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Transcript of Fundamentals of Audio Production. Chapter 16 1 Fundamentals of Audio Production Chapter Sixteen:...
Fundamentals of Audio Production. Chapter 16
1
Fundamentals of Audio Fundamentals of Audio ProductionProduction
Chapter Sixteen:Chapter Sixteen:
Sound for PicturesSound for Pictures
Fundamentals of Audio Production. Chapter 16
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Dialog for film and video
• Dialog may be captured through various techniques– Handheld microphones– Lavaliere microphones (wired or wireless)– Shotgun (hypercardioid) microphones on
booms (fishpoles or giraffe booms)
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Dialog for film and video
• Many films are shot MOS or “without sound”
• Dialog is added later in post-production– Looping involved making a loop of silent film
of a single scene or shot. The talent would read the lines to match the on-screen image.
– Automated dialog replacement (ADR) allows actors to hear dialog recorded on the set, while watching the scene. The talent read the lines to match the on-screen image.
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Dialog for film and video
• Before shooting begins, sound recorders will capture room tone, or the ambient sounds in the room
• Room tone is blended into the background of all shots to make the sound consistent from one shot to another
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Sound effects for the screen
• Sound effects are nearly always added in post-production
• Sound effects may be synchronized with on-screen action
• Sound effects may be asynchronous, or not matched with on-screen action
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Sound effects for the screen
• Sound effects are created individually to match on-screen action through Foley
• Foley artists create the sounds in a specially designed studio
• Foley effects are of three types:– Moves– Footsteps– Specific sound effects
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Music for film and video
• Film scores establish the film’s mood, and to suggest time and place– Scores are music composed specifically for a
given film or project
• Film scores range from full orchestral compositions to electronically produced music created by individuals on samplers
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Music for film and video
• Incidental music contributes to the film’s setting and mood
• More recently, films have incorporated more popular music as incidental music that fit the film’s period
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Music for film and video
• Synchronizing sound and picture used to be complicated and expensive– Two separate pieces of film were used– One was the picture without sound– The other was magnetically coated (full coat)
film with the sound– The two pieces were kept synchronized
during editing using a flatbed editor
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Music for film and video
“Moviola” editors hold optical film and magnetic full coat in sync. The optical
film is loaded on the right, and the sound track is loaded on the left. The
pedals can be locked so that both reels of film move in sync.
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Synchronizing by time code
• SMPTE time code (Society of Motion Picture and Television Engineers) allows several pieces of audio and video equipment to be synchronized using electrical impulses
• The pulses are created by a time code generator and other equipment uses the code to keep equipment operating at the same rate
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Synchronizing by time code
SMPTE time code is sent to the film camera and audio recorder, keeping them synchronized. The film and audio tape can then be
synchronized during editing.
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Synchronizing by time code
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Digital systems for the screen
• Contemporary film-making uses computer-based non-linear editing software
• Digitized film or digital video is captured by the computer for non-destructive editing
• Most professional video editing software applications offer multiple audio tracks for assembling complex sound tracks
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Digital systems for the screen
Video tracks
Audio tracks
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Specialized film audio systems
• Stereo was introduced to motion pictures in the 1970s
• Dolby Laboratories developed stereo with a “rear” channel in the 1980s
• Dolby has pioneered in multi-channel film sound with 5.1 and more recently 6.1 surround sound systems
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Specialized film audio systems
Dolby 5.1 includes left, center and right front, left
and right rear, and subwoofer
Dolby 6.1 adds a rear center speaker
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Specialized film audio systems
• George Lucas introduced THX as a way to assure a common viewing and listening experience
• To be THX certified, the venue must adhere to set standards for ambient noise levels, distortion, loudness, equalization, etc.
• THX theaters also must meet viewing standards as well, including brightness, viewing angles, etc.
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Video game audio
• Game audio has developed significantly over the decades
• Now, CD-ROM based games include complex sound tracks with dialog, sound effects and music, just as in film
• Music for game audio has become sophisticated and varied