Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30%...

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Forgame Holdings Limited Management Presentation November 2013 Happiness anytime, anywhere

Transcript of Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30%...

Page 1: Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30% 34%384 777 574 2010 2011 2012 1H'13 2 ... The information in this presentation has

Forgame Holdings Limited Management Presentation November 2013

Happiness anytime, anywhere

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Page 2: Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30% 34%384 777 574 2010 2011 2012 1H'13 2 ... The information in this presentation has

Healthy Profit Generation

-40

115

240

154

2010 2011 2012 1H'13

52% 66%

70% 66%

48%

34%

30%

34%

95

384

777

574

2010 2011 2012 1H'13

2

Business Overview

Strong Revenue Momentum

RMB MM

RMB MM

Adjusted Net Profit / (Loss)(5)

Game Development Game Publishing

Notes

1. Market share in 2012 in terms of net revenue, according to iResearch

2. In the month of June 2013

3. As of June 30, 2013

4. Includes 15 webgames and 17 mobile games to be beta tested in Q4’13 and 2014

5. Adjusted net profit / (loss) excludes share-based compensation, fair value change of preferred shares and finance cost relating to issuance of preferred shares

Unique Model Integrating Development and Publishing

Development: No.1 Webgame Developer in China

- 24% Market Share(1)

- 24MM Monthly Active Users (“MAUs”)(2)

Publishing: Top 10 Webgame Publisher in China

- 179MM Registered Players(3)

- 79 Self-developed and Licensed Games(3)

Proven Track Record and Robust Pipeline

37 Self-developed Webgames and 4 Mobile Games

Launched as of September 30, 2013

- 1st Mobile Game, The Era of Storms, Exceeded

RMB 14MM of Gross Billings in August 2013

- Launched Charmed Westward Journey mobile

version in October 2013

32 Games in the Pipeline as of September 30, 2013(4)

Attractive Financial Performance

6

~8x

Growth

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Evolution of the Industry

Console Games

Note

1. Cloud computing technologies-enabled games, including both webgames and smartphone mobile games

Client-based Games

Cloud-based Games(1)

Product

7

Software Internet Service

2016E Market Size: RMB 80Bn

2012 – 2016E CAGR: 13%

2016E Market Size: RMB 35Bn

2012 – 2016E CAGR: 38%

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Clear Opportunities for Cloud-based Games

Cloud-based Games Present A Large Market Opportunity with Lower Risks

8

Hardware

Requirements High

Low and flexible

Engagement Home / Internet cafe Anywhere

Time

Commitment High

Low and flexible

Development Cycle 24 – 36 months 6 – 12 months

Upfront

Development Costs High

Low

Update

Frequency Low High

Source: iResearch

Client-based Games Cloud-based Games

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Visionary Management and High Retention Rate of Talent 5

2 Proven Ability to Consistently Replicate Success

4 High Level of Diversification

1 Differentiated Model Integrating Development and Publishing at Scale

Investment Highlights

3 Scientific Approach to Game Development

10

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1

Games Are Continually Optimized Based on Comprehensive Data and Feedback

3rd Party

Publishing

Partners

Live

Service

Games

3rd Party

Developers

Development

Studios

Players

Self-owned

Publishing

Platform Games

Games

Data

+ Beta Testing

In-game Data

Player -

Acquisition

Related Data

Differentiated Model Integrating Development and Publishing at Scale

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Empowered by A Leading Publishing Platform

2.7 3.6

5.2

7.5

2010 2011 2012 1H'13

30 40

71

115

2010 2011 2012 1H'13

Rapidly Expanding User Base…

MAUs (MM)

… and Higher Conversion

MPUs (000s)

Accumulated 179MM Registered Players

1

Note:

1. Number of games and registered players on 91wan as of June 30, 2013

20 Self-

developed

Games

59 Licensed

Games

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Page 8: Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30% 34%384 777 574 2010 2011 2012 1H'13 2 ... The information in this presentation has

Q4’13–2014

15 new Webgames

17 new Mobile Games

Q3’13

1H’13

2012

2011

2010

Proven Ability to Consistently Replicate Success

8

Notes

1. In terms of net revenue received by webgame developers in China

2. As of June 30, 2013

Close to 1,500 R&D Professionals Dedicated to Game Development(2)

Webgames Mobile Games 2 New Games

4 New Games

2 Existing Games

8 New Games

5 Existing Games

12 New Games

12 Existing Games

12 New Games

22 Existing Games

2009

Undisputed Leadership(1)

2012

Source: iResearch

2

11

Others #1 Market

Share of 24%

3 New Games

34 Existing Games

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Data-driven User Engagement and Monetization

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3

Key Focus: Retention, Paying User Conversion and ARPPU

Ongoing Game Optimization

Identify

Potential

Solutions

Ongoing Data

Analysis

60 Seconds of

Game Play

14

Live Data Feed to the Game Analytics Engine

Detailed Analysis from

Different Angles

Official Website Registration Select Server Choose Character’s

Name Welcome Page Complete 1st Task

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High Level of Diversification 4

Limited Title Concentration

Continued Launch of Successful Games

1H’13 Game Development Revenue

Limited Platform Concentration

Others

~20%

Low Platform Dependence -

Delivering through 350+ Platforms

Top 5 Games Others

#1 3rd Party Publishing

Partner

15

Games in

Operation 6 13 24 34

Total Revenue

79%

66%

52% 52%

21%

34%

48% 48%

0

20

40

60

80

100

2010 2011 2012 1H'13

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Visionary Management and High Retention Rate of Talent 5

Kevin Wang

Founder, Chairman & CEO

Over 12 years of experience in the Internet industry

Former CEO of ZCOM, an e-journal platform in China

Co-founder

Executive Director

Responsible for research

and development

Seasoned entrepreneur in

the Internet industry

Jieguang

Zhuang

Co-founder

Executive Director

Responsible for

publishing and marketing

Founder of Jiyichang Network

8 years of entrepreneurial

experience Dong Liao

Co-founder

Executive Director

Responsible for research and

development

Over 7 years of experience in

the Internet industry

Kai Huang

CFO

Former Head,

Hong Kong and China

Internet Research,

UBS AG

Gary Ngan

Co-Founder

Chief Product Officer

Responsible for research

and development of

webgame products

Led the development of the

Soul Guardian franchise Tao Yang

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President of International

Business

Responsible for overseas

expansion of Forgame

Yiwei Cheng

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Our Growth Strategies

Broaden Reach into

International Markets

2

Further Expand into the

Mobile Game Market

1

Extend Game Life Cycle

and Enhance

Monetization Capabilities

6

Pursue Strategic

Acquisitions and

Partnerships

3

Launch New Games at A

Faster Pace

5

Expand Our Leading

Publishing Platform

4

17

12

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Significant Mobile Game Market Opportunities

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Leverage Established Webgame Franchise Diversify into the Casual Game Market

Strategic Investment

Published Over

350 Games(1)

Over 170MM Global Download(1)

Soul Guardian Mobile Version Charmed Westward

Journey Mobile Version

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Note:

1. As of July 2013

13

Build Up Mobile Game Publishing Platform

Existing Webgame

Players

New Players

Self-developed

Games

Licensed

Games

Acquired

Games

Forgame

Publishing

Platform

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Broaden Reach into International Markets

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18

14

Product Strategy

- Adaption of existing hit titles into international version

- Change graphic design and storyline to fit in international market

Talent Strategy

- Build up talent pool including programming, graphic design, game development, marketing

and operating, and international business development

Marketing Strategy

- Market segmentation: Europe and US, Japan, Brazil, Russia, Middle East, South East Asia

- Market expansion by phases

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Financial Overview

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Attractive Revenue Momentum

Total Net Revenue

RMB MM

52%

66%

70%

67%

66%

48%

34%

30%

33%

34%

95

384

777

347

574

2010 2011 2012 1H'12 1H'13

Game Development Game Publishing

21

~8x

Growth

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Strong Underlying Drivers for Both Game Development and Publishing

Average MPUs(1)

000s

69

240

518

758

2010 2011 2012 1H'13

ARPPU(2)(3)

RMB

60

88 87 83

2010 2011 2012 1H'13

Game Publishing

Game Development

Registered Players

MM

47

88

141

179

2010 2011 2012 1H'13

Average MPUs(1)

000s

30 40

71

115

2010 2011 2012 1H'13

ARPPU(2)

RMB

125

274 278 282

2010 2011 2012 1H'13

Notes:

1. Monthly paying users

2. Average revenue per monthly paying user

3. Based on net revenue after revenue sharing with publishing partners

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~11x

Growth

~4x

Growth ~4x

Growth

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89% 34%

28%

31% 34%

11%

66%

72%

69%

66%

40

315

698

316

510

42%

82%

90% 91% 89%

2010 2011 2012 1H'12 1H'13

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Healthy Gross Margin

Gross Profit

RMB MM

22

Game Development Game Publishing Gross Margin

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49% 23%

26%

21%

25% 28%

15%

23%

23%

28%

8%

33%

5%

4%

8%

81

275

416

166

347

2010 2011 2012 1H'12 1H'13

-40

115

240

126

154

(42%)

30%

31% 36%

27%

2010 2011 2012 1H'12 1H'13

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Strategic Spending Targets for Long-term Positioning

Operating Expenses(1)

RMB MM, as % of Revenue

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Notes:

1. Does not include other income (losses)

2. Adjusted net profit / (loss) excludes share-based compensation, fair value change of preferred shares and finance cost relating to issuance of preferred shares

Adjusted Net Profit / (Loss)

RMB MM

Margin Adjusted Net Profit / (Loss)(2)

Administrative

R&D S&M

Number

of New

Games 4 8 12 12 4

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Adjusted Net Margin Analysis

36

(2)

(3)

(5)

(4)

5 1 27

0

10

20

30

40

AdjustedNet Margin

(1H'12)

Increase in Cost ofRevenue as % of

Revenue

Increase in R&DExpenses as % of

Revenue

Increase in S&MExpenses as % of

Revenue

Increase in G&AExpenses as % of

Revenue

Adjustment forIncrease in SBCas % of Revenue

Others AdjustedNet Margin

(1H'13)

%

24

Note

1. Adjusted net profit excludes share-based compensation, fair value change of preferred shares and finance cost relating to issuance of preferred shares

(1) (1)

Page 21: Forgame Holdings Limited - Macquarie Group · 2010 2011 2012 1H'13 52% 66% 70% 66%95 48% 34% 30% 34%384 777 574 2010 2011 2012 1H'13 2 ... The information in this presentation has

Appendix A: Additional Company Information

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Income Statement Summary

RMB MM

2010 2011 2012 1H’12 1H’13

Revenue 95 384 777 347 574

% YoY Growth N.A. 304% 102% N.A. 65%

Game Development 50 252 541 232 379

% of Revenue 52% 66% 70% 67% 66%

Game Publishing 45 132 236 116 194

% of Revenue 48% 34% 30% 33% 34%

Gross Profit 40 315 698 316 510

% Gross Margin 42% 82% 90% 91% 89%

Adjusted EBITDA(1) (39) 144 297 156 202

% EBITDA Margin (41%) 37% 38% 45% 35%

Operating Profit (40) 41 284 152 164

% Margin (43%) 11% 37% 44% 29%

Adjusted Net Profit(2) (40) 115 240 126 154

% Adjusted Net Margin (42%) 30% 31% 36% 27%

Net Profit (40) 18 218 122 (243)

% Net Margin (42%) 5% 28% 35% (42%)

Notes:

1. Adjusted EBITDA excludes share-based compensation

2. Adjusted net profit excludes share-based compensation, fair value change of preferred shares and finance cost relating to issuance of preferred shares

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Selected Balance Sheet Items

2010 2011 2012 1H’13

Cash and Cash Equivalents(1) 13 86 313 398

Trade Receivable 20 46 84 91

Other Assets 74 123 125 179

Total Assets 108 255 522 668

Trade Payable 14 12 10 20

Deferred Revenue(2) 91 112 135 107

Other Payables and Accruals 10 19 42 58

Convertible Redeemable Preferred Shares 0 0 451 810

Other Liabilities 13 17 21 16

Total Liabilities 128 159 659 1,010

Total (Deficit) / Equity (20) 95 (137) (342)

Total Equity and Liabilities 108 255 522 668

Receivable Days 79 44 40 29

Payable Days 92 62 47 57

RMB MM

Notes:

1. Including short-term investment

2. Including both current and non-current deferred revenue

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Foga Tech Limited (HK)

Guangzhou Feidong Software Technology Co., Ltd

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Post-IPO Corporate Structure – Post-Greenshoe(1)

Ledong Technology Limited (HK)

Contractual Arrangements

100.00%

100.00% Offshore

PRC

Notes

1. Assuming pre-IPO options are not exercised

PRC Operational Entities

Forgame Holdings Limited (Cayman)

100.00%

Ignition

(Delaware

U.S.)

0.92%

Qiming

(Cayman)

3.01%

TA Associates

(Cayman)

10.47%

Kai Huang

7.17%

Tao Yang

0.80%

Kevin Wang

16.65%

Dong Liao

11.12%

Jieguang

Zhuang

15.82%

Public

Investors

34.04%

Reputable Private Equity / Venture Capital Shareholders

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By attending this presentation, or by reading the presentation materials, you agree to be bound by the following limitations:

The information in this presentation has been prepared by representatives of Forgame Holdings Limited (the “Company”) for use in presentations by the Company at roadshow

presentation held in connection with the proposed initial public offering of the Company.

No representation or warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information, or

opinions contained herein. Neither the Company, the underwriters, nor any of their respective affiliates, directors, officers, employees, agents, advisors or representatives shall

have any responsibility or liability whatsoever (for negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents or otherwise arising in

connection with this presentation. The information set out herein may be subject to updating, completion, revision, verification and amendment and such information may change

materially.

This presentation is based on the economic, regulatory, market and other conditions as in effect on the date hereof. It should be understood that subsequent developments may

affect the information contained in this presentation, which neither the Company nor its advisors or representatives are under an obligation to update, revise or affirm.

The information communicated in this presentation contains certain statements that are or may be forward looking. These statements typically contain words such as "will",

"expects" and "anticipates" and words of similar import. By their nature forward-looking statements involve risk and uncertainty because they relate to events and depend on

circumstances that will occur in the future. Any investment in securities issued by the Company will also involve certain risks. There may be additional material risks that are

currently not considered to be material or of which the Company and its affiliates, directors, officers, employees, agents, advisors or representatives are unaware. Against the

background of these uncertainties, readers should not rely on these forward-looking statements. None of the Company, the underwriters, nor any of their respective affiliates,

directors, officers, employees, agents, advisors or representatives assumes any responsibility to update forward-looking statements or to adapt them to future events or

developments.

This presentation and the information contained herein do not constitute or form part of any offer for sale or issuance of or solicitation or invitation of any offer to buy or subscribe

for any securities of the Company. This presentation and the information contained herein may not be reproduced in any form or redistributed in any manner to any other person,

in whole or in part. In particular, neither the information contained in this presentation nor any copy hereof may be, directly or indirectly, taken or transmitted into or distributed in

the United States, PRC, Canada, Australia, Japan, Hong Kong or any other jurisdiction which prohibits the same except in compliance with applicable securities laws. Any failure

to comply with this restriction may constitute a violation of U.S. or other national securities laws. No money, securities or other consideration is being solicited, and, if sent in

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No invitation is made by this presentation or the information contained herein to enter into, or offer to enter into, any agreement to purchase, acquire, dispose of, subscribe for or

underwrite any securities or structured products, and no offer is made of any shares in or debentures of a company for purchase or subscription.

The securities of the Company have not been and will not be registered under the U.S. Securities Act of 1933, as amended (the "Securities Act"), and may not be offered, sold or

delivered within the United States or to U.S. persons absent registration under or an applicable exemption from the registration requirements of the Securities Act.

By reviewing this presentation, you are deemed to have represented and agreed that you and any customers you represent are either (a) a “qualified institutional buyer” (within

the meaning of Rule 144A under the Securities Act), or (b) are outside of the United States. You are also deemed to have represented and agreed that you and any customer

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This presentation and the information contained herein are strictly confidential, are being furnished to you solely for your information. No part of it may be kept by you or taken

from this room and upon the completion of the presentation, all materials provided will be collected by the presenters.

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Disclaimer