FCVW Keynote 2010

47
Dr. Tony O’Driscoll Fuqua School of Business, Duke University Learning in 3D How Web 2.0 and the Immersive Internet are Changing the Game in Learning

description

Presentation I will be delivering at FCVW next week.

Transcript of FCVW Keynote 2010

Page 1: FCVW Keynote 2010

Dr. Tony O’DriscollFuqua School of Business, Duke University

Learning in 3DHow Web 2.0 and the Immersive Internet are

Changing the Game in Learning

Page 2: FCVW Keynote 2010

Slide: 2

Is there anybody…OUT THERE?

#lrn3d

Page 3: FCVW Keynote 2010

On My Mind

Page 4: FCVW Keynote 2010
Page 5: FCVW Keynote 2010

Book StructurePART I: EXPLORING THE POSSIBILITIES

Here Comes the Immersive Internet

Learning to Change

Escaping Flatland

PART II: BUILDING A BLUEPRINT Architecting Learning Experiences

Designing by Archetype

Learning from Experience

PART III: BREAKING NEW GROUND Overcoming ADDIE Addlement

Steps to Successful Enterprise Adoption

Rules from Revolutionaries

PART IV: JUST BEYOND THE HORIZON Back to the Future

Page 6: FCVW Keynote 2010

Chapter 1Here comes the Immernet

Page 7: FCVW Keynote 2010

Oxymoron

Jumbo Shrimp Death Benefit

Knowledge MANAGEMENT

Page 8: FCVW Keynote 2010

KM Promise

Just:In Time

Enough

For Me

Page 9: FCVW Keynote 2010

KM Reality

http://www.slideshare.net/trib/knowledge-worker-20

Structured Information STOCKS

Page 10: FCVW Keynote 2010

Slide: 10

From/To

STOCKS FLOWS

Page 11: FCVW Keynote 2010

Slide: 11

Meet JessicaOMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW

Page 12: FCVW Keynote 2010

KM 2.0

SOCIAL COMPUTING = KM 2.0

Page 13: FCVW Keynote 2010

Slide: 13

Here Comes Everybody

Page 14: FCVW Keynote 2010

Slide: 14

Getting things done requires good connections, both the human kind

and the Internet kind.

Schooling has confused us into thinking that learning was equivalent

to pouring content into people’s heads. It’s more practical to think

of learning as optimizing our networks.

Learning=NetWORKing

Page 15: FCVW Keynote 2010

Slide: 15

From Individual Skills to Team Insights

Individual Team

Ski

llsIn

sigh

ts

CollectiveCabability

IndividualCompetency

From SME to SMN

Page 16: FCVW Keynote 2010

Slide: 16

New Value ChainInformation = Currency Individuals = Transport

Interaction = TransferInsight = Outcome

i4

Page 17: FCVW Keynote 2010

iweb

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

es

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

WebExAdobeCentra

Live MeetingCitrix G2MIlluminate

Page 18: FCVW Keynote 2010

iweb

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

es

NETWORKedVirtual Spaces

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

WebExAdobeCentra

Live MeetingCitrix G2MIlluminate

Page 19: FCVW Keynote 2010

2D SynchronousLearning

Web 2.0Technologies

Kn

ow

led

ge

Sh

arin

g S

pac

es

WebexAdobeCentra

LiveMeetingCitrix

Illuminate

BlogsWikis

TaggingRSS

Social Media

SharePoint Lotus TeamRoom

GrooveYahoo Groups

Blackboard

NETWORKedVirtual Spaces

iweb

Page 20: FCVW Keynote 2010

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

es

WebExAdobeCentra

Live MeetingCitrix G2MIlluminate

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

NETWORKedVirtual Spaces

DynamicKNOWLEDGE

Discovery

Web 2.0Technologies

BlogsWikis

TaggingRSS

Social Media

iweb

Page 21: FCVW Keynote 2010

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

esVirtu

al Wo

rldT

echn

olo

gies

WebExAdobeCentra

Citrix G2MLiveMeeting

Second LifeVenuegen

ProtoSphereOpen Cobalt

NETWORKedVirtual Spaces

DynamicKNOWLEDGE

Discovery

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

Web 2.0Technologies

BlogsWikis

TaggingRSS

Social Media

iweb

Page 22: FCVW Keynote 2010

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

esVirtu

al Wo

rldT

echn

olo

gies

WebExAdobeCentra

Citrix G2MLiveMeeting

Second LifeVenuegen

ProtoSphereOpen Cobalt

NETWORKedVirtual Spaces

DynamicKNOWLEDGE

Discovery

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

Web 2.0Technologies

BlogsWikis

TaggingRSS

Social Media

iweb

3D SocialNetWORKing

Page 23: FCVW Keynote 2010

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

esVirtu

al Wo

rldT

echn

olo

gies

WebExAdobeCentra

Citrix G2MLiveMeeting

Second LifeVenuegen

ProtoSphereOpen Cobalt

NETWORKedVirtual Spaces

DynamicKNOWLEDGE

Discovery

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

Web 2.0Technologies

BlogsWikis

TaggingRSS

Social Media

iweb

3D SocialNetWORKing

3D SynchronousLEARNing

Page 24: FCVW Keynote 2010

2D SynchronousLearning

Kn

ow

led

ge

Sh

arin

g S

pac

esVirtu

al Wo

rldT

echn

olo

gies

WebExAdobeCentra

Citrix G2MLiveMeeting

Second LifeVenuegen

ProtoSphereOpen Cobalt

NETWORKedVirtual Spaces

DynamicKNOWLEDGE

Discovery

Share Point Lotus Team Room

GrooveYahoo Groups

Blackboard

Web 2.0Technologies

BlogsWikis

TaggingRSS

Social Media

iweb

3D SocialNetWORKing

3D SynchronousLEARNing

Page 25: FCVW Keynote 2010

DynamicKNOWLEDGE

Discovery

i4

i-web Singularity

Page 26: FCVW Keynote 2010

Chapter 2Learning to Change

Page 27: FCVW Keynote 2010

Slide: 27

Meet Megan

1585-1587

Page 28: FCVW Keynote 2010

Chapter 3Escaping Flatland

Page 29: FCVW Keynote 2010

Slide: 29

Life Imitates ArtFrom TRON to AVATAR

Page 30: FCVW Keynote 2010

Slide: 30

Unbounded Space

Social Interaction

Communities

User Created Content

Business

Unbounded Space

Social Interaction

Communities

User Created Content

Business Opportunity

Bound by a Narrative

Defined Roles

NPCs

Rules

Tokens

Ranks and Levels

Alphabet Soup

Page 31: FCVW Keynote 2010

3D Learning Experience

Meet Jane and Jack

2D Synchronous Learning

Page 32: FCVW Keynote 2010

Slide: 32

I*I=E

Equation

(I*I) + (C*C) =E

Page 33: FCVW Keynote 2010

Chapter 4Architecting Learning Experiences

Page 34: FCVW Keynote 2010

Architectural Alignment

Page 35: FCVW Keynote 2010

Chapter 6Learning from Experience

Page 36: FCVW Keynote 2010

Grounded in Experience

Page 37: FCVW Keynote 2010

Challenge/Objectives Why 3D?

Solution Benefit/Result

Develop executive understanding of their firms’ diversity and inclusion strategy

Educate participants on micro inequities in the workplace

Increase participant knowledge on how to communicate effectively about diversity

Foster networking and best practice sharing

Diversity and Inclusion rely heavily on synthesis of personal experience

Use of carefully crafted activities in which participants play specific roles is core to pedagogy

Need to simultaneously accommodate 1500+ virtual participants at the summit in a compelling way

Travel and Lodging Cost Avoidance: $1,617,000

Negative Productivity Avoidance: 900 Days

Environmental Impact Avoidance: 450,000 pounds of Carbon Dioxide Equivalent

Microsoft/Sodexo Case

Page 38: FCVW Keynote 2010

Challenge/Objectives Why 3D?

Solution Benefit/Result

On average a new hire will take in excess of 130 hours of formal learning in the first year

From time-of-hire to first Inventory Observation can be as little as 4 months

Wanted to find out if 3DLE design might be more efficient in transferring IO knowledge and more effective in preparing participants to successfully execute an IO

Inventory Observations are situational and contextual in nature

Application of theory varies significantly based on the situation on the ground

Unanticipated situations on the ground require quick decisions that ensure the IO is completed accurately and expediently

3DLE participants learned and retained as much as their ILT counterparts.

Cost and Time requirement for 3DLE was less than ILT for same knowledge retention outcome

3DLE participants felt less confident in their ability to perform an inventory observation than their ILT counterparts

Ernst & Young Case

Page 39: FCVW Keynote 2010

Challenge/Objectives Why 3D?

Solution Benefit/Result

Experiment with 3D installation design to avoid having to make costly physical mock ups

Engage people outside the museum in a co-create installation design process

Explore feasibility of leveraging 3D technologies to stage virtual exhibitions

The Museum’s narrative exhibition must affect visitors not only intellectually, but also emotionally

Wanted to explore whether or not virtual installations could create visceral experiences for participants

The Kristallnacht exhibition succeeded in delivering a kinetic, intellectual and visceral learning experience for participants.

Experience drove participants to ask how they should go about donating to the museum

USHMM Case

Page 40: FCVW Keynote 2010

Challenge/Objectives Why 3D?

Solution Benefit/Result

117 people die each day in motor vehicle crashes

For every minute that a lane is closed, the chance of a second collision goes up 3%

Achieving quick clearance reduces fatalities and pollution and increases productivity via the efficient flow of goods

First responder decisions and actions are very situational and contextual in nature.

Cost of traditional learning approach is very high (Hollywood style role play).

Cost to scale and align training practices across functions (Police, EMS, Fire) and States/Counties was prohibitive

Able to situate first responders from states up and down the east cost within authentic 3DLE experiences drives alignment around best practices for quick clearance at a cost that is significantly less that conducting physical training

CATT Case

Page 41: FCVW Keynote 2010

Challenge/Objectives Why 3D?

Solution Benefit/Result

750 Global Graduates traditionally engaged in a physical Global Graduate Forum in London

Increased economic pressures required a different graduate development opportunity that still addressed the objectives of GGF

Existing technological alternatives were deemed insufficient to ensure a positive experience for GGF participants

Needed a technology solution that created an immersive experience for pariticpants

Wanted to move instructional design to a problem-based model

Needed an environment that enabled spontaneous networking between graduates and company executives

Participant evaluation scores were favorable for business relevance, learning transfer and networking

Cost was less than 10% of that the previous physical GGF ($5M)

Virtual format allowed for increased participation from those at a distance

BP Case

Page 42: FCVW Keynote 2010

FWI E&Y USHMM

Maps

Page 43: FCVW Keynote 2010

CATT BP

Maps

Page 44: FCVW Keynote 2010

Chapter 9Rules from Revolutionaries

Page 45: FCVW Keynote 2010

RULE 1: Change the NAME Game

RULE 2: Build a Grass Roots Community

RULE 3: Begin with Business Issues

RULE 4: Connect to Core Motivation

RULE 5: Select the Right Pilots

RULE 6: Pilot Early and Often

RULE 7: Focus on the First Hour

RULE 8: Begin with the Familiar

RULE 9: Build an Evidence Base

RULE 10: Prime the Scale Pump

New Rules!

Page 46: FCVW Keynote 2010

Get Fired Up!

Embrace NetWORKed Learning NOW!

Page 47: FCVW Keynote 2010

Slide: 47

Connect

http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com

Tony’s Blog Karl’s Blog

Facebook Fan Page

http://www.learningin3d.info/

Book Home Page