GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch1.pdf ·...
Transcript of GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch1.pdf ·...
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Game Development Essentials:
An Introduction
Third Edition
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Chapter 1
Historical Elements how did we get here?
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Key Chapter Questions
■ What are the significant milestones in the history of electronic
game development?
■ Who are game development pioneers, and how did they
contribute to the industry?
■ How did the game industry evolve from coin-operated
electromechanical and mainframe computer games of the
1960s to the console, personal computer, online, and mobile
industries of today?
■ What factors contributed to the video game slump of the early
1980s?
■ Why did certain game companies and titles succeed during
game development history—and why did some fail miserably?
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Before the Arcades
The first electronic games were played at military bases and universities.
Big Stock Photo Big Stock Photo
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The Arcade Phenomenon Computer Space
JN
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The Arcade Phenomenon Pong
Atari Interactive, Inc.
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The Arcade Phenomenon Asteroids
Atari Interactive, Inc.
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The Arcade Phenomenon Galaxian
Namco Bandai Games America Inc.
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The Arcade Phenomenon Pac-Man
Namco Bandai Games America Inc.
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The Arcade Phenomenon Donkey Kong
Nintendo
Nintendo
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The Arcade Phenomenon Tron
leighjevans (Photobucket)
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The Birth of Console Games Atari VCS/2600
Atari Interactive, Inc.
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The Birth of Console Games Mattel Intellivision
Mattel, Inc.
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The Birth of Console Games ColecoVision
Mattel, Inc.
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The Video Game Slump & a New Golden Age Nintendo
NES Game Boy Nintendo Nintendo
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The Video Game Slump & a New Golden Age Sega
Sega Master System PlayStation Sega
Sony Computer Entertainment America
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The Video Game Slump & a New Golden Age The “Big Three” Console Wars
PlayStation 2 Xbox
GameCube
Sony Computer Entertainment America
Nintendo
Reprinted with permission from Microsoft Corporation
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The Personal Computer Revolution Mainframes & Text Adventures
Colossal Cave
Will Crowther
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The Personal Computer Revolution Apple II
Apple Computer, Inc.
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The Personal Computer Revolution Commodore 64
Commodore Computers
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Multiplayer Meets the Online Elite PLATO
Spacewar!
Atari Interactive, Inc.
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Multiplayer Meets the Online Elite MUDs
MUD1
Dr. Richard Bartle
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Multiplayer Meets the Online Elite CompuServe
AOL, Inc.
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Multiplayer Meets the Online Elite Quantum Link
AOL, Inc.
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Multiplayer Meets the Online Elite GEnie
IDT Corporation
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Mobile & Handheld Games Nomadic Culture
Nintendo DS Nokia 6110
PlayStation Portable N-Gage
Nintendo
Sony Computer Entertainment America
David Carr (Wikipedia Commons)
Nokia, Inc.
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Convergence Industry Segments Come Together
Xbox 360 Wii PlayStation 3 Reprinted with permission from Microsoft Corporation
Sony Computer Entertainment America Nintendo
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Convergence Industry Segments Come Together
Galaxy S2
iPad
iPhone
3DS PS Vita
Samsung
Apple
Apple Nintendo
Sony Computer Entertainment America
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Summary
■ Before the Arcades
■ The Arcade Phenomenon
■ The Birth of Console Games
■ The Video Game Slump & a New Golden Age
■ The Personal Computer Revolution
■ Multiplayer Meets the Online Elite
■ Mobile & Handheld Games: Nomadic Culture
■ Convergence: Industry Segments Come Together
■ Into the Future