Game Design Document

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Game Design Document Thomas Noble Kris Jackson Chris Martin Andrew Wallace

description

Game Design Document. Thomas Noble Kris Jackson Chris Martin Andrew Wallace . Target Audience. The target audience is for 18+. Aimed at male audience. Fans of third person games. Fans of horror games. Game will be released exclusively for Xbox 360. Unique Selling Points. - PowerPoint PPT Presentation

Transcript of Game Design Document

Page 1: Game Design Document

Game Design DocumentThomas NobleKris Jackson Chris Martin

Andrew Wallace

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Target AudienceThe target audience is for 18+.Aimed at male audience.Fans of third person games.Fans of horror games.Game will be released exclusively for Xbox

360.

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Unique Selling PointsThere is two different characters to choose

from that combine to tell a unique story with a powerful narrative that uses a series of flashbacks and still images.

Each character has different skills similer to what their Job is and this gives the game a feel of realism that you have to use all your knowledge and means to survive.

There are smart well placed out puzzles that could challenge even the most hardened player.

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Game TypeThe game will be a 3rd person shooter where

the player will have to survive a zombie apocalypse. The game will be set in a theme park rendered fully in 3d. The player will also have a choice of characters and weapons to choose from.

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StoryAs his business is damaged and reputation shattered by the

opening of a new successful hot-dog stand in the theme park where he once dominated the fast food competition, an evil chef from a Japanese restaurant is angered into sneaking a poisonous blowfish into the restaurant and turning unsuspecting theme park go-ers into bloodthirsty cannibalistic flesh eaters, employees of the theme park have to do everything in their power to stop the possible zombie apocalypse. The sushi-bar girl and park security guard have to join forces to kill the zombies that are flooding the park, with the use of their surroundings and their own personal skills. The deranged evil chef unleashes hell on humanity as he commands his zombie puppet army to wreak havoc and destroy the theme park.

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Win/LoseTo win you must solve puzzles and find your

way out of the theme park by using the characters unique skills all while surviving the holocaust.

The character gains damage by being bitten by the zombies. You can heal with medi-packs to regain health. If the character loses all their health then the character will be eaten alive and the game will end.

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ControlsLeft Analogue Stick; Rotates character.Right Analogue Stick; Changes perspective viewpoint.D-Pad; Select item from inventory.A button; Sprint, Interact with environment.B button; Melee.X button; Reload.Y button; Flashlight.RB; Pickup weapon.LB; Change Weapon.RT; Fire weapon.LT; Use item.

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Logo DesignsThis is the teams logo which will be displayed upon game start-up.

This is the games logo which will be displayed upon game start-up.

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Menu DesignsThis is the games start screen. You select “start” or “Options with the gun icon. Whatever option is chosen the make the gun icon fire a bullet and the text will turn into blood and run down the screen.

This is the options menu which can be used to change various settings within the game. The settings give you the option of changing the aim to inverted, sensitivity, sound volume, sound type and subtitles.

The character selection screen appears after you select the start game option. In this menu the player has a choice of two characters to choose from with both characters having a different storyline, weapons and skills.

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Character DesignsThese are the character design for all the models in the game. From left to right the characters are the Japanese sushi bar girl, the security guard, the evil Japanese sushi chef and a zombie.

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Weapon and item DesignsKeiko (Sushi Bar Girl)

Tony (Security Guard)

Pistol

LighterKatana

Baseball batGlass Bottle

Shotgun

FlashlightBaton

Crowbar

Above is a list of weapons and items showing which ones each character can use .

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HUD

Equipped Weapon

AmmoHealth Bar

Medi-kits

Enemies

Playable character

Ally NPC

Equipped Item

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Model Designs

Sushi Restaurant

Drinks Stall Game Stall

Ice-Cream Stall

Xbox 360 Tower Ride

Eating Area

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Level DesignsSketches of levels go here.

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StoryboardsSketches of story boards go here.

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AudioAdded in final version

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Colour SchemesAdded in final version

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Completed Models

Game Stall

Sushi Restaurant

Eating Area

Xbox 360 Tower Ride

Drinks Stall

Ice-Cream Stall

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Completed Character ModelsAdded in final version.

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Completed LevelAdded in final version.

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Finished PrototypeAdded in final version.