Final Fantasy VII - Part 2

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A quick note from KM: Hello! No, this isn't another update, it's more like a quick addition I'm putting here so that everyone will notice it. I'm asking that you guys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered so many e-mails I can't possibly count them all, and even though I stopped the US FF7 FAQ back in January, people still e-mail me constantly, and I don't have the time to answer it all. If you want to use my FF7 FAQ on a web page, go ahead. If you want to use this FAQ in any other way (such as in a publication or there is some sort of legal or credit issue,) then you MUST contact me first, but otherwise, that's it! You can't please everyone, which is a big reason why the FAQ won't be updated anymore! I'm not trying to be rude, but it gets a little tiring at times. I realize that there are some mistakes still in the FAQ that I never got around to correcting (the Emerald Weapon does damage equal to the materia that you wear, there is no use for the miniature soldiers, you cannot have chocobos that can fly, and any character who isn't in Disc 2 or 3 cannot be used without a GameShark code, and Bahamut Zero can be gotten from Cosmo Canyon, this is in the FAQ but no one notices [ditto with info. on how to get the Underwater Materia in the US version!]), but I've done this thing for more than a year now and I'm tired of FF7, geez! Besides, those of you who keep up on the legal side of things know that I have other reasons for not wanting to continue the FAQ.... Anyway, if you _do_ send me a question, your mail will be erased! I hate to end the FAQ on this sort of note, but that's how it is. - March 31, 1998 8888888888 8888888888 88888 88888 88888 88888 888 888 888 888 888 888 888 888 888 88 888 88 888 888 888 888 888 8 888 8 888 888 888 888 888 888 888 888 888 888 888 88 888 88 888 888 888 888 8888888 8888888 888 888 888 888 888 88 888 88 888 888 888 888 888 888 888 888 888 888 888 888 88 88 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 88888 888 888 88888 88888 888 88888 88888 =================================================================== F i n a l F a n t a s y 7 =================================================================== FINAL FANTASY VII FAQ v2.2 Part 2 of 2 - Extra Stuff You Should Know for the Sony PlayStation (import) by K. Megura {[email protected]} Unpublished work Copyright 1997-1998 Kao Megura

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Final Fantasy VII - Part 2 - Walkthrough

Transcript of Final Fantasy VII - Part 2

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A quick note from KM:

Hello! No, this isn't another update, it's more like a quick additionI'm putting here so that everyone will notice it. I'm asking that youguys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered somany e-mails I can't possibly count them all, and even though I stoppedthe US FF7 FAQ back in January, people still e-mail me constantly, andI don't have the time to answer it all. If you want to use my FF7 FAQon a web page, go ahead. If you want to use this FAQ in any other way(such as in a publication or there is some sort of legal or creditissue,) then you MUST contact me first, but otherwise, that's it! Youcan't please everyone, which is a big reason why the FAQ won't beupdated anymore!

I'm not trying to be rude, but it gets a little tiring at times. Irealize that there are some mistakes still in the FAQ that I never gotaround to correcting (the Emerald Weapon does damage equal to themateria that you wear, there is no use for the miniature soldiers, youcannot have chocobos that can fly, and any character who isn't in Disc2 or 3 cannot be used without a GameShark code, and Bahamut Zero can begotten from Cosmo Canyon, this is in the FAQ but no one notices [dittowith info. on how to get the Underwater Materia in the US version!]),but I've done this thing for more than a year now and I'm tired of FF7,geez! Besides, those of you who keep up on the legal side of thingsknow that I have other reasons for not wanting to continue the FAQ....Anyway, if you _do_ send me a question, your mail will be erased! Ihate to end the FAQ on this sort of note, but that's how it is.

- March 31, 1998

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=================================================================== F i n a l F a n t a s y 7 ===================================================================

FINAL FANTASY VII FAQ v2.2 Part 2 of 2 - Extra Stuff You Should Know for the Sony PlayStation (import) by K. Megura {[email protected]}

Unpublished work Copyright 1997-1998 Kao Megura

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This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura {[email protected]}. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due.

The Final Fantasy series is (c) Square Soft and (c) Sony Entertainmentof America.

(Please note that this is the last revision of the Japanese FF7 FAQ.If you own a US copy of FF7, I have an English FAQ that you can findat most Final Fantasy-related sites, including my own homepage at:{http://www.fortunecity.com/bally/orange/25/}. I've had a lot offun working on this guide and I appreciate everyone who contributed,but at this point, there's not much of a reason to continue thisversion of the FAQ now that the English release of FF7 is available.)

This FAQ is divided into two parts:

The Complete Walkthrough - You're not reading this file. It contains a guide for the entire game, and has information on how to play the game.

Extra Stuff You Should Know - The file you're reading now. This file focuses on secrets in the game. In addition it has extensive lists of materia orbs, limit breaks, monsters and speculation concerning FF7 rumors.

Both of these files can be found at the 'main' address (cgfm2's homepage)Other sites that carry this FAQ may not have both files, or may haveolder versions of the FAQ (it was just one file until v1.6). If you'reasking why I split up this FAQ, it's because it was too big for me toedit on my computer.... ^_^; Both parts will be updated under the samerevision number--you can find out which file was updated by lookingunder the 'Revision History' section. Some sections can be found inboth files, simply for ease of use and to create a more uniformappearance.

Newest revisions of this FAQ can be found at:Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/

Otherwise, revisions of this FAQ can be found at:GameFAQs www.gamefaqs.comSquare Net www.square.netSecrets of the Sega Sages www.segasages.comAstea's Page www.pconline.com/~astea/Akuma's Manga/Video Game Page home1.gte.net/akuma/index.htmlMy Japanese Playstation Game FAQ Page home.att.net/~edf91/The NEW CronoRye www.cronorye.comOAK's FiNAL FANtASY VII PAGE members.aol.com/OAKtOWN510/ final.html

I'm no longer accepting people's URLs! If you are a contributor and

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want to see your page up here, okay, but otherwise, nada. It seems likepeople just want to see their site's name in print....

Translations from important scenes from FF7 can be found at:Square Net www.square.net

Some very good Game Shark codes for FF7 are located at:Game Shark Code Creator's Club www.htc.net/~brianj/gsccc/

===================================CONTENTS - THE COMPLETE WALKTHROUGH===================================

1. REVISION HISTORY2. INTRODUCTION3. WALKTHROUGH - DISC ONE a. Makoro Power Plant b. Midgar City c. Avalanche Base d. Return to the Makoro Plant e. Midgar City Slums f. Wall Market g. The Sewers / Train Yard Revisited h. Into The Sky i. Shin-Ra Headquarters j. Escape! k. Kalm Town / Chocobo Farm l. Mithril Mine / Junon Town m. Shin-Ra Boat n. Costa Del Sol / New Continent o. Gold Saucer p. Gongaga Town / Cosmo Canyon q. Return of Sephiroth r. The Inventor s. Betrayal t. The Temple u. Excavator's Site / The Forest v. Ancient City4. WALKTHROUGH - DISC TWO a. The Cave b. Icicle Lodge c. Lost in the Snow d. The Crater / Tornado Labyrinth e. Junon Town Attacked! f. Where's Cloud? / North Corel Express g. Condor Fort h. Inside Cloud's Head i. 100 Leagues Under the Sea j. Underwater Adventure k. Cid's Rocket l. Return to the Ancient City / Midgar City Under Siege5. WALKTHROUGH - DISC THREE a. Makou Pit6. BONUS AREAS - Old Forest - Vincent's Waterfall - Bonus Materia Locations - Yuffie's Sub-Quest7. PLAYING THE GAME

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- Terminology - Starting The Game - Controller Functions - Fighting Battles - World Map and the Area Map - List of Status Changes - Name Your Character - Visiting Towns and Shops - Having Fun8. MAIN MENU9. APPENDIX - Translations - Items and Equipment - Shopping List10. SPECIAL THANKS11. AUTHOR'S NOTE

======================================CONTENTS - EXTRA STUFF YOU SHOULD KNOW======================================

12. REVISION HISTORY13. INTRODUCTION14. SECRETS AND STRATEGIES - Getting Yuffie Kisaragi - Getting Vincent Valentine - The Safe in Nivelheim - The Sleeping Man - Piano Trick - Key to Midgar City - Kamedouraku Flyers - All 7 Fever - FMV Viewing Trick - Always Run from Battles - Raising Chocobos - Uncharted Isles - Game Shark Codes15. MISCELLANEOUS - The Characters - Materia Orbs - Huge Materia / Master Materia - Materia List - Enemy Skill List - Learning Limit Breaks - Ultimate Weapons - Limit Break List - Translations - Items and Equipment - Shopping List - Monster List - Rumors and Speculation - The Documents16. SPECIAL THANKS17. AUTHOR'S NOTE

++++++++++++++++++++++ 12. REVISION HISTORY ++++++++++++++++++++++

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VERSION 2.2 (November 12, 1997)Minor corrections and URL changes. Just a reminder that this isthe last revision of the FAQ, and that you should download my USFF7 FAQ if you need help in the game.

VERSION 2.1 (August 19, 1997)Stuck the disclaimer back in part 1 of the FAQ, and made a fewtouch-ups.

VERSION 2.0 (August 10th, 1997)More minor corrections. I think now I have everything covered :)

VERSION 1.8 (August 8th, 1997)Added information Yuffie stealing 'disabled' materia, and madevarious corrections I forgot to add to v1.7 ^_^;

VERSION 1.7 (August 4th, 1997)The Disc Two and Three Walkthroughs have been entirely re-written,and are now in English. In addition, the Monster List has beenupdated. More corrections have been made as well, in addition toextra information about the sub-quests, the URA battle, and more.

The FF7 FAQ is more or less complete at this point (I didn't thinkI'd be saying that for a _long_ time). There are still some minorthings to be fixed/added here and there, but this is the last majorrevision that I'll be making.

VERSION 1.6x (July 10, 1997)A mini-update, I guess. Everything in the Disc 1 Walkthrough is nowin English, and the Translations and Shopping List sections have beenupdated. Two new sections, Ultimate Weapons and Items and Equipment,have also been added, in addition to the various usual minor fixes.The 'Rumors and Speculation' section has also been updated.

VERSION 1.6 (June 20, 1997)Finished the Materia List and revamped the 'Rumors and Speculation'section. Changed the order of some sections and updated lots ofother stuff, including the Translation section. The Disc Onewalkthrough is now completely rewritten--Disc Two should be doneby the next revision or so. Also added the initial release of themonster list. If you haven't noticed, the FAQ has been split intotwo files, too. Also updated the 'Earn Lots of AP' Game Shark code.

VERSION 1.5x (June 1, 1997)Added the 'Materia Select' Game Shark code, in addition to some info.about the hidden (or at least undocumented) Materia Orbs; you may wantto take a look at the 'Underwater Breath' materia. Also updated theRumors and Speculation section, Materia List and added all remainingmaster AP scores for the Materia Orbs.

VERSION 1.5 (May 31, 1997)Added the 'Item Select' Game Shark code! Fixed up minor changes madein later releases of v1.4 so everything is up to date at this point.Also added master AP scores for most of the materia in the Materia List.

VERSION 1.4 (May 29, 1997)New sections have been added: 'Shopping List' (to make help withpurchases), 'Learning Limit Breaks' (self-explanatory), and'Translations' (a list of items, etc. and their translated names).Several sections have also been updated (like the Enemy Skills List

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and Materia list). I am currently re-playing the game to fixmistakes and clear up any poorly written sections; Disc 1 is alittle over half complete and I will work on the other discs soon.As usual, more corrections and updates have been made (especiallyfor my translations :)). I've added some Game Shark codes thatwere submitted to me in the 'Secrets and Strategies' section, aswell as more info on the FMV Viewing Trick. Finally, the disclaimerhas been tweaked a little (hopefully for the last time :)).

VERSION 1.3 (May 6, 1997)Updated the Enemy Skills List, Materia List, and Raising Chocobossections. Added information on other Bonus Areas and Cosmo Canyon.Added the 'Kamedouraku Flyers' and 'All 7 Fever' tricks, as wellas the 'Infinite Limit Break Use' and 'Start with Gold Chocobo' GameShark codes. There's also a new section, the Limit Break List.General updates and corrections have been made throughout the FAQ.Now that I have many of the 'correct' names for the items, locations,etc., most of the names in this FAQ have been changed. The disclaimerhas also been changed somewhat.

Keep an eye out for a complete listing of monsters and their abilities;the initial release will be added to this FAQ in an upcoming revisionor be released separately.

VERSION 1.2 (April 20th, 1997)Complete overhaul of the Enemy Skills list. How to get the BahamutZero materia, info. on red sub and events at Cosmo Canyon added. NewASCII title, and a new URL added (for those of you who want tounderstand this game's storyline).

VERSION 1.1 (April 14th, 1997)Added the FMV Viewing Trick to the 'Secrets and Strategies' section.

VERSION 1.0 (April 12th, 1997)The Disc Three walkthrough is done, making this version the 'official'release (since it now guides you through the whole game). Added the'Piano Trick', explained how to get the Alexander Materia and how toreach the lower chest in the east wing of Sephiroth's Mansion.Altered the Introduction and Revision History sections a bit, andupdated the Enemy Skill List and Materia Orbs sections. Also addedhow to get back into Midgar City.

VERSION 0.4x (April 7th, 1997)Various corrections/updates, among them the 'Character Select' codeand info. on the Sleeping Man, as well as the monster in section 4a.

VERSION 0.4 (April 6th, 1997)The walkthrough for Disc Two is complete! This FAQ now provides acomplete guide for both Disc 1 and 2 at this point. The guide forDisc 3 is currently underway.

VERSION 0.3 (April 5th, 1997)Began work on Enemy Skill and Summon Materia charts. Fixed up somemisc. info. and other things in the FAQ, and added the Mini-Battlegame strategy to the 'Having Fun' section. Added 'Body Heat' GameShark code, and more information concerning the 'Character Select'code.

VERSION 0.2 (March 31st, 1997)Fixed information on the 'bug' Materia (it's actually Techniques of

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the Enemy). Added the 'Character Select' Game Shark code, whichamong other things, lets you play with Aerith AFTER Disc One or evenuse Sephiroth! The Disc Two Walkthrough has just been started andwill be added in good time.

VERSION 0.1 (March 28th, 1997)First release. Bare-bones walkthrough for Disc One and other basicinformation. Still more to add and correct. Contains the 'No TimeLimit' Game Shark code.

Began construction of VERSION 0.0 on February 14th, 1997.

++++++++++++++++++ 13. INTRODUCTION ++++++++++++++++++

"The town of Midgar is under the tight grip of Shin-Ra, the infamousconglomerate. The Shin-Ra Electric Power Company has been exploiting thelife force of the planet, destroying its' precious nature.Meanwhile, the underground rebel force with a mission, Avalanche, managedto blow up Makon Furnace No. 1. Their goal is to destroy Shin-Ra andstop their atrocities. It turned out that Cloud, one of the formerShin-Ra soldiers, helped the explosion.Can just a handful of brave soldiers save the life of the planet?Shin-Ra is much too big an enemy to fight against.

THE FATE OF THE PLANET IS ON THIS BATTLE."

So begins Final Fantasy VII's saga, set in a futuristic world where swordsand sorcery are combined with guns and machinery. This FAQ is designed toguide people through the game, providing not only a walkthrough for theadventures contained on each disc but also information on basic gameplay,secrets and tricks, and more.

This FAQ is based entirely on the Japanese version of FF7. Therefore,some things in this guide may not apply to the English version of FF7 whenit is released (presumably on September 7th, 1997). Furthermore, as thewriter of this FAQ neither speaks nor understands Japanese, this guide isnot 100% accurate. Although mistakes will be corrected in futurerevisions as soon as they are noticed, some parts of this guide are boundto be unclear on the subject or run the risk of supplying false info.

Any Japanese names that you come across have either been submitted to meby someone else or I have translated them using a kana chart (and since Idon't know the first thing about the Japanese language, my translationsmay not be correct). Now that I am doing item and name translations,(as of v1.3 onwards) this is more true than ever. If you see atranslated name and would like to know the English equivalent, (assumingthere is one) then please refer to the 'Translations' section for details.

Whenever possible, I'll write NSS (Not So Sure) after anything that maybe incorrect or unconfirmable. Furthermore, the I'll try to providenames of monsters, cities, locations, etc. when possible, but many thingsmay be referred to as 'the big brown hut', 'the four-armed red frogmonster', etc. because I don't know the exact name. This FAQ tries to beas understandable and clear as possible, but this is not always the case.

Due to the size of this game, the FF7 FAQ will be revised whenever it isnecessary, and can be found at:

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www.fortunecity.com/bally/orange/25/

You can find revisions elsewhere (look at the top of the FAQ). While Iupdate the FAQ whenever I have the spare time, I can't guarantee thatother places will have the latest revision.

++++++++++++++++++++++++++++ 14. SECRETS AND STRATEGIES ++++++++++++++++++++++++++++

=========================================================================GETTING YUFFIE KISARAGI=========================================================================

You can get Yuffie in your party during any disc. If you're in Disc 1and are riding around in the Buggy, that will work, too. The twoplaces that she appears most often are the forests beyond the GoldSaucer (in the Gongaga Area), and the small wooded area near the CondorFort. After a few battles, you'll fight Yuffie (seems to be a 1 in 15chance, if you ask me).

-------------------------------------------------------------------------BOSS TIPS: MEI NO NINJA {Mysterious Ninja} LV: 37 HP: 1950 MP: 280

Just attack, really. The Summon Materia 'Titan' works well. Yuffie cando all kinds of cool attacks during this time, but not once she joinsyou! Yuffie's level, HP and MP vary depending on what level yourcharacters are at.-------------------------------------------------------------------------

When the battle ends, you'll be in a plain with Yuffie lying nearby.There's also a Save Point here. However, if you touch the Save Point,then go to your menu screen to save, Yuffie escapes and steals 200 gil!Don't worry, you can meet her again. You'll have to talk to her severaltimes to get her to join. As she and you converse, she'll ask youseveral questions, and you can reply in two ways. To get her to join,respond like this:

Bottom answer, Top answer, Bottom answer, Top answer, Bottom answer

Put another way, respond using the second reply, then the first reply,then the second reply... and so on. After that, you can name her, andshe'll hook up with Cloud and the rest of the gang. Note that if youchoose the top answer for the last question she asks, you can name her,but she'll steal 700 gil from you and run away. You'll have to repeatthe whole process if you want to get her in your party.

=========================================================================GETTING VINCENT VALENTINE=========================================================================

The second 'optional' (or hidden) character in the game, Vincent canalso join your party during any disc. You'll need the gold key from thesafe in Nivelheim's Shin-Ra Mansion (see below if you don't know how toopen it). Go down to the pink cavern leading to Sephiroth's library(it's in the Shin-Ra Mansion, the entrance is in the stone wall in theeastern wing).

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Remember the door to the crypt you couldn't get through? You can nowenter it. Stand at the foot of the purple coffin and hit O. The lidwill fly off and Vincent will talk to you. Choose the bottom reply whenhe asks you a question. When the coffin closes, press O again. Choosethe second (bottom) reply when Vincent poses another question, and youcan name him. Then, try to leave the cavern and he'll join you. Vincentcan join you from the first time you reach Nivelheim onwards (but notduring Cloud's flashback).

=========================================================================THE SAFE IN NIVELHEIM=========================================================================

What most people forget when trying to open the safe is that it's justlike a real combination lock...so you have to go in more than onedirection when inputting the numbers. Furthermore, unless you'refast enough, you'll run out of time if you try any other combination.The code is:

RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97

This means that you hold right and scroll through the numbers, thenhold left until you reach 10, then hold right for the last two numbers.Don't forget to press O to verify each entry. When the safe opens, aSummon Materia (Odin) pops out, and you are assaulted by a big goon(how'd he fit into that little safe?)

-------------------------------------------------------------------------BOSS TIPS: ROSUTONANBAA {Lost Number} LV: 35 HP: 7000 MP: 300This boss can be taken out just by attacking and using Limit Breaks.Magic spells (Flame, Cold, Lighting) that are at level 2 are alsookay to use. Heal yourself and use Summon Materia (like 'Sumon Chocoboand Moogle', and you'll win in no time. Aside from physical attacks,all this guy can really do is use a Thunder 2 spell on you, but it onlydoes 400-500 points of damage to one character, so it's nothing toworry about. Rarely, he does a double-fisted hammer punch to onecharacter that averages 2200 points of damage, though, so pack in somePhoenix Tails before trying to tackle him. If you blow off his redhalf (the one that uses magic) his physical attacks become moreaggressive, so keep your HP up. Likewise, if his purple half isdestroyed first, the Lost Number will use more mid-level spells, likeQuake 2, against your party. It is possible to kill this boss withouteither part of it dying (by stunning it using the 'Summon Chocobo andMoogle' spell).-------------------------------------------------------------------------

Not only do you get an item from the boss once you beat it (it's themanual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there'salso a gold key lying in the safe that you can grab (Chi x x no Key).Don't forget to take the Red Materia! Apparently, there's a paper inthe lower room in the right wing of the mansion that hints at the correctcombination for the safe, but someone like me can't read it :( Onceyou've read the paper, you can find hints throughout the house (by thepiano, next to the chair in the bedroom, etc.) Refer to the Disc OneWalkthrough for more information.

Did the code still not work? Remember, the safe's lock is LIKE A REALCOMBINATION LOCK. So, when you're turning to 36, you can either land

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on it or creep up to it, but you can't hit 37 and go back. Thisapplies to the rest of the digits, too; you can't go farther than thenumber you want. If you do (i.e. you go to 09 when trying to get to10), you'll have to start all over again.

=========================================================================THE SLEEPING MAN=========================================================================

Get over 100 wins by fighting battles. To see how many wins you have,get in the Highwind or ride a Green, Blue, Black, or Gold Chocoboever so slightly south and a little ways to the east of Midgar City,where you'll find a cave surrounded by mountains with a river nearby.Inside the cave is a sleeping fellow who (usually) tells you how manywins you've gotten so far. Not only do you need to have over 100 wins,but the last two digits have to be the same (100, 111, 255, 733, etc.)

When you have the correct number of victories, talk to the sleepingman. He'll toss and turn, then give you an item (Mithril). Next,go to the house on the penninsula near the Gold Saucer (you shouldrecognize it since it's full of weapons inside). Talk to the man inthe house, and when he gives you a choice, pick the top option.You'll lose the Mithril, but you now have the choice of opening thelong wooden chest by the bed to get a Gold Bracelet, or examining themetal lid on the upper floor at the end of the walkway to get themanual for Aerith's Level 4 Limit Break.

It's probable that you can do this with less than 100 wins, but I'mnot certain of that. Someone want to verify it for me?

=========================================================================PIANO TRICK=========================================================================

Go to Nivelheim (the town by the pointed mountains on the WesternContinent). Enter Tifa's house (the second building on the right side)and head upstairs to where her piano is. Choose the bottom option,then the bottom option again to play it (you can't use the top optionif you want the manual). Then, press:

X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X

or*

D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D

* You can also use a combination of buttons and direction presses.

I'd like to stress that as far as I can determine, the result ofplaying the piano is random. Sometimes, nothing happens, other times,you'll find 1 gil, and other times, you'll find Tifa's Level 4 LimitBreak Manual (keep reading). I'd also like to state that I've gottenher manual _without_ having Tifa in my party. I'm not sure how I didit, but I have a save file that proves it (see? see!) I thought I didit by playing the melody once, exiting out, playing it again, exitingout again, and then getting back on the piano and pressing L1+T.

But, the way that you're _supposed_ to do it is to stick Tifa in your

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party, go to the piano, play it once using the 'button only' method,and she'll eventually find a letter from her master, Zangan (the capedguy you saw during the first Nivelheim flashback). Tifa will get theFinal Heaven Limit Break Manual after reading his letter.

=========================================================================KEY TO MIDGAR CITY (AREA 5 KEY)=========================================================================

{Disc 2 or 3} First talk to the man standing by the doors back atMidgar City. He won't appear until after you've gotten the Highwindand rescued Cloud from Mideel Village. Talk to him, then return to theexcavator's village on the Northern Continent. Chat with the man by thedoor and pick the first option, then the second or third option. Whileyou could place diggers and hunt for the Key yourself, if you want tocheat, go over to the destroyed plane atop the dinosaur's skull. Seethe one excavtor near the bottom of the screen? Near him is a tinypiece of metal sticking outwards; position yourself underneath it andpress up so that your character is looking forward, then dig.

You can use the Key to enter the locked gates near Area 7 and lookaround Midgar City. If you go into the church where you met Aerith,you can see her bending over the flowers; she'll flicker and disappearafter a second. There's not a lot to do here, but if you go back tothe Wall Market and go to the 'ITEM' building with the machine guninside it, you can get Tifa's Ultimate Weapon by examining the computerbefore the gun fires upon you (you don't need Tifa to get the item).Also, remember the man in the gun shop that you bought the Zinc Batteriesfrom to reach the Shin-Ra Building back in Disc 1? The man in the leftside of the shop will sell you an accessory (Nusuzoku no Shoute) for129,000 gil this time around.

=========================================================================KAMEDOURAKU FLYERS=========================================================================

There are six of these flyers scattered throughout the world. You canfind them in the following locations:

Flyer No. 1: Midgar City...the town next to Aerith's house. Go to the second floor of the southeastern building and look at the papers taped to the wall by the stairwell.

Flyer No. 2: Shinra HQ...on the first floor, check out the board with the papers on it near the elevators. The only time you can read this flyer is at the beginning of the game or when you raid Midgar in Disc 2.

Flyer No. 3: Gold Saucer...go to the Ghost Square and enter the hotel. Read the sign that says 'SHOP' next to the shop entrance.

Flyer No. 4: Cosmo Canyon...check the left wood post of the Tigerlily Arms Shop.

Flyer No. 5: Cosmo Canyon...the gold paper by the door on the second floor of the inn (the entrance is behind some hanging cloth near the bonfire).

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Flyer No. 6: Utai...the bottom floor of Yuffie's house; it's the wall scroll to the right of the doorway. You can't get there unless you've done the sub-quest (refer to the 'Bonus Areas' section).

You don't have to find the flyers (they look like pieces of paper) inorder. Whenever you have read all six of them, go to the restaurantin Utai (the large building in the southwestern corner of town). Talkto the barkeep and you'll get a Power Up, Guard Up, Magic Up, Mind Up,Speed Up, Luck Up, and a Last Elixir.

=========================================================================ALL 7 FEVER=========================================================================

As easy as this trick sounds, it's harder to perform than you mightthink. One of your characters has to have a current HP of 7777 (or amaximum and a current HP of 7777...I'm not sure yet). This can be doneby getting injured, equipping materia, or raising levels. When thatparticular character enters a battle, the message 'Ooru 7 Fiibaa' (All 7Fever) will appear. It will show up every time the 'fevered' characterattacks, too.

During this time, the person affected by the 'All 7 Fever' will make one_normal_ attack against each enemy when their Time Bar is filled, even ifyou have materia such as Slice Everybody or Everything Affect Allequipped. However, assuming they don't miss, that person will alwaysstrike for 7777 damage, even if an enemy has special defenses.Furthermore, that person behaves as if he/she was berzerked (i.e. youcan't select commands for them since they will do nothing but attack),and can take no other action (even if you're wearing a Counter materia).They can still lose HP or be affected by enemy abilties/magic/etc.

There are two major drawbacks to this trick; your current HP drops to 1point after the battle (it can be healed by normal means), and you can'trepeat the trick unless you have 7777 HP exactly. Since I think yourmaximum HP has to be 7777 too, this means that you can't repeat thattrick once you raise a level, since you will gain HP and it will affectthe amount of HP a materia is adding/taking away from your 'real' total.This means that the only way to permanently keep this trick is to getreally good at using materia orbs to customize your character's life,or by killing that character before the end of the battle so that theydon't gain experience ^_^;

=========================================================================FMV VIEWING TRICK=========================================================================

All you FF7 owners out there should try this! Go to any point in thegame with an FMV sequence (such as starting a new game--the part whereCloud runs up to the Makoro furnace). Open your PSX and put in anotherdisc. When you continue playing (the game won't crash) the FMV sequencewill be replaced with one from the disc! (Using the last example, putin Disc 3 and you'll see the sequence with the stone pillars rising fromthe center of the last level; it's the same bit you see after killingJenova Synthesis before fighting Sephiroth for the last time.)

What's really weird is that you can keep playing the game with another

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disc in your system! I beat the whole first part of the game and the CDwould load up the various levels! I don't know for sure, but I guessthat means that the ENTIRE game is written on each disc (barring the FMV,obviously)! If you want to verify this, try starting up a save file fromdisc 3 and replace it with, say, the first disc. You can do thesubmarine/snowboard sequences, or go to any place you couldn't go to inthe first disc--and all the data loads up!

Going back to the trick, though, you can try this anywhere, and youusually get cool results. For instance, near the end of Disc 2, theWeapon monster rises up from the sea and attacks Midgar City--and getsdecapitated by the Mako Cannon. I switched to the first disc beforeviewing the FMV and saw parts of the intro, and some parts from theFMV during/after Aerith's death! If you're fast, try switching thediscs during the opening FMV when you start a new game; with Disc 2inserted, it showed some more FMV of Aerith (this is when you returnwith Buugen Haagen to the Ancient City).

Even stranger is the fact that you can still see text/graphics over theFMV in some cases, such as Cloud and the Avalanche member runningoffscreen just after the furnace explodes near the start of the firstdisc, or Cid talking to Cloud on his phone during the part where theWeapon attacks Midgar City (of course, this is over the FMV from thedisc you've chosen). And as I mentioned before, you can play normallyafter the FMV is over, even with the other disc in your PSX!

In earlier versions of this FAQ, I said that there was 'hidden' FMV ofa silver car rotating around. Several people e-mailed me and informedme that you can normally view this in the Shinra HQ during Disc One.What's interesting, though, is that when I saw this FMV by using thetrick above, I had switched Disc One with Disc Three (at the FMV withthe bridge collapsing in Cloud's flashback). This means that it's onat least two of the three discs. Why it's there is another story.Also, the scene with the planets in Buugen Haagen's observatory (whichis only in Disc 1) will also be partially displayed if you switch itwith Disc 2 or 3.

=========================================================================ALWAYS RUN FROM BATTLES=========================================================================

Interestingly enough, you will instantly flee a battle if at least onecharacter is petrified, stopped, or paralyzed while in the 'running'pose. So as long as you are not fighting a boss or have been ambushed(see the Running section for more detail), you can always escape simplyby letting the enemy do one of the above attacks to you, or by doing itto yourself (via Spell Materia)! This is also useful if all your membersare paralyzed, stopped, or whatever, and your last character is about tosuffer a similar fate. Simply try to run away (even if you can't), andyou'll escape the moment you are hit by the attack. The only exceptionto this trick is that if you are petrified and your other teammates aredead or petrified, then you will always lose. This doesn't work on bossbattles, by the way.

=========================================================================RAISING CHOCOBOS=========================================================================

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This section is based upon a summarized guide written by Nikki. Someinformation is also taken from a more detailed guide written by Crow.Their addresses can be found in the Special Thanks section near the endof the FF7 FAQ.

You're going to need a lot of money, patience, and luck if you want toraise chocobos. The payoff is that you can breed chocobos that can fly,swim, climb over mountains and go to places normal vehicles can't reach.

a) Go to the Chocobo Farm once you've accquired the Highwind. Enter the house (not the barn) and talk to the person there. Choose the first option, then choose the top choice. Doing this will let you purchase one of the stalls in the barn. You'll need to purchase all six, but they cost 10000 gil a pop. If you want, you can do the process with only four stalls, but you'll have to kick out the chocobos you don't need to make room for the newer ones.

b) Leave and get on the airship. Fly to the northern continent and land near the lone house surrounded by grass (it's exactly to the northwest of the farm). Equip one character with a Steal (yellow) materia and keep walking around on the grass until you fight a large red reptile (Brachosaur?) Try to steal from him until you get a Karabu Fruit (you'll get a message with an exclamation mark if you stole something). Run away or beat him, then repeat the process three times so that you have three Karabu Fruits. You can also get this item from the same enemy if you go to the tip of the penninsula near the excavator's village on the Northern Continent where the dark grass is.

c) Now, go to the chocobo tracks near the Gold Saucer (by the shore). Equip someone with a Chocobo Attract materia and walk along the tracks until you enter a battle with a Chocobo. Don't kill the chocobo, but do kill the other enemies. When the battle is over, press X to dismount and select the top option to make the chocobo return to the farm.

d) Go to the tracks on the Southern Continent, near the forest where you found Cloud in Disc 2. Unlike the walking kind, you can get running chocobos here. Just repeat step (c) to catch one. Wait a second--save your game. If you didn't get the right type of chocobo (more about this in part e), you can reset the game and try again: the chocobo's gender is determined randomly each time, so you can end up with the correct gender if you keep resetting and naming the Chocobo until you get the one you want.

e) Return to the chocobo farm. Talk to the guy standing still in the barn and choose the 3rd option, then the first choice twice. Name your chocobo, then repeat with the other bird. This will also place your chocobos in the stables. You can tell by their stance (walking or running) if they are the right type. To tell your chocobo's gender and race ranking (more on this later), go up to them in the barn and press O. Next to their name are two characters. The last character is the same, but the first character identifies the chocobo's gender:

Female (me): | Male (o): | __ / --------- \/ / | / \ _/ | _/ ___|

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You'll want to make sure that the running chocobo is female and the walking chocobo is male. If you have a chocobo walking with his head down, put it in a stall, then talk to the man again and choose the 6th option from the top. Pick that chocobo and choose the top option twice, then the bottom option once to let that bird go so you can get another one. If the sex of the chocobo is wrong, just use the trick in the above section to change it.

f) Do you have the correct type and gender? Talk to the man in the barn again and choose the fifth option from the top. Choose one of the chocobos by walking up to it and pressing O. Pick the top option, then repeat with the other chocobo. When you get another choice, pick the top option. A list will appear. Remember the items you stole from that reptile in the north? It will appear as the item 7th from the top (there should be a 3 next to it since you stole 3 items). Choose and and choose the top choice.

g) Hopefully you got a green Chocobo! If you got a blue one or a yellow one, reset and try to mate the two chocobos again (repeat step f). You'll want a blue chocobo, but if you get one right now, it's harder to breed a green one -NSS-. Keep note of your chocobo's gender--it's important.

h) At this point, you can't mate the yellow chocobos again or the green chocobo. If you don't want to wait, repeat steps (c) through (f) and try to breed a Blue Chocobo who is the opposite gender of your Green Chocobo. If you have time on your hands, though, waste it and come back later. You can re-breed your two yellow chocobos and try to get a Blue Chocobo. Either way, it will take _a lot_ of tries, but you save the trouble of capturing and renaming chocobos if you waste some time and just re-breed your two yellow birds. Remember the item that you used (Karabu Fruit), will now have a '2' next to it since you already used one. Don't worry, it will still stay in the same place on the menu.

i) Okay! Now, you should have a Blue chocobo and a Green chocobo of opposite genders. If you caught another pair of yellow chocobos, you won't have any more stall space and you'll have to let the two yellow ones go. If you simply breeded them again, you'll still have two stalls left open. Since the Blue chocobo is a newborn, you'll need to waste some more time before you can breed it to the Green one. Hop in the Highwind and fly back to the house on the grassy patch in the Northern Continent. Talk to the purple geezer and choose the first option. He will offer to sell ou items; buy 40 of the ones that cost 5000 gil (Shirukisu Vegetable).

Return to the Chocobo Farm and give ten of them to your blue chocobo and 10 to your green chocobo. You can do this by picking the fourth option when you talk to the man, then picking the Shirukisu Vegetable (it's the next to last one). Pick the chocobo you want to feed it to and press up or down on your controller to increase the number. Then press O twice to feed the chocobo.

j) Go to the Gold Saucer (you can get there from the sky lift in North Corel). Go to the Chocobo Square, enter the main building, and talk to the girl in front of the 'STAFF ROOM' door. Choose the first option and pick either your green

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chocobo or your blue chocobo to race. Then pick the top choice two times and press Start at the next screen to start the race.

The point of racing is to improve your chocobo's race ranking. Remember what happened when you checked your chocobo's stats? Underneath the gender was the race ranking. You need to improve it from a C to an A-class ranking, and you can do so by racing. It doesn't matter if you lose; just keep racing until you gain new classes. Refer to the chocobo-racing tips in section 3o if you need help, although it's easy to win the races using Automatic Sequence Mode. Every time you win a race, pick the top option to get an item, the bottom option twice to get an item, or the bottom option, then the top option to get some GP. Remember, to raise a class level, you have to come in first place (and even then you may need to get a high score such as 1-2 or 1-2 a few times before you'll gain a level). When you do raise a race ranking, the girl will tell you. You can see your chocobo's class every time you race it (at the screen before the race starts). Obviously, it will take quite a few races before you can hit class 'A' (it took me around 3 races to raise to the next class each time).

k) Fun, wasn't it? Get back in the Highwind and return to the Chocobo Farm. Refer to step (f) and breed the blue and green chocobos together. With a little luck, you'll find a black chocobo in one of the empty stalls the following day. Yes, you may have used up your last piece of Karabu, but you won't need it anymore. Once again, take note of your black chocobo's gender.

l) There's an elongated island with a forest on it northeast of the Chocobo Farm. Go into the forest and wander around until you run into a tiny monster wearing boxing gloves (Goblin). You can steal a Zeio Fruit off of it--you only need one. After you get it, fly to the chocobo tracks on the west edge of the Northern Continent and capture one; you can get the dashing kind here. Then go back to the farm, name your yellow Chocobo, and put it in the stalls. If it isn't the opposite gender of your black chocobo, reset and try the naming process again. Refer to step (e) if you forgot how to do this.

m) You should have 20 Shirukisu Vegetables left, so feed 10 of them to the dashing yellow chocobo and 10 to your black chocobo (just like how you did it in step i). Now for the real fun part--you have to get an A-rank class for both the yellow and black chocobos! So, just repeat what you did back in step (j). It will take a while, but when they're both at race ranking A, leave the Gold Saucer and return to the Chococbo Farm.

n) Now, breed your yellow and black chocobo together. This time, use the Zeio Fruit (it's at the very bottom of the list). Once again, refer to step (f) if you have trouble navigating the menus. It may have to retry a few times, but you'll end up with the gold chocobo eventually. Now you can go anywhere on the World Map!

YELLOW CHOCOBOS can go anywhere you can normally get to on foot. Thesole advantage is that a chocobo is a lot quicker than walking.

BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.

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They can also walk in shallow water, just like Cid's airplane could.

GREEN CHOCOBOS can run over mountains, even the pointed mountains byNivelheim. They can also dash over _most_ cliffs and drops.

BLACK CHOCOBOS can walk along rivers and move around in shallow water.They can also run over mountains and cliffs. Unlike the blue or greenchocobos, the black variety can go over any cliff or drop: evenwalk up or down waterfalls, enter the canyon surrounding the AncientCity, or walk _over_ the ice forest that you have to traverse in Disc2 after the snowboard scene!

GOLD CHOCOBOS can do everything a black chocobo can--they can alsowalk in the ocean, allowing you to go anywhere you want, even intothe dirt pit surrounding the Gold Saucer (just like the Saucervehicle). Truly the ultimate in transportation!

In case you didn't know about it, you can rotate the chocobo you'reviewing when using the various options in the Chocobo Farm by holdingthe R1 or L1 buttons :)

Unlike chocobos that you capture and ride around on, the ones that youride out from the Chocobo Farm are a little tamer. They'll stay whereyou get off them until you ride them again, and you can do this as muchas you want and return them to the Farm whenever you want (although youcan only have one chocobo out at a time). If you're riding a chocoboand you try to enter the Highwind, you'll find it in the 'Chocobo' areaof the the ship. You'll automatically be riding the chocobo when youland the ship, too.

=========================================================================UNCHARTED ISLES=========================================================================

Head due south from Cosmo Canyon in the Highwind, then go a little tothe west. You'll see an island that's part dirt, part grass, witha smaller grassy island nearby. This isle doesn't appear on the Map,but if you land the Highwind on the grassy plain and run around inthe dirt long enough, you can fight Sabotenders (better known asCactrots; those little cactus guys from FF3)! You can't get RenameCards from them or anything like that, but it's kinda fun fightingthem. Actually, the name of this island is 'Cactus Island' so itmakes sense to find them here.

To get to the second isle, head for the two islands near to each otheron the northeastern edge of the map. Then go north (and a little moreto the east), and you'll come across an oval-shaped island surroundedby mountains. There's a cave entrance here, but you can't land therein the Highwind. For more about the island, refer to the Bonus Areaspart in section 6. The name of this place is 'Round Island'.

=========================================================================GAME SHARK CODES=========================================================================

I'm not much of a code-maker myself, but here are some cheats you mightwant to try. Remember, you need a Game Shark or a Pro Action Replay forthese to work. Some people have reported problems with these codes

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(such as, these codes don't work with a PAR). FYI, I made these codesusing a Game Shark with PAR software (version 1.98), so I really don'tknow why it wouldn't work on both devices.

All of the codes in this FAQ were made by me, unless otherwise stated.If you want to reprint, submit, or display these codes, please givecredit where it is due. If you want to submit a code, just tell methe code itself, what it does, and include any glitches/problems withthe code. Oh, and please tell me the code's creator if you didn't makeit yourself. Remember, these codes were made to work on the Japaneseversion of FF7--they _may_ work on the English-text version or Japanesere-released version, but I don't know for certain.

FF7 MASTER CODE 80000000 - 0000-----------------------------------------------------------------------This is the cheat that lets you use other codes with this game. I don'tknow if it (and the other codes listed here) will work on every disc,but if a code doesn't, then I'll let you know.

NO TIME LIMIT - 1ST POSITION 800F5E88 - FFFE-----------------------------------------------------------------------With this code, anyone in the first position always has a full Time bar.This means that he or she can repeatedly choose commands and will dothem as fast as he is able. The other two characters act normally.

The plus side to this is that you can attack many times in a single turnof combat. Also, if you reach your Limit Break, you can repeatedlyactivate it as long as you start doing so before the first Limit Breakbegins. (As an example, I used an old file and was able to kill theboss of the Shinra Boat in the first round. This was possible becauseBarett already had a full Limit bar when the battle began. I rapidlyselected Barett's Heavy Shot whenever the menu popped up. He didsomething like 20 Heavy Shots in a row.) While this is obviously usefulwhen attacking or using Limit Breaks, you can't 'stockpile' Summon usesor Magic casting. Even if you select to summon, say, Ifrit nine times,you'll get a message for the subsequent 8 summons and nothing willhappen. Similarly, if you choose to cast a spell five times but don'thave enough MP, then you'll only use the spell until your MP runs out,at which point you get a message telling you so and nothing happens untilyour commands 'run out'. Just because you have a full Time bar doesn'tgive you extra initiative, either; enemies will still attack you whenthey are able (once you've stopped performing a command), and your allieswill do whatever you told them to do (once again, as soon as you stopdoing something). This code is especially useful if you're using the'Control Enemy' Materia, since you can have them do whatever you wantas many times as you want (as long as they don't get hit).

CHARACTER SELECT - 3RD POSITION 8009B376 - FF0x-----------------------------------------------------------------------Enter this code, but replace the last digit with one of the following:

x = 0 - Cloud Strife 1 - Barett Wallace 2 - Tifa Rockheart 3 - Aerith Gainsborough 4 - Red 13 5 - Yuffie Kisaragi

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6 - Cait Sith 7 - Vincent Valentine 8 - Cid Hiwind 9 - {Young Cloud} A - {Sephiroth} B - {Chocobo} C - {'Nau Purintingu'} (Now Printing) D - {'Nau Purintingu'} (Now Printing)

When you start the game, the character in your 3rd slot (position) will'turn into' the character you've chosen. If the graphics are messed up,try entering and exiting the PHS screen to clear things up a bit. Ifthe code doesn't work initially, try checking your character's stats inthe PHS screen or switching that character in and out of the PHS screen.This code works much better if you use a new game or have a saved filein which the third character slot is empty. Basically, the code workslike this:

If you want to have any of the 'normal' characters, i.e. Cloud to Cid,then they'll usually start off at level 1. The game won't freeze ormess up if you talk to someone or if an event occurs, but if you're notsupposed to have that character yet, they won't appear or interact withanyone.

The sole exception to this is Aerith. Like Cloud, she cannot be removedfrom the party, or even the PHS system once she is put in reserve.Furthermore, the game WILL freeze or hang if you put her in her partyonce she's left for the last village, or if you have her join at anypoint from the end of Disc One onwards. What's really weird about thisis that in some cases (like after the snowboarding event on Disc 2, whenthe party comes to in the snow), she DOES have her own dialogue (theseseem to be 'any character' quotes, though). Those of you who wantanother code can try:

PLAY AS AERITH - 3RD POSITION 801D3330 - 3313-----------------------------------------------------------------------It only lets you select Aerith, but seems to mess up less than thecharacter select code. To choose her, go into the PHS screen, placeyour character on the 3rd person (who you don't have to remove), andpress the O button twice (as if you were going to check his/herstatus). With this code, Aerith is 'invisible' during most events/conversations and says nothing.

As for the 'Character Select' code:

Make sure that you don't have the same character in the third spacethat you're going to use with the first code (i.e. don't have CaitSith in the third space and then enter a code for Cait Sith). Theresult is that you can make 'copies' of that character, but notselect others. Unless you want to have, say, two Baretts--then putBarett in the first or second space and then use the Barett codein the third space.

The special characters are the ones whose names are in brackets. Whileyou probably recognize Young Cloud and Sephiroth from Cloud's flashbackafter reaching the World Map, the Chocobo and the two 'Nau Purintingu'portraits don't have any real stats, they'll just have Cloud's instead.

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The problem with the special characters is that you cannot turn anothercharacter into them, or their stats 'merge'. The result is that not onlydoes that character not even appear, but they lose all their HP instantly(and don't appear, either) during battle sequences. Right now, YoungCloud and Sephiroth are the only 'special' characters that don't mergeinstantly. The Chocobo face appears when you try to raise Chocobos inthe second disk, so that explains that. The character that I called'Kanjimaru' is in fact translated as 'Now Printing' in English. Mr.Kelley (who translated the name) suggests that it was perhaps a testportrait made by the programmers (sort of a default portrait perhapsused before the actual portraits were drawn/decided upon), or simplya joke by the programmers, which makes sense as the portrait has noreal stats, equipment, or anything else.

So, to play with one of the special characters, you have to have a blankopening. I've been having some trouble 'creating' a blank space usingthe PHS system, so I was forced to find a file when there are twocharacters or less. The Shinra boat (Disc One) was the one file I hadon hand to use, so it's the one I'll use in my example (the file's atthe second Save Point, just before you meet with your friends andencounter Sephiroth). You could also start a new game since there'sno one in the third position. If you can't get this code to work(especially with one of the special characters), try it with a blankspace for optimum results. So, to test out one of the specialcharacters at the Shinra boat, for example:

Enter the code and start the game, then choose the file. Cloud willbe at the top, and at the bottom will be the messed-up portrait andstats of either Young Cloud or Sephiroth. Go talk to Barett, inorder to speed up events, then go meet your friends. When you'reasked to pick new party members, kick out the 'special' character andtake two other characters. This prevents the game from glitching inthe next scene. Be sure to turn off the Game Shark so that your newallies won't suddenly 'become' Young Cloud or Sephiroth.

Then, talk to one of your allies and remove your third member. Flickup the switch on the Game Shark, and you've got your special character!You can try them out in battle if you'd like in the hold below, butdon't try to meet Sephiroth with Sephiroth in your party or the gamewill crash. For some strange reason, if Red 13 is your third memberand you turn the switch on to enable the code just before the battlewith Sephiroth's creature, the two won't merge and you can fight theboss with Sephiroth.

Special notes about the characters:

SEPHIROTH is still automatically controlled by the computer. However,you can de-equip and take his Materia for your own! Even better, youcan use this code at the very start of the game to have Sephirothaccompany Cloud into the Shinra reactor! If you leave the code onand have him switch places with Cloud, you'll have three Sephirothsto fight with! (This does crash the game with a high rate, though).BTW, even if you remove Sephiroth's Materia, he can still cast magicin battle! If you start a new game with him as your character, youcan't select Materia since you can't choose that option yet.

While YOUNG CLOUD has a Limit Break, it (like Sephiroth's) doesn'treally exist (it can't be used in battle, even if you try it withthe 'Infinite Limit Break Use' code below).

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The CHOCOBO and both NOW PRINTINGS always act as if they are 'merged'.I have yet to find a way around this, so they are unplayable for thetime being, even though you can get their portraits (I doubt youcan play with either of them).

Unfortunately, the code for VINCENT VALENTINE almost always resultsin a 'merged' (and hence, unplayable) version of Sephiroth, even ifI activate him in a blank space. Once you get Vincent (normally),both this and the Sephiroth code give mixed results, at best. Evenwithout Vincent, this code gives you some strange results. Forinstance, even though Sephiroth doesn't really have a Limit Break,the name that is given is Vincent's initial Break.

As you can see, this code is far from perfect, and I haven't been ableto test the codes fully. If you have trouble using these codes,remember that you MUST have a blank space to put one of the 'special'characters or the code won't work and both characters will merge.Also, don't be surprised if the game hangs, especially during characterevents, even if the code you're using is for one of the 'normalcharacters' (Aerith in particular).

With both of these codes (characters & Aerith) it's a good idea foryou to flip off the code after getting the character you want tolessen the chance of the game hanging.

BODY HEAT ALWAYS STAYS AT 31 DEGREES 80074DC4 - 2000-----------------------------------------------------------------------This code has no effect on the game unless you go to the outside ledgesof the Frozen Mountain. While there, your body heat will stay at aconstant 31 degrees, and neither tapping the S button or being exposedto the cold air will have any affect to your temperature. This way,you can explore the mountain freely without worrying about passing out.The number may fluctuate a bit (it sometimes stops at 91), but yourheat will still be unaffected.

INFINITE LIMIT BREAK USE - 3RD POSITION 800F619C - 00FF-----------------------------------------------------------------------As long as this code is activated, your Limit Bar instantly fills upand stays full until you use a Limit Break. It then immediately fillsagain, allowing you to use your Breaks as often as you'd like. Theonly side effect is that you can 'choose' Breaks that you don't reallyhave--this has no affect on the actual game aside from wasting a turnand if you try to use one, you get a message telling you that you don'thave enough MP. This code has no effect on Vincent after he's doneany of his Breaks, and it doesn't allow characters to use Limit Breakswhen they normally can't (Sephiroth, Young Cloud, Cait Sith {oncehe's used the Slot Suit and gotten three moogles}, or characters whocan't use them due to their status, such as petrification). I reallywant to get a '1st position' code so I could use it with the 'No TimeLimit' code...imagine what you could do with that. In fact, I'vebeen trying to get most of my codes to work for players in otherpositions, so maybe I'll have some new stuff for you coders to cheatwith when the next revision is put up.

START WITH GOLD CHOCOBO 800E54B4 - 0004-----------------------------------------------------------------------

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This code suffers from some MAJOR drawbacks, but at least it's usable.If I can tweak it enough to get a real chocobo select, then this codewill be updated. When activated, it turns your chocobo into a goldchocobo. The color and type remain the same, but you can cross cliffs,mountains, rivers, shallow water, oceans, go up waterfalls, etc. (as ifyou were riding a gold chocobo). However, this code has it's share offlaws, namely:

You can't do this with wild chocobos that you catch: you have to catcha chocobo, send it to the Chocobo Farm, name it and ride it out of thefarm, _then_ activate the code. This effectively prevents you fromusing this code until about halfway through Disc 2 when the option ofchocobo breeding is available to you, so you can't cheat wildly on thefirst disc and do things like skip to new areas, bypass levels, orgrab the Knights of the Round Materia at such an early point in thegame :( Secondly, you can't leave the World Map while the code is on,so you'll have to turn off the code before entering any area. Whenyou come back out, the chocobo will have 'reverted' to normal, soyou'll have to get back on and flip the switch up again to re-activatethe code. Also, the code sometime glitches if you enter the dirt pitaround the Gold Saucer. I had to have all the chocobo types before Icould make this code in the first place, so it didn't help me much. :(

ITEM SELECT 8009B4xx - yzzz-------------------------------------------------------------------------This is THE code that I've been wanting to make since I bought this game,and I'm quite overjoyed to have it. I wish there were more secret itemsin the game, and I would have really liked to get some Key Items, butthat's another code for another day. Don't forget that you can sellthese items for loads of cash (as long as the switch is up), and you canuse them to empower your characters (try the '-Appu' items) early on inthe game. Enjoy!

Please take note: As long as you follow the below guidelines (rememberto be careful when putting in the two 'location' digits), this codeshould work. Several people have been complaining that they can't getthe code to work--even the people with the same GS and version numberas mine (1.98). If you've _carefully_ tried this code and can't get anyresults, then you may simply not be able to use the code on your game.I have NO IDEA what causes this and I'm sorry I can't offer more help tothose with problems concerning this code or the Materia Select code(they both work in the same manner).

And yes, saving your game with this code _will_ save the items intomemory--you'll still have to be careful that you don't end up with the'battle' glitch' described below.

An example code would be 8009B4A8 - 202A for the Ghost Hand item, forthose of you who don't understand how the x/y/z entries work.

xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash.

y = No. of items; you'll have an infinite amount unless you turn

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the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used.

zzz = Item name:

000 = Potion 0A0 = Gatling Gun001 = Hi Potion 0A1 = Assault Gun002 = X Potion 0A2 = Cannonball003 = Ether 0A3 = Atomic Scissor004 = Ether Turbo 0A4 = Hard Vulcan005 = Elixir 0A5 = Chainsaw006 = Last Elixir 0A6 = Micro Razor007 = Phoenix Tail 0A7 = A. M. Cannon008 = Poison Neutralize 0A8 = Double Machine Gun009 = Gold Needle 0A9 = Drill Arm00A = Virgin's Kiss 0AA = Sold Bazooka00B = (Uchide no Koduchi) 0AB = Rocket Punch00C = (Yamabikoenmaku) 0AC = Enemy Launcher00D = Stimulant 0AD = Pile Banker00E = Tranquilizer 0AE = Maximum Ray00F = Almighty Medicine 0AF = Missing Score010 = Silent Smoke 0B0 = Mithril Clip011 = Speed Drink 0B1 = Giyaman Hairpin012 = (Ei x no Kusuri) 0B2 = Silver Baretta013 = Vaccine 0B3 = Gold Baretta014 = (Shurudan) 0B4 = Adamant Clip015 = Bomb Fragment 0B5 = Crystal Comb016 = Right Arm Bomb 0B6 = Magic Comb017 = Gold Hourglass 0B7 = Platinum Baretta018 = Death God's Kiss 0B8 = Battle Clip019 = Spider Thread 0B9 = (Kanzashi)01A = Dream Powder 0BA = Seraph Comb01B = Silent Mask 0BB = Behimoth Horn01C = Battle Gong 0BC = Spriggan Clip01D = Delusion Washi Weed 0BD = Limited Moon01E = Fire Dragon Fang 0BE = Guard Rod01F = Fire Scroll 0BF = Mithril Rod020 = Antarctic Wind 0C0 = Full Metal Rod021 = Cold Binding Crystal 0C1 = Strike Rod022 = Electric Shock Bird Horn 0C2 = Prism Rod023 = Fast Thunder 0C3 = Aurora Rod024 = Earth Drum 0C4 = Wizard Rod025 = Earth Hammer 0C5 = Confusion/Vizier Rod026 = Harmfulness Material 0C6 = Fairy Tail027 = Molbol's Tentacle 0C7 = Umbrella028 = Sand Star 0C8 = Princess Guard029 = Vampire Fang 0C9 = Spear02A = Ghost Hand 0CA = Slash Pike02B = Basilisk's Nail 0CB = Trident02C = Light Curtain 0CC = Pole Axe02D = Moon Curtain 0CD = Partisan02E = Reflection Mirror 0CE = Serpent Halberd02F = Holy Torch 0CF = Javelin030 = Big Bird Feather 0D0 = Glow Lance031 = Sea Dragon Scale 0D1 = Mop032 = (Mozu no Hayanie) 0D2 = Dragoon Lance033 = Shorten 0D3 = (x ryuu x getsutou)034 = Eye Medicine 0D4 = (Houtenga x geki)

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035 = Fire Cocktail 0D5 = (Ronginusu)036 = S Mine 0D6 = Venus Gospel037 = 203 Million Bullet Shells 0D7 = Juuji Shuriken038 = Gravity Ball 0D8 = Boomerang039 = Space-Time Bullet 0D9 = Windmill03A = (Ikasumi) 0DA = Crescent Moon Ring03B = Numbness Needle 0DB = Hawk Eye03C = Fang of Dragon Pair 0DC = Crystal Cross03D = Witch's Cauldron 0DD = Wind Slasher03E = Shirukisu Vegetable 0DE = Twin Viper03F = Reigen Vegetable 0DF = Manji Shuriken040 = Mimetto Vegetable 0E0 = Super Ball041 = Kuriie Vegetable 0E1 = Fuuma Shuriken042 = Pasaana Vegetable 0E2 = Rising Sun043 = Tantaru Vegetable 0E3 = (Kari x)044 = Karakka Vegetable 0E4 = Irreconcilable045 = Gizaaru Vegetable 0E5 = Yellow Megaphone046 = Tent 0E6 = Green Megaphone047 = Power Up 0E7 = Blue Megaphone048 = Guard Up 0E8 = Red Megaphone049 = Magic Up 0E9 = Crystal Megaphone04A = Mind Up 0EA = White Megaphone04B = Speed Up 0EB = Black Megaphone04C = Luck Up 0EC = Silver Megaphone04D = Zeio Fruit 0ED = (Hou xx)04E = Karabu Fruit 0EE = Gold Megaphone04F = Porofu Fruit 0EF = (Totsu x rappa)050 = Paramu Fruit 0F0 = Starlight Phone051 = Rasan Fruit 0F1 = Marvelous Cheer052 = Saraha Fruit 0F2 = Quicksilver053 = Rujiru Fruit 0F3 = Super054 = Pipio Fruit 0F4 = Landal055 = Zinc Battery 0F5 = (Raiatto)056 = Pocket Tissue 0F6 = Winchester057 = S. U. W. G. C. S. Manual 0F7 = Peacemaker058 = Catastrophe Manual 0F8 = (Bantorain)059 = Final Heaven Manual 0F9 = Longbarrel R {Rifle}05A = Great Word of God Manual 0FA = Silver Jewel Gun05B = Cosmo Memory Manual 0FB = Sniper CR05C = Universe Manual 0FC = Highbrow ST05D = Chaos Manual 0FD = Outsider05E = Highwind Manual 0FE = Death Penalty05F = (1/35 Shin-Ra x) 0FF = Masamune060 = Super Alloy Sweeper 100 = Bronze Bangle061 = Masamune Blade 101 = Iron Bangle062 = Save Crystal 102 = Titanium Bangle063 = Dio's Exciting Fight Diary 103 = Mithril Bracelet064 = Signed Colored Paper 104 = Carbon Bangle065 = _My Life's Gambling_ 105 = Copper Bracelet066 = 102 106 = Gold Bracelet067 = 103 107 = Daia Bangle068 = 104 108 = Crystal Bangle069 = 105 109 = Platinum Bangle06A = 106 10A = Rune Bracelet06B = 107 10B = (Ejinkooto)06C = 108 10C = Wizard Brace06D = 109 10D = Adamant Bangle06E = 110 10E = Gigas Bracelet06F = 111 10F = Imperial Guard070 = 112 110 = Aegis Bracelet

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071 = 113 111 = Force Brace072 = 114 112 = Warrior Bangle073 = 115 113 = [Shin-Ra Relaxed Form Defense Tool]074 = 116 114 = [Shin-Ra Armor Type Defend Tool Reform]075 = 117 115 = Four Slot076 = 118 116 = Ardent Flame Bracelet077 = 119 117 = Aurora Bracelet078 = 120 118 = Thunder Bracelet079 = 121 119 = Dragon Bracelet07A = 122 11A = Minerva Brace07B = 123 11B = Escort Guard07C = 124 11C = Myth Tear07D = 125 11D = (Zaidorittsu)07E = 126 11E = (xx wan x kei)07F = 127 11F = Chocobo Bracelet080 = Buster Sword 120 = Power Wrist081 = Mithril Saber 121 = (Boudan Chokki)082 = Hard Breaker 122 = Earring083 = Butterfly Edge 123 = Talisman084 = Enhance Sword 124 = Chocobo Feather085 = Ogre Nix 125 = Charm086 = Crystal Sword 126 = Champion Belt087 = Force Eater 127 = Poison Ring088 = Rune Blade 128 = Toughness Ring089 = Murasame 129 = Sacred08A = Nail Bat 12A = Star Pendant08B = (Riku x syukichikou) 12B = Silver Edge Glasses08C = Apocalypse 12C = Headband08D = (Ten no Ganshou) 12D = Fairy Ring08E = Ragnarok 12E = Jewel Ring08F = Ultima Weapon 12F = White Cape090 = Leather Glove 130 = Hermes' Shoes091 = Metal Knuckle 131 = Peace Ring092 = Mithril Claw 132 = Ribbon093 = Grand Glove 133 = Flame Ring094 = Tiger Fang 134 = Cold Ring095 = Daia Knuckle 135 = Thunder Ring096 = Dragon Claw 136 = Tetra-Element097 = Crystal Glove 137 = Safety Bit098 = Motor Drive 138 = Angry Ring099 = Platinum Fist 139 = Cursed Ring09A = Kaiser Knuckle 13A = Protection Ring09B = Army Cotton Gloves 13B = Spirit Bell09C = Over {-head} Throw 13C = Reflection Ring09D = Master Fist 13D = Water Ring09E = God Hand 13E = (Nusuzoku no Shoute)09F = Premium Heart 13F = Hypno-Crown

- Codes ending in 066 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud. - Codes ending in 090 - 09F are claws for Tifa. - Codes ending in 0A0 - 0AF are cannons for Barett. - Codes ending in 0B0 - 0BD are combs for Red XIII. - Codes ending in 0BE - 0C8 are rods for Aerith. - Codes ending in 0C9 - 0D6 are spears for Cid. - Codes ending in 0D7 - 0E4 are shurikens for Yuffie.

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- Codes ending in 0E5 - 0F1 are megaphones for Cait Sith. - Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade. - Codes ending in 100 - 11F are defensive bracelets. - Codes ending in 120 - 13F are accessories you equip. - Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game.

If you have this code activated and you go into a battle, you may geta strange effect that prevents you from fighting the battle. As thebattle begins, these messages will appear, one after the other:

¥·¡¼¥ó¡§¡ô¡ô ¡¿ ¥¨¥é¡¼¥³¡¼¥É¡§ ¡ô¡ô £Ì£±¡Ü£Ò£±¡Ü£Ó£Å£Ì£Å£Ã£Ô ¥Ç¥ê¥»¥Ã¥È¥·¥Æ¥Í ¥·¥¹¥Æ¥à¥¨¥é¡¼¥¬ xx ¥·¥Þ¥·¥¿

I think it would be translated as:

xxx: ### / Error Occurred: ## L1+R1+SELECT x Reset xxx System Error x xx xxxx

Should you press L1+R1+Select at any time, you're instantly taken out ofthe battle. While you don't gain AP, gil, or experience points or items,you don't lose anything, either. Not only can this be used to bypassnormal battles, but it can be used during boss battles and the game willcontinue as if you had fought and beaten the boss!

This is pure speculation on my part, but I think this is probably somesort of error checker/debugger that was used by the game's programmersto test battle sequences, probably to fix up any flaws in the 'ActiveTime Battle' system. This seems possible because the number seem toindicate your party's Agility compared to the enemies (I think). Andassuming my translations are correct (assuming, mind you :)) it wouldmake some sense.

Keep in mind that this may still happen even with the code off. So,it's a good idea not to have this code on when you go into a battle.The best procedure would probably be to put in the codes for the itemsyou want, then save your game and load it without using this code.Then, make sure that you don't have any spare items left in your menu(use them, sell them, or try 're-equipping' them to reduce the amountthat you have--if you re-equip them you'll still keep one, but theothers will vanish). Of course, if you don't want to fight any battles,then leave the code activated :)

MATERIA SELECT 8009B6xx - 00yy-------------------------------------------------------------------------Well well! Here's an interesting code. It works very much like theItem Select code above, except that you have to go into the MateriaScreen. As long as the switch is up, you have an infinite number ofwhatever Materia you've selected. The only bad thing about this codeis that it will sometimes start off the Materia orbs with 'beyond master'levels, meaning that you can use all their abilities, but you can't getanother one by mastering it.

xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have

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multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash.

yy = Name of Materia:

00 = MP Up 2E = (glitch)01 = HP Up 2F = (glitch)02 = Speed 30 = Master Command03 = Magical 31 = Flame04 = Lucky 32 = Cold05 = Experience Points Up 33 = Earth06 = Gil Up 34 = Thunder07 = Enemy Avoid 35 = Remedy08 = Enemy Collect 36 = Medical Treatment09 = Chocobo Collect 37 = Resurrect0A = Advance Attack 38 = Seal0B = Long Distance Attack 39 = Perplex0C = Everything Affect All 3A = Transform0D = Counter 3B = Seperation0E = Slice Everybody 3C = Poison0F = Continuous Slice 3D = Gravity10 = Protect 3E = Barrier11 = Underwater Breath * 3F = Mabarrier *12 = HP/MP Replace 40 = Meteorite13 = Double Magic 41 = Time14 = Double Summon 42 = Reflect *15 = Double Item 43 = (Rifuabu) *16 = Booster * 44 = Annihilation17 = Affect Everybody 45 = Sealed Off18 = Command Counter 46 = Full Cure19 = Magic Counter 47 = Shield1A = MP Turbo 48 = Ultima1B = MP Absorb 49 = Master Magic1C = HP Absorb 4A = Chocobo & Moogle1D = Attribute 4B = Shiva1E = Additional Effect 4C = Ifrit1F = Surprise Attack 4D = Titan20 = Final Attack 4E = Ramuh21 = Slice in Addition 4F = Odin22 = Steal in Addition 50 = Leviathan23 = Random Magic Strike 51 = Bahamut24 = Steal 52 = Kujata25 = See Through 53 = Alexander26 = Law * 54 = Phoenix27 = Throw 55 = Bahamut Reborn28 = Metamorphosis 56 = Hades29 = Certain Kill 57 = Chupon2A = Manipulate 58 = Bahamut Form Zero2B = Mimicry 59 = Knights of the Round2C = Techniques of the Enemy *2 5A = Master Summon2D = (glitch) 89 = (glitch)

* Codes ending in 11, 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game.

*2 With this code, the Teki no Waza orb will have all stars filled except for stars 1-8.

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- Codes ending in 00 - 0D, 10 and 12 are Independant Materia. - Codes ending in 0E, 0F and 17 - 23 are Combination Materia. - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia. - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia. - Codes ending in 4A - 5A are Summon Materia. - Codes ending in 2D - 2F, 89 are game glitches and not real Materia. - However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia.

Here are materia charts for each of the 'disabled' materia. Please notethat the abilities/AP levels of these materia tend to fluctuate, even ifyou put these in using the Game Shark, saved your game, and then playedagain without the GS codes on. Refer to the 'Main Menu' section of thefirst part of the FAQ for information on Materia descriptions, etc.

-------------------------------------------------------------------------MABARIA (Mabarrier) - Magic Materia 20000 AP 3 stars-------------------------------------------------------------------------¥Þ¥Ð¥ê¥¢

LV1: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damageLV2: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damageLV3: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage

This materia has its own description, Mabaria no.... Although it is justlike other Magic Materia descriptions, note that the bracket-like quotesput around most magic spells are not used in this description (as inMabaria instead of [Mabaria], sort of).

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Find: Use the 'Materia Select' Game Shark code (3F).

-------------------------------------------------------------------------RIFUREKU (Reflect) - Magic Materia 20000 AP 4 stars-------------------------------------------------------------------------¥ê¥Õ¥ì¥¯

LV1: Reflect ¥ê¥Õ¥ì¥¯ 30 Reflects most magicLV2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once

This materia has its own description, Rifureku no.... Although it isjust like other Magic Materia descriptions, note that the bracket-likequotes put around most magic spells are not used in this description (asin Rifureku instead of [Rifureku], sort of).

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Find: Use the 'Materia Select' Game Shark code (42).

-------------------------------------------------------------------------RIFUABU (Reflect Wave?) - Magic Materia 60000 AP 3 stars

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-------------------------------------------------------------------------¥ê¥Õ¥¢¥Ö

L1: -- -- --L2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once

This materia has its own description, Uooru no.... Although it is justlike other Magic Materia descriptions, note that the bracket-like quotesput around most magic spells are not used in this description (as inUooru instead of [Uooru], sort of).

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Find: Use the 'Materia Select' Game Shark code (43).

-------------------------------------------------------------------------SUICHUU KOKYUU (Underwater Breath) - Independant Materia 1 star-------------------------------------------------------------------------¤¹¤¤¤Á¤å¤¦¤³¤­¤å¤¦

Has no description.

It says it's ability is 'SuichuuKokyuu*'

This materia seems to have no effect when equipped, nor does it affectanything or anyone at any point in the game, as far as I can tell.Unlike all other materia, it has only one star. I would assume thatthis Materia starts off mastered, but because of the Materia Select code,I have way over a million AP and I can't seem to make that number godown. It could be that you have to master it (just like other materia)but then it would be the only materia in the game that starts off withno mastered star levels.

* The info. box will give the stats. of the last Materia the cursor was on should you move it around (unless it was last on an Independant Materia, in which case it will display 'SuichuuKokyuu' for the ability name).

Find: Use the 'Materia Select' Game Shark code (11).

NOTE: If you want to learn more about this materia, please refer to the'Rumors and Speculation' and 'Documents' sections for more detailedconjecture. For those of you who keep asking, I've been to the AncientCity and _nothing_ happens. Believe me, I've experimented with thismateria in just about every possible way and it doesn't seem to haveany effect in the game.

-------------------------------------------------------------------------HOUSOKU (Law*) - Command Materia 20000 AP 2 stars-------------------------------------------------------------------------¤Û¤¦¤½¤¯

Has no description.

LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤² Just like the 'Zeninage' skill of the 'Nageru' materia. Although

Page 30: Final Fantasy VII - Part 2

it doesn't say it, you also have the Nageru skill (Throw) in battle, too.

Find: Use the 'Materia Select' Game Shark code (26).

* Mr. Kelley points out that this is most likely a joke by the programmers. 'Law' is what lawyers deal with, and the listed skill given for this materia is Coin Toss. As in 'you have to throw away your money when dealing with lawyers'.

-------------------------------------------------------------------------BUUSUTAA (Booster) - Combination Materia 90000 AP 5 stars-------------------------------------------------------------------------¥Ö¡¼¥¹¥¿¡¼

Has no description.

It says it's ability is 'Buusutaa'.

So far, it doesn't seem to affect any Materia I equip it to. From thename, though, I'd imagine that it's supposed to increase the range/effectiveness/power of the Materia that you combine it with or perhapsincrease the amount of AP you earn for that Materia.

Find: Use the 'Materia Select' Game Shark code (16).

Here are some codes sent in by contributors:

ALWAYS HAVE 9999999 GIL 8009B9F8 - 967Fsubmitted by {[email protected]} 8009B9FA - 0098-----------------------------------------------------------------------As long as this code is activated, you'll always have 9999999 gil, evenif you win a battle or purchase something (you can turn the code off tospend and gain money normally, and it won't drop down to the originalamount you had before you used this code). If you turn off the code andearn a lot of gil, the numbers may look a little buggy, but it's not aharmful effect and it won't do anything to your game (and the amountwill appear normal when you're purchasing items from a shop).

GAIN LOTS OF EXPERIENCE POINTS FROM BATTLES 8009BF70 - FFFFsubmitted by {[email protected]}-----------------------------------------------------------------------With this code turned on, you'll win much more EXP. from enemies thanyou would normally. You don't need to use this code to keep your newexp. levels, either, since you can save them into the game just as ifyou had earned them normally. I wonder how the 'Experience Up' materiawould affect this code?

GAIN LOTS OF ABILITY POINTS FROM BATTLES 8009BF74 - 0FFFsubmitted by {[email protected]}-----------------------------------------------------------------------This works pretty much like the above code; simply turn it on and whenyou win a battle, you'll always earn a ton of ability points (AP),usually 4000-8000 points per battle. You can save your game normallyto keep any materia orbs that you've mastered or leveled-up, too, so youdon't have to keep using this code. If you affix a Materia Orb to a

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weapon that increases the rate at which a materia levels-up (such asCloud's Apocalypse weapon), then you'll gain double or triple the amountof AP that you would normally.

A special thanks to Deuce {[email protected]} for discovering that if youchange the code to 8009BF74 - 8FFF, you will gain far more AP per battle(around 36800 points) than you would normally.

+++++++++++++++++++ 15. MISCELLANEOUS +++++++++++++++++++

=========================================================================THE CHARACTERS=========================================================================

Who's going to help Cloud fight against the Shin-Ra? Read on to discoverfriends (maybe even foes) who hook up with Cloud as the game progresses.

AERITH GAINSBOROUGH (22 years old)A beautiful woman with a mysterious atmosphere. She met Cloud when shewas selling flowers in (Midgar, and now she plays an important role inCloud's adventure. She is better at magic attacks than attacking withweapons.

BARETT WALLACE (35 years old)The leader of "Avalanche". His overwhelming power and a gun madeespecially for him would destroy anything. He lost his wife in thepast and now lives for his little daughter, Marin.

CAIT SITH (age unknown)No one knows where he is from. The way he talks lets us guess he is amale being. He gives life to the fat stuffed animal of Moogle and ridesits back. His attacks during the battle are worth seeing; it is asthough everything in a toy box were coming out. Fortune telling is hishobby, but what he says is never reliable.

CID HIWIND (32 years old)A pilot who dreams like a boy. In the sky or on the water, no one steersbetter than him. He is dreaming of traveling the endless starry sky. Aman always willing to face danger with a lance in his hand. He also hasan amazing knowledge of mechanics.

CLOUD STRIFE (21 years old)A former soldier of Shin-Ra. He is now a member of the rebel force"Avalanche", and is getting involved with battles that would decide thefate of the planet. There is nothing that his sword would not destroy.

RED XIII (age unknown)Sex unknown. Red XIII has decidedly red fur and looks threatening, buthas an intelligence level that is well beyond that of humans. The onlything known about Red XIII is that it attacks the enemy with its clawsand fangs. A very mysterious beast.

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SEPHIROTH (age unknown)He was also a Shin-Ra soldier, and Cloud was under him. Only Shin-Ra'sconfidential files know his past. He was one of the best soldiersthere. His long sword has an incredible power, and he is the only onewho can use it. No one knows where he is now.

TIFA ROCKHEART* (20 years old)An optimist who encourages the members of the party. Despite her cuteappearance, she is a real martial arts fighter who only uses her fists.She is also an important member of "Avalanche". She has known Cloudsince they were small and has feelings for him but still cannot tellhim so.

* It may be 'Lockheart', for all I know.

VINCENT VALENTINE (27 years old)A guy with a dark, mysterious atmosphere. It seems that the pastrelation with Shin-Ra is making him travel with Cloud and others.It is known that his slim body possesses some kind of amazing powerand abilities.

YUFFIE KISARAGI (16 years old)She is a member of a Ninja family with long history, but she does notcare much about it. She decided to join Cloud's party only because shewanted to get "something". She is a clever, selfish girl, but plays animportant role in battles by using her Ninja tricks and skills.

=========================================================================MATERIA ORBS*=========================================================================

As you play the game, you'll find, buy, and be given Materia Orbs. Whenequipped, these orbs have various functions (like Relics from FF3), andbecome stronger as you use them (like the Classes from FF5j). There arefive types of Materia:

Green - Spell Materia. When equipped, you can cast spells like Thunder, Fire, Cure, Barrier, etc. Yellow - Command Materia. These give you the ability to Steal, Throw, Mimic, etc. Purple - Independent Materia. These will increase your scores, like Max HP or Speed. Blue - Support Materia. These augment the power of certain other Materia. For instance, the 'Select All' Materia, when combined with a Flame materia, lets you cast a fire spell on all foes. Red - Summon Materia. These let you summon monsters, like Chocobo, Shiva, Bahamut, or even Chupon!

* My tv has some strange color properties. This means that when I mention a 'Purple Materia', it may actually be a Blue Materia. I didn't even realize this until after first releasing this FAQ, so try and bear with me, okay? I'll avoid incorrect naming in the future, but I may still get it wrong sometimes. Sorry! ^_^;

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You can equip Materia from the Main Menu, and mix and match them inany way you want. This is how they work:

Weapons and bracelets have a certain number of 'holders' on them. Youcan equip one Materia per holder. So, if a sword has one holder and abracelet has five holders, you can equip six Materia in all. The benefitto equipping a Materia is the skills/magic/etc. it gives you. The badpart is that equipping Materia tends to lower your statistics. Whilethis is only temporary, you'll have to decide if you value skills orscores more when equipping certain Materia. To restore your stats. tonormal, simply unequip the Materia you're using. You'll notice thatsome holders aren't connected, and some are (it looks something likethis: 0=0 ). Connected holders are used to couple an IndependentMateria with another Materia, since Independent Materia have no effecton their own.

When you win a battle, you gain AP (Ability Points). Each Materia hasa number of stars, representing its' 'levels'. All Materia start offat level 1, but can be increased to their max. level. The more levelstars a Materia has, the stronger and more useful it becomes. Togain a star level, you have to gain a certain number of Ability Points,just like raising levels or learning Esper magic (in FF3). However,only Materia that you have equipped earn AP. Luckily, that Materia hasthe same number of points no matter who uses it. For example, let'ssay Cloud keeps the Summon Chocobo materia equipped for a long time,and manages to raise it to level 2. If Barett, who's never worn thatMateria before, equips it, he can also use it at level 2 strength. Whenyou do 'master' a Materia (by gaining all its' levels), you willinstantly get another Materia of the same type! Even though it willbegin at level 1 (i.e. unused), this means that you can have as manyUltima or Summon Bahamut materia as you want (for example), providingyou max out the ones you already have beforehand. Be sure to sell offMateria that you don't need; if you have a full Materia list with noempty places and you master a materia that you have equipped, it willappear in a random location on the list, permanently erasing the Materiathat was in it's place (guess the programmers at Square never botheredto check that out, did they?)

You'll want to be careful if you have more than one of the same Materia,because you have to raise them seperately. And there's no point ingiving two of the same Materia to the same person! Try to figure outwhat Materia works best with which person (i.e. give the MAX MP upMateria to a good magic-user, and give the Certain Kill materia to acharacter with low normal attack power). Also, take note of the waythe holders look; if they don't have silver dots in them (like this:O=O or just O), then you can still equip Materia, but you can't level-up them since none of the AP you gain in battles will be distributed tothe Materia in that weapon or item. The tradeoff is that such equipmentis usually very strong.

=========================================================================HUGE MATERIA / MASTER MATERIA=========================================================================

From Disc 2 onwards, you have the chance to find and collect four 'HugeMateria'. They can be gotten from these locations:

Blue Materia - North Corel. You have to save the town from being

Page 34: Final Fantasy VII - Part 2

destroyed by a train during Disc 2.

Yellow Materia - The other Huge Materia is located in the Condor Fort-- you can only get this during Disc 2. What you have to do is win the 'mini-battle' sequence atop the tower or you won't receive the Huge Materia.

Green Materia* - Rocket Town. After you and Cid blast off in his ship, you'll have to enter the code command to free the huge Green Materia. If you can't save the Materia, it's lost for good. This quest can only be done during Disc 2.

Red Materia - Red Submarine. If you were able to sink the red sub during the return trip to Junon Town in Disc 2, you can capture the huge Red Materia from the sunken submarine at any time during Discs 2 or 3. If you weren't able to stop the sub, then this Materia is permanently lost.

* In one game, I tried beating every quest but Corel. I had three ofthe materia, Yellow, Green, and Red. I always thought the Blue Materiawas part of the Rocket Town sub-quest, but I guess not.

While you have to get two of the Huge Materia in order to make the gameprogress during Disc 2, you don't need to collect all four of them.However, you can get the powerful 'Master Materia' from the Huge Materia,as well as the strongest Bahamut summon materia, 'Bahamut Form Zero', soit's advisable that you try to find them all. You can receive thefollowing materia from each Huge Materia:

NAME DESCRIPTION PREREQUISITESMaster Magic Cast any magic spell Huge Green materia and a 'master' level for all 21 magic materia.

Master Command Use most commands Huge Yellow materia and a 'master' level for seven command materia (see below).

Master Summon Use all summon spells Huge Red materia and a 'master' level for all 16 summon materia.

Bahamut Form Zero A summon materia Huge Blue materia and the Bahamut and Bahamut Reborn summon materia orbs.

Once you've fulfilled the prerequisites to get a certain master materia,simply return to Buugen Haagen's observatory in Cosmo Canyon and touchthe correct Huge Materia (I hope you have the Huge Materia on you/havealready taken it to the observatory in Cosmo Canyon beforehand!) Pickthe first option and the screen will glow; pick the top option to getyour master materia or the bottom option if you want to get thatparticular master materia later. You do have to have all the masteredmateria on hand, but it doesn't matter whether they're equipped or not.

If you're trying to get Bahamut Form Zero, then all you have to do istouch the huge blue materia and you'll automatically receive it afterchoosing the first option; you have to get this summon spell before youcan receive the Master Summon materia. There's good news and bad news,though:

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- All of the Master materia do not have level stars, so you can't simply 'master' them and get a second Master Materia. Wearing one doesn't effect your statistics, either (so all of you who were hoping for a 'MAX MP +80%' or something like that will be disappointed!)

- When you receive a Master materia, you lose all the materia that you mastered. This means that not only will you be left with a bunch of low-level materia (since you get another materia of the same type when you master it, remember?), but you'll have to master each of them if you want to get a second Master materia of that type. The good news is that if you have two mastered orbs of the same type (say, two Flames and you're trying to get the Master Magic materia), you'll only lose one and keep the other. So, if you have two mastered Kujata materia and you get a Master Summon materia and want another one, you'll only have to level-up 15 orbs instead of 16 since one is already mastered.

Individual notes on the Master materia:

- If you affix a combination materia like Affect All or Random Magic Strike to the Master Magic orb, it will affect all the spells! However, not all combination materia work with each spell.

- When you master a Summon materia, you can call a particular summoned beast five times. With the Master Summon materia equipped, you can summon any beast an infinite number of times (providing you have the MP for it)! Like the Master Magic materia, Combination materia attached to this orb will affect all summon spells.

- You only have to master the Steal, See Through, Throw, Metamorphosis, Certain Kill, Manipulate and Mimicry materia orbs in order to get the Master Command materia. This may sound good, but then again, all you get are the above abilities of those materia: this orb won't let you use other commands like Swordplay, Double Item, Techniques of the Enemy, or Continuous Slice, for example (but you can equip these seperately, if you like).

- And of course, there are no Master Combination or Master Independant Materia :)

=========================================================================MATERIA LIST=========================================================================

This section lists each Materia and explains it's abilities and otherinformation. A new addition to this section is 'AP to Master': thistells you how many AP you will need to master that materia. It's easyenough to check your current AP level in the Main Menu, but you can'tfigure out what the master amount of AP is until you're at the nextto the last level--the reason for this addition.

=====================GREEN MATERIA - SPELL=====================

-------------------------------------------------------------------------

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MATERIA NAME (Translated Name) AP TO MASTER # OF LEVEL STARS-------------------------------------------------------------------------Name in Japanese

Levels: Translated Name* MP Cost Effect when used

Changes to status when Materia is equipped:

Who has it when they first join you:Where you can buy it from: (may change depending on what Disc you're currently on)Where you can find it at: (* anything else you should know)

* The translated name is often not the exact Japanese equivalent, but rather, what the _intended_ meaning is. For example, the -ra and -ga endings to some of the spells don't actually mean anything aside from denoting the strength of the spell. Because numbers were used in previous American FF games, I use '2' or '3' in the FAQ, although that isn't exactly a 'by the book' translation. For more details, please refer to the 'Translations' section.

-------------------------------------------------------------------------HONOO (Flame) 35000 AP 4 stars-------------------------------------------------------------------------¤Û¤Î¤ª ¡Ê±ê¡Ë

LV1: Fire 1 ¥Õ¥¡¥¤¥¢ 4 Fire damageLV2: Fire 2 ¥Õ¥¡¥¤¥é 22 Fire damage x2LV3: Fire 3 ¥Õ¥¡¥¤¥¬ 52 Fire damage x3

Status Changes: POWER -01 MAX HP -02% MAGIC +01 MAX MP +02%

Initially equipped: Red 13Purchase from: Wall Market, Costa Del Sol, Condor Fort, Mideel

-------------------------------------------------------------------------REIKI (Cold) 35000 AP 4 stars-------------------------------------------------------------------------¤ì¤¤¤­ ¡ÊÎä¡Ë

LV1: Blizzard 1 ¥Ö¥ê¥¶¥É 4 Ice damageLV2: Blizzard 2 ¥Ö¥ê¥¶¥é 22 Ice damage x2LV3: Blizzard 3 ¥Ö¥ê¥¶¥¬ 52 Ice damage x3

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Initially equipped: CloudPurchase from: Wall Market, Costa Del Sol, Mideel, Condor Fort

-------------------------------------------------------------------------IKAZUCHI (Thunder) 35000 AP 4 stars-------------------------------------------------------------------------¤¤¤«¤º¤Á ¡ÊÍë¡Ë

LV1: Thunder ¥µ¥ó¥À¡¼ 4 Lightning (bolt) damageLV2: Thunder 2 ¥µ¥ó¥À¥é 22 Lightning (bolt) damage x2

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LV3: Thunder 3 ¥µ¥ó¥À¥¬ 52 Lightning (bolt) damage x3

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Initially equipped: CloudPurchase from: Wall Market, Costa Del Sol, Mideel, Condor Fort

-------------------------------------------------------------------------DAICHI (Earth) 40000 AP 4 stars-------------------------------------------------------------------------¤À¤¤¤Á ¡ÊÅÚ¡Ë

LV1: Quake ¥¯¥¨¥¤¥¯ 6 Earth damageLV2: Quake 2 ¥¯¥¨¥¤¥é 28 Earth damage x2LV3: Quake 3 ¥¯¥¨¥¤¥¬ 68 Earth damage x3

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Kalm Town, Costa Del Sol

-------------------------------------------------------------------------DOKU (Poison) 38000 AP 4 stars-------------------------------------------------------------------------¤É¤¯ ¡ÊÆÇ¡Ë

LV1: Bio ¥Ð¥¤¥ª 8 Poison dmg., then continuous damageLV2: Bio 2 ¥Ð¥¤¥ª¥é 36 Poison dmg., then continuous damage x2LV3: Bio 3 ¥Ð¥¤¥ª¥¬ 80 Poison dmg., then continuous damage x3

Status Changes: POWER -01 MAXHP -02% MAGIC +02 MAXMP +02%

Purchase from: Kalm Town, Costa Del SolFind: Shinra HQ -- 68th floor

-------------------------------------------------------------------------JUURYOKU (Gravity) 40000 AP 4 stars-------------------------------------------------------------------------¤¸¤å¡¼¤ê¤ç¤¯ ¡Ê½Å¡Ë

LV1: Gravity ¥°¥é¥Ó¥Æ 14 Reduces current HP to 3/4*LV2: Gravity 2 ¥°¥é¥Ó¥é 33 Reduces current HP to 1/2LV3: Gravity 3 ¥°¥é¥Ó¥¬ 48 Reduces current HP to 1/4

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Costa Del Sol, MideelFind: Cave below Cosmo Canyon after beating the boss.

* If the description doesn't make sense, think of it like this: Gravity reduces current HP by 1/4, Gravity 2 reduces current HP by 1/2, and Gravity 3 reduces current HP by 3/4. Make sense now?

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-------------------------------------------------------------------------INSEKI (Meteorite) 60000 AP 3 stars-------------------------------------------------------------------------¤¤¤ó¤»¤­

LV1: Comet ¥³¥á¥Ã¥È 70 Special damage x4 against one enemyLV2: Cometeo ¥³¥á¥Æ¥ª 110 Special damage x4 against all foes

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Find: Ancient City

-------------------------------------------------------------------------FUUIN (Sealed Off) 60000 AP 5 stars-------------------------------------------------------------------------¤Õ¤¦¤¤¤ó

LV1: Freeze ¥Õ¥ê¡¼¥º 82 Ice damage + Stop (chance)LV2: Break ¥Ö¥ì¥¤¥¯ 86 Earth damage + Petrify (chance)LV3: Tornado ¥È¥ë¥Í¥É 90 Wind damage + Confyuu (chance)LV4: Flare ¥Õ¥ì¥¢ 100 Fire damage

Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%

Find: Mideel (see note *1)

*1 Go to the town on the Southernmost Continent and feed the hyperactive boy's chocobo. You'll have to make sure that you have the proper seasoning on you (buy it for 1500 gil from the Chocobo Farm; it's the same one you use to learn Chocobockle; the 5th item from the top). Choose the top option when you examine the chocobo, then choose the 5th option (the next to last one), and you'll get this materia. You can still do it even after the town is partially destroyed.

-------------------------------------------------------------------------ALTEMA (Ultima) 100000 AP 3 stars-------------------------------------------------------------------------¥¢¥ë¥Æ¥Þ

LV1: -- -- --LV2: Ultima ¥¢¥ë¥Æ¥Þ 130 Special damage (heavy) to all foes

Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%

Purchase from: North Corel (see note *2)Find: North Corel

*2 You get this for free if you save the town. If you fail, you can still buy it from a kid in one of the train cars for 50,000 gil.

-------------------------------------------------------------------------KAIFUKU (Recovery) 40000 AP 5 stars-------------------------------------------------------------------------¤«¤¤¤Õ¤¯

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LV1: Cure ¥±¥¢¥ë 5 Recover lost HPLV2: Cure 2 ¥±¥¢¥ë¥é 24 Recover lost HP x1.5LV3: Regene ¥ê¥¸¥§¥Í 30 Gain back some HP each roundLV4: Cure 3 ¥±¥¢¥ë¥¬ 64 Recover lost HP x3

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Midgar City -- Area 5, Wall Market, Mideel, Condor FortFind: Makoro Furnace

-------------------------------------------------------------------------FULKEA (Full Cure) 100000 AP 3 stars-------------------------------------------------------------------------¥Õ¥ì¥±¥¢

LV1: -- -- --LV2: Full Cure ¥Õ¥ì¥±¥¢ 99 Recover all lost HP

Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%

Find: Cosmo Canyon; behind the Item Shop (Disc 2+ only)

-------------------------------------------------------------------------CHIRYOU (Medical Treatment) 60000 AP 4 stars-------------------------------------------------------------------------¤Á¤ê¤ç¤¦

LV1: Poisona ¥Ý¥¤¥¾¥Ê 3 Cures Poison statusLV2: Esuna ¥¨¥¹¥Ê 15 Cures any bad statusLV3: Resist ¥ì¥¤¥º¥£¥¹¥È 120 Prevents status change

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Kalm Town, Gongaga Town, Junon Town

-------------------------------------------------------------------------SOSEI (Resurrect) 55000 AP 3 stars-------------------------------------------------------------------------¤½¤»¤¤

LV1: Raise ¥ì¥¤¥º 34 Come back to life with some HPLV2: Araise ¥¢¥ì¥¤¥º 100 Come back to life with all HP

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Purchase from: Junon Town, Costa Del Sol (Disc 2+)

-------------------------------------------------------------------------FUUJIRU (Seal) 20000 AP 3 stars-------------------------------------------------------------------------

Page 40: Final Fantasy VII - Part 2

¤Õ¤¦¤¸¤ë

LV1: Sleep ¥¹¥ê¥×¥ë 8 Enemy falls asleepLV2: Silence ¥µ¥¤¥ì¥¹ 24 Enemy is silenced

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Junon Town

-------------------------------------------------------------------------MADOWASU (Perplex) 30000 AP 3 stars-------------------------------------------------------------------------¤Þ¤É¤ï¤¹

LV1: Confuse ¥³¥ó¥Õ¥å 18 Enemy is confusedLV2: Berserk ¥Ð¡¼¥µ¥¯ 28 Automatic attack/Attack Power goes up

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Cosmo Canyon (see note *3)

*3 Berserk is useful against magic-casting enemies because they're forced to attack and can't use spells. You can also use this spell on yourself; while the ally can do nothing but attack, his attack power is greatly increased (but this is true for enemies hit with this spell, too).

-------------------------------------------------------------------------HENSHIN (Transform) 24000 AP 3 stars-------------------------------------------------------------------------¤Ø¤ó¤·¤ó

LV1: Minimum ¥ß¥Ë¥Þ¥à 10 Body shrinks; stats./damage drop to 1.LV2: Toad ¥È¡¼¥É 14 Can do nothing but attack/ cast 'Toad'

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Initially equipped: Cait SithPurchase from: North Corel, Cosmo Canyon, Gongaga Town, Mideel

-------------------------------------------------------------------------RIDATSU (Seperation) 30000 AP 3 stars-------------------------------------------------------------------------¤ê¤À¤Ä

LV1: Escape ¥¨¥¹¥±¥× 16 Escape from battles (some exceptions)LV2: Degeon ¥Ç¥£¥¸¥ç¥ó 99 All enemies are banished (killed)

Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02%

Purchase from: Rocket Village (see note *4)

*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;

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-------------------------------------------------------------------------JIKAN (Time) 42000 AP 4 stars-------------------------------------------------------------------------¤¸¤«¤ó

LV1: Haste ¥Ø¥¤¥¹¥È 18 Time bar fills fasterLV2: Slow ¥¹¥í¥¦ 20 Time bar fills slowerLV3: Stop ¥¹¥È¥Ã¥× 34 Time bar can't fill for a short while

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Purchase from: Gongaga Town, Rocket Village

-------------------------------------------------------------------------BARIA (Barrier) 45000 AP 5 stars-------------------------------------------------------------------------¥Ð¥ê¥¢

LV1: Barrier ¥Ð¥ê¥¢ 16 Lessens physical damageLV2: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damageLV3: Reflect ¥ê¥Õ¥ì 30 Reflects most magicLV4: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Purchase from: Rocket Village (see note *5)

*5 Reflect reflects a magic spell to the opposite party (foe to ally, ally to foe) even if the caster and receiver are both allies or enemies. If a spell affects more than one person, only the people with Reflect will have the spell reflected.

Unlike previous Final Fantasy games, a reflected spell (at least, if the reflective power is automatic or due to an accessory like the Reflect Ring) will bounce back and forth until it 'breaks through' a target's reflectiveness (which will still be there--it's not permanently removed) or misses. This is quite a change from the normal 'reflect one time' rule of other FF incarnations, and whether it was programmed in purposely or is a glitch remains to be seen.

Riflek doesn't work against Juuryoku-type spells, Inseki-type spells, Ultima, Shield, Debarrier, or Dispel.

-------------------------------------------------------------------------SHOUMETSU (Annihilation) 45000 AP 4 stars-------------------------------------------------------------------------¤·¤ç¤¦¤á¤Ä

LV1: Debarrier ¥Ç¥Ð¥ê¥¢ 12 Cancels Barrier spellsLV2: Dispel ¥Ç¥£¥¹¥Ú¥ë 20 Cancels any magicLV3: Death ¥Ç¥¹ 30 Kills foe instantly

Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05%

Page 42: Final Fantasy VII - Part 2

Purchase from: Condor Fort, Mideel (see note *6)

*6 Dispel removes status-changing magics such as Wall, Haste, Slow, Regene, Toad, etc. It only affects the spells in use, but can remove more than one magical status at once.

-------------------------------------------------------------------------SHIIRUDO (Shield) 100000 AP 3 stars-------------------------------------------------------------------------¥·¡¼¥ë¥É

LV1: -- -- --LV2: Shield ¥·¡¼¥ë¥É 180 Ally becomes invincible for a while

Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10%

Find: Makou Pit

-------------------------------------------------------------------------MASUTAA MAHOU (Master Magic) n/a no stars-------------------------------------------------------------------------¥Þ¥¹¥¿¡¼¤Þ¤Û¤¦

When equipped, you can cast ANY magic spell, providing you have enoughMP. The spells are listed in this order:

¥±¥¢¥ë Cure ¥±¥¢¥ë¥é Cure 2 ¥±¥¢¥ë¥¬ Cure 3¥Ý¥¤¥¾¥Ê Poisona ¥¨¥¹¥Ê Esuna ¥ì¥º¥£¥¹¥È Resist¥ì¥¤¥º Raise ¥¢¥ì¥¤¥º Araise ¥ê¥¸¥§¥Í Regene¥Õ¥¡¥¤¥¢ Fire ¥Õ¥¡¥¤¥é Fire 2 ¥Õ¥¡¥¤¥¬ Fire 3¥Ö¥ê¥¶¥É Blizzard ¥Ö¥ê¥¶¥é Blizzard 2 ¥Ö¥ê¥¶¥¬ Blizzard 3¥µ¥ó¥À¡¼ Thunder ¥µ¥ó¥À¥é Thunder 2 ¥µ¥ó¥À¥¬ Thunder 3¥¯¥¨¥¤¥¯ Quake ¥¯¥¨¥¤¥é Quake 2 ¥¯¥¤¥¨¥¬ Quake 3¥Ð¥¤¥ª Bio ¥Ð¥¤¥ª¥é Bio 2 ¥Ð¥¤¥ª¥¬ Bio 3¥°¥é¥Ó¥Ç Gravity ¥°¥é¥Ó¥é Gravity 2 ¥°¥é¥Ó¥¬ Gravity 3¥¹¥ê¥×¥ë Sleep ¥³¥ó¥Õ¥å Confuse ¥µ¥¤¥ì¥¹ Silence¥ß¥Ë¥Þ¥à Minimum ¥È¡¼¥É Toad ¥Ð¡¼¥µ¥¯ Berserk¥Ø¥¤¥¹¥È Haste ¥¹¥í¥¦ Slow ¥¹¥È¥Ã¥× Stop¥Ð¥ê¥¢ Barrier ¥Þ¥Ð¥ê¥¢ Mabarrier ¥ê¥Õ¥ì¥¯ Reflect¥Ç¥Ð¥ê¥¢ Debarrier ¥Ç¥¹¥Ú¥ë Dispel ¥Ç¥¹ Death¥¨¥¹¥±¥× Escape ¥Ç¥¸¥ç¥ó Degeon ¥¦¥ª¡¼¥ë Wall¥³¥á¥Ã¥È Comet ¥³¥á¥Æ¥ª Cometeo ¥Õ¥ê¥¤¥º Freeze¥Ö¥ì¥¤¥¯ Break ¥È¥ë¥Í¥É Tornado ¥Õ¥ì¥¢ Flare¥Õ¥ì¥¯¥¢ Full Cure ¥·¡¼¥ì¥É Shield ¥¢¥ì¥Æ¥Þ Ultima

Remember, using a combination materia together with the Master Magicmateria will affect all your spells, but not all of them will becompatible with certain types of combination materia.

========================YELLOW - COMMAND MATERIA========================

-------------------------------------------------------------------------NUSUMU (Steal) 50000 AP 3 stars

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-------------------------------------------------------------------------¤Ì¤¹¤à

LV1: NUSUMU (Steal) ¤Ì¤¹¤à Attempt to steal an item from an enemy. It doesn't always work, and you can't steal if an enemy has no items.

LV2: BUNDORU (Plunder) ¤Ö¤ó¤É¤ë As above, but you will attack and steal at the same time. Once you learn this, you can't use Nusumu.

Status Changes: SPEED +02

Purchase: Kalm TownFind: After killing the boss when you fall into the sewers once you've rescued Tifa from Wall Market (Disc 1).

-------------------------------------------------------------------------NAGERU (Throw) 60000 AP 3 stars-------------------------------------------------------------------------¤Ê¤²¤ë

LV1: NAGERU (Throw) ¤Ê¤²¤ë You can throw one of the weapons in your inventory at an enemy. You'll lose the weapon you throw, however. The only items you're allowed to throw are: swords (Cloud), rods (Aerith), cannons (Barett), shuriken (Yuffie), megaphones (Cait Sith), handguns (Vincent), and spears (Cid). You cannot throw a weapon an ally is equipped with.

LV2: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤² Once you learn it, this command and Nageru switch constantly while the Battle Window is open. If you choose it, you must then decide how much money you will _keep_ by using the controller (just like purchasing a certain amount of items). No matter how much gil you toss, the maximum damage is always 9999. The ratio of gil to damage points is 10:1, so you'd better have a lot of money.

Status Changes: STRENGTH +01

Intially Equipped: YuffiePurchase: Condor Fort, Rocket Town

-------------------------------------------------------------------------RENZOKUGIRI (Continuous Slice) 150000 AP 3 stars-------------------------------------------------------------------------¤ì¤ó¤¾¤¯¤®¤ê

LV1: RENZOKUGIRI (Continuous Slice) ¤ì¤ó¤¾¤¯¤®¤ê You can make make two physical attacks on one enemy.

LV2: MIDAREUCHI (Random Hit) ¤ß¤À¤ì¤¦¤Á You can attack 4 times, but the damage you inflict is slightly lower than normal. Each enemy that you attack is picked at random.

Status Changes: SPEED +02

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Find: Wrecked Plane

-------------------------------------------------------------------------ZENTAIGIRI (Slice Everybody) 150000 AP 3 stars-------------------------------------------------------------------------¤¼¤ó¤¿¤¤¤®¤ê

LV1: ZENTAIGIRI (Slice Everybody) ¤¼¤ó¤¿¤¤¤®¤ê You can make one attack which will hit all enemies. It's possible to hit and miss at the same time with this command.

LV2: IAINUKI (Swordplay) ¤¤¤¢¤¤¤Ì¤­ All enemies facing you are instantly killed. This command doesn't always work.

Find: Old Forest

-------------------------------------------------------------------------MIYABURU (See Through) 40000 AP 2 stars-------------------------------------------------------------------------¤ß¤ä¤Ö¤ë

You're shown an enemy's HP, MP, experience level, and any weaknesses theymay have. Furthermore, their current HP and MP rate is shown if youselect them while the Help Window is activated. Not all enemies can bescanned with this command.

Initially Equipped: Red 13Purchase: Kalm Town, Junon TownFind: Midgar City -- Area 7

-------------------------------------------------------------------------HENKA (Metamorphosis) 100000 AP 2 stars-------------------------------------------------------------------------¤Ø¤ó¤«

This command makes you do a physical attack at roughly 2/3rds lessdamage. If your foe is killed with this hit, he will transform into anitem for you to take. Not all enemies can be morphed.

Find: At the Temple

-------------------------------------------------------------------------HISSATSU (Certain Kill) 40000 AP 2 stars-------------------------------------------------------------------------¤Ò¤Ã¤µ¤Ä

When used, an ally will try to make a critical strike. This attackmisses often, but still hits more frequently than a regular criticalattack does.

Status Changes: LUCK +01

Purchase: Condor Fort, Rocket VillageFind: Area near Gongaga Town

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-------------------------------------------------------------------------AYATSURU (Manipulate) 40000 AP 2 stars-------------------------------------------------------------------------¤¢¤ä¤Ä¤ë

You can control an enemy with this command. If it works, your charactercan't do anything aside from controlling the enemy. Not all enemies canbe controlled, and on top of that, this command doesn't always work.While an enemy is under your command, you can do nothing aside fromdirect it (you can't perform normal commands, only pick commands for themonster under your control). If you're using this materia and SubeteZentaika, you'll attempt to control all monsters, but you can onlycontrol one, no matter how successful you are :(

Initially equipped: Cait SithPurchase: Condor Fort, Rocket Village

-------------------------------------------------------------------------TEKI NO WAZA (Techniques of the Enemy) n/a 24 stars-------------------------------------------------------------------------¤Æ¤­¤Î¤ï¤¶

You can learn certain skills normally available only to your enemieswith this materia equipped. To learn a skill, the enemy must use iton you (even if you dodge it or are killed by it), and you must thenproceed to win the battle. Each time you gain a new skill, one of the24 stars in the Materia Menu lights up and the skill's name is addedto the gray box beneath it. Using enemy skills costs MP, in most cases.You can also check out Enemy Skills in the Magic Menu.

Find: Shinra HQ -- 68th floor, after killing the boss. Ancient City (behind a bed), Chocobo Sennin's house (talk to the Green Chocobo), basement of Junon Town (the room with the soldiers).

-------------------------------------------------------------------------MONOMANE (Mimicry) 100000 AP 2 stars-------------------------------------------------------------------------¤â¤Î¤Þ¤Í

You can mimic the last action one of your allies made when using thiscommand, whether it was spell-casting, using up an item, activating aCommand Materia, summoning a monster, changing rows, etc. You won'tlose any HP, MP, items, or anything else that would be used up ordepleted normally. Since Monomane mimics the last action made, you canskip through the other allies until it is your turn again to repeatedlyimitate yourself. And while you can't mimic Limit Breaks, you canimitate your own Breaks. What's really cool about this materia is thatyou will imitate the person's combination materia, too. So if someonecasts Faira, and it's combined with Mahou Midareuchi, then you willuse Mahou Midareuchi as well when you mimic them without having to haveit equipped!

Find: One of the bonus areas...refer to section 5b.

-------------------------------------------------------------------------

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W MAHOU (Double Magic) 250000 AP 2 stars-------------------------------------------------------------------------£×¤Þ¤Û¤¦

This command lets you cast two spells, one right after the other. MPconsumption remains normal and you have to have enough for both spells.The great thing about this materia is that you can still use MahouMidareuchi, Zentaika, Subete Zentaika, MP Turbo, or any other materiathat affects magic along with this to affect both spells that you'recasting.

Find: Makou Pit.

-------------------------------------------------------------------------W SHOUKAN (Double Summon) 250000 AP 2 stars-------------------------------------------------------------------------£×¤·¤ç¤¦¤«¤ó

You can summon two monsters, one right after the other, when this Materiais equipped. You have to have enough MP to perform the summons, and ifyou've already called a monster the maximum number of times, you can'tcall it again using this command.

Find: A prize you can buy at the Gold Saucer's Battle Square.

-------------------------------------------------------------------------W AITEMU (Double Item) 250000 AP 2 stars-------------------------------------------------------------------------£×¥¢¥¤¥Æ¥à

You can use two items, one right after the other, with this command.You must have enough items to use, though.

Find: At the end of the passageway leading south when you raid Midgar City at the end of Disc 2.

-------------------------------------------------------------------------MASUTAA KOMANDO (Master Command) n/a no stars-------------------------------------------------------------------------¥Þ¥¹¥¿¡¼¥³¥Þ¥ó¥É

When equipped, you can use the following commands in battle: CertainKill, Coin Toss, Manipulate, Metamorphosis, Mimicry, See Through, Steal,and Throw.

============================PURPLE - INDEPENDENT MATERIA============================

Note that when more than one of the following Materia are worn, theirbonus is culmulative: HP Up, MP Up, Lucky, Magical, and Speed. Thismeans that you can wear more than one for an even higher increase inyour scores (but you can only wear so many--try to equip lots of thesame type of Materia and you'll see that your stats. remain the same.

Page 47: Final Fantasy VII - Part 2

The rest of the Purple Materia (Gil Up, Teki Yose, etc.) have noadditional effect of two or more of them are worn at once. The onlyexception is when you wear the Counter Materia; see below for details.

-------------------------------------------------------------------------HP APPU (HP Up) 50000 AP 5 stars-------------------------------------------------------------------------£È£Ð¥¢¥Ã¥×

LV1: HP 10% Up When equipped, your Maximum HP increases by theLV2: HP 20% Up listed amount, allowing you to gain back more HP.LV3: HP 30% Up Your HP cannot be raised above 9999, though, and youLV4: HP 40% Up lose your HP bonus when this materia is de-equipped.LV5: HP 50% Up

Purchase: Cosmo Canyon or Mideel.

-------------------------------------------------------------------------MP APPU (MP Up) 50000 AP 5 stars-------------------------------------------------------------------------£Í£Ð¥¢¥Ã¥×

LV1: MP 10% Up When worn, your Maximum MP increases by the listedLV2: MP 20% Up amount, allowing you to gain back more MP. Your MPLV3: MP 30% Up cannot be raised above 999, though, and you lose theLV4: MP 40% Up MP bonus when this materia is taken off.LV5: MP 50% Up

Purchase: Cosmo Canyon or Mideel.

-------------------------------------------------------------------------MPMP IREKAE (HP/MP Replace) 80000 AP 2 stars-------------------------------------------------------------------------£È£Ð£Í£Ð¤¤¤ì¤«¤¨

This materia switches your maximum HP score with your maximum MP score.While this allows you to have up to 9999 MP, your HPs can never gobeyond 999 while wearing this materia. Interestingly enough, equippingan 'HP Up' materia will increase your MP amount (up to 9999), andwearing a 'MP Up' materia will increase your maximum HP (but you stillcan't go beyond 999 Hit Points).

Find: One of the bonus areas...refer to section 5b.

-------------------------------------------------------------------------RAKKII (Lucky) 100000 AP 5 stars-------------------------------------------------------------------------¥é¥Ã¥­¡¼

LV1: Luck 10% Up This materia raises your luck score (which helpsLV2: Luck 20% Up determine your critical hit (Hissatsu) rate. IfLV3: Luck 30% Up it is removed, your luck drops back to normal.LV4: Luck 40% UpLV5: Luck 50% Up

Find: At the Temple.

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-------------------------------------------------------------------------MAJIKARU (Magical) 50000 AP 5 stars-------------------------------------------------------------------------¥Þ¥¸¥«¥ë

LV1: Magic 10% Up This materia raises your magic score (which helpsLV2: Magic 20% Up rate the effectiveness of Mahou materia). WhenLV3: Magic 30% Up de-equipped, your magic score returns to normal.LV4: Magic 40% UpLV5: Magic 50% Up

Find: Bottom of ladder in the cave beyond the Ancient City in Disc 2.

-------------------------------------------------------------------------SUPIIDO (Speed) 100000 AP 5 stars-------------------------------------------------------------------------¥¹¥Ô¡¼¥É

LV1: Speed 10% Up This materia increases your speed rating (whichLV2: Speed 20% Up determines, in part, battle initiative and yourLV3: Speed 30% Up ability to dodge attacks). Should this materiaLV4: Speed 40% Up be taken off, your speed will go back to it'sLV5: Speed 50% Up former level.

Find: A prize you can buy at the Gold Saucer's Battle Square.

-------------------------------------------------------------------------GIRU APPU (Gil Up) 150000 AP 3 stars-------------------------------------------------------------------------¥®¥ë¥¢¥Ã¥×

LV1: Receive 1.5 times more gil than usual when you win a battle.LV2: Receive twice as more gil than usual when you win a battle.

Status Changes: LUCK +01

Purchase: Gold Saucer's Wonder Square.

-------------------------------------------------------------------------KEIKENCHI UP (Experience Points Up) 150000 AP 3 stars-------------------------------------------------------------------------¤±¤¤¤±¤ó¤Á¥¢¥Ã¥×

LV1: Receive 1.5 times more EXP than usual when you win a battle.LV2: Receive twice as more EXP than usual when you win a battle.

Status Chagnes: LUCK +01

Purchase: Gold Saucer's Wonder Square.

-------------------------------------------------------------------------TEKI YOKE (Enemy Avoid) 50000 AP 3 stars-------------------------------------------------------------------------¤Æ¤­¤è¤±

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LV1: Enemy encounter rate drops to one-half.LV2: Enemy encounter rate drops to one-fourth.

Status Changes: LUCK +01

Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer.

-------------------------------------------------------------------------TEKI YOSE (Enemy Collect) 50000 AP 3 stars-------------------------------------------------------------------------¤Æ¤­¤è¤»

LV1: Encounter enemies 1.5 times more often.LV2: Encounter enemies twice as often.

Status Changes: LUCK -01

Find: A prize you can buy at the Gold Saucer's Battle Square.

-------------------------------------------------------------------------CHOKOBO YOSE (Chocobo Collect) 30000 AP 4 stars-------------------------------------------------------------------------¥Á¥ç¥³¥Ü¤è¤»

Allows you to encounter chocobos while in areas with very light grass orwith Chocobo tracks.

LV1: Chocobo encounter rate is 2 times higher.LV2: Chocobo encounter rate is 4 times higher.LV3: Chocobo encounter rate is 8 times higher.

Status Changes: LUCK +01

Purchase: The man in the chocobo stables at the Chocobo Farm.Find: Edge of the Chocobo pen at the Chocobo Farm (Disc 2+).

-------------------------------------------------------------------------SENSEI KOUGEKI (Advance Attack) 80000 AP 5 stars-------------------------------------------------------------------------¤»¤ó¤»¤¤¤³¤¦¤²¤­

LV1: Chance of attacking first is 12% When worn, this materia givesLV2: Chance of attacking first is 24% your party an increased chanceLV3: Chance of attacking first is 36% of getting a free round ofLV4: Chance of attacking first is 48% fighting, just as if you had made an initial attack.

Status Changes: SPEED +02

Find: A prize you can buy at the Gold Saucer's Battle Square.

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-------------------------------------------------------------------------ENKYORI KOUGEKI (Long Distance Attack) 80000 AP 2 stars-------------------------------------------------------------------------¤¨¤ó¤­¤ç¤ê¤³¤¦¤²¤­

You may attack from the back row without any reduction in your attackpower. This materia has no effect if you are in the front row.

Find: In the Mithril Mine.

-------------------------------------------------------------------------KABAU (Protect) 40000 AP 5 stars-------------------------------------------------------------------------¤«¤Ð¤¦

LV1: 20% Up The character wearing this Materia will blockLV2: 40% Up an enemy's attack by standing in front of one ofLV3: 60% Up his allies when they are attacked. It won'tLV4: 80% Up always happen (unless you're at 100%), and thatLV5: 100% Up ally will keep guarding even if his HPs are low. This only works when another ally is hit by a physical attack, not by magic or certain enemy abilties.

Status Changes: STRENGTH +01

Find: In the garden next to Aerith's house.

-------------------------------------------------------------------------KAUNTAA (Counter) 100000 AP 5 stars-------------------------------------------------------------------------¥«¥¦¥ó¥¿¡¼

The character wearing this will counterattack using his weapon if he istargeted by an enemy (the attack doesn't have to be physical, and itdoesn't have to be aimed specifically at the person wearing the CounterMateria. In fact, it doesn't even have to hit or do damage in orderto trigger a counterattack). Damage is the same, just as if you hadattacked normally (it's even possible to miss).

A counterattack is made only against the enemy you hit; combining thismateria with Subete Zentaika, Renzokugiri, or any other materia thataffects your ability to attack will have no effect. However, I'm notsure how Enkyori Kougeki would affect this materia. The chance of youcountering when hit raises at 20% per star. You won't counterattackyour friends if they attack you, BTW.

Note that the more of these that you wear, the more times you make acounterattack. So if you have 4 Counter materia equipped and an enemyhits you with a physical attack, you will strike that foe 4 times.

Find: Caves behind Nivelheim, or you can receive it as a prize for winning the chocobo races held at the Gold Saucer.

-------------------------------------------------------------------------SUBETE ZENTAIKA (Everything Affect All) 160000 AP 5 stars

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-------------------------------------------------------------------------¤¹¤Ù¤Æ¤¼¤ó¤¿¤¤¤­

Like Zentaika, this materia allows you to target all allies or enemiesinstead of just one. However, the Subete Zentaika affects _every_ability your character possesses. The ability must be a selectable one(in the Battle Window), and not an ability such as Counter or Cover.This Materia doesn't work with Summon Spells or the ability to use Items(even with W Item equipped).

Find: Makou Pit.

==========================BLUE - COMBINATION MATERIA==========================

-------------------------------------------------------------------------HP KYUUSHUU (HP Absorb) 100000 AP 2 stars-------------------------------------------------------------------------£È£Ð¤­¤å¤¦¤·¤å¤¦

Every time you hit an enemy with magic, 1/10th of the damage you did isgiven back to you in the form of HPs.

Find: Makou Pit.

-------------------------------------------------------------------------MP KYUUSHUU (MP Absorb) 100000 AP 2 stars-------------------------------------------------------------------------£Í£Ð¤­¤å¤¦¤·¤å¤¦

Every time you hit an enemy with magic, 1/10th of the damage you did isgiven back to you in the form of MPs.

Find: Chest in Uutai.

-------------------------------------------------------------------------MP TAABO (MP Turbo) 120000 AP 5 stars-------------------------------------------------------------------------£Í£Ð¥¿¡¼¥Ü

When paired with a Mahou or Summon materia, the MP cost raises by about1/3rd the original amount. However, the effectiveness of the spell castis increased by a third as well, whether it is damaged inflicted or HPrestored. The only exception to this that I've found so far is theKnights of the Round materia--pair it to MP Turbo and the cost raisesonly 5 points, yet the amount of damage is still raised by a third.

Find: In the Temple.

-------------------------------------------------------------------------ZENTAIKA (Affect Everybody) 35000 AP 5 stars-------------------------------------------------------------------------¤¼¤ó¤¿¤¤¤«

When linked to a green materia, you will target that spell on all allies

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or enemies instead of just one. This allows you to hit them all withthat spell. The more levels you raise this materia, the more times youcan do this; after enough uses of that spell, you'll have to targetone enemy again until the next battle. Note that Zentaika will not workwith the following materia: Altema, Chiryou (Resist only), Fulkea, Fuuin,Inseki, Ridatsu, or Shield.

Initially Equipped: Red 13Purchase from: Condor FortFind: Shinra HQ -- trade in one of the bags from the 'locked door' puzzle to get it.

-------------------------------------------------------------------------MAHOU MIDAREUCHI (Random Magic Strike) 200000 AP 5 stars-------------------------------------------------------------------------¤Þ¤Û¤¦¤ß¤À¤ì¤¦¤Á

This can be combined with Spell or Summon Materia. When used, the spellstrikes 4 times, with the target randomly chosen each time. The damagethat spell would inflict is reduced, but the you only lose MP as if youhad casted the spell once. The same applies if it is combined with aSummon Materia. This Materia works with every magic spell and summonskill except for Escape and Knights of the Round.

Find: One of the bonus areas...refer to section 5b.

-------------------------------------------------------------------------FUIUCHI (Surprise Attack) 150000 AP 5 stars-------------------------------------------------------------------------¤Õ¤¤¤¦¤Á

If you have a Mahou, Summon, or Command materia attached to the Fuiuchimateria, then the character wearing them will instantly use theattached materia before the allies or enemies can attack. However,there is only a small chance of this working, but you can increase itby raising this materia's levels. This materia doesn't work againstenemies that are supposed to attack first (such as the armored tankthat you fight after escaping from Shinra HQ in Disc One).

Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer.

-------------------------------------------------------------------------MAHOU KAUNTAA (Magic Counter) 300000 AP 5 stars-------------------------------------------------------------------------¤Þ¤Û¤¦¥«¥¦¥ó¥¿¡¼

Despite it's name, you can attach a Mahou or a Summon materia to thismateria orb. If you are attacked, there is a chance that you willcounterattack with whatever spell or Shoukan you have equipped, providingyou have the MP for it. The chance of you making a counterattackincreases 20% per level star you earn. If you have either the MasterMagic or Master Summon materia equipped, the Shoukanjuu or magic spellused is determined randomly.

Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer.

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-------------------------------------------------------------------------KOMANDO KAUNTAA (Command Counter) 100000 AP 5 stars-------------------------------------------------------------------------¥³¥Þ¥ó¥É¥«¥¦¥ó¥¿¡¼

This materia will only work if it is attached to a Command Materia.Furthermore, it will will only work with the following Materia:Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu.If you have the Master Command materia linked to this one, then one ofthe eight commands will be picked at random. When you are attacked byan enemy, you will counterattack with the command materia you haveequipped. The chance of you counterattacking increases by 20% for eachnew level star you earn. If the command chosen is Nageru or Zeninage,then the item thrown/amount of gil thrown is randomly determined.

* Since Monomane will make you imitate what you or your allies just did, you can use Monomane to counterattack with Renzokugiri, a Summon spell, or any other Materia ability. It's probably the best Materia to have when using the Command Counter because you can strike back with just about any ability you can think of.

Find: Makou Pit.

-------------------------------------------------------------------------FAINARU ATTAKU (Final Attack) 160000 AP 5 stars-------------------------------------------------------------------------¥Õ¥¡¥¤¥Ê¥ë¥¢¥Ã¥¿¥¯

This works just like the ability that many of your enemies have; whenyour HP is reduced to 0, you will activate whatever Materia is attachedto the Final Attack Materia, but that Materia has to be a Mahou, Shoukan,or Command materia. Be careful, though, since if one of your allieskills you, you'll attack them with the Materia you have equipped! Youcan equip a Materia like Sosei or Barrier to revive yourself or protectyour party once you pass away, though, making this useful as both anoffensive and defensive tactic. The more stars you've earned, the moretimes you can use this Materia when you are killed.

Find: A prize you can win at the Gold Saucer's Battle Square, should you win the URA Battle.

-------------------------------------------------------------------------TSUIKAGIRI (Additional Slice) 200000 AP 2 stars-------------------------------------------------------------------------¤Ä¤¤¤«¤®¤ê

After using the materia that this is combined with, you'll perform asingle physical attack on the enemy affected by the materia. This meansthat if you use a materia on yourself (like Barrier), you'll attackyourself or your allies!

Find: Look on the 'switching path' in the Mountain Crossroads area (it's where you can use your map in the 2nd disk, just before the snowfield).

-------------------------------------------------------------------------

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TSUIDENI NUSUMU (Steal in Addition*) 200000 AP 2 stars-------------------------------------------------------------------------¤Ä¤¤¤Ç¤Ë¤Ì¤¹¤à

After using the materia that this is combined with, you'll attempt tosteal from the enemy affected by the previous materia (you won't moveor anything--you simply receive a message telling you if you weresuccessful or not). Combining this with the Nusumu materia is obviouslypointless unless you're having a hard time stealing from a particularfoe.

Find: In a cavern above Uutai (you need to be able to cross the fire-pits before you can reach it).

* Could also be translated 'Steal while you are doing (action)'.

-------------------------------------------------------------------------TSUIKA KOUKA (Additional Effect) 100000 AP 2 stars-------------------------------------------------------------------------¤Ä¤¤¤«¤³¤¦¤«

This materia is affect not only by which Mahou or Shoukan materia youcombine it with, but if you affix it to your weapon or your bracelet.It takes the properties of the linked materia and gives your weapon orbracelet those properties. For example, equip Shiva on your pairedbracelet holders and you are protected from Ice damage. Equip it andthe Ikazuchi materia on your weapon's holders and your normal attackswill hit for lightning damage. Like Zokusei (below), not all materiawill work with this combination materia.

Find: Cosmo Canyon -- the cave that you and the old man explore.

-------------------------------------------------------------------------ZOKUSEI (Attribute) 80000 AP 4 stars-------------------------------------------------------------------------¤¾¤¯¤»¤¤

Like Tsuika Kouka, this materia affects the weapon or armor it isattached to as well as the materia it is combined with. Zokusei onlyworks when paired with certain Mahou or Shoukan materia. If it isattached to a weapon, the type of damage you inflict is the same as theMateria combined with Zokusei (so if you have Phoenix attached to yourweapon and it is combined with this materia, you'll hit for fire damage.And if you have Doku attached to you armor along with this materia, youwill be protected from Poison attacks). This Materia has no additionalpower when linked with a weapon, but if it is combined with a bracelet,it has the following abilities:

LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type.LV2: No damage is received if it is the corresponding type.LV3: Gain HP if you are struck with the corresponding type of attack.

Zokusei will only work when paired with these materia:

MAHOU MATERIA SHOUKAN MATERIADoku Alexander TitanHonou Ifrit Ramuh

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Ikazuchi LeviathanJuuryoku PhoenixReiki Shiva

Find: From Domino on the 62nd floor of the Shinra HQ. Also in either Tifa's house or the mountains behind Nivelheim (NSS).

====================RED - SUMMON MATERIA====================

All summon materia have five level stars. The more levels you raise,the more times you can summon that particular Shoukanjuu (SummonedBeast) during a battle. Unless mentioned, all summon attacks strikeall enemies at once.

-------------------------------------------------------------------------CHYOKOBO & MOOGURI (Chocobo and Moogle) 35000 AP COST - 14 MP-------------------------------------------------------------------------¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê

Technique: HISSATSUWAZA!! (Ultimate Special Technique!!) Dash attack hitting for physical damage. Has a small chance of stunning your foes for several rounds.

Technique: DEBUCHOKOBO (Fat Chocobo) Fat Chocobo performs squashing attack hitting for physical damage. Occurs 1/16th of the time.

Status Changes: MAGIC +01 MAXHP -02% MAXMP +02%

Find: Talk to the fenced in Chocobo at the Chocobo Farm. {Disc 1}

-------------------------------------------------------------------------SHIVA 50000 AP COST - 32 MP-------------------------------------------------------------------------¥·¥ô¥¡

Technique: DAIYAMONDODASUTO (Diamond Dust) Attacks with frost blast for ice (Reiki) damage.

Status Changes: MAGIC +01 MAXHP -02% MAXMP +02%

Find: In the cave between the chocobo farm and Condor Fort (before Junon Town). {Disc 1}

-------------------------------------------------------------------------IIFURITO (Ifrit) 50000 AP COST - 34 MP-------------------------------------------------------------------------¥¤¡¼¥Õ¥ê¥È

Technique: JIGOKU NO KAEN (Flame of Hell) Flaming body check hitting for fire (Honou) damage.

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Status Changes: MAGIC +01 MAXHP -02% MAXMP +02%

Find: After killing Jenova Birth on the Shinra Boat. {Disc 1}

-------------------------------------------------------------------------TAITAN (Titan) 80000 AP COST - 46 MP-------------------------------------------------------------------------¥¿¥¤¥¿¥ó

Technique: DAICHI NO DORI (Anger of Earth) Ground lift and crush hitting for earth (Daichi) damage.

Status Changes: MAGIC +01 MAXHP -02% MAXMP +02%

Find: Check the ruined machinery after the Shin-Ra minions leave in the village located before Cosmo Canyon. {Disc 1}

-------------------------------------------------------------------------RAMUU (Ramuh) 70000 AP COST - 40 MP-------------------------------------------------------------------------¥é¥à¥¦

Technique: SABAKI NO IKAZUCHI (Lightning of Judgement) Lightning storm striking for thunder damage.

Status Changes: MAGIC +01 MAXHP -02% MAXMP +02%

Find: Alcove in Chocobo racer's room in the Golden Saucer. {Disc 1}

-------------------------------------------------------------------------OODIIN (Odin) 90000 AP COST - 80 MP-------------------------------------------------------------------------¥ª¡¼¥Ç¥£¡¼¥ó

Technique: ZANTETSUKEN (Iron-Cutting Sword) Slashes with sword, instantly killing all enemies.

Technique: GUNGNIR NO YARI (Gungnir Spear) Impales one foe with spear for special damage (done only vs. foes that cannot be 'instantly killed', such as bosses).

Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05%

Find: After opening the safe and defeating the boss in the mansion in Nivelheim (where Vincent is found). {Disc 1}

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-------------------------------------------------------------------------REVAIASAN (Leviathan) 10000 AP COST - 78 MP-------------------------------------------------------------------------¥ì¥ô¥¡¥¤¥¢¥µ¥ó

Technique: DAIKAISHOU (Great Ocean Collide) Summons tidal wave that hits for water damage.

Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05%

Find: Given to you after beating the Ashura-like monster at the top of the pagoda in Utai on the Westmost Continent. {Disc 1}

-------------------------------------------------------------------------KUJATA 140000 AP COST - 110 MP-------------------------------------------------------------------------¥¯¥¸¥ã¥¿

Technique: TORAIDIZASUTAA (Tri-Disaster) Hits for three element damage (Honoo, Reiki, Ikazuchi).

Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05%

Find: Second screen of endless Forest on Northern Continent. {Disc 1}

-------------------------------------------------------------------------BAHAMUUTO (Bahamut) 120000 AP COST - 100 MP-------------------------------------------------------------------------¥Ð¥Ï¥à¡¼¥È

Technique: MEGAFUREA (Megaflare) Attacks with flare breath for special damage.

Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05%

Find: After beating the dragon in the Temple once you've met Sephiroth and the Temple starts to shake. {Disc 1}

-------------------------------------------------------------------------AREKUSANDAA (Alexander) 150000 AP COST - 120 MP-------------------------------------------------------------------------¥¢¥ì¥¯¥µ¥ó¥À¡¼

Technique: SEINARU SHINPAN (Holy Judgment) Laser ray hitting for holy power damage.

Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05%

Find: In a cave on the east edge of the icy wasteland below the old man's shack on the Northern Continent. {Disc 2}

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-------------------------------------------------------------------------BAHAMUUTO KAI (Bahamut Reborn) 200000 AP COST - 140 MP-------------------------------------------------------------------------¥Ð¥Ï¥à¡¼¥È²þ

Technique: GIGAFUREA (Gigaflare) Attacks with stronger flare breath for special damage.

Status Changes: MAGIC +02 MAXHP -10% MAGIC DEFENSE +02 MAXMP +10%

Find: Lying on path leading to first barrier at top of the crater in the Frozen Mountain. {Disc 2}

-------------------------------------------------------------------------FENIKKUSU (Phoenix) 180000 AP COST - 180 MP-------------------------------------------------------------------------¥Õ¥§¥Ë¥Ã¥¯¥¹

Technique: TENSEI NO HONOO (Flame of Reincarnation) Causes fire damage to enemy and revives all dead allies (restores a dead character's HP to max).

Status Changes: MAGIC +02 MAXHP -10% MAGIC DEFENSE +02 MAXMP +10%

Find: Win the Mini-Battle at Condor Fort. {Disc 2}

-------------------------------------------------------------------------HAADESU (Hades) 250000 AP COST - 150 MP-------------------------------------------------------------------------¥Ï¡¼¥Ç¥¹

Technique: ANKOKU NO KAMA (Cauldron of Darkness) Hades appears and summons a gas from within his cauldron which will affect enemies with various status ailments, in addition to inflicting poison damage.

Status Changes: MAGIC +04 MAXHP -10% MAGIC DEFENSE +04 MAXMP +15%

Find: Near the ruined helicopter in the sunken Shinra plane next to the Gold Saucer. {Disc 2}

-------------------------------------------------------------------------BAHAMUUTO REISHIKI (Bahamut Form Zero) 250000 AP COST - 180 MP-------------------------------------------------------------------------¥Ð¥Ï¥à¡¼¥È£Ú£Å£Ò£Ï

Technique: TEREAFUREA (Teraflare) Bahamut's ultimate form appears in outer space and eradicates all enemies with a super flare for special damage. This attack hits for around 8000-9999 damage.

Status Changes: MAGIC +04 MAXHP -10%

Page 59: Final Fantasy VII - Part 2

MAGIC DEFENSE +04 MAXMP +15%

Find: Touch the floating blue stone in Cosmo Canyon after revisiting the Ancient City with the old man. You must have Bahamut and Bahamut Kai or you won't receive this materia. {Disc 2-3}

-------------------------------------------------------------------------TYUPOON (Chupon) 250000 AP COST - 160 MP-------------------------------------------------------------------------¥Á¥å¥Ý¡¼¥ó

Technique: TENCHI HOUKAI (Collapse of Heaven and Earth) Chupon creates a wind vortex, then turns the ground upside-down and all the enemies fall down into the sky :) This attack instantly kills foes, but it can miss.

Status Changes: MAGIC +04 MAXHP -10% MAGIC DEFENSE +04 MAXMP +15%

Find: In a bag on a branch across from three pink vines, in the third area of the Old Forest. {Disc 2-3}

-------------------------------------------------------------------------NAITSUOBORAUNDO (Knights of the Round) 500000 AP COST - 250 MP-------------------------------------------------------------------------¥Ê¥¤¥Ä¥Ü¥é¥¦¥ó¥É

Technique: ARUTIMETTOENDO (Ultimate End) King Arthur and his fellow knights (they don't look like knights to me) each take a turn attacking your opponents with all kinds of attacks (causing fire damage, ice damage, special damage, etc.)

Status Changes: MAGIC +08 MAXHP -10% MAGIC DEFENSE +08 MAXMP +20%

Find: In a cave on the uncharted island in the northeast corner of the map. You'll need the Gold Chocobo to reach it. {Disc 2-3}

-------------------------------------------------------------------------MASUTAA SHOUKAN (Master Summon) n/a no stars-------------------------------------------------------------------------¥Þ¥¹¥¿¡¼¤·¤ç¤¦¤«¤ó

When equipped, you can summon ANY Shoukanjuu. They are listed in thisorder:

¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê Chocobo & Moogle ¥·¥ô¥¡ Shiva¥¤¥Õ¥ê¡¼¥È Ifrit ¥é¥à¥¦ Ramuh¥¿¥¤¥¿¥ó Titan ¥ª¡¼¥Ç¥£¡¼¥ó Odin¥ì¥ô¥¡¥¤¥¢¥µ¥ó Leviathan ¥Ð¥Ï¥à¡¼¥È Bahamut¥¯¥¸¥ã¥¿ Kujata ¥¢¥ì¥¯¥µ¥ó¥À¡¼ Alexander¥Õ¥§¥Ë¥Ã¥¯¥¹ Phoenix ¥Ð¥Ï¥à¡¼¥È²þ Bahamut Reborn

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¥Ï¡¼¥Ç¥¹ Hades ¥Á¥å¥Ý¡¼¥ó Chupon¥Ð¥Ï¥à¡¼¥È£Ú£Å£Ò£Ï Bahamut Form Zero ¥Ê¥¤¥Ä¥ª¥Ö¥é¥¦¥ó¥É Knights...

=========================================================================ENEMY SKILL LIST=========================================================================

This section lists the enemy skills you can learn in numerical order.It also lists the amount of MP needed to use an enemy skill, the effectof that skill, and the locations of monsters you can learn them from.

-------------------------------------------------------------------------STAR 01 - KAERU NO UTA (Song of the Frog) COST - 5 MP-------------------------------------------------------------------------¥«¥¨¥ë¤Î¤¦¤¿

Effect: Transforms all foes into frogs and puts them to sleep.Learn: From the green frogs (Tatchimi) in the circular forest near Gongaga Town (also from the other forests nearby). {Disc 1+}Tip: You can control the enemy and make it use Kaeru no Uta on you (pick the bottom option).

-------------------------------------------------------------------------STAR 02 - LEVEL 4 JIBAKU (Level 4 Self-Destruct) COST - 10 MP-------------------------------------------------------------------------¥ì¥Ù¥ë£´¼«Çú

Effect: All enemies with an experience level that is a multiple of 4 loses almost all their HP (you can't kill an enemy with this spell--the best you can do is reduce their HP to one point). In addition, they may be afflicted with the 'Minimum' status.Learn: Burrowing squirrel-like foes (Muu) found near the Chocobo Farm. {Disc 1+}Tip: You can't control this enemy, so you'll have to wait until they use it on you.

-------------------------------------------------------------------------STAR 03 - MAJIKKUHANMAA (Magic Hammer) COST - 3 MP-------------------------------------------------------------------------¥Þ¥¸¥Ã¥¯¥Ï¥ó¥Þ¡¼

Effect: Bop one foe on the head and gain up to 100 MP (assuming the monster has enough MP).Learn: Plant-like monsters (Ashigirisou) found on the tip of the Westernmost Continent (in the dark grass). {Disc 1+}Tip: You can control an Ashigiisou and have it use the Magic Hammer against one of your allies (choose the third option).

-------------------------------------------------------------------------STAR 04 - HOWAITOUINDO (White Wind) COST - 34 MP-------------------------------------------------------------------------¥Û¥ï¥¤¥È¥¦¥¤¥ó¥É

Effect: Each ally regains lost HP and their status ailments are cured and dispelled. The amount of HP recovered depends on the

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current HP of the caster.Learn: The white and green cactus-like monsters (Zemzerett) in the grassy area by Junon Town {Disc 1+}, or from the winged serpents you fight if you're hit by a barrier at the Frozen Mountain. {Disc 2}Tip: You can't learn White Wind from a Zemzerett unless you control it and make it use the skill on you (pick the bottom choice to do this).

-------------------------------------------------------------------------STAR 05 - MAITIGAADO (Mighty Guard) COST - 56 MP-------------------------------------------------------------------------¥Þ¥¤¥Á¥¬¡¼¥É

Effect: Has the same effect as casting Haste, Barrier, and Mabarrier on all your allies.Learn: The spiky, shelled creatures with green tentacles (Beach Plug) that live on the shore near the Gongaga Town. {Disc 1+}Tip: The Beach Plug won't use Mighty Guard unless you control it and make it use the skill on one of your members (it's the middle option).

-------------------------------------------------------------------------STAR 06 - TENSHI NO SASAYAKI (Angel's Whisper) COST - 50 MP-------------------------------------------------------------------------Å·»È¤Î¤µ¤µ¤ä¤­

Effect: An angel appears above one person and brings them back to life if they are dead. They also relieve any status ailments and dispel any bad effects. In addition HP is restored to the amount shown during the skill's use; however, this can be a bane to characters with high HP because if your life is higher than the amount shown, it is reduced to that amount. You'd think that this would be a great way to weaken enemies with more than 9999 HP, but it won't work on your opponents in this manner--it will only heal them, remove status ailments, etc. :(Learn: From the beckoning women in the yellow swimsuits (Polan Solita) you meet in the Makou Pit if you take the right path the first time you meet your friends. {Disc 3}Tip: The easiest way to learn this skill is by controlling your enemy and picking the bottom option to make them use this skill on you.

-------------------------------------------------------------------------STAR 07 - DORAGONFOOSU (Dragon Force) COST - 19 MP-------------------------------------------------------------------------¥É¥é¥´¥ó¥Õ¥©¡¼¥¹

Effect: Increases your physical and magical defense rating.Learn: From the dragons (Dark Dragon) you meet during the descent into the Makou Pit. {Disc 3}Tip: You can't learn this unless you control the Dark Dragon and have it use Dragon Force on one of you (pick the second choice).

-------------------------------------------------------------------------STAR 08 - DESUFOOSU (Death Force) COST - 3 MP

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-------------------------------------------------------------------------¥Ç¥¹¥Õ¥©¡¼¥ª¥¹

Effect: One ally becomes immune to instant death attacks (this doesn't protect you from dying if you lose all your HP).Learn: The huge tusked turtles (Adamantaimai) by the shoreline of the Westmost Continent. {Disc 1+}Tip: You can't learn this skill unless you control the turtle and make it use Death Force against you. To do this, choose the bottom option once it's under your control.

-------------------------------------------------------------------------STAR 09 - KAEN HOUSHA (Flame Blaster) COST - 10 MP-------------------------------------------------------------------------²Ð±êÊü¼Í

Effect: A stream of fire burns one foe for fire (Honoo) damage.Learn: From any enemy that utilizes a fire breath attack. One of the earliest locations would be the room with the ladders and pipes where you fight the boss of the mountains behind Nivelheim; you can fight Dragons in that area that use Kaen Housha often. {Disc 1+} You can also learn it from the flying yellow monsters (Aakudoragon) in the Mithril Mine.Tip: While you could learn this skill by controlling a Dragon and picking the bottom choice to make it use this skill on you, chances are it will hit you with Kaen Housha as it's initial attack in the first place. The same goes for the flying Aakudoragons.

-------------------------------------------------------------------------STAR 10 - REEZAA (Laser) COST - 16 MP-------------------------------------------------------------------------¥ì¡¼¥¶¡¼

Effect: Reduces an enemy's HP by one-half.Learn: From the dragons (Dark Dragon) you meet during the descent into the Makou Pit. {Disc 3}Tip: You can either let the Dark Dragon use this ability on you, or you can control it (using Ayatsuru), and pick the top option to make it use Laser on one of your allies.

-------------------------------------------------------------------------STAR 11 - MATORAMAJIKKU (Matora Magic) COST - 8 MP-------------------------------------------------------------------------¥Þ¥È¥é¥Þ¥¸¥Ã¥¯

Effect: Fire a pack of missiles at one enemy for magic damage.Learn: Machines with big feet and guns for arms (Sweeper Custom) around Junon Town. {Disc +1} Or from the wheeled robo-creatures in the underwater part of Junon Town. {Disc 2}Tip: To learn this skill from the Sweeper Custom, just control it and choose the last option.

-------------------------------------------------------------------------STAR 12 - KUSAI IKI (Smelly Breath) COST - 58 MP-------------------------------------------------------------------------

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½­¤¤Â©

Effect: Inflict multiple status ailments upon all enemies, including Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleep.Learn: From the Mobol creatures (green guys with tentacles and really big mouths) living on the outside ledges in the Frozen Mountain. {Disc 2} You can also meet them in the Makou Pit, if you take the right path the first time you run into your friends. {Disc 3}Tip: Be sure to have some protective accessories equipped when trying to learn this skill or your party may be too weakened by the Smelly Breath to kill the Molbol or even escape!

-------------------------------------------------------------------------STAR 13 - BEETA (Beta) COST - 35 MP-------------------------------------------------------------------------¥Ù¡¼¥¿

Effect: A swirling red shape appears, surrounded by specks of white. All targets are hit for magic damage.Learn: The big shadow snake (Midgal Zuolm) in the marsh near the Chocobo Farm. {Disc 1+}Tip: This monster won't use Beta unless he's waving back and forth. To make him do that, inflict heavy damage on him. Then just wait until he uses Beta. If he still doesn't use it, take off a little bit of his life since he tends to use Beta more when he's near death.

-------------------------------------------------------------------------STAR 14 - AKUABURESU (Aqua Breath) COST - 34 MP-------------------------------------------------------------------------¥¢¥¯¥¢¥Ö¥ì¥¹

Effect: Blue bubbles strike all enemies for water damage.Learn: From the boss of the Ancient City {Disc 1}, the winged chimera in the plains surrounding the Gold Saucer {Disc 1+}; or from the floating sea-dragon creature (Saapando) in the sunken plane near the Gold Saucer. {Disc 2-3}Tip: To pick up this skill, just control a Chimera and choose the bottom option to make it use Aqua Breath.

-------------------------------------------------------------------------STAR 15 - TORAIN (Tryne) COST - 20 MP-------------------------------------------------------------------------¥È¥é¥¤¥ó

Effect: A Delta Force-like attack that hits all enemies for lighting (Ikazuchi) damage.Learn: The Ashura-like boss (Godo) of the pagoda's top floor in Utai. {Disc 1+} Also from the red spider/crab-like creature (Stilve) living inside the Frozen Mountain {Disc 2}, or the spider-like boss (Materia Keeper) of the mountains behind Nivelheim. {Disc 1}. Remember, the _only_ time you can learn this skill is while fighting one of the above monsters, so learn it while you still can! If you miss it, it's possible to learn it from the Stilves you meet in the Gold Saucer's Battle Square, though -NSS-.Tip: Actually, the Materia Keeper is more likely to use this against

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your characters than any other enemy that can use this skill. It's a good thing, too, since you can't control it.

-------------------------------------------------------------------------STAR 16 - MAJIKARUBURESU (Magical Breath) COST - 75 MP-------------------------------------------------------------------------¥Þ¥¸¥«¥ë¥Ö¥ì¥¹

Effect: Rainbow orbs hit all foes for fire, ice, and lighting damage.Learn: From the red spider/crab-like creatures (Stilve) living inside the Frozen Mountain. {Disc 2} Also from the blue, leech-like enemies (Parasite) in the Makou Pit. {Disc 3}Tip: To learn this skill from a Parasite quickly, control it and pick the last option to have it use Magical Breath on your allies.

-------------------------------------------------------------------------STAR 17 - ???? COST - 3 MP-------------------------------------------------------------------------¡©¡©¡©¡©

Effect: A weight drops and hits for special damage. The amount is equal to the amount of damage the caster has received in battle.Learn: From the balance-like creatures (Judge) in Nivelheim. {Disc 1+} Also from the purple behemoths (Behemoth) you encounter when raiding Midgar City. {Disc 2} Keep in mind that you won't actually learn this skill unless you take damage from it.Tip: The Judges will use this skill eventually. You can't control them, but they're easier to run into than the Behemoths.

-------------------------------------------------------------------------STAR 18 - GOBURIN PANCHI (Goblin Punch) COST - 0 MP-------------------------------------------------------------------------¥´¥Ö¥ê¥ó¥Ñ¥ó¥Á

Effect: One foe is hit for physical damage. The damage inflicted is multiplied if your opponent has the same EXP level that you do.Learn: Imp-like monsters wearing boxing gloves :) (Goblin) found on the only forested island in the northeast area of the map. {Disc 2-3}Tip: You can control the Goblins if you want (pick the middle option to use the Goblin Punch), but it's more likely that they'll hit you with it in the first place, so don't even bother and just let them strike first.

-------------------------------------------------------------------------STAR 19 - CHOKOBOKKURE (Chocobockle) COST - 3 MP-------------------------------------------------------------------------¥Á¥ç¥³¥Ü¥Ã¥¯¥ì

Effect: A fat chocobo bounces around and hits one foe for special damage. This attack gains strength each time you flee from a battle.Learn: Go to the Chocobo Farm. Talk to the man in the barn and choose

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the first choice. The 5th item from the top costs 1500 gil; purchase three of them. Then go to the chocobo tracks on the Southern Continent near the forest. Equip yourself with a Chocobo Yose materia. When you encounter a chocobo, kill off all but one of the other enemies and use the item you bought 3 of on the chocobo (it looks like an orange squash). This will make the chocobo peck at the ground. At any time after that point (whether or not the chocobo is still pecking), use the Level 4 Jibaku enemy skill and you'll be hit by the Chocobockle. {Disc 2-3}Tip: Make sure you're in the right location (the forest near Mideel); you can't learn this skill from any other type of Chocobo (these are the only ones who will be affected by Level 4 Jibaku).

-------------------------------------------------------------------------STAR 20 - REBERU 5 DESU (Level 5 Death) COST - 22 MP-------------------------------------------------------------------------¥ì¥Ù¥ë£µ¥Ç¥¹

Effect: Any enemy whose level is a multiple of 5 is instantly killed.Learn: From the blue, leech-like enemies (Parasite) in the Makou Pit. {Disc 3}Tip: Simply use Control to command your foe and then choose the middle option if you want the Parasite to use Level 5 Death on one of your members.

-------------------------------------------------------------------------STAR 21 - SHI NO SENKOKU (Death Sentence) COST - 10 MP-------------------------------------------------------------------------£Ø¤ÎÀë¹ð

Effect: One enemy is Condemned (they die when the counter over their head reaches zero).Learn: The yellow, spiked enemies (Bound Fat) that live in front of and in the area behind the Ancient City. {Disc 1+}Tip: You could control these guys, but if you kill one it will counterattack with this skill so it may be easier to simply off one, especially if you don't have the Ayatsuru materia. If you do, then simply control them and pick the bottom option to use the Death Sentence.

-------------------------------------------------------------------------STAR 22 - SHI NO RUURETTO (Roulette of Death) COST - 6 MP-------------------------------------------------------------------------£Ø¤Î¥ë¡¼¥ì¥Ã¥È

Effect: One friend or foe is randomly killed.Learn: From the floating card-jesters (Death Dealer) in the Makou Pit if you take the right path the first time you meet your friends. {Disc 3}Tip: You can control the Death Dealer and make him use Shi no Roulette on you by picking the second option when the enemy abilities window appears. If it kills one of your enemies, you'll have to try again until the pointer lands on you.

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-------------------------------------------------------------------------STAR 23 - SHADOU FUREA (Shadow Flare) COST - 100 MP-------------------------------------------------------------------------¥·¥ã¥É¥¦¥Õ¥ì¥¢

Effect: A black flare hits a single opponent for magic damage.Learn: From the flying black dragon in Disc 3; it uses it as a counterattack before dying. Or, learn it from the Dragon Zombies in the Makou Pit. {Disc 3}Tip: If you're fighting the flying dragon, just kill it and it will use the Shadow Flare on you. If you're trying to learn it from a Dragon Zombie, you'll have to wait until it uses it since you can't control them.

-------------------------------------------------------------------------STAR 24 - NANTOKA ??? (What???) COST - 110 MP-------------------------------------------------------------------------¤Ê¤ó¤È¤«¡©¡©¡©

Effect: A star field and question mark appear; hits all enemies for physical damage.Learn: From the huge, multi-limbed bone dragons (Dragon Zombie) in the Makou Pit if you take the right path the first time you meet your friends. {Disc 3}Tip: As the Dragon Zombies are uncontrollable, you'll simply have to keep fighting them until they use this skill on one of your characters.

To learn an enemy skill, you must be equipped with a Teki no Waza (LearnEnemy Skill) yellow materia. When an enemy hits you with it's specialskill, you will learn it, even if it misses or kills you. However,unless you win the battle, you won't keep the skill you've learned.There are 24 skills in all, and one of the 24 stars on the Materia Menuwill light up as you get more enemy skills. Note that you can't learna skill and then have your player cast it on another person with aTeki no Waza; they _must_ learn it from enemies. You'll know if youlearned a skill because the character with the materia equipped willspin in a circle once and you'll get a message ending in an exclamationpoint. Keep in mind that if you're controlling a monster to learn aparticular skill, you'll have to target the character wearing the Tekino Waza in order to learn the skill.

For those of you who would like a more definitive guide, here is a listthat shows the earliest point at which you can learn each skill as youplay through the game:

DISC ONE ---------------------------------------------------------------

Matora Magic - from the Sweeper Customs after you've escaped from Midgar City.Level 4 Self-... - from the Muus in the area around the Chocobo Farm.Beta - from Midogaru Zuorumu, the snake you encounter after reaching the Chocobo Farm.Flame Blaster - from the Aakudoragons in the Mithril Mine (I tried to learn it from the Mootaabooru boss, but I couldn't get it, so....)White Wind - from the Zemzeretts in the Junon Area (land between the Condor Fort and Junon Town).

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Aqua Breath - use the Gold Saucer vehicle to get attacked by a Chimera in the dirt pit around the Saucer.Song of the Frog - the Tatchimis in the forests around Gongaga Town.Mighty Guard - the Beach Plugs on the shore near Gongaga Town.???? - from the Judges in Sephiroth's Mansion in Nivelheim.Tryne - from the Materia Keeper boss of the Nivelheim mountain range.Death Force* - from the Adamantaimais on the shores of the Westermost Continent (once you have Cid's airplane).Magic Hammer* - from the Ashigiisous found in the dark, grassy areas of the Westernmost Continent (just before entering Utai).Death Sentence - from the Bound Fats found just before the Ancient City.

* If Yuffie hasn't joined you yet, then you can get these skills without worry. But if she has joined your party, then she'll steal all your Materia, preventing you from learning these two skills until after you've completed her sub-quest and gotten your Teki no Waza materia back (along with the rest of your materia).

DISC TWO --------------------------------------------------------------

Smelly Breath - from the Molbols while climbing up the Frozen Mountain.Magical Breath - from the Stilves inside the Frozen Mountain.

Once you get the Highwind...

Chocobockle - from the Chocobs found in the forest near Mideel.Goblin Punch - from the Goblins on the forested isle in the northeast part of the World Map.Shadow Flare - from the Ultima Weapon flying around in the sky.

DISC THREE ------------------------------------------------------------

Dragon Force - from the Dark Dragons in the Makou Pit.Laser - from the Dark Dragons in the Makou Pit.Level 5 Death - from the Parasites in the Makou Pit.Angel's Whisper - from the Polan Solitas in the Makou Pit.Death Roulette - from the Death Dealers in the Makou Pit.What??? - from the Dragon Zombies in the Makou Pit (you can also learn Shadow Flare from them).

=========================================================================LEARNING LIMIT BREAKS=========================================================================

A lot of people don't know how the process to learn Limit Breaks works,or they may not know how to learn all the Breaks. Basically, the LimitBreak mastery process goes like this:

- Breaks are divided into four levels of power, and most characters have two Breaks per level, excluding level four (you only have one break for that level).

- Each ally starts out with his first Level 1 break, so you don't have to fret over learning it.

- But when you want to learn the second Limit Break of that particular

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level, you have to use the first break approximately:

Ten times to get your second Level 1 break Eight times to get your second Level 2 break Six times to get you second Level 3 break

You don't have to do this all in one battle, but you do have to kill the enemy your Break affects (if it is an attacking type of Break), Also, you do have to win the battle, since the new Limit Break you learn appears in the 'EXP/AP Gained' screen, although you don't have to be the one to kill the last opponent, as long as you killed at least one enemy with a Break. I'm a little unsure when it comes to non-attacking breaks...I think you just have to use them a certain number of times (see above).

- Once you have your second Break, your goal is to reach the next level of power (and get that level's first Break in the process). To do this, your character has to win 40 battles _on his own_. This means that if the other characters kill the enemies and you do nothing or only inflict damage, you won't reach the next level. You have to win the battle using your abilities (attacking, magic, Limit Breaks, items, etc.), although it's okay if other characters damage that enemy before you kill it.

- Finally, there is the Level 4 Limit Break. To learn it, you must have learned _all_ of that character's other breaks. Furthermore, you must have a special manual (you can tell what it is since it has the same name as the Limit Break). If you try to use the manual on another character, or on a character who has yet to learn all his or her breaks, you'll get a message in red and white. But when you have filled all the requirements, simply using the manual on the correct person will automatically give them their last Break (don't forget to set that person's level to 4 so that you can use it in battle :)) Here are the locations of each character's manual:

CLOUD STRIFE You must earn 32,000 battle points at the Gold Saucer in _one visit_. You can then trade them in for the manual.

BARETT WALLACE Get it from a lady wearing a hat in one of the buildings in North Corel after the train ride in Disc 2.

TIFA ROCKHEART Go to Nivelheim and play the 'Highwind' theme twice on the piano in Tifa's house followed by L1+T (see section 8 for details).

AERITH GAINSBOROUGH Get 1xx wins in battle (where xx are two matching digits). Then go to the cave where the sleeping man is and he'll give you the Mithril. Head to the blacksmith's house by the Gold Saucer, give him the Mithril, then climb up the stairs and examine the metal lid at the end of the walkway. Once you get the Highwind, doing this is a snap. But Aerith will have already left you by then. So, to get her manual while she's still in your party in Disc 1, do the following:

Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep playing until you've finished the Gold Saucer area. Then pilot the Buggy _into_ Costa Del Sol. You'll enter the town as if you had walked into it. Go to the harbor and talk to the sailor by the boat.

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Choose the top option to pay 100 gil and you can then walk along the dock and enter a ship, which will return to Junon Town. Although there's not much new here, you will get a different reaction from most people because you're no longer dressed up as a guard. Anyway, once you exit the city (the fastest way is to take the helicopter-- refer to the end of section 4e for details), you'll find that you've brought the Buggy with you! From here, it's a simple matter of heading towards the river, crossing it at the ford below the waterfall, then heading up to the cave where the sleeping man is. And after getting the Mithril, you have to go _all_ the way back to the Eastern Continent so you can reach the blacksmith's house. Well, don't say I didn't warn you!

RED XIII Go to Nivelheim and unlock the safe in the right wing of Sephiroth's Mansion (use the code in section 8 if you don't know how). You'll receive Red 13's manual from the boss when you defeat him.

YUFFIE KISARAGI Return to Uutai after completing Yuffie's sub-quest. Head to the pagoda and beat the five bosses within--she'll get her manual once Godo is defeated in battle.

VINCENT VALENTINE Once you have the submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the Western Continent. If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past (Rukuresshia). You have to visit the falls twice, once during Disc 2 and again in Disc 3; it's during your second visit that you'll get his manual. Much to my surprise, I tried this and it _doesn't work_! I've heard from more than one source that this is the correct method, so if someone can tell me what I did wrong, it'd be appreciated. All I know is that I went to the room under the falls in Disc 3 and there's no one there, even when I stuck Vincent in my party.

CID HIGHWIND After you get a submarine, go underwater and search for the wrecked plane near the southern part of the World Map, between the Western and Eastern continents. His manual is in one of the treasure chests inside the plane.

- Note that Cait Sith only has two Limit Breaks; his inital one and one for Level 2. You still learn it the normal way you'd learn the first break of a new level. The same applies to Vincent, who has four Break levels but only one break per level. All other characters have two breaks a level (but only one break for Level 4).

Limit Breaks become stronger and stronger as you play. This is due inpart to your character's current level. Limit breaks that inflictdamage become stronger depending on your Attack Power as well, evenones like Cait's Dice attack (in which the damage amount can vary),and Vincent's transformations (even though he doesn't use his guns).At the very least, equipping a strong weapon will add to the basicamount of damage a Limit Break can inflict*.

* The only exception to this is Cait's Slot attack, when he summons a monster; damage is determined normally for this attack. Remember, if the Break doesn't inflict damage, it isn't affected by your character's Attack Power.

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=========================================================================ULTIMATE WEAPONS=========================================================================

Truly the best in offensive weaponry, the Ultimate Weapons can makemincemeat out of even the strongest opponent (like there are any :)).

How do you know if you got an Ultimate Weapon? Well:

* The weapon will have eight connected Materia holders. * Materia attached to the weapon don't gain AP (the holders are black). * The weapon will power-up and do more damage after certain conditions are met. * The weapon (usually) has a higher Attack Power and Hit Rate than any other weapon. * The weapon's power won't decrease if you're using the Metamorphosis (Henka) materia. With other weapons, Attack Power is reduced by about 2/3rds when using this materia against an enemy.

The sole exception to this is Aerith--her Ultimate Weapon has onlyseven slots, and you _can_ earn AP for Materia equipped to them.Also, another one of her weapons (the Umbrella), has a higher AttackPower than her Ultimate Weapon (the Princess Guard).

Where you can find each weapon, and what you have to do to make itpower-up, is listed below:

CLOUD: ULTIMA WEAPONLocation: Kill the Ultima Weapon (the big dragon) flying around in Disc 2/3. It will take a few tries as he will escape from battle several times before finally facing you.Condition: The more current HP you have, the more damage this weapon inflicts. (i.e. the closer your score is to the maximum amount, the higher the damage, regardless of defenses).

BARETT: MISSING SCORELocation: Look on the landing near the Sister Ray during the raid on Midgar City in Disc 2 (if Vincent's not in your party, he'll be on the landing near the chest with the Ultimate Weapon in it).Condition: Equip materia on this weapon. The more AP a materia has, the higher the damage (so if you're wearing 8 mastered materia, Barett will do _lots_ of damage).

TIFA: PREMIUM HEARTLocation: Return to Midgar City in Disc 2 or 3 and examine the computer in the Wall Market. It's in a room marked 'ITEM'.Condition: When Tifa performs her Limit Break, but gets a 'MISS' for one or more of the spinning wheels, her weapon powers-up.

AERITH: PRINCESS GUARDLocation: You can get it in the Temple, during the talking clock mini- game. This only has seven materia holders instead of eight, but it's still considered an Ultimate Weapon. Since Aerith

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has no Limit Breaks that inflict damage, I wonder if this weapon has any effect when you use a Limit Break (see below for details).Condition: 'This weapon (should) power-up when protecting an ally.' The English translation of this weapon's description, more or less. I guess this means that this weapon is stronger when Aerith is healing injured companions, or that it works only when she's defending with a Kabau (Protect) materia?

RED 13: LIMITED MOONLocation: Buugen Haagen will give this to Red 13 when he dies at Cosmo Canyon after the monster attacks Midgar City in Disc 2 (although you can get it in Disc 3, as well).Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is.

YUFFIE: FUGUTAITENLoaction: Look in the Wrecked Plane in Disc 2 or 3.Condition: If an enemy's experience level is higher than Yuffie's, this weapon will power-up and do added damage.

CAIT SITH: MARVELOUS CHEERLoaction: Search the lockers on the 64th floor of the Shinra HQ during your raid on Midgar City during Disc 2. You can get to the HQ by heading north along the underground rail passage.Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is.

VINCENT: DEATH PENALTYLocation: You get this when you get his limit break manual (see above).Condition: The more enemies that Vincent kills (as in, he finishes them off, at least), the stronger this weapon becomes. This counts for all the enemies he's killed since he joined you, not the enemies he's defeated since getting this weapon (just like the way the computer determines damage for the Chocobockle Enemy Skill).

CID: VENUS GOSPELLocation: Talk to the old man standing outside the house that's just left of the rocket launch pad (the same one who gave Cloud a sword in Disc 1). You can only do this after completing the 'Huge Materia' rocket sub-quest in Disc 2 or 3 (which means the rocket has been destroyed). After talking to the geezer three times in a row, he'll give Cid his Ultimate Weapon.Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is.

Finding these weapons can be hard or difficult; Cloud's weapon can beeasily won from the Ultima Weapon monster, but Barett's weapon won'tappear if he's not in your party, so it's easy to miss. I myselfhaven't been able to verify it, but it's been said that the power ofyour character's Limit Breaks are _greatly_ increased when he/she iswielding their 'Ultimate Weapon'.

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=========================================================================LIMIT BREAK LIST=========================================================================

This is a list of each character's Limit Break, it's effect, and a briefdescription. The letters and numbers mean the Break Level and which oneit is (i.e. B3/1 is Level 3, 1st Break).

============Cloud Strife============

-------------------------------------------------------------------------B1/1: ¥Ö¥ì¥¤¥Ð¡¼ BUREIBAA {Braver} (Braver)-------------------------------------------------------------------------Cloud dashes forward and performs a diving slash against one opponent.

-------------------------------------------------------------------------B1/2: ¶§»Â¤ê KYOUGIRI {Evil Omen Slash} (Cross Slash)-------------------------------------------------------------------------Cloud's three slashes create a symbol over his enemy. When it fadesaway, that enemy is hit once. It also has a chance of paralyzing thehit foe.

-------------------------------------------------------------------------B2/1: ÇËÚè·â HAKOUGEKI {Breaking Clear Attack}-------------------------------------------------------------------------Cloud sends a wave of green energy at the targeted foe. When it hits,smaller waves shoot outward to hit each remaining foe, although thedamage is less than the first, big wave.

-------------------------------------------------------------------------B2/2: ¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É KURAIMUHAZAADO {Crime Hazard}-------------------------------------------------------------------------Cloud sticks his sword into an enemy and then yanks it upwards whilejumping for heavy damage.

-------------------------------------------------------------------------B3/1: ¥á¥Æ¥ª¥ì¥¤¥ó METEOREIN {Meteo Rain}-------------------------------------------------------------------------Cloud twirls his sword and leaps into the air. With one swing, he sendsa shower of meteors down upon his foes, hitting 4 times.

-------------------------------------------------------------------------B3/2: ²èζÅÀâÍ GARYUUTENSEI {Picture Dragon Finishing Touch}-------------------------------------------------------------------------Creating a light at the tip of his sword, Cloud throws a funnel of risingair that sucks in all opponents for an instant kill attack. Those thatsurvive are dropped to the ground for further physical damage.

-------------------------------------------------------------------------B4/1: ĶµæÉð¿ÀÇƻ CHOKYUUBUSHINHAZAN {Super Ultimate War God Champion Slash}

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-------------------------------------------------------------------------A column of wind surrounds Cloud and his sword lights up. He thenattacks all enemies for a total of 15 hits, finishing with a diving swordslash. The sword strikes cause physical damage, while the last strikehits all foes.

==============Barett Wallace==============

-------------------------------------------------------------------------B1/1: ¥Ø¥Ó¡¼¥·¥ç¥Ã¥È HEBIISHOTTO {Heavy Shot} (Heavy Shot)-------------------------------------------------------------------------Collecting energy, Barett fires a huge fireball at one opponent.

-------------------------------------------------------------------------B1/2: ¥Þ¥¤¥ó¥É¥Ö¥ì¥¤¥¯ MAINDOBUREIKU {Mind Break}-------------------------------------------------------------------------Similar in appearance to the Heavy Shot, Barett launches a ball of azureenergy at one opponent. While it inflicts no damage, it completelydrains that enemy of MP.

-------------------------------------------------------------------------B2/1: ¥°¥ì¥Í¡¼¥É¥Ü¥à GURENEEDOBOMU {Grenade Bomb}-------------------------------------------------------------------------Barett fires an invisible shot that explodes into a huge hemisphere offire that damages all opponents.

-------------------------------------------------------------------------B2/2: ¥Ï¥ó¥Þ¡¼¥Ö¥í¥¦ HANMAABUROU {Hammer Blow}-------------------------------------------------------------------------Barett dashes forward and punches one enemy as purple waves emanate fromhis arm. If it misses, this attack causes no damage, but if it hits,the enemy is instantly killed.

-------------------------------------------------------------------------B3/1: ¥µ¥È¥é¥¤¥È¥Ó¡¼¥à SATORAITOBIIMU {Satellite Beam}-------------------------------------------------------------------------Barett locks on to his enemies and calls down beams of blue light tofry the opposition. This attack hits for special damage.

-------------------------------------------------------------------------B3/2: ¥¢¥ó¥¬¡¼¥Þ¥Ã¥¯¥¹ ANGAAMAKKUSU {Anger Max}-------------------------------------------------------------------------Using his weapon like a machine gun, Barett fires repeated rounds ofammunition at all opponents.

-------------------------------------------------------------------------B4/1: ¥«¥¿¥¹¥È¥í¥Õ¥£ KATASUTOROFI {Catastrophe}-------------------------------------------------------------------------Steam erupts from Barett's weapon as he leaps into the air and fires anearth-scorching beam of yellow light at all his enemies. This attackhits ten times in all for special damage.

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===============Tifa Rockheart*===============

-------------------------------------------------------------------------B1/1: ¾¸ÂÇ¥é¥Ã¥·¥å SHOUDARASSHU {Palm of Hand Strike Rush}-------------------------------------------------------------------------A quick combination of punches.

-------------------------------------------------------------------------B1/2: ¥µ¥Þ¡¼¥½¥ë¥È SAMAASORUTO {Somersault}-------------------------------------------------------------------------A somersault kick.

-------------------------------------------------------------------------B2/1: ¿åÌ̽³¤ê SUIMENSHOKARI {Water Surface Kick}-------------------------------------------------------------------------A sweep kick that hits for water damage.

-------------------------------------------------------------------------B2/2: ¥á¥Æ¥ª¥É¥é¥¤¥ô METEODORAIVU {Meteo Drive}-------------------------------------------------------------------------A back-slam.

-------------------------------------------------------------------------B3/1: ¥É¥ë¥Õ¥£¥ó¥Ö¥í¥¦ DORUFINBUROU {Dolphin Blow}-------------------------------------------------------------------------A rising uppercut accompanied by a geyser of water with a dolphin ridingon top of it.

-------------------------------------------------------------------------B3/2: ¥á¥Æ¥ª¥¹¥È¥é¥¤¥¯ METEOSUTORAIKU {Meteo Strike}-------------------------------------------------------------------------Tifa grabs her opponent, jumps in the air, and body-slams them as ahuge explosion appears.

-------------------------------------------------------------------------B4/1: ¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥ó FAINARUHEVUN {Final Heaven}-------------------------------------------------------------------------Tifa strikes her enemy with a huge, exploding attack.

* Tifa's Limit Break works like this; the more Limit Breaks she learns, the more slots appear in the slot machine that picks the skill she uses (the abilities listed above). When she gains a new Break, she is able to use a new attack. She can learn up to 10 slots total. When picking a slot, there are three outcomes: HIT, which makes Tifa perform one of the above attacks, YEAH!, which works like HIT but increases the damage inflicted, and MISS, which makes Tifa do nothing. Tifa will then proceed to perform all the moves you end up with in a row. She will randomly switch to a new enemy (or stay with the one she's attacking) for each new move.

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For some reason, Tifa never goes any farther than the Dolphin Blow when I use this Break, even if I get 7 'Yeah!' scores (since some of the slots have nothing on them but 'Miss'. Someone want to tell me why I can't get all the hits?

===================Aerith Gainsborough===================

-------------------------------------------------------------------------B1/1: Ìþ¤·¤ÎÉ÷ YUSHI NO KAZE {Healing Wind}-------------------------------------------------------------------------Aerith creates an encircling wind that restores a large amount of lostHP to herself and her friends.

-------------------------------------------------------------------------B1/2: ¼Ùµ¤Éõ°õ JAKIFUUIN {Wicked Spirit Sealed}-------------------------------------------------------------------------Purple lights fly into all of Aerith's opponents. This attack causesno damage but has the same effect as 'Stop' and 'Silence' on all of them.

-------------------------------------------------------------------------B2/1: ÂçÃϤΩ¿á DAICHI NO IBUKI {Earth's Breath}-------------------------------------------------------------------------Streams of blue light wrap around the allies, curing status ailments.

-------------------------------------------------------------------------B2/2: Åܤê¤Îßà°õ DORI NO RAKUIN {Angry Brand}-------------------------------------------------------------------------Aerith waves her staff, causing blue lightning to hit herself and herallies, followed by yellow, circular lights. This will instantly maxout the other characters' Limit gauges.

-------------------------------------------------------------------------B3/1: À±¤Î¼é¸î HOSHI NO SHUGO {Guardian Star}-------------------------------------------------------------------------Stars rotate around Aerith and her friends as the screen turns yellow,making them invincible for a short while.

-------------------------------------------------------------------------B3/2: À¸Ì¿¤Î¸ÝÆ° SEIMEI NO KODOU {Life Beat}-------------------------------------------------------------------------Aerith kneels and prays; every ally's status ailments are cured and theygain back all lost HP and MP.

-------------------------------------------------------------------------B4/1: Â礤¤Ê¤ëÊ¡²» OOINARUFUKUIN {Great Word of God}-------------------------------------------------------------------------Rain falls upon Aerith and her companions. It is replaced by a brightsky where three angels can be seen floating around. All allies havetheir HP and MP restored, and are made invincible for a short time.

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======Red 13======

-------------------------------------------------------------------------B1/1: ¥¹¥ì¥Ã¥É¥Õ¥¡¥ó¥° SUREDDOFANGU {Shred Fang}-------------------------------------------------------------------------Swirls of blue energy surround Red 13, who tackles his opponent forphysical damage.

-------------------------------------------------------------------------B1/2: ¥ë¥Ê¥Æ¥¤¥Ã¥¯¥Ï¥¤ RUNATIKKUHAI {Lunatic High}-------------------------------------------------------------------------Sheets of yellow vapor shoot up from around Red 13 and his companions.It has the same affect as 'Haste'. Each ally is also 'powered up' (?).

-------------------------------------------------------------------------B2/1: ¥Ö¥é¥Ã¥É¥Õ¥¡¥ó¥° BURADDOFANGU {Blood Fang}-------------------------------------------------------------------------Swirls of energy surround Red 13, who tackles his opponent. In additionto striking for physical damage, Red is healed for a small amount of HPand also gains back some MP as well.

-------------------------------------------------------------------------B2/2: ¥¹¥¿¡¼¥À¥¹¥È¥ì¥¤ SUTAADASUTOREI {Stardust Ray}-------------------------------------------------------------------------A field of stars replaces the background. Red 13 howls and a shower ofblue lights rain down on all opponents striking twelve times.

-------------------------------------------------------------------------B3/1: ¥Ï¥¦¥ê¥ó¥°¥à¡¼¥ó HAURINGUMUUN {Howling Moon}-------------------------------------------------------------------------A full moon appears, making Red 13 leap up and howl at it. He isaffected by Berserk and Haste at the same time.

-------------------------------------------------------------------------B3/2: ¥¢¡¼¥¹¥ì¥¤¥ô AASUREIVU {Earth Rave}-------------------------------------------------------------------------Red 13 attacks the enemy with jumping bites and claw scratches. Eachtime he attacks, balls of fire burst forth and shower over the enemy.This attack hits five times for physical and fire damage.

-------------------------------------------------------------------------B4/1: ¥³¥¹¥â¥á¥â¥ê¡¼ KOSUMOMEMORII {Cosmo Memory}-------------------------------------------------------------------------Red 13 summons a flare into which a field of stars and balls of fire areabsorbed. The flare then explodes in a ray of flame followed by anexplosion that hits all foes for fire damage.

===============Yuffie Kisaragi===============

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-------------------------------------------------------------------------B1/1: ¼ÀÉ÷¿×Íë SHIPPUUJINRAI {Gale Thunderclap}-------------------------------------------------------------------------Yuffie slashes once with her weapon, causing no damage. A second slashmark then appears and her opponent is hit for physical damage.

-------------------------------------------------------------------------B1/2: ÌÀ¶À»ß¿å MEIKOUSHISUI {Clear Mirror, Still Water}-------------------------------------------------------------------------Globes of water surround Yuffie and her companions. When they pop open,each character regains some HP.

-------------------------------------------------------------------------B2/1: È´»³³¸À¤ BATSUSANGAISEI {Extract Mountain Cover World}-------------------------------------------------------------------------Yuffie hits the ground and a line of blast waves heads towards herenemy. The ground buckles, then explodes, inflicting earth damage.

-------------------------------------------------------------------------B2/2: ·ìº× KETSUSEI {Blood Ritual}-------------------------------------------------------------------------The screen turns red and Yuffie hits all enemies with her weapon 10times for physical damage.

-------------------------------------------------------------------------B3/1: ³»Âµ°ì¿¨ GAISHUUICHISHOKU {Armored Sleeves' One Touch}-------------------------------------------------------------------------Yuffie creates a blue light beneath all her opponents. A column of bluelight bursts upward, hitting every one for special dmaage.

-------------------------------------------------------------------------B3/2: À¸¼ÔɬX SEISHAHITSUMETSU {All Living Human Must Perish}-------------------------------------------------------------------------The screen turns blue as Yuffie leaps from enemy to enemy, striking fora total of 15 hits. With each hit, purple light flashes from her weapon.

-------------------------------------------------------------------------B4/1: ¿¹ÅùËü¾Ý SHINRABANSHOU {Universe}-------------------------------------------------------------------------Yuffie creates a swirling circular mass of red, purple, and white light.Out of it fires a large beam of white light that damages all enemies forspecial damage.

=========Cait Sith=========

-------------------------------------------------------------------------B1/1: ¥À¥¤¥¹ DAISU {Dice}-------------------------------------------------------------------------Cait's stuffed moogle throws several dice to the ground. The score thatis rolled determines how much damage the targeted enemy will receive.

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-------------------------------------------------------------------------B2/1: ¥¹¥í¥Ã¥È SUROTTO {Slot}-------------------------------------------------------------------------A slot machine appears. Depending on what you pick, a different resultwill occur:

---------------------------------------------------------------------- - {Name of summoned monster} 3 bars ---------------------------------------------------------------------- Cait Sith randomly calls upon a summoned monster.

---------------------------------------------------------------------- - ¥È¥¤¥½¥ë¥¸¥ã¡¼ TOISORUJAA {Toy Soldier} 3 crowns ---------------------------------------------------------------------- Six toy soldiers appear and fire at all enemies for special damage.

---------------------------------------------------------------------- - ¥â¡¼¥°¥ê¥À¥ó¥¹ MOOGURIDANSU {Moogle Dance} 3 stars ---------------------------------------------------------------------- A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does a dance that completely restores each members' HP and MP.

---------------------------------------------------------------------- - ¥é¥Ã¥­¡¼¥¬¡¼¥ë RAKKIIGAARU {Lucky Girl} 3 hearts ---------------------------------------------------------------------- A cat-girl appears and all allies have a 100% hit rate (no chance of missing) for the rest of the battle.

---------------------------------------------------------------------- - ¹çÂÎ GATTAI {Combine} 3 moogles ---------------------------------------------------------------------- Cait's allies disappear and his moogle grows twice as large, gaining 9999 HP and 999 MP. In this form, he can do anything but use Limit Breaks, and his attacks cause more damage. When the battle is over, everyone's current HP and MP drop to 1/3rd their former amount. He can't use this ability if there are less than 3 allies.

---------------------------------------------------------------------- - ¥¢¡¼¥ë¥ª¡¼¥Ð AARUOOBA {All Over} 3 faces ---------------------------------------------------------------------- All enemies facing you are instantly killed. This ALWAYS works against any enemy.

---------------------------------------------------------------------- - ¥¸¥ç¥«¡¼¥Ç¥¹ JOKAADESU {Death Joker} face, face, bar ---------------------------------------------------------------------- All allies are instantly killed. There's no way to avoid this, even with the help of accessories like the Safety Bit or an Enemy Skill such as Death Force.

---------------------------------------------------------------------- - ¥È¥¤¥Ü¥Ã¥¯¥¹ TOIBOKKUSU {Toy Box} any other combination

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---------------------------------------------------------------------- A random object is dropped on one enemy, inflicting physical damage. It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a boulder, or a Cometeo-like meteor attack. Just like when you attack normally, it's possible to hit for extra damage (like making a critical hit attack).

==================Vincent Valentine*==================

-------------------------------------------------------------------------B1/1: ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È GARIANBIISUTO {Giant Beast}-------------------------------------------------------------------------Vincent alters his form and becomes a horned, purple monster.

- BAASAKA DANSU {Berserker Dance} Vincent claws and bites one opponent.

- BIISUTO FUREA {Beast Flare} Vincent throws golden orbs at all foes that hit for ice/lightning damage.

-------------------------------------------------------------------------B2/1: ¥Ç¥¹¥®¥¬¥¹ DESUGIGASU {Death Gigas}-------------------------------------------------------------------------This metamorphosis changes Vincent into a Frankenstein's Monster.

- GIGADANKU {Giga Dunk} Vincent jumps and punches one enemy.

- RAIBU SUPAAKU {Life Spark} Vincent pounds his chest and fires electricity at all enemies, which strikes for lightning damage.

-------------------------------------------------------------------------B3/1: ¥Ø¥ë¥Þ¥¹¥«¡¼ HERUMASUKAA {Hell Masker}-------------------------------------------------------------------------Vincent transforms into a Jason look-alike, complete with chainsaw andhockey mask.

- SUPURATTA KONBO {Splatter Combo} Vincent attacks 5 times with his saw.

- NAITOMEA {Nightmare} A poison gas with skulls flying out of it appears and afflicts an enemy with Silence, Sleep, and Toad ailments in addition to causing poison damage.

-------------------------------------------------------------------------B4/1: ¥«¥ª¥¹ KAOSU {Chaos}-------------------------------------------------------------------------Vincent turns into a skull-faced demon with bat wings.

- KAOSU SEIBAA {Chaos Saber} Vincent slashes all foes with his wings.

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- SATAN INPAKUTO {Satan Impact} The ground rises in the shape of a skull and it's eyes flash, causing an instant death attack. The survivors are attacked by orange skulls that hit for special damage.

* At the start of any of Vincent's Limit Breaks, his HP is doubled and is filled up to it's maximum amount. It returns to normal afterwards. Also, Vincent can still be affected by status changes while in another form (such as Minimum or Poison). While transformed, Vincent is uncontrollable and will randomly perform one of his form's two attacks when his Time bar is maxed out.

==========Cid Hiwind==========

-------------------------------------------------------------------------B1/1: ¥Ö¥¦¥¹¥¿¥¸¥ã¥ó¥× BUUSUTOJANPU {Buster Jump}-------------------------------------------------------------------------Cid performs a diving slash to one enemy.

-------------------------------------------------------------------------B1/2: ¥À¥¤¥Ê¥Þ¥¤¥È DAINAMAITO {Dynamite}-------------------------------------------------------------------------Using his cigarette, Cid lights a stick of dynamite and tosses it athis enemies, causing a damaging explosion.

-------------------------------------------------------------------------B2/1: ¥Ï¥¤¥Ñ¡¼¥¸¥ã¥ó¥× HAIPAAJANPU {Hyper Jump}-------------------------------------------------------------------------Cid spins into the sky and drives his weapon into the ground, which iscovered in a blue light. Upon pulling it out, all enemies are damaged.

-------------------------------------------------------------------------B2/2: ¥É¥é¥´¥ó¥â¥Ã¥É DORAGONMODDO {Dragon Murder}-------------------------------------------------------------------------A serpent-like dragon flies from behind Cloud and encircles one enemybefore flying away. HP and MP stolen from the target are given to Cid.

-------------------------------------------------------------------------B3/1: ¥É¥é¥´¥ó¥À¥¤¥ô DORAGONDAIVU {Dragon Dive}-------------------------------------------------------------------------Cid leaps in the air and comes down with his weapon 6 times, creating acolumn of multi-colored energy each time he lands that causes damage.

-------------------------------------------------------------------------B3/2: ÂçÍðÆ® DAIRANTOU {Big Fray}-------------------------------------------------------------------------Cid pokes and impales opponents with his weapon 8 times while dust risesaround him.

-------------------------------------------------------------------------

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B4/1: ¥Ï¥¤¥¦¥¤¥ó¥É HAIUINDO {Highwind}-------------------------------------------------------------------------Cid calls down a barrage of missiles (from the Highwind, I guess?) tostrike all enemies repeatedly.

===========YOUNG CLOUD===========

-------------------------------------------------------------------------B1/1: ¥À¥¤¥¹ DAISU {n/a}-------------------------------------------------------------------------Doesn't really exist; it's just a name (Cait's B1/1, in fact)

=========SEPHIROTH=========

-------------------------------------------------------------------------B1/1: ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È GARIANBIISUTO {n/a}-------------------------------------------------------------------------Doesn't really exist; it's just a name (Vincent's B1/1, in fact)

NOTES- Words in CAPS are the translated name.- Words in ( ) are the English name (from the FF7 demo disk).- Words in { } are the guessed English name.- 'x' means that I don't know the character and couldn't translate it.- 'Physical' is damage caused by your weapon which you can lessen using Barrier. 'Elemental' is element damage (fire, ice, lightning, etc.) that you can lessen using accessories and to which some enemies are immune. 'Special' damage is from an attack that can't be defended against/avoided by any means short of invincibility.- Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks.

=========================================================================TRANSLATIONS=========================================================================

This section contains a list of just about everything in the game that'sworth translating--materia, spells, items, Limit Breaks, and the like.While you can find some of this information elsewhere, it's all in thisone list so if you can't remember a name, you can simply go to thissection to find out what you need.

JAPANESE ROMAJI TRANSLATION ENGLISH TRANSLATION(Kana and Kanji)

__________________________________________________________ SPELL MATERIA¤Û¤Î¤ª Honoo Flame ¥Õ¥¡¥¤¥¢ Faia Fire ¥Õ¥¡¥¤¥é Faira Fire 2 ¥Õ¥¡¥¤¥¬ Faiga Fire 3¤ì¤¤¤­ Reiki Cold ¥Ö¥ê¥¶¥É Blizado Blizzard

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¥Ö¥ê¥¶¥é Blizara Blizzard 2 ¥Ö¥ê¥¶¥¬ Blizaga Blizzard 3¤¤¤«¤º¤Á Ikazuchi Thunder ¥µ¥ó¥À¡¼ Sandaa Thunder ¥µ¥ó¥À¥é Sandara Thunder 2 ¥µ¥ó¥À¥¬ Sandaga Thunder 3¤À¤¤¤Á Daichi Earth ¥¯¥¨¥¤¥« Queku Quake ¥¯¥¨¥¤¥é Quera Quake 2 ¥¯¥¨¥¤¥¬ Quega Quake 3¤É¤¯ Doku Poison ¥Ð¥¤¥ª Bio Bio ¥Ð¥¤¥ª¥é Biora Bio 2 ¥Ð¥¤¥ª¥¬ Bioga Bio 3¤¸¤å¤¦¤ê¤ç¤¯ Juuryoku Gravity ¥°¥é¥Ó¥Ç Gravide Gravity ¥°¥é¥Ó¥é Gravira Gravity 2 ¥°¥é¥Ó¥¬ Graviga Gravity 3¤¤¤ó¤»¤­ Inseki Meteorite ¥³¥á¥Ã¥È Kometto Comet ¥³¥á¥Æ¥ª Kometeo Cometeo¤Õ¤¦¤¤¤ó Fuuin Sealed Off ¥Õ¥ê¡¼¥º Furiizu Freeze ¥Ö¥ì¥¤¥¯ Bureiku Break ¥È¥ë¥Í¡¼¥É Torunedo Tornado ¥Õ¥ì¥¢ Furea Flare¥¢¥ë¥Æ¥Þ Altema Ultima ¥¢¥ë¥Æ¥Þ Altema Ultima¤«¤¤¤Õ¤¯ Kaifuku Recovery ¥±¥¢¥ë Keal Cure ¥±¥¢¥ë¥é Kealra Cure 2 ¥ê¥¸¥§¥Í Rijene Regene ¥±¥¢¥ë¥¬ Kealga Cure 3¥Õ¥ë¥±¥¢ Fulkea Full Cure ¥Õ¥ë¥±¥¢ Fulkea Full Cure¤Á¤ê¤ç¤¦ Chiryou Medical Treatment ¥Ý¥¤¥¾¥Ê Poizona Poisona ¥¨¥¹¥Ê Esuna Almighty ¥ì¥·¥¹¥È Rezisuto Resist¤½¤»¤¤ Sosei Resurrect ¥ì¥¤¥º Reizu Raise ¥¢¥ì¥¤¥º Areizu Araise¤Õ¤¦¤¸¤ë Fuujiru Seal ¥¹¥ê¥×¥ë Suripuru Sleep ¥µ¥¤¥ì¥¹ Sairesu Silence¤Þ¤É¤ï¤¹ Madowasu Perplex ¥³¥ó¥Õ¥å Konfyu Confuse ¥Ð¡¼¥µ¥¯ Baasaku Berserk¤Ø¤ó¤·¤ó Henshin Transform ¥ß¥ó¥Þ¥à Minimamu Minimum ¥È¡¼¥É Toodo Toad¤ê¤À¤Ä Ridatsu Seperation ¥¨¥¹¥±¡¼¥× Esukepu Escape ¥Ç¥¸¥ç¥ó Dejyon Degeon¤¸¤«¤ó Jikan Time ¥Ø¥¤¥¹¥È Heisuto Haste ¥¹¥í¥¦ Surou Slow ¥¹¥È¥Ã¥× Sutoppu Stop¥Ð¥ê¥¢ Baria Barrier ¥Ð¥ê¥¢ Baria Barrier

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¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥ê¥Õ¥ì¥¯ Rifureku Reflect ¥¦¥©¡¼¥ë Uooru Wall¤·¤ç¤¦¤á¤Ä Shoumetsu Annihilation ¥Ç¥Ð¥ê¥¢ Debaria Debarrier ¥Ç¥¹¥Ú¥ë Desuperu Dispel ¥Ç¥¹ Desu Death¥·¡¼¥ë¥É Shiirudo Shield ¥·¡¼¥ë¥É Shiirudo Shield¥Þ¥¹¥¿¡¼¤Þ¤Û¤¦ Masutaa Mahou Master Magic{¥Þ¥Ð¥ê¥¢} {Mabaria} {Mabarrier} ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier{¥ê¥Õ¥ì¥¯} {Rifureku} {Reflect} ¥ê¥Õ¥ì¥¯ Rifureku Reflect ¥¦¥©¡¼¥ë Uooru Wall{¥ê¥Õ¥¢¥Ö} {Rifuabu} {Reflect Wave ?} ¥¦¥©¡¼¥ë Uooru Wall

________________________________________________________ COMMAND MATERIA¤Ì¤¦¤à Nusumu Steal ¤Ì¤¹¤à Nusumu Steal ¤Ö¤ó¤É¤ë Bundoru Plunder¤Ê¤²¤ë Nageru Throw ¤Ê¤²¤ë Nageru Throw ¤¼¤Ë¤Ê¤² Zeninage Coin Toss¤ì¤ó¤¾¤¯¤®¤ê Renzokugiri Continuous Slice ¤ì¤ó¤¾¤¯¤®¤ê Renzokugiri Continuous Slice ¤ß¤À¤ì¤¦¤Á Midareuchi Random Hit¤¼¤ó¤¿¤¤¤®¤ê Zentaigiri Slice Everybody ¤¼¤ó¤¿¤¤¤®¤ê Zentaigiri Slice Everybody ¤¤¤¢¤¤¤Ì¤­ Iainuki Swordplay¤ß¤ä¤Ö¤ë Miyaburu See Through¤Ø¤ó¤« Henka Metamorphosis¤Ò¤Ã¤µ¤Ä Hissatsu Certain Kill¤¢¤ä¤Ä¤ë Ayatsuru Manipulate¤Æ¤­¤Î¤ï¤¶ Teki no Waza Techniques of the Enemy ¥«¥¨¥ë¤Î¤¦¤¿ Kaeru no Uta Song of the Frog ¥ì¥Ù¥ë4¼«Çú Reberu 4 Jibaku Level 4 Self-Destruct ¥Þ¥¸¥Ã¥¯¥Ï¥ó¥Þ¡¼ Majikkuhanmaa Magic Hammer ¥Û¥ï¥¤¥È¥¦¥¤¥ó¥É Howaitouindo White Wind ¥Þ¥¤¥Á¥¬¡¼¥É Maitigaado Mighty Guard Å·»È¤Î¤µ¤µ¤ä¤­ Tenshi no Sasayaki Angel's Whisper ¥É¥é¥´¥ó¥Õ¥©¡¼¥¹ Doragonfoosu Dragon Force ¥Ç¥¹¥Õ¥©¡¼¥¹ Desufoosu Death Force ²Ð±êÊü¼Í Kaenhousha Flame Blaster ¥ì¡¼¥¶¡¼ Reezaa Laser ¥Þ¥È¥é¥Þ¥¸¥Ã¥¯ Matoramajikku Matora Magic ½­¤¤Â© Kusaiiki Smelly Breath ¥Ù¡¼¥¿ Beeta Beta ¥¢¥¯¥¢¥Ö¥ì¥¹ Akuaburesu Aqua Breath ¥È¥é¥¤¥ó Torain Tryne ¥Þ¥¸¥«¥ë¥Ö¥ì¥¹ Majikaruburesu Magical Breath ¡©¡©¡©¡© ???? ???? ¥´¥Ö¥ê¥ó¥Ñ¥ó¥Á Goburinpanchi Goblin Punch ¥Á¥ç¥³¥Ü¥Ã¥¯¥ì Chokobokkure Chocobockle ¥ì¥Ù¥ë5¥Ç¥¹ Reberu 5 Desu Level 5 Death »à¤ÎÀë¹ð Shi no Senkoku Death Sentence

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»à¤Î¥ë¡¼¥ì¥Ã¥È Shi no Ruuretto Roulette of Death ¥·¥ã¥É¥¦¥Õ¥ì¥¢ Shadoufurea Shadow Flare ¤Ê¤ó¤È¤«¡©¡©¡© Nantoka??? What???¤â¤ó¤Þ¤Í Monomane MimicryW¤Þ¤Û¤¦ W Mahou Double MagicW¤·¤ç¤¦¤«¤ó W Shoukan Double SummonW¥¢¥¤¥Æ¥à W Aitemu Double Item¥Þ¥¹¥¿¡¼¥³¥Þ¥ó¥É Masutaa Komando Master Command{¤Û¤¦¤½¤¯} {Housoku} {Law} ¤Ê¤²¤ë¡¿¤¼¤Ë¤Ê¤² Nageru/Zeninage Throw/Coin Toss

____________________________________________________ INDEPENDENT MATERIAMP¥¢¥Ã¥× HP Appu HP UpMP¥¢¥Ã¥× MP Appu MP UpHPMP¤¤¤ì¤«¤¨ HPMP Irekae HP/MP Replace¥é¥Ã¥­¡¼ Rakkii Lucky¥Þ¥¸¥«¥ë Majikaru Magical¥¹¥Ô¡¼¥É Supiido Speed¥®¥ë¥¢¥Ã¥× Giru Appu Gil Up¥±¥¤¥±¥ó¥Á¥¢¥Ã¥× Keikenchi Appu Experience Points Up¥Æ¥­¥è¥± Teki Yoke Enemy Avoid¤Æ¤­¤è¤» Teki Yose Enemy Collect¥Á¥ç¥³¥Ü¤è¤» Chokobo Yose Chocobo Collect¤»¤ó¤»¤¤¤³¤¦¤²¤­ Sensei Kougeki Advance Attack¤¨¤ó¤­¤ç¤ê¤³¤¦¤²¤­ Enkyori Kougeki Long Distance Attack¥«¥Ð¥¦ Kabau Protect¥«¥¦¥ó¥¿¡¼ Kauntaa Counter¤¹¤Ù¤Æ¤¼¤ó¤¿¤¤¤« Subete Zentaika Everything Affect All{¤¹¤¤¤Á¤å¤¦¤³¤­¤å¤¦} {Suichuu Kokyuu} {Underwater Breath/Resp.}

____________________________________________________ COMBINATION MATERIAMP¤­¤å¤¦¤·¤å¤¦ HP Kyuushuu HP AbsorbMP¤­¤å¤¦¤·¤å¤¦ MP Kyuushuu MP AbsorbHP¥¿¡¼¥Ü MP Taabo MP Turbo¤¼¤ó¤¿¤¤¤« Zentaika Affect All¤Þ¤Û¤¦¤ß¤À¤ì¤¦¤Á Mahou Midareuchi Random Magic Strike¤Õ¤¤¤¦¤Á Fuiuchi Surprise Attack¤Þ¤Û¤¦¥«¥¦¥ó¥¿¡¼ Mahou Kauntaa Magic Counter¥³¥Þ¥ó¥É¥«¥¦¥ó¥¿¡¼ Komando Kauntaa Command Counter¥Õ¥¡¥¤¥Ê¥ë¥¢¥Ã¥¿¥¯ Fainaru Attaku Final Attack¤Ä¤¤¤«¤®¤ê Tsuika Giri Additional Slice¤Ä¤¤¤Ç¤Ë¤Ì¤¹¤à Tsuideni Nusumu Steal in Addition¤Ä¤¤¤«¤³¤¦¤« Tsuika Kouka Additional Effect¤¾¤¯¤»¤¤ Zokusei Attribute{¥Ö¡¼¥¹¥¿¡¼} {Buusutaa} {Booster}

_________________________________________________________ SUMMON MATERIA¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê Chokobo & Mooguri Chocobo & Moogle ɬ»¦µ»!! Hissatsuwaza!! [Ultimate Special Technique!!] ¥Ç¥Ö¥Á¥ç¥³¥Ü Debuchokobo Fat Chocobo

¥·¥ô¥¡ Shiva Shiva ¥À¥¤¥ä¥â¥ó¥É¥À¥¹¥È Daiyamondodasuto Diamond Dust

¥¤¡¼¥Õ¥ê¥È Iifurito Ifrit ÃϹö¤Î²Ð±ê Jigoku no Kaen Flame of Hell

¥¿¥¤¥¿¥ó Taitan Titan ÂçÃϤÎÅܤê Daichi no Dori Anger of Earth

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¥é¥à¥¦ Ramuu Ramuh º´ÇȤ­¤ÎÍë Sabaki no Ikazuchi Lighting of Judgment

¥ª¡¼¥Ç¥£¡¼¥ó Oodiin Odin ¥°¥ó¥°¥Ë¥ë¤ÎÁä Gunginir no Yari Gunginir Spear »ÂÅ´·õ Zantetsuken Iron-Cutting Sword

¥ì¥ô¥¡¥¤¥¢¥µ¥ó Revaiasan Leviathan Â糤¾× Daikaishou Great Ocean Collide

¥¯¥¸¥ã¥¿ Kujata Kujata ¥È¥é¥¤¥Ç¥£¥¶¥¹¥¿¡¼ Toraidizasutaa Tri-Disaster

¥Ð¥Ï¥à¡¼¥È Bahamuuto Bahamut ¥á¥¬¥Õ¥ì¥¢ Megafurea Megaflare

¥¢¥ì¥¯¥µ¥ó¥À¡¼ Arekusandaa Alexander À»¤Ê¤ë¿³È½ Seinaru Shinpan Holy Judgment

¥Ð¥Ï¥à¡¼¥È²þ Bahamuuto Kai Bahamut Reborn ¥®¥¬¥Õ¥ì¥¢ Gigafurea Gigaflare

¥Õ¥§¥Ë¥Ã¥¯¥¹ Fenikkusu Phoenix žÀ¸¤Î±ê Tensei no Honoo Flame of Reincarnation

¥Ï¡¼¥Ç¥¹ Haadesu Hades °Å¹õ¤Î³ø Ankoku no Kama Cauldron of Darkness

¥Ð¥Ï¥à¡¼¥ÈÎí¼° Bahamuuto Reishiki Bahamut Zero-Form ¥Æ¥é¥Õ¥ì¥¢ Terafurea Teraflare

¥Á¥å¥Ý¡¼¥ó Tyupoon Chupon Å·ÃÏÊø²õ Tenchi Houkai Collapse of Heaven & Earth

¥Ê¥¤¥Ä¥ª¥Ü¥é¥¦¥ó¥É Naitsuoboraundo Knights of the Round ¥¢¥ë¥Æ¥¤¥á¥Ã¥È¥¨¥ó¥É Arutimettoendo Ultimate End

¥Þ¥¹¥¿¡¼¤·¤ç¤¦¤«¤ó Masutaa Shoukan Master Summon

__________________________________________________________________ ITEMS¥Ý¡¼¥·¥ç¥ó Poosyon Potion¥Ï¥¤¥Ý¡¼¥·¥ç¥ó Haipoosyon Hi Potion¥¨¥¯¥¹¥Ý¡¼¥·¥ç¥ó Ekusupoosyon X-Potion¥¨¡¼¥Æ¥ë Eeteru Ether¥¨¡¼¥Æ¥ë¥¿¡¼¥Ü Eeterutaabo Ether Turbo¥¨¥ê¥¯¥µ¡¼ Erikusaa Elixir¥é¥¹¥È¥¨¥ê¥¯¥µ¡¼ Rasutoerikusaa Last Elixir¥Õ¥§¥Ë¥Ã¥¯¥¹¤ÎÈø Fenikkusu no O Phoenix TailÆǾä· Dokushushi Poison Neutralize¶â¤Î¿Ë Kin no Hari Gold Needle²µ½÷¤Î¥­¥Ã¥¹ Otome no Kissu Virgin's Kiss¤¦¤Á¤Ç¤Î¤³¤Å¤Á Uchide no Koduchi (cures Minimum status)¤ä¤Þ¤Ó¤³¤¨¤ó¤Þ¤¯ Yamabikoenmaku (cures Sleep status)¶½Ê³ºÞ Koufunzai StimulantÄÃÀÅºÞ Chinseitai TranquilizerËüǽÌô Mannoukusuri Almighty Medicine¤±¤à¤ê¤À¤Þ Kemuridama Silent Smoke¥¹¥Ô¡¼¥É¥É¥ê¥ó¥¯ Supiidodorinku Speed Drink±Ñ X ¤ÎÌô Ei x no Kusuri (casts Mighty Guard?)

Page 86: Final Fantasy VII - Part 2

¥ï¥¯¥Á¥ó Wakuchin Vaccine¼êÜØÃÆ Shurudan Hand Pomegranate Bullet¥Ü¥à¤Î¤«¤±¤ë Bomu no Kakeru Bomb Fragment¥Ü¥à¤Î±¦ÏÓ Bomu no Migiude Right Arm Bomb¶â¤Îº½»þ·× Kin no Sunadokei Gold Hourglass»à¿À¤Î¥­¥Ã¥¹ Shishin no Kissu Death God's Kiss¥¯¥â¤Î»å Kumo no Ito Spider Thread¥É¥ê¡¼¥à¥Ñ¥¦¥À¡¼ Doriimupaudaa Dream Powder¥µ¥¤¥ì¥ó¥È¥Þ¥¹¥¯ Sairentomasuku Silent MaskÀ襤¤Î¥´¥ó¥° Seni no Gongu Battle GongÏǤ路Áð Wakuwashisou Delusion Washi Weed²Ðζ¤Î²ç Karyuu no Kiba Fire Dragon Fang²Ð¤È¤ó Katon Fire ScrollÆî¶Ë¤ÎÉ÷ Nankyoku no Kaze Antarctic WindÎ䵤¤Î·ë¾½ Reiki no Ketsushou Cold Binding CrystalÅÅ·âÄ»¤Î³Ñ Dengekitori no Tsuno Electric Shock Bird HornÍë¿× Raijin Fast ThunderÂçÃϤΥɥé¥à Daichi no Doramu Earth DrumÂçÃϤΥϥó¥Þ¡¼ Daichi no Hanmaa Earth HammerÍ­³²Êª¼Á Yuugaibutsushitsu Harmfulness Material¥â¥ë¥Ü¥ë¤Î¿¨¼ê Moruboru no Shokushu Molbol's TentacleÀ±¤Îº½ Hoshi no Sa Sand Star¥Ð¥ó¥Ñ¥¤¥¢¤Î²ç Banpaia no Kiba Vampire Fang¥´¡¼¥¹¥È¥Ï¥ó¥É Goosutohando Ghost Hand¥Ð¥º¥£¥ê¥¹¥¯¤ÎÄÞ Bazirisuku no Sou Basilisk's Nail¸÷¤Î¥«¡¼¥Æ¥ó Hikari no Kaaten Curtain of Light·î¤Î¥«¡¼¥Æ¥ó Tsuki no Kaaten Curtain of MoonÈ¿¼Í¥ß¥é¡¼ Hansha Miraa Reflection MirrorÀ»¤Ê¤ë¤È¡¼¤Á Seinarutoochi Holy TorchµðÄ»¤Î¥Ï¥Í Kyouchou no Hane Big Bird Feather³¤Î¶¤Î¥¦¥í¥³ Kairyuu No Uroko Sea Dragon Scale¥â¥º¤Î¤Ï¤ä¤Ë¤¨ Mozu no Hayanie (casts 'Toad')¥Á¥Â¥Þ¡¼¥ë Chijimaaru ShortenÌÜÌô Mokuyaku Eye Medicine¥Õ¥¡¥¤¥¢¥«¥«¥Æ¥ë Faiakakateru Fire CocktailS¥Þ¥¤¥ó S Main S Mine203¥ß¥êˤÃÆ 203 Miri Houdan 203 Million Bullet Shells½ÅÎϵå Jyuuryoku Kyuu Gravity Ball»ú¶õÃÆ Jikuudan Space-Time Bullet¥¤¥«¥º¥ß Ikasumi (causes Paralysis)¤·¤Ó¤ì¿Ë Shibirehari Numbness NeedleÁÐζ¤Î²ç Souryuu no Kiba Fang of Dragon PairËâ½÷¤ÎÂç³ø Majo no Daifu Witch's Cauldron¥·¥ë¥­¥¹¤ÎÌîºÚ Shirukisu no Yasai Shirukisu Vegetable¥ì¥¤¥²¥ó¤ÎÌîºÚ Reigen no Yasai Reigen Vegetable¥ß¥á¥Ã¥È¤ÎÌîºÚ Mimetto no Yasai Mimetto Vegetable¥¯¥ê¡¼¥¨¤ÎÌîºÚ Kuriie no Yasai Kuriie Vegetable¥Ñ¥µ¡¼¥Ê¤ÎÌîºÚ Pasaana no Yasai Pasaana Vegetable¥¿¥ó¥¿¥ë¤ÎÌîºÚ Tantaru no Yasai Tantaru Vegetable¥«¥é¥Ã¥«¤ÎÌîºÚ Karakka no Yasai Karakka Vegetable¥®¥¶¡¼¥ë¤ÎÌîºÚ Gizaaru no Yasai Gizaaru Vegetable¥Æ¥ó¥È Tento Tent¥Ñ¥ï¡¼¥¢¥Ã¥× Pawaa Appu Power Up¥¬¡¼¥É¥¢¥Ã¥× Gaado Appu Guard Up¥Þ¥¸¥Ã¥¯¥¢¥Ã¥× Majikku Appu Magic Up¥Þ¥¤¥ó¥É¥¢¥Ã¥× Maindo Apu Mind Up¥¹¥Ô¡¼¥É¥¢¥Ã¥× Supiido Appu Speed Up¥é¥Ã¥¯¥¢¥Ã¥× Rakku Appu Luck Up¥¼¥¤¥ª¤Î¼Â Zeio no Mi Zeio Fruit¥«¥é¥Ö¤Î¼Â Karabu no Mi Karabu Fruit

Page 87: Final Fantasy VII - Part 2

¥Ý¥í¥Õ¤Î¼Â Porofu no Mi Porofu Fruit¥Ñ¥é¥à¤Î¼Â Paramu no Mi Paramu Fruit¥é¥µ¥ó¤Î¼Â Rasan no Mi Rasan Fruit¥µ¥é¥Ï¤Î¼Â Saraha no Mi Saraha Fruit¥ë¥¸¥ë¤Î¼Â Rujiru no Mi Rujiru Fruit¥Ô¥Ô¥ª¤Î¼Â Pipio no Mi Pipio Fruit¥º¥£¥ó¥¯¥Ð¥Ã¥Æ¥ê¡¼ Zinkubatterii Zinc Battery¥Ý¥±¥Ã¥È¥Æ¥£¥Ã¥·¥å Pokketo Tissyu Pocket TissueĶµæÉð¿ÀÇƻ Choukyuubushinhazan (see Notes section) - Cloud¥«¥¿¥¹¥È¥í¥Õ¥£ Katasutorofi Catastrophe - Barett¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥¡¥ó Fainaru Hevan Final Heaven - TifaÂ礤¤Ê¤ëÊ¡²» Ooinarufukuin Great Word of God - Aerith¥³¥¹¥â¥á¥â¥ê¡¼ Kosumomemorii Cosmo Memory - Red 13¿¹ÍåËü¾Ý Shinrabanshou Universe - Yuffie¥«¥ª¥¹ Kaosu Chaos - Vincent¥Ï¥¤¥¦¥¤¥ó¥É Haiuindo Highwind - Cid1/35¿ÀÍå X 1/35 Shinra x 1/35 Shin-Ra xĶ¹ç¶â¥¹¥¤¡¼¥Ñ¡¼ Chogokin Suiipaa Super Alloy Sweeper¥Þ¥µ¥à¥Í¥Ö¥ì¡¼¥É Masamune Bureedo Masamune Blade¥»¡¼¥Ö¥¯¥ê¥¹¥¿¥ë Seebu Kurisutaru Save Crystal¥Ç¥£¥ª·ãÌäÆüµ­ Dio Gekito Nikki Dio's Exciting Fight Diary¥µ¥¤¥ó¿§»æ Sain Irogami Signed Colored Paper¿ÍÀ¸¥Ð¥¯¥ÁÂǤÁ Jinsei Bakuchi Uchi _My Life's Gambling_

________________________________________________________ CLOUD'S WEAPONS¥Ð¥¹¥¿¡¼¥½¡¼¥É Basutaasoodo Buster Sword¥ß¥¹¥ê¥ë¥»¥¤¥Ð¡¼ Misuriruseibaa Mithril Saber¥Ï¡¼¥É¥Ö¥ì¥¤¥«¡¼ Haadobureikaa Hard Breaker¥Ð¥¿¥Õ¥é¥¤¥¨¥Ã¥¸ Batafuraiejji Butterfly Edge¥¨¥ó¥Ï¥ó¥¹¥½¡¼¥É Enhansusoodo Enhance Sword¥ª¡¼¥¬¥Ë¥¯¥¹ Ooganikusu Ogre Nix¥¯¥ê¥¹¥¿¥ë¥½¡¼¥É Kurisutarusoodo Crystal Sword¥Õ¥©¡¼¥¹¥¤¡¼¥¿¡¼ Foosuiitaa Force Eater¥ë¡¼¥ó¥Ö¥ì¥¤¥É Ruunbureido Rune Blade¼±« Murasame Town RainÅ£¥Ð¥Ã¥È Teibatto Nail BatΦ X ¼éµÈ¹Ô Riku x syukichikou [Land x Protect Good Luck Journey]¥¢¥Ý¥«¥ê¥×¥¹ Apokaripusu ApocalypseÅ·¤ÎÖÞðÀ Ten no Ganshou Heavenly Boulder Rain¥é¥°¥Ê¥í¥¯ Ragunaroku Ragnarok¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó Arutemauepon Ultima Weapon

_________________________________________________________ TIFA'S WEAPONS¥ì¥¶¡¼¥°¥í¡¼¥Ö Rezaaguroobu Leather Glove¥á¥¿¥ë¥Ê¥¯¥ë Metarunakkuru Metal Knuckle¥ß¥¹¥ê¥ë¥¯¥í¡¼ Misurirukuroo Mithril Claw¥°¥é¥ó¥É¥°¥é¥Ö Gurandogurabu Grand Glove¥¿¥¤¥¬¡¼¥Õ¥¡¥ó¥° Taigaafangu Tiger Fang¥À¥¤¥¢¥Ê¥Ã¥¯¥ë Daianakkuru Daia Knuckle¥É¥é¥´¥ó¥¯¥í¡¼ Doragonkuroo Dragon Claw¥¯¥ê¥¹¥¿¥ë¥°¥é¥Ö Kurisutarugurabu Crystal Glove¥â¡¼¥¿¡¼¥É¥é¥¤¥Ö Mootaadoraibu Motor Drive¥×¥é¥Á¥Ê¥Õ¥£¥¹¥È Purachinafisuto Platinum Fist¥«¥¤¥¶¡¼¥Ê¥Ã¥¯¥ë Kaizaanakkuru Kaiser Knuckle·³¼ê Gunte Army Cotton Gloves¥ª¡¼¥Ð¡¼¥½¥¦¥ë Oobaasouru Over (-head) throw¥Þ¥¹¥¿¡¼¥Õ¥£¥¹¥È Masutaafisuto Master Fist¥´¥Ã¥É¥Ï¥ó¥É Goddohando God Hand¥×¥ì¥ß¥¢¥à¥Ï¡¼¥È Puremiamuhaato Premium Heart

Page 88: Final Fantasy VII - Part 2

_______________________________________________________ BARETT'S WEAPONS¥¬¥È¥ê¥ó¥°¥¬¥ó Gatoringugan Gatling Gun¥¢¥µ¥ë¥È¥¬¥ó Asarutogan Assault Gun¥­¥ã¥Î¥ó¥Ü¡¼¥ë Kyanonbooru Cannonball¥¢¥È¥ß¥Ã¥¯¥·¥¶¡¼ Atomikkushizaa Atomic Scissor¥Ï¡¼¥É¥Ð¥ë¥«¥ó Haadobarukan Hard Vulcan¥Á¥§¡¼¥ó¥½¡¼ Cheensoo Chainsaw¥Þ¥¤¥¯¥í¥ì¡¼¥¶¡¼ Maikuroreezaa Micro LaserAM¥­¥ã¥Î¥ó A.M Kyanon A. M. CannonW¥Þ¥·¥ó¥¬¥ó W Mashingan Double Machine Gun¥É¥ê¥ë¥¢¡¼¥à Doriruaamu Drill Arm¥½¥ê¥Ã¥É¥Ð¥º¡¼¥« Soriddobazuuka Solid Bazooka¥í¥±¥Ã¥È¥Ñ¥ó¥Á Rokettopanchi Rocket Punch¥¨¥Í¥ß¡¼¥é¥ó¥Á¥ã Enemiirancha Enemy Launcher¥Ñ¥¤¥ë¥Ð¥ó¥«¡¼ Pairubankaa Pile Banker¥Þ¥­¥·¥Þ¥à¥ì¥¤ Makishimamurei Maximum Ray¥ß¥Ã¥·¥ó¥°¥¹¥³¥¢ Missingusukoa Missing Score

_________________________________________________________RED 13'S WEAPONS¥ß¥¹¥ê¥ë¥¯¥ê¥Ã¥× Misurirukurippu Mithril Clip¥®¥ä¥Þ¥ó¥Ø¥¢¥Ô¥ó Giyamanheapin Giyaman Hairpin¥·¥ë¥Ð¡¼¥Ð¥ì¥Ã¥¿ Shirubaabaretta Silver Baretta¥´¡¼¥ë¥É¥Ð¥ì¥Ã¥¿ Goorudobaretta Gold Baretta¥¢¥À¥Þ¥ó¥¯¥ê¥Ã¥× Adamankurippu Adamant Clip¥¯¥ê¥¹¥¿¥ë¥³¡¼¥à Kurisutarukoomu Crystal Comb¥Þ¥¸¥Ã¥¯¥³¡¼¥à Majikkukoomu Magic Comb¥×¥é¥Á¥Ê¥Ð¥ì¥Ã¥¿ Purachinabaretta Platinum Baretta¥»¥ó¥È¥¯¥ê¥Ã¥× Sentokurippu Battle Clip¤«¤ó¤¶¤· Kanzashi (57/120/none)¥»¥é¥Õ¥³¡¼¥à Serafukoomu Seraph Comb¥Ù¥Ë¡¼¥â¥¹¥Û¥ó Beniimosuhon Behimoth Horn¥¹¥×¥ê¥¬¥ó¥¯¥ê¥Ã¥× Supurigankurippu Spriggan Clip¥ê¥ß¥Æ¥Ã¥É¥à¡¼¥ó Rimiteddomuun Limited Moon

_______________________________________________________ AERITH'S WEAPONS¥¬¡¼¥É¥í¥Ã¥É Gaadoroddo Guard Rod¥ß¥¹¥ê¥ë¥í¥Ã¥É Misuriruroddo Mithril Rod¥Õ¥ë¥á¥¿¥ë¥í¥Ã¥É Furumetaruroddo Full Metal Rod¥¹¥È¥é¥¤¥¯¥í¥Ã¥É Sutoraikroddo Strike Rod¥×¥ê¥º¥à¥í¥Ã¥É Purizumuroddo Prism Rod¥ª¡¼¥í¥é¥í¥Ã¥É Oororaroddo Aurora Rod¥¦¥£¥¶¡¼¥É¥í¥Ã¥É Uizaadoroddo Wizard Rod¥¦¥¢¥¤¥¶¡¼¥í¥Ã¥É Waizaaroddo Confusion/Vizier Rod¥Õ¥§¥¢¥ê¡¼¥Æ¥¤¥ë FEariiteiru Fairy Tail¥¢¥ó¥Ö¥ì¥é Anburera Umbrella¥×¥ê¥ó¥»¥¹¥¢¡¼¥É Purinsesugaado Princess Guard

__________________________________________________________ CID'S WEAPONS¥¹¥¤¥Ñ Supia Spear¥¹¥é¥Ã¥·¥å¥Ñ¥¤¥¯ Surasshupaiku Slash Pike¥È¥é¥¤¥Ç¥ó¥È Toraidento Trident¥Ý¡¼¥ì¥¢¥Ã¥¯¥¹ Pooreakkusu Pole Axe¥Ñ¥ì¥Á¥¬¥ó Paruchizan Partisan¼ØÌ· Jahoko Serpent Halberd¥¸¥ã¥Ù¥ê¥ó Jaberin Javelin¥°¥í¡¼¥é¥ó¥¹ Gurooransu Glow Lance¥â¥Ã¥× Moppu Mop¥É¥é¥°¡¼¥ó¥é¥ó¥¹ Doraguunransu Dragoon Lance X ζ X ·îÅá x ryuu x getsutou x Dragon x Scimitar (?)

Page 89: Final Fantasy VII - Part 2

ÊýÅ·²è X ·á Houtenga x geki [Direct Heaven Picture Halberd]¥í¥ó¥®¥Ì¥¹ Ronginusu Long Noose¥Ó¡¼¥¢¥ó¥¹¥´¥¹¥Ú¥ë Biiansugosuperu Venus Gospel

_______________________________________________________ YUFFIE'S WEAPONS½½»ú¼ê΢·õ Juuji Shuriken Cross Throwing Star¥Ö¡¼¥á¥é¥ó Buumeran BoomerangÉ÷¼Ö Fuusha Windmill±ß·îÎØ Engetsuwa Crescent Moon Ring¥Û¡¼¥¯¥¢¥¤ Hookuai Hawk Eye¥¯¥ê¥¹¥¿¥ë¥¯¥í¥¦ Kurisutarukurosu Crystal CrossÉ÷»Â¤ê Fuukiri Wind Slasher¥·¡¼¥ó¥ô¥¡¥¤¥Ñ¡¼ Tsuinvaipaa Twin ViperÒļê΢·õ Manji Shuriken Manji Throwing Star¥¹¡¼¥Ñ¡¼¥Ü¡¼¥ë Suupaabooru Super BallÉ÷Ëâ¼ê΢·õ Fuuma Shuriken Wind Demon Throwing Star¥é¥¤¥¸¥ó¥°¥µ¥ó Raijingusan Rising SunÔ­¤ê X Kari x (90/116/4c/4s)ÉÔ¶æºÜÅ· Fugutaiten Irreconcilable

____________________________________________________ CAIT SITH'S WEAPONS¥¤¥¨¥í¡¼¥á¥¬¥Û¥ó Ieroomegahon Yellow Megaphone¥°¥ê¡¼¥ó¥á¥¬¥Û¥ó Guriinmegahon Green Megaphone¥Ö¥ë¡¼¥á¥¬¥Û¥ó Buruumegahon Blue Megaphone¥ì¥Ã¥É¥á¥¬¥Û¥ó Reddomegahon Red Megaphone¥¯¥ê¥¹¥¿¥ë¥á¥¬¥Û¥ó Kurisutarumegahon Crystal Megaphone¥Û¥ï¥¤¥È¥á¥¬¥Û¥ó Howaitomegahon White Megaphone¥Ö¥é¥Ã¥¯¥á¥¬¥Û¥ó Burakkumegahon Black Megaphone¥·¥ë¥Ð¡¼¥á¥¬¥Û¥ó Shirubaamegahon Silver MegaphoneË¡ X X Hou xx (68/118/none)¥´¡¼¥ë¥É¥á¥¬¥Û¥ó Goorudomegahon Gold MegaphoneÆÍ X ¥é¥Ã¥Ñ Totsu x rappa xx Rapper¥¹¥¿¡¼¥é¥¤¥È¥Û¥ó Sutaaraitohon Starlight Phone¥Þ¡¼¥Ù¥é¥¹¥Á¥¢¡¼ Maaberasuchiaa Marvelous Cheer

______________________________________________________ VINCENT'S WEAPONS¥¯¥¤¥Ã¥¯¥·¥ë¥Ð¡¼ Kuikkushirubaa Quicksilver¥¹¥Ñ¥¹ Supasu Super¥é¥ó¥À¥ë Randaru Landal¥é¥¤¥¢¥Ã¥È Raiatto (64/120/4c/2s)¥¦¥£¥ó¥Á¥§¥¹¥¿¡¼ Winchesutaa Winchester¥Ô¡¼¥¹¥á¡¼¥«¡¼ Piisumeekaa Peacemaker¥Ð¥ó¥È¥é¥¤¥ó Bantorain (48/124/4c/APx2)¥í¥ó¥²¥Ð¥¢¥ì¥ëR Rongebareru R Longbarrel Rifle¶ä¶ÌŴˤ Gin Tama Teppou Silver Jewel Gun¥¹¥Ê¥¤¥ÑCR Sunaipa CR Sniper CR¥Ï¥¤¥Ö¥í¥¦ST Haiburou ST Highbrow ST¥¢¥¦¥È¥µ¥¤¥À¡¼ Autosaidaa Outsider¥Ç¥¹¥Ú¥Ê¥ë¥Á Desupenaruti Death Penalty

_____________________________________________________ SEPHIROTH'S WEAPONÀµ½¡ Masamune Quick Blood Rain

______________________________________________________________ BRACELETS¥Ö¥í¥ó¥º¥Ð¥ó¥°¥ë Buronzubanguru Bronze Bangle¥¢¥¤¥¢¥ó¥Ð¥ó¥°¥ë Aianbanguru Iron Bangle¥Á¥¿¥ó¥Ð¥ó¥°¥ë Chitanbanguru Titanium Bangle¥ß¥¹¥ê¥ë¤ÎÏÓÎØ Misuriru no Udewa Mithril Bracelet¥«¥¢¥Ü¥ó¥Ð¥ó¥°¥ë Kaabonbanguru Carbon Bangle

Page 90: Final Fantasy VII - Part 2

¶ä¤ÎÏÓÎØ Gin no Udewa Silver Bracelet¶â¤ÎÏÓÎØ Kin no Udewa Gold Bracelet¥À¥¤¥¢¥Ð¥ó¥°¥ë Daia Banguru Daia Bangle¥¯¥ê¥¹¥¿¥ë¥Ð¥ó¥°¥ë Kurisutarubanguru Crystal Bangle¥×¥é¥Á¥Ê¥Ð¥ó¥°¥ë Purachinabanguru Platinum Bangle¥ë¡¼¥ó¤ÎÏÓÎØ Ruun no Udewa Rune Bracelet¥¨¥¸¥ó¥³¡¼¥È Ejinkooto Age Coat¥¦¥£¥¶¡¼¥É¥Ö¥ì¥¹ Uizaadoburesu Wizard Brace¥¢¥À¥Þ¥ó¥Ð¥ó¥°¥ë Adamanbanguru Adamant Bangle¥®¥¬¡¼¥¹¤ÎÏÓÎØ Gigaasu no Udewa Gigas Bracelet¥¤¥ó¥Ú¥ê¥¢¥ë¥¬¡¼¥É Inperiarugaado Imperial Guard¥¨¥¤¥¸¥¹¤ÎÏÓÎØ Eijisu no Udewa Aegis Bracelet¥Õ¥©¡¼¥¹¥Ö¥ì¥¹ Foosuburesu Force Brace¥¦¥©¡¼¥ê¥¢¥Ð¥ó¥°¥ë Uooriabanguru Warrior Bangle¿ÀÍå°Â¼°Ëɶñ Shinrayasushikibougu [Shin-Ra Relaxed Form Defense Tool]¿ÀÍå¹Ã·¿Ëɶñ²þ Shinrakoukeibougukai [Shin-Ra Armor Type Defend Tool Reform]¥Õ¥©¥¦¥¹¥í¥Ã¥È Fousurotto Four SlotÎõ²Ð¤ÎÏÓ³ä Retsuka no Udewa Ardent Flame Bracelet¶Ë¸÷¤ÎÏÓÎØ Kyokukou no Udewa Aurora BraceletÅ·Íë¤ÎÏÓÎØ Tenrai no Udewa Thunder Bracelet¥É¥é¥´¥ó¤ÎÏÓÎØ Doragon no Udewa Dragon Bracelet¥ß¥Í¥ë¥Ð¥Ö¥ì¥¹ Minerubaburesu Minerva Brace¥¨¥¹¥³¡¼¥È¥¬¡¼¥É Esukootogaado Escort Guard¥ß¥¹¥Æ¥£¡¼¥ë Misutiiru Myth Tear¥¶¥¤¥É¥ê¥Ã¥Ä Zaidorittsu (100/15/98/18/none) X X ÏÓ X ·× xx wan x kei Gorgeous (?)¥Á¥ç¥³¥Ü¤ÎÏÓÎØ Chokobo no Udewa Chocobo Bracelet

____________________________________________________________ ACCESSORIES¥Ñ¥ï¡¼¥ê¥¹¥È Pawaarisuto Power WristËÉÃÆ¥Á¥ç¥Ã¥­ Boudan Chokki (Strength +10)¥¤¥ä¥ê¥ó¥° Iyaringu Earring¥¿¥ê¥¹¥Þ¥ó Tarisuman Talisman¥Á¥ç¥³¥Ü¤Î¤Ï¤Í Chokobo no Hane Chocobo Feather¤ª¼é¤ê Omamori Charm¥Á¥ã¥ó¥Ô¥ª¥ó¥Ù¥ë¥È Chanpionberuto Champion Belt¥Ý¥¤¥º¥ó¥ê¥ó¥° Poizunringu Poison Ring¥¿¥Õ¥Í¥¹¥ê¥ó¥° Tafunesuringu Toughness Ring¥µ¡¼¥¯¥ì¥Ã¥È Saakuretto SacredÀ±¤Î¥Ú¥ó¥À¥ó¥È Hoshi no Pendanto Star Pendant¶ä±ï¥á¥¬¥Í Gin Fuchi Megane Silver Edge Glasses¥Ï¥Á¥Þ¥­ Hachimaki Headband¥Õ¥§¥¢¥ê¡¼¥ê¥ó¥° Feariiringu Fairy Ring¥¸¥å¥¨¥ë¥ê¥ó¥° Jueruringu Jewel Ring¥Ï¥ï¥¤¥È¥±¡¼¥× Howaitokeepu White Cape¥¨¥ì¥á¥¹¤Î¤¯¤Ä Eremesu no Kutsu Hermes' Shoes°Â¤é¤®¤Î»ØÎØ Yasuragi no Yubiwa Peace Ring¥ê¥Ü¥ó Ribon Ribbon±ê¤Î¤ª¤Î»ØÎØ Honoo no Yubiwa Flame RingÎ䵤¤Î»ØÎØ Reiki no Yubiwa Cold RingÍë¤Î»ØÎØ Ikazuchi no Yubiwa Thunder Ring¥Æ¥È¥é¥¨¥ì¥á¥ó¥¿¥ë Tetoraerementaru Tetra-Elemental¥»¡¼¥Õ¥Æ¥£¥Ó¥Ã¥È Seefutibitto Safety BitÅܤê¤Î»ØÎØ Ikari no Yubiwa Angry Ring¼ö¤¤¤Î»ØÎØ Jui no Yubiwa Cursed Ring¼é¤ê¤Î»ØÎØ Mamori no Yubiwa Protection Ring¥¿¥Þ¤Î¤¹¤º Tama no Suzu Spirit Bell¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Rifurekutoringu Reflector Ring

Page 91: Final Fantasy VII - Part 2

¿å¤Î»ØÎØ Mizu no Yubiwa Water RingÅð²¤Î¾®¼ê Nusuzoku no Shoute Thief's Vulgar Little Hand?¥Ò¥å¥×¥Î¥¯¥é¥¦¥ó Hyupunokuraun Hypno-Crown

___________________________________________________________ LIMIT BREAKSCLOUD STRIFE¥Ö¥ì¥¤¥Ð¡¼ Bureibaa Braver¶§»Â¤ê Kyougiri Evil Omen SlashÇËÚè·â Hakougeki Breaking Clear Attack¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É Kuraimuhazaado Crime Hazard¥á¥Æ¥ª¥ì¥¤¥ó Meteorein Meteo Rain²èζÅÀâÍ Garyuutensei [Picture Dragon Finishing Touch]ĶµæÉð¿ÀÇƻ Chokyuubushinhazan [Hyper Study War God Supreme Murder]

BARETT WALLACE¥Ø¥Ó¡¼¥·¥ç¥Ã¥È Hebiishotto Heavy Shot¥Þ¥¤¥ó¥É¥Ö¥ì¥¤¥¯ Maindobureiku Mind Break¥°¥ì¥Í¡¼¥É¥Ü¥à Gureneedobomu Grenade Bomb¥Ï¥ó¥Þ¡¼¥Ö¥í¥¦ Hanmaaburou Hammer Blow¥µ¥È¥é¥¤¥È¥Ó¡¼¥à Satoraitobiimu Satellite Beam¥¢¥ó¥¬¡¼¥Þ¥Ã¥¯¥¹ Angaamakkusu Anger Max¥«¥¿¥¹¥È¥í¥Õ¥£ Katasutorofi Catastrophe

TIFA ROCKHEART¾¸ÂÇ¥é¥Ã¥·¥å Shoudarassyu Palm of Hand Strike Rush¥µ¥Þ¡¼¥½¥ë¥È Samaasoruto Somersault¿åÌ̽³¤ê Suimenshokari Water Surface Kick¥á¥Æ¥ª¥É¥é¥¤¥ô Meteodoraivu Meteo Drive¥É¥ë¥Õ¥£¥ó¥Ö¥í¥¦ Dorufinburou Dolphin Blow¥á¥Æ¥ª¥¹¥È¥é¥¤¥¯ Meteosutoraiku Meteo Strike¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥ó Fainaruhevun Final Heaven

AERITH GAINSBOROUGHÌþ¤·¤ÎÉ÷ Yushi no Kaze Healing Wind¼Ùµ¤Éõ°õ Jakifuuin Wicked Spirit SealedÂçÃϤΩ¿á Daichi no Ibuki Earth's BreathÅܤê¤Îßà°õ Dori no Rakuin Angry BrandÀ±¤Î¼é¸î Hoshi no Shugo Guardian StarÀ¸Ì¿¤Î¸ÝÆ° Seimei no Kodou Life BeatÂ礤¤Ê¤ëÊ¡²» Ooinarufukuin Great Word of God

RED 13 / NANAKI¥¹¥ì¥Ã¥É¥Õ¥¡¥ó¥° Sureddofangu Shred Fang¥ë¥Ê¥Æ¥£¥Ã¥¯¥Ï¥¤ Runatikkuhai Lunatic High¥Ö¥é¥Ã¥É¥Õ¥¡¥ó¥° Buraddofangu Blood Fang¥¹¥¿¡¼¥À¥¹¥È¥ì¥¤ Sutaadasutorei Stardust Ray¥Ï¥¦¥ê¥ó¥°¥à¡¼¥ó Hauringumuun Howling Moon¥¢¡¼¥¹¥ì¥¤¥ô Aasureivu Earth Rave¥³¥¹¥â¥á¥â¥ê¡¼ Kosumomemorii Cosmo Memory

YUFFIE KISARAGI¼ÀÉ÷¿×Íë Shippuujinrai Gale ThunderclapÌÀ¶À»ß¿å Meikoushisui Clear Mirror, Still WaterÈ´»³³¸À¤ Batsusangaisei Extract Mountain Cover World·ìº× Ketsusei Blood Ritual³»Âµ°ì¿¨ Gaishuuichisyoku Armored Sleeves' One TouchÀ¸¼ÔɬÌÇ Seishahitsumetsu All Living Human Must Perish¿¹ÅùËü¾Ý Shinrabanshou Universe

Page 92: Final Fantasy VII - Part 2

CAIT SITH¥À¥¤¥¹ Daisu Dice¥¹¥í¥Ã¥È Surotto Slot ¥È¥¤¥Ü¥Ã¥¯¥¹ Toibokkusu Toy Box ¥È¥¤¥½¥ë¥¸¥ã¡¼ Toisorujaa Toy Soldier ¥â¡¼¥°¥ê¥À¥ó¥¹ Mooguridansu Mogli Dance ¥é¥Ã¥­¡¼¥¬¡¼¥ë Rakkiigaaru Lucky Girl ¹çÂÎ Gattai Combine ¥¢¡¼¥ë¥ª¡¼¥Ð Aaruooba All Over ¥¸¥ç¥«¡¼¥Ç¥¹ Jokaadesu Death Joker

VINCENT VALENTINE¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È Garianbiisuto Giant Beast ¥Ð¡¼¥µ¥«¥À¥ó¥¹ Baasakadansu Berzerker Dance ¥Ó¡¼¥¹¥È¥Õ¥ì¥¢ Biisutofurea Beast Flare

¥Ç¥¹¥®¥¬¥¹ Desugigasu Death Gigas ¥®¥¬¥À¥ó¥¯ Gigadanku Giga Dunk ¥é¥¤¥Ö¥¹¥Ñ¡¼¥¯ Raibusupaaku Life Spark

¥Ø¥ë¥Þ¥¹¥«¡¼ Herumasukaa Hell Masker ¥¹¥×¥é¥Ã¥¿¥³¥ó¥Ü Supurattakonbo Splatter Combo ¥Ê¥¤¥È¥á¥¢ Naitomea Nightmare

¥«¥ª¥¹ Kaosu Chaos ¥«¥ª¥¹¥»¥¤¥Ð¡¼ Kaosuseibaa Chaos Saber ¥µ¥¿¥ó¥¤¥ó¥Ñ¥¯¥È Satan Inpakuto Satan Impact

CID HIWIND¥Ö¥¦¥¹¥¿¥¸¥ã¥ó¥× Buusutojanpu Buster Jump¥À¥¤¥Ê¥Þ¥¤¥È Dainamaito Dynamite¥Ï¥¤¥Ñ¡¼¥¸¥ã¥ó¥× Haipaajanpu Hyper Jump¥É¥é¥´¥ó¥â¥Ã¥É Doragonmoddo Dragon Murder¥É¥é¥´¥ó¥À¥¤¥ô Dorgaondaivu Dragon DiveÂçÍðÆ® Dairantou Big Fray¥Ï¥¤¥¦¥¤¥ó¥É Haiuindo Highwind

{YOUNG CLOUD}¥À¥¤¥¹ Daisu -- (not a real Break)

{SEPHIROTH}¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È Garianbiisuto -- (not a real Break)

________________________________________________________ ABOUT THIS LIST

- Note that the romaji was not translated directly. In some cases, the actual kanji-to-romaji spellings are different from what I interpreted them as; I assume that both are correct. Below are the direct spellings as opposed to the spellings in the above list:

Reiki = Burizado, Burizara, Burizaga Daichi = Kueiku, Kueira, Kueiga Doku = Baio, Baiora, Baioga Juuryoku = Gurabide, Gurabira, Gurabiga Kaifuku = Kearu, Kearura, Kearuga Fulkea = Furukea Altema = Arutema

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- Pretty much all of the kanji used in the spellings of the Limit Breaks were translated kanji by kanji (I'm horrible at pairing them). I know the names sound funky and make no sense, but I'm at a loss unless someone provides me with the actual translations.

- Characters I weren't able to translate are replaced with an 'x'. Kanji that I couldn't display are replaced with an 'X'.

- If an object's name is untranslated (such as 'xx no x'), then the effect (for items and accessories) or statistics (for weapons and bracelets) of that object will be given in parenthesis instead, so you can tell what the object is by what it does/how if affects you. The statistics are listed in this order:

WEAPONS: (Attack Power/Hit Rate/Single Materia Holders/Connected Materia Holders/Gained AP Bonus)

BRACELETS: (Defense Power/Evade Rate/Magic Defense Power/Magic Evade Rate/Single Materia Holders/Connected Materia Holders/Gained AP Bonus)

- Words enclosed in [ ] take up two lines due to their size.

- Finally, anything enclosed in { } is accessible/usable only with a Game Shark code.

______________________________________________________ TRANSLATION NOTESTensei no Honoo / Flame of ReincarnationThis is the literal translation. If your dead allies were revived asfrogs, it might make sense :) But in this case, I think 'tensei' issupposed to mean 'ressurection' instead of 'reincarnation'.

Shurudan / Hand Pomegranate BulletWell, this is that actual kanji-by-kanji translation... If you look atthe individual translations, you may think of a grenade. In Japanese,grenade is 'tekidan', which would fit the first and last kanji ('shu'and 'ru', since shu can also be 'te'), but not the middle one.

Bomu no Migiude / Right Arm BombOkay, believe it or not, this item has appeared in other FF games withthe exact same name. The only thing I can think of is that maybe thisitem is the right arm of the enemy you get it from (the little floating,self-destructing creatures that are also in other FF games).

Wakiwashisou / Delusion Washi WeedIf you spell 'washi' using kanji, it means a type of thin rice paper.I don't know what 'washi' is supposed to mean in this case, but thinkabout it...a weed wrapped in paper that causes delusions? And 'sou'can also be translated as 'herb'. In other words, this is a joint!

Nankyoku no Kaze / Antarctic Wind'Nankyoku' literally means 'north pole', but this item has beentranslated as 'Antarctic' in previous FF games, so that's the wordI used.

Reiki no Ketsushou / Cold Binding CrystalThis is my best guess for the translation. I'm sure that 'ketsushou'spelled differently is a real word, but I don't know the correct wayto spell it in English.

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Dengekitori no Tsuno / Electric Shock Bird HornYou can win this item from the birds that cast thunder spells in theUutai area, so 'dengeki' (electrick shock) and 'tori' (bird) seem tobe correct. I think 'tsuno' implies the type of horn you use to makea sound (and summon others), not the horn of an animal.

Yuugaibutsushitsu / Harmfulness MaterialAs it is, the name basically means that this object has a harmfulquality (it poisons enemies). As strange as this sounds, this isthe actual implication of the kanji.

Jikuudan / Space-Time Bullet'Jikuu' is time and space, and 'dan' is bullet. What this has to dowith casting a gravity-related spell is beyond me. I recall therebeing a magic series in FF5j called 'Jikuumahou' (Time-Space Magic)that a class of magic users could learn, and I think the gravity spells(Juuryoku) were part of that magic set. However, I haven't played FF5jin at least a year, so I'm not too sure.

Souryuu no Kiba / Fang of Dragon PairThe literal translation of the kanji is 'Pair Dragon of Fang'. Usually,anything with 'no' in it is supposed to be rearranged, but even then,the name of this item doesn't make much sense. Of course, you do winit from Twin Head (a two-headed boss monster), so 'Dragon Pair' isn't_that_ far off from 'twin', I guess.

Misuriru Seibaa / Mithril Saber'Mithril' is not a real substance, but it's used in video games a lot.It was made up by a novelist named J. R. R. Tolkien, who published aseries of fantasy books some time ago. 'Misuriru' is simply the romajiversion of this word.

Riku x syukichikou / ?With all but one kanji translated, you think I could figure this oneout. As it is, none of the kanji go together, making the translation'Land x Protect Good Luck Journey'. I have my guesses as to what thismeans, but until I can get the second kanji, I'm not going to hazarda translation.

Daianakkuru / Daia KnuckleIt would make sense if 'daia' were short for 'diamond', but I recallhearing somewhere that 'daia' is supposed to be an incredibly hardsubstance found in the Final Fantasy universe.

Purachina Fist / Platinum FistLike 'Chitanbanguru' (see below), 'purachina' is a real word thatmeans 'platinum'. Since most people aren't familiar with it, Isimply made a double translation and wrote it as 'platinum'.

Pairubankaa / Pile BankerThis weapon looks like a harpoon or grappling hook, yet it is not aprojectile weapon. The translation 'Pile Banker' has no meaning, butthen what could the name of this weapon be?

Supurigankurippu / Spriggan ClipDoes anyone know if 'spriggan' is a real word? That's what I translated'supurigan' as, since I couldn't make it into any recognizable word.

Waizaaroddo / Wizier/Confusion Rod

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I assume that 'waizaa' is translated as 'wizier' (also spelled with a'v'). According to the online dictionary I use, it means 'confusion'.Since this weapon doesn't confuse enemies in battle, I chose to listboth meanings until I can discover which one is appropriate.

Fiariiteiru / Fairy TailA play on words. What's given above is the exact translation, but'tale' is pronounced the same way in English (as in 'fairy tale').Get it? Ha, ha...ahem.

Ronginusu / Long NooseMy translation of this 'long noose' is probably wrong, but I can't thinkof any other translation that fits. Any ideas?

Biiansugosuperu / Venus GospelYes, 'Venus Gospel' is the correct translation of this weapon's name. Asis usual in Japanese games, two words having to deal with two distinctlydifferent things (the worship of Greek gods and Christianity) have beenput together to produce a nonsensical name.

Juuji Shuriken / Cross Throwing StarThis translation seems like it makes sense, but the individual kanji meansomething like 'ten characters'. Anyone know more about this? Ofinterest only to me is the fact that the kanji for 'shuriken' translateindividually as something like 'hand inside blade'.

Manji Shuriken / Manji Throwing StarUnlike 'Cross Throwing Star', the manji symbol has no real meaning (atleast not in present day terms). But before you get worked up, keep inmind that the first symbol is not a swastika. While they look similar,the manji is turned counter-clockwise, and was given it's name byJapanese Buddhists, who have used the symbol for centuries to mean goodfortune and prosperity.

Fuuma Shuriken / Wind Demon Throwing StarThis translation would work, but a lot of people are familiar withJapanese words like 'shuriken', or the names of swords 'Masamune','Murasame', 'Muramasa', so this weapon and the other two may simplybe more recognizable as 'Juuji/Manji/Fuuma Shuriken'.

Fugutaiten / IrreconcilableThe translation given is the direct one, but a more loose translationwould be something like 'I'll never agree' or 'ever-clashing enemies'.

Randaru, Raiatto, BantorainI'm assuming that these names (given in romaji) have English equivalents(i.e. they're real guns). Anyone know which ones? Also, can anyonefigure out what the CR in 'Sniper CR' and the ST in 'Highbrow ST' standfor?

Gin Tama Teppou / Silver Jewel GunThe kanji for 'tama' means jewel or orb, but there's another kanji for'tama' that means bullet. I think the latter one would have made moresense (as in Silver Bullet Gun), but I'm just translating what's there,so....

Masamune / Quick Blood RainI heard this translation from someone else (can't remember who, but youget credit, of course). However, the translations of the two individualkanji end up meaning something like 'point of justice' as in, the sword-

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point of justice (see what I mean? This translation is sort of likegunslingers in the old West who made their own 'justice' by killingothers. Doesn't make too much sense unless you know about these things).I don't know which one is correct, though.

Chitanbanguru / Titanium BangleThis is something of a modified translation, since 'chitan' is a wordin it's own right (it's Japanese for titanium). This kind of pairing('real' Japanese words with romaji) is common in Japanese words and isa nightmare to translate if you don't realize that one word is in facta 'genuine' word.

Eijisu no Udewa / Aegis BraceletI have no idea if 'eijisu' is the romaji version of 'aegis' or not, butit seems to fit. The word 'aegis' comes from Latin, and was a shieldcarried by the gods in Greek mythology.

Shinrayasushikibougu / Shin-Ra Relaxed Form Defense ToolI couldn't make this into anything, so it's listed here translatedkanji by kanji. Yes, the first two characters stand for 'Shin-Ra'as in the group that you're fighting against. I would assume that'Relaxed Form' means that this bracelet is weaker than the otherbracelet below?

Shinrakoukeibougukai / Shin-Ra Armor Type Defend Tool ReformThis item has pretty much the same story as the first one. Fromthe meanings of the kanji, it seems as if this bracelet is aremade, stronger version of the 'shinrayasushikibougu'?

Retsuka no Udewa / Ardent Flame BraceletLiterally, 'violent flame' bracelet. No matter how you translate it,I think retsuka is supposed to mean 'great fire' as in a bonfire orlarge blaze, but 'ardent flame' seemed to be the closest I could getwithout changing the meaning of the word.

Kyokukou no Udewa / Aurora BraceletLiterally, 'pole light', or the Aurora Borealis (sp)? Together,the kanji for 'kyokukou' mean 'aurora'.

Tenrai no Udewa / Thunder BraceletLiterally, 'heavenly/divine thunder', perhaps referring to the wrathor might of the gods. Together, the kanji for 'tenrai' mean 'thunder'.

Misutiiru / Myth TearI know this sounds wrong, but what else could you translate it as?

Boudan Chokki / ?Well, the kanji for 'Boudan' translate loosely as 'bulletproof'(literally, 'protect bullet'), but I can't figure out what 'chokki'(in romaji) is supposed to mean. I assume it's an article of clothingor a piece of jewelry, but can't make any definite translations.

Eremesu no Kutsu / Hermes' ShoesI thought this seemed correct, and it would fit according to the purposeof the item (it makes your Time Bar go faster, and Hermes was a Greekgod said to be incredibly fast), but it doesn't sound exactly right.

Tetoraerementaru / Tetra-ElementFor those of you who don't know, 'tetra-' is a prefix that means 'four',which is the reason why this accessory protects you from the four basic

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elements (fire, earth, etc.)

Nusuzoku no Shoute / Thief's Vulgar Little HandI doubt this is the correct translation, but the kanji used for thisitem all have meanings that sound right. Anyone care to translate thisfor me?

Hyupunokuraun / Hypno-Crown'Hypno' is short for 'hypnotic', which is obvious if you consider theeffect of this item (you have a higher success rate when using theControl/Manipulate materia).

Kyougiri / Evil Omen SlashThis could also be 'Evil Behead', 'Bad Luck Murder' or 'Villan Kill',depending on how you translate the kanji 'kyou' and 'zan (ki)'. In theFF7 demo disc, this was translated as 'Cross Slash'--which is completelywrong. During the Break, Cloud actually slashes out the kanji for'kyou' with his sword (Evil Omen).

Hakougeki / Breaking Clear AttackI'm not sure if 'clear' is supposed to mean that there's nothing around,or that something can be seen clearly, but it makes sense when writtenalong with the other words.

Garyuutensei / Picture Dragon Finishing TouchThere's a old story in which a boy gets a magical paintbrush that willmake whatever he paints come to life. The boy becomes a successfulartist by painting very lifelike pictures, which he always leavesincomplete so the drawing doesn't spring to life and leave the paper.To make a long story short, he finishes drawing a picture of a dragonbut a drop of ink from his brush lands on the paper; right where thedragon' eye would be, completing the picture and revealing his secretto everyone else when the dragon flies away.

...What this has to do with Cloud's Limit Break is beyond me, butthat's what the above kanji imply, so there you have it. Edmond Chiusuggests that Cloud is 'drawing' a picture with his sword, and theenemies act like the 'eyes' of the picture.

Chokyuubushinhazan / Super Ultimate War God Champion SlashSounds strange, doesn't it? All the kanji used to make up this wordare seperate, although you can pair 'bu' and 'shin' together. Mytake on this is a little incomplete, but here's some of the possiblemeanings:

Kanji Breakdown of Cloud's Level 4 Limit Break

Chou Kyuu Bu Shin Ha ZanTranscend/Hyper Study War God/ Champion/Supreme Behead/KillSuper/Ultra Master Murder/Slash

Together, 'Bushin' means 'Army God'. There is also a god of war calledAshura. If 'ha' were to mean 'champion', another implied meaning couldbe 'the War God's Champion', as in, this person (the champion) is the onewho is attacking.

I'm not sure about 'study'. Maybe it implies mastery through studyingthe art of fighting/war? Assuming the first kanji was 'transcend', itcould mean 'Transcending Knowledge' as in beyond understanding/moreimportant than the sum of all knowledge.

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However, Edmond Chiu (who knows a lot more about kanji than I do),suggests that the translation is "something like 'Super Ultimate WarGod Champion Slash.'" Sounds good to me.

Shoudarassyu / Palm of Hand Strike RushWell, rassyu (in romaji) translates as 'rush'. But the two kanji thatmake up 'shouda' have more than one meaning--I got 'palm of hand' from'shou' and doubt if that's the correct translation (although it soundsgood in English :).

Hoshi no Shugo / Guardian Star'Shugo' actually translates as 'protect' or 'safeguard', but it seemedto me that 'guardian' would make more sense when written with 'star'.I generally try to avoid putting my own spin on translations, so if youdon't like what I've written, use one of the other examples.

Seimei no Kodou / Life BeatObviously, what this is supposed to mean is 'heart beat', but thenagain, 'life' and 'heart beat' are connected, so this isn't as strangeas it looks.

Ooinarufukuin / Great Word of GodAnother translation would be 'Great Gospel'. I wonder if this will betranslated exactly when the English version of FF7 is released? :)

Mekoushisui / Clear Mirror, Still WaterGaishuuichishoku / Armored Sleeves' One TouchSeishahitsumetsu / All Living Human Must PerishAll these translations are according to Edmond Chiu, who explains thatSquare used the kanji for both literal and meaningful purposes. Theliteral translations are: Bright Mirror Stop Water, Armed Shoulder OneHit, and Life Person Inevitable Destroy. Anyone know what 'ExtractMountain Cover World' (Batsusangaisei) is supposed to mean?

Dairantou / Big FrayTogether 'ran' and tou' mean 'fray'. I prefer their seperatetranslations, which would make this word 'Big Riot War'. Soundsbetter, doesn't it?

=========================================================================ITEMS AND EQUIPMENT=========================================================================

This section contains a list of all the items, weapons, bracelets, andaccessories in the game. It lists their names in Japanese and English,and explains the purpose or effect of each item.

-------------------------------------------------------------------------ITEM NAME TRANSLATION RANGE EFFECT WHEN USED-------------------------------------------------------------------------¥Ý¡¼¥·¥ç¥ó Potion 1 Restores 100 HP¥Ï¥¤¥Ý¡¼¥·¥ç¥ó Hi Potion 1 Restores 500 HP¥¨¥¯¥¹¥Ý¡¼¥·¥ç¥ó X Potion 1 Restores all lost HP¥¨¡¼¥Æ¥ë Ether 1 Restores 100 MP¥¨¡¼¥Æ¥ë¥¿¡¼¥Ü Ether Turbo 1 Restores all lost MP¥¨¥ê¥¯¥µ¡¼ Elixir 1 Restores all lost HP/MP¥é¥¹¥È¥¨¥ê¥¯¥µ¡¼ Last Elixir A Restores all lost HP/MP¥Õ¥§¥Ë¥Ã¥¯¥¹¤ÎÈø Phoenix Tail 1 Revive with 1/10th HP

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ÆǾä· Poison Neutralizer 1 Cures 'Poison' status¶â¤Î¿Ë Gold Needle 1 Cures 'Petrify' status²µ½÷¤Î¥­¥Ã¥¹ Virgin's Kiss 1 Cures 'Toad' status¤¦¤Á¤Ç¤Î¤³¤Å¤Á Uchide no Koduchi 1 Cures 'Minimum' status¤ä¤Þ¤Ó¤³¤¨¤ó¤Þ¤¯ Yamabikoenmaku 1 Cures 'Sleep' status¶½Ê³ºÞ Stimulant 1 Causes 'Anger' status, cures 'Sadness' statusÄÃÀÅºÞ Tranquilizer 1 Causes 'Sadness' status, cures 'Anger' statusËüǽÌô Almighty Medicine 1 Cures any status ailment¤±¤à¤ê¤À¤Þ Silent Smoke A Escape from battle if used on allies or enemies¥¹¥Ô¡¼¥É¥É¥ê¥ó¥¯ Speed Drink 1 Casts 'Haste'±Ñ X ¤ÎÌô Ei x no Kusuri 1 Casts 'Mighty Guard'¥ï¥¯¥Á¥ó Vaccine 1 Prevents status ailments¼êÜØÃÆ Shurudan 1 Minor special damage¥Ü¥à¤Î¤«¤±¤ë Bomb Fragment 1 Medium fire damage¥Ü¥à¤Î±¦ÏÓ Right Arm Bomb 1 Heavy special damage¶â¤Îº½»þ·× Gold Hourglass A Casts 'Stop'»à¿À¤Î¥­¥Ã¥¹ Death God's Kiss A Same effect as 'All Over'¥¯¥â¤Î»å Spider Thread A Casts 'Slow'¥É¥ê¡¼¥à¥Ñ¥¦¥À¡¼ Dream Powder A Casts 'Sleep'¥µ¥¤¥ì¥ó¥È¥Þ¥¹¥¯ Silent Mask A Casts 'Silence'À襤¤Î¥´¥ó¥° Battle Gong A Casts 'Berserk'ÏǤ路Áð Delusion Washi Weed A Casts 'Confuse'²Ðζ¤Î²ç Fire Dragon Fang A Casts 'Faira'²Ð¤È¤ó Fire Scroll A Casts 'Faiga'Æî¶Ë¤ÎÉ÷ Antarctic Wind A Casts 'Blizara'Î䵤¤Î·ë¾½ Cold Binding Crystal A Casts 'Blizaga'ÅÅ·âÄ»¤Î³Ñ [Electric Shock Bird A Casts 'Sandara' Horn]Íë¿× Fast Thunder A Casts 'Sandaga'ÂçÃϤΥɥé¥à Earth Drum A Casts 'Quera'ÂçÃϤΥϥó¥Þ¡¼ Earth Hammer A Casts 'Quega'Í­³²Êª¼Á Harmfulness Material A Casts 'Biora'¥â¥ë¥Ü¥ë¤Î¿¨¼ê Molbol's Tentacle A Casts 'Bioga'À±¤ÎX Sand Star A Casts 'Cometeo'¥Ð¥ó¥Ñ¥¤¥¢¤Î²ç Vampire Fang 1 Gain HP stolen from target¥´¡¼¥¹¥È¥Ï¥ó¥É Ghost Hand 1 Gain MP stolen from target¥Ð¥º¥£¥ê¥¹¥¯¤ÎÄÞ Basilisk's Nail 1 Causes 'Petrify'¸÷¤Î¥«¡¼¥Æ¥ó Light Curtain A Casts 'Barrier'·î¤Î¥«¡¼¥Æ¥ó Moon Curtain A Casts 'Mabarrier'È¿¼Í¥ß¥é¡¼ Reflection Mirror A Casts 'Reflect'À»¤Ê¤ë¤È¡¼¤Á Holy Torch A Casts 'Dispel'µðÄ»¤Î¥Ï¥Í Big Bird Feather A Inflicts Wind damage³¤Î¶¤Î¥¦¥í¥³ Sea Dragon Scale A Casts 'Aqua Breath'¥â¥º¤Î¤Ï¤ä¤Ë¤¨ Mozu no Hayanie 1 Casts 'Toad'¥Á¥Â¥Þ¡¼¥ë Shorten A Casts 'Minimum'ÌÜÌô Eye Medicine 1 Cures 'Dark' status¥Õ¥¡¥¤¥¢¥«¥«¥Æ¥ë Fire Cocktail 1 Causes fire damageS¥Þ¥¤¥ó S Mine 1 Medium special damage203¥ß¥êˤÃÆ [203 Million Bullet 1 Heavy special damage Shells]½ÅÎϵå Gravity Ball 1 Casts 'Gravite'»ú¶õÃÆ Space-Time Bullet 1 Casts 'Gravira'¥¤¥«¥º¥ß Ikasumi 1 Causes 'Dark'¤·¤Ó¤ì¿Ë Numbness Needle 1 Causes 'Paralysis'ÁÐζ¤Î²ç Fang of Dragon Pair A Causes lightning damageËâ½÷¤ÎÂç³ø Witch's Cauldron 1 Casts 'Smelly Breath'¥·¥ë¥­¥¹¤ÎÌîºÚ Shirukisu Vegetable C Speed, Stamina, and

Page 100: Final Fantasy VII - Part 2

Kashiisa Up¥ì¥¤¥²¥ó¤ÎÌîºÚ Reigen Vegetable C Stamina Up¥ß¥á¥Ã¥È¤ÎÌîºÚ Mimetto Vegetable C (no effect)*¥¯¥ê¡¼¥¨¤ÎÌîºÚ Kuriie Vegetable C Stamina Up¥Ñ¥µ¡¼¥Ê¤ÎÌîºÚ Pasaana Vegetable C Kashiisa Up¥¿¥ó¥¿¥ë¤ÎÌîºÚ Tantaru Vegetable C Stamina and Kashiisa Up¥«¥é¥Ã¥«¤ÎÌîºÚ Karakka Vegetable C Kashiisa Up¥®¥¶¡¼¥ë¤ÎÌîºÚ Gizaaru Vegetable C Stamina Up¥Æ¥ó¥È Tent A Restores all lost HP/MP, only when touching a Save Point or in the World Map¥Ñ¥ï¡¼¥¢¥Ã¥× Power Up 1 'Power' up by one point¥¬¡¼¥É¥¢¥Ã¥× Guard Up 1 'Guard' up by one point¥Þ¥¸¥Ã¥¯¥¢¥Ã¥× Magic Up 1 'Magic' up by one point¥Þ¥¤¥ó¥É¥¢¥Ã¥× Mind Up 1 'Mind' up by one point¥¹¥Ô¡¼¥É¥¢¥Ã¥× Speed Up 1 'Speed' up by one point¥é¥Ã¥¯¥¢¥Ã¥× Luck Up 1 'Luck' up by one point¥¼¥¤¥ª¤Î¼Â Zeio Fruit - Used to breed chocobos¥«¥é¥Ö¤Î¼Â Karabu Fruit - Used to breed chocobos¥Ý¥í¥Õ¤Î¼Â Porofu Fruit - Used to breed chocobos¥Ñ¥é¥à¤Î¼Â Paramu Fruit - Used to breed chocobos¥é¥µ¥ó¤Î¼Â Rasan Fruit - Used to breed chocobos¥µ¥é¥Ï¤Î¼Â Saraha Fruit - Used to breed chocobos¥ë¥¸¥ë¤Î¼Â Rujiru Fruit - Used to breed chocobos¥Ô¥Ô¥ª¤Î¼Â Pipio Fruit - Used to breed chocobos¥º¥£¥ó¥¯¥Ð¥Ã¥Æ¥ê¡¼ Zinc Battery - Used in Midgar, Disc One¥Ý¥±¥Ã¥È¥Æ¥£¥Ã¥·¥å Pocket Tissue - {Chosutosetsudai?}ĶµæÉð¿ÀÇƻ S. U. W. G. C. S. M Lv.4 Limit Break - Cloud¥«¥¿¥¹¥È¥í¥Õ¥£ Catastrophe M Lv.4 Limit Break - Barett¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥¡¥ó Final Heaven M Lv.4 Limit Break - TifaÂ礤¤Ê¤ëÊ¡²» Great Word of God M Lv.4 Limit Break - Aerith¥³¥¹¥â¥á¥â¥ê¡¼ Cosmo Memory M Lv.4 Limit Break - Red 13¿¹ÍåËü¾Ý Universe M Lv.4 Limit Break - Yuffie¥«¥ª¥¹ Chaos M Lv.4 Limit Break - Vincent¥Ï¥¤¥¦¥¤¥ó¥É Highwind M Lv.4 Limit Break - Cid1/35¿ÀÍå 1/35 Shin-Ra x - Part of a set of twelve?Ķ¹ç¶â¥¹¥¤¡¼¥Ñ¡¼ Super Alloy Sweeper - (no purpose)¥Þ¥µ¥à¥Í¥Ö¥ì¡¼¥É Masamune Blade - (no purpose)¥»¡¼¥Ö¥¯¥ê¥¹¥¿¥ë Save Crystal - Make a save point one time only in the Makou Pit¥Ç¥£¥ª·ãÌäÆüµ­ [Dio's Exciting Fight - (no purpose) Diary]¥µ¥¤¥ó¿§»æ Signed Colored Paper - (no purpose)¿ÍÀ¸¥Ð¥¯¥ÁÂǤÁ _My Life's Gambling_ - (no purpose)

1 = Affects one target only.A = Affects all targets (all allies or all enemies).C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target.M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break.* = This item has no effect when used on Chocobos, but it can be used to get the Fuuin materia and can be used in conjuction with a Teki no Waza materia to learn the Enemy Skill 'Chocobockle'.

-------------------------------------------------------------------------WEAPON NAME TRANSLATION ATK. HIT. HOLDERS AP-------------------------------------------------------------------------

Page 101: Final Fantasy VII - Part 2

CLOUD - SWORDS _________________________________________________________¥Ð¥¹¥¿¡¼¥½¡¼¥É Buster Sword 18 96 2c¥ß¥¹¥ê¥ë¥»¥¤¥Ð¡¼ Mithril Saber 23 98 2c/1s¥Ï¡¼¥É¥Ö¥ì¥¤¥«¡¼ Hard Breaker 32 98 2c/2s¥Ð¥¿¥Õ¥é¥¤¥¨¥Ã¥¸ Butterfly Edge 39 100 4c¥¨¥ó¥Ï¥ó¥¹¥½¡¼¥É Enhance Sword 43 107 8c¥ª¡¼¥¬¥Ë¥¯¥¹ Ogre Nix 62 103 4c/2s¥¯¥ê¥¹¥¿¥ë¥½¡¼¥É Crystal Sword 76 105 6c¥Õ¥©¡¼¥¹¥¤¡¼¥¿¡¼ Force Eater 36 100 3s APx2¥ë¡¼¥ó¥Ö¥ì¥¤¥É Rune Blade 40 108 4s APx2¼±« Murasame 51 100 4c/1sÅ£¥Ð¥Ã¥È Nail Bat 70 100 noneΦ X ¼éµÈ¹Ô Riku x syukichikou 56 100 2s¥¢¥Ý¥«¥ê¥×¥¹ Apocalypse 88 110 3s APx3Å·¤Î´àðÀ Ten no Ganshou 93 100 6s¥é¥°¥Ê¥í¥¯ Ragnarok 97 105 6c¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó Ultima Weapon 100 110 8c APx0

TIFA - GLOVES __________________________________________________________¥ì¥¶¡¼¥°¥í¡¼¥Ö Leather Glove 13 99 1s¥á¥¿¥ë¥Ê¥¯¥ë Metal Knuckle 18 102 2c¥ß¥¹¥ê¥ë¥¯¥í¡¼ Mithril Claw 24 106 2c/1s¥°¥é¥ó¥É¥°¥é¥Ö Grand Glove 31 110 2c/2s¥¿¥¤¥¬¡¼¥Õ¥¡¥ó¥° Tiger Fang 38 110 4c¥À¥¤¥¢¥Ê¥Ã¥¯¥ë Daia Knuckle 51 112 4c/1s¥É¥é¥´¥ó¥¯¥í¡¼ Dragon Claw 62 114 4c/2s¥¯¥ê¥¹¥¿¥ë¥°¥é¥Ö Crystal Glove 75 115 6c¥â¡¼¥¿¡¼¥É¥é¥¤¥Ö Motor Drive 27 106 3s APx2¥×¥é¥Á¥Ê¥Õ¥£¥¹¥È Platinum Fist 30 108 4s APx2¥«¥¤¥¶¡¼¥Ê¥Ã¥¯¥ë Kaiser Knuckle 44 110 2c/6s·³¼ê Army Cotton Gloves 68 114 none¥ª¡¼¥Ð¡¼¥½¥¦¥ë Over (-head) throw 28 106 4s APx2¥Þ¥¹¥¿¡¼¥Õ¥£¥¹¥È Master Fist 38 108 6s¥´¥Ã¥É¥Ï¥ó¥É God Hand 86 255 4c¥×¥ì¥ß¥¢¥à¥Ï¡¼¥È Premium Heart 99 112 8c APx0

- The Overthrow will 'power-up' when Tifa is in critical condition (i.e. near death). - The Master Fist will power-up when Tifa is suffering from a status ailment. (NSS)

BARETT - CANNONS _______________________________________________________¥¬¥È¥ê¥ó¥°¥¬¥ó Gatling Gun 14 97 1s¥¢¥µ¥ë¥È¥¬¥ó Assault Gun 17 98 2c¥­¥ã¥Î¥ó¥Ü¡¼¥ë Cannonball 23 98 2c/1s¥¢¥È¥ß¥Ã¥¯¥·¥¶¡¼ Atomic Scissor 32 99 2c/2s¥Ï¡¼¥É¥Ð¥ë¥«¥ó Hard Vulcan 39 100 4c¥Á¥§¡¼¥ó¥½¡¼ Chainsaw 52 100 4c/1s¥Þ¥¤¥¯¥í¥ì¡¼¥¶¡¼ Micro Laser 63 101 4c/2sAM¥­¥ã¥Î¥ó A. M. Cannon 77 103 6cW¥Þ¥·¥ó¥¬¥ó Double Machine Gun 30 100 3s APx2¥É¥ê¥ë¥¢¡¼¥à Drill Arm 37 97 4s APx2¥½¥ê¥Ã¥É¥Ð¥º¡¼¥« Solid Bazooka 61 100 8c¥í¥±¥Ã¥È¥Ñ¥ó¥Á Rocket Punch 62 110 none¥¨¥Í¥ß¡¼¥é¥ó¥Á¥ã Enemy Launcher 35 100 2c/3s¥Ñ¥¤¥ë¥Ð¥ó¥«¡¼ Pile Banker 90 80 6c APx0¥Þ¥­¥·¥Þ¥à¥ì¥¤ Maximum Ray 97 98 6c¥ß¥Ã¥·¥ó¥°¥¹¥³¥¢ Missing Score 98 108 8c APx0

Page 102: Final Fantasy VII - Part 2

- The Gatling Gun, Assault Gun, Cannonball, Hard Vulcan, Micro Laser, A. M. Cannon, Double Machine Gun, Solid Bazooka, Enemy Launcher, Maximum Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barett is in the front or back row.

RED 13 - COMBS _________________________________________________________¥ß¥¹¥ê¥ë¥¯¥ê¥Ã¥× Mithril Clip 24 100 2c/1s¥®¥ä¥Þ¥ó¥Ø¥¢¥Ô¥ó Giyaman Hairpin 33 102 2c/2s¥·¥ë¥Ð¡¼¥Ð¥ì¥Ã¥¿ Silver Baretta 40 110 4c¥´¡¼¥ë¥É¥Ð¥ì¥Ã¥¿ Gold Baretta 50 104 4c/1s¥¢¥À¥Þ¥ó¥¯¥ê¥Ã¥× Adamant Clip 60 106 4c/2s¥¯¥ê¥¹¥¿¥ë¥³¡¼¥à Crystal Comb 76 108 6c¥Þ¥¸¥Ã¥¯¥³¡¼¥à Magic Comb 37 100 3s APx2¥×¥é¥Á¥Ê¥Ð¥ì¥Ã¥¿ Platinum Baretta 39 104 4s APx2¥»¥ó¥È¥¯¥ê¥Ã¥× Battle Clip 58 108 8s¤«¤ó¤¶¤· Kanzashi 57 120 none¥»¥é¥Õ¥³¡¼¥à Seraph Comb 68 110 4s¥ÙÆ󡼥⥹¥Û¥ó Behimoth Horn 91 75 6s¥¹¥×¥ê¥¬¥ó¥¯¥ê¥Ã¥× Spriggan Clip 87 100 6c¥ê¥ß¥Æ¥Ã¥É¥à¡¼¥ó Limited Moon 93 114 8c APx0

- The Kanzashi will hit for the same amount of damage whether Red 13 is in the front or the back row during battles.

AERITH - RODS __________________________________________________________¥¬¡¼¥É¥í¥Ã¥É Guard Rod 12 99 1s¥ß¥¹¥ê¥ë¥í¥Ã¥É Mithril Rod 16 100 2c¥Õ¥ë¥á¥¿¥ë¥í¥Ã¥É Full Metal Rod 22 100 2c/1s¥¹¥È¥é¥¤¥¯¥í¥Ã¥É Strike Rod 32 100 2c/2s¥×¥ê¥º¥à¥í¥Ã¥É Prism Rod 40 105 4c¥ª¡¼¥í¥é¥í¥Ã¥É Aurora Rod 51 110 4c/1s¥¦¥£¥¶¡¼¥É¥í¥Ã¥É Wizard Rod 28 100 3s APx2¥¦¥¡¥¤¥¶¡¼¥í¥Ã¥É Confusion/Vizier Rod 33 100 4s APx2¥Õ¥§¥¢¥ê¡¼¥Æ¥¤¥ë Fairy Tail 37 103 7s¥¢¥ó¥Ö¥ì¥é Umbrella 58 118 none¥×¥ê¥ó¥»¥¹¥¢¡¼¥É Princess Guard 52 111 6c/1s

- "Mamoru beki x gairuto (pawaa appu)" The Princess Guard (should) power-up when protecting an ally. (NSS)

CID - POLEARMS _________________________________________________________¥¹¥¤¥Ñ Spear 44 97 2c/2s¥¹¥é¥Ã¥·¥å¥Ñ¥¤¥¯ Slash Pike 56 98 4c/1s¥È¥é¥¤¥Ç¥ó¥È Trident 60 105 6s¥Ý¡¼¥ì¥¢¥Ã¥¯¥¹ Pole Axe 64 99 4c/2s¥Ñ¥ì¥Á¥¬¥ó Partisan 78 100 6c¼ØÌ· Serpent Halberd 58 102 4s APx2¥¸¥ã¥Ù¥ê¥ó Javelin 62 104 4c/1s APx2¥°¥í¡¼¥é¥ó¥¹ Glow Lance 78 102 6c¥â¥Ã¥× Mop 68 118 none¥É¥é¥°¡¼¥ó¥é¥ó¥¹ Dragoon Lance 66 100 8s X ζ X ·îÅá x ryuu x getsutou 86 102 2c APx3ÊýÅ·²è X Houtenga x 100 100 6s¥í¥ó¥®¥Ì¥¹ Ronginusu 92 112 4c¥Ó¡¼¥¢¥ó¥¹¥´¥¹¥Ú¥ë Venus Gospel 97 103 8c APx0

Page 103: Final Fantasy VII - Part 2

YUFFIE - SHURIKEN ______________________________________________________½½»ú¼ê΢·õ Juuji Shuriken 23 100 2c/1s¥Ö¡¼¥á¥é¥ó Boomerang 30 101 2c/2sÉ÷¼Ö Windmill 37 104 4c±ß·îÎØ Crescent Moon Ring 49 105 4c/1s¥Û¡¼¥¯¥¢¥¤ Hawk Eye 61 107 4c/2s¥¯¥ê¥¹¥¿¥ë¥¯¥í¥¦ Crystal Cross 74 110 6cÉ÷»Â¤ê Wind Slasher 30 103 3s APx2¥·¡¼¥ó¥ô¥¡¥¤¥Ñ¡¼ Twin Viper 36 108 4s APx2Òļê΢·õ Manji Shuriken 68 110 2c/6s¥¹¡¼¥Ñ¡¼¥Ü¡¼¥ë Super Ball 68 120 noneÉ÷ X ¼ê΢·õ Fuuma Shuriken 64 113 3s¥é¥¤¥¸¥ó¥°¥µ¥ó Rising Sun 68 108 4c APx2Ô­¤ê X Kari x 90 116 4c/4sÉÔ¶æºÜÅ· Irreconcilable 96 112 8c APx0

- Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons.

CAIT SITH - MEGAPHONES _________________________________________________¥¤¥¨¥í¡¼¥á¥¬¥Û¥ó Yellow Megaphone 36 100 2c/2s¥°¥ê¡¼¥ó¥á¥¬¥Û¥ó Green Megaphone 41 100 4c¥Ö¥ë¡¼¥á¥¬¥Û¥ó Blue Megaphone 48 100 4c/1s¥ì¥Ã¥É¥á¥¬¥Û¥ó Red Megaphone 60 100 4c/2s¥¯¥ê¥¹¥¿¥ë¥á¥¬¥Û¥ó Crystal Megaphone 74 100 6c¥Û¥ï¥¤¥È¥á¥¬¥Û¥ó White Megaphone 35 102 3s APx2¥Ö¥é¥Ã¥¯¥á¥¬¥Û¥ó Black Megaphone 31 104 4s APx2¥·¥ë¥Ð¡¼¥á¥¬¥Û¥ó Silver Megaphone 28 106 8sË¡ X X Hou xx 68 118 none¥´¡¼¥ë¥É¥á¥¬¥Û¥ó Gold Megaphone 58 103 8cÆÍ X ¥é¥Ã¥Ñ Totsu x rappa 95 95 6c APx0¥¹¥¿¡¼¥é¥¤¥È¥Û¥ó Starlight Phone 88 102 8c¥Þ¡¼¥Ù¥é¥¹¥Á¥¢¡¼ Marvelous Cheer 95 110 8c APx0

VINCENT - GUNS _________________________________________________________¥¯¥¤¥Ã¥¯¥·¥ë¥Ð¡¼ Quicksilver 38 110 2c/2s¥¹¥Ñ¥¹ Super 48 112 4c¥é¥ó¥À¥ë Landal 51 118 4c/1s¥é¥¤¥¢¥Ã¥È Raiatto 64 120 4c/2s¥¦¥£¥ó¥Á¥§¥¹¥¿¡¼ Winchester 73 120 6c¥Ô¡¼¥¹¥á¡¼¥«¡¼ Peacemaker 38 118 2c/1s APx2¥Ð¥ó¥È¥é¥¤¥ó Bantorain 48 124 4c APx2¥í¥ó¥²¥Ð¥¢¥ì¥ëR Longbarrel R (Rifle) 66 255 8c¶ä¶ÌŴˤ Silver Jewel Gun 62 120 none¥¹¥Ê¥¤¥ÑCR Sniper CR 42 255 4c¥Ï¥¤¥Ö¥í¥¦ST Highbrow ST 97 120 6c APx0¥¢¥¦¥È¥µ¥¤¥À¡¼ Outsider 80 120 4c/4s¥Ç¥¹¥Ú¥Ê¥ë¥Á Death Penalty 99 115 8c APx0

- Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons.

SEPHIROTH - KATANA _____________________________________________________Àµ½¡ Masamune 99 255 6c

Page 104: Final Fantasy VII - Part 2

- The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on Sephiroth is kinda useless since he already has one.

-------------------------------------------------------------------------BRACELET NAME TRANSLATION DEF EVD MDF MEV HOLDERS AP-------------------------------------------------------------------------¥Ö¥í¥ó¥º¥Ð¥ó¥°¥ë Bronze Bangle 8 0 0 0 none¥¢¥¤¥¢¥ó¥Ð¥ó¥°¥ë Iron Bangle 10 0 2 0 1s¥Á¥¿¥ó¥Ð¥ó¥°¥ë Titanium Bangle 14 2 4 0 2s¥ß¥¹¥ê¥ë¤ÎÏÓÎØ Mithril Bracelet 18 3 8 0 2c¥«¥¢¥Ü¥ó¥Ð¥ó¥°¥ë Carbon Bangle 27 3 14 0 2c/1s¶ä¤ÎÏÓÎØ Silver Bracelet 34 4 22 0 2c/2s¶â¤ÎÏÓÎØ Gold Bracelet 46 4 28 0 4c¥À¥¤¥¢¥Ð¥ó¥°¥ë Daia Bangle 57 6 37 0 4c/1s¥¯¥ê¥¹¥¿¥ë¥Ð¥ó¥°¥ë Crystal Bangle 70 8 45 1 6c¥×¥é¥Á¥Ê¥Ð¥ó¥°¥ë Platinum Bangle 20 0 12 0 2s APx2¥ë¡¼¥ó¤ÎÏÓÎØ Rune Bracelet 43 5 24 0 4s APx2¥¨¥¸¥ó¥³¡¼¥È Ejinkooto 50 0 33 0 7s¥¦¥£¥¶¡¼¥É¥Ö¥ì¥¹ Wizard Brace 6 3 85 3 8c¥¢¥À¥Þ¥ó¥Ð¥ó¥°¥ë Adamant Bangle 93 0 23 0 2c¥®¥¬¡¼¥¹¤ÎÏÓÎØ Gigas Bracelet 59 0 0 0 4c/1s APx0¥¤¥ó¥Ú¥ê¥¢¥ë¥¬¡¼¥É Imperial Guard 82 0 74 0 6c¥¨¥¤¥¸¥¹¤ÎÏÓÎØ Aegis Bracelet 55 15 86 50 4c¥Õ¥©¡¼¥¹¥Ö¥ì¥¹ Force Brace 74 3 100 3 4c/1s¥¦¥©¡¼¥ê¥¢¥Ð¥ó¥°¥ë Warrior Bangle 96 0 21 0 4c APx0¿ÀÍå°Â¼°Ëɶñ [Shin-Ra Relaxed 30 0 0 0 2c/2s Form Defense Tool]¿ÀÍå¹Ã·¿Ëɶñ²þ [Shin-Ra Armor Type 77 0 34 0 6c Defend Tool Reform]¥Õ¥©¥¦¥¹¥í¥Ã¥È Four Slot 12 0 10 0 4sÎõ²Ð¤ÎÏÓ³ä [Ardent Flame 72 8 52 3 4c Bracelet]¶Ë¸÷¤ÎÏÓÎØ Aurora Bracelet 76 8 54 3 4cÅ·Íë¤ÎÏÓÎØ Thunder Bracelet 74 8 55 3 4c¥É¥é¥´¥ó¤ÎÏÓÎØ Dragon Bracelet 58 3 47 2 6c¥ß¥Í¥ë¥Ð¥Ö¥ì¥¹ Minerva Brace 60 8 57 0 6c¥¨¥¹¥³¡¼¥È¥¬¡¼¥É Escort Guard 62 5 55 0 6c¥ß¥¹¥Æ¥£¡¼¥ë Myth Tear 65 50 72 60 6c¥¶¥¤¥É¥ê¥Ã¥Ä Zaidorittsu 100 15 98 18 none X X ÏÓ X ·× xx wan x kei 0 0 0 0 8s¥Á¥ç¥³¥Ü¤ÎÏÓÎØ Chocobo Bracelet 35 10 38 10 4s

Ardent Flame Bracelet - Absorb fire-based attacks. Aurora Bracelet - Absorb cold-based attacks. Thunder Bracelet - Absorb lighting-based attacks. Dragon Bracelet - Half damage from fire, cold, and lightning- based attacks. Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Zaidorittsu - Half damage from every damage type. Chocobo Bracelet - Speed increases by 30 points when worn. Minerva Brace - Can only be worn by women (Aerith, Tifa, or Yuffie).

-------------------------------------------------------------------------

Page 105: Final Fantasy VII - Part 2

ACCESSORY NAME TRANSLATION EFFECT WHEN WORN-------------------------------------------------------------------------¥Ñ¥ï¡¼¥ê¥¹¥È Power Wrist Power goes up by 10ËÉÃÆ¥Á¥ç¥Ã¥­ Boudan Chokki Strength goes up by 10¥¤¥ä¥ê¥ó¥° Earring Magic goes up by 10¥¿¥ê¥¹¥Þ¥ó Talisman Mental Power goes up by 10¥Á¥ç¥³¥Ü¤Î¤Ï¤Í Chocobo Feather Speed goes up by 10¤ª¼é¤ê Charm Luck goes up by 10¥Á¥ã¥ó¥Ô¥ª¥ó¥Ù¥ë¥È Champion Belt Power and Strength go up by 30¥Ý¥¤¥º¥ó¥ê¥ó¥° Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' attribute¥¿¥Õ¥Í¥¹¥ê¥ó¥° Toughness Ring Strength and Mental Power go up by 50¥µ¡¼¥¯¥ì¥Ã¥È Sacred Magic and Mental Power go up by 30À±¤Î¥Ú¥ó¥À¥ó¥È Star Pendant Immune to Poison¶ä±ï¥á¥¬¥Í Silver Edge Glasses Immune to Dark¥Ï¥Á¥Þ¥­ Headband Immune to Sleep¥Õ¥§¥¢¥ê¡¼¥ê¥ó¥° Fairy Ring Immune to Poison and Darkness¥¸¥å¥¨¥ë¥ê¥ó¥° Jewel Ring Immune to Petrify, Slow Petrifying, and Paralysis¥Ï¥ï¥¤¥È¥±¥¨¥¦ White Cape Immune to Minimum and Toad¥¨¥ì¥á¥¹¤Î¤¯¤Ä Hermes' Shoes Automatic 'Haste' in battle°Â¤é¤®¤Î»ØÎØ Peace Ring Immune to Sadness, Anger, Confusion, and Berserk¥ê¥Ü¥ó Ribbon Immune to Sleep, Poison, Sadness, Anger, Confusion, Silence, Toad, Minimum, Slow Petrifying, Petrify, Condemned, Berserk, Paralysis, and Darkness±ê¤Î¤ª¤Î»ØÎØ Flame Ring Immune to fire-based attacksÎ䵤¤Î»ØÎØ Cold Ring Immune to cold-based attacksÍë¤Î»ØÎØ Thunder Ring Immune to lighting-based attacks¥Æ¥È¥é¥¨¥ì¥á¥ó¥¿¥ë Tetra-Elemental Absorb fire, cold, lightning and earth-based attacks¥»¡¼¥Õ¥Æ¥£¥Ó¥Ã¥È Safety Bit Immune to Death, Slow Petrifying, Petrify and CondemnedÅܤê¤Î»ØÎØ Angry Ring Automatic 'Berserk' in battle¼ö¤¤¤Î»ØÎØ Cursed Ring Status up (?); but you're Condemned during battles¼é¤ê¤Î»ØÎØ Protection Ring Automatic 'Barrier' and 'Mabarrier' in battles¥¿¥Þ¤Î¤¹¤º Spirit Bell Regain 2 HP with each full step¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Reflector Ring Automatic 'Reflect' in battle¿å¤Î»ØÎØ Water Ring Absorbs water-based attacksÅð²¤Î¾®¼ê Nusuzoku no Shoute Increases success rate when using 'Steal' or 'Plunder'¥Ò¥å¥×¥Î¥¯¥é¥¦¥ó Hypno-Crown Increases succes rate when using 'Control' on enemies

Cursed Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again.

=========================================================================

Page 106: Final Fantasy VII - Part 2

SHOPPING LIST=========================================================================

This section is a list of each shop in the game and what you can purchasethere. Please keep the following notation in mind:

Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c).Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders.

All the statistics below apply to all three discs. If the goods forsale or prices change from one disc to the next, then it will say'(location) - DISC #' afterwards, which is why a location may be listedmore than once.

MIDGAR - AREA 7 TOWN ___________________________________________________

INN - TOP OF BUILDING 10 gil

MATERIA SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia

WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault Gun 350 Barett - a17 2c Shurudan 80 Item

MIDGAR - AREA 5 TOWN ___________________________________________________

INN - AERITH'S HOUSE 0 gil

ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent 500 Item

MATERIA SHOP Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia

Page 107: Final Fantasy VII - Part 2

WEAPON SHOP - MAN IN TRAILER Titanium Bangle 280 Bracelet - d14 2s Shurudan 80 Item

MIDGAR - WALL MARKET ___________________________________________________

INN 300 gil

ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Yamabikoenmaku 100 Item Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Hi Potion 300 Item Tent 500 Item

MATERIA SHOP (after Area 7 is destroyed) Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia Cover 1000 Independent Materia

WEAPON SHOP - GUN & MACHINE SHOP Mithril Rod 370 Aerith - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barett - a17 2c Titanium Bangle 280 Bracelet - d14 2s Mithril Bracelet 350 Bracelet - d18 2c

GUY ON THE LEFT Zinc Battery 300 Item (Disc 1 only) Nusuzoku no Shoute 129000 Accessory (Disc 2+)

GENERATOR NEAR AREA 7 TOWN ______________________________________________

MAN SELLING ITEMS (during fight atop the power generator) Potion 50 gil Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Shurudan 80 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

KALM TOWN ______________________________________________________________

INN 300 gil

ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item

Page 108: Final Fantasy VII - Part 2

Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

MATERIA SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command Materia See Through 1000 Command Materia Remedy 1500 Magic Materia

WEAPON SHOP Mithril Saber 1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril Claw 750 Tifa - a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Bracelet 350 Bracelet - d18 2c/1s

CHOCOBO FARM ___________________________________________________________

INN - MAIN HOUSE 100 gil

KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Collect 2000 Independent Materia

KID IN BARN - FIRST CHOICE Rasan Fruit 600 Item Saraha Fruit 400 Item Ruchiru Fruit 200 Item Pipio Fruit 100 Item Mimetto Vegetable 1500 Item Kuriie Vegetable 1000 Item Pasaana Vegetable 800 Item Tantaru Vegetable 400 Item Karakka Vegetable 250 Item Gizaaru Vegetable 100 Item

MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos

CONDOR FORT ____________________________________________________________

INN - BEDROOM 0 gil

ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

MATERIA SHOP Flame 600 Magic Materia Thunder 600 Magic Materia Cold 600 Magic Materia Recovery 750 Magic Materia

Page 109: Final Fantasy VII - Part 2

CONDOR FORT - DISC TWO AND THREE _______________________________________

INN - BEDROOM 0 gil

ITEM SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item S Mine 1000 Item

MATERIA SHOP Throw 10000 Command Materia Manipulate 10000 Command Materia Certain Kill 10000 Command Materia Annihilation 9000 Magic Materia Affect All 20000 Combination Materia

JUNON TOWN - OUTER AREA ________________________________________________

INN - WOMAN'S HOUSE 0 gil (you must save Purishira first)

ITEM SHOP Mithril Bracelet 350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Tail 300 Item Shurudan 80 Item Tent 500 Item

LIFT TO INNER AREA 10

JUNON TOWN - INNER AREA ________________________________________________

INN - FIFTH DOOR 30 gil (Disc 1)

MATERIA SHOP - FIRST DOOR See Through 1000 Command Materia Seal 3000 Magic Materia Recovery 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia

WEAPON SHOP - ALLEYWAY Hard Breaker 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s

WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item

Page 110: Final Fantasy VII - Part 2

Eye Medicine 50 Item Yamabikoenmaku 100 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic Materia

WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Edge Glasses 3000 Accessory Headband 3000 Accessory

WEAPON SHOP 5 - SEVENTH DOOR Mithril Saber 1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril Claw 750 Tifa - a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Clip 800 Red XIII - a24 2c/1s

JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________

INN - FIFTH DOOR 400 gil

MATERIA SHOP - FIRST DOOR See Through 1000 Command Materia Seal 3000 Magic Materia Recovery 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia

WEAPON SHOP - ALLEYWAY Rune Blade 3800 Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c Double Machine Gun 2000 Barett - a30 3s Drill Arm 3300 Barett - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser Knuckle 15000 Tifa - a44 2c/6s Fairy Tail 2500 Aerith - a37 7s

WEAPON SHOP 2 - SECOND DOOR Wind Slasher 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s Serpent Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker 3500 Vincent - a38 2c/1s Bantorain 6800 Vincent - a48 4c Magic Comb 2000 Red XIII - a37 3s Platinum Baretta 3500 Red XIII - a39 4s Wizard Rod 1800 Aerith - a28 3s Confusion/Vizier Rod 3200 Aerith - a33 4s

WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barett - a62 none

Page 111: Final Fantasy VII - Part 2

Army Cotton Gloves 2200 Tifa - a68 none Kanzashi 6000 Red XIII - a57 none Super Ball 3000 Yuffie - a68 none Hou x x 3000 Cait Sith - a68 none Mop 3200 Cid - a68 none Silver Jewel Gun 3000 Vincent - a62 none

WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Platinum Bangle 1800 Bracelet - d20 2s Overthrow 4200 Tifa - a28 4s Enemy Launcher 3300 Barett - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White Megaphone 2300 Cait Sith - a35 3s Black Megaphone 2800 Cait Sith - a31 4s Silver Megaphone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c

WEAPON SHOP 5 - SEVENTH DOOR Atomic Scissor 1400 Barett - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow Megaphone 500 Cait Sith - a36 2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000 Vincent - a38 2c/2s

SHINRA BOAT ____________________________________________________________

MAN - FIRST OPTION x2 Super Drink 250 gil (restores HP/MP)

MAN - SECOND OPTION Potion 50 Item Phoenix Tail 300 Item

COSTA DEL SOL __________________________________________________________

INN 200 gilBUYING A HOUSE 30000

MAN SELLING ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Gold Needle 150 Item Poison Neutralizer 80 Item Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

MAN SELLING MATERIA Remedy 1500 Magic Materia Revive 3000 Magic Materia Recovery 750 Magic Materia Seal 3000 Magic Materia

Page 112: Final Fantasy VII - Part 2

Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia

MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon Bangle 800 Bracelet - d27 2c/1s Four Slot 1300 Bracelet - d12 4s Fire Cocktail 400 Item

COSTA DEL SOL - DISC TWO AND THREE _____________________________________

INN 0 gilBUYING A HOUSE 30000

MAN SELLING ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

MAN SELLING MATERIA Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Earth 1500 Magic Materia Gravity 8000 Magic Materia Poison 1500 Magic Materia

MAN IN BAR Solid Bazooka 16000 Barett - a61 8c Sento Clip 14000 Red XIII - a58 8s Manji Throwing Star 14000 Yuffie - a68 2c/6s Longbarrel R (Rifle) 13000 Vincent - a66 8c Gold Megaphone 15000 Cait Sith - a58 8c S Mine 1000 Item

NORTH COREL ____________________________________________________________

INN 50 gil

MAN SELLING ITEMS Potion 50 Item Phoenix Tail 300 Item Tent 500 Item

MAN SELLING MATERIA Transform 5000 Magic Materia Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item

MAN SELLING WEAPONS

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Carbon Bangle 800 Bracelet - d27 2c/1s Force Eater 2200 Cloud - a36 3s Fire Cocktail 400 Item

GOLD SAUCER ____________________________________________________________

ENTRANCE FEE 3000 gilONE TIME ENTRANCE FEE 30000

ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Ether 1500 Item Poison Neutralizer 80 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Yamabikoenmaku 100 Item Stimulant 100 Item Tranquilizer 100 Item

TO USE OUTSIDE SAVE POINT 5 GP

GHOST SQUARE Ghost Hotel (Inn) 5

ROUND SQUARE Ferris Wheel 3

SPEED SQUARE 'Shooting Coaster' 10

BATTLE SQUARE Arena Battle 10

WONDER SQUAREPotion 1 ItemEther 20 ItemX Potion 80 ItemEther Turbo 100 ItemGold Ticket 300???????? 500

WONDER SQUARE GAMESArm Wrestling 100 gilBasket Game 200Wonder Catcher 100Mog House 100Urani (Fortune Teller) 50G Bike 2003D Battler 200

GONGAGA TOWN ___________________________________________________________

INN 300 gil

ITEM SHOP Potion 50 Item

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Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item

ACCESSORY SHOP Headband 3000 Accessory Silver Edge Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory White Cape 5000 Accessory Angry Ring 5000 Accessory Perplex 6000 Magic Materia Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia

WEAPON SHOP - ACCESSORY SHOP ATTIC Hard Breaker 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Mozu no Hayanie 500 Item Shorten 400 Item Fire Cocktail 400 Item

COSMO CANYON ___________________________________________________________

INN - SECOND FLOOR 100 gil

ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Tent 500 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item

MATERIA SHOP MP Up 8000 Independent Materia HP UP 8000 Independent Materia Perplex 6000 Magic Materia Transform 5000 Magic Materia

WEAPON SHOP - TIGER LILY ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Hard Vulcan 2700 Barett - a39 4c Prism Rod 2600 Aerith - a40 4c

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Silver Baretta 2500 Red XIII - a40 4c Windmill 2600 Yuffie - a37 4c Green Megaphone 2400 Cait Sith - a41 4c Silver Bracelet 1300 Bracelet - d34 2c/2s

COREL PRISON ___________________________________________________________

MAN IN BAR Potion 50 gil Phoenix Tail 300 Tent 500

NIVELHEIM ______________________________________________________________

INN 100 gil

ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item

ROCKET TOWN - DISC ONE __________________________________________________

INN 100 gil

ACCESSORY SHOP Supasu 3100 Vincent - a48 4c Gold Bracelet 2000 Bracelet - d46 4c Power Wrist 7500 Accessory Boudan Chokki 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory

ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 10000 Magic Materia

ROCKET TOWN - DISC 2 ____________________________________________________

INN 300 gil

ACCESSORY SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Tent 500 Item Barrier 10000 Magic Materia

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Seperation 10000 Magic Materia Time 6000 Magic Materia Throw 10000 Command Materia Certain Kill 10000 Command Materia Manipulate 10000 Command Materia

ITEM SHOP S Mine 1000 Item Gold Bracelet 2000 Bracelet - d46 4c Ejinkooto 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Boudan Chokki 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500 Accessory Safety Bit 7500 Accessory

UUTAI __________________________________________________________________

INN 0 gil

ITEM SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item Fire Scroll 800 Item Fast Thunder 800 Item Chocobo Feather 10000 Accessory

WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s Daia Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barett - a52 4c/1s Aurora Rod 5800 Aerith - a51 4c/1s Gold Baretta 6000 Red XIII - a50 4c/1s Slash Pike 6500 Cid - a56 4c/1s Blue Megaphone 5500 Cait Sith - a48 4c/1s Crescent Moon Ring 6000 Yuffie - a49 4c/1s Randaru 6400 Vincent - a51 4c/1s

EXCAVATORS' SITE _______________________________________________________

HEAD EXCAVATOR Placing Diggers 100 gilSECOND OPTION Daia Bangle 3200 Bracelet - d57 4c/1s Rune Bracelet 3700 Bracelet - d43 4s Potion 50 Item Hi Potion 300 Item Phoenix Tail 30 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item

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THE TEMPLE _____________________________________________________________

FIRST MEETING WITH THE OLD MAN Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Virgin's Kiss 150 Item Tent 500 Item

ICICLE LODGE ___________________________________________________________

INN 200 gil

WEAPON SHOP Ogre Nix 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Micro Razor 12000 Barett - a63 4c/2s Adamant Clip 11000 Red XIII - a60 4c/2s Hawk Eye 12000 Yuffie - a61 4c/2s Red Megaphone 12000 Cait Sith - a60 4c/2s Pole Axe 13000 Cid - a64 4c/2s Raiatto 12000 Vincent - a64 4c/2s Tent 500 Item Hi Potion 300 Item

CHOCOBO SENNIN _________________________________________________________

FIRST CHOICE Porofu Fruit 2000 gil Item Paramu Fruit 1500 Item Shirukisu Vegetable 5000 Item Reigen Vegetable 3000 Item

MIDEEL VILLAGE _________________________________________________________

INN - NURSE 0 gil

ITEM SHOP Hi Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Almighty Medicine 1000 Item Tent 100 Item

MATERIA SHOP HP Up 8000 Independent Materia MP Up 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Annihilation 9000 Magic Materia

Page 118: Final Fantasy VII - Part 2

WEAPON SHOP Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barett - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Brace 12000 Bracelet - d6 8c

WOMAN SELLING ACCESSORIES Charm 10000 Accessory Flame Ring 8000 Accessory Cold Ring 8000 Accessory Thunder Ring 8000 Accessory Fairy Ring 7000 Accessory Jewel Ring 7500 Accessory White Cape 5000 Accessory

MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________

INN - NURSE 0 gil

MAN SELLING ITEMS Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent 500 Item

WOMAN SELLING ACCESSORIES Charm 10000 Accessory Flame Ring 8000 Accessory Cold Ring 8000 Accessory Thunder Ring 8000 Accessory Fairy Ring 7000 Accessory Jewel Ring 7500 Accessory White Cape 5000 Accessory

MAN SELLING MATERIA Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia

HYPERACTIVE KID - FIRST CHOICE* Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Almighty Medicine 1000 Item Tent 500 Item

HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A. M. Cannon 18000 Barett - a77 6c

Page 119: Final Fantasy VII - Part 2

Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Brace 12000 Bracelet - d6 8c

HYPERACTIVE KID - THIRD CHOICE HP UP 8000 Independent Materia MP Up 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Annihilation 9000 Magic Materia

* Depending on how many times you met the kid before Mideel was destroyed determines what he has for sale.

=========================================================================MONSTER LIST=========================================================================

This section lists each monster in the game and gives it's statistics,what you can win from it, where it's found at, and other information,all shown below:

Name in Kanji/Kana NAME IN ROMAJI {translated name} Exp. Level Amount of EXP won Can you steal from it? Maximum HP Amount of AP won Can you win something from it? Maximum MP Amount of Gil won Can you morph it into something? Can you control it? Attacks it uses in battle: Notes: (weaknesses, where it can be found, etc.)

I'd also like to say right now that this section was NOT written byme. What I did is take the original document and simply translateit from Japanese to English, as well as re-format it. _All_ I didwas translate it, the document was _originally_ written by someoneelse. Because of this, I haven't verified much of this document, sodon't ask me questions about this section because I won't be able toanswer them. (I know I sound like a jerk, but I can see it coming).

Which brings me to another problem. I can't view Japanese characterson my web browser--I'm pretty sure I found this document at a placecalled the 'Final Fantasy VII Database', or something close to that,but when I went back to what I thought was the correct site, therewas no FF7 section. Also, since I can't see Japanese characters, Ihave no idea who I should be giving credit to (since someone else wrotethis section, remember?) If anyone knows the URL of the site I'mtalking about, or knows who wrote this monster list, please tell meso I can give proper credit.

Remember, my Japanese is limited at best, so I'm sure there's a lotof mistakes in here (the 'Water Ghost Connect Shift System Ether' orwhatever else I mangled during translations :)) This list has beenalphabetized going by the romaji translations; it was originallyalphabetized according to the Japanese alphabet. Because kanji havemore than one spelling, and because it's easy to confuse the kana,the English alphabetization may not quite match the EUC-encoded kana

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and kanji for each monster. I highly suggest you find a table orchart of both kanas so that you can look up the name of the monsteryou're fighting. Kanji is another story--you'll have to rough itunless you have a friend who can read kanji or the like. However,there's not many kanji names in here, so it shouldn't be a problem.Most of the enemies with kanji in their names are either Shin-Rasoldiers or enemies in the Sunken Plane.

Finally, I know that some of the Japanese in here was not translated,and that there is a lot of garbled English with no Japanese equivalent.This list is _long_, and checking every inch of it for descrepancieswould be time-consuming, to say the least.

-------------------------------------------------------------------------A-------------------------------------------------------------------------

¥¢¡¼¥¯¥É¥é¥´¥ó AAKUDORAGON {Arc Dragon} LV: 18 EXP: 84 Steal: Ether HP: 280 AP: 10 Win: Ether MP: 124 Gil: 180 Morph: Phoenix Tail Control: Claw, Flame Blaster (Enemy Skill) Attacks: Flame Blaster Notes: Weak against Wind. Found in the Mithril Mine.

¥¢¡¼¥ê¥Þ¥ó AARIMAN LV: 48 EXP: 1300 Steal: Eye Medicine HP: 8000 AP: 100 Win: Eye Medicine MP: 200 Gil: 1360 Morph: n/a Control: Claw, Level 4 Death, Level 3 Flare Attacks: Level 3 Flare, Big Mouth Breath, Eye Tear Notes: Weak against Wind attacks. Found in the Makou Pit. {Âç¶õƶÆâÉô}

¥¢¥À¥ó¥¿¥¤¥Þ¥¤ ADAMANTAIMAI {Adamant-aimai} LV: 30 EXP: 720 Steal: Adamant Bangle HP: 1600 AP: 100 Win: Phoenix Tail MP: 240 Gil: 2000 Morph: Cancel Control: Light Bullet, Death Force Attacks: Barrier and Mabarrier magicks Notes: Found in Uutai, near the shore

¥¢¥¤¥í¥Í¡¼¥È AIRONEETO {Air Neeto} LV: 30 EXP: 900 Steal: Phoenix Tail HP: 2400 AP: 48 Win: ?? MP: 100 Gil: 680 Morph: n/a Control: Body Blow, Fly Upper, Sleep magic Attacks: Body Blow, Fly Upper, Sleep magic Notes: Found in the Tornado Labyrinth. {ε´¬¤Î̵Ü}

¥¢¥¤¥¹¥´¡¼¥ì¥à AISUGOOREMU {Ice Golem} LV: 40 EXP: 1000 Steal: Hi Potion HP: 4000 AP: 70 Win: Hi Potion MP: 300 Gil: 1500 Morph: n/a Control: n/a

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Attacks: Finger Freezing Bullet, Waidogureisaa Notes: Found in {Âçɹ²Ï, ¤Û¤é·ê, ¥¢¥¤¥·¥¯¥ë¥¨¥ê¥¢, ÀäÊɤΤդâ¤È}.

¥¢¥ó¥À¡¼¥ê¥¶¡¼¥É ANDAARIZAADO {Andaa Lizard} LV: 29 EXP: 440 Steal: Almighty Medicine HP: 1400 AP: 45 Win: Almighty Medicine MP: 140 Gil: 420 Morph: Almighty Medicine Control: Body Blow, Stone Morph {KaeruÀв½} Attacks: Stone Morph {KaeruÀв½} Notes: Found in Uutai Land, Goblin Island, Saboten Island and Temple {¸ÅÂå¼ï¤Î¿ÀÅ¡¢} areas.

¥¢¥×¥¹ APUSU LV: ?? EXP: 240 Steal: ?? HP: 300 AP: 22 Win: Phoenix Tail MP: ?? Gil: 253 Morph: ?? Control: ?? Attacks: Kosuishinha (Water Port Wave), Nemeru Notes: Found in Ground Below Waterway. {Ãϲ¼²¼¿åÆ»}

­»ÂÁð ASHIGIRISOU {Leg-Cutting Grass} LV: 27 EXP: 375 Steal: n/a HP: 1000 AP: 30 Morph: n/a MP: 145 Gil: 350 Win: Tranquilizer, Delusion Washi Weed, Hi Potion Control: Grass Cutter, Hysteric Voice, Magic Hammer (Enemy Skill) Attacks: Hysteric Voice Notes: Found in the Uutai Area, Uutai - Dachao Statues

-------------------------------------------------------------------------B-------------------------------------------------------------------------

¥Ð¥Ð¥ô¥§¥é¥¦¥ß¥å BABAVERAUMU LV: 23 EXP: 285 Steal: n/a HP: 640 AP: 20 Win: Silent Mask MP: 40 Gil: 280 Morph: Silent Mask Control: Soft Skeleton Sword {Æð¹ü·õ}, Jump Soft Skeleton Sword {Æð¹ü·õ}, Demon, Imbibing Soft Skeleton Sword {ËâµÛÆð¹ü·õ}. Attacks: Soft Skeleton Sword, Jump Soft Skeleton Sword, Claw, Silence Notes: Found in the Nivelheim area.

¥Ð¥°¥Ê¥É¥é¥Ê BAGUNADORANA LV: 16 EXP: 110 Steal: Giyaman Hairpin HP: 450 AP: 11 Win: Hi Potion MP: 60 Gil: 120 Morph: Guard Up Control: ?? Attacks: Fang, Poison Breath, Claw, Horn Notes: Weak against Cold. Found in East Corel, the Corel Makoro, and Corel Mountain, West side.

¥Ð¥¸¥¬¥ó¥Ç¥£ BAJIGANDI LV: 19 EXP: 173 Steal: Gold Needle

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HP: 480 AP: 18 Win: Gold Needle MP: 55 Gil: 220 Morph: Almighty Medicine Control: Claw, Stone Change Glare Attacks: Stone Change Glare Notes: Found in the Gongaga area.

¥Ð¥ó¥Ç¥£¥Ã¥È BANDITTO {Bandit} LV: 17 EXP: 99 Steal: X Potion HP: 360 AP: 10 Win: Tent MP: 0 Gil: 220 Morph: ?? Control: ?? Attacks: Katsuage, Strong Rob {¤«¤Ä¤¢¤²¡¢¶¯Ã¥}. Notes: Found in the Corel Prison.

¥Ð¥ó¥À¡¼¥¹¥Ê¥Ã¥Á BANGAASUNACCHI {Bangaa Snatch} LV: 30 EXP: 510 Steal: n/a HP: 860 AP: 40 Win: Hi Potion MP: 100 Gil: 600 Morph: Cold Binding Crystal Control: n/a Attacks: Kamitsuki Notes: Weak against Fire. Found in the Aishikuru Area, and the {ÀäÊɤΤդâ¤È¡¢ÀéǯÁúÃì¤Îƶ·¢}.

¥Ð¥ë¥í¥ó BARURON LV: 24 EXP: 300 Steal: n/a HP: 950 AP: 30 Win: Hi Potion MP: 80 Gil: 300 Morph: Hi Potion Control: Dash Punch, Jump Kick, Dive Kick Attacks: Mabarrier, Dispel, Jump Kick, Graviga Notes: Found in the Nivelheim area, and Rocket Port area.

¥Ð¥Ã¥Æ¥ê¡¼¥­¥ã¥Ã¥× BATERII KAPPU {Battery Cap} LV: 24 EXP: 270 Steal: Shibire Needle HP: 640 AP: 32 Win: ?? MP: 58 Gil: 386 Morph: n/a Control: n/a Attacks: Foe Laser, Side Shutting Notes: Found in the Nivelheim area.

¥Ð¥¦¥ó¥É¥Õ¥¡¥Ã¥È BAUNDOFATTO {Bound Fat} LV: 27 EXP: 420 Steal: Shibire Needle HP: 500 AP: 40 Win: Shibire Needle MP: 80 Gil: 350 Morph: Shibire Needle Control: Burizara, Dark Needle, Death Sentence (Enemy Skill) Attacks: Death Sentence, Dark Needle Notes: Found in the Coral Valley and the Forgotten Captial.

¥Ð¥¸¥ê¥¹¥¯ BAZIRISUKU {Basilisk} LV: 19 EXP: 240 Steal: Gold Needle HP: 400 AP: 30 Win: Gold Needle MP: 50 Gil: 275 Morph: ?? Control: Shippu, Stone Strike Attacks: Quera Notes: Found in the Cosmo area.

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¥Ù¥Ò¡¼¥â¥¹ BEHIIMOSU {Behemoth} LV: 45 EXP: 1500 Steal: Battle Gong, Phoenix Tail HP: 7000 AP: 100 Win: ?? MP: 400 Gil: 2200 Morph: n/a Control: n/a Attacks: Claw, Flare, ???? (Enemy Skill) Notes: Found in {¥ß¥Ã¥É¥¬¥ë8ÈÖ³¹Ãϲ¼}.

¥Ù¥ë¥Á¥ã¡¼¥¿¥¹¥¯ BERUCHAATASUKU {Beruchaa Tusk} LV: 26 EXP: 320 Steal: Almighty Medicine HP: 900 AP: 32 Win: Hi Potion MP: 28 Gil: 350 Morph: Almighty Medicine Control: Claw, Poison Breath Attacks: Poison Breath Notes: Found in the Rocket Port Area.

¥Ó¡¼¥Á¥×¥é¥° BIICHIPURAGU {Beach Plug} LV: 16 EXP: 95 Steal: n/a HP: 200 AP: 10 Win: Hi Potion MP: 100 Gil: 155 Morph: Ether Turbo Control: Kamitsuki, Mighty Guard (Enemy Skill), Burizado Attacks: ?? Notes: Found in the Corel, Gold Saucer, and Gongaga areas, always by the shore.

¥Ü¥à BOMU {Bomb} LV: 18 EXP: 150 Steal: Right Arm Bomb HP: 600 AP: 20 Win: Bomb Fragment MP: 30 Gil: 192 Morph: Bomb Fragment Control: n/a Attacks: Bomb Self-Destruct, Fire Ball Notes: Found in the Corel Mountain -- West.

(Bottom Swayer and Suikyuu)..............................................

¥Ü¥È¥à¥¹¥¦¥§¥ë BOTOMUSUUERU {Bottom Swayer} LV: 23 EXP: 550 Steal: n/a HP: 2500 AP: 52 Win: Power Wrist MP: 100 Gil: 1000 Morph: ?? Control: ?? Attacks: Tail Attack, Moon Strike, Big Wave Notes: Weak against Wind. Found in {¥¤¥ë¥«¤ÎÆþ¤ê¤¨}.

¿åµå SUIKYUU {Water Sphere} LV: 4 EXP: 0 Steal: n/a HP: 40 AP: 0 Win: n/a MP: 0 Gil: 0 Morph: n/a Control: n/a Attacks: n/a Notes: Created by BOTOMUSUUERU. Use a magic attack to destroy it. {¤ÇÆ°¤­Éõ¤¸¤ë}

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¥Ö¥é¥­¥ª¥ì¥¤¥É¥¹ BURAKIOREIDOSU {Brachioraidosu} LV: ?? EXP: 510 Steal: Karabu Fruit HP: 33333 AP: 40 Win: Karabu Fruit MP: 333 Gil: 460 Morph: Elixir Control: n/a Attacks: Electric Shock Ball, Violent Advancing Thrust Notes: Found in the Icicle area.

¥Ö¥é¥Ã¥¯¥Ð¥Ã¥È BURAKKUBATTO {Black Bat} LV: 25 EXP: 270 Steal: n/a HP: 550 AP: 24 Win: Vampire Fang MP: 0 Gil: 80 Morph: Vampire Fang Control: Blood Suck Attacks: Blood Suck Notes: Weak against Wind and Holy. Found in the Shin-Ra Mansion, in the Concealed Stairs and Mansion Basement.

¥Ö¥ì¥¤¥ó¥Ý¥Ã¥É BUREINPODDO {Brain Pod} LV: 15 EXP: 52 Steal: Poison Neutralize HP: 240 AP: 6 Win: Harmfulness Material MP: 46 Gil: 95 Morph: Harmfulness Material Control: Body Blow, {ÇÑ´þ±øÀ÷} (listed twice) Attacks: {ÇÑ´þ±øÀ÷} "Reject Disgrace Color". Notes: Weak against Holy. Found in the Shin-Ra Building, 67th, 68th, and 69th floors.

¥Ö¥ë¥â¡¼¥¿¡¼ BURU MOOTAA {Bull Motor} LV: 19 EXP: 92 Steal: X Potion HP: 420 AP: 9 Win: Ether MP: 96 Gil: 140 Morph: ?? Control: Body Blow, Matora Magic (Enemy Skill) Attacks: Matora Magic Notes: Found in the Corel Prison.

¥Ö¥ë¡¼¥É¥é¥´¥ó BURUU DORAGON LV: 41 EXP: 1200 Steal: n/a HP: 8800 AP: 200 Win: Dragon Bracelet MP: 500 Gil: 1000 Morph: n/a Control: n/a Attacks: Blue Dragon Breath, Large Rotating Wind Notes: Found in {ÀäÊÉÆâÉô}.

-------------------------------------------------------------------------C-------------------------------------------------------------------------

¥Á¥ç¥³¥Ü CHOKOBO {Chocobo} --------------------------------------------------------------------- Level HP MP EXP/AP/Gil Found in: --------------------------------------------------------------------- 13 130 13 n/a Grassland area 16 * 160 16 n/a Grassland area 19 190 30 n/a Junon area 22 220 100 n/a Gold Saucer and Rocket Port areas 29 290 100 n/a Gold Saucer area

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30 300 100 n/a Uutai area 33 330 100 n/a Icicle area 36 * 360 100 n/a Mideel Area

Steal: n/a Notes: You can learn the Enemy Skill 'Chocobockle' Win: n/a from the Chocobos with a '*' by their levels. Morph: n/a Refer to the 'Enemy Skills' list for details. Control: n/a Chocobos are invincible! \(^_^)/

¥Á¥§¥Û¥Õ CHEHOFU LV: 34 EXP: 2900 Steal: n/a HP: 5000 AP: 50 Win: Cold Ring MP: 210 Gil: 0 Morph: n/a Control: n/a Attacks: Glare, Imbibe Supply Notes: Found in Uutai -- The Pagoda of Five Strong

ĶµéÅÜζˤ CHOU KYUU DO RYUU HOU {Super-Type Angry Dragon Gun} LV: 46 EXP: 2000 Steal: n/a HP: 20000 AP: 90 Win: Ether Turbo MP: 100 Gil: 3000 Morph: n/a Control: n/a Attacks: Search, Target Set, Count Down, Angry Dragon Gun Notes: Weak against Lightning. Found in the Makou Cannon Area.

¥Á¥å¡¼¥¹¥¿¥ó¥¯ CHUUSUTANKU LV: ?? EXP: 23 Steal: ?? HP: 36 AP: 2 Win: Potion MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Rolling Cross Notes: Found in {4ÈÖ³¹¥×¥ì¡¼¥ÈÆâÉô¡¢4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô}.

-------------------------------------------------------------------------D-------------------------------------------------------------------------

¥À¡¼¥¯¥É¥é¥´¥ó DAAKUDORAGON {Dark Dragon} LV: 57 EXP: 5000 Steal: Dragon Bracelet HP: 14000 AP: 350 Win: Elixir MP: 600 Gil: 2500 Morph: Vaccine Control: Laser, Dragon Force (Enemy Skill) Attacks: Ultima, Dark Dragon Breath, Dragon Force Notes: Found in the Makoro Pit.

¥À¥Ö¥ë¥Ö¥ì¥¤¥ó DABURUBUREIN {Double Brain} LV: 25 EXP: 340 Steal: Ether HP: 400 AP: 32 Win: Ether MP: 20 Gil: 320 Morph: Ether Turbo Control: Imbibe Supply, Glare Attacks: Imbibe Supply Notes: Found in the Nivelheim Mountains, N. Cave, and N. Makoro

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¥À¥¤¥Ð¡¼¥Í¥¹¥È DAIBAANESUTO {Diver Nest} LV: 38 EXP: 1340 Steal: n/a HP: 2800 AP: 60 Win: ?? MP: 100 Gil: 1250 Morph: n/a Control: Body Blow, Big Wave, Tornado Wave Attacks: Big Wave, Tornado Wave Notes: Found in the Sea Bottom Makoro.

¥À¥¤¥ó DAIN {Dain} LV: 23 EXP: 600 Steal: n/a HP: 1200 AP: 55 Win: Silver Bracelet MP: 20 Gil: 750 Morph: ?? Control: n/a Attacks: Needler Gun, Motlov Cocktail, S Mine Notes: Found in Corel Prison. You must fight with Barett alone.

¥É¥¡¥Ö¥¥¥ë DAVUURU {Devil} LV: 35 EXP: 760 Steal: Hi Potion HP: 2800 AP: 50 Win: Hi Potion MP: 160 Gil: 680 Morph: n/a Control: n/a Attacks: Fang, Flame Bullet, Light Bullet. Notes: Found in the Temple.

ÅáƬ½Ã DOUTOUJOU {Sword-Headed Animal} LV: 27 EXP: 370 Steal: n/a HP: 900 AP: 36 Win: Kemuridama MP: 80 Gil: 385 Morph: n/a Control: Scissors, Shoot Electricity Attacks: Shoot Electricity Notes: Found in the Uutai area.

¥Ç¥Ó¥ë¥é¥¤¥É DEBIRURAIDO {Devil Rider} LV: 13 EXP: 60 Steal: Hi Potion HP: 240 AP: 6 Win: Potion MP: 0 Gil: 100 Morph: Hi Potion Control: Wheelie, Drift Turn Attacks: Drift Turn Notes: Found in the Midgar Area.

¥Ç¥¸¥ç¥ó¥Ï¥ó¥Þ DEJONHANMA {Degeon Hammer} LV: 12 EXP: 43 Steal: Yamabikoenmaku HP: 210 AP: 5 Win: Delusion Washi Weed MP: 0 Gil: 80 Morph: Kemuridama Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in the Shin-Ra Building, floors 63 and 65.

¥Ç¥â¥ó¥º¥²¥¤¥È DEMONZUGEITO {Demon's Gate} LV: 45 EXP: 3800 Steal: n/a HP: 10000 AP: 220 Win: Gigas Bracelet MP: 400 Gil: 4000 Morph: n/a Control: n/a

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Attacks: Demon's Crasher, Ceiling Drop {ÍîÈ×}. Notes: Found in the Temple.

¥Ç¥¹¥Ç¥£¡¼¥é¡¼ DESUDIIRAA {Death Dealer} LV: 48 EXP: 1800 Steal: Ether Turbo HP: 7000 AP: 200 Win: Death God's Kiss, Potion MP: 400 Gil: 1200 Morph: n/a Control: {Piningu Tain}, Death Roulette Attacks: Death Roulette, Star, Flare Sun, {¶µ¹Ä}. Notes: Found in the Makou Pit.

¥Ç¥¹¥¯¥í¡¼ DESU KUROO {Death Claw} LV: 19 EXP: 96 Steal: Titanium Bangle HP: 400 AP: 10 Win: Hi Potion MP: 120 Gil: 168 Morph: ?? Control: Claw, Death Claw, Laser Attacks: Claw, Mabarrier, Barrier, Death Claw, Laser Notes: Found in the Corel Prison.

¥Ç¥¹¥Þ¥·¥ó DESUMASHIN {Death Machine} LV: 35 EXP: 900 Steal: Double Machinegun HP: 2500 AP: 80 Win: ?? MP: 150 Gil: 1200 Morph: n/a Control: Double Machinegun, Hundred Needler, Matora Magic Attacks: Hundred Needler, Double Machinegun Notes: Found in {³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©¡¢¥¸¥å¥Î¥ó¡¦ÄÌÏ©}.

¥Ç¥¶¡¼¥È¥µ¥Ï¥®¥ó DEZAATOSAHAGIN {Desert Sahagin} LV: 20 EXP: 230 Steal: Potion HP: 580 AP: 21 Win: Potion MP: 0 Gil: 300 Morph: Fire Scroll Control: Lance, Sand Iron Cannon Attacks: Sand Iron Cannon Notes: Weak against Cold. Found in the Corel Area.

¥Ç¥£¥¢¥Ö¥í DIABURO {Diablo} LV: 41 EXP: 1100 Steal: n/a HP: 4000 AP: 70 Win: ?? MP: 200 Gil: 1100 Morph: n/a Control: Horn Bonshii, Flame, Cold Attacks: ?? Notes: Found in the Old Forest {¸Å¤¨¤Î¿¹}

¥Ç¥£¡¼¥ó¥°¥í¥¦ DIINGUROU {Deenglow} LV: ?? EXP: 35 Steal: Ether HP: 120 AP: 4 Win: Gravity Ball MP: ?? Gil: 70 Morph: ?? Control: ?? Attacks: ?? Notes: Found in {Îó¼ÖÊè¾ì}.

¥É¥é¥´¥ó DORAGON {Dragon} LV: 32 EXP: 900 Steal: Gold Bracelet

Page 128: Final Fantasy VII - Part 2

HP: 3500 AP: 110 Win: Fire Dragon Fang MP: 250 Gil: 1400 Morph: n/a Control: Dragon Fang, Flame Blaster (Enemy Skill) Attacks: Flame Blaster (Enemy Skill) Notes: Found in the Nivelheim Mountains and the Mountain Cavern.

¥É¥é¥´¥ó¥é¥¤¥À¡¼ DORAGON RAIDAA {Dragon Rider} LV: 35 EXP: 1000 Steal: Hi Potion HP: 3500 AP: 80 Win: Hi Potion MP: 180 Gil: 690 Morph: Mind Up Control: n/a Attacks: Twin Attack, Neck Hunt, Rider Breath Notes: Weak against Wind. Found in the Tornado Illusion Palace {ε´¬¤Îƶ·¢}.

¥É¥é¥´¥ó¥¾¥ó¥Ó DORAGON ZONBI {Dragon Zombie} LV: 54 EXP: 4000 Steal: Witch's Cauldron HP: 13000 AP: 300 Win: Witch's Cauldron, X Potion MP: 400 Gil: 2800 Morph: Vaccine Control: n/a Attacks: Extraordinary Breath, Whole-body Tail, Horn, Shadow Flare, and Nantoka (both Enemy Skills). Notes: Weak against Holy. Found in the Makou Pit and the 'Star Inside Body'.

¥Ç¥å¥¢¥ë¥Û¡¼¥ó DUARUHOON {Dual Horn} LV: 30 EXP: 550 Steal: Pipio Fruit HP: 2500 AP: 45 Win: Pipio Fruit MP: 0 Gil: 500 Morph: n/a Control: Horn Thrust, Horn Rift Attacks: Horn Rift Notes: Found in the Woodland Area, and on the Goblin and Saboten Islands.

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¥¨¥¢¥Ð¥¹¥¿¡¼ EABASUTAA {Air Buster} LV: ?? EXP: 180 Steal: ?? HP: 1200 AP: 16 Win: Titanium Bangle MP: ?? Gil: 150 Morph: ?? Control: ?? Attacks: Big Bomber, Energy Ball, "Behind Direction" Machinegun Notes: Found in Area 5 Makoro.

¥¨¥ó¥·¥ã¥ó¥È¥É¥é¥´¥ó ENSHANTODORAGON {Ancient Dragon} LV: 34 EXP: 800 Steal: n/a HP: 2400 AP: 80 Win: Ether Turbo MP: 450 Gil: 800 Morph: n/a Control: {³Ñ kaku}, Southern Cross Attacks: Southern Cross Notes: Weak against Gravity. Found in the Temple {¸ÅÂå¼ï¤Î¿ÀÅÂ}.

Page 129: Final Fantasy VII - Part 2

¥¨¥Ô¥ª¥ë¥Ë¥¹ EPIORUNISU LV: 36 EXP: 950 Steal: Wizard Brace HP: 1800 AP: 70 Win: ?? MP: 90 Gil: 1500 Morph: n/a Control: Bird Kick, Catapult, Acid Shower Attacks: Bird Kick, Catapult, Acid Shower Notes: Found in Old Forest.

¥¨¥ì¥Õ¥¡¥À¥ó¥¯ EREFADANKU {Elepha-Danku} LV: 14 EXP: 64 Steal: Hi Potion HP: 220 AP: 7 Win: Potion MP: 34 Gil: 140 Morph: n/a Control: Body Blow, Shower Attacks: Shower Notes: Found in the Grassland Area.

¥¨¥ê¥´¥ë ERIGORU LV: ?? EXP: 36 Steal: Strike Rod HP: 300 AP: 4 Win: Yamabikoenmaku MP: ?? Gil: 12 Morph: ?? Control: ?? Attacks: Mono-Eye Laser (One-Eye Laser) Notes: Found in {Îó¼ÖÊè¾ì}.

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¥Õ¥¡¡¼¥¹¥È¥ì¥¤ FAASUTOREI {Fast Ray} LV: ?? EXP: 12 Steal: ?? HP: 18 AP: 1 Win: ?? MP: ?? Gil: 5 Morph: ?? Control: ?? Attacks: ?? Notes: Found in the Area 1 Makoro.

¥Õ¥¡¥Ë¡¼¥Õ¥§¥¤¥¹ FANIIFEISU {Funny Face} LV: 23 EXP: 300 Steal: Yamabikoenmaku HP: 520 AP: 35 Win: Phoenix Tail MP: 80 Gil: 202 Morph: Silent Mask Control: Cutter, Funny Gas, 'Norui no Genyou' Attacks: 'Norui no Genyou', Funny Gas {¤Î¤í¤¤¤Î¸ÀÍÕ}. Notes: Found in the Shin-Ra Mansion, 1st and 2nd floors, as well as the Concealed Stairs.

¥Õ¥©¡¼¥ß¥å¥é FOOMURA LV: 16 EXP: 65 Steal: Boomerang HP: 240 AP: 7 Win: Hi Potion MP: 100 Gil: 120 Morph: Speed Drink Control: n/a Attacks: Blue Inpulse Notes: Weak against Wind. Found in the Junon Area.

¥Õ¥©¡¼¥ë¥é¥ó¥À FOORURANDA {Four Lander}

Page 130: Final Fantasy VII - Part 2

LV: 27 EXP: 440 Steal: n/a HP: 800 AP: 34 Win: Moon Curtain, Fire Scroll MP: 100 Gil: 460 Morph: n/a Control: Claw, Flame Dance/Wheel Attacks: Flame Dance/Wheel Notes: Found in Uutai, in the Dachao Statue area.

¥Õ¥é¥Ã¥×¥Ó¡¼¥È FURAPPUBIITO {Flap Bit} LV: 18 EXP: 140 Steal: Space-Time Bullet HP: 330 AP: 15 Win: Space-Time Bullet MP: 60 Gil: 186 Morph: Space-Time Bullet Control: Tail Bit, Whirlwind Cut Attacks: Whirlwind Cut Notes: Weak against Wind. Found in the Gold Saucer area.

¥Õ¥é¥ï¡¼¥×¥é¥ó¥° FURAWAAPURANGU {Flower P.} LV: 19 EXP: 240/220/200 Steal: n/a HP: 550 AP: 24/22/20 Win: Earth Drum MP: 68 Gil: 400/350/300 Morph: n/a Control: n/a Attacks: Biora, Side Bullet, Double Laser, Flower Pollen. Notes: Weak against Flame and Earth, {ºÇ½é¤Ï¾®¤¬½Ð¸½¡¢°ì·â¤ÇÅݤ»¤Ê¤¤¤ÈÃæ¡¢Âç¤ÈÊѲ½}. Found in the Jungle. The three listings for EXP, AP and Gil correspond to the type of FURAWAAPURANGU; little, center, and big, respectively.

¥Õ¥ë¥¢¡¼¥Þ¡¼¥´¡¼¥ì¥à FUREAA MAAGOOREMU {Flare MaGolem} LV: 41 EXP: 2500 Steal: Ether Turbo HP: 10000 AP: 100 Win: Yamabikoenmaku MP: 200 Gil: 2680 Morph: Guard Up Control: ?? Attacks: Finger Bullet, Golem Laser Notes: Found in the Makou Pit.

¥Õ¥í¡¼¥º¥ó¥Í¥¤¥ë FUROOZUN NEIRU {Frozen Nail} LV: 28 EXP: 520 Steal: n/a HP: 1300 AP: 50 Win: ?? MP: 100 Gil: 800 Morph: n/a Control: Connecting Claw, Whirlwind Cut Attacks: Connecting Claw, Whirlwind Cut Notes: Found in the Great Water River {Âçɹ²Ï}.

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¥¬¡¼¥Ç¥£¥¢¥ó GAADIAN {Guardian} LV: 40 EXP: 940 Steal: n/a HP: 4000 AP: 60 Win: ?? MP: 340 Gil: 500 Morph: n/a Control: n/a Attacks: Jumping Blow

Page 131: Final Fantasy VII - Part 2

Notes: Found in Sea Bottom Makoro.

¥¬¡¼¥É¥Ï¥¦¥ó¥É GAADOHAUNDO {Guard Hound} LV: ?? EXP: 20 Steal: ?? HP: 42 AP: 2 Win: Potion MP: ?? Gil: 12 Morph: ?? Control: ?? Attacks: Feeler Notes: Found in Area 1 Rail Station, Area 1 Town, Area 8 Town, and {¶µ²ñ±ü}.

¥¬¡¼¥É¥·¥¹¥Æ¥à GAADOSHISUTEMU {Guard System} LV: 35 EXP: 1100 Steal: n/a HP: 2200 AP: 80 Win: Fire Cocktail MP: 200 Gil: 1200 Morph: n/a Control: n/a Attacks: Internal Quick Machinegun, Rocket Launcher (Aggressive Escaping Attack) Notes: Found in Sea Bottom Makoro Path {³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©}.

¥¬¡¼¥É¥¹¥³¡¼¥Ô¥ª¥ó GAADOSUKOOPION {Guard Scorpion} LV: ?? EXP: 100 Steal: ?? HP: ?? AP: 10 Win: Assault Gun MP: ?? Gil: 100 Morph: ?? Control: ?? Attacks: Search Scope, Gun Attack, Tail Laser, Scorpion Tail Notes: Found in Area 1 Makoro. Will counterattack with Tail Laser if you attack while it is shaking.

¥¬¡¼¥´¥¤¥ë GAAGOIRU {Gargoyle} LV: 43 EXP: 800 Steal: X Potion HP: 2000 AP: 80 Win: X Potion MP: 200 Gil: 2500 Morph: n/a Control: n/a Attacks: Level 4 Death Notes: Found in {Âç¶õƶÆâÉô}.

¥¬¥ó¥«¥ê¥¢¡¼ GANKARIAA {Gun Carrier} LV: 39 EXP: 860 Steal: n/a HP: 3400 AP: 75 Win: ?? MP: 240 Gil: 1600 Morph: n/a Control: Common Bullet, Body Blow Attacks: Status Disorder Bullet, Common Bullet, Body Blow Notes: Weak against Lightning. Found in the Sea Bottom Makoro.

¥¬¥ë¡¼¥À GARUUDA {Garuda} LV: 29 EXP: 520 Steal: n/a HP: 1400 AP: 30 Morph: n/a MP: 200 Gil: 520 Win: Electric Shock Bird Horn, Silent Mask, Light Curtain Control: Rod, Burizara, Sandara Attacks: Burizara, Decoy, Sandara Notes: Weak against Wind. Found in Uutai - Dachao Statues.

Page 132: Final Fantasy VII - Part 2

¥¬¥¹¥À¥¯¥¿¡¼ GASUDAKUTAA {Gas Doctor} LV: 42 EXP: 900 Steal: n/a HP: 3000 AP: 75 Win: ?? MP: 200 Gil: 1100 Morph: n/a Control: Punch, Super Harmful Smog Attacks: Super Harmful Smog Notes: Found in {ú¹ÛÎó¼Ö}.

¥²¥ë¥·¥å¥á¥ë¥¼ GERUSHUMERUZE LV: 30 EXP: 410 Steal: Poison Neutralize HP: 800 AP: 35 Win: Potion MP: 0 Gil: 400 Morph: Poison Neutralize Control: Claw, Poison Secrete Attacks: Poison Secrete Notes: Found in the Woodland Area.

(Gi*Nanataku and Sourufaia).............................................

¥®*¥Ê¥¿¥¿¥¯ GI*NATATAKU {Attacker of Gi Tribe} LV: 29 EXP: 1400 Steal: n/a HP: 5500 AP: 150 Win: Vizier Rod MP: 200 Gil: 3000 Morph: ?? Control: n/a Attacks: Debaria magic, Drain, Aspire Notes: Weak against Holy. Found in the Gi Tribe Cave.

¥½¥¦¥ë¥Õ¥¡¥¤¥¢ SOURUFAIA {Soul Fire} LV: 21 EXP: 200 Steal: n/a HP: 1300 AP: 10 Win: ?? MP: 220 Gil: 100 Morph: ?? Control: n/a Attacks: Faira, Power Shift Notes: Weak against Wind and Holy. Found in the Gi Tribe Cave along with Gi*Natataku.

¥®¥¬¡¼¥¹ GIGAASU {Gigas} LV: 40 EXP: 840 Steal: Gigas Bracelet HP: 3500 AP: 84 Win: Earth Hammer MP: 100 Gil: 560 Morph: n/a Control: n/a Attacks: Moon Worse Notes: Found in the Crater.

¥®¥í¥Õ¥£¥ë¥´ GIROFIRUGO LV: 26 EXP: 380 Steal: n/a HP: 1600 AP: 44 Win: Phoenix Tail MP: 0 Gil: 300 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Gravity. Found in the Shin-Ra Mansion -- Floor 2 and the Concealed Stairs.

¥®Â²¤ÎË´Îî GIZOKU NO BOUREI {Dying Souls of the Gi Tribe}

Page 133: Final Fantasy VII - Part 2

LV: 23 EXP: 260 Steal: n/a HP: 450 AP: 20 Win: Kemuridama MP: 88 Gil: 150 Morph: ?? Control: Kushizashi, Hell Spear, Death Sentence (Enemy Skill) Attacks: Kushizashi, Death Sentence Notes: Weak against Flame and Holy. Found in the cave beneath Cosmo Canyon (Tribe of the Dying Soul's Cave/Gi Tribe Cave)

¥´¥Ö¥ê¥ó GOBURIN {Goblin} LV: 40 EXP: 20 Steal: Zeio Fruit HP: 2000 AP: 20 Win: ?? MP: 80 Gil: 20 Morph: n/a Control: Attack, Goblin Punch (Enemy Skill), Sleep Attacks: Goblin Punch, Sleep Notes: Found in the Goblin Island and Round Island.

¥´¥É¡¼ GODOO {Godo} LV: 41 EXP: 5000 Steal: n/a HP: 10000 AP: 60 Win: Universe Manual MP: 1000 Gil: 40000 Morph: n/a Control: n/a Attacks: Beast Sword, Drain, Tryne, Biora, Gurabiga Notes: Found in Uutai -- the Pagoda of Five Strong

¥´¡¼¥ì¥à GOOREMU {Golem} LV: 24 EXP: 300 Steal: Ether Turbo HP: 1000 AP: 22 Win: Hi Potion MP: 0 Gil: 500 Morph: n/a Control: n/a Attacks: ?? Notes: Found in Cosmo Area.

¥´¡¼¥ê¥­¡¼ GOORIKII LV: 30 EXP: 1500 Steal: n/a HP: 3000 AP: 50 Win: X Potion MP: 150 Gil: 0 Morph: n/a Control: n/a Attacks: Barrier, Gurabira, Regene, Reflect Notes: Weak against Wind. Found in Uutai -- Pagoda of Five Strong

¥´¡¼¥¹¥È GOOSUTO {Ghost} LV: ?? EXP: 30 Steal: Ghost Hand HP: 130 AP: 3 Win: Ghost Hand MP: ?? Gil: 22 Morph: ?? Control: ?? Attacks: Drain, Fire Notes: Found in {Îó¼ÖÊè¾ì}.

¥´¡¼¥¹¥È¥·¥Ã¥× GOOSUTOSHIPPU {Ghost Ship} LV: 44 EXP: 1600 Steal: Phoenix Tail HP: 6600 AP: 60 Win: Phoenix Tail MP: 100 Gil: 2000 Morph: n/a Control: n/a Attacks: Saint Elmo's Fire

Page 134: Final Fantasy VII - Part 2

Notes: Weak against Holy. Found in the Ocean Bottom Makou.

¥°¥é¥ó¥É¥Û¡¼¥ó GURANDOHOON {Grand Horn} LV: 19 EXP: 180 Steal: n/a HP: 460 AP: 15 Win: Hi Potion, Battle Gong MP: 43 Gil: 240 Morph: Hi Potion Control: Punch, Grand Punch Attacks: Grand Punch Notes: Found in the Gongaga and Cosmo Areas.

(Gurangaran, Kogurangaran, and Magogurangaran)...........................

¥°¥é¥ó¥¬¥é¥ó GURANGARAN LV: 16 EXP: 88 Steal: n/a HP: 550 AP: 10 Win: Hi Potion MP: 60 Gil: 220 Morph: n/a Control: n/a Attacks: Silver Wheel, Dark Eye Notes: Found in the Corel Area along with Kogurangaran and Magogurangaran.

¥³¥°¥é¥ó¥¬¥é¥ó KOGURANGARAN LV: 15 EXP: 77 Steal: n/a HP: 330 AP: 8 Win: Potion MP: 40 Gil: 110 Morph: n/a Control: n/a Attacks: Silver Wheel, Sad Eye Notes: Weak against Gurangaran (Inside Section Exit?)

¥Þ¥´¥°¥é¥ó¥¬¥Ã¥é¥ó MAGOGURANGARAN LV: 14 EXP: 66 Steal: n/a HP: 110 AP: 6 Win: ?? MP: 20 Gil: 55 Morph: n/a Control: n/a Attacks: Silver Wheel Notes: Weak against Kogurangaran (Inside Section Exit?)

¥°¥é¥·¥å¥È¥é¥¤¥¯ GURASHUTORAIKU {Grass Trick} LV: ?? EXP: 20 Steal: ?? HP: 42 AP: 2 Win: Spider Thread MP: ?? Gil: 20 Morph: ?? Control: ?? Attacks: Thread Notes:

¥°¥ì¥Í¡¼¥É GURENEEDO {Grenade} LV: 32 EXP: 900 Steal: Right Arm Bomb HP: 2000 AP: 100 Win: Right Arm Bomb MP: 0 Gil: 400 Morph: ?? Control: n/a Attacks: Fire Erupt, Bomb Self-Destruct Notes: Found in the Crater.

Page 135: Final Fantasy VII - Part 2

¥°¥ê¥Õ¥©¥ó GURIFON {Griffon} LV: 21 EXP: 260 Steal: Phoenix Tail HP: 760 AP: 25 Win: Phoenix Tail MP: 40 Gil: 350 Morph: Phoenix Tail Control: n/a Attacks: Kujaku (Peacock) Notes: Found in Cosmo Area.

¥°¥ê¥à¥¬¡¼¥É GURIMUGAADO {Grim Guard} LV: 31 EXP: 600 Steal: Shorten HP: 880 AP: 45 Win: Shorten MP: 120 Gil: 560 Morph: n/a Control: n/a Attacks: Shield Rotation, Burizara, Grim Rod Notes: Found in the Coral Valley.

¥°¥ì¥à¥ê¥ó GUREMURIN {Gremlin} LV: 36 EXP: 750 Steal: Tent HP: 1500 AP: 60 Win: Shorten MP: 100 Gil: 750 Morph: X Potion Control: Claw Attacks: Spiteful Words Notes: Found in the Tornado Labyrinth.

(Gurousupanshaa - Large Gun Tower, Little Gun Tower, and Car Body).......

¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA {Large Gun Tower} LV: 46 EXP: 800 Steal: n/a HP: 4600 AP: 80 Win: 203 Million Bullet Shells MP: 200 Gil: 3100 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in Midgar Area 8 Town.

¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA {Little Gun Tower} LV: 42 EXP: 600 Steal: n/a HP: 2900 AP: 80 Win: ?? MP: 160 Gil: 700 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning.

¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA {Car Body} LV: 50 EXP: 400 Steal: n/a HP: 10000 AP: 80 Win: ?? MP: 300 Gil: 1400 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Part of Large Gun Tower and Little Gun Tower.

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Page 136: Final Fantasy VII - Part 2

¥Ï¡¼¥É¥¢¥¿¥Ã¥«¡¼ HAADO ATTAKU {Hard Attack} LV: 32 EXP: 750 Steal: n/a HP: 2500 AP: 58 Win: Fire Cocktail MP: 150 Gil: 600 Morph: n/a Control: {ÂÎÅö¤¿¤ê}, Oil Attacks: Oil Notes: Found in the Sea Bottom Makoro

¥Ï¥ó¥É¥ì¥Ã¥É¥¬¥ó¥Ê¡¼ HANDOREDDOGANNAA {Hundred Gunner} LV: 18 EXP: 250 Steal: ?? HP: 1600 AP: 25 Win: Mithril Bracelet MP: 0 Gil: 200 Morph: ?? Control: ?? Attacks: Duplicate Gun, Duplicate Concealed Gun, Main Gun, Wave Motion Cannon. Notes: Weak against Lighting. Found in the Outside Elevator.

¥Ï¥ó¥°¥ê¡¼ HANGURII {Hungry} LV: 33 EXP: 700 Steal: n/a HP: 2000 AP: 60 Win: Ether MP: 100 Gil: 600 Morph: n/a Control: n/a Attacks: Minimum magic, Eat (Beru) {¿©¤Ù¤ë}. Notes: Found in the Coral Valley, Coral Valley Cave, and the {ÀéǯÁúÃì¤Îƶ·¢}. The 'Eat' attack will put one ally out of commission for the duration of the battle.

¥Ø¥Ó¡¼¥¿¥ó¥¯ HEBIITANKU {Heavy Tank} LV: 21 EXP: 340 Steal: Phoenix Tail HP: 1600 AP: 45 Win: Hi Potion MP: 25 Gil: 1300 Morph: Power Up Control: Advancing Thrust, Wheelie Attack, Large Revolver Attacks: Large Revolver, Wheelie Attack Notes: Found in the Meltdown Makoro.

¥Ø¥Ã¥É¥Ü¥ó¥Ð¡¼ HEDDO BONBAA {Head Bomber} LV: 35 EXP: 640 Steal: Tranquilizer HP: 1600 AP: 64 Win: Stimulant MP: 200 Gil: 460 Morph: Tranquilizer Control: Bire Punch Attacks: Ultra Study Reverse Scale Bomber {ĶµæµÕÎڥܥó¥Ð¡¼}. Notes: Found in { ¥¬¥¤¥¢¤ÎÀäÊÉ¡¢ÀäÊÉÆâÉô}.

¥Ø¥Ã¥¸¥Û¥Ã¥°¥Ñ¥¤ HEJJIHOGGU PAI LV: 6 EXP: 20 Steal: Ether HP: 40 AP: 3 Win: Potion MP: 52 Gil: 25 Morph: Ether Control: {ÂÎÅö¤¿¤ê}, Fire Attacks: Fire Notes: Weak against Cold. Found in {¶µ²ñ±ü¡¢¶µ²ñ²°º¬Î¢¡¢ AREA 5 SURAMU ÈÖ³¹¥¹¥é¥à}

¥Ø¥¯¥È¥¢¥¤¥º HEKUTOAIZU {Hecto-Eyes}

Page 137: Final Fantasy VII - Part 2

LV: 30 EXP: 1000 Steal: n/a HP: 500 AP: 100 Win: ?? MP: 220 Gil: 720 Morph: Magic Up Control: n/a Attacks: ?? Notes: Weak against Poison. Found in the Temple {¸ÅÂå¼ï¤Î¿ÀÅÂ}.

¥Ø¥ê¥¬¥ó¥Ê¡¼ (Ï¢Àï) HERIGANNA {Heli-Gunner} LV: 19 EXP: (shared) Steal: ?? HP: 1000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: ?? Control: ?? Attacks: AB Gun, C Gun, 'One Equal Shot' Attack, Flying Drill, Revolving {²óžÂÎÅö¤¿¤ê}. Notes: Weak against Lightning and Wind. Fought right after defeating the HANDOREDDOGANNAA.

¥Ø¥ë¥Ï¡¼¥ì¡¼VR2 HERUHAAREE VR2 {Hell Hare Vr. 2} LV: 18 EXP: 72 Steal: Hi Potion HP: 350 AP: 8 Win: Potion MP: 50 Gil: 130 Morph: Hi Potion Control: n/a Attacks: Magnetic Place Changer {¼§¾ìž´¹}. Notes: Found in the Junon area.

¥Ø¥ë¥Ï¥¦¥¹ HERUHAUSU {Hell House} LV: 11 EXP: 44 Steal: n/a HP: 450 AP: 6 Win: Hi Potion, Potion MP: 0 Gil: 250 Morph: Potion Control: n/a Attacks: Hell Bomber, Self Destruct Drop, Hell Press, Crazy Attack Notes: Found in Area 6 Town {6ÈÖ³¹}

¥Ò¥Ý¥°¥ê¥Õ HIPOGURIFU {Hippogriff} LV: 37 EXP: 800 Steal: n/a HP: 3000 AP: 80 Win: Yamabikoenmaku MP: 280 Gil: 1500 Morph: n/a Control: n/a Attacks: Level 2 Confuse Notes: Found in the Mideel area.

¥Û¥¦¥ë¥¤¡¼¥¿¡¼ HOURUIITAA {Horror Eater} LV: 9 EXP: 24 Steal: Potion HP: 72 AP: 2 Win: ?? MP: 0 Gil: 70 Morph: Potion Control: Kettle Attack (?) Attacks: ?? Notes: Found in {5ÈÖ³¹¥¹¥é¥à¡¢6ÈÖ³¹}

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¥¤¥Ó¥ë¥Ø¥Ã¥É IBIRUHEDDO {Ibil Head}

Page 138: Final Fantasy VII - Part 2

LV: 28 EXP: 650 Steal: n/a HP: 740 AP: 50 Win: Vampire Fang MP: 45 Gil: 400 Morph: Holy Torch Control: Blood Suck, Supersonic Wave Attacks: Supersonic Wave, Blood Suck Notes: Found in {ÀäÊÉÆâÉô}.

¥¤¥Ó¥ë¥é¥Ã¥× IBIRURAPPU {Ibil Lapper} LV: 38 EXP: 1100 Steal: Ikasumi HP: 9000 AP: 70 Win: ?? MP: 120 Gil: 2500 Morph: Luck Up Control: n/a Attacks: Big Fang, Ibiru Poison Notes: Found in {¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©}.

¥¤¡¼¥°¥ë¥¬¥ó IIGURUGAN LV: 46 EXP: 2000 Steal: Warrior Bangle HP: 17000 AP: 90 Win: X Potion MP: 50 Gil: 3800 Morph: n/a Control: n/a Attacks: One Wing Shoot Attack, Two Wing Shoot Attack Notes: Weak against Lightning attacks. Found in {ú¹ÛÎó¼Ö}.

(In and Yan).............................................................

¥¤¥ó IN {Ying} LV: 24 EXP: 400 Steal: n/a HP: 1200 AP: 30 Win: ?? MP: 0 Gil: 400 Morph: n/a Control: n/a Attacks: Sadoin Attack Notes: Part of In~Yan. Found in Shin-Ra Mansion {¿ÀÍå²°ÉßÃϲ¼}.

¥ä¥ó YAN {Yang} LV: 24 EXP: 300 Steal: n/a HP: 1200 AP: 40 Win: ?? MP: 220 Gil: 400 Morph: n/a Control: n/a Attacks: Burizara and Sandara magicks, Yang Self-Destruct Notes: Part of In~Yan. Found in Shin-Ra Mansion {¿ÀÍå²°ÉßÃϲ¼}.

¥¤¥ó¥»¥¯¥È¥­¥Þ¥ë INSEKUTOKIMARU {Insect Kimaru} LV: 19 EXP: 190 Steal: Spider Thread HP: 700 AP: 19 Win: Hi Potion MP: 25 Gil: 278 Morph: Gold Hourglass Control: Butterfly Attack, Stop Wave, Spider Attack Attacks: Stopo Wave, Butterfly Attack Notes: Found in the Jungle area.

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¥¸¥ã¥Ã¥¸ JAJJI {Judge}

Page 139: Final Fantasy VII - Part 2

LV: 25 EXP: 320 Steal: Ether Turbo HP: 500 AP: 30 Win: Ether Turbo MP: 100 Gil: 384 Morph: n/a Control: n/a Attacks: Spin Attack, Fire, ???? (Enemy Skill) Notes: Found in the Shin-Ra Mansion, 2nd Floor or Concealed Stairs.

¥¸¥ã¥ó¥Ô¥ó¥° JANPINGU {Jumping} LV: 24 EXP: 400 Steal: n/a HP: 999 AP: 30 Win: Hi Potion MP: 0 Gil: 50 Morph: Antarctic Wind Control: n/a Attacks: Bokusa (!) Tsunin Jin Soodo, Diving Attack Notes: Found in the Icicle Area.

¥¸¥§¥¸¥å¥¼¥ß JEJUZEMI LV: 28 EXP: 410 Steal: n/a HP: 640 AP: 35 Morph: n/a MP: 20 Gil: 350 Win: Almighty Medicine, Harmfulness Material Control: Kamitsuki, Confusion Riot Scales Smash Attacks: Thread Notes: Found in Uutai -- The Dachao Statues

¥¸¥§¥ß¥Ë¥¹¥ß¡¼ JEMINISUMII {Gemini Sumi} LV: 24 EXP: 510 Steal: n/a HP: 800 AP: 50 Win: ?? MP: 80 Gil: 400 Morph: n/a Control: n/a Attacks: Cold Breath, Toad Notes: Weak against Poison. Found in the Temple.

¥¸¥ç¡¼¥«¡¼ JOOKAA {Joker} LV: 18 EXP: 150 Steal: n/a HP: 370 AP: 30 Win: Hi Potion MP: 0 Gil: 260 Morph: n/a Control: n/a Attacks: Speed Card, Club Card, Dimond Card, Heart Card, Joker Card Notes: Weak against Wind. Found in the Gold Saucer Area.

¾åµéÀïÆ®°÷ JOUKYUU SENTOU IN {Senior Combat Member} LV: 35 EXP: 930 Steal: n/a HP: 2600 AP: 90 Win: S Mine MP: 245 Gil: 800 Morph: n/a Control: Hand Claw, Harrier Beam, Water Wave Motion Attacks: Harrier Beam, Water Wave Motion Notes: Found in the Sea Bottom Makoro, Rocket Launching (during the Launching of Cid's rocket), and Ship Inner Path (?)

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¥«¡¼¥à¥Õ¥¡¥ó¥° KAAMUFANGU {Kalm Fang}

Page 140: Final Fantasy VII - Part 2

LV: 10 EXP: 53 Steal: Ether HP: 160 AP: 5 Win: Potion MP: 0 Gil: 92 Morph: Hi Potion Control: Fang, Body Blow Attacks: Body Blow Notes: Weak against Flame. Found in the Midgar Area.

³¤Ê¼Ââ°÷ KAI HEI TAIIN {Ocean Soldier Member} LV: 16 EXP: 75 Win: Eye Medicine HP: 300 AP: 8 Morph: ?? MP: 20 Gil: 150 Steal: Shin-Ra Relaxed Form Defense Control: ?? Tool Attacks: ?? Notes: Found in Transport Boat; Machine Engine Room (±¿ÈÂÁ¥¡¦µ¡´Ø¼¼).

²ø´ñÃî KAIKICHUU {Bizarre Insect} LV: 28 EXP: 420 Steal: n/a HP: 975 AP: 40 Win: X Potion MP: 0 Gil: 340 Morph: n/a Control: n/a Attacks: Poison Powder Notes: Found in the Uutai Area, Uutai - Dachao Statues

³¤Äì·ÙÈ÷ʼ KAITEI KEIBI HEI {Ocean Bottom Defense Soldier} LV: 34 EXP: 820 Win: Shurudan HP: 1000 AP: 80 Morph: n/a MP: 100 Gil: 600 Steal: Shin-Ra Armor Type Defend Control: Machine Gun, Shurudan Tool Reform Attacks: Shurudan Notes: Found in Sea Bottom Makoro.

¥«¥Î¥ó¥ë¡¼¥ì¥Ã¥È KANONRUURETTO {Cannon Roulette} LV: 38 EXP: 1200 Steal: n/a HP: 3000 AP: 100 Win: X Potion MP: 200 Gil: 1600 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in Aru-Junon and the Airport.

¥«¥Ã¥Ñ¥ï¥¤¥ä KAPPAWAIYA {Kappa Wire} LV: 15 EXP: 60 Steal: Ether HP: 210 AP: 6 Win: Potion MP: 20 Gil: 103 Morph: n/a Control: Wire Attack, Ground Run Attacks: Ground Run Notes: Found in Junon Area.

(Kariiaamaa, MigiUde and SaUde)..........................................

¥«¥ê¡¼¥¢¡¼¥Þ¡¼ KARIIAAMAA {Carry Armor} LV: 45 EXP: 2800 Steal: n/a HP: 24000 AP: 240 Win: God Hand MP: 200 Gil: 4000 Morph: n/a Control: n/a

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Attacks: Lapis Laser Notes: Weak against Lightning. Found in the Sea Bottom Makoro.

±¦ÏÓ MIGIUDE {Right Arm} LV: 45 EXP: 1400 Steal: n/a HP: 10000 AP: 95 Win: ?? MP: 100 Gil: 0 Morph: n/a Control: n/a Attacks: Arm Catch Notes: Weak against Lightning. Part of Carry Armor.

º¸ÏÓ SAUDE {Left Arm} LV: 45 EXP: 1500 Steal: n/a HP: 10000 AP: 90 Win: ?? MP: 100 Gil: 0 Morph: ?? Control: n/a Attacks: Arm Catch Notes: Weak against Lightning. Part of Carry Armor.

¥«¥¹¥¿¥Í¥Ã¥Ä KASUTANETTU {Castanet} LV: 15 EXP: 65 Steal: n/a HP: 190 AP: 7 Win: Hi Potion MP: 0 Gil: 113 Morph: n/a Control: 2-Step Attack, Scissors Spark Attacks: 2-Step Attack, Scissors Spark Notes: Weak against Flame. Found in the Mithril Mine.

·ÙÈ÷ʼ KEIBI HAN {Security Soldier} LV: ?? EXP: 16 Steal: ?? HP: 30 AP: 2 Win: Potion MP: ?? Gil: 10 Morph: ?? Control: ?? Attacks: Machinegun Notes: Found in {1ÈÖ³¹±Ø¥Û¡¼¥à¡¢1ÈÖ³¹±Ø¡¢1ÈÖ³¹¡¢1ÈÖËâÚèϧ}

·Ù¹ðÈÄ KEIKOKU HAN {Admonish Announce Stage} LV: 12 EXP: 38 Steal: n/a HP: 270 AP: 4 Win: ?? MP: 0 Gil: 75 Morph: ?? Control: ?? Attacks: Inside Section (Karamatsushingan), Laser Cannon (Exit Aggression Attack) Notes: Found in Shin-Ra HQ -- Floors 67 and 68.

¥­¥­¥­¥¢¥Á¥ç KIKIKIACHO LV: 20 EXP: 222 Steal: Tranquilizer HP: 540 AP: 22 Win: Stimulant MP: 0 Gil: 222 Morph: Stimulant Control: Beak, Furious Bomber Attacks: Furious Bomber Notes: Found in Cosmo Area.

¥­¥Þ¥¤¥é KIMAIRA {Chimaera}

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LV: 18 EXP: 148 Steal: Strike Rod HP: 800 AP: 14 Win: ?? MP: 200 Gil: 210 Morph: Elixir Control: Claw, Poison Storm, Aqua Breath (Enemy Skill) Attacks: Poison Storm, Aqua Breath Notes: Found in the Gold Saucer Area.

¥­¥ó¥°¥Ù¥Ò¡¼¥â¥¹ KINGUBEHIIMOSU {King Behemoth} LV: 60 EXP: 2000 Steal: Phoenix Tail HP: 18000 AP: 250 Win: X Potion MP: 560 Gil: 950 Morph: n/a Control: Behimoth Horn, Flare Attacks: Cometeo, King Tail, Snarl Bite Notes: Found in the Makou Pit

¥³¥«¥È¥ê¥¹ KOKATORISU {Cocatrice} LV: 17 EXP: 97 Steal: Gold Needle HP: 420 AP: 10 Win: Gold Needle MP: 0 Gil: 168 Morph: Gold Needle Control: Beak, Bird Kick, Stone Change Smog Attacks: Stone Change Smog, Bird Kick Notes: Found in Corel Area and Corel Mountains -- West.

¥³¥ë¥Ù¥Ã¥È KORUBETTO {Corvette} LV: 36 EXP: 1050 Steal: Stimulant HP: 3200 AP: 60 Win: Delusion Washi Weed MP: 260 Gil: 2200 Morph: Light Curtain Control: Body Blow, Sharp Rikizami, Revolving Slash Attacks: Sharp Rikizami, Revolving Slash, Slap Notes: Found in the Sea Bottom Makoro

¥³¥ë¥Í¥ª KORUNEO {Don Corneo} (Below Section) LV: ?? EXP: 8 Steal: ?? HP: ?? AP: 0 Win: ?? MP: ?? Gil: 10 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Corneo's Mansion, 2nd Floor

¥¯¥¢¡¼¥ë KUAARU LV: 33 EXP: 720 Steal: Tranquilizer HP: 1300 AP: 70 Win: Hi Potion MP: 60 Gil: 800 Morph: Tranquilizer Control: Light Bullet, Blaster Attacks: Blaster Notes:

¥¯¥Ó¥ë¥É¥¥¥Ì¥¹ KUBIRUDUNUSU {Kubil Dinosaur} LV: 24 EXP: 340 Steal: n/a HP: 800 AP: 34 Win: Hi Potion MP: 0 Gil: 368 Morph: Hi Potion Control: Cling Against, Cling Attack Attacks: Cling Against, Cling Attack Notes: Weak against Flame. Found in the Nivelhiem Mountains,

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Nivelhiem Mountain Cave, and the Rocket Pad Area.

¥¯¥¤¥Ã¥¯¥Þ¥·¥ó¥¬¥ó KUIKKUMASHINGAN {Quick Machine Gun} LV: 20 EXP: 600 Steal: n/a HP: 1000 AP: 60 Win: ?? MP: 0 Gil: 300 Morph: Hi Potion Control: n/a Attacks: Machine Gun Notes: Weak against Lightning. Found in the Sea Bottom Makoro Path, and the Guard System Inside Area.

¥¯¥ª¥à¡¼¥¨¥ë KUOMUUERU LV: 42 EXP: 800 Steal: n/a HP: 3500 AP: 80 Win: 203 Million Bullet Shells MP: 120 Gil: 1500 Morph: n/a Control: {Ä̾ïÃÆ} Attacks: {Ä̾ïÃÆ} Notes: Found in Midgar Area 8 Town (Below ?)

¥¯¥é¥¦¥ó¥é¥ó¥¹ KURAUNRANSU {Crown Lance} LV: 20 EXP: 225 Steal: n/a HP: 440 AP: 23 Win: Hi Potion MP: 70 Gil: 400 Morph: Dream Powder Control: n/a Attacks: Sleep magic, Fear Needle, Sandaa magic Notes: Weak against Flame. Found in the Cosmo and Rocket Port Areas.

¥¯¥ì¥¤¥º¥£¡¼¥½¥¦ ¡ÊÁð¡Ë KUREIZIISOU {Crazy Grass} LV: 44 EXP: 800 Steal: Silent Mask HP: 3900 AP: 80 Win: Phoenix Tail, Ether MP: 340 Gil: 1300 Morph: Ether Turbo Control: Uppercut, Gun Attack Attacks: Gun Attack Notes: Weak against Lightning, Found in Midgar Area 8 Town (Below ?)

¥¯¥ê¥Ý¥·¥§¥¤ KURIPOSHEI LV: ?? EXP: 26 Steal: Potion HP: ?? AP: 3 Win: ?? MP: ?? Gil: 53 Morph: ?? Control: ?? Attacks: Double Spike

¥¯¥ê¥»¥¤¥ë¥¹ KURISEIRUSU LV: 37 EXP: 800 Steal: n/a HP: 1500 AP: 80 Win: ?? MP: 100 Gil: 600 Morph: Dream Powder Control: n/a Attacks: Sleep Pulverizing Dust Notes: Found in the Mideel Area.

(Kurisutofaa and Zigii)..................................................

¥¯¥ê¥¹¥È¥Õ¥¡¡¼ KURISUTOFAA {Christopher}

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LV: 34 EXP: 2000 Steal: Earth Drum HP: 6000 AP: 140 Win: Phoenix Tail, Ether MP: 200 Gil: 1400 Morph: n/a Control: n/a Attacks: Aspire, Kealra, Song of the Frog, Sandaga, Status Tomaachi Notes: Found in the Makou Pit. Always appears with ZIGII.

¥º¥£¥®¡¼ ZIGII LV: 34 EXP: (shared) Steal: Elixir HP: 5500 AP: (shared) Win: Phoenix Tail, Ether MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Stone Change Glare, Status Tomaachi Notes: Found in the Makou Pit. Always appears with KURISUTOFAA.

¥¯¥í¥¦¥é¡¼ KUROURAA {Crawler} LV: 15 EXP: 56 Steal: n/a HP: 140 AP: 6 Win: Hi Potion MP: 48 Gil: 65 Morph: n/a Control: Kamitsuki, Cold Breath Attacks: Kamitsuki, Cold Breath Notes: Weak against Earth. Found in the Mithril Mine.

¥¯¥ë¥Ó¥Ì¡¼ KURUBINUU LV: 30 EXP: 700 Steal: Ether Turbo HP: 3200 AP: 150 Win: Ether MP: 380 Gil: 1000 Morph: Mind Up Control: n/a Attacks: ?? Notes: Found in the Tornado Labyrinth.

¶õĴʼ KUUCHOU HEI {Mid-Air Soldier} LV: ?? EXP: 40 Steal: Potion HP: 190 AP: 4 Win: Potion MP: ?? Gil: 110 Morph: ?? Control: ?? Attacks: Propeller Notes: {KM's note - I think I got the kanji wrong.... ^_^;}

¶¯²½ÀïÆ®°÷ KYOUKA SENTOU IN {Strengthened Battle Member} LV: 12 EXP: 50 Steal: Tranquilizer, Shurudan HP: 230 AP: 5 Win: Tranquilzier MP: 0 Gil: 98 Morph: n/a Control: n/a Attacks: Double Shot, Roller Spin Notes: Found in the Shin-Ra HQ -- 2nd Floor, Levels 59, 60 Floor

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¥Þ¥É¥¥¥¸¥å MADUJU LV: 16 EXP: 70 Steal: Grand Glove HP: 220 AP: 8 Win: Hi Potion

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MP: 0 Gil: 150 Morph: Hi Potion Control: Iron Ball, Swamp Shoot Attacks: {¥¹¥ï¥ó¥×¥·¥å¡¼¥È}. Notes: Found in the Mithril Mine.

¥Þ¥°¥Ê¡¼¥É MAGUNAADO LV: 35 EXP: 980 Steal: Phoenix Tail HP: 1000 AP: 50 Win: X Potion MP: 100 Gil: 1200 Morph: n/a Control: n/a Attacks: Double Shield Throw, Powerful Kick Notes: Weak against Fire and Gravity. Found in the {¤Û¤é·ê¡¢ÀäÊɤΤդâ¤È}.

¥Þ¥¸¥Ã¥¯¥Ý¥Ã¥È MAJIKKUPOTTO {Magic Pot} LV: 41 EXP: 8000 Steal: n/a HP: 4096 AP: 1000 Win: Ether Turbo MP: 128 Gil: 8500 Morph: n/a Control: n/a Attacks: (steal items, but you'll get them back if you win) Notes: Will say 'Erikusaa Choudai' (please give me an Elixir), from time to time, but if you use one on it, there seems to be no effect. Found in the Makou Pit.

¥Þ¥­¥·¥Þ¥à¥­¥Þ¥¤¥é MAKISHIMAMU KIMAIRA {Maximum Chimaera} LV: 49 EXP: 1200 Steal: n/a HP: 4000 AP: 90 Win: ?? MP: 350 Gil: 3800 Morph: Guard Up Control: n/a Attacks: Northern Cross Notes: Found in the Makou Cannon {ËâÚ襭¥ã¥Î¥ó}.

¥Þ¥ó¥É¥é¥´¥é MANDORAGORA LV: 10 EXP: 55 Steal: Rasan Fruit HP: 120 AP: 6 Win: Rasan Fruit MP: 0 Gil: 135 Morph: Ether Control: Grass Stab, Slow Dance Attacks: Slow Dance Notes: Found in the Grassland area

¥Þ¥ó¥Û¡¼¥ë MANHOORU LV: 35 EXP: 900 Steal: n/a HP: 2500 AP: 80 Win: X Potion MP: 110 Gil: 3000 Morph: n/a Control: n/a Attacks: Blizara, Faira Notes: Found in {¥ß¥Ã¥É¥¬¥ë8ÈÖ³¹Ãϲ¼}.

¥Þ¥·¥ó¥¬¥ó MASHINGAN {Machine Gun} LV: 8 EXP: 5 Steal: n/a HP: 155 AP: 0 Win: ?? MP: 0 Gil: 0 Morph: ?? Control: ?? Attacks: Machine Gun

Page 146: Final Fantasy VII - Part 2

Notes: Weak against Lightning. Found on floors 67 and 68 of the Shin-Ra building.

¥Þ¥¹¥¿¡¼¥È¥ó¤Ù¥ê MASUTAA TONBERI {Master Tonberi} LV: ?? EXP: 6000 Steal: Elixir HP: 44444 AP: 200 Win: Last Elixir MP: 100 Gil: 6800 Morph: Ribbon Control: n/a Attacks: Minna no Urami (Malice of Everybody), {ÊñÃú} Notes: Weak against Freeze x4 (w/o using Mahou Midareuchi). Found in the Makou Pit.

¥Þ¥Æ¥ê¥¢¥­¡¼¥Ñ¡¼ MATERIA KIIPAA {Materia Keeper} LV: 38 EXP: 3000 Steal: n/a HP: 8400 AP: 200 Win: Jewel Ring MP: 300 Gil: 2400 Morph: ?? Control: n/a Attacks: Big Horn, Hell Combo, Kealra, Tryne (Enemy Skill) Notes: Found in the Nivelheim Mountains.

Ææ¤Î¥Ë¥ó¥¸¥ã MEI NO NINJA {Puzzling Ninja} LV: 22 EXP: 240 Steal: n/a HP: 800 AP: 0 Win: ?? MP: 150 Gil: 800 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Junon area, only in forests. If you haven't already guessed, this is Yuffie. Refer to the 'Secrets and Strategies' section of the FAQ to find out how to get her to join your party.

¥ß¥É¥¬¥ë¥º¥ª¥ë¥à MIDOGARU ZUORUMU {Midgar Zolem} LV: 26 EXP: 250 Steal: n/a HP: 4000 AP: 25 Win: ?? MP: 348 Gil: 400 Morph: X Potion Control: n/a Attacks: Beta (Enemy Skill) Notes: Found in the marsh in the Grassland Area.

¥ß¥é¡¼¥¸¥å MIRAAJU {Mirage} LV: 24 EXP: 290 Steal: n/a HP: 570 AP: 22 Win: Reflection Mirror MP: 0 Gil: 280 Morph: n/a Control: n/a Attacks: n/a Notes: Found in the Shin-Ra Mansion, 2nd floor, and in the Concealed Stairs.

¥ß¥µ¥¤¥ë¥é¥ó¥Á¥ã¡¼ MISAIRU RANCHYAA {Missile Launcher} LV: ?? EXP: 13 Steal: ?? HP: 50 AP: 3 Win: ?? MP: ?? Gil: 7 Morph: ?? Control: ?? Attacks: Rocket Launcher

Page 147: Final Fantasy VII - Part 2

Notes: Found in {ÍæÀû¥È¥ó¥Í¥ë(DISC1)¡¢4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô}.

¥â¡¼¥ë¥À¥ó¥µ¡¼ MOORU DANSAA {Moral Dancer} LV: 32 EXP: 500 Steal: Phoenix Tail HP: 600 AP: 56 Win: Hi Potion MP: 100 Gil: 700 Morph: X Potion Control: Nail, Dance Attacks: Dance Notes: Found in the Coral Valley {¥µ¥ó¥´¤Îë}.

¥â¡¼¥¿¡¼¥Ü¡¼¥ë MOOTAA BOORU {Motor Bore} LV: 19 EXP: 440 Steal: n/a HP: 2600 AP: 45 Win: Star Pendant MP: 120 Gil: 350 Morph: ?? Control: ?? Attacks: Arm Attack, Twin Burner, Rolling Fire Notes: Weak against Lightning. Found on the Midgar Highway.

¥â¥Î¥É¥é¥¤¥Ö MONODORAIBU {Mono-Drive} LV: ?? EXP: 18 Steal: ?? HP: 28 AP: 3 Win: Potion MP: 28 Gil: 8 Morph: ?? Control: ?? Attacks: Fire Notes: Found in the Area 1 Makoro.

¥â¥ë¥Ü¥ë MORUBORU {Molbol} LV: 44 EXP: 1000 Steal: Molbol Tentacle HP: 4400 AP: 100 Win: Molbol Tentacle MP: 900 Gil: 100 Morph: n/a Control: n/a Attacks: Smelly Breath (Enemy Skill), Freeze Breath Notes: Weak against Water. Found in the {¥¬¥¤¥¢¤ÎÀäÊÉ¡¢ÀäÊÉÆâÉô¡¢Âç¶õƶÆâÉô}.

¥â¥¹¥¹¥é¥Ã¥·¥ã¡¼ MOSUSURASSHAA {Moth Slasher} LV: 13 EXP: 46 Steal: Carbon Bangle HP: 260 AP: 5 Win: ?? MP: 0 Gil: 75 Morph: ?? Control: ?? Attacks: Speed Slash Notes: Weak against Lightning. Found on floors 67 and 68 of the Shin-Ra Building.

¥à¡¼ MUU LV: 12 EXP: 54 Steal: n/a HP: 210 AP: 6 Win: ?? MP: 52 Gil: 130 Morph: n/a Control: n/a Attacks: Geyser, Cave In, Flame Spring, Level 4 Self Destruct (Enemy Skill). Notes: Found in the Grassland Area.

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¥à¡¼¥Ð¡¼ MUUBAA {Mover} LV: 59 EXP: 0 Steal: Ether Turbo HP: 3000 AP: 800 Win: Ether Turbo MP: 120 Gil: 30000 Morph: Protection Ring Control: n/a Attacks: ??

-------------------------------------------------------------------------N-------------------------------------------------------------------------

¥Í¥Ã¥¯¥Ï¥ó¥¿¡¼ NEKKUHANTAA {Neck Hunter} LV: 30 EXP: 650 Steal: Tranquilizer HP: 2000 AP: 80 Win: Ether MP: 100 Gil: 1000 Morph: n/a Control: Kettle Attack (?), Raging Dagger Attacks: Raging Dagger Notes: Found in the Mideel area.

¥Í¥í¥¹¥Õ¥§¥í¥¹ NEROSUFIROSU LV: 16 EXP: 53 Steal: n/a HP: 150 AP: 5 Win: Hi Potion MP: 20 Gil: 146 Morph: n/a Control: Beak, Bit Wing Attacks: Bit Wing Notes: Found in the Junon area.

¥Ë¥Ö¥ë¥¦¥ë¥Õ NIBURU URUFU {Nivel(heim) Urufu} LV: 23 EXP: 265 Steal: Rujiru Fruit HP: 700 AP: 24 Win: Rujiru Fruit MP: 0 Gil: 260 Morph: Hi Potion Control: {ÂÎÅö¤¿¤ê}, Fang Attacks: Fang Notes: Found in the Nivelheim and Rocket Port areas.

¥Ë¡¼¥É¥ë¥­¥Ã¥¹ NIIDORUKISSU {Needle Kiss} LV: 17 EXP: 75 Steal: Gold Needle HP: 180 AP: 8 Win: Electric Shock Bird Horn MP: 40 Gil: 130 Morph: Almighty Medicine Control: Diving Attack, Thunder Kiss Attacks: Thunder Kiss Notes: Weak against Wind. Found in the Corel area and the Corel Mountain, East and West sides.

¥Ë¡¼¥º¥Ø¥Ã¥° NIIZUHEGGU LV: 22 EXP: 250 Steal: n/a HP: 400 AP: 20 Win: Hi Potion MP: 0 Gil: 240 Morph: ?? Control: Poison Fang, Horror Whip Attacks: Horror Whip Notes: Weak against Cold. Found in the Gi Tribe Cave.

-------------------------------------------------------------------------O

Page 149: Final Fantasy VII - Part 2

-------------------------------------------------------------------------

¥ª¥Á¥å¡¼ OCHAA {Ocho} LV: 39 EXP: ?? Steal: Sacred HP: 8600 AP: ?? Win: ?? MP: 290 Gil: ?? Morph: Ribbon Control: n/a Attacks: Great Flower Pollen (Shibire Muchi) {Âç²ÖÊ´¡¢¤·¤Ó¤ì¥à¥Á}. Notes: Weak against Water.

ÈøÄ·Èô OCHOHI {Tail Splash Fly} LV: 28 EXP: 440 Steal: n/a HP: 960 AP: 36 Win: Phoenix Tail MP: 0 Gil: 380 Morph: n/a Control: Kamitsuki, Somersault Attacks: Somersault Notes: Found in the Uutai area.

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¥Ñ¥é¥µ¥¤¥È PARASAITO {Parasite} LV: 51 EXP: 1100 Steal: Almighty Medicine HP: 6000 AP: 100 Win: Almighty Medicine MP: 300 Gil: 1000 Morph: Almighty Medicine Control: Head Attack, Level 5 Death, Magical Breath (Enemy Skill) Attacks: Para-Tail, "Witch-type Cancel Perish" {ËâË¡¾ÃÌÇ} Notes: Weak against Wind and Holy. Found in the Makou Pit.

¥Ñ¥ë¥Þ¡¼ PARUMAA {Palmer} LV: 38 EXP: 1800 Steal: n/a HP: 6000 AP: 98 Win: Ejinkooto MP: 240 Gil: 5000 Morph: ?? Control: n/a Attacks: Makou Gun (effects of Burizara, Faira, Sandara) Notes: Found in Rocket Town, in Cid's backyard.

¥Ý¥¤¥º¥ó¥Õ¥í¥Ã¥° POIZUN FROGGU {Poison Frog} LV: 26 EXP: 420 Steal: Mozu no Hayanie HP: 500 AP: 30 Win: Mozu no Hayanie MP: 100 Gil: 260 Morph: Almighty Medicine Control: Frog Punch, Song of the Frog (Enemy Skill), Poizona Attacks: Song of the Frog, Frog Punch Notes: Weak against Cold. Found in the Temple.

¥Ý¡¼¥é¥ó¥µ¥ê¥¿ POORANSARITA {Polan Salita} LV: 41 EXP: 1000 Steal: Stimulant HP: 4000 AP: 100 Win: X Potion MP: 220 Gil: 1000 Morph: n/a Control: Faiga, Angel's Whisper (Enemy Skill) Attacks: Cold Breath, Charm {Ì¥ÏÇ}, Faiga, Angel's Whisper. Notes: Found in the Makou Pit.

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¥×¥¢¥¾¥­¥å¡¼¥È PUAZO KUUTO {Prize Cut} LV: ?? EXP: 18 Steal: ?? HP: 120 AP: 2 Win: Potion MP: ?? Gil: 35 Morph: ?? Control: ?? Attacks: Froth Hell Notes: Found in {4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô}.

¥×¥É¥¥¥ì¥¢ PUDUREA LV: 42 EXP: 900 Steal: Ether Turbo HP: 6000 AP: 70 Win: ?? MP: 220 Gil: 2500 Morph: Speed Up Control: n/a Attacks: Fire Notes: Found in the {¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©}.

¥×¥é¥Ã¥É¥Æ¥¤¥¹¥È PURADDOTEISUTO {Proud Test} LV: ?? EXP: 24 Steal: ?? HP: 72 AP: 2 Win: Poison Neutralizer MP: ?? Gil: 32 Morph: ?? Control: ?? Attacks: Drain, Feeler Notes: Found in the Area 5 Makoro.

(Puraudokuraddo and Jamaaaamaa)..........................................

¥×¥é¥¦¥É¡¦¥¯¥é¥Ã¥É PURAUDOKURADDO {Proud Cloud? LV: ?? EXP: 7000 Steal: n/a HP: 62000? AP: 1000 Win: Ragnarok MP: 320 Gil: 10000 Morph: ?? Control: n/a Attacks: Wrist Laser, Knee Fire, Knee Blender, Beam Cannon Notes: Found in Midgar City, Area 8 Town

¥¸¥ã¥Þ¡¼¥¢¡¼¥Þ¡¼ JAMAAAAMAA {Jammer Armor} LV: 62 EXP: 8000 Steal: n/a HP: 20000 AP: 1500 Win: ?? MP: 300 Gil: 10000 Morph: n/a Control: n/a Attacks: Materia Jammer Notes: Part of PURAUDOKURADDO.

¥×¥é¥¦¥é¡¼ PURAURAA {Prowler} LV: 12 EXP: 55 Steal: Ether HP: 150 AP: 5 Win: Potion MP: 0 Gil: 160 Morph: Hi Potion Control: Strike Attacks: Pick Pocket Notes: Found in the Midgar area.

¥×¥í¥È¥Þ¥·¥ó¥¬¥ó PUROTO MASHINGAN {Proto Machinegun} LV: ?? EXP: 16 Steal: ?? HP: 100 AP: 2 Win: ?? MP: ?? Gil: 15 Morph: ??

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Control: ?? Attacks: Machine Gun, {¥Þ¥·¥ó¥¬¥ó}. Notes: Found in the Area 5 Makoro.

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Íë¿ÀÄ» RAISHINCHOU {Thunder God Bird} LV: 28 EXP: 385 Steal: Electric Shock Bird Horn HP: 800 AP: 36 Morph: Fast Lightning MP: 80 Gil: 420 Win: Electric Shock Bird Horn, Yamabikoenmaku, Hi Potion Control: Thrusting Stab, Thunder Attack {Íë·â}. Attacks: Thunder Attack {Íë·â}. Notes: Found in the Uutai area.

¥é¥ó¥É¥¦¥©¡¼¥à RANDOUOOMU {Land Worm} LV: 22 EXP: 400 Steal: Ether Turbo HP: 1500 AP: 40 Win: Ether MP: 80 Gil: 256 Morph: Fire Dragon Fang Control: Earth Quake, Sand Storm Attacks: Earth Quake, Sand Storm Notes: Weak against Cold. Found in the Corel Desert (KoreruSabaku).

¥é¥×¥¹ RAPUSU LV: ?? EXP: 3200 Steal: ?? HP: ?? AP: 33 Win: Peace Ring MP: ?? Gil: 20000 Morph: ?? Control: n/a Attacks: Scorpion Tail, Aeroga Notes: Found in Uutai -- the Dachao Statues.

¥ì¥Ö¥ê¥³¥ó REBURIKON LV: 14 EXP: 65 Steal: Ether HP: 200 AP: 7 Win: Hi Potion MP: 0 Gil: 128 Morph: Hi Potion Control: Bird Kick, 100 Violent Stabs Attacks: 100 Violent Stabs, Bird Kick Notes: Found in the Grassland Area.

¥ì¥Ã¥É¥É¥é¥´¥ó REDDODORAGON {Red Dragon} LV: 39 EXP: 3500 Steal: n/a HP: 6800 AP: 200 Win: Dragon Bracelet MP: 300 Gil: 1000 Morph: n/a Control: n/a Attacks: Red Dragon Breath Notes: Found in {Êɲè¤Î´Ö}.

¥ì¡¼¥¶¡¼¥­¥ã¥Î¥ó REEZAAKANON {Laser Cannon} LV: 8 EXP: 5 Steal: n/a HP: 155 AP: 0 Win: ?? MP: 0 Gil: 0 Morph: ?? Control: ??

Page 152: Final Fantasy VII - Part 2

Attacks: Laser Cannon, Paralysis Laser Notes: Found in {¿ÀÍå¥Ó¥ë¡¦67¡¢68³¬(·Ù¹ðÈÄÆâÉô¤è¤ê½Ð¸½)}.

¥ì¥Ã¥µ¡¼¥í¥×¥í¥¹ RESSAAROPUROSU {Wrestler Purse} LV: 34 EXP: 920 Steal: Phoenix Tail HP: 2000 AP: 65 Win: Phoenix Tail MP: 400 Gil: 1000 Morph: Cancel Control: Wing Cut, Scorpion Tail Attacks: Scorpion Tail Notes: Weak against Wind. Found in {Âçɹ²Ï¡¢¤Û¤é·ê¡¢¥¢¥¤¥·¥¯¥ë¥¨¥ê¥¢¡¢ÀéǯÁúÃì¤Îƶ·¢}.

¥ê¥ë¥Õ¥µ¥Ã¥¯ RIRUFUSAKKU LV: 40 EXP: 1000 Steal: n/a HP: 2000 AP: 70 Win: X Potion MP: 500 Gil: 900 Morph: n/a Control: Blood Suck, Boisterous Tree Dance {ÌÚ¤ÎÍÕÍðÉñ}. Attacks: Boisterous Tree Dance {ÌÚ¤ÎÍÕÍðÉñ}. Notes: Found in the Old Forest {¸Å¤¨¤Î¿¹}.

(Rufausu and Daakuneishon)...............................................

¥ë¡¼¥Õ¥¡¥¦¥¹ RUFAUSU {Rufus} LV: 21 EXP: 240 Steal: n/a HP: 500 AP: 35 Win: Boudan Chokki MP: 0 Gil: 400 Morph: ?? Control: ?? Attacks: Shotgun Notes: Found on floor 70 of the Shin-Ra Building, along with DAAKUNEISHON.

¥À¡¼¥¯¥Í¥¤¥·¥ç¥ó DAAKU NEISHON {Dark Nation} LV: 18 EXP: 70 Steal: n/a HP: 140 AP: 7 Win: Guard Up MP: 80 Gil: 250 Morph: ?? Control: ?? Attacks: Barrier, Mabarrier, Sandaa Notes: Found along with RUFAUSU.

¥í¥±¥Ã¥È¥é¥ó¥Á¥ã¡¼ ROKETTO RANCHAA {Rocket Launcher} LV: 20 EXP: 600 Steal: n/a HP: 1000 AP: 60 Win: ?? MP: 0 Gil: 300 Morph: Hi Potion Control: n/a Attacks: Rocket Launcher, Fray Missile {º®Íð¥ß¥µ¥¤¥ë}. Notes: Weak against Lighting. Found in the {³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©(¥¬¡¼¥É¥·¥¹¥Æ¥àÆâÉô¤è¤ê½Ð¸½)}.

¥í¥¹¥È¥Ê¥ó¥Ð¡¼ ROSUTONANBAA {Lost Number} LV: 35 EXP: 2000 Steal: n/a HP: 7000 AP: 80 Win: Cosmo Memory Manual MP: 300 Gil: 2000 Morph: ?? Control: n/a Attacks: Sandara

Page 153: Final Fantasy VII - Part 2

Notes: Found in the Safe on the 2nd floor of the Shin-Ra Mansion.

-------------------------------------------------------------------------S-------------------------------------------------------------------------

¥µ¡¼¥Á¥ã¥¯¥é¥¦¥ó SAACHAKURAUN {Searcher Crown} LV: 16 EXP: 80 Steal: Ether Turbo HP: 150 AP: 8 Win: Hi Potion MP: 30 Gil: 111 Morph: Hi Potion Control: n/a Attacks: Side Shutting, Foe Laser Notes: Found in the Corel Mountains -- East and C. M. -- West

¥µ¡¼¥Á¥¢¥¤ SAACHIAI {Search Eye} LV: 15 EXP: 80 Steal: Ether HP: 240 AP: 8 Win: Ether MP: 60 Gil: 120 Morph: ?? Control: ?? Attacks: Faira, Burizara Notes: Weak against Wind. Found in the Transport Boat -- Mechanism Connection Room {±¿ÈÂÁ¥¡¦µ¡´Ø¼¼}.

¥µ¡¼¥Ú¥ó¥È SAAPENTO {Serpent} LV: 40 EXP: 1400 Steal: Sui no Yubiwa HP: 14000 AP: 70 Win: ?? MP: 290 Gil: 2500 Morph: Mind Up Control: n/a Attacks: Serpent Breath, Dragon Constellation Dance, Aqua Breath (Enemy Skill) Notes: Weak against Wind. Found in the {¿ÀÍåÈô¶õÄò¡¦¥«¡¼¥´¥ë¡¼¥à}.

¥µ¥Ü¥Æ¥ó¥À¡¼ SABOTENDAA {Cactus Pretender} LV: 40 EXP: 1000 Steal: n/a HP: 6000 AP: 100 Win: ?? MP: 120 Gil: 1000 Morph: Tetra Element Control: HariSenBan {Ten Thousand Needles}, Kick???? Attacks: Ten Thousand Needles Notes: Found in the Saboten Island and North Corel Areas.

¥µ¥Ï¥¬¥¤¥ó SAHAGIN {Sahagin} LV: ?? EXP: 30 Steal: Stimulant HP: 150 AP: 3 Win: Potion, Stimulant MP: ?? Gil: 89 Morph: ?? Control: ?? Attacks: Water Iron Cannon (MizuTetsuHou). Notes: Found in Earth Below Waterway (?).

(Sanpuru:H0512 and Sanpuru:H0512-OPT)....................................

¥µ¥ó¥×¥ë:H0512 SANPURU:H0512 {Sample: H0512} LV: 19 EXP: 300 Steal: n/a HP: 1000 AP: 30 Win: Talisman MP: 120 Gil: 250 Morph: ??

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Control: ?? Attacks: Mysterious Breath, Demon Revival System Notes: Boss of the Shin-Ra HQ, 68th floor.

¥µ¥ó¥×¥ë:H0512-OPT SANPURU:H0512-OPT {Sample: H012-OPT (option)} LV: 7 EXP: (shared) Steal: n/a HP: 300 AP: (shared) Win: ?? MP: 48 Gil: (shared) Morph: ?? Control: ?? Attacks: Fire, Burizado, Revolving Attack Notes: Found with SANPURU:H0512.

¥µ¥Ý¥Æ¥ó¥À¡¼ SAPOTENDAA {Sapo-Pretender} LV: 20 EXP: 1 Steal: n/a HP: 200 AP: 1 Win: ?? MP: 20 Gil: 10000 Morph: Hi Potion Control: n/a Attacks: ?? Notes: Found in the KoreruSabaku (the pit around the Gold Saucer).

(Sei Tai Fumei, Sei Tai Fumei 2 and Sei Tai Fumei 3).....................

ÀµÂÎÉÔÌÀ SEI TAI FUMEI {Unknown Righteous Body} LV: 50 EXP: 1500 Steal: Ardent Flame Bracelet HP: 11000 AP: 150 Win: ?? MP: 110 Gil: 5000 Morph: Power Up Control: n/a Attacks: Tongue, Kamitsuki, Blaster Notes: Found in {¿ÀÍåÈô¶õÄò¡¦¥«¡¼¥´¥ë¡¼¥à}

ÀµÂÎÉÔÌÀ2 SEI TAI FUMEI {Unknown Righteous Body 2} LV: 51 EXP: 3000 Steal: Aurora Bracelet HP: 13000 AP: 300 Win: ?? MP: 130 Gil: 10000 Morph: Guard Up Control: n/a Attacks: Extraordinary Breath, Feeler, Mysterious Needle Notes: Found in Shin-Ra (Kaagoruumu).

ÀµÂÎÉÔÌÀ3 SEI TAI FUMEI {Unknown Righterous Body 3} LV: 52 EXP: 2000 Steal: Lightning Bracelet HP: 15000 AP: 200 Win: ?? MP: 150 Gil: 7500 Morph: Magic Up Control: n/a Attacks: Sandara, Venom Fang, Slap, Negative Spirit Flavor Touch Notes: Found in Shin-Ra (Kaagoruumu).

ÀïÆ®°÷ SENTOU IN {Army Soldier} LV: ?? EXP: 22 Steal: ?? HP: 40 AP: 2 Win: Potion MP: ?? Gil: 15 Morph: ?? Control: ?? Attacks: Machinegun Beam Notes: Found in Midgar Area 1 Makoro.

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¥·¥ã¥É¥¦¥á¡¼¥« SHADOUMEEKA {Shadow Maker} LV: 42 EXP: 500 Steal: Gravity Ball HP: 2000 AP: 25 Win: Ether Turbo MP: 120 Gil: 500 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in {ÍæÀû¥È¥ó¥Í¥ë(DISC2)}

¥·¥§¥¤¥¯ SHEIKU {Shiek} LV: 32 EXP: 2200 Steal: n/a HP: 4000 AP: 50 Win: Ether Turbo MP: 180 Gil: 0 Morph: n/a Control: n/a Attacks: Furious Bomber Notes: Found in Uutai -- The Pagoda of Five Strong

¥·¥§¥¶¡¼¥·¥¶¡¼ SHEZAASHIZAA {Shaver Scissor} LV: ?? EXP: 23 Steal: Stimulant HP: 120 AP: 2 Win: Potion MP: ?? Gil: 55 Morph: ?? Control: ?? Attacks: Blue/Green Light Notes: Found in the Ground Below Waterway {Ãϲ¼²¼¿åÆ»}.

¥·¡¼¥ª¡¼¥à SHIIUOOMU {Sea Worm} LV: 22 EXP: 1300 Steal: Water Dragon Scale HP: 9000 AP: 200 Win: ?? MP: 200 Gil: 5000 Morph: Water Dragon Scale Control: n/a Attacks: Sand Storm, Sealing Crush Notes: Weak against Cold. Found in the shore zones of Mideel and North Corel Areas.

¿Æ±ÒÂâ°÷ SHIN EI TAIIN {Family Protection Member} LV: 34 EXP: 300 Steal: 203 Million Bullet Shells HP: 1300 AP: 10 Win: S Mine MP: 100 Gil: 420 Morph: n/a Control: Machinegun, Grenade, Smog Bullet Attacks: Grenade Notes: Found in {¹Ó¤ìÃÏ¡¢¥¦¡¼¥¿¥¤ÁíËÜ»³¡¢ÊóÆ»¼¼¡¢, ÄÌÏ©2¡¢¥³¥ì¥ëËâÚèϧ¡¢Ãº¹ÛÎó¼Ö¡¢¥í¥±¥Ã¥Èȯ¼ÍÂæ}

¿ÀÍåÀø¿åʼ SHINRA SENSUI HEI {Shin-Ra 'Submerged in Water' Soldier} LV: 32 EXP: 850 Steal: 203 Million Bullet Shells HP: 1500 AP: 80 Win: S Mine, Shin-Ra Relaxed Form MP: 85 Gil: 500 Defense Tool Control: ?? Morph: n/a Attacks: ?? Notes: Found in the Elevator, Sea Bottom Makoro Path, Sea Bottom Makoro Submarine, Submarine Bridge

(Shizaasu Upper Half and Shizaasu Lower Half)............................

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¥·¥¶¡¼¥¹ SHIZAASU (Upper Half) {Scissors} LV: 33 EXP: 1000 Steal: Ether HP: 2900 AP: 90 Win: Ether Turbo MP: 88 Gil: 1400 Morph: Cancel Control: ?? Attacks: Scissor Kick, Cross Scissor, Scissor Tail Attack Blood Nail, Scissor Tornado Notes: Found in the Makou Pit. Weak against upper and lower body detachment.

¥·¥¶¡¼¥¹ SHIZAASU (Lower Half) {Scissors} LV: (shared) EXP: 3400 Steal: (shared) HP: (shared) AP: 270 Win: (shared) MP: (shared) Gil: 4200 Morph: (shared) Control: ?? Attacks: Confuse {Konfyuu} Notes: Part of SHIZAASU (Upper Half). Weak against upper and lower body detachment. "Weak against two person (kara) Ether (ga) Steal (meru)" {KM's note - I have no idea what this means ^_^;}

¥·¥å¥ì¥Ã¥È SHURETTO LV: 32 EXP: 500 Steal: n/a HP: 900 AP: 40 Win: Ether MP: 100 Gil: 950 Morph: n/a Control: Gale, Magic Claw, Kealga Attacks: Mad Claw, Kealga Notes: Weak against Flame and Wind. Found in the Large Icicle River.

¥½¥Ã¥Á SOCCHI LV: ?? EXP: 22 Steal: ?? HP: ?? AP: 0 Win: ?? MP: ?? Gil: 60 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Corneo's Mansion - 2nd Floor

¥½¡¼¥É¥À¥ó¥¹ SOODODANSU {Sword Dance} LV: 11 EXP: 39 Steal: Stimulant HP: 160 AP: 6 Win: Delusion Washi Weed MP: 0 Gil: 90 Morph: Light Curtain Control: Body Blow, Slap Attacks: Slap, Saw Notes: Found in the Shin-Ra HQ, 65th floor.

¥½¥ë¥¸¥ã¡¼:1ST SORUJYAA 1ST {Soldier, 1st Class} LV: 44 EXP: 960 Steal: Shin-Ra Armor Type Defend Tool HP: 5000 AP: 90 Reform MP: 400 Gil: 2400 Win: ?? Control: n/a Morph: n/a Attacks: Inevitable Slash Sword, Silence Notes: Found atop the Makou Cannon.

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¥½¥ë¥¸¥ã¡¼:2ND SORUJYAA 2ND {Soldier, 2nd Class} LV: 35 EXP: 1000 Steal: Almighty Medicine HP: 4000 AP: 85 Win: X Potion MP: 340 Gil: 750 Morph: n/a Control: Attack, Inevitable Slash Sword Attacks: Inevitable Slash Sword Notes: Found in the Traffic Path, Aru-Junon, Airport, Sea Bottom Makoro, and the Junon Submarine Dock.

¥½¥ë¥¸¥ã¡¼:3RD SORUJYAA 3RD {Soldier, 3rd Class} LV: 13 EXP: 54 Steal: Hard Breaker HP: 250 AP: 6 Win: Delusion Washi Weed MP: 40 Gil: 116 Morph: n/a Control: n/a Attacks: Whirlwind Cut, Sleep, Sandara, Blizara Notes: Weak against Fire. Found in the Shin-Ra HQ, floors 67 and 68.

¥¹¥¤¡¼¥Ñ¡¼ SUIIPAA {Sweeper} LV: ?? EXP: 27 Steal: ?? HP: 140 AP: 3 Win: ?? MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Double Machinegun, Smog Shot Notes: Weak against Lightning. Found in the Area 1 Makoro.

¥¹¥¤¡¼¥Ñ¡¼¥«¥¹¥¿¥à SUIIPAA KASUTAMU {Sweeper Custom} LV: 15 EXP: 63 Steal: Atomic Scissor HP: 300 AP: 7 Win: Potion MP: 100 Gil: 120 Morph: X Potion Control: Double Machinegun, Smog Shot, Matora Magic (Enemy Skill) Attacks: Double Machinegun, Matora Magic Notes: Weak against Lightning. Found in Midgar Area.

¥¹¥«¥ë¥Ñ¥Á¥å¥¢ SUKARUPACHUA LV: 32 EXP: 860 Steal: n/a HP: 1700 AP: 60 Win: Stimulant MP: 100 Gil: 640 Morph: n/a Control: Body Blow, Fire Bullet Attacks: Fire Bullet Notes: Weak against Holy. Found in the Whirlwind Labyrinth.

¥¹¥¯¥ê¡¼¥Þ¡¼ SUKURIIMAA {Screamer} LV: 26 EXP: 400 Steal: n/a HP: 800 AP: 33 Win: Earth Drum MP: 40 Gil: 400 Morph: Power Up Control: Iron Ball, Iron Attack Quake, Heroic/Masculine Yell Attacks: Iron Attack Quake Notes: Found in the Nivelhiem Mountains.

¥¹¥â¥Ã¥°¥Õ¥¡¥¯¥È SUMOGGU FAKUTO {Smog Fact} LV: ?? EXP: 32 Steal: ?? HP: 90 AP: 3 Win: Harmfulness Material MP: ?? Gil: 60 Morph: ?? Control: ??

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Attacks: Harmful Smog Notes: Found in the Midgar Area 5 Makoro.

¥¹¥Î¥¦ SUNOU {Snow} LV: 32 EXP: 500 Steal: Sacred HP: 4000 AP: 42 Win: Cold Binding Crystal MP: 160 Gil: 700 Morph: n/a Control: n/a Attacks: Cold Breath, Charm, Burizara Notes: Weak against Flame. Found in the Big Water River, Hora Hole, and the Frozen Mountain Cave (Fumoto).

¥¹¥Ñ¥¤¥é¥ë SUPAIRARU {Spiral} LV: 39 EXP: 700 Steal: X Potion HP: 2800 AP: 80 Win: Hi Potion MP: 100 Gil: 1300 Morph: Guard Up Control: n/a Attacks: Spin Notes: Found in the Mideel Area.

¥¹¥Ú¥ó¥µ¡¼ SUPENSAA LV: 17 EXP: 110 Steal: Saraha Fruit HP: 250 AP: 11 Win: Saraha Fruit MP: 0 Gil: 175 Morph: n/a Control: Blade Sword, Sword Upper Attacks: Sword Upper Notes: Found in the Gold Saucer Area.

¥¹¥Ô¡¼¥É¥µ¥¦¥ó¥É SUPIIDOSAUNDO {Speed Sound} LV: 26 EXP: 370 Steal: Ether HP: 750 AP: 28 Win: Hi Potion MP: 50 Gil: 330 Morph: Speed Drink Control: n/a Attacks: Barrier magic Notes: Weak against Wind. Found in the Nivelheim Mountains, and the Nivelheim Makoro.

¥¹¥é¥Ã¥×¥¹ SURAPPUSU LV: 29 EXP: 370 Steal: n/a HP: 900 AP: 30 Win: Hi Potion MP: 50 Gil: 450 Morph: Stimulant Control: n/a Attacks: Paralyze Needle, Berserk Needle, Insect Stinger Notes: Weak against Wind. Found in the Woodland Area.

¥¹¥é¥í¥ª¥à SURAROOMU LV: 37 EXP: 700 Steal: Kemuridama HP: 1600 AP: 70 Win: Harmfulness Material MP: 30 Gil: 1500 Morph: Hi Potion Control: Punch, Harmfulness Smog Attacks: Harmfulness Smog Notes: Found in the Sea Bottom Makoro Traffic Path (?).

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¥¹¥¿¥Ë¥Õ SUTANIFU LV: 36 EXP: 3600 Steal: n/a HP: 6000 AP: 50 Win: Ether MP: 240 Gil: 0 Morph: n/a Control: n/a Attacks: Heroic/Masculine Yell Notes: Found in Uutai -- The Pagoda of Five Strong

¥¹¥Æ¥ë¥·¡¼¥¹¥Æ¥Ã¥× SUTERUSHII SUTEPPU {Resigned Death Step} LV: 21 EXP: 270 Steal: n/a HP: 600 AP: 24 Win: Molbol's Tentacle MP: 65 Gil: 330 Morph: ?? Control: Trip Attack, Death Sentence (Enemy Skill) Attacks: Trip Attack, Death Sentence Notes: Found in the Gi Tribe Cave.

¥¹¥Á¥ó¥¬¡¼ SUTINGAA {Stinger} LV: 25 EXP: 290 Steal: Ether HP: 2200 AP: 25 Win: Hi Potion MP: 60 Gil: 358 Morph: ?? Control: n/a Attacks: Stinger Bomb, Stab Notes: Found in the Gi Tribe Cave.

¥¹¥Á¥ë¥ô¥¡ SUTIRUVA {Stilve} LV: 40 EXP: 1000 Steal: n/a HP: 2000 AP: 110 Win: Ether MP: 300 Gil: 1100 Morph: Holy Torch Control: Big Red Clipper, Tryne, Magical Breath (both Enemy Skills) Attacks: Magical Breath, Jump Attack, Large Horn Notes:

¥¹¡¼¥¤¥ë¥Õ¥í¡¼¥È SUUIRUFUROOTO LV: 18 EXP: 90 Steal: Gold Needle HP: 240 AP: 9 Win: Hi Potion MP: 0 Gil: 125 Morph: Hi Potion Control: Body Blow, Vacuum, Hell Needle Attacks: Vacuum, Hell Needle Notes: Weak against Wind. Found in the Corel Makoro and Corel Mountains -- West.

-------------------------------------------------------------------------T-------------------------------------------------------------------------

¥¿¥Ã¥Á¥ß¡¼ TACCHIMII {Tatchimi} LV: 18 EXP: 170 Steal: Mozu no Hayanie HP: 300 AP: 23 Win: Virgin's Kiss MP: 74 Gil: 180 Morph: Almighty Medicine Control: Frog Punch, Song of the Frog (Enemy Skill) Attacks: Frog Punch, Song of the Frog Notes: Found in the Gongaga and Jungle Areas.

ÂâĹ TAICHOU {Regiment Leader}

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LV: 34 EXP: 850 Steal: Shin-Ra Armor Type Defend Tool HP: 2000 AP: 84 Reform MP: 90 Gil: 1050 Win: ?? Morph: n/a Control: Machine Gun, Shurudan Attacks: ?? Notes: Found in the Submarine Bridge.

Ú³ÃÆʼ TEKI DAN HEI {Sniper Solder} LV: 10 EXP: 42 Steal: Tranquilizer HP: 130 AP: 4 Win: Shurudan MP: 0 Gil: 72 Morph: Shurudan Control: Machinegun, Shurudan Attacks: Shurudan Notes: Found in the Shin-Ra HQ, level 1 and 3

Å´µð¿Í TETSUKOJIN {Great Iron Being} LV: 46 EXP: 10000 Steal: Elixir HP: 20000 AP: 150 Win: Phoenix Tail MP: 100 Gil: 600 Morph: Escort Guard Control: n/a Attacks: Adrenalin, Grand Sword Notes: Weak against Water. Found in {À±¤ÎÂÎÆâ}.

ÆüìÀïÆ®°÷ TOKUSHIN SENTOU IN {Special Exceptional Combat Member} LV: ?? EXP: 28 Steal: ?? HP: 60 AP: 3 Win: Shurdan, Poison Neutralize MP: ?? Gil: 40 Morph: ?? Control: ?? Attacks: Machine Gun Beam, Wave Motion Notes: Found in {ÍæÀû¥È¥ó¥Í¥ë(DISC1)¡¢5ÈÖËâÚèϧ}.

¥È¥ó¥Ù¥ê TONBERI LV: ?? EXP: ?? Steal: Ether Turbo HP: ?? AP: ?? Win: ?? MP: ?? Gil: ?? Morph: Elixir Control: n/a Attacks: Houchou (Kitchen Knife)

¥È¡¼¥ó¥¢¥É¥¥ TOONADU {Tornado} LV: 30 EXP: 600 Steal: Big Bird Feather HP: 1600 AP: 45 Win: Big Bird Feather MP: 0 Gil: 600 Morph: n/a Control: Claw, Big Rotating Wind {ÂçÀûÉ÷}, Big Sound Wave {Âç²»ÇÈ} Attacks: Big Rotating Wind Notes: Weak against Wind. Found in the North Corel and Woodland areas.

¥È¥ê¥Ã¥¯¥×¥ì¥¤ TORIKKUPUREI {Trick Play} LV: 24 EXP: 480 Steal: n/a HP: 1500 AP: 35 Win: Hi Potion MP: 100 Gil: 800 Morph: n/a Control: n/a Attacks: Mountain of Gold {¶â»³}, Level 4 Self-Destruct (Enemy Skill),

Page 161: Final Fantasy VII - Part 2

Magma, Cave In, Geyser {Ãϲ¼¿å}. Notes: Found in the Icicle Area, and the Forgotten Raruru Captial {˺¤é¤ë¤ëÅÔ}.

(Tsuinheddo: Right Neck and Tsuinheddo: Left Neck).......................

¥Ä¥¤¥ó¥Ø¥Ã¥É TSUINHEDDO (Right Neck) {Twin Head} LV: 43 EXP: 4400 Steal: Peace Ring HP: 18000 AP: 240 Win: Fang of Dragon Pair MP: 350 Gil: 3000 Morph: n/a Control: n/a Attacks: ?? Notes: Part of TSUINHEDDO.

¥Ä¥¤¥ó¥Ø¥Ã¥É TSUINHEDDO (Left Neck) {Twin Head} LV: 43 EXP: (shared) Steal: n/a HP: 18000 AP: (shared) Win: (shared) MP: 350 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of TSUINHEDDO.

¤Ä¤é¤é TSURARA {Icicle} LV: 30 EXP: 500 Steal: n/a HP: 3000 AP: 0 Win: ?? MP: 300 Gil: 0 Morph: ?? Control: n/a Attacks: Tsurara Otoshi (Icicle Drop) Notes: Weak against Flame, Earth, and Gravity. Found in {ÀäÊÉÆâÉô}.

¥È¥¥¡¼¥µ¥¤¥É TUUSAIDO {Two-Side} LV: 18 EXP: 100 Steal: Phoenix Tail HP: 330 AP: 10 Win: Hi Potion MP: 80 Gil: 156 Morph: ?? Control: ?? Attacks: Kealga, Self-Destruct Notes: Found in Corel Prison and {Ãϲ¼¼¼}.

-------------------------------------------------------------------------U-------------------------------------------------------------------------

¥¦¥£¥ó¥É¥¦¥£¥ó¥° UINDOUINGU {Wind Wing} LV: 36 EXP: 800 Steal: Hi Potion HP: 1900 AP: 60 Win: Phoenix Tail MP: 350 Gil: 500 Morph: Phoenix Tail Control: Tail Bit, Shamshir, Aeroga magic Attacks: White Wind (Enemy Skill), Shamshir, Aeroga magic Notes: Found in {ε´¬¤Î̵Ü}.

¥¦¥ë¥Õ¥é¥Þ¥¤¥¿¡¼ URUFURAMAITAA LV: 43 EXP: 10000 Steal: n/a HP: 10000 AP: 100 Win: ??

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MP: 200 Gil: 600 Morph: n/a Control: n/a Attacks: Heavy Sword, Atomic Ray, Mighty Guard (Enemy Skill) Notes: Weak against Water attacks. Found in the train during the North Corel Huge Materia Quest. {ú¹ÛÎó¼Ö}.

-------------------------------------------------------------------------V-------------------------------------------------------------------------

¥ô¥¡¥®¥É¥Ý¥ê¥¹ VAGIDOPORISU LV: 9 EXP: 44 Steal: Tranquilizer HP: 140 AP: 7 Win: Phoenix Tail MP: 28 Gil: 40 Morph: Tranquilizer Control: Stinger Attacks: Stinger, Self-Destruct Notes: Found in Shin-Ra HQ, Floor 67-69.

¥ô¥¡¥¤¥¹ VAISU LV: 7 EXP: 24 Steal: Speed Drink HP: 68 AP: 3 Win: Potion MP: 0 Gil: 80 Morph: Potion Control: Hit Attacks: Pick Pocket Notes: Found in the Midgar Area 5 Slum.

-------------------------------------------------------------------------Z-------------------------------------------------------------------------

¥¼¥à¥¼¥ì¥Ã¥È ZEMUZERETTO {Zemzeretto} LV: 17 EXP: 70 Steal: n/a HP: 285 AP: 7 Win: ?? MP: 36 Gil: 165 Morph: Control: Thunderbolt, White Wind (Enemy Skill) Attacks: ?? Notes: Weak against Wind. Found in the Junon Area.

¥¸¥§¥Í¥Í¡¿¥¼¥Í¥Í ZENENE LV: 14 EXP: 58 Steal: Harmfulness Material HP: 250 AP: 6 Win: Ether MP: 93 Gil: 60 Morph: Almighty Medicine Control: Fang, (Puazo) Shower, (Gehena) Gunner Attacks: (Puazo) Shower, (Gehena) Gunner Notes: Weak against Holy.

¥¾¥í¥«¥ë¥¿¡¼ ZOROKARUTAA LV: 30 EXP: 700 Steal: n/a HP: 950 AP: 60 Win: X Potion MP: 90 Gil: 700 Morph: Poison Neutralize Control: Kamitsuki, Venom Spit Attacks: Venom Spit Notes: Gaia Wall (Frozen Mountain Area).

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¥º¡¼ ZUU LV: 27 EXP: 450 Steal: Big Bird Feather HP: 1200 AP: 38 Win: Big Bird Feather MP: 40 Gil: 430 Morph: Big Bird Feather Control: n/a Attacks: Big Rotating Wind Notes: Weak against Wind. Found in Nivelheim Mountains and the Nivelheim Makoro.

-------------------------------------------------------------------------BOSSES ENCOUNTERED MORE THAN ONCE-------------------------------------------------------------------------

(The Taakusu: Reno, Ruuda and Iriina)....................................

________________________________________________________ FIRST ENCOUNTER

¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO {Reno of the Turks} LV: ?? EXP: 290 Steal: n/a HP: ?? AP: 22 Win: Ether MP: ?? Gil: 500 Morph: ?? Control: ?? Attacks: Pyramid, Electromagnetic Rod Notes: Found in {¥×¥ì¡¼¥È»ÙÃì}.

_______________________________________________________ SECOND ENCOUNTER

¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO {Reno of the Turks} LV: 22 EXP: 660 Steal: n/a HP: 2000 AP: 60 Win: Fairy Tail MP: 80 Gil: 1500 Morph: ?? Control: ?? Attacks: Turks' Light Arrow Notes: Found in the Jungle.

¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO {Rudo of the Turks} LV: 23 EXP: 720 Steal: n/a HP: 2000 AP: 70 Win: X Potion MP: 135 Gil: 2000 Morph: ?? Control: ?? Attacks: Fire Notes: Appears along with RENO.

________________________________________________________ THIRD ENCOUNTER

¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO {Rudo of the Turks} LV: 42 EXP: 3400 Steal: Zaidorittsu HP: 9000 AP: 80 Win: ?? MP: 240 Gil: 3000 Morph: n/a Control: n/a Attacks: Mabarrier, Sandara, Kealra, {ÃÏÁö¤ê}. Notes: Appears atop the Rocket in Rocket Town.

_______________________________________________________ FOURTH ENCOUNTER

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¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO {Reno of the Turks} LV: 42 EXP: 10500 Steal: Toughness Ring HP: 15000 AP: 660 Win: ?? MP: 230 Gil: 9000 Morph: n/a Control: n/a Attacks: Neo Turks' Light Ray Notes: Found in {¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©}.

¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO {Rudo of the Turks} LV: 49 EXP: (shared) Steal: Zaidorittsu HP: 20000 AP: (shared) Win: ?? MP: 280 Gil: (shared) Morph: n/a Control: n/a Attacks: Sandara Notes: Appears along with RENO.

________________________________________________________ FIFTH ENCOUNTER

¥¿¡¼¥¯¥¹:¥¤¥ê¡¼¥Ê TAAKUSU IRIINA {Irina of the Turks} LV: ?? EXP: 6400 Steal: Minerva Brace HP: 30000 AP: 800 Win: ?? MP: 100 Gil: 7000 Morph: n/a Control: n/a Attacks: ?? Notes: She can absorb Cold-based attacks. Found in the {ÍæÀû¥È¥ó¥Í¥ë(DISC2)}.

¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO {Reno of the Turks} LV: 50 EXP: 4500 Steal: Toughness Ring HP: 25000 AP: 450 Win: ?? MP: 200 Gil: 3000 Morph: n/a Control: n/a Attacks: Electric Spirit Rod, Turks' Light Ray {Åŵ¤¥í¥Ã¥É¡¢¥¿¡¼¥¯¥¹¸÷Àþ}. Notes: He can absorb Lighting-based attacks. Appears along with Irina and Rudo.

¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO {Rudo of the Turks} LV: 51 EXP: 5500 Steal: Zaidorittsu HP: 28000 AP: 600 Win: ?? MP: 250 Gil: 5000 Morph: n/a Control: n/a Attacks: {ÃÏÁö¤ê}. Notes: He can absorb Flame-based attacks. Appears along with Irina and Reno.

_______________________________________________________ BATTLE WITH HOJO

ÂÐÊõ¾ò3Ï¢Àï HOUJOU {Hojo} LV: 50 EXP: 25000 Steal: n/a HP: 13000 AP: 2500 Win: ?? MP: 250 Gil: 6000 Morph: ?? Control: n/a Attacks: {¥«¥×¥»¥ë(¥¤¥Ó¥ë¥é¥Ã¥×¥µ¥ó¥×¥ë¤È¥×¥É¥¥¥ì¥¢¥µ¥ó¥×¥ë½Ð¸½)}.

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Notes: Can create SANPURU monsters (see below). Found atop the Makou Cannon.

¥¤¥Ó¥ë¥é¥Ã¥×¥µ¥ó¥×¥ë IBIRURAPPU SANPURU {Ibirurappu Sample} LV: 34 EXP: n/a Steal: n/a HP: 11000 AP: n/a Win: ?? MP: 120 Gil: n/a Morph: n/a Control: n/a Attacks: Big Fang, Ibil Poison Notes: Created by Hojo.

¥×¥É¥¥¥ì¥¢¥µ¥ó¥×¥ë PUDUREA SANPURU {Pudurea Sample} LV: 42 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: ?? MP: 200 Gil: n/a Morph: n/a Control: n/a Attacks: ?? Notes: Created by Hojo.

¥Ø¥ì¥Æ¥£¥Ã¥¯Êõ¾ò HERETIKKU {Heretic} LV: 55 EXP: (shared) Steal: n/a HP: 26000 AP: (shared) Win: ?? MP: 200 Gil: (shared) Morph: ?? Control: n/a Attacks: Bio Gas, Confuse, Sleep Notes: Second form of Hojo.

±¦ÏÓ MIGIUDE {Right Arm} LV: 55 EXP: (shared) Steal: n/a HP: 5000 AP: (shared) Win: ?? MP: 300 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HERETIKKU.

º¸ÏÓ SAUDE {Left Arm} LV: 55 EXP: (shared) Steal: n/a HP: 24000 AP: (shared) Win: ?? MP: 400 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HERETIKKU.

¶Ë¸ÂÀ¸Ì¿ÂÎÊõ¾òNA {High Limit Life's Fate Body Hojo NA} LV: ?? EXP: (shared) Steal: n/a HP: ?? AP: (shared) Win: Power Up MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Combo, Silence Notes: Final form of Hojo.

____________________________________ FIRST BATTLE WITH THE ULTIMA WEAPON

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¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó ARUTEMA UEPON {Ultima Weapon} LV: ?? EXP: 0 Steal: Cursed Ring HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: ?? Attacks: Quera, Ultima Beam Notes: Found in Mideel (Disc 2).

_____________________________________ AIR BATTLES WITH THE ULTIMA WEAPON

¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó(¶õÃæÀï) ARUTEMA UEPON {Ultima Weapon} LV: ?? EXP: 0 Steal: Sacred HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam Notes: Found in the Flying (Airship) Battle, Junon Lake, Mideel, and North Corel.

____________________________________ LAND BATTLES WITH THE ULTIMA WEAPON

¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó(ÃϾåÀï) ARUTEMA UEPON {Ultima Weapon} LV: ?? EXP: 0 Steal: Reflect Ring HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam, Quera Notes: Found in Mideel, Condor Fort, and Gongaga Town.

_____________________________________ LAST BATTLE WITH THE ULTIMA WEAPON

¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó ARUTEMA UEPON {Ultima Weapon} LV: ?? EXP: 35000 Steal: n/a HP: ?? AP: 3500 Win: Ultima Weapon MP: 400 Gil: 25000 Morph: n/a Control: n/a Attacks: Ultima Beam, Shadow Flare (Enemy Skill) Notes: Found near Cosmo Canyon.

_________________________________________ CONDOR FORT: SIMULATION BATTLE

{KM's note: I don't understand this part of the monster list--eitherbecause of my lack of Japanese, or maybe this person used a Game Sharkcode??? (I don't recall these characters having stats.)}

¥°¥é¥ó¥É¥Û¡¼¥ó CMD. GURANDOHOON {Commander Grand Horn} LV: 19 EXP: 200 Steal: n/a HP: 2000 AP: 20 Win: Basilisk's Nail MP: 100 Gil: 2400 Morph: ?? Control: ?? Attacks: Grand Attack Notes: (Simulation...first battle) {¥³¥ó¥É¥ë¥Õ¥©¡¼¥È¡¦¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë}.

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CMD.¥°¥é¥ó¥É¥Û¡¼¥ó CMD GURANDOHOON {Commander Grand Horn} LV: 25 EXP: 400 Steal: n/a HP: 4000 AP: 40 Win: n/a MP: 200 Gil: 4800 Morph: n/a Control: n/a Attacks: Poison Breath Notes: (Simulation...second battle) {¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë}

CMD.¥°¥é¥ó¥É¥Û¡¼¥ó CMD GURANDOHOON {Commander Grand Horn} LV: 37 EXP: 800 Steal: n/a HP: 8000 AP: 80 Win: Imperial Guard MP: 300 Gil: 9600 Morph: n/a Control: n/a Attacks: Poison Breath, Grand Attack Notes: (Simulation...final battle) {¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë}

____________________________________________________ BATTLES WITH JENOVA¥¸¥§¥Î¥Ð¡¦BIRTH JENOBA BIRTH {Jenova Birth} LV: 25 EXP: 680 Steal: n/a HP: 4000 AP: 64 Win: White Cape MP: 110 Gil: 800 Morph: ?? Control: n/a Attacks: Stop, Tail Laser, Double Laser, Gas Notes: Found in {±¿ÈÂÁ¥¡¦µ¡´Ø¼¼}.

¥¸¥§¥Î¥Ð¡¦LIFE JENOBA LIFE {Jenova Life} LV: 50 EXP: 4000 Steal: n/a HP: 10000 AP: 350 Win: Wizard Brace MP: 300 Gil: 1500 Morph: n/a Control: n/a Attacks: Blue Flame, Blue Ray, Aqua Breath (Enemy Skill) Notes: Weak against Earth. Found in the Water Podium Shrine {¿å¤Îº×ÃÅ}.

¥¸¥§¥Î¥Ð¡¦DEATH JENOBA DEATH {Jenova Death} LV: 55 EXP: 6000 Steal: n/a HP: 25000 AP: 400 Win: Reflect Ring MP: 800 Gil: 5000 Morph: n/a Control: n/a Attacks: Red Ray, Hot Wind, Silence Notes: Fund in the Tornado Labyrinth.

¥¸¥§¥Î¥Ð¡¦SYNTHESIS JENOBA SYNTHESIS {Jenova Synthesis} LV: ?? EXP: 60000 Steal: n/a HP: ?? AP: 1000 Win: ?? MP: ?? Gil: 0 Morph: n/a Control: n/a Attacks: Suck Imbibe, Biora, Ultima {µÛ¼ý¡¢¥Ð¥¤¥ª¥é¡¢¥¢¥ë¥Æ¥}. Notes: Will count down from 5, then cast Ultima. If this happens, the battle ends, and if you're still alive, you receive no EXP or AP. Found in the {À±¤ÎÂÎÆâ}.

{Synthesis B}

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LV: 61 EXP: (shared) Steal: n/a HP: 10000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of JENOBA SYNTHESIS.

{Synthesis C} LV: 61 EXP: (shared) Steal: n/a HP: 8000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of JENOBA SYNTHESIS.

____________________________________________ FIRST BATTLE WITH SEPHIROTH

¥ê¥Ð¡¼¥¹¡¦¥»¥Õ¥£¥í¥¹ RIBAASU SEFIROSU {Reverse Sephiroth} (Part A) LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Aurora Fence Notes: Found in ???? (bottom of the Makou Pit).

B (ƬÉô) B HEAD PORTION LV: 61 EXP: n/a Steal: n/a HP: 2000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Gurabiga Notes: Part of RIBAASU SEFIROSU (the head)

C (¥³¥¢) KOA LV: 61 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: (Reverse Energy Sutiguma) {¥ê¥Ð¡¼¥¹¥¨¥Ê¥¸¡¼¡¢¥¹¥Æ¥£¥°¥Þ}. Notes: Part of RIBAASU SEFIROSU (the yellow core)

D (±¦ËâË¡¹¶·â) RIGHT ATTACK LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Sandaga, Burizaga Notes: Part of RIBAASU SEFIROSU (the right wing)

E (º¸ËâË¡¹¶·â) LEFT ATTACK LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a

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Attacks: Faiga Notes: Part of RIBAASU SEFIROSU (the left wing)

___________________________________________ SECOND BATTLE WITH SEPHIROTH

¥»¡¼¥Õ¥¡ ¥»¥Õ¥£¥í¥¹ SEEFA SEFIROSU {Seraph Sephiroth} LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Slow, Flare, Doom, Break, Pyro Holes, Super Nova, Dispel, Dein Notes: His HP level is tripled (?) if Cloud is at level 98 or 99.

_____________________________________________ LAST BATTLE WITH SEPHIROTH

(no name) {Sephiroth} LV: ?? EXP: n/a Steal: n/a HP: 0 AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: (sword attack) Notes: You can only attack him using Cloud's Level 4 Limit Break (even if you don't have it yet). Even an attack that does 0 points of damage will kill him (via a GameShark :)). Sephiroth cannot kill you, even if you let him strike first. And if he does, you will automatically counterattck. There's no way to lose this battle, in other words.

=========================================================================RUMORS AND SPECULATION=========================================================================

This section contains a list of the most popular rumors in FinalFantasy 7. I've attempted to answer them using my own knowledge as wellas information that others have shared with me. After listing therumor (as a question), I offer reasons (not evidence, mind you) why therumor may or may not be true--but I'm not saying that my arguments aresound. Finally, there's my own opinion on the rumor. Remember, it isYOU, the reader, who must decide what's true and what's not--don't blameme for voicing my opinion since I'm not saying that I am correct. I'monly presenting my belief concerning each rumor.

Also, I'm not trying to say that any of the FAQs contributors are liarsor that they're just making stuff up--several people have told me theiropinions/knowledge about the rumors and I have no intention of makingthem into scapegoats. What they say is perfectly valid: as NONE ofthese rumors have been PROVEN to be true or false, these people are justas right or as wrong as the rest of us. There is _no_ hard evidence inthe game concerning these rumors--even the 'Suichuu Kokyuu' materiaonly _suggests_ that the Aerith rumor could be true as it has no effectin the game as far as anyone knows. And it IS perfectly possible thatSquare had planned alternate endings but never put them on any of thediscs once they decided to can other parts of the game.

In an interview with the lead members of Square, it was stated thatthe Aerith rumor is just that, a rumor. It was also said that no other

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endings were made because they (the Square programmers) would have tocreate entirely new endings depending on whether or not Yuffie orVincent had joined your party. Just so you know.

The section following this one contains all the documents that I used inpresenting, proving, and disproving these rumors; as you'll see shouldyou read it, there are many reasons why a rumor could be true or false.All I'm trying to say is that we're all entitled to our own opinions,and my opinions shouldn't be taken as the truth or be used as a reasonto put down others just because they have good reason to believe that arumor is true or false. And if you haven't even played FF7, you're noteven in a position to judge anybody anyway, are you?

With that little reminder out of the way, on with the rumors:

------------------------------------------------------------------------Can you revive Aerith after her death in Disc One? I heard that Squarehad planned to let you resurrect her, but then decided against it. Why?------------------------------------------------------------------------

WHAT SUPPORTS THIS RUMOR:Originally there was a rumor spread by a certain individual named BenLansing who claimed that Square had originally been working on ascenario which, if completed, would allow you to bring Aerith back tolife using a special materia. The reason why people thought he hadso much crediblity is because he said he was a former temporary workerfor Square USA, and the information he presented to the 'outside world'seemed impossible for someone to know unless they had been affiliatedwith Square.

In the game itself, there is an Independent Materia called 'SuichuuKokyuu' which means 'Underwater Breath/Respiration'. You can onlyget it using a Game Shark code. According to Mr. Lansing's story, youneeded a materia that would let you go underwater in order to reviveAerith, so this could be that materia that he was referring to, sincethere are no other materia in the game with that name or power. Also,if you return to Midgar City in Disc 2 or 3, you will see a flickeringimage of Aerith in the church that Mr. Lansing claimed was left in bymistake--it was supposed to be followed by a sequence with Cloudtalking to Aerith's ghost. Lansing also gave several reasons forSquare removing the revival process, including the fact that Square waspressed for time. This is true--Square had already delayed the gameonce and finished it shortly before it was shipped, and the obviousincompleteness of the ending adds even more credence to his story.

Also, before the final battle, there is an extra ledge that no one isstanding on. And if you are able to make three groups, one group willonly have two members. Some people say that that proves that thereshould have been an extra member in your party, who would be Aerith.

WHAT CONTRADICTS THIS RUMOR:Mr. Lansing claimed that the materia that would let you go underwaterwas a yellow (Command) materia. The 'Suichuu Kokyuu' materia ispurple (Independant) instead. Also, it has no known effect in thegame, even if one has follows the instructions concerning the Materiathat Lansing explained in his message. Furthermore, he claimed thatthere were two alternate endings you could see if Aerith was revived,but it has been proven that there are no extra FMV ending files onany of the discs, and even if the ending wasn't an FMV sequence, noone has yet discovered any of quotes or graphics that might have been

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used in either of the 'alternate' endings. Most people also overlookthe fact that, although it's difficult, you CAN get her 4th levelLimit Break before her death near the end of Disc One--it wasoriginally thought that if you couldn't get it normally, why wouldit be in the game unless Aerith could get it after her revival? Now,of course, that has been proven to be false.

One part of Lansing's story is rather interesting since it has yet tobe fully proven or disproven. To get the underwater breathing materia,according to him, you had to get the Area 5 Key during the first disc,take Aerith to meet the General, then go into Midgar City and meet theGeneral's sick friend. Aerith would care for him, but he would stilldie. Because Aerith tried to help, the General would remember her andgive Cloud the Suichuu Kokyuu materia in Disc 2. According to Lansing,the one thing that prevents you from doing this little side-quest isthe Area 5 Key, which was removed in the first disc only. He insiststhat the quest could be partially completed with a Game Shark.

Now, you get the Area 5 Key by digging at the Excavator's Site. Butyou can't even dig at the site until after Aerith's left for theAncient City. So you'd need two codes, one to be able to dig up theKey, and another one to stick Aerith back in your party (that lastpart is easy enough to do :)) Even assuming you had a GS code tosimply put the Area 5 Key in your inventory, you'd run into anotherproblem almost immediately: while you do see the General leaving thetown after rescuing Aerith from the church in Midgar, he doesn'tappear outside of the city until the second disc, which means thatLansing wasn't exactly right; _two_ things were removed from the game,if his story is true. And the General is a key part of this so-calledsub-quest. That would seem to prove his story false right there, butthe General didn't give the materia until after you had cared for hissick friend (the guy living in the tube near Aerith's house). If youwere able to get back into Midgar with Aerith, and _anything_ happenedwhen you met the sick man, that alone would be very important;according to Lansing, the whole point of this quest is to be able torevive Aerith later, so if it's in there, it may be for the reason hestated. And if the General appeared when you left and gave you theUnderwater Breath materia or gave it to Cloud in Disc 2, as Lansingstates, then that would be the first piece of hard evidence to comeforward concerning the rumor.

The game's plot is also a large obstacle in the way of this rumor. Whileit seems that Square could have changed the plot in order to 'cover up'the removed revival process, that would be a lot of dialogue to change.Even the bit with Aerith in the church after her death is explained inthe game. The biggest contradiction is that Aerith has NO lines of herown in any of the other discs, even if a Game Shark code is used toaccess her in later discs. Also, the game freezes if she enters anyconversation/event in the later discs, further discrediting the rumor.The only times she speaks is when she's saying a quote that any characterin your party would say at the time (such as just after crashing duringthe snowboard event). She also has no extra weapons available to her inlater discs, unlike any other character.

MY OPINION:No, you cannot revive Aerith. If you really have to play with her,just use my Game Shark code, okay? :)

---------------------------------------------------------------------

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What about extra characters? Aside from Vincent and Yuffie, isn't ittrue that you can have Sephiroth or 'Young Cloud' join your party?And what about the character called 'Baakusa'?---------------------------------------------------------------------

WHAT SUPPORTS THIS RUMOR:The fact that Sephiroth does join your party, at least for a time.Like any playable character, he can fight, cast magic, and even usemagic outside of battle. Plus, you can move him around and checkhis stats. If you use a Game Shark code, you can dequip and equiphim with materia and other equipment. As for Baakusa, he issupposed to be an imp (better known as a kappa to Japanese gamers)that was removed from the game due to time contraints, as the rumorgoes. Using the same code that enables Sephiroth to join your partyat any time, you can also see two extra character portraits, made upof red hiragana (characters used in the Japanese alphabet). One ofthose could belong to Baakusa. And Young Cloud has his own portrait,his own stats, and can use materia. He can equip things, raiselevels, and be controlled in battle just like a normal ally.Throughout the game, Cloud battles his 'self'--that second self couldbe the younger part of him, or Young Cloud.

WHAT CONTRADICTS THIS RUMOR:Even with Sephiroth in your party, he is still controlled by thecomputer. And like with the GS code that lets you use Aerith,Sephiroth cannot have a conversation or appear on the screen withoutthe game hanging, indicating that he has no lines in the game, noteven 'general quotes' that any ally might say. Furthermore, he hasno weapons available to him aside from the Masamune (which doesn'teven have it's own icon; see below), and his portrait cannot appearon the PHS screen. To add to that, Sephiroth does not have anyLimit Breaks; if you use the GS code, it says that he has Vincent's,which is impossible*.

While one of the two portraits could conceivably be for Baakusa, thetranslations of the characters spell out 'Now Printing'. A likelyconclusion for this would be that this was used while the portraitswere still being drawn/decided upon, a theory that is further backedup by the fact that in the FF7 demo disc, none of the characters havethe same portraits used in the finished version (in fact, Cloud hasYoung Cloud's portrait!) If you load up either of the 'Now Printing'portraits using a Game Shark code, you'll see that they don't havetheir own stats/limit break/etc. Also, each character in FF7 uses hisown type of weapon, but Baakusa has none, while even Sephiroth had aweapon (although the icon with it was Vincent's gun, indicating thatperhaps you would never be able to buy/receive new weapons for Seph,which further discredits that rumor). The 'Now Printing' portraitwon't fit in the PHS screen, either.

How could Young Cloud join your party--through a time warp? Remember,Cloud's flashback takes place several years ago. Even if you couldget Young Cloud, what would the point be? Young Cloud doesn't have aLimit Break; use a code and it says you have Cait Sith's (which is abug since Young Cloud, like Sephiroth, can't use it, even if youactivate a Game Shark code to have an fully-filled Limit Meter). Andthe Cloud in your party can do everything Young Cloud could do, too.He also starts at a higher level. Like the other 'hidden' characters,Young Cloud's portrait is messed up if you try to stick him in the PHSscreen. So even if you could get Young Cloud, why would you want him?

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* Vincent is NOT Sephiroth, despite what some people say. The only reason why Vincent and Seph seem to have some similar abilities in terms of 'glitch' weapons and 'glitch' Limit Breaks is because Vincent is considered by the game to be the last normal character in the game before Sephiroth. Although he comes before Cid in the 'Character Select' code, that's because the nine playable characters appear in the earliest order that you could receive them. In terms of Limit Breaks and weapons, Vincent always appears before Sephiroth, and the only reason why the handgun icon is used for Sephiroth's Masamune is because you're not able to equip Sephiroth with other weapons--the designers of the game had no need to make an icon because no one could ever see it normally, so they just used Vincent's. Even if you don't believe this, Vincent's past (he was a former Turk) goes against the plot--and Sephiroth was already alive at the time (in his human form...I'm not talking about the 'copy' Sephiroths that you see throughout the game. Sephiroth protects his body by placing it in the Crater, but before he learned that he was inhuman, he only used his real body). And no, I don't believe the theory that Seph could have controlled his alternate form of 'Vincent' by mind control, the same way that Reeve controls Cait Sith. If I got the plot confused--well, hey, I can't read any of it, so don't blame me.

MY OPINION:Vincent and Yuffie are the only 'hidden' characters in the game--theonly time when Sephiroth is in your party is during Cloud's flashbackat Kalm Town in Disc 1 (when Cloud is replaced by Young Cloud), andthere is no character named 'Baakusa'. Once again, if you just haveto have either Seph or Young Cloud in your party, try a GS code.

------------------------------------------------------------------Well then, what about the 'Chocobo Control' materia? You can havea Chocobo join your party if you use the materia, can't you?------------------------------------------------------------------

WHAT SUPPORTS THIS RUMOR:There is a chocobo 'portrait' in the game, just like the one that yourallies have. Also, the chocobo isn't a true enemy in the game, he/shewill only atack if you hit it first. Plus, you can ride around on themand breed them, so perhaps they're friendly enough to want to fightalongside your allies.

WHAT CONTRADICTS THIS RUMOR:The portrait is used simply for the purpose of naming a Chocobo duringthe breeding scenario in Disc 2 onwards. Should you use a Game Sharkcode to add the portrait to your party, you'll see that it doesn't haveit's own stats/limit breaks/etc, and the portrait glitches in the PHSmenu. And, there are no weapons in the game made for a Chocobo to use.Most importantly, there isn't even a 'Chocobo Control' materia in thegame, and you can't control Chocobos using 'Ayatsuru', either. Even ifyou could, you could probably only make them attack someone, not joinyour party. If they did have such a command, it would be the soleexception out of every other controlled monster's commands in the entiregame.

MY OPINION:There is no way to have a Chocobo join your party at any time duringthe game.

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If you think about it, all these rumors contradict each other. Thereare nine spaces in the PHS screen, and supposing you could reviveAerith, they would all be filled. But, one character is always leadingthe party, so that clears up a space. None of the hidden charactersportraits will work in the PHS screen. However, Cloud's portrait fitsin the PHS screen, so that would leave three free spaces (your activeparty). So it must be possible, right? Wrong. There are four rumoredcharacters: Sephiroth, Young Cloud, Baakusa, and the Chocobo. So wherewould the fourth one go? And if you say that they'd all fit if youcouldn't revive Aerith, then, okay, you may be right--but that meansthat the rumor about bringing Aerith back to life is false, and if it'strue, one of the above rumors is also false. If you say that maybethey only join for a little while (maybe while Cloud is recuperating inMideel or for the period of time between Aerith's death and the firstchance you would have to supposedly 'revive' her), then that would alsobe an event unlike any other event in the game. Sephiroth is only inyour party for a little while, but remember that it's not really yourcurrent party--it's just Young Cloud and Sephiroth during Cloud'sflashback.

---------------------------------------------------------------------What about other endings in the game? Let's ignore the whole Aeriththing for a moment? Doesn't the ending in FF7 seem a bit unfinished?Could it be possible that there are alternate endings, just like inChrono Trigger?---------------------------------------------------------------------

WHAT SUPPORTS THIS RUMOR:Frankly, most everyone agrees that the ending does seem a littleincomplete. And Mr. Lansing said that the 'main' ending was supposed tohave scences with Vincent and Yuffie in it. In terms of FF7's plot, theending seems to wrap up Cloud's history and his troubles, but you neverhear about anyone else, with the exception of Red 13 (and that's notexplained either). Taking the Aerith rumor into consideration,throughout the game, Cloud is in situations in which he either must pickAerith over Tifa or show that he is a caring guy or an uncaring guy.But, these choices affect the game in a very minor manner--the charactersreactions change a little, and the 'date' scene in the Gold Saucerchanges depending on the choices you made, but after Disc 1, the wholething is dropped. According to information concerning the other endings,Aerith lives happily with Cloud or commits suicide (read the Documentssection below) because of Cloud's actions. Considering the number oftimes when Cloud, Tifa, and Aerith get involved in a situation like theones I mentioned, it seems very likely that there could be otherendings.

WHAT CONTRADICTS THIS RUMOR:People have searched the third disc and have proven that there are noextra ending FMVs. Even if the endings didn't use FMV, this goesagainst the design of the main ending. And despite replaying the game,no one has yet found a significantly different path to take, (failingall 4 Huge Materia quests has virtually no effect on the game's course)nor have they found any other endings.

MY OPINION:I hate to say it, but it seems that there's only one ending in the game.I think that there could have been other endings planned, though, evenif they were never actually completed or put on the discs. I don't knowif people have tried searching Disc 1 or 2 for the alternate endings,

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but it seems a little odd to have to switch to an earlier disc to seean ending sequence, so there may not be any endings on those discs,either.

-----------------------------------------------------------------Okay then. Square DID cut stuff out of FF7, for whatever reason.There WAS going to be more in the game originally, right?-----------------------------------------------------------------

WHAT SUPPORTS THIS RUMOR:Just about everything :) There are disabled Materia in the game,unused portraits (albeit possible test portraits at that), a seeminglyunfinished ending, and the fact that Disc 3 seems incredibly rushed,which would be likely considering that Square announced that FF7 wouldbe a 3-disc game instead of a 2-disc game very late into theirproduction of the RPG. There are many graphical glitches that couldhave been easily fixed (such as when you view most characters up close),and both the actual game itself and the mini-games could have used someplaytesting (as people and game reviewers have both said). One ratherinteresting point that no one has yet mentioned is that there are threespaces for each Limit Break level, both in the Main Menu sub-screens andon the red window that appears when use use a Limit Break in battle--itcould be that characters were originally going to have extra Breaks, butthis was dropped when the programmers began to run short on time.

WHAT CONTRADICTS THIS RUMOR:Few games that are designed are ever released exactly the way theywere thought up. This is due to a number of reasons; lack of money,time contraints (which Lansing hinted as being the biggest reason whySquare may have cut things out of the game), or lack of interest fromboth the programmers and the consumers. FF7 is a complete game interms of being able to play, understand, and beat it, so it wasreleased in a 'usable' form. And even using GS codes, it has beendiscovered that there are no other Limit Breaks in the games asidefrom the ones your characters can normally get in the game.

MY OPINON:Cuts in the game? Absolutely! Like I said above, not every game isreleased exactly the way it was intended to, but I think the mainreason why everyone got ticked off about FF7 is because so much wasremoved at the last moment. There's only one ending on the disc, inmy view. Does that mean that Square never planned any other endings?Of course not! In my honest opinion, I do think there were going tobe more hidden characters, and I do think that Square may have toyedwith the idea of being able to revive Aerith. Just because none ofthis is evident in the final version doesn't mean it never happened.FF7 was put together very hastily and it seems like the programmersmay have changed their minds as to what works and what doesn'tthroughout the game. The 'Materia Select' code and the extracharacter portraits show that. Even if the portraits were just testimages to be used before the real ones were put in, you think theprogrammers would clean things up and remove them before putting outthe finished title. Same for the 'Active Battle' debugger thathappens as a result of the Item Select Game Shark Code. And the suddenchange from 2 discs to 3 before FF7 was released was also veryconvincing--there's only one new area on the third disc. Everythingelse, from the bonus areas to the Ultima Weapon, all show up first onthe second disc. If you think about it even more, what's the differencebetween discs except for FMV? The 'FMV Viewing Trick' proves that ALL

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the discs have the same program on them; I played through several areasof each disc that would seem specific to that disc with another FF CD inthe PlayStation, and they all loaded and played (like the snowboard andsubmarine sequences, which aren't available in Disc 1, or the wholefirst few hours of the game, which can't be reached in Disc 2 or 3 sinceArea 7 of Midgar City is destroyed early on in Disc 1.) The onlydifference between Disc 1 and 2, and 3 are the FMV files, but all thediscs have at least some of the same FMV on them (the lift in JunonTown, the observatory in Cosmo Canyon, and the sky lift going to andfrom the Gold Saucer are on all three discs, and the bit with therotating silver car can be found on Discs 1 and 3, at the least). Soyeah, I'd say that FF7 definitely has had some parts that were notimplemented and/or cut out for various reasons.

-----------------------------------------------------------------Will FF7 be just like the Japanese version when it is released inEnglish? Will anything be added or removed? Who's handling thetranslation if there's no more Squaresoft?-----------------------------------------------------------------

(All the information below is from PSX Power {www.psxpower.com} exceptwhere mentioned)

Apparently, FF7 _will_ be changed when it is released in the US. Inaddition to the obvious translation of text, the following changeswill be made:

- 'The overall difficulty setting during battle sequences will be balanced.'

Thank goodness for this one! This means that instead of a singlecharacter being able to wipe out a boss all by him/herself, you mightactually have to _plan_ a strategy in order to win the battle! Thebad part about this is that the HPs and stats of the monsters willprobably be changed, making my monster list useless *sniff*.

- 'The interface with the Materia exchange will be improved, allowing gamers more choices during gameplay.'

The exact wording of this is a little unclear, but it would seem as ifthe Materia system will be altered so as to be a little more user-friendly. It's not bad as is, but it could use some improvements, suchas a command to dequip all characters (active or not) of their Materia.It'd also be nice if you could equip/exchange Materia in battle. Whatreally needs reworking is the Item Menu (you can't equip weapons inbattle, like you could in other FF games. It'll also be interesting tosee what they do about the 'item organizing' commands, since one of themarranges items according to the Japanese alphabet.)

- 'Additional "Weapon" monsters have been added.'

Apparently, the two Weapons that you don't fight (the one that attacksJunon by sea and the one that attacks Midgar by land) will be fightablein the US version. Furthermore, if you go to:

http://www.gamefan.com/hot/archive/7_97/pics/

You can see pictures of a green Weapon running around underwater (andthere's a timer going as well). There are also pictures of a red

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Weapon monster stomping around in the KoreruSabaku (Corel Desert; it'sthe huge 'dirt pit' around the Gold Saucer). You may only be able tofight this monster via the Buggy or the Highwind.

- 'A few select scenes have been augmented to clarify the storyline.'

Sony claims that 'no portion of the story has been changed'. So, itseems that all that will happen is that many of the unresolved andunexplained events in FF7 will be made more clear, such as Cloud'sreal past, the connection between Sephiroth and the Jenova project,and other events. The above statement doesn't mention anything aboutrepairing the apparently unfinished ending sequence, but perhaps they'llput in a few lines of text explaining what happens to our heroes afterthe end of the game.

- You will now have 10 spaces to enter a character's name instead of six (this info comes straight from the UnOfficial Squaresoft Homepage).

Some of you already saw this coming. After all, 'Sephiroth', 'Vincent',and 'Cait Sith' are all longer than six letters, when spelled in English.

Furthermore, this modified version of FF7 will also be released in Japanas well (in Japanese, of course). Now, this may just be speculation onmy part, but the agreement between Sony and Square (as I see it) is thatnothing that is normally in the game will be removed or altered. Thisdoes _not_ prevent them from removing the disabled materia, the 'test'character portrait, and any reference to Aerith's ressurection. Iwouldn't be surprised if the 'augmented scenes' change includes removingcertain mentions of Aerith's death from Buugen Haagen's conversations,and I'm sure that the guy standing outside Midgar City in Disc 2 and 3will have his dialogue re-worded to a certain extent. This is just myopinion, but it seems very likely to me, since Sony can do this withoutanyone knowing (aside from those of us with GameSharks :)) I had alwaysbeen wondering what the translators would do about the disabled stuff(call it 'dummy' materia, actually translate it into English, orsomething else), but it looks like it could just be removed.

The actual translation of the game is being handled by Sony, sinceSquaresoft (USA Squaresoft, mind you) has been disbanded ever sincethe release of Secret of Evermore some time ago. However Square isworking in conjunction with Square USA when it comes to adding theextra stuff (such as the Weapon monsters).

=========================================================================THE DOCUMENTS=========================================================================

Here are the documents the 'Rumors and Speculaton' section was basedupon (it was also based upon personal experience, use of GS codes, andnewsgroup discussions, particularly in alt.games.final-fantasy). Allhave been edited for space and so that they could fit this guide:

-------------------------------------------------------------------------This original document below was located at Miranda's Cafe (the addressis in the Special Thanks section):-------------------------------------------------------------------------

Aerith's Ressurection

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NOTICE A) You *cannot* ressurect Aerith B) We do not have the required Game Shark Codes to revive her C) We have NO FURTHER INFORMATION regarding her revival

-------------------------------------------------------------------------

The True Aeris Story This was posted on the FF Discussion Group by Lansing, a temp worker for Square who did some of the translations. It lays to rest (finally) the rumors of Aerith's ressurection:

-------------------------------------------------------------------------

Oh no. They did it. I wouldn't have known, because I had access to thefull set of FF7 info... but they did. I guess this means that I shouldhave actually played through things to see if anything had changed,instead of getting tired of the game after translation purposes. I thinkeveryone is gonna kill me for my insolence, because I really should haveplayed through the game more fully before I said anything to make sure itwas still possible.

Throughout the past few weeks, I, myself, have been wondering why peoplewere having such a hard time reviving Aeris, because according toeverything I saw through the scenario translation process, it could bedone fairly easily. Here's the Aeris revival process, in full.

First off, throughout the game, you must make the logical choice ofthings to say to Aeris to indicate that you like her. You must never hurther in any way by choice. What happens in scenarios, however, cannot beavoided (Aeris' beating by Cloud, for instance). Also, with the sick man.There is no medicine, but you could have Aeris tend to him and make himfeel better, by learning about her heritage and returning to Midgar inthe first CD. By doing this, the "GENERAL" as people call him, wouldtrust you, and request you go buy his dying friend something from thestore. A simple quest. After doing so, the GENERAL would tell you thanks,and that if there was anything else you need ever, to ask him for help.You then see a scene with his friend dying. A sad scene. :(

Now, continue through the game as normal, and after Aeris dies, go on tothe second CD. Once here, return to Midgar with the key from CD1, and theGENERAL will ask you where the nice girl (Aeris) is. You explain that shehas died, by Sephiros, and that there is no hope in reviving her. Therewould be a chance, but only if you could go deep under the waters of thefloating castle (where Aeris died). The GENERAL would tell you that hethinks he may be able to help, and to come back later. After thismeeting, you were to go on to Aeris' church, where there would be a longscene with her spirit. If you had been nice to her, she would express adesire to return to help you. After doing this, return to the GENERAL,who would provide you with a Yellow materia that allowed the entire groupto travel through water. With this, you could return to the floatingpalace, go up to Mr. Fish, and once you touched him, you would betransported under water, to a cavern, where, at the end, lay Aeris'orb/life essence. With this orb, Bugen Hagen could complete the ressprocess, and you could move on to a happier life with a neater ending.

Well, the FMVs were all completed on time, but a lot of coding was not.They then delayed the games release by a month (Dec -} Jan). However, itseemed that even by late December, the coding STILL wasn't finished, so

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Square told production to wrap it up quickly. In order to get the gameout on time, SqJP sacrificed what could have been a miraculously bettergame than FF7... The main coding that was not finished dealt withmanipulating the transparent polygon of Aeris' spirit in the church.Since they were forced to wrap production up to meet the many-delayeddeadline, they had to stop with the Aeris process unfinished. So, to keepthings from ever happening, they simply removed the one item that allowedany hint of the process to take place... The Key to Midgar, from thefirst CD. This completely stopped the ability to ressurect Aeris.HOWEVER, they left out the removal of one thing, and that was the split-second of seeing the ghost of Aeris once you return to the church.Unforunately, this, along with the insanely big size of the ending MOV,are the only hints to Aeris' existence that we have. Other than theoriginal FF7 scriptline, from which all the above information came.

I ran across this info while talking to John H. (another temp like me)trying to get some US script from him for our channel's page. Also, Sephwanted it. I asked him if it would be alright for me to release thescript info in an altered form, and to release info on gameplay, such asAeris' death/ress. Then he told me the deadline story, and I almost had aheartattack. He said that the process can still be done to itscompletion, sans a couple of scenes, with the Game Shark, but untilsomeone develops a MOV player that handles multiple sector files, thetrue ending will not be seen.

Oh, and about the ending... There were supposed to be scenes with thehidden characters, but things got cut short, so they weren't added, andthe end of the ending was terrible, without even the typical "THE END" inthe stars.

-------------------------------------------------------------------------This is part of an email sent to me from James Smith:------------------------------------------------------------------------- First of all, the game is 'unfinished'. You may have heard rumors of thos, but I can swear they are true. The major thing removed was a large scenario by which you can revive Aerith. In December, when the game development was being finished, Square got a bit lazy and as a result just pulled the whole revival process. In fact, the movie files and code for the revival all exist on the discs, but a small part where you could get the key to Midgar in disc 1 was removed, making the whole process impossible. Game Shark allows the parts with her alive again on disc 2 and 3 possible, but the two other endings are inaccessible.. (Yes, there are two endings, one in which Aerith commits suicide) Removing the revival also removed the possibility of getting another secret character, and imp, which I believe you had on your list as KanjiMaru (I've not seen anything much regarding the char, but that he had only 1 limit etc.) and strangely, I had heard nothing of 'Kanjimaru 2'. The chocobo part is another secret in the game. Interestingly, from what I've gathered this part may still be accessible, but I'm not yet sure. Basically it's a materia that lets you control your chocobos, which I've been told is not a very large deal anyway.

-------------------------------------------------------------------------Mr. Smith's second message is:------------------------------------------------------------------------- In response to your question {KM's note - I had asked how Mr. Smith knew Mr. Lansing}, we met about three months or so ago only, (online). Because of his relation to Square, he could not reveal the method to

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get Aerith back, that is until he left Square at the end of March. Well, the end of March came, and he left Square. Before he did, he was talking with a friend about getting some scripts and the full method in perfect steps for all the secrets, when his friend told him about the whole removal of it. I think it was in your FAQ the bit about seeing the ghost of Aerith in the church. Ever noticed how fast the ghost dissapears? It doesn't fade, and it's not even there for long. It was at this point that an Video sequence was supposed to start. But Square just deleted the key, and several parts hinting at her death, but they did forget the ghost. Yes, the game will freeze in parts of the second disc, but you have noticed that she does in fact have dialog. But there is no real point in the discussing the matter. It's impossible in the Japanese version, because even with the Gameshark it cannot be viewed in it's entirety. And having discussed it with Lansing, it will not be fixed for American release anyway. (Or, it is not scheduled to, which is unlikely to change) If you'd like to know more about it, I can basically tell you pretty much everything you want. The other two endings you recieved if: 1. You revive Aerith and were nice to her through decisions throughout the game. 2. You revive Aerith and were mean to here through decisions throughout the game.

Come to think of it, why isn't Bakuusa's portrait displayed with those others? Hmm, that too is a question I need to get some help on. BTW, Lansing said that another thing that was 'forgotten' was a portrait of Bakuusa on the save game files. The portrait is supposed to appear randomly of a 1 in 30 chance, so clearing a slot and saving/deleting should find it pretty easily. I'll try to find out more so as to clear the confusion. {KM's note - 'Bakuusa' is the name of the imp/kappa, I believe, that was mentioned in the first message.}

-------------------------------------------------------------------------Here's some more info. from Mr. Smith:------------------------------------------------------------------------- Hi, it's been a while since I've talked to you, and I've gained a little information on the whole revival process. I hope you will put it in your next FAQ, as it clears a few things up and makes me look less like I'm just 'spreading rumors' :)

Lansing left the web permanently. I tried to contact him, but he is gone. For those who believe that Aerith was never meant to be revived, I do pass along this: Lansing insisted that the second and third endings were on the disc. Yet, by using PSXVideo you can plainly see that only three ending files (The 'trip' to last boss, the ending, and Red XIII segment.) So in at least one place there is no validity to his statements. Yet I could be wrong here too. And what of the 'Chocobo control' materia? This is not so clear either-- I truthfully don't have much knowledge past what anyone else knows--that it's a rumor without basis. Additionally, the secret endings, as Lansing said, were that Aerith and Tifa argue over Cloud, Aerith attempts suicide, when in the mad rush Cloud accidentally kills her. How much does this sound like a Square ending? I'm really not so sure. I do however believe strongly that Aerith was intended to be revived, and that Kappa/Bakuusa was indeed supposed to be there. Does it not make sense? But I think perhaps there is true proof that she was intended to be revived. Why the so sudden dissapearance in the Church? Why does she have dialog at points after her death, but in contrast, why does she only have dialog in certain spots? I think we will truly never know-- Square will never

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tell. Yet I believe that in early pictures a 'breathing underwater' materia was in fact shown, though you as a reader can verify this just as much as any other rumor. Laid to rest, I don't think we'll find much more than we now know. {KM's note - the 'Chocobo control' materia was supposedly an item that you could use to make a chocobo join your party that you could control in battle sequences.}

-------------------------------------------------------------------------Here's Andrew Vestal's take on the whole Aerith rumor--this document isno longer at his homepage (the address at the top of the FAQ)-------------------------------------------------------------------------

Why Final Fantasy VII is Complete

Many have written me, concerned:

Aerith dies. You can't bring her back.

You ask that I start a petition--after all, my first one worked! Squarerushed the game, you say, and released it before it was finished.Originally, you could bring her back! Make Square give us the TRUE FinalFantasy VII!

And I smile and politely go about my day's business. But, lately, I havereceived too many of these letters to ignore them, and I must I make myviews known.

Square is a video game publisher: they make games. Why? To make money.But, then, why are movies made? TV shows aired? Books published? Magazineswritten? Newspapers produced? For the same reason: to make money. Only afool, however, would argue that no important movie or book had ever beenmade. Rightful works of art have appeared in each medium. And Square hasdone more than any other video game publisher to move video games out ofthe realm of mere children's entertainment and into their rightful placealongside other media.

Square delayed the release of Final Fantasy VII by a full month. They havealso delayed the release of Final Fantasy Tactics, SaGa Frontier, BushidoBlade, and Tobal 2. Every Playstation game announced to date! Theirprofits for the year took a serious hit. Their stock value wavered. Yetthe games were delayed because a substandard product would not be worthyof the Square name.

But Square, sadly, can't delay games forever. Final Fantasy VI's endingwas originally to have an Amano sketch for each character, but cartridgelimitations demanded they be cut. Chrono Trigger's End of Time was to bemajestic and crystalline. Characters such as Janus and Schala were,tragically, cut at the last moment. And who knows what other parts ofSquare's games never made the final cut? Square cannot always puteverything they want into a game; eventually, they must say "the game isfinished" and release it.

Some still insist the game is unfinished. I should start a petition todemand the game be "fixed," they say. These people misunderstand thepower of the petition.

The Final Fantasy VII Translation Petition asked for fair and equitabletreatment. It asked that the game not be censored or cut; that it remainin its original form; that Americans receive, finally, a Final Fantasy

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game the way it was written. The petition was succesful, and I am proudto have supported it, because it asked for justice.

A petition to demand the insertion of Aerith's ressurection, however,would ask for preferencial treatment. It would selfishly demand more thanothers have already received. It would ask Square to retouch a finishedproduct at gamers' whims. It would ask for these things out of greed, andI cannot support it.

Square offers you the Venus de Milo, and you would send it back because ithas no arms.

There are rumors that an alternative, superior ending exists, unaccessiblebecause of Aerith's permanent death. Those rumors are nothing but LIES.The ending you see is the ending Square originally intended: the largestmovie file on the third disc. The ending, as well, is perfectlysatisfactory; there's nothing "lackluster" about it. A "better" ending(with Aerith ressurected) is an impossibility. If she had beenressurected, then she would commit suicide before the end. This is true!Cloud would try to stop her and fail, for her death is inevitable. Aerithknew her death was absolutely necessary. Do not presume to know more thanshe.

And most importantly . . . Aerith should stay dead.

A dying man needs to die, as a sleepy man needs to sleep, and there comes a time when it is wrong, as well as useless, to resist. - Steward Alsop

Aerith's death is a tragedy. I truly do believe this. So was Tellah's. Sowas General Leo's. So was the death of every person who ever sacrificedthemselves for a greater cause. But unlike deaths in previous Squaregames, Aerith's death carries long-lasting repercussions that echo longafter her passing. For Aerith did not die senselessly. Aerith meant todie.

Some people are so afraid to die that they never begin to live. - Henry Van Dyke

Aerith knew her actions would mean her end. But she faced death anyway,aware that only in death could she avert the coming disaster and save herworld. She gave her life intentionally, purposefully, and with fullknowledge of the consequences. No one ever, EVER forgets that; thetragedy of her loss is what keeps the small party together.

Do not go gentle into that good night Rage, rage against the dying of the light. - Dylan Thomas

Even in death her presence is felt. Her memory guides and leads the partyon its quest. Her spirit appears in silent reminder of her selfless act.Aerith died. She died! And she died honorably.

Dear, beauteous death, the jewel of the just! - Henry Vaughan

If Prince Hamlet came back from the dead, would his indecision bemeaningful? If King Lear recovered, would we learn from his folly? And ifAerith were disinterred mere hours after her death, would her sacrificehave any importance? Square should be honored that the death of a

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character brings about this outcry. It is touching testament to thegames' power: the characters are truly loved. And grief is a naturalreaction to the death of a loved one. As is denial. Now, Square fansmust proceed to the next stage: acceptance.

Do not stand at my grave and weep. I am not there, I do not sleep. I am a thousand winds that blow. I am the diamond glint on snow. I am the sun on ripened grain. I am the soothing, gentle rain. When you awake in morning hush, I am the swift uplifting rush Of quiet birds in circled flight. I am the stars that shine at night. Do not stand at my grave and cry. I am not there. I did not die. - Anonymous

Aerith Gainsborough gave her life so that the world might live. May sherest in peace.

. . . she smiled, in the end. - Cloud Strife

-------------------------------------------------------------------------Finally, here's some speculation about the 'disabled' Materia Orbs andthe Aerith rumor from Ian Kelley:-------------------------------------------------------------------------

Materia

11. Suichu Kokyu16. Booster???? I have no clue whatsoever what the hell either of these Materia do.My best guess is that they were materias thought up very early inthe gamemaking process, and were scrapped very early on, since neither ofthem seems to have abilities that make any sense whatsoever. I was alittle intrigued by the Suichu Kokyu one so I did a little investigationon that using my computer...I'll talk about it later.

26. HousokuThis is great! I cracked up when I saw this one. It's a joke materia putin by the programmers. "Housoku" means "Law" in the sense of what lawyersdo. The skill given was "Zeninage" (Throw money) so I guess theprogrammers are trying to say you have to throw away your money if youwant to hire a lawyer. Hehehe...^_^

3F Mabarrier42 Reflek43 Refuab(???)These were all pretty interesting. It gives you insight onto how theprogrammers initially intended to make the Barrier type spells. The firstteahces you "Mabarrier" 3 times...obviously not a finished Materia, likeBooster. The description says it allows you to cast "Mabarrier."

Reflek teaches you "Reflek" and "Wall," and Refuab (whatever the hellthat's supposed to be) teaches you Wall.

My best guess is this: When they first started programming the game, theywanted to have all of the spells on the "Barrier" Materia that isactually used on separate Materia. Then they decided to put Reflek andWall together on one materia, then just gave up and put Barrier,Mabarrier, Reflek, and Wall all on one Materia, the one we see in thegame itself. If you do a little searching I bet you will find a Materiawith just "Barrier" on it, and maybe a Materia with Barrier + Mabarrier

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on it.

Now for the stuff on the Suichu Kokyu Materia...This interested me, cause for a moment I actually thought that Square wasbeing stupid enough at some point to actually be thinking about havingAerith be ressurectable. Therefore, I booted up my Disk Block Editor onmy computer, and since I have Japanese system software on my computer, Iconverted the ASCII values of each of the blocks to Japanese fonts so Icould read the dialogue. And this is what I found that is *really*interesting:

It took me an hour, but I eventually found the section where Bugenhargenis in the place where Aerith died. Around that area, I found some linesof dialogue that I don't remember before.(I am paraphrasing this cause I don't remember the lines verbatim)

1. "But at the floor of the ocean is impossible..."The middle of this sentence started at the beginning of a sector but theprevious sector did not have the first part of the sentence...possiblythis could be if that the Ascii values for a single character get splitin half it turns the first part into garble, and it might have split thecharacter in the sector before. Either that, or the beginning of thesentence is stored in another sector. Anyhow, this came just like 2sectors before the sentence where they talked about whatever the hell itwas you needed at the bottom of the ocean.

2. "[The] White Materia is necessary", literally.This was about 10 sectors or so after the first line I don't remember.Since this could mean anything, it might have been there before and Ijust don't remember.

{KM's note - He actually says something like this in the game, I think,although mind you that I don't know much Japanese.}

Anyhow, after seeing this, I have some possible theories for the purposeof the Suichu Kokyu Materia. There's not a hell of a lot of evidence, butmy guess is that either:1) The materia is needed to leave the submarine to get the key orwhatever the hell it was underwater that you needed to get. Either that,or the programmers initially intended for you to go underwater some wayother than the sub to get that key.2) The materia is needed to get at the White Materia that dropped intothe Water right after Aerith gets killed.

I think the first theory makes more sense, since I found no dialogueevidence towards a search or subquest for the White Materia, but it doesseem awfully strange that during that FMV sequence they show us in minutedetail whatis happening to the White Materia, when you would think thatthey would be focusing on Aerith, who is in the process of dying. ^_^ Mybest bet though is that that Materia would be needed to let you get outof the sub, either to retrieve the key or whatever, or enter the sunkenplane. It does make sense...after all, the monsters in the sunken planeare stronger than most of the monsters in the last dungeon, yet you getaccess to that place towards the beginning of Disk 2. If there wassupposed to be some key to getting in there that you could only get*after* getting the sub, it might make sense, and the Suichu KokyuMateria would be a prime contender IMO for that key, if such a situationreally were to exist. Of course, this is all just conjecture. It isreally interesting though, and I plan to do more research...includingfinding the exact address values of any fishy dialogue I see. It's cool,

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with those earlier Barrier Materias, you can see how the programmersplanned the game mechanics to go one way, then changed their minds. It'sa waste of space though to leave stuff like that in; they should havejust deleted it.

And oh yeah, one other thing...a search for the ascii values ofthe word "Fukkatsu" (Revive, bring back to life, etc.) turned up nothingthat had anything to do with Aerith...I guess the rumor about herressurection being possible in any way, shape, or form was just some guyjumping to conclusions. Oh well, I guess it's more dramatic anyway tohave her die and stay dead anyway. And it wouldn't make sense to haveSquare revive a dead character in one of their games, that's not likethem anyway. The closest they came to that was in Chrono Trigger, butthat was less a revival and more of a "jump in time + grab him before hegets killed" kind of thing.

{KM's note - Like I said, these are just people's opinions...let's notget on their case because of whatever they did/didn't say, okay? No oneexcept for the programmers at Square know the real truth behind the game,and I don't think they'll be saying anything anytime soon ^_^;}

++++++++++++++++++++ 16. SPECIAL THANKS ++++++++++++++++++++

You think I could do this on my own? Without the help of the followingpeople, this FAQ could never be what it is today. Thanks muchly to:

-------------------------------------------------------------------------Lazaro (Doc) {[email protected]}Writer for "Super Juegos", a game magazine------------------------------------------------------------------------- How to find the tip for the 4th number of the safe combination in the Shin-Ra Mansion.

-------------------------------------------------------------------------Final Fantasy VII Database (maybe Final Fantasy Database Index ?)

------------------------------------------------------------------------- Whoever wrote the Monster List, I'm giving you full credit for it. (someone want to tell me who wrote this or at least give me the URL?)

-------------------------------------------------------------------------Edmund Chiu {[email protected]} home.att.net/~edf91/------------------------------------------------------------------------- LOTS of info.--Limit Break translations, (and info. on how to learn new Limit Breaks) information about the Ultimate Weapons, info. about the dating sequence at the Gold Saucer, and other stuff. (1.7) Information on the URA battle.

-------------------------------------------------------------------------lim kheng chye {[email protected]}------------------------------------------------------------------------- For information concerning the second hidden passage in the bedroom in UUutai and other various information.

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(1.7) Information on the URA battle.

-------------------------------------------------------------------------Ignacio Lucas {[email protected]}------------------------------------------------------------------------- Sent me lots of corrections concerning my translations, and info on prizes you can win during the marching mini-game in Junon Town. (1.6x) More translations info., especially for the Limit Breaks.

-------------------------------------------------------------------------Alan E Resendiz {[email protected]}------------------------------------------------------------------------- For information about the FMV sequence on the first floor of the Shin-Ra HQ, and info. on extra chests in that area.

-------------------------------------------------------------------------Michael Lee {[email protected]}------------------------------------------------------------------------- Also gave info about the so-called 'hidden' FMV and extra chests in the Shin-Ra HQ, and gave me a good reason to add the URL of the GSCCC.

-------------------------------------------------------------------------Andrew Vestal {[email protected]} unofficial.sqla.com/------------------------------------------------------------------------- For hosting the FAQ on his page and putting up with my constant e-mailing of FAQ revisions :)

-------------------------------------------------------------------------Erwind {[email protected]} {[email protected]}------------------------------------------------------------------------- Pointed out a mistake concerning the Fulkea materia in Cosmo Canyon; namely, you can't get it during Disc One. Also provided information concerning the Chocobo Yose materia, and sent in Game Shark codes, in addition to various info. such as GS code usage, the number of parties you fight during the last battle, the location of the Ultima Weapon when you kill it in Disc 3, etc.

-------------------------------------------------------------------------Karl Stenerud {[email protected]}------------------------------------------------------------------------- Passed along information on what items Yuffie steals from your party during the game, as well as lots of other stuff (the location of Red 13, Tifa, and Aerith's Level 4 limit breaks, Chocobo info, some Kamedouraku Flyer info, info on the piano in Nivelheim, and other various tips).

-------------------------------------------------------------------------jumbo {[email protected]}------------------------------------------------------------------------- Told me how to refill your chocobo's Dash Meter during a race.

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-------------------------------------------------------------------------Shoji Iwata {[email protected]}------------------------------------------------------------------------- Locations of the Kamedouraku Flyers, and information about the '7 Fever' trick. The Materia List was based upon the materia information taken from his FF7 walkthrough version 1.06 (all of the above was taken without permission).

-------------------------------------------------------------------------Niwat W. {[email protected]}------------------------------------------------------------------------- Provided the solution to the 'three items' puzzle on the 63rd floor of the Shin-Ra Headquarters.

-------------------------------------------------------------------------Nikki {[email protected]} www.geocities.com/Tokyo/Towers/9494------------------------------------------------------------------------- The Materia List and Raising Chocobo sections were based on info. taken from his page.

-------------------------------------------------------------------------Bob {[email protected]}------------------------------------------------------------------------- Passed on some very _interesting_ news...he's the reason why I added the reminder to the Author's Note section below. Can you beat Final Fantasy 7 in a week?

-------------------------------------------------------------------------Cloud Strife {[email protected]}------------------------------------------------------------------------- Details on the Huge Materia, Bahamut Zero, Vincent's Waterfall, the Condor Fort mini-game, and other tips.

-------------------------------------------------------------------------James Smith {[email protected]}------------------------------------------------------------------------- Gave me lots of information concerning the cuts Square made to FF7 prior to it's release in Japan. He also pointed out errors in the FAQ and gave me several hints and tips. (v1.4) Even more information regarding the possiblity that Square released FF7 as an unfinished game.

-------------------------------------------------------------------------deadfrog {[email protected]}------------------------------------------------------------------------- Seeing his work made me decide to change the format and layout of the FAQ somewhat.

-------------------------------------------------------------------------Ian Kelley {[email protected]} www.sas.upenn.edu/~ikelley

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------------------------------------------------------------------------- The first melody for the 'Piano Trick' was based on a posting by Mr. Kelley in the alt.games.final-fantasy newsgroup. (v1.2) Rewritten Enemy Skills List info. taken from his 'Teki no Waza' list, as well as various game tips. (v1.3) More info on the Enemy Skills, not to mention item arrangement and kana chart info. The Materia List section was based on his Materia FAQ v1.0. (v1.6) Translation info., info. and speculation about the 'disabled' materia orbs. Also translated the name for 'Kanjimaru', and gave me advice on Cait Sith's Limit Breaks, the 'Ultimate Weapons' and the ghost racer in the Gold Saucer's Snowboard game, not to mention the method to get Aerith's 4th level Limit Break in Disc One*.

-------------------------------------------------------------------------OneShot {[email protected]}------------------------------------------------------------------------- Took the time to translate my ASCII art kanji symbols (for the yellow Materia 'Learn Enemy Skill') in version 1.0 of the FAQ. (v4.0x) Tips concerning the dragon-monster in section 4a and more info on various enemy skills.

-------------------------------------------------------------------------Duane Moore {[email protected]}------------------------------------------------------------------------- Where to get the items needed to climb up to the Shin-Ra HQ.

-------------------------------------------------------------------------Crow {[email protected]} www.novia.net/~crow/ff7/------------------------------------------------------------------------- For info on the yellow Materia in the Ancient City. (v1.2) Information about Bahamut Zero, the location of the sunken red submarine, and other stuff taken from his page. (v1.3) Aerith info and info on Chocobo breeding also taken from his page (the Aerith info was taken pretty much straight from the his page and therefore without permission).

-------------------------------------------------------------------------Ron Lee Aughenbaugh {[email protected]} www.wam.umd.edu/~ronaugh------------------------------------------------------------------------- Explained how to cross the fire-pits in Uutai.

-------------------------------------------------------------------------black cat {[email protected]}------------------------------------------------------------------------- Explained how to get through Uutai.

-------------------------------------------------------------------------Ian {[email protected]}------------------------------------------------------------------------- Explained the method to get Yuffie Kisaragi.

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-------------------------------------------------------------------------phosphors {[email protected]} www.phosphors.com------------------------------------------------------------------------- For translating the FF7 instruction booklet :)

-------------------------------------------------------------------------CJayC {[email protected]} www.gamefaqs.com------------------------------------------------------------------------- For hosting this FAQ.

-------------------------------------------------------------------------CGN - Cyber Games Net {[email protected]} www.cgnx.com------------------------------------------------------------------------- THE place for import games. Great prices and quick shipping.

-------------------------------------------------------------------------Knight's Video Games------------------------------------------------------------------------- Modified my PSX to play import games (for a good price, too!)

-------------------------------------------------------------------------Charles Mac Donald {[email protected]} www.geocities.com/SiliconValley/Park/7990------------------------------------------------------------------------- Has hosted my various FAQs over the past 2 years and provided me with an e-mail address.

And of course...

-------------------------------------------------------------------------Tatsushi Nakao {[email protected]} ucsub.colorado.edu/~nakao/illucia------------------------------------------------------------------------- This guy took the time to write the FF5 walkthrough, which saved a lot of us gamers from going insane trying to beat what is probably the hardest RPG ever made. His work is what inspired me to write this FAQ in the first place.

* Thanks also goes to [email protected] and [email protected] for providing some info about getting Aerith's Limit Break, too).

*2 Also, thanks to Eddy {[email protected]} for providing a link to phosphors' site soon after the instruction booklet was translated.

Anybody who sends me information that I don't already have (and can usein the FAQ) is given credit in the Special Thanks section. If I comeacross some information that I'd like to use, I'll e-mail that personand ask for permission. However, if I don't get a response, then I'lluse it anyway. So if you see your work up here and it says 'takenwithout permission' that means that I've already e-mailed you askingif I could use it. I'm not trying to disrespect contributors, though,

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and if this happens to you and you have a problem with it, drop me aline...no offense is intended. Also, if anyone in this section doesn'twant their e-mail address or URL shown, drop me a line and I'll gladlychange it in the next update.

Let's not forget the list of idiots! - J. Banks - [email protected] - Skankin Pickles - [email protected]

The first two sent my 'No Time Limit' code to other sites and tookcredit from it--they copied the code description _word for word_ fromthe FAQ. Skankin Pickles decided he could rip from the walkthroughmore than once, and [email protected] sent his 'own' Body Heat code to aFF7 site. Had he made the code himself, he'd know why the title isa little misleading :) This list is supposed to discourage peoplefrom doing this kind of thing. It's not so they can see their namesin someone's FAQ!

+++++++++++++++++++ 17. AUTHOR'S NOTE +++++++++++++++++++

After writing fighting-game FAQs, doing this one really blew me away.It's hard to get everything straight. Be sure to read the introductionto understand just how this FAQ is set up. Also, some information inthis FAQ is taken from the translation of the FF7 instruction bookletand is therefore written down word for word, even if there are spellingor grammatical mistakes. I _may_ make major changes to this FAQ when Ipick up the American version, but I may just keep everything the way itis and start an 'English' FAQ instead. Remember, you can't play thisgame unless you use the 'swap' trick (there's info on how to do this atCGN's web site listed above), or have a modification chip installed intoyour PlayStation (unless you live in CA, I can't recommend a place toyou...you could always try NCS, though). Furthermore, knowing Japaneseis a big help (not that I would know ;-)).

Well, the first page to rip from my FAQ finally called it quits. Thatdoesn't mean this reminder is any less important; it is the reason whyI've had to change the disclaimer so many times. Making this FAQ ishard work and nothing but, so please acknowledge the author andcontributors if you use something from either part of the FAQ, okay?

That's that.

Unpublished work Copyright 1997-1998 Kao Megura