher thresholdsimitation, higher thresholds

Page 82: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Extensions

• More complex webs of interaction (smallworlds)

• Asymmetric imitation•• Power structurePower structure

Page 83: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Extensions

• More complex webs of interaction (smallworlds)

• Asymmetric imitation• Power structure•• Payoffs (Fitness differences)Payoffs (Fitness differences)

Page 84: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Role of leadershipCouzinCouzin,, Franks, Krause, LevinFranks, Krause, Levin

Page 85: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

g1

Col

lect

ive

deci

sion

-mak

ing

Trend setter

Copier

Page 86: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

So the direction chosen by informed individuals mustreconcile these tendencies.

si(t)

di(t+Δt) = si(t) + ω gi(t)si(t) + ω gi(t)

Col

lect

ive

deci

sion

-mak

ing

gi(t)

Page 87: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

1 informed individuals in group of 100.

Col

lect

ive

deci

sion

-mak

ing

Page 88: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

10 informed individuals in group of 100.

Col

lect

ive

deci

sion

-mak

ing

Page 89: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Animal groups may be led by asmall number of individuals

Page 90: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Difference in preference

Col

lect

ive

deci

sion

-mak

ing

Competing preferencesCompeting preferences

Page 91: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

0 20 40 60 80 100 120 140 160 180

0

30

60

90

120

150

180

210

240

270

300

330-120

-150

180

150

120

90

60

30

0

-30

-60

-90

0 20 40 60 80 100 120 140 160 180

0

30

60

90

120

150

180

210

240

270

300

330-120

-150

180

150

120

90

60

30

0

-30

-60

-90

-120

-150

180

150

120

90

60

30

0

-30

-60

-90

Difference in preference

Col

lect

ive

deci

sion

-mak

ing

Page 92: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Leadership

•• Influence of leadershipInfluence of leadership•• Emergence of leadershipEmergence of leadership

Page 93: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

g1

Col

lect

ive

deci

sion

-mak

ing

Why do individuals use particular strategies?Why do individuals use particular strategies?

Page 94: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

How does selection shape the trade-off between trackingHow does selection shape the trade-off between tracking resources and tracking other individuals?resources and tracking other individuals?

What is the value of information?What is the value of information?

Page 95: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Can this be extended to dynamicsin abstract opinion spaces?

What determines who the leaders are?What determines who the leaders are?

Page 96: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

• Simple memesSimple memes

(the traditional,oversimplified fare)(the traditional,oversimplified fare)

•• Clusters of memes Clusters of memes

(traits or behaviors are not independent)(traits or behaviors are not independent)

•• Systems of justice, morality Systems of justice, morality

(collective dynamics of whole systems exhibit unique emergent(collective dynamics of whole systems exhibit unique emergentproperties)properties)

Problems of scale

Page 97: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Many social norms can only beunderstood in broader contexts than those

in which they are observed

•• Charitable givingCharitable giving•• Ultimatum gameUltimatum game•• Fehr Fehr experimentsexperiments

Page 98: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Broader questions

•• How do groups become stabilized?How do groups become stabilized?•• Political parties (Political parties (DuvergerDuverger’’s s law)law)•• ReligionsReligions•• SocietiesSocieties•• LawsLaws•• Problems of the Global CommonsProblems of the Global Commons

Page 99: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

Need expanded game-theoreticframework

•• Rewards for adherence to group normsRewards for adherence to group norms•• Historical effectsHistorical effects•• Meta-game contextMeta-game context•• HeuristicsHeuristics•• Multiple scales, in which group dynamicsMultiple scales, in which group dynamics

consideredconsidered

www.dentsply.ca

Page 100: Games, Groups, Norms and Societies · 1 day ago · “Raiffa opted to cover 2-person games and statistical decision theory, and I focused on n-person games…and information theory”

I hope to have this worked out forthe 60th anniversary

Thank you Thank you