Final project
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Transcript of Final project
Personalized recommendations for improving
battery life using Deep-learning technique!
EXECUTIVE
SUMMARY
• Battery drain major headache with
smartphones
• Reason aplenty • Apps draining power
• Improper usage. Ex: Brightness
• Currently existing apps themselves
drain battery
• No scientific solution
• Generic suggestion • “Dim your screen”
• “Shut down all your apps”
• Proposed app uses Deep learning
techniques
• No background running
• Less space occupation
• Predictive scientific modelling
• Modelling done in remote server
with huge data known as big data
• Smartphones are inherent with degrading battery due to the
chemical nature.
• Improper usage and hogs (HIGH Power Consuming Apps) make
it worse
• Proper diagnosis and suggestion needs to be given to users
• Battery saver app itself must not EAT the battery!!
• All smartphones are basically target customers
• Any paid user of battery saver apps can be accounted for
premium version of this app
• Over 1.6 Billion smartphones to be shipped by 2016
• 330+Million using single battery app alone
• Huge potential!!
Points of parity • Battery optimizing Goal
• Uses markets to install like Google Play
• Can be installed on any smartphone device
Points of difference • Uses scientific approach
involving deep learning
techniques
• Does not run on
background
• Predictive analysis made
through remote servers
• Algorithmic approach
Free version • GPS needed to know about demographics details
• Demography based other app usage information-
Revenue Source
• Revenue generation through info given to other
apps regarding
- Usage
- Popularity in a region
- App status- whether a Battery hog/ good
status
Premium version revenue model Expected User targets
• Targeting 10% smartphone users to use the
app (Approx. 16M)
• Among them converting 1% to premium
(160000 users).
• Doing the math for a year
Users
App
cost
Market charges-
Google play
Hardware
and other
costs (40%)
Total
revenue
160000 $0.99 $25 $63360 $95040
COLLOBORATORS
• Major apps like fb, linkedin
• Analytics players
• Ad agencies
• Markets such as Google Play
Product
Introduce premium version
of the app
Price
Premium version costs $0.99 for a
year of usage
Incentives
Referral programs to upgrade to
premium
Distribution channels
Google Play, App store
TACTICS
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Optimizer
Collaborators
Distribution channels
(Play)
Users
Major apps
like fb, linkedin
Proposed
App