Flying and Judging F3A
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![Page 1: Flying and Judging F3A](https://reader035.fdocuments.in/reader035/viewer/2022062422/56812cbd550346895d917637/html5/thumbnails/1.jpg)
SCHEMATIC MANOEUVRE ILLUSTRATIONS
SCHEDULE F-09SCHEMATIC MANOEUVRE ILLUSTRATIONS
SCHEDULE F-09
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520m
Turnaround manoeuvre of the competitors choice
150
m
300m
1200
Take-off sequence
( not judged, not scored )
security line
wind
180°turn
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F-09.01: Loop with full rolls integrated in each 180 degree half
Loop must be round. Rolls must be
integrated on circular flight path
First roll and second roll must be in opposite directions
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F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit
Snap roll on middle of the line.
If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.
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F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit
All radii are equal.
2/4 roll2/4 roll on middle of the line.
Pivot on CGTwo wing spans or more = zero
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F-09.03: 4/8 point rolls in opposite direction, inverted entry and exit
Roll rates must be same on all points.Duration of points must be same.
4/8-pt roll
4/8-pt roll
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F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry
2/4-pt. roll on middle of the line.2/4-pt roll
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F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry
1/2 roll on middle of the line.1/2 roll
All radii are equal.
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F-09.05: 1 1/2 snap roll from knife edge, inverted exit
1/4roll
1/4 roll1 1/4 snap roll
Knife-edge portions of equal duration and length
The direction of the rolls is L-R-R or R-L-L
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F-09.06: Half square loop, two half rolls in upline, inverted entry
All radii are equal. Rolls on middle of the line.
Two half rolls
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F-09.07: Outside loop, integrated 4-point roll over bottom 180 degree half
Loop must be round.
Four-point roll must be integrated on circular flight path.
Roll rates must be same.Duration of points must be equal.
Integration occurs over bottom 180° half.
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F-09.08: Reverse top hat; 3/4 rolls down and up, horizontal cross box inverted, inverted exit
3/4 roll
Al radii are equal.
3/4 roll Rolls in middle of the lines.
Horizontal cross box must be inverted.
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F-09.9: Two turn inverted spin, inverted entry and exit
Snap entry, zero points
Forced entry, downgrade.
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F-09.10: Shark fin, two 1/2 rolls opposite, with 2/4-point
roll in downline, inverted entry and exit
1/2 roll 2/4 roll
45°All radii are equal.
1/2 roll
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F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit
90°
Rolls in middle of the lines.
2/2-pt roll Full roll
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F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit
90°
Al radii are equal.
2/2-pt roll Full roll
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F-09.12: Stall turn3/4-point roll up, 3/4 roll down, inverted entry
3/4-pt roll3/4 roll
Pivot on CG Two wing spans or more = zero
All radii are equal.
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F-09.13: Knife-edge loop
The loop must be round.
Entry and exit at same height.
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F-09.14: Half loop, two oppsite full rolls integrated, exit inverted
Roll reversal is immediate.
Half loops must be round.
Full roll integrated
Full roll integrated
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Full roll
1/4 roll
F-09.15: Horizontal hourglass, knife-edge and full roll in uplines, inverted entry and exit
Full roll on middle of the 45° upline.
1/4 rollKnife-edge on middle of the 45° upline.
Al radii are equal.
45°
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F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit
Rolls on middle of the line.Full roll2/4-pt roll
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All radii are equal..
F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit
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F-09.17: Two opposite snap rolls on 45 degrees down, inverted entry, 1/2 roll on exit
45°
All radii are equal.
Snap rolls on middle of the line.
If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.
1/2 roll
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1800
Kurve
Peter Uhlig, im Januar 2005
15
0m300m
1200
Landing (not judged, not scored)
WIND
1800
TURN
Upright flight
1800 TURN
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Thank you!
Forget WHO is flying! Forget WHAT is flying!
LOOK ONLY AT LINES DESCRIBED IN THE SKY!
Peter Uhlig, August 2007