GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development...
Transcript of GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development...
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Game Development Essentials:
An Introduction Third Edition
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Chapter 8
Interface creating the connection
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Key Chapter Questions
■ How do game interfaces relate to player-centered design?
■ What are the components of game interfaces?
■ What is the difference between a physical and a visual
interface?
■ What is the difference between a passive and an active
interface?
■ Why is usability important in game interface design?
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Interface & Game Features Gameplay
Age of Empires III
Reprinted with permission from Microsoft Corporation
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Interface & Game Features Story
Red Dead Redemption
Take-Two Interactive
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Interface & Game Features Character
The Lord of the Rings Online
Turbine, Inc.
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Interface & Game Features Audio
Zuma’s Revenge!
PopCap Games
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Interface & Game Features World
Black & White 2
Electronic Arts
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Interface Types Physical Interfaces
Samba de Amigo Dance Dance Revolution
Sega Konami
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Interface Types Physical Interfaces
Arcade
Brave Firefighters
Sega
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Interface Types Physical Interfaces
Computer
Keyboard and Mouse
Big Stock Photo
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Interface Types Physical Interfaces
Console
Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo
Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation
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Interface Types Physical Interfaces
Console
Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc. Atari Interactive, Inc. Sega
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Interface Types Physical Interfaces
Handheld
PS Vita 3DS Sony Computer Entertainment America
Nintendo
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Interface Types Physical Interfaces
Mobile
iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1
Apple Apple
Apple Samsung Apple Samsung
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Interface Types Visual Interfaces
Active
Free Realms
Sony Online Entertainment
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Interface Types Visual Interfaces
Passive
Street Fighter IV Evochron Legends
Capcom Starwraith
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Interface Types Platform-Specific Features
■ Arcade
■ Computer
■ Console
■ Handheld
■ Mobile
■ Online
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Interface Types Components
World of Warcraft
Blizzard Entertainment
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Interface Types Components
Score
Beach Volleyball Online
Omniverse Games
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Interface Types Components Lives & Power
Super Smash Bros. Brawl Tekken 6
Nintendo
Namco Bandai Games America
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Interface Types Components
Map
Ben 10 Galactic Racing Ben 10 Omniverse
D3Publisher TurnOut Ventures
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Interface Types Components
Character
Dungeon Fighter Online EA Gameface
Electronic Arts Nexon
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Interface Types Components
Start Screen
Football Manager Handheld 2010
Sega
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Interface Types Genre-Specific Features
Action
Colin McRae: DiRT 2
Codemasters
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Interface Types Genre-Specific Features
Adventure
Heavy Rain
Sony Computer Entertainment America
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Interface Types Genre-Specific Features
Role-Playing
EverQuest II
Sony Online Entertainment
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Interface Types Genre-Specific Features
Simulation
Wings of Prey
Gaijin Entertainment
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Interface Types Genre-Specific Features
Sports
FIFA Soccer 10
Electronic Arts
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Interface Types Genre-Specific Features
Strategy
Medieval II: Total War Kingdoms
Sega
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Usability Accessibility
Visual
Bayonetta
PlatinumGames
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Usability Accessibility
Audio
Handigo
Handigo
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Usability Accessibility
Motor
Psychonauts
Majesco
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Usability Accessibility
Speech
SOCOM: U.S. Navy Seals
Sony Computer Entertainment America
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Usability Accessibility
Cognitive
The Sims 3
Electronic Arts
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Usability Save-Game Options
Quick-Save
Prey
Take-Two Interactive
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Usability Save-Game Options
Auto-Save
Braid
Hothead Games
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Usability Save-Game Options
Save to Slot or File
Mass Effect 2
Electronic Arts
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Summary
■ Player-Centered Design
■ Interface & Game Features
■ Interface Types
■ Usability
■ The Player Experience: Interface & Gameplay