Games for health 2012
-
Upload
dcorteshopelab -
Category
Health & Medicine
-
view
1.055 -
download
1
description
Transcript of Games for health 2012
Ellen LaPointe
HopeLab | Vice President, Strategic Partnerships
Games, Brains, and Positive Motivation:
How Games Drive Healthy Behavior
A nonprofit R&D organization that
harnesses the power and appeal of
technology to improve kids’ health
2
research innovation customer input
3
our model
Determine underlying psychology
Identify behavioral targets
Develop fun, effective game play scenarios to address targeted behaviors
HOPELAB’S APPROACH
RATIONAL ENGINEERING
4
Tate R, Haritatos J, Cole S. HopeLab’s approach to Re-Mission. IJLM 2009; 10.1162/ijlm.2009.0003.
• 20 levels
• 7 cancer types
• Objectives: kill cells, manage
side-effects and complications
• Weapons: chemo, radiation,
antibiotics, stool softener
5
re-mission
Warni
ng:
Playing
These
Video
Games
May
Be
Good
for
Your
Health
• Improved treatment adherence
- 16% increase in antibiotic doses
- Blood chemo levels 20% higher
• Improved cancer knowledge
• Greater self-efficacy Increased belief in ability to control/cope with cancer
PEDIATRICS AUGUST 2008
RE-MISSION WORKS
6
7
Knowledge and learning are
only part of the story
identifying mechanisms of action
8 8 8
Treatment adherence ?
identifying mechanisms of action
9 9 9
Knowledge Treatment adherence
Re-Mission Works – But How? identifying mechanisms of action
10 10 10
Knowledge
Treatment adherence
Emotion/ Motivation
Re-Mission Attitudes Study Jennifer Aaker, Ph.D., Stanford University
Re-Mission Works – But How? identifying mechanisms of action
11 11
How does videogame play influence real-life behavior?
?
identifying mechanisms of action
Interactivity and Reward-Related Neural Activation During a Serious Videogame
Brian Knutson, Ph.D., Stanford University
http://dx.plos.org/10.1371/journal.pone.0033909.
12
Res
t
Res
t
Res
t
Res
t
10 min fMRI T2*
Play
Rest R
est
Res
t
Res
t
Res
t
identifying the mechanisms of action in Re-Mission
13 13
Interactive play Passive exposure
Caudate
Thalamus
Hippocampus
Caudate
Thalamus
Hippocampus
identifying mechanisms of action
14
Interactivity and Reward-Related Neural Activation During a Serious Videogame
Brian Knutson, Ph.D., Stanford University
http://dx.plos.org/10.1371/journal.pone.0033909.
14
Results
• Game-based interventions can be powerful tools for
activating health-supportive behaviors
• Psychological outcomes (knowledge, self-efficacy)
• Treatment-related behavior (chemo / antibiotic
adherence)
• Interactive game-play has wide impact on the brain
• Learning / knowledge
• Motivation / emotion
• Hippocampal activation may play a role in generalizing in-
game experience to real-life behavior
Implications
• Psychological “recipe” for game-based behavior change
• Neural biomarkers for optimizing interventions
identifying mechanisms of action identifying the mechanisms of action in Re-Mission
15
“deconstructing” re-mission
16 16
17 17
A SUITE OF MINI-GAMES THAT …
• Meets players where they are
• Amplifies “levers” for positive health behaviors
• Leverages “rational engineering” approach
Supported in part by:
18
re-mission 2
BUILDS ON PROVEN CONCEPTS TO SUPPORT SELF-EFFICACY:
• Start easy – make the games accessible to everyone
• Create early success. Celebrate it!
• Gradually introduce challenges that are tough but
surmountable
• Give players access to new weapons/powers as they gain
mastery and difficulty increases
Supported in part by:
19
re-mission 2
20
re-mission 2
21
re-mission 2
22
re-mission 2
23
re-mission 2
24
re-mission 2
Coming in early 2013!
Supported in part by:
25
re-mission 2
26