Game-Based Learning
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Transcript of Game-Based Learning
GAME-BASEDLEARNING
Hack The Classroom
Loyola Marymount University
September 28, 2013
David Mullich
@David_Mullich
davidmullich.wordpress.com
About Me
Game-Based LearningUsing analog or video games as core sources of learning material or cognitive action.
Serious GamesGames that have a purpose beyond entertainment, such as learning, training, or marketing.
Benefits Engagement Attention Span Mental Flexibility Competition Collaboration Urgent Optimism Social Fabric Blissful Productivity Epic Meaning
Letter Grade Distribution
Blunt, Richard, Ph.D. (2009)Does Game-Based Learning Work? Results from Three Studiestrickdunn.squarespace.com/storage/blunt_game_studies.pdf
Additional Studies
University of ColoradoProfessor Traci Sitzmann2009 Meta Analysis of 65 Studies
Lee, J., Luchini, K., Michaiel, B., Norris C& Soloway E (2004), More than just funAnd games: Assessing Educational VideoGames in the Classroom
ChicagoQuestA middle school where board games, card games, Minecraft and portal all make space for students to learn.
• Designed to build competencies in 21st century skills such as problem-solving, creativity, collaboration and resourcefulness
• Based on research and practice that support the use of digital media, game theory, and design principles to support student’s engagement in learning
How Games Can Be Used In Schools
Authoring Platforms
Game is used to produce an artifact, be it another game, a model, visual text, or written text. Students create ancient city using
Minecraft
How Games Can Be Used In Schools
Content Systems
Games deliver content about a particular subject area.
Students gain knowledge of Caribbean history by playing Pirates
How Games Can Be Used In Schools
Simulations
Students use games to test theories about systems and tinker with variables.
Students gain a systemic understanding of engineering problems by working with a limited budget and available materials in Bridge Builder
How Games Can Be Used In Schools
Trigger Systems
Games are used as a jumping point for discussion.
Dungeons and Dragons is used to explore probability.
How Games Can Be Used In Schools
Technology Gateways
Students use games to familiarize themselves with technology.
Instead of taking a class on how to use PC’s or mobile devices, students simply engage in their favorite game.
How Games Can Be Used In Schools
Exemplars of
Points of View
Games allow students to take on different identities.
Students learn to think like a city mayor in SimCity.
How Games Can Be Used In Schools
Documentary
Students use games to document their learning process and reflect on it.
Students reflect on their playing to recognize patterns in their own performance and decision-making.
How Games Can Be Used In Schools
Texts to be Critiqued
Students critique the ideology behind the game.
Animal Crossing is analyzed as an expression of late 20th century capitalism.
How Games Can Be Used In Schools
Texts to be Critiqued
Students critique the ideology behind the game.
Animal Crossing is analyzed as an expression of late 20th century capitalism.
How Games Can Be Used In Schools
Research Assignments
Students design games themselves and in doing so, research the subject matter of the game.
Students decide to make a game about the Great Depression and learn history in the process.
Other Ways To Utilize Games Have Students Play Them At Home Watch Others Play Read Developer Diaries and Walkthroughs Reimagine Them Design Them Actually Make Them Mash Them With Other Media
Free Online Educational Games
www.roomrecess.com
Developed by an elementary school teacher, Room Recess offers games that focus on math, language arts, spelling, reading, and basic problem solving with fun titles like “Zombie Paint” and “Tic Math Toe” www.mathchimp.com
Aligned with Common Core Standards, this site offers over 200 free math games, printable worksheets, and videos for students from 1st to 8th grade www.smart-kit.com
Great for all ages, this site offers fun games that focus on quick thinking, logic, math, brainteasers, physics and more
Creating Your Own Games
Game play is more important than atmospherics Define rules for success Require player to take constant action Aim for flow
AssessmentChallenges Less emphasis on rote memorization Measuring teamwork and leadership Simulations with open-ended solutions What is cheating in this context?
Techniques Completion Assessment In-Process Assessment Teacher Evaluation
Lesson Plans for Popular Games
Minecrafthttp://minecraft.gamepedia.com/Minecraft_in_education
SimCityhttp://www.simcityedu.org
World of Warcrafthttp://wowinschool.pbworks.com/w/page/5268731/FrontPage
Games and ImpactA database of games (both educational and entertainment) plus guides on how to use them for learninghttp://gamesandimpact.org/about/teachers/
Final Points Mentoring is at the heart of using games in
the classroom Games must make failure fun and acceptable Treat classroom games like a “lab” Teachable moments will arise naturally Close observation is necessary to track
progress Careful planning is required
Thank You!
Session Survey
http://goo.gl/nNkJ9b
My Newsletter
http://bit.ly/1agkGrj
David Mullich@David_Mullichdavidmullich.wordpress.com