For the 2017 Philippine National Games Tournamentpng.psc.gov.ph/2017/Technical Guidelines/PNG Arnis...

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1 These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events. GUIDELINES AND GROUND RULES For the 2017 Philippine National Games Tournament I. RULES AND REGULATIONS The Arnis Competition will be conducted in accordance with Philippine Eskrima- Kali-Arnis Federation (PEKAF) Rules and Regulation to ensure the safety of the student/players. II. TECHNICAL COMMITTEE The Technical Officials of the game are those Accredited by the Head Quarters of the Philippine Eskrima-Kali-Arnis Federation (PEKAF). III. DISQUALIFICATION OF PLAYER a. Incomplete requirements or documents. b. A participant who commits a dangerous intentional foul that may inflict injury to the opponent like throwing, bone breaking, kicking, kneeing, elbowing, boxing, sweeping, and hand/stick/head butting. c. Any disruptive action or behavior of the participant, teammate, trainers, coaches, club instructors or team followers which may lead to violence breaking the spirit of sportsmanship. d. Any official/s of the delegation that interrupts the orderly manner/conduct of the event. e. Attempting to influence the officiating officials. f. Aggressive behavior toward the referees and judges during and after the contest. IV. TOURNAMENT FORMAT a. In the Sparring Competition, drawing of lots shall apply and pairing for the Single Elimination system shall be used. In the Anyo Form (Karanza), the order of performance shall be decided through drawing of lots. b. A team shall be allowed specified number of players per division in the Anyo/Sayaw/Karanza Events. c. A team shall be allowed specified number of players per division in the Full- Contact Events both in the Live Stick Continuous and in the Padded Point System. V. TEAM COMPOSITION (Full Contact) – See Entry Form VI. TEAM COMPOSITION (Anyo/Form) – See Entry Form

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Page 1: For the 2017 Philippine National Games Tournamentpng.psc.gov.ph/2017/Technical Guidelines/PNG Arnis 2017.pdf · These Rules are applicable for the 2017 Philippine National Games Arnis

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These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events.

GUIDELINES AND GROUND RULES For the 2017 Philippine National Games Tournament

I. RULES AND REGULATIONS The Arnis Competition will be conducted in accordance with Philippine Eskrima-Kali-Arnis Federation (PEKAF) Rules and Regulation to ensure the safety of the student/players.

II. TECHNICAL COMMITTEE The Technical Officials of the game are those Accredited by the Head Quarters of the Philippine Eskrima-Kali-Arnis Federation (PEKAF).

III. DISQUALIFICATION OF PLAYER

a. Incomplete requirements or documents. b. A participant who commits a dangerous intentional foul that may inflict injury to the opponent like throwing, bone breaking, kicking, kneeing, elbowing, boxing, sweeping, and hand/stick/head butting. c. Any disruptive action or behavior of the participant, teammate, trainers, coaches, club instructors or team followers which may lead to violence breaking the spirit of sportsmanship. d. Any official/s of the delegation that interrupts the orderly manner/conduct of the event. e. Attempting to influence the officiating officials. f. Aggressive behavior toward the referees and judges during and after the contest.

IV. TOURNAMENT FORMAT

a. In the Sparring Competition, drawing of lots shall apply and pairing for the Single Elimination system shall be used. In the Anyo Form (Karanza), the order of performance shall be decided through drawing of lots.

b. A team shall be allowed specified number of players per division in the Anyo/Sayaw/Karanza Events.

c. A team shall be allowed specified number of players per division in the Full-Contact Events both in the Live Stick Continuous and in the Padded Point System.

V. TEAM COMPOSITION (Full Contact) – See Entry Form

VI. TEAM COMPOSITION (Anyo/Form) – See Entry Form

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Attire: for the Full-contact divisions, competitors are allowed to use any standard training uniform (Red Pants and T-Shirt OR School Colors). In the Anyo divisions, any costume appropriate to the Anyo may be used. Otherwise, competitors are allowed to use any standard training uniform (Red Pants and T-Shirt OR School Colors). Weapons: all weapon used in the Anyo division must be a legitimate part of an established, Filipino Martial Arts system. This includes solo baston/olisi, doble baston/olisi, replicas of indigenous Filipino long and short blades (kris, kampilan, barong, bolo, pinuti, etc.) or espada y daga.

ANYO/SAYAW/KARANZA (FORMS)

Contest Criteria Section 1 An individual Anyo and Synchronized Anyo must have a minimum time limit of one (1) minute and must not exceed two (2) minutes in duration. For synchronized Anyo, all players should move at the same time with coordinated movements. For the Group Team Form, a minimum of two (2) minutes and a maximum of four (4) minutes are allotted. However, for the Group Form, players can opt for a combination of synchronized and unsynchronized movements using same or combinations of various movements and weapons. The time begins with the first salutation has been completed and ends with the ending salutation. A salutation must be performed by the competitor prior to beginning the Anyo, and immediately after the Anyo movements are completed. Section 2 The Single Weapon and the Double Identical Weapon Anyo Events shall be divided into the Traditional and Non-Traditional Forms subdivided by gender (male and female) and age brackets.

a) Traditional Forms are strictly combative and emphasize martial art technique applications without fancy movements. There are no music accompaniments.

b) Non-Traditional Forms can incorporate weapons release/throws, kicks, jumps, rolls and other creative movements provided that the Anyo/Sayaw must follow the movements and principles of Eskrima-Kali-Arnis and that at least eighty percent (80%) of the total performance shall emphasize the stick/olisi, bladed weapon replicas or other weapon being used. Music is allowed.

The Open Form for Traditional and Non-Traditional Anyo/Sayaw/Karanza Events on the other hand shall mean that the participants can use their weapon/s of choice like

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These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events.

the Espada Y Daga, Bangkaw, Doble Daga, Espada Y Escudo (Sword and Shield), etc. The Open Form must meet the following criteria: a) The Anyo must follow movements and principles of Eskrima-Kali-Arnis b) At least eighty percent (80%) of the movements shall emphasize the stick/olisi, bladed weapon replicas or other weapon being used. Music is allowed. Section 3 Each competitor shall be given scores between five (5) to ten (10). Ten (10) shall be the highest score, and five (5) shall be the lowest score. Increments of .1 are allowed (10, 9.9, 9.8, 9.7, 9.6, 9.5, 9.4, 9.3, 9.2, 9.1, 9.0, 8.9, 8.8, 8.7, 8.6, 8.5 and so on). Section 4 There shall be five (5) Anyo Judges seated in front of the competition area. The highest and lowest of the five (5) scores are dropped to prevent biases and the remaining three (3) scores are averaged to determine a contestant’s score. Section 5 The following actions will result in a deduction per violation to the participant’s score in order to come up with the Final Score: a.) Unintentionally dropping a weapon (Disarm) = half (0.5) point deduction b.) Time limit violation = half (0.5) point deduction c.) Starting over = half (0.5) point deduction d.) Finishing in place different from where the form started = half (0.5) point deduction unless Judges have been notified in advance that this will occur. Section 6 In the case of a tie, the first option to settle the tie-break is to review the scores and average the original five (5) scores by including the lowest and the highest scores previously removed. The new scores will be used to break the tie only, and will not be used to determine results relative to the other competitors in the division. If there still exists a tie in points, the competitors will be required to perform again and be judged a second time. Likewise, the new scores will be used to break the tie only, and will not be used to determine results relative to the other competitors in the division. VII. FULL CONTACT: – See Entry Form

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These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events.

LIVE STICK CONTINUOUS (FULL-CONTACT)

Section 1

The contest shall consist of three (3) rounds of one (1) minute each, with thirty (30) seconds rest in between rounds. Section 2

Striking or target points shall be any part of the body above the knee except the groin and the neck. This includes the front and the sides of the thighs and body, both arms and hands, and the top, front and sides of the helmet. Hitting the back of the body is only allowed when the competitors are facing each other (i.e., through the use of curving strikes). Hitting the back of the head is not allowed due to insufficient padding on the back of the helmet. Only two (2) consecutive strikes to the same target area are permitted. Section 3

The match shall begin with the competitors standing two to three meters apart, facing the Referee. At the command of the Referee, the competitors will execute the formal salutation (Pugay). The competitors then face each other and repeat the salute. (The salutation of each competitor’s style may be used). After the salutations, the competitors shall assume the guard position with their sticks crossed. The contest begins when the Referee brings his stick up through the center of the crossed sticks, simultaneously issuing the command of “fight” (“laban” or “palo”). Section 4

When the contest comes to an end, the competitors shall return to the original position, standing face to face. At the command of the Referee, they will salute each other, then the Referee. They then stand and await the decision. Section 5 The timekeeper, using a whistle or a bell, shall indicate the end of a round or a match. As a substitute, a towel or similar item may be thrown into the ring to alert the Referee. Section 6 Any hit or technique applied simultaneously with the signal indicating the end of the round shall be judged as valid. Section 7

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Any strike or technique applied while either or both competitors have both feet outside the ring shall be judged as null and void. In this case, the competitors shall be directed to return to the center of the contest area and the Referee shall resume the match. Section 8 Stick blows or other legal techniques executed while the competitors are in the ring shall be valid even if the opponent subsequently falls down or lands outside the perimeter of the ring. Section 9

In the following cases, the referee shall stop the match: a.) When either competitor goes outside the ring with both feet. b.) When a competitor commits any of the prohibited acts. c.) When a competitor is injured, or some accident or difficulty takes place. d.) When the competitor is required to adjust his uniform or his protective equipment. e.) When an olisi (stick) is split or broken, or otherwise becomes unusable. If a competitor finds that his protective equipment requires adjustment, he/she must notify the Referee by raising both hands and backing up but must not turn his/her back. If a stoppage of the match results in a minimal time delay (i.e., a competitor stepping outside the ring), the clock will continue to run. If a substantial amount of time elapses, the clock should be stopped, and should resume when the referee restarts the bout. The referee should indicate to the timekeeper that he/she wishes the time to be stopped and then again indicate when the time should be resumed.

Judgement of the Contest

Section 1

A panel of three (3) Judges shall decide the winner of the match. A Referee shall supervise the match but has no decision in the scoring. The Referee will be provided with an olisi to facilitate managing the match. A timekeeper will manage the rounds and intermissions. An Arbitrator may be assigned a ring or group of rings, who will have authority over the Referees. The Tournament Director will be the highest authority, and has the power to stop a contest at any time should he/she sees fit but must be done at the end of the round. The Tournament Director also has the power to remove / replace any Judge or Referee at any time if it is felt those officials are not doing their job properly, provided the removal / replacement shall be made after the round has ended. Section 2

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The judges shall take positions at the corners of the ring, and remain outside the perimeter. Seats are provided for the Judges. Likewise, score sheets and pens are also provided. Section 3

When the limit for the match expires without either competitors having lost by a technical knockout (TKO), or a Referee Stopped Contest (RSC), the Referee shall require both competitors to return to the positions (or Match Lines) taken at the start of the match. The Referee will then gather the scorecards, and verify that they have been filled out according to the rules. The Referee shall return any invalid card to the erring Judge and see that the mistake is corrected. The Referee will then hand the cards to the jury or announcer, and wait for the official decision to be announced. The competitors may not remove any of the protective gear except the head guard after the time limit has expired, in case an overtime round is necessary. Section 4

A judgment of Draw (“Patas”) shall be made when neither competitor has been able to win the match according to the rules of scoring. In the event of a draw, the winner of the contest will be determined by a single extension round of one (1) minute. Section 5 The following acts shall be prohibited:

a.) Hitting when the opponent is down or in the act of rising, is unconscious, turns his back, or signals surrender.

b.) Pushing or striking with any part of your body. c.) Deliberately going outside of the ring. d.) Adjusting the uniform or protective gear without the permission of the Referee. e.) Hitting while holding the opponent’s olisi (stick). f.) Holding the opponent to avoid action. g.) Hitting the groin, neck, back of head, or any area below the thigh. h.) Any unsportsmanlike conduct causing embarrassment to an opponent, official, or the audience. i.) Thrusts, butt strikes (punyo), or two-handed strikes. j.) Grappling, wrestling, or hooking. k.) Application of joint locks for any purpose, including disarming. l.) Application of throws or sweeps. m.) More than two consecutive strikes to the same target area. n.) Checking to the face. o.) Deliberately delaying the match in order to gain additional rest time. p.) Removing head gear or other protective equipment in between rounds. (Head gear may be lifted but not removed.) q.) Useless, aggressive, or offensive utterances during the match. r.) Failure to step back when order to break (buwag/hiwalay).

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These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events.

s.) Striking or attempting to strike an immediately after the referee has ordered break (buwag/hiwalay). t.) The use or application of prohibited drugs such as steroids, stimulants, marijuana, opiates, etc. u.) Complete failure to use defensive tactics and maneuvers. v.) All other things that may be prejudicial to the spirit of Eskrima.

Section 6 Legitimate strikes or blows include cut or slash, wrist-snapping or flicking (witik, kurbada), abaniko (fan), etc. Thrusting, butting (punyo), and foot sweeps have been legal in the past, but have been eliminated because the protective gear is presently not sufficient to allow these techniques to be used safely. Improvement in the protective equipment may result in the reinstatement of these techniques. Two-handed strikes are prohibited. Section 7 Any competitor guilty of a prohibited act may be penalized by a reduction of points in scorecard or by disqualification. The Referee should follow the guidelines when enforcing prohibited acts.

1st infraction – casual warning (usually verbal, within the flow of the match) 2nd infraction – official warning (match is stopped and judges are notified) 3rd infraction – point deduction (match is stopped and judges are notified) 4th infraction – 2nd point deduction (match is stopped and judges are notified) 5th infraction – disqualification

In the case of serious, blatant or malicious acts, the Referee can and should skip one or more of the above-mentioned scheduled penalties and directly penalize the erring player with a point deduction or immediate disqualification (upon consultation with the judges) . Any competitor who loses by disqualification may be subject to additional sanction by PEKAF, including possible suspension from succeeding PEKAF events or permanent expulsion depending on the degree of the culpability or seriousness of the offense.

System of Scoring for Full-Contact Live Stick Continuous

Section 1 Scoring shall be on the basis of the following:

a) The competitor who scores more hits to the head, hands, and all other legitimate target areas.

b) The competitor who scores more powerful hits to the head, hands, and all other legitimate target areas.

c) When a competitor loses his stick (Disarm or Agaw) through other than foul means. In scoring, the elements of offense, defense, clean hitting, ring generalship, techniques, sportsmanship shall be carefully considered. Aggressiveness also earns credit.

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Section 2 Scoring shall be done using the “10 point must” system. The winner of the round is always awarded 10 points (prior to deductions), while the loser receives anywhere from 9 to 7 points, depending on how decisively the round was won. The “10 points must” system of scoring is applied as follows:

Slight Edge 10 – 9 Wide Edge 10 – 8 One Sided 10 – 7

Most reasonably competitive rounds are scored “10-9”. A “10-8” round is usually the result of one competitor dominating consistently for the entire round, or possibly a clean victory in addition to a Disarm. A “10-7” round is very rare, and should only be scored when a competitor has his arms at his sides, is being hit constantly, and is almost unable to defend him/herself. It could also result from a round in which a competitor is disarmed two (2) times. The use of foul strikes, foul tactics, or other prohibited acts can result in a one-point penalty, at the discretion of the Referee. If a point is to be deducted, the Referee should stop the action and advise the Judges of the point to be deducted immediately after the commission of the foul. For each round, the Judge scores according to the rules, then applies any deductions assigned by the Referee. Section 3

Judgement for the winner of the match shall be made on the following conditions: a.)Win by Points On completion of the three rounds of the match, each Judge will total the score on his card for each of the two competitors. The winner will be the competitor with the highest point total for three rounds. If the point totals are equal, the judge will score the match as a draw on his/her card. The winner of the match will be determined according to the cards of the three (3) Judges as follows:

Win-Lose-Draw Unanimous decision 3-0-0 Majority Decision 2-0-1 Split Decision 2-1-0 Majority Draw 1-0-2 Draw 0-0-3 Draw 1-1-1

b.) Win by Technical Knockout (TKO) The contest is terminated and judged a Technical Knockout (TKO) when:

i) An overwhelmingly one-sided match. If, in the opinion of the Referee, a competitor is totally outclassed or is receiving excessive punishment, the bout shall be stopped and the opponent will be declared the winner.

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ii) Injury. If a fighter, in the opinion of the Referee, is unfit to continue because of injury or other physical reasons, the bout shall be stopped and the opponent will be declared the winner. The right to make the decision rests with the Referee, who may consult with the available qualified medical personnel. After consultation, the Referee must follow the medical advice. When medical personnel are called into the ring, only the medical person and the Referee shall be present inside the ring. The medical personnel have the right to request that the bout be stopped, if, for medical reasons, a competitor appears to be unfit to continue.

iii) A competitor’s refusal to continue or a voluntary surrender. If a competitor wishes to surrender, he/she must notify the Referee by raising both hands and backing up, but must not turn his/her back.

iv) Disarm. When a competitor is disarmed a total of three (3) times within the course of the match, a TKO results. It should be noted that the fourth (4) round is considered as part of the match and therefore the three (3) disarm rule applies to all rounds, including the extension round, as the whole match. c.) Win by disqualification

If a competitor is disqualified, his opponent shall be declared the winner. If both competitors are disqualified, the decision shall be announced accordingly. A disqualified competitor shall not be entitled to any prize, medal, or honorable award, relating to any stage of the competition in which he has been disqualified. Any competitor who loses by disqualification may be subject to additional sanction by PEKAF, including possible suspension from future PEKAF events or by expulsion. d.) No contest

The Referee may terminate a match at any time due to events that are outside the control of the competitors, such as the ring becoming damaged or slippery, failure of the lighting system, etc. Under the conditions, the bout shall be declared “No Contest “. In this case, the Tournament Officials will decide the new course of action. e.) Win by Walkover or Default

When a competitor presents himself in the ring fully attired for the match at the prescribed time, and his opponent fails to appear within three minutes after his name has been properly announced, the Referee shall declare the competitor who is present as the winner. The Referee shall first inform the Judges to mark their scorecards accordingly, collect them, and then summon the competitor to the center of the ring. He/She shall be announced as the winner. Section 5

In the event that a competitor cannot continue the match because of injury, the result of the match shall be determined by the following conditions:

a)When the cause of the competitor’s injuries is by any means except a foul blow or technique, the injured shall be the loser.

b)When the cause of the competitor’s injuries is the result of a foul blow or technique, the opponent shall be the loser.

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Section 6

A competitor is considered “disarmed” when:

a) A clean disarming technique is applied and the opponent’s stick is taken from him. The disarming technique must be applied in two (2) seconds or less, and must not involve the locking of any joint.

b) A competitor loses control of the stick and it hits the ground. If the stick is lost, but is caught before it hits the ground, no disarm is recorded. The Referee determines whether the disarm is to be scored as valid by the Judges. He/she shall stop the match and inform each judge of the decision, replace the stick and restart the match. When a player is disarmed, a one (1) point deduction will be given to him/her and must be reckoned after the end of the particular round it occurred. Section 7

Judgement of a Draw (Patas) shall be made when a neither competitor has been able to win at least two (2) of the Judge’s cards. In this case, a single extension round is held, the winner of which will be the winner of the match. (The scoring of the first three rounds is deemed obsolete, with the exception of the points that have been deducted for foul play, and the number of disarms that have occurred. For example, a third disarm which occurs in the overtime round still results in a TKO. Similarly, a disqualification can occur for an infraction for which points have already been deducted). In the extension round, each Judge must determine a winner (i.e., a score of 10-10 is not allowed). This is done by a simultaneous show of hands upon the call of the Referee.

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These Ground Rules are part and parcel of a much comprehensive PEKAF SPORTS RULES ON ESKRIMA KALI ARNIS. These Rules are applicable for the 2017 Philippine National Games Arnis Events.

PADDED STICK POINT SYSTEM (FULL-CONTACT)

CONCEPT: This form of contest is a safe form of competition which simulates bladed weapon competition. The philosophy of padded point sparring is “One Hit, One Kill”. The credit of this competition comes from the Eskrima Kali Arnis Coalition.

I. COMPETITION a. Type of Play

i. Padded Point Sparring is played by two players who are color-coded. One is Red while the other one is Blue.

b. Description i. Padded stick representing a weapon measuring 30 inches long and

a diameter from one to one and a half inches is used to score points to targeted legal areas of the opponent’s body.

c. Objective i. The objective is to win the match by accumulating the majority of

points in a two minute match. d. Points

i. Points are awarded to the contestant who scores with a controlled strike to the targeted areas of the opponents body as one would use a sword. One (1) point is awarded when there is a “hit or strike” to the body areas from the head, upper shoulders, torso, arms, legs and down to the feet.

e. Match, Tie Breaker i. A match is won when one competitor accumulates the majority of

points before the two minute round has expired. Upon the expi-ration of time and should the score be even, the match will continue without a time restriction until an opponent scores a point or gets a violation to end the match (Sudden Death rule).

II. AREA OF COMPETITION AND EQUIPMENT a. Competition Area

i. The official ring is a square measuring 8 x 8 meters. At the center of the ring is the starting point of the competitors which is 2 meters apart. Rubber mats can be used else, the playing area will be marked with masking tape.

b. Stop Watches i. The use of approved stop watches that will have the functions to

start, stop and reset as minimum requirements. Whistle will be blown or an object similar to a rolled towel will be used to throw in the ring to indicate time has expired.

c. Score Display i. A visual display or score board will be used to indicate the

competitors’ points during the match. Points and infractions (warnings) will also be tracked on the player cards.

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d. Provided Equipment i. Padded weapon or padded stick will be used to simulate a bladed

weapon. This may be thirty (30) inches long. e. Safety Equipment- Mandatory

i. The minimum safety equipment a competitor may have in order to compete will be a tournament approved headgear with face mask /eye protection and groin protector. Body vest is mandatory for both male and female competitors in the Junior divisions (below 18 years of age).

f. Safety Equipment- Optional i. The optional additional safety equipment are chest or torso

protector, gloves, elbow pad, knee pads, forearm and shin pads and other safety equipment the competitor may feel needed to prevent injury. Competitors in the Junior divisions are required to wear these protective equipment.

g. Referee Staff i. The referee will use a staff or similar object in length not to exceed

six feet to control the match. h. Apparel

i. Sports Clothing and shoes ii. In addition to the mandatory safety equipment, all competitors

may wear clothing of any color. Insignias and writing on clothing must not be offensive to anyone. The shoes must have rubber soles which do not mark or damage the floor. Street clothing is not allowed. Uniform shirts and trousers must have neat appearance.

III. OFFICIATING a. Tournament Management

i. All tournaments shall be managed by the Tournament Director/Manager, who shall designate his officials and staff.

b. Officials i. Each match shall have a center referee and three (3) judges. They

will be designated by the tournament director or the arbitrator. c. Removal of a referee or judge

i. A referee may not be removed upon request of a participant. A referee may be removed if the Tournament Director/ Manager or Tournament Arbitrator feels that it is necessary for the fairness of the event.

d. Rule briefing i. Before the start of all tournaments, officials and players shall be

briefed on rules, regulations, modifications and any other concerns the Director wishes to impose.

e. Referees i. A. Pre-match duties. Before each match begins it shall be the duty

of the referee to: 1. Check the ring for proper markings, cleanliness or hazards.

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2. Check availability of materials such as time clocks, referee staff, padded weapons, paper and pencils, whistles, towel or similar object to use as a time over signal.

3. Check on the readiness and qualifications of the judges to ensure understanding of all rules and regulations.

4. Check each competitor for the required safety equipment. ii. Decisions

1. During the match the referee will call commands to control the match. The referee will also call commands that will indicate to the judges to prepare to make their decisions. The referee will be the one who will indicate to the score keeper who will be awarded the point or who has been penalized for an infraction and is the one who will be indicating who has won the match.

iii. Forfeiture. A match can be announced as forfeited when: 1. Any player refuses to abide by the referee’s decision or

accumulates a total of three infractions to the rules. 2. A player does not report to the ring when called three

consecutive times. 3. Default. A player or team may be forfeited by the

tournament director or official for failure to comply with host facilities rules while on the premises or between matches or abuse of hospitality, locker room or other rules and procedure.

f. Judges i. Three (3) Judges will be with the Referee during the match to

confirm all decisions made by the Referee. An agreement by the majority of the Judges must take place.

ii. Position of Judges. The Judges are to be located at predesignated positions

1. All three (3) Judges shall be located directly across from the center referee at all times.

2. Depending on the Tournament Director/Manager, Judges may be seated at each corner of the playing except for the neutral corner.

iii. Manner of Judges. 1. Judges must maintain a manner that will not mislead the

decision of the Referee or other Judges in the playing area. In an encounter, Judges point to the player who scored the point.

IV. PLAY REGULATIONS a. Start of Match

i. Staging areas. The staging area will be located adjacent of the competition ring. It is the responsibility of the competitor or representative to be checked in when they are being confirmed in his category. It is also the area where he must be prepared to enter his match.

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ii. Coordinator. The roster will be checked by the coordinator to ensure all competitors are accounted for and to ensure no one from the same school are competing against each other on their first match when possible. Player cards will be randomly shuffled and the odd number of competitors dictates a “BYE”.

iii. The referee will have the competitors face and salute the time keeper table or head table then turn and salute the judges and referee then salute each other. The referee will then have the competitors step back to the designated marked positions on the floor.

iv. The referee will check with the judges, time keeper and score keeper for ready status. When acknowledgements from all officials are given, the referee will give the command to the competitors to commence by using the words “Handa, Laban!” meaning to “Ready, fight!”

v. The time keeper will start the clock and time will run continuously until a time out is called by the Referee or when the two minutes have elapsed.

vi. A time-out can only be called by the Referee. The Referee can call a time out for injury, equipment adjustments, or discussion with the Tournament Director and Judges.

b. Points i. Stop action by the Referee when a possible point has been made.

Points will be made only by the majority of the Judges. The Referee will use his staff to interrupt the match and call break. The Judges can also call points and stop the match by using the open palm hand signal to indicate a point has been scored. In either case a confirmation will then need to take place. The Referee and competitors will now return to their starting points.

ii. The referee will then confirm the point and ensure the score keeper makes the appropriate number change on the score keeping device. He will do this by shouting, “Puntos!” and indicate the color of the player (Pula or Bughaw).

iii. At the end of 2 minutes, the time keeper will blow the whistle or throw in a towel or similar device to indicate time is over.

c. End of Match i. The referee will confirm total points and player cards. The referee

will then indicate the winner by either raising the competitors arm or an extended arm pointing to the winner’s side.

ii. The referee will then have the two competitors in the center of the ring to salute each other. It is the responsibility of the winning competitor to confirm his name and is moved up in the bracket by going to the score keeper and giving his name.

V. Summary of Warnings and Automatic Disqualifications- The following

restrictions were incorporated for the safety of the competitors.

a. FOUL WARNINGS

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i. Foul warnings are given on the following infractions. A total of three (3) Foul warnings will disqualify the competitor and default the opponent as winner.

1. HAND CHECKING. This is not allowed to any parts of the body or head. Hand checking is only allowed to the weapon hand.

2. GRABBING. The match will be stopped if grabbing and holding is done.

3. PUSHING or PULLING is not allowed to any part of the body or head.

4. Strikes to the BACK of the body including the head are not allowed.

5. STEPPING or GOING out of the playing area with both feet. 6. FOUL LANGUAGE. Cursing and swearing (unintentional or

otherwise), jeering, trash talking and negative remarks will not be tolerated.

7. EXCESSIVE CONTACT. A warning will be made if competitors do not stop action when a “HINTO! (Stop!)” or “HIWALAY! (Break!)” is called

8. ACCIDENTAL HITTING of ILLEGAL TARGET AREAS like neck, throat, groin, back and back of head.

b. DISARMING = A competitor is considered “disarmed” when:

i) A disarming technique is applied when the opponent’s stick is taken from him. The disarming technique must be applied in two (2) seconds or less, and must not involve the locking of any joint. When a competitor loses control of the stick and it hits the ground is considered a disarm. If the stick is lost, but is caught before it hits the ground, no disarm is recorded. The Referee determines whether the disarm is to be scored as valid by the Judges. He shall stop the match and inform the judges of the decision, replace the stick and restart the match.

ii) When a player is disarmed, a one (1) point bonus will be given to the opponent immediately. Three (3) Disarms will result to losing the match.

c. DISQUALIFICATION (AUTOMATIC) i. The following list of infractions is carried out as an AUTOMATIC

disqualification. The judges must confirm and agree. The tournament director may also question to confirm the disqualification to ensure guidelines are being met.

1. KICKING, KNEE THRUSTS, TRIPPING, SWEEPING, HEAD BUTTING.

2. PUNCHING, SLAPPING AND ELBOWS. Using the free hand to punch or slap is not allowed. Only to check to the weapon arm. Using the Elbow for striking is prohibited.

3. WRESTLING, GRAPPLING, TAKE DOWNS are not allowed. 4. THRUSTING OR BUTTING with the weapon is not allowed

with either end. 5. DELIBERATE HITTING of ILLEGAL TARGET AREAS like

neck, throat, groin, back and back of head.

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PROTEST AND COMPLAINT - Protest shall be done immediately after the competition and before the next competition begins. Protest after the match/bout shall be made in writing within 4 hours by the coach duly signed by the athletic manager or authorized representative of the delegation address to the Technical Committee. A protest fee shall be P5, 000.00. Any action made otherwise shall be nullified. Coaches/Chaperons who failed to attend the solidarity meeting shall waive his/her rights.

OTHER MATTERS and RECOMMENDATION -The Technical Committee shall decide on all other queries/issues not mentioned in the ground rules. - Official coaches and trainer must be in their delegation uniform while on coaching. Wearing of short pants, sleeveless shirt, and slippers are strictly prohibited for the coaches and chaperons during the competition. - Only the official coach/trainer is allowed to sit and instruct the player during the match. No Coach/trainer, No play policy shall be observed during the match. - Official coaches and trainer must observe proper decorum during the competition.

ACKNOWLEDGEMENT:

The PEKAF National Sports Rules for Eskrima Kali Arnis is an amalgam of various

existing rules on Sport Arnis Kali and Eskrima. This Consolidated Handbook on Sports

Rules and Regulations for competitive Arnis (also known as Kali Sports and Sports

Eskrima) is prepared for use in the conduct of any and all Arnis competitions, from

School Meets up to the national level. These rules are tailored in order to make them

more applicable to all and to ensure the safety of the student-players.

This Rulebook is the product of the different Rules of specific systems, schools and

associations in alphabetical order:

1. Arnis Pasindo Eskrima 2. Baxafra ARMOR 3. Department of Education Rules on Sports Arnis (DepEd Rules) 4. Doce Pares 5. International Arnis Federation (IAF) 6. International Modern Arnis Federation (IMAF) 7. Kali Arnis Martial Arts Organization (KAMAO) 8. Lightning Scientific Arnis International (LSAI) 9. National Arnis Association of the Philippines (NArAPhil) 10. World Eskrima Kali Arnis Federation (WEKAF)

Submitted by:

Richardson Gialogo, Vice-President for NCR Philippine Eskrima Kali Arnis Federation (PEKAF) Chairman, Committee on Technical & Sports Rules and Referee & Judges Committee For clarifications, please email: [email protected]

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Proposed Events for PNG Arnis

ANYO/SAYAW (FORMS) Competition (16 years old and above)

Traditional Anyo Men’s Divisions:

1) Individual Single Weapon 2) Individual Double Identical Weapon

3) Individual Double Unidentical Weapon

4) Group (3 Pax) Single Weapon 5) Group (3 Pax) Double Identical Weapon

6) Group (3 Pax) Double Unidentical Weapon

Non Traditional Anyo Men’s Divisions:

1) Individual Single Weapon

2) Individual Double Identical Weapon

3) Individual Double Unidentical Weapon 4) Group (3 Pax) Single Weapon

5) Group (3 Pax) Double Identical Weapon

6) Group (3 Pax) Double Unidentical Weapon

Traditional Anyo Women’s Divisions:

1) Individual Single Weapon 2) Individual Double Identical Weapon

3) Individual Double Unidentical Weapon

4) Group (3 Pax) Single Weapon 5) Group (3 Pax) Double Identical Weapon

6) Group (3 Pax) Double Unidentical Weapon

Non-Traditional Anyo Women’s Divisions:

1) Individual Single Weapon

2) Individual Double Identical Weapon

3) Individual Double Unidentical Weapon 4) Group (3 Pax) Single Weapon

5) Group (3 Pax) Double Identical Weapon

6) Group (3 Pax) Double Unidentical Weapon

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FULL-CONTACT (SWORD CONCEPT: Hit-Stop Point System)

Men’s Weight Divisions (16-17 years old):

1. BANTAM Weight - up to 51 kg

2. FEATHER Weight - over 51 up to 55 kg

3. EXTRA LIGHT Weight - over 55 up to 60 kg

4. HALF LIGHT Weight - over 60 up to 65kg

5. LIGHT Weight - over 65 kg

Men’s Weight Divisions (18 years and above):

1. PIN Weight - 47 kg and below 2. BANTAM Weight - over 47 up to 51 kg

3. FEATHER Weight - over 51 up to 55 kg

4. EXTRA LIGHT Weight - over 55 up to 60 kg

5. HALF LIGHT Weight - over 60 up to 65kg

6. LIGHT Weight - over 65 up to 71kg

7. HALF MIDDLE Weight - over 71 up to 78kg

8. MIDDLE Weight - over 78 up to 86kg

9. LIGHT HEAVY Weight - over 86 up to 95kg

10. HEAVY Weight - over 95kg

11. OPEN Weight - no weight limit

Women’s Weight Divisions (16-17 years old): 1. BANTAM Weight - up to 42 kg 2. FEATHER Weight - over 42 up to 45 kg 3. EXTRA LIGHT Weight - over 45 up to 48 kg 4. HALF LIGHT Weight - over 48 up to 52 kg 5. LIGHT Weight - over 52 kg

Women’s Weight Divisions (18 years and above):

1. PIN Weight - 40 kg and below 2. BANTAM Weight - over 40 up to 42 kg 3. FEATHER Weight - over 42 up to 45 kg 4. EXTRA LIGHT Weight - over 45 up to 48 kg 5. HALF LIGHT Weight - over 48 up to 52 kg 6. LIGHT Weight - over 52 up to 56 kg

7. HALF MIDDLE Weight - over 56 up to 61kg

8. MIDDLE Weight - over 61 up to 66kg

9. LIGHT HEAVY Weight - over 66 up to 72kg

10. HEAVY Weight - over 72 up to 78kg

11. OPEN weight - no weight limit

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FULL-CONTACT (STICK CONCEPT: Continuous Hitting 10-point Must system)

Men’s Weight Divisions (16-17 years old):

1. BANTAM Weight - up to 51 kg

2. FEATHER Weight - over 51 up to 55 kg

3. EXTRA LIGHT Weight - over 55 up to 60 kg

4. HALF LIGHT Weight - over 60 up to 65kg

5. LIGHT Weight - over 65 kg

Men’s Weight Divisions (18 years and above):

1. PIN Weight - 47 kg and below 2. BANTAM Weight - over 47 up to 51 kg

3. FEATHER Weight - over 51 up to 55 kg

4. EXTRA LIGHT Weight - over 55 up to 60 kg

5. HALF LIGHT Weight - over 60 up to 65kg

6. LIGHT Weight - over 65 up to 71kg

7. HALF MIDDLE Weight - over 71 up to 78kg

8. MIDDLE Weight - over 78 up to 86kg

9. LIGHT HEAVY Weight - over 86 up to 95kg

10. HEAVY Weight - over 95kg

11. OPEN Weight - no weight limit

Women’s Weight Divisions (16-17 years old):

1. BANTAM Weight - up to 42 kg 2. FEATHER Weight - over 42 up to 45 kg 3. EXTRA LIGHT Weight - over 45 up to 48 kg 4. HALF LIGHT Weight - over 48 up to 52 kg 5. LIGHT Weight - over 52 kg

Women’s Weight Divisions (18 years and above):

1. PIN Weight - 40 kg and below 2. BANTAM Weight - over 40 up to 42 kg 3. FEATHER Weight - over 42 up to 45 kg 4. EXTRA LIGHT Weight - over 45 up to 48 kg 5. HALF LIGHT Weight - over 48 up to 52 kg 6. LIGHT Weight - over 52 up to 56 kg

7. HALF MIDDLE Weight - over 56 up to 61kg

8. MIDDLE Weight - over 61 up to 66kg

9. LIGHT HEAVY Weight - over 66 up to 72kg

10. HEAVY Weight - over 72 up to 78kg

11. OPEN weight - no weight limit

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POTENTIAL MEDALS:

GOLD: 88

SILVER: 88

BRONZE: 152 (If Double Bronze in Full-Contact Events)

For 16-17 years old, only five (5) males and five (5) females per team

For 18 years old and above, only ten (10) males and ten (10) females per team

SUBMITTED BY:

RICHARDSON C. GIALOGO Vice-President for NCR, PEKAF Chairman of Committee on Technical and Sports Rules Chairman of Referees and Judges Committee Mobile Number: +63922 2733551 E-mail: [email protected]