Game experience 18-lankoski-slideshare-ver

8
Embodiment in Character- Based Videogames Petri Lankoski [email protected] www.iki.fi/petri.lankoski/

Transcript of Game experience 18-lankoski-slideshare-ver

Page 1: Game experience 18-lankoski-slideshare-ver

Embodiment in Character-Based VideogamesPetri [email protected]

www.iki.fi/petri.lankoski/

Page 2: Game experience 18-lankoski-slideshare-ver

Rubber Hand Illusion

Page 3: Game experience 18-lankoski-slideshare-ver

Embodiment

Page 4: Game experience 18-lankoski-slideshare-ver

Study 1 & 2: Scale Development, EFA & CFA

FACTOR 1• I perceived the game

controller as a part of my body

• I perceived the game controller as an extension of my body

• I perceived the game controller as a substitute of my body

• It seemed like the game controller had disappeared

FACTOR 2• It seemed like I was in

the location where my character was

• I perceived the character I control as an extension of my body

• It seemed like the character I controlled was I

• I perceived the character I controlled as a part of my body

Con

trolle

r ow

ners

hip

Player-character embodiment

Page 5: Game experience 18-lankoski-slideshare-ver

Study 3: Learning & Embodiment

Page 6: Game experience 18-lankoski-slideshare-ver

Study 4: Presence, Embodiment & Camera

Page 7: Game experience 18-lankoski-slideshare-ver

Study 4: Presence, Embodiment & Camera

Bild

Page 8: Game experience 18-lankoski-slideshare-ver

● An instrument for measuring embodiment in videogames.● Evidence that embodiment (as measured by the instrument)

increase as players become more skilled.● Evidence that the embodiment and presence (as measured

using by PENS) are connected● A movable 1st person camera and 3rdperson camera provides

higher degree of embodiment than a static 3rd person camera.

Main Contributions