Gad Ba4 Project 1 2013-14 Approved
Transcript of Gad Ba4 Project 1 2013-14 Approved
-
7/27/2019 Gad Ba4 Project 1 2013-14 Approved
1/3
Page 1 of 3
PROJECT BRIEF
Course: BA (Hons) Games Art and Design
Year: Two
Unit: BA4: Focus 1
Project Title Game Design Document
Project 1 of 2 within this unit
Start Date: 07/10/2013
Study Hours: 250
Submission Date: 29/11/2013Tutor(s): Kim Pace (Project Leader)
Description
AGame Design Document describes every aspect of a game concept in a single
treatment suitable for presentation to publishers, financiers and developers.
The objective of this project is to create and develop a game concept inspired by
historical and cultural phenomena and artefacts . Working in teams, you will create a
comprehensive game design document, which you will create using Google Docs. You
will visit and explore a range of cultural institutions before settling on your final concept.
As a formative stage of development, you must pitch the nascent game concept tovalidate further research-and-development. Subsequent feedback must be
incorporated and responded to in the project.
The completed Game Design Document will outline all key elements of your game
concept, and should include persuasive imagery, prototype artwork, narrative, and
thorough explanation of your inspiration and the game's core mechanics. It will also
evidence research into proposed audience, platform, and marketing.
This project addresses the key areas of study as follows:
Studio Practice: Throughout the project you will engage with a series of workshops,
seminars and lectures covering a range of design processes that relate to research anddevelopment stages you may encounter within the games sector. You will receive
instruction on how to pitch an idea and exemplify concepts effectively. The Game
Design Document will include attention to preliminary character/environment/asset
concepts, in relation to supporting game mechanics, story and overall atmosphere.
Initial concept designs would be a distinct advantage in illustrating your presentation,.
You will be introduced to practical aspects of sound design and produce a selection of
audio samples to accompany submission.
Your submitted Game Design Document must be autonomous and not require any
supportive verbal dialogue.
Business and Professional Skills: This is integrated within Project 2 CreatingCoherent Worlds. All topics covered are relevant to studio practice and will inform your
creative and practical decision-making.
-
7/27/2019 Gad Ba4 Project 1 2013-14 Approved
2/3
Page 2 of 3
Contextual Studies:Throughout this unit,contextual studies runs as a separate
Project 2 Creating Coherent Worlds. All topics covered are relevant and concurrent to
Project 1 and inform your creative and practical decision-making.
Personal Development and Planning: You will keep an independent reflective journal
or blog recording your own personal learning experience throughout this brief.
The table below lists the work you will need to submit and which areas of study each
item relates to:Work required for this
project:
Area of study Which Unit Assessment
Requirement this work
contributes to:
10-Minute Pitch, incl. digital
duplicate of slides [PDF]
Studio Practice BA 4 - An oral presentation
with supporting
documentation
Game Design Document,
(incl. Sell Sheet) [PDF]
Studio Practice BA 4 - A body of studio
work
Google Docs files,Reflective Journal and 500
word evaluation (Digitized
Notebook/Sketchbook/Blog)
[PDF, Incl. URL]
Studio Practice / PDP BA 4 - Research files,including a Reflective
Journal and 500 word
project evaluation
All work MUST be correctly
formatted and submitted to
the Digital 3D server.
Folder structures and
naming conventions must
be adhered to precisely.
Studio Practice / PDP BA 4 - An oral presentation
with supporting
documentation; A body of
studio work; Research
files, including a Reflective
Journal and 500 wordproject evaluation
Not assessed in this
project:
Business and Professional
Skills / Contextual Studies
N/A
The table below shows which of the Unit Learning Outcomes are addressed by this
project and what you will need to do to show that you have met them:
Learning Outcome How you will be assessed:
LO1: Demonstrate knowledge and
understanding of the key principles
of, and context for your subject.
We will be looking for an innovative
concept as well as considerations of
industry practice, market analysis, game
theory, target audience and technical
research within your Game Design
Document and pitch.
LO2: Apply concepts and principles
associated with the subject to a
range of professional contexts and
environments.
We will be looking for a well-researched
and evidenced Game Design Document
alongside clarity of pitch, which
demonstrates your ability to work in a
team.
LO4: Communicate your work and ideasclearly to a range of audiences
using image, text and spoken word.
We will be looking for evidence of iterativeresearch and analysis of industry practice,
game theory, target audience and
technical research.
-
7/27/2019 Gad Ba4 Project 1 2013-14 Approved
3/3
Page 3 of 3
Reference material
Dan, M. Brown. (2013) Designing Together: The Collaboration and Conflict
Management Handbook for Creative Professionals.UK, Newriders.
Csikszentmihalyi, M. (2006) Creativity: The Psychology of Discovery and
Invention.New York, NY: NYU Press.
Hand, M. (2008) Making Digital Cultures: Access, Interactivity and Authenticity .
Hampshire, Ashgate Publishing.Rampley, M. (2006) Exploring Visual Culture: Defini tions, Concepts, Contexts.
Edinburgh, Edinburgh University Press.
Trefry, G. (2010) Casual Game Design: Designing Play for the Gamer in All of Us .
Burlington MA, Morgan Kaufmann Publishers.
Whitehead, C. (2012) Interpreting Art in Museums and Galleries. New York,
Routledge.