Hea game based learning
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Transcript of Hea game based learning
Horizon-Scanning: Brave new world or re-inventing wheels?
Kris Lines (Senior Lecturer, Staffordshire University)
Paper presented at the HEA Game-Based Pedagogies workshop: 2nd June (Staffordshire University, UK)
Photo: Paul Bica (Flickr)
Aims• How do we know what is innovative?• What are the implications for
traditional learning and teaching pedagogies?
• What lessons can we learn NOW?
Photo: Oliver Tacke (Flickr)
NMC Horizon Report (2014)• Online, Hybrid and Collaborative Learning• Social Media use in learning• The ‘Creator Society’ (UGC)• Data-driven Learning and Assessment (Learning Analytics)• ‘Agile’ approaches to Change• Making Online Learning Natural• Flipped classrooms• 3d Printing• Games & Gamification• Quantified Self (Wearables)• Virtual assistants
NMC Horizon STEM+ Report (2013)
• Learning Analytics• Mobile learning• Online learning & MOOCs• Virtual & Remote laboratories• 3d Printing• Games & Gamification• Immersive Learning Environments (Simulations)• Wearable Technology & Flexible displays• The ‘Internet of Things’• Machine Learning & Virtual assistants
OU Innovating Pedagogy Report (2013)
• MOOCs• Badges to accredit learning• Learning Analytics• Seamless learning• Crowd-learning• Digital Scholarship (Openness)• Geo-learning• Learning from Gaming• Maker Culture• Citizen inquiry
Photo: Karen(Flickr)
Games
Social Media
User-Generated Content (UGC)
BIG DATA
Photo: Marc Smith(Flickr)
LEAN / AGILE
3d PrintingPhoto: Fdecomite (Flickr)
Virtual Assistant
Photo: Bernard Goldbach (Flickr)
Seamless Computing
Photo: Maria Elena (Flickr)
Immersive
Photo: In-World Professionals (Flickr)
Wearables
WearablesPhoto: Nicola (Flickr)
Conclusions
Questions?