Fallout Tactics

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7/23/2019 Fallout Tactics http://slidepdf.com/reader/full/fallout-tactics 1/56 //faqs.neoseeker.com/Games/PC/fallout_tactics_b.txt?k=1992[11.4.2009 18:34:10] al l out Tact i cs Wal kt hr ough y J Sepul veda ( phoeni x_r i sen49@yahoo. com ) opyr i ght 2005 J Sepul veda he Usual Legal St uf f al l out , Fal l out Tacti cs, I nt er pl ay, and t hi s ent i r e game and al l i t s el ement s r e al l r egi st er ed t r ademar ks and copyr i ght s of I nt er pl ay. I don' t own t hem nd they have not endorsed thi s gui de i n any way. his guide i s my own creati on based on my experi ences wi th the game, except wher e expl i ci t l y st at ed. I don' t i ncl ude any i nf or mat i on t hat I haven' t i scover ed or t est ed mysel f . That sai d, t he nat ur e of t he beast i s t hat t hi s ocument wi l l over l ap wi t h ot hers on t he same topi cs. I chose to wri te thi s oc because ( a) my opi ni ons di f f er ed f r om t he wi sdom of ot her FAQ/ wal kt hr ough ut hor s and ( b) I want ed t o i ncl ude t he l at est i nf ormat i on, whi ch most of t he AQs f ai l ed t o addr ess. I l i ke to thi nk thi s hel ps any gamers out t here sti l l l ayi ng t hi s game f our year s af t er i t was r el eased - I know I am . Thi s ocument i s my pr oper t y and i s f r ee f or al l t o di st r i but e unmodi f i ed or t o modi f y f or t hei r own use so l ong as t hey don' t pass i t of f as t hei r own or har ge anyone t o access i t . I t i s cur r ent l y post ed onl y on gamef aqs. com and eoseeker. com . . Charact er Cr eat i on and Mai nt enance - Charact er Types - At t ri but es - Ski l l s -Trai ts - Per k s - St at us Ef f ec t s I . Equi pment -Weapons -Ammuni ti on - Armor - Dr ugs I I . General Gamepl ay - St r ategy 101 - Enem i es - Recr ui t Races - Recrui t s V. Mi ssi ons . Ot her St uf f - Sal vage - Bart eri ng - Rec r ui t i ng - Speci al Encount er s - Bonus Mi ssi on THE PATCH hi ghl y r ecommend t hat you pl ay w i t h t he 1. 27 pat ch on t he game. Thi s f i xes whole lot of problems and bugs and makes the game more interesting by hangi ng the si ngl e- pl ayer r ecrui t s pool , i ncreasi ng t he exper i ence payof f f or ough Guy, and al l owi ng you to desi gn your own m i ssi ons. However , si nce nt erpl ay has gone down t he t ubes t he patch has become much more di f f i cul t t o i nd, and many si t es t hat do of f er i t demand t hat you pay t o j oi n t hei r ownl oad ser vi ce f i r st . The except i on t o t hi s r ul e t hat I f ound was GameSpot . ou st i l l have t o gi ve t hem r egi st r at i on i nf or mat i on on yoursel f ( unl ess you l r eady have an account wi t h GameFAQs) , but t hey don' t char ge you f or t he ownl oad. I ' m not advocat i ng GameSpot f or any ot her servi ce i n any ot her way, ' m j ust sayi ng t hat i t ' s a pl ace you can get t he 1. 27 pat ch f or f r ee even i n 005. Saves fromthe di sc versi on of the game are compl etel y compati bl e w ith he pat ch ver si on, but some of t he pat ch' s al t er at i ons won' t show up unl ess ou st art a new game af t er i t i s appl i ed. ************************************ *Charact er Cr eat i on and Mai nt enance* ************************************ Character Types ener al l y, I di vi de t he char acters I use i n Tacti cs i nt o three cat egor i es f or ombat pot ent i al : sneaker , sni per, and gunner. Sneakers st art as extremel y useful and become usel ess by the end of t he game. he i dea here i s a combi nati on of Sneak ski l l and ei ther Unarmed or Mel ee weapons. Sneak t o get cl ose t o or behi nd t he enemy, t hen st art whacki ng them . he most i mport ant att ri bute f or a sneaker i s Agi l i t y, whi ch determ i nes t he neak ski l l , Act i on Poi nt s, AP r egener at i on, and dodgi ng abi l i t y. Sneak er s eed AP t o r egener ate f ast er t han t hei r opponent s so t hey can i nt er r upt t t acks. St r engt h i ncr eases damage i n mel ee combat and Endur ance of f er s some ssurance that you won' t go down as soon as you try to take two enem i es at nce. You' l l st op usi ng t hem when mut ant s and r obot s st ar t br eaki ng your ar m n the first hit.

Transcript of Fallout Tactics

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al l out Tact i cs Wal kthr oughy J Sepul veda ( phoeni x_r i sen49@yahoo. com)opyr i ght 2005 J Sepul veda

he Usual Legal St uf f al l out , Fal l out Tacti cs, I nt er pl ay, and t hi s ent i r e game and al l i t s el ement sr e al l r egi st er ed t r ademar ks and copyr i ght s of I nt er pl ay. I don' t own t hemnd t hey have not endorsed t hi s gui de i n any way.hi s gui de i s my own cr eat i on based on my experi ences wi t h t he game, except

wher e expl i ci t l y st at ed. I don' t i ncl ude any i nf or mat i on t hat I haven' ti scover ed or t est ed mysel f . That sai d, t he nat ur e of t he beast i s t hat t hi socument wi l l over l ap wi t h ot hers on t he same topi cs. I chose to wr i t e thi soc because ( a) my opi ni ons di f f er ed f r om t he wi sdom of ot her FAQ/ wal kthr ough

ut hor s and (b) I want ed t o i ncl ude the l at est i nf ormat i on, whi ch most of t heAQs f ai l ed t o addr ess. I l i ke to t hi nk t hi s hel ps any gamer s out t her e sti l ll ayi ng t hi s game f our year s af t er i t was r el eased - I know I am. Thi socument i s my pr oper t y and i s f r ee f or al l t o di st r i but e unmodi f i ed or t o

modi f y f or t hei r own use so l ong as t hey don' t pass i t of f as t hei r own orhar ge anyone t o access i t . I t i s cur r ent l y post ed onl y on gamef aqs. com andeoseeker . com.

. Charact er Cr eat i on and Mai nt enance- Charact er Types- At t r i but es- Ski l l s- Trai t s- Per ks- St at us Ef f ects

I . Equi pment- Weapons

- Ammuni t i on- Ar mor- Dr ugs

I I . Gener al Gamepl ay- St r ategy 101- Enemi es- Recr ui t Races- Recrui t s

V. Mi ssi ons. Ot her St uf f 

- Sal vage- Bart er i ng- Recrui t i ng- Speci al Encount er s- Bonus Mi ssi on

THE PATCHhi ghl y recommend that you pl ay wi t h the 1. 27 patch on t he game. Thi s f i xeswhol e l ot of probl ems and bugs and makes t he game more i nterest i ng by

hangi ng the si ngl e- pl ayer r ecrui t s pool , i ncreasi ng t he exper i ence payof f f orough Guy, and al l owi ng you t o desi gn your own mi ssi ons. However , si ncent erpl ay has gone down t he t ubes t he patch has become much more di f f i cul t t oi nd, and many si t es t hat do of f er i t demand t hat you pay t o j oi n t hei rownl oad ser vi ce f i r st . The except i on t o t hi s r ul e t hat I f ound was GameSpot .ou st i l l have t o gi ve t hem r egi st r at i on i nf or mat i on on yoursel f ( unl ess youl r eady have an account wi t h GameFAQs) , but t hey don' t char ge you f or t heownl oad. I ' m not advocat i ng GameSpot f or any ot her servi ce i n any ot her way,' m j ust sayi ng t hat i t ' s a pl ace you can get t he 1. 27 pat ch f or f r ee even i n005. Saves f r om t he di sc ver si on of t he game are compl etel y compat i bl e wi t hhe pat ch ver si on, but some of t he pat ch' s al t er at i ons won' t show up unl essou st art a new game af t er i t i s appl i ed.

*************************************Charact er Cr eat i on and Mai nt enance*************************************

Character Typesener al l y, I di vi de t he char acters I use i n Tacti cs i nt o three cat egor i es f orombat pot ent i al : sneaker , sni per, and gunner.

Sneaker s st ar t as ext r emel y usef ul and become usel ess by t he end of t he game.he i dea here i s a combi nat i on of Sneak ski l l and ei t her Unarmed or Mel ee

weapons. Sneak t o get cl ose t o or behi nd t he enemy, t hen st art whacki ng them.he most i mport ant at t r i bute f or a sneaker i s Agi l i t y, whi ch deter mi nes t heneak ski l l , Act i on Poi nt s, AP r egener at i on, and dodgi ng abi l i t y. Sneaker seed AP t o r egener ate f ast er t han t hei r opponent s so t hey can i nt er r uptt t acks. St r ength i ncreases damage i n mel ee combat and Endur ance of f er s somessurance t hat you won' t go down as soon as you t r y t o t ake t wo enemi es atnce. You' l l st op usi ng them when mut ant s and r obot s st ar t br eaki ng your ar mn the f i r s t hi t .

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Sni per s use r i f l es, t he l onger t he r ange the bet t er . They out shoot t henemy wi t h super i or weapon ski l l and Per cept i on by f i r i ng at such range t hathe enemy can r ar el y hi t t hem. Nat ur al l y, sni per s r equi r e l ot s of Per cept i on,hough Endur ance can be dr opped to compensate. Don' t drop St r ength bel ow 5 orou won' t be abl e t o use many weapons. Luck i s al so ni ce to i ncrease cri t i cali t s. Sni per s can hol d a cl ose weapon i n t he second sl ot l i ke a shot gun orMG and can swi t ch t o energy weapons l ate i n t he game. I mport ant note: i t i sossi bl e t o set ever y shot a char act er makes t o ai med by ri ght - cl i cki ng thei m but t on on the bot t om r i ght of t he weapon sl ot at t he bot t om of t he screen.hoose a t ar get and ever y shot t hat char act er t akes ( at a hi gher AP cost ) wi l le ai med at t hat t ar get unt i l you r eset i t or t ur n of f ai mi ng. Thi s i s pr et t y

much t he onl y pract i cal way t o use ai med at t acks dur i ng CTB.

Gunners depend on Bi g Guns t o hol e t hei r enemi es wi t h hundr eds of r ounds.hey won' t be much use unt i l St . Loui s, when you' l l capt ure your f i r str act i cal bi g guns, but t hey' r e i ndi spensabl e agai nst t he Mut ant s and vi t al i nhe f i r st f ew f i ght s wi t h r obot s. Gunner s need l ot s of St r engt h j ust t o car r yhei r weapon and ammuni t i on - t he Br owni ng M2, t he most usef ul l arge gun i nhe game, r equi r es 9 St r ength - and Endurance because t hese weapons don' t havehe r ange t he sni per s' r i f l es do, so t hey' l l have t o get cl oser . Per cept i ons good but not near l y as necessar y as wi t h sni per s and Agi l i t y i s anot herecondar y concer n. Luck mat t er s l i t t l e - you' r e bl ast i ng your enemi es i nt ohr eds, not ai mi ng at t hei r eyes.

ver y char act er i n your squad shoul d have a _usef ul _ weapons ski l l at al li mes. By _usef ul _ I mean t hat t hey must be equi pped wi t h a weapon t hey canse and ci r cumst ances t hat wi l l make them necessary. You shoul dn' t send aquad f ul l of mel ee f i ght er s t o ki l l an ar my of Mut ant s. I n addi t i on t o t hei r

weapons ski l l s, each char act er shoul d pr ovi de a speci al ski l l t o t he squad.

y t he t i me you hi t Macomb, you shoul d have someone i n your par t y over 100%wi t h each of t he f ol l owi ng ski l l s: Fi r st Ai d, Doctor, Lockpi ck, Tr aps, Repai r ,i l ot i ng, and Out door sman. Bar t er i ng, St eal i ng, and Gambl i ng ar e opt i onal .

At t r i but est t r i but es can onl y be modi f i ed dur i ng char act er creat i on, af t er whi ch poi nthey are set i n st one wi t h ext r emel y rar e except i ons. Expect whatevert t r i but es you cr eat e t o car r y you t hr ough t he ent i r e game. These are t her amewor k t hat est abl i sh t he t ype of char act er you ar e creat i ng, and t hey aresed to det er mi ne al l of your ot her st at i st i cs.

t ' s i mpor t ant t o not e t hat each r ace' s at t r i but es have bot h a creat i onmaxi mum and a t r ue maxi mum. Cr eat i on max f or humans i s 10 f or al l st at s, wi t h

mi ni mum of 1 ( 2 wi t h Gi f t ed) . I t cannot be set any hi gher dur i ng char act err eat i on. Ot her r aces have di f f erent mi ni mums and maxi mums. However , ant t r i but e cannot under any ci r cumst ances be hi gher t han +2 over t he cr eat i on

maxi mum ( such as usi ng drugs t o pump i t up) . Even t hough Deat hcl aws can have

t r ength 14, humans can never go above 12.St r engt ht r engt h modi f i es mel ee damage and car r yi ng wei ght , as wel l as determi ni ng

whether you can use a gi ven weapon ( al l f i r ear ms have a mi ni mum ST t o usehem) . I t i s ver y i mpor t ant t o cl ose- quar t er s combat f i ght er s l i ke sneaker s

who wi l l benef i t f r om t he ext r a mel ee damage. Al so, anyone pl anni ng on usi ngi g Guns wi l l need ST of 9 t o use t he Br owni ng M2 ( or 7 wi t h Buf f out ) .arr yi ng wei ght i sn' t much of a pr obl em because you can al ways di vi de the l oadmongst squad members and you can dump t hi ngs on t he ground and come back f orhem l at er i n the mi ssi on, t hough t hey di sappear i f you l eave.

Per cept i oner cept i on pr i mar i l y gover ns your r ange modi f i er s, and t o some ext ent af f ect sequence or der i n CTB. I f t wo characters see each ot her at t he same moment ,he one wi t h t he hi gher PE wi l l r eact f i r st . Thi s can be i mpor t ant , but l essf t en t han you mi ght t hi nk. Mor e i mport ant l y, a hi gh PE i s vi t al t o any

har act er usi ng l ong- r ange f i r ear ms, whi ch shoul d be at l east hal f your squadt any gi ven t i me. Mel ee f i ght ers don' t need more t han average PE.

Endur ancendurance det er mi nes how much HP you have, how much you gai n, and youresi st ances to radi at i on, poi son, and gener al damage. Whi l e t hese are al lood thi ngs t o have, EN i s onl y cri t i cal f or char acters t hat pl an to get hi t aot l i ke mel ee f i ght er s. Long- r ange sni per s can l ower t hi s t o t he f l oor

wi t hout suf f er i ng t oo much as l ong as t hei r PE and guns ski l l s are ver y hi gh.

Char i smanl i ke pr evi ous Fal l out games, Char i sma i s r el egat ed t o a ver y l ow pr i or i t yhi s t i me ar ound. Si nce t her e i s no Speech ski l l ( r epl aced wi t h Pi l ot ) , i tnl y modi f i es Bar t er , and you' l l be sal vagi ng enough goods t hat Bar t er i ng

won' t be a pr obl em even i f your ski l l i s mi ni mal . However , CH does af f ect howui ckl y you get pr omoted i n t he Br otherhood, whi ch al l ows you access t o bet t erecr ui t s and equi pment sooner. There are t wo perks, Leader and Di vi ne Favor ,

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hat are ver y usef ul and depend on rel at i vel y hi gh l evel s of CH ( 6 and 8) .ote t hat onl y your mai n charact er' s r ank i s t aken i nt o account when you buyear or r ecrui t .

I ntel l i gencent el l i gence i s t he basi s f or a f ew ski l l s, but most i mpor t ant l y det er mi nesow many ski l l poi nt s you get per l evel . Hi ghl y I nt el l i gent char act er s canevel op mor e abi l i t i es f ast er , whi ch i s al ways an advant age.

Agi l i t ygi l i t y i s t he basi s of al l combat i n Fal l out Tacti cs because i t set s t heumber of Act i on Poi nt s you have. Act i on Poi nt s l et you do st uf f , and more APet you do mor e st uf f f ast er . I f you' r e pl ayi ng TB t he benef i t s of f i r i ng

wi ce ver sus f i r i ng once and movi ng 3 spaces are obvi ous, but i n CTB t hedvant age of hi gh AG i s t hat charact ers wi t h more AP r egenerat e t hei r APast er . Wat ch a Deat hcl aw wi t h 11 AP t ake down a Super Mutant 6 damage at ai me and you' l l get i t .

Luckccor di ng t o t he manual , Luck af f ect s ever ythi ng you do i n a smal l way. I nhe act ual game, t hi s means t hat you never even not i ce Luck af f ect i ng younl ess i t ' s l ess t han 4, at whi ch poi nt your guns st ar t expl odi ng and badnessnsues. The except i on t o t hi s r ul e i s t hat your st ar t i ng cri t i cal chancechance f or a cr i t i cal hi t ) i s equal t o t he LK at t r i but e, but i t ' s moref f i ci ent t o take t he Mor e Cr i t i cal s Per k t han to wast e at t r i but e poi nt s her e.

Ski l l sou get t o t ag 3 ski l l s dur i ng cr eat i on, i mmedi at el y boost i ng t hem by 20% eachnd al l owi ng al l ski l l poi nt s devot ed to t hem i n t he f ut ur e to count doubl e.ag ski l l s al so det er mi ne your st ar t i ng equi pment , because each ski l l you t ag

dds cer t ai n i t ems t o your begi nni ng i nvent or y. Not e that ski l l poi nt s andki l l per cent age ar e t wo di f f er ent t hi ngs. Ski l l poi nt s ar e awar ded t o yourhar act er ever y t i me he goes up a l evel ( 2xI N+5) . Ski l l percent age i s howhese poi nt s ar e appl i ed t o your ski l l s. One ski l l poi nt = one ski l l per centnt i l you hi t 100%, t hen i t t akes mor e ski l l poi nt s t o rai se your per cent eachncr ement up t o 5 ski l l poi nt s by 200%.

Smal l Guns ( 9mm x24, Booze)f you' ve pl ayed Fal l out bef ore, you know t hat Smal l Guns i s a mi snomer. Manyf t he most usef ul guns i n the game ar e "smal l ", i ncl udi ng pi st ol s, r evol ver s,i f l es, shotguns, and submachi ne guns. The ubi qui t y of smal l guns makes thi ski l l absol ut el y vi t al dur i ng t he f i rs t hal f of t he game. I t i s possi bl e t ol ay wi t h a mai n char act er wi t hout t hi s ski l l t agged, but i t makes t he ear l yar t of t he game much mor e di f f i cul t . Don' t bother r ai si ng Smal l Guns over30% because you wi l l swi t ch to Ener gy Weapons around mi ss i on 13- 14 and won' teed smal l arms anymore. Smal l guns usual l y cost 4 AP to f i r e, wi t h 5 f or SMGur st s and 3 f or r evol ver s.

Bi g Guns ( Booze x2, Happy Pi e)i g guns i ncl ude machi ne guns, f l amethr owers, r ocket l aunchers, and ot her f unt uf f . They deal out much more damage t han smal l arms, but are heavi er , l essccur ate, and chew t hr ough ammuni t i on much f aster. Fal l out vet erans wi l lecal l t hat Bi g Guns was never r eal l y necessar y because you coul d compensat e

wi t h ai med shot s f r om r i f l es or ener gy weapons. Tact i cs i nt r oduces SuperMut ant s l ong bef ore you can st ar t get t i ng energy weapons, and ai med shots arei f f i cul t t o pul l of f i n t he heat of CTB. Ther ef or e, bi g guns wi l l be a muchar ger par t of your wast el and advent ur e. Don' t t ag i t at creat i on because you

won' t have access t o t hem unt i l mi ssi on 8. Bi g guns cost 5 AP to f i r e.

Energy Weapons ( Booze, Donuts x3)nergy weapons are the bast ard chi l dr en of smal l and bi g guns. You' ve got t heow wei ght and accur acy of smal l arms mat ched wi t h t he damage and ammo cost sf bi g guns. Ener gy weapons ar en' t st r i ct l y necessar y t o the f i ght , but t heyre ext r emel y usef ul as r epl acement s f or r el at i vel y obsol et e smal l arms by t he

nd of t he game. Don' t t ag i t because energy weapons don' t become avai l abl ent i l mi ssi on 12. Ener gy weapons cost 5 AP t o f i r e, 6 f or bur st , and 3 f ori s tol s .

Unarmed ( Br ass Knuckl es, Buf f out , Rot Gut x3)nar med encompasses bot h t r ul y weaponl ess combat and weapons t hat i mprove yourbi l i t y t o punch t hi ngs, l i ke punch kni ves and Power f i st s. Thi s ski l l i sxcl usi vel y f or cl ose- r ange combat f or obvi ous r easons, whi ch means t hat i tecomes much l ess usef ul af t er you real i ze you don' t want t o be cl ose t o yournemi es because t hey' r e bur st - f i r i ng . 50 cal at you. I t wor ks ver y wel l f orneaker char act er s i f t hey can get wi t hi n range and t hen ki l l t he enemy bef or ee f i r es. Al so, unar med i s a ' si l ent ' met hod of ki l l i ng t hi ngs, meani ng t hatt won' t wake peopl e up unl ess you' r e ri ght next t o t hem and won' t br i ng t heuar ds runni ng. Thi s makes i t usef ul f or st eal t h mi ssi ons l i ke Freepor t andui ncy. Punches and punch- enhanci ng devi ces cost 3AP, ki cks cost 4, and theeat hcl aw Gore cost s 5.

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Mel ee Weapons ( Kni f e, Br oken Bot t l e)Mel ee weapons are cousi ns t o unar med weapons i n t hat you have t o be r eal l yl ose t o make t hem count . Mel ee weapons ar e al so ' si l ent ' and t hus good f orneakers t o use. These general l y deal more damage t han unar med weapons andomet i mes have ' r ange' of 2 so you can hi t t hi ngs sl i ght l y f ar t her away. Theownsi de i s t hat you st art wi t h a l ower Mel ee ski l l t han Unar med, al l t hi ngsei ng equal . Mel ee weapons event ual l y become obsol et e when you st op want i ngo get cl ose t o t he enemy. AP cost s r ange f r om 3 f or kni ves, 4 f or most ot her

weapons, and 5 f or r eal l y heavy weapons.

Thr owi ng ( Spear x3, Gr enade ( Frag) , Rock x10)hrowi ng deal s wi t h t wo t ypes of proj ect i l es: grenades t hat deal ar ea damagend cost 6 AP versus t hi ngs t hat wi sh t hey were gr enades and cost l ess.

r enade t echnol ogy advances consi derabl y t hr ough t he game, f r om f r ags t oci d t o pl asma to pul se, but t he ot her st uf f doesn' t appr eci abl y i ncrease i namage potent i al . Dart s, shur i kens, t hr owi ng kni ves, powder bags, r azori ngs, f ant asy bal l s, et c. al l sound i nt er est i ng but ar en' t as wei ght -f f i ci ent as car r yi ng ammo f or a gun. Pl us you' ve got t o hunt t hem al l downf t er t he f i ght , and t hat get s t edi ous. The downsi de of gr enades i s t hat t heyre best used on gr oups of enemi es t hat ar e f ar f r om your f r i ends, but arenadi er i n CTB t hr ows whenever he' s got enough AP and at t he nearest t arget ,

who mi ght be r i ght next t o hi m. Usi ng thi s ski l l ef f ecti vel y f or ces youronst ant at t ent i on t o t hat one char act er , l eavi ng you l ess abl e t o maneuver oreal your ot her squad members i n t he heat of batt l e. I n TB, t hough, i t wor ksreat , because you can swi t ch back and f or t h bet ween gr enades and a f i r ear m.

Fi rst Ai d ( Fi rst Ai d Ki t , Poi son Ant i dot e, Poi son x2)i r st Ai d i s t he basi c ski l l f or heal i ng damage and r equi r es ei t her a Fi r sti d Ki t or F i el d Medi c Ki t t o work ( Fi el d Medi c Ki t i s bet t er) . I t ' s a veryood i dea t o al ways have a medi c wi t h thi s ski l l t o conserve val uabl e St i mpaks

nd t hei r mor e power f ul cousi ns. The downsi de i s t hat Fi r st Ai d onl y wor kshr ee t i mes i n a r ow on one person, at whi ch poi nt t he character becomesandaged and you have t o use Doctor t o remove t hi s condi t i on. The Poi son i t ems ext r emel y r ar e i n t he game and avai l abl e onl y one ot her pl ace ( Scot t Ci t y),

most l y because i t ' s ki nd of poi nt l ess.

Doctor ( Doctor' s Bag, Scal pel , Frui t x3)oct or i s t he ski l l you never want t o use. I t wi l l heal maj or wounds l i keroken bones, concussi ons, and unconsci ousness as wel l as r emove t he Bandagedondi t i on. Most of t he t i me t hese stat us ai l ment s ar e r are, but ver y badhi ngs can st i l l happen t o good squads. I f you' r e pl ayi ng Tough Guy, you may

want t o have two di f f er ent medi cs wi t h Doct or ski l l j ust i n case one goes downr needs t o be heal ed hi msel f . Doct or ski l l r equi r es a Doct or' s Bag orar amedi c Bag t o work. Taggi ng Doct or i s a good i dea because i t gi ves you ar ee Doct or ' s Bag, whi ch i s act ual l y ver y expensi ve.

Sneak ( Axe Handl e)

neak l ets you move si l ent l y so t he enemy doesn' t not i ce you. Thi s l ets youet up at t acks so t hat everyone can swi t ch to aggr essi ve at once and shr ed thenemy, or j ust get behi nd someone and beat t he bej eezus out of t hem wi t h aead pi pe. There ar e a f ew mi ssi ons near t he begi nni ng of t he game where Ii ghl y r ecommend a f ew sneaker s, but t here' s never any r eason to have yournt i r e squad spend poi nts here. Sneak makes Mel ee and Unar med more usef ulecause you can get cl ose enough t o hi t , but by t he end of t he game j ustet t i ng your peopl e cl ose won' t be enough t o st op hi m f r om bur st - f i r i ng andi l l i ng you. You can choose to have your ent i r e squad be sneaky no matt erhei r weapon, but i t r equi r es a const ant i nvest i t ur e of ski l l poi nt shr oughout t he game to be ef f ect i ve. I st r ongl y di scour age you f r om Taggi ngneak f or your mai n charact er; i t ' s ver y common among r ecr ui t s and i t doesn' ti ve you much f or st ar t i ng equi pment .

Lockpi ck ( Ri ng Pul l s x25, St i nky Meat Pl at t er )ockpi ck i s ki nd of a f un ski l l t o have. I t ' s never vi t al f or compl et i ng a

mi ssi on, but i t makes a f ew mi ssi ons easi er and def i ni t el y gi ves you access t o

oot t hat you' d ot her wi se have t o pass up. Car r y l ockpi cks wi t h you t oncrease t he ski l l . Act ual l y, t aggi ng i t i s unnecessar y because put t i ngockpi cks i n bot h hands i s usual l y enough t o pop most l ocks. Usi ng El ect r oni cockpi cks doesn' t i ncr ease your ski l l any more but seems t o work more of t en -her e ar en' t any el ectr oni c l ocks t o pi ck as i n pr evi ous Fal l out s.

St eal ( BoS Scri p x30, Ri ng Pul l s x100)t eal i s anot her f un yet t ot al l y unnecessar y ski l l l i ke Lockpi ck, onl y mor eo. I t l et s you t ake stuf f f rom ot her peopl e, or gi ve t hem stuf f wi t hout t hemnowi ng ( l i ke armed bombs) . There are onl y a f ew mi ssi ons wi t h l ot s ofoncombat i ve ci vi l i ans f or you t o rob, so you' l l pr obabl y end up j ust st al ki ngel l ow Br ot her s i n t he bunker s. I t doesn' t gi ve you exper i ence l i ke i nr evi ous Fal l out s. St eal i ng i s easi er i f you' r e behi nd t he t ar get and ar eneaki ng. I f you are ever caught st eal i ng i n a Br otherhood bunker , everyonen t he bunker wi l l i mmedi at el y t ur n host i l e and you wi l l ei t her be ki l l ed byhe Bi g Gun- t ot i ng Power Ar mor ed war r i or s or you' l l ki l l your super i orf f i cer , ef f ecti vel y l osi ng t he game.

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Traps ( T13 Mi ne x3, Expl osi ve Trap)r aps i s an ext r emel y di f f i cul t ski l l t o use of f ensi vel y. You' d have t oi t her pl ant a mi ne on a spot wher e you know t he enemy wi l l wal k ( di f f i cul t t ol an) or arm a bomb and pl ant i t di r ect l y on an unsuspect i ng enemy, whi chakes not onl y hi gh Tr aps but al so hi gh Sneak and St eal ski l l s, al l of whi ch

makes f or ver y l ow ski l l poi nt ef f i ci ency when you coul d j ust shoot t hem.r aps i s bet t er used t o sal vage enemy t r aps and sel l t hem, and t here ar e somei t uat i ons wher e good l oot i s guar ded by a t r ap. Sur e, you coul d j ust set i tf f and deal wi t h the consequence, but wher e' s t he ar t ? Not e t hat even i four char act er i s " boggl ed by t he mi ne' s compl exi t y" you can st i l l di sar m i t ,ut at a f ai r l y l ow success rat e so be pr epar ed wi t h Fi r st Ai d. Al so, even

mi nes t hat are f ai r l y si mpl e may expl ode on you. I f you' r e usi ng Tough Guy,

onsi der get t i ng the Cr azy Bomber Per k bef ore you st art di sarmi ng t hi ngs.Sci ence ( Ment at s, Cl i pboar d, Cl assi c Nuka- Col a x4)on' t t ag Sci ence. Don' t spend ski l l poi nt s on Sci ence. Don' t t ake par t y

member s wi t h Sci ence t agged wi t hout good reason. By t he t i me Sci ence becomesf act or i n t he game, you wi l l have f ound enough sci ence books t o gi ve your

mai n char act er over 100% i f he r eads al l of t hem. J ust r ead t he books andon' t worr y about i t unt i l you hi t robot t err i t ory. I f you' re pl ayi ng wi t hhe pat ch, Sci ence ski l l wi l l add t o your cri t i cal hi t chance when you f i ghtobot s.

Repai r ( Tool Ki t , Cr owbar , Booze)epai r i s speci f i cal l y a Fi rst Ai d ski l l f or vehi cl es and r obot s. Si nce t her ere onl y 5 vehi cl es i n t he ent i r e game ( one hi dden i n the bonus l evel ) andnl y one robot t hat can j oi n your par t y, uses f or Repai r ar e somewhat l i mi t ed.owever , i n t he si ngl e- pl ayer mi ssi ons wher e vehi cl es do appear , Repai r i nghem i s a hi gh pr i or i t y. Consi der bri ngi ng an exper t f or t hose mi ssi ons

nd/ or devot i ng ski l l poi nt s f r om a sni per wi t h over 150% weapons ski l l s.ooks al so hel p, but t here ar en' t near l y enough of t hem.

Pi l ot i ng (Cat ' s Paw, Beer x6, XXXXX Beer x2, Booze)he new ski l l , Pi l ot i ng, cover s how wel l you dr i ve. Act ual l y, t here doesn' teem t o be a huge di f f er ence bet ween a 30% dr i ver and a 150% dr i ver , but i nheor y hi gher ski l l s make ti ght er t ur ns and have access t o Per ks l i ke Leadoot and Road War r i or . I f you' r e i nt o t hat ki nd of t hi ng. The vast maj or i t yf your dr i vi ng wi l l be over empt y wast el and anyway, si nce you can' t t ake aehi cl e i nt o a mi ssi on and onl y 5 mi ssi ons have vehi cl es i n them al r eady.

Bar t er ( Cat ' s Paw, Ri ng Pul l s x50, Booze)ome peopl e l i ke Bart er because i t ' s har d t o sal vage usef ul gear . Ever yr ader i n the game uses a suppl y- and- demand syst em, so t he more of a gi vent em you dump on t hat t r ader , t he l ess val uabl e i t i s. Wat ch t he val ue ofK- 47s drop af t er Macomb and you' l l see what I mean. However , i f you f ol l ow

my advi ce and sal vage l i t eral l y EVERYTHI NG f r om every mi ssi on, money wi l l not

e a pr obl em, ever , even wi t h extr emel y l ow Bar t er ski l l . Good reput at i on andi gh Char i sma al so hel p your bar t er pr i ces.

Gambl i ng ( BoS Scr i p x500)ome peopl e ar e gambl ers wi l l i ng t o bet a val uabl e t hi ng t hey have agai nst ai mi l ar l y val uabl e thi ng you have on a r ol l of t he di ce. The mor e val uabl eour t hi ng i s compar ed t o t hei r s, t he bett er your odds of wi nni ng. Ther e' so reason t o t ag thi s si nce you' l l get a recrui t named St umpy wi t h al l t heambl i ng ski l l you' l l ever need ( 119%) , so j ust pop hi m out whenever you f eeli ke r i ski ng i t . Unf or t unat el y, i f you' r e usi ng t he 1. 27 pat ch, St umpyoesn' t have Gambl i ng anymore and you' l l have t o make do by dedi cat i ng someonel se' s ski l l poi nt s. Quart ermasters i n Gamma and Del t a Bunker s ar e gambl ers,

whi ch can be handy i f you r un short of cash.

Outdoorsman ( Heal i ng Powder , Rad- X)n pr evi ous Fal l out s, Out door sman was usef ul because i t hel ped you get f r omne pl ace t o another on t he worl d map wi t h f ewer annoyi ng random at t acks. I n

act i cs, i t ' s i ndi spensabl e, especi al l y t owar d t he end of t he game when yoummo i s r eal l y expensi ve and/ or r are. You don' t want t o waste Mi cr o Fusi onel l s on dogs and ghoul s. Al so, t he r at e of r andom encount er s t hi s t i meround i s MUCH hi gher unl ess you' ve got t he patch, you' l l somet i mes gettt acked t en or mor e t i mes i n a si ngl e squar e. I under st and t hat t hi s i secause t he r ate of r andom encount ers was t i ed to how f ast your machi ne was.he pat ch hel ps f i x t hi s probl em. Rai se t hi s ski l l unt i l you hi t 120%.

Trai tsou can choose up t o 2 t r ai t s per char act er , but you don' t have t o t ake any.r ai t s ar e t r adeof f s t hat gi ve your char act er an advant age i n one ar ea and ai sadvant age i n anot her t hat r oughl y compensat e each ot her. Ef f ect s of t r ai t sre l i st ed i n t he manual .

Fast Met abol i sm No benef i t or l ossadi at i on r esi st ance shoul d never be a pr obl em, because you shoul d j ust t akead- X bef or e you get i r r adi at ed. Poi son can be annoyi ng, but onl y ear l y i n

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he game and i t ' s so gr adual t hat i t ' s never a t hr eat . On t he ot her hand, aast heal i ng rat e doesn' t do much si nce you can al ways j ust r un ar ound t he

Wor l d Map f or a f ew extr a days to heal up. I n t heory, heal i ng r at e af f ect seal i ng f r om Fi r st Ai d and Doct or , but I never not i ced much di f f er ence.

Br ui ser LossMor e St r engt h i s good f or mel ee f i ght er s, but mor e AP and t he abi l i t y t ont err upt your opponent ' s at t acks because he r echarges sl ower t han you ar e

much bet t er .

Smal l Frame Benef i tecause you have a squad of 6 peopl e t hat can shar e t he l oad, car r yi ng wei ght

wi l l r ar el y be a pr obl em i n t hi s game. Not r ecommended f or char act er s usi ng

i g Guns.One Hander Losshe best weapons i n t he game ar e al l 2- handed, maki ng t hi s t r ai t a ver yower f ul handi cap. An excel l ent chal l enge, i f you' r e up t o i t .

Fi nesse Benef i tery good f or sni pers, but much l ess so f or gunners .

Kami kaze No benef i t or l osshe drop i n Ar mor Cl ass i s onl y si gni f i cant dur i ng t he ear l y st ages of t heame when the armor gener al l y sucks. Met al armor and above usual l y dwar f yourat ural advant age, maki ng t he downsi de l ess down as t i me goes on. The +25amage upsi de i s ni ce at t he begi nni ng, but event ual l y i t , t oo, won' t mat t erl l t hat much.

Heavy Handed Benef i t

Mel ee combat car r i es an aut omat i c i ncreased chance of cri t i cal hi t s, so t hi sr ai t j ust bal ances t hat chance out a bi t . St r ongl y di scour aged f or sni per s.

Fast Shot Benef i tunner s wi l l def i ni t el y l i ke thi s t r ai t si nce t hey can' t do ai med shot s wi t hur st mode anyway. Sni per s can t ake or l eave i t because whi l e ai med shot s

maxi mi ze t hei r pot ent i al damage, i t ' s al so annoyi ng t o set up ai med t ar get snd t hen tur n t hem of f every t i me you change ranges because t he chance- t o- hi trops.

Bl oody Mess No benef i t or l osso gamepl ay ef f ect s, but i t does st op you f r om choosi ng a mor e usef ul t r ai t .

J i nxed Losshat e t hi s t r ai t . Even i f i t al so scr ews your enemi es over , t he f act t hat i t

acks up my guns so of t en r eal l y annoys me. I t ' s somet i mes good f or a l augh.

Good Nat ured Lossact i cs i s, as t he box says , a ' t act i cal _combat _ game' . Why choose a t r ai that speci f i cal l y l ower s your combat abi l i t i es? I di sl i ke t he i dea of usi ngour mai n char act er as a br ai n wi t h Fi r st Ai d, Doct or , Lockpi ck, Tr aps,epai r , Pi l ot , etc. because I pr ef er havi ng 6 guns t o havi ng 5 and somei r ef i ght baggage.

Chemi cal Rel i ant No benef i t or l ossWhy ar e you usi ng dr ugs so of t en t hat addi ct i on i s a r i sk? The onl y t i me tose dr ugs i s f or speci f i c, ext r emel y i mpor t ant si t uat i ons l i ke car r yi ng ther owni ng, and even then i t ' s a t empor ar y f i x unt i l I can get a r ecrui t wi t hhe nat ural str engt h t o pul l i t of f .

Chemi cal Resi st ant No benef i t or l ossee above, onl y more so.

Ni ght Per son Loss

l i ke t hi s t r ai t , but I can never f i nd a way to r eal l y make i t wor k f or myquad. The maj ori t y of mi ssi ons I t ake by day, so i t woul d al most al ways be aandi cap. Moreover, i f I st art t aki ng mi ssi ons by ni ght , t hen my squadmatesre scr ewed because t hey can' t see. Now i f everyone had Ni ght Per son i t

woul d be very di f f erent because t he benef i t s of dayt i me woul d be negated, butou don' t have t hat ki nd of cont r ol i n t he si ngl e- pl ayer game.

Ski l l ed Lossoi ng up one mor e l evel t o get t he ski l l poi nt s Ski l l ed woul d gi ve you andhen some i s easi er t han t he annoyance of goi ng up sever al more l evel s t o gethe Per ks you want .

Gi f t ed Benef i tl ove and swear by Gi f t ed, l i ke many peopl e. Ext r a att r i but e poi nt s ar e pur e

ol d, and i t ' s al ways si mpl e enough t o go up another l evel t o get t he extr aki l l poi nt s. Pop your I nt el l i gence up t o at l east 8 i f you t ake t hi s.

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Bone Head *educes chance of unconsci ousness by 50% f or t he f i r st r ank, t hen another 25%or t he second r ank. Unconsci ousness i s so r ar e that t hi s i sn' t necessar y.Bonsai ( Ghoul ) *our char act er spont aneousl y gener at es Fr ui t . Fr ui t becomes much l ess usef uls t he game goes on, even i f you al so t ake Way of t he Frui t .Bonus Ht H At t acks ** *f you' ve sti l l got a mel ee f i ght er at l evel 15, i t ' s very good.Bonus Ht H Damage ***xcel l ent i f t he char act er i s pl anni ng on remai ni ng a mel ee f i ght er t hr oughouthe game, otherwi se i t ' s a wasted Per k.Bonus Move *as no ef f ect i n CTB.

Bonus Ranged Damage ***Wor t hwhi l e, but t her e ar e ot her Per ks t hat of t en t ake pr i or i t y.Bonus Rat e of Fi r e ****ust l i ke t he Fast Shot t r ai t wi t hout t he drawback. Vi t al f or gunner s andnyone usi ng Energy Weapons.Br aci ng *

Wai t f or Weapon Handl i ng i nst ead, or a squad member wi t h more St r ength.Br eak t he Rul es *he nonhuman r aces don' t have many uni que Per ks, and agai n you' r e wast i ng t woer ks t o get one.Br own Noser **

Mor e pr omot i ons ar e ni ce, but t her e ar e l ot s of bet t er Per ks.Br ut i sh Hul k ( Deat hcl aw) *** *eat hcl aws ar e excl usi vel y mel ee f i ght er s, so mor e HP i s vi t al when t hey arei ght i ng r obot s.Cancerous Gr owt h ( Ghoul ) *eal wi t h Fi r st Ai d or Doct or f or exper i ence, not wi t h heal i ng r at e.

Comprehensi on *ooks aren' t so pl ent i f ul t hat t hi s becomes usef ul unl ess you' r e copyi ng t hemwi t h t he doubl i ng cheat , i n whi ch case they' r e i nf i ni t e.Cr azy Bomber ( no Deat hcl aw) **oadi ng and rel oadi ng const ant l y wi l l gi ve you t he same ef f ect , but Tough Guys

may want t o i nvest i n t hi s.Deat h Sense ( Deat hcl aw) **nt er est i ng, but t her e are r el ati vel y f ew sneaki ng enemi es i n the game.Demol i t i on Exper t *l l ows you t o use Tr aps of f ensi vel y bett er , but as expl ai ned above t hat ' s ver yi f f i cul t to pul l of f i n the f i r s t pl ace.Di e Hard *on' t l et your HP dr op t o 20% and keep f i ght i ng. Heal your sel f .Di vi ne Favor ***i ves +1 t o whatever your hi ghest st at i s and reduces your Per k r ate by oneevel , so you get t hem f ast er . Ver y ni ce, but i t r equi r es 8 Char i sma t o gett , whi ch i s a wast e of poi nt s.

Dodger **or i ng but s t i l l usef ul .Dr unken Mast er *l cohol i s f or sel l i ng, not f or dr i nki ng - ef f ects l ast onl y one mi nut e.Educated **an be used t o bal ance out t he di sadvant age of Gi f t ed, but i t t akes sever alanks and onl y becomes avai l abl e at l evel 6.Expl or er *un ar ound l onger on t he Wor l d Map t o f i nd speci al encount ers.Fast er Heal i ng *eal i ng rat e i s pret t y usel ess, si nce you can j ust dr i ve ar ound the Wor l d Map.Fl exi bl e *ou usual l y don' t need t o change posi t i ons of t en dur i ng combat .Fl ower Chi l d *t ' s t he upsi des f r om bot h Chem Resi st ant and Chem Rel i ant wi t hout ei t her ofhe downsi des. Take i t i f you r eal l y, r eal l y l i ke dr ugs.Gambl er *

ambl i ng i s poi nt l ess. I f you want a gambl er, use St umpy.Gai n Agi l i t y **l ways usef ul , but i t bl ocks you f r om pi cki ng up a bet t er Per k.Gai n Char i sma **ee above.Gai n Endur ance **ee above.Gai n I nt el l i gence **ee above.Gai n Luck **ee above.Gai n Per cept i on **ee above.Gai n St r engt h **ee above.Ghost **nt erest i ng, but hurt i ng your ent i re part y' s Percept i on wi t h ni ght f al l j ust t o

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oost Sneak i sn' t near l y wor t h i t .Gunner *ou don' t use vehi cl es i n mi ss i ons of t en enough t o make t hi s usef ul .Harml ess ( no Deat hcl aw) *t eal i ng i s r arel y usef ul unl ess i t ' s your way of l i f e.Heal er **sef ul at f i r st , but 4- 10 HP i sn' t much by t he second hal f of t he game.Heave Ho! *hrowi ng i s, as st at ed above, ver y di f f i cul t t o use proper l y.Her e and Now *ou' r e wast i ng a Perk j ust t o pi ck up mor e ski l l poi nt s?Hi de of Scar s ( Deat hcl aw) ***esi st ances are good.

Hi t t he Deck **ot enough enemi es use spl ash or area at t acks t o make t hi s wort hwhi l e.Ht H Evade *se your AP t o at t ack or move away, not t o t r y t o dodge.Lead Foot *ssent i al l y a conveni ence, not r eal l y usef ul .Leader ( no Deat hcl aw) ***1 Agi l i t y f or ever yone can of t en gi ve out ext r a AP. Unf or t unat el y, i t won' tdd t o your Leader ' s Agi l i t y.Li f egi ver ***

More HP i s al ways good.Li ght St ep *on' t st ep on mi nes.Li vi ng Anatomy **he damage i sn' t much, but t he +10% can be usef ul i f you' r e al r eady over 100%.Loner **our char act er s ar e ar ound each ot her much mor e of t en t han t hey ar e al one.

Mast er Thi ef *ee Har ml ess.Master Trader ( no Deat hcl aw) *ar t er i ng i s poi nt l ess i f you' r e sal vagi ng ever yt hi ng f r om ever y mi ssi on.Medi c! **ecent i f you onl y have one medi c wi t h both ski l l s over 100%.More Cri t i cal s ****r i t i cal s are good. Mor e cr i t i cal s are bet t er.Mr . Fi xi t ( no Deat hcl aw) *he Repai r bonus i s negl i gi bl e, and t he Sci ence bonus i s poi nt l ess .Mut at e ****xcel l ent f or mol di ng your squad' s tr ai t s i nt o usef ul t hi ngs. I f t hey don' tave any tr ai t s al r eady, t he Per k gi ves i t t o them f or f r ee.Negot i at or *ee Mast er Trader .Ni ght Vi si on **l i ke t hi s, but you don' t f i ght i n dar kness ver y of t en unl ess you choose t o.

Pack Rat **asi er t o j ust t ake mul t i pl e r anks of St r ong Back.Pat hf i nder *aki ng a l ong t i me on t he Wor l d Map i s good because you heal mor e.Pi ckpocket *ee Har ml ess.Psychot i c ( Mut ant ) **un, but you have t o pr ovi de your own Psycho t o make i t wort hwhi l e.Pyr omani ac *here ar e onl y 3 f i r e- based weapons i n t he whol e game: Fl amer , Fl amer Pi st ol ,nd Mol ot ov.Qui ck Pocket s *on' t be root i ng i n your i nvent or y dur i ng a f i ght .Qui ck Recover y *i ke Bone Head, get t i ng knocked down i sn' t so common t hat you need to guar dgai nst i t . Even t hen, j ust t ake St onewal l .Rad Chi l d ( Ghoul ) *

adi at i on i s r ar e and you' l l st i l l have to remove i t f r om your syst em anyway.Rad Resi st ance *se Rad- X.Ranger *et t er t o t ake Sur vi val i st .Road Warr i or ( no Deat hcl aw) *ee Gunner.Sal esman ( no Deat hcl aw) *ee Mast er Trader .Scout *ou don' t need t o see f ar t her si nce you al ways know where you' r e goi ng.Shar pshooter *** *ven i f you' ve got 10 Per cept i on, t he benef i t i s usef ul .Si l ent Deat h ***xt r emel y i mport ant f or sneakers t hat pl an on l ast i ng t hr oughout t he game.Si l ent Runni ng ***neaki ng f ast er never hur t anyone.

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Sl ayer ****r i t i cal t o any mel ee f i ght er l at e i n t he game.Snakeat er *oi son r esi st ance i s poi nt l ess.Sni per ***xcel l ent i n t heor y, but doesn' t seem t o wor k pr oper l y i n t hi s game.Stat ! *se St i mpaks i n combat and heal i ng ski l l s when you have t i me.St eady Ar m ( Mut ant ) *** *l most al l Bi g Guns use bur st , so thi s i s vi r t ual l y t he same as Bonus Rat e ofi r e. Your mut ant s shoul d be usi ng ei t her Bi g Guns or t he Gat l i ng Laser .St onewal l *nockdowns are pr et t y rare unl ess you' r e goi ng i nt o mel ee combat wi t h

eat hcl aws and mut ant s, whi ch i s st upi d.St r ong Back **ar r yi ng capaci t y i sn' t much of a pr obl em, but i t ' s her e i f you want i t .St unt Man ( no Deat hcl aw) *hi s Per k wi l l have onl y r ar e oppor t uni t i es t o t r i gger .Surv i val i s t **f you want t o t ake an Out doorsman perk, t ake t hi s one.Swi f t Lear ner *ounds good i n t heor y, but t hi nk t hi s way: at 100, 000 exper i ence, t hi shar act er wi l l have 105, 000 t ot al exper i ence. Not a huge di f f er ence.Tag! ***ood f or adapt i ng t o squad and equi pment changes l ate i n the game, l i kei cki ng up a new speci al ski l l or Energy Weapons.Tal on of Fear ( Deat hcl aw) *i ght s shoul dn' t t ake so l ong t hat your enemi es are not i ceabl y hur t by poi son.obots t ake no damage f r om t hi s.Team Pl ayer ***

ood but somewhat generi c. Less i nt erest i ng t han a l ot of other Per ks.Thi ef **sef ul at t he begi nni ng of t he game.Tough Hi de ( Mut ant ) ** *ee Hi de of Scar s.Toughness * *amage resi st ance i s good, but as a Per k i t ' s ki nd of bor i ng.Tunnel Rat *r awl i ng i s so r are t hat speed shoul dn' t be much of an i ssue.Way of t he Frui t **rui t wi l l per manent l y r ai se your ST by 1 wi t h no dr awbacks. Whi l e thi s i ser y ni ce, you have t o pr ovi de your own f r ui t ( not t oo di f f i cul t unl ess youi dn' t have t he f or esi ght t o set some asi de ear l y) and you can onl y i ncreaseT t o +2 over r aci al max. I t ' s di f f i cul t t o make t hi s Per k wor t hwhi l e.Weapon Handl i ng ***

Wi t h t hi s, a character wi t h 4 St r engt h can handl e any weapon i n t he gamexcept t he Br owni ng and Vi ndi cator .

St at us Ef f ectsur i ng t he game your squad wi l l bot h i nf l i ct and suf f er var i ous st at usi l ment s, usual l y wi t h cri t i cal hi t s. Each ai l ment af f ects t he char acteri f f erent l y.

Bandagedou get t hi s ef f ect i f a char act er r ecei ves Fi r st Ai d heal i ng t hree t i mes.ssent i al l y, he' s so cover ed i n bandages t hat Fi r st Ai d can no l onger beppl i ed. I t can be r emoved by usi ng Doct or ski l l t o repl ace some of t heandages wi t h sut ur es ( at l east t hat ' s how I t hi nk of i t ) . Each t i me you useoct or sets t he character ' s Fi r st Ai d count er back by one, so i f you useoct or t hr ee t i mes on t he charact er t hey can use Fi r st Ai d thr ee more t i mesef ore he becomes Bandaged agai n. I f you onl y use Doct or once t hen the nexti me you use Fi r st Ai d t he Bandaged st atus wi l l r emani f est . You cannot usei r st Ai d i f t he charact er i s undamaged, but you can use Doctor t o r emovet at us ai l ment s even i f t he char acter' s at f ul l HP.

Poi sonedome enemi es l i ke Radscorpi ons and some weapons l i ke Fest er i ng Spear s i ncl udedeadl y poi son. The poi son accumul ates wi t h each successf ul hi t and deal s

amage ever y mi nut e over t i me, wi t h t he poi son l evel dr oppi ng ever y t i me i teal s damage. Event ual l y i t wor ks i t s way out of your system and i s gone.ou can speed up t he process wi t h a Poi son Ant i dote, but i t ' s r ar el y wor t h i t .he amount of Poi son i nf ect i on i s modi f i ed by poi son r esi st ance.

Radi at edt andi ng i n a gl owi ng gr een pool or i n pul si ng gr een l i ght can cause yourharact er t o become Radi ated. Runni ng across a smal l puddl e usual l y i sn' t ar obl em, but you wi l l be r adi at ed i f you r un over a l ar ge pool . As l ong as het ays t her e, t he char act er wi l l t ake damage over t i me as r adi at i on bui l ds upn hi s syst em. Thi s r esul t s i n pr ogr essi vel y reduced St r engt h and HP andvent ual l y deat h. I t can be r eversed wi t h RadAway. Radi at i on absorbed i s

modi f i ed by t he character ' s r adi at i on r esi st ance, and any r esi st ance over 100%

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ndi cat es that t he char act er i s t ot al l y i mmune. Unl i ke pr evi ous Fal l out s,her e' s no Gei ger count er t o t el l you how r adi at ed you ar e.

Encumberedf you t r y t o car r y mor e t han your car r yi ng capaci t y, t he char act er becomesncumbered and cannot r un, onl y wal k. I f t he charact er i s car r yi ng 125% or

more of hi s car r yi ng capaci t y, he becomes I mmobi l e and t otal l y unabl e to move.

I mmobi l eor one reason or another, t he charact er cannot wal k. Maybe he' s carr yi ng t oo

much wei ght . Maybe he j ust got knocked down and has t o get back up. Maybeot h hi s l egs ar e br oken. What ever i t i s, f i x i t t o get hi m t o move.

Bl i ndedomet i mes caused by cr i t i cal hi t s t o t he eyes. I mmedi atel y deduct s 5 f r omer cept i on. Can be cur ed by Doct or ski l l .

Concussedomet i mes caused by cr i t i cal hi t s t o t he head. Lowers Per cept i on by 2,gi l i t y by 2, and I nt el l i gence by 4, wi t h smal l dr ops i n many ski l l s. Can beur ed by Doct or ski l l .

Cr i ppl edf f ect s f or t hi s one var y somewhat . I f an ar m i s br oken, t hat r espect i venvent or y sl ot at t he bot t om of t he scr een t ur ns r ed and can' t be used (l ef trm = l ef t sl ot ) . I f bot h ar ms ar e br oken, t he char act er cannot use any i t ems

what soever . I f a l eg i s br oken, t he char act er l oses t he abi l i t y t o r un, andf bot h l egs ar e br oken t he char act er cannot move at al l . Obvi ousl y, i t ' saused by cri t i cal hi t s t o t he af f ect ed l i mbs. Can be cur ed by Doct or ski l l .

Wi ndedomet i mes caused by cr i t i cal hi t s t o t he t orso or groi n. The characterannot r un, onl y wal k. Can be cur ed by Doctor ski l l ( are you sensi ng a t hemeer e?) .

Unconsci ousomet i mes caused by cr i t i cal hi t s t o the head. The char act er f al l s t o t her ound f or a per i od of t i me and i s compl et el y hel pl ess unt i l he wakes up.hi s may t ake a up t o a mi nut e. Usi ng Doct or wakes hi m up i mmedi at el y.

St unnedaused by cer t ai n enemy weapons l i ke t he Beast l ords' powder bags, f l ashr enades, and the paci f i cat i on bot ' s weapon. Reduces Percept i on by 5 andgi l i t y by 1, but i t wear s of f i n a mi nut e.

************Equi pment*

***********Weapons

here ar e a r el at i ve handf ul of weapons t hat ar e act ual l y usef ul i n t hei ngl e- pl ayer game. Thi s i s a r undown of t he ones you' l l want t o hol d on t ond use your sel f i nst ead of j ust sel l i ng them, r oughl y i n the or der youcqui r e t hem. Ammo t ype i s i n par ent heses.

H&K MP5 ( 9mm)our mai n char act er al ways st ar t s wi t h t hi s. I t ' s a ver sat i l e SMG wi t h si ngl end bur st mode and uses t he pl ent i f ul 9mm ammo, so i t ' s cheap. I t ' s al so moreowerf ul t han t he handguns and SMGs you' l l be seei ng at t hi s poi nt i n the gamei ke Uzi s and Scor pi os.

Hunt i ng Ri f l e ( 7. 62mm)ar si ght st ar t s the game wi t h t hi s. Wi t h a r ange of 40, i t ' s t he best r i f l eou' l l f i nd unt i l t he Sni per Ri f l e i n St . Loui s. The Hunt i ng Ri f l e al so has

n ' i sl and of accur acy' , meani ng t hat i t i s mor e accur at e at a l onger r angehan at cl ose r ange. Thi s al l ows you t o out shoot most of your enemi es whi l ehey cont i nue t o mi ss you. Ammuni t i on i s f ai r l y pl ent i f ul but ver y much i nemand between t hi s r i f l e, t he AK, and t he SAW. Equi p al l your sni pers wi t hne of t hese as a pr i mary weapon unt i l you can get t hem Sni per Ri f l es.

Pump Act i on Shotgun (12 ga. Shel l s)t i t ch st ar t s t he game wi t h the f i r st shotgun. Shot guns are a perf ect backup

weapon f or sni pers when t he enemy gets t oo cl ose f or t he Hunt i ng Ri f l e, but i tas t he unpl easant ef f ect of hi t t i ng your al l i es when they' r e near by. Bear ef ul t o al ways poi nt i t away f r om you and your s.

9mm Mauser ( 9mm)t ' s not great , or even good, but i t ' s got excel l ent range f or a pi stol . I fou' r e goi ng t o use a 9mm pi st ol , save t hi s one f r om Br ahmi n Wood.

Punch Kni f e

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ou' l l capt ure one of t hese i n Br ahmi n Wood and can i mmedi at el y put i t t o usen Freepor t . Li ght , danger ous, and si l ent : an excel l ent combi nat i on f or aneaker ear l y i n t he game.

Combat Kni f eou can buy t hi s af t er ei t her Br ahmi n Wood or Fr eeport dependi ng on yourhar i sma. Si nce i t onl y cost s 3 AP, i t ' s t he weapon of choi ce f or t he ear l y

mel ee f i ght er .

AK- 47 ( 7. 62mm)hi s i s THE gun f or t he ear l y game. I t ' s got a r ange of 35 on si ngl e- shot , aur st mode, pl ent y of ammo and everyone can use i t . You' l l capt ur e sever al atreepor t and can cont i nue usi ng t hem unt i l St . Loui s.

M- 16 ( 5. 56mm)n Preor i a are t wo M- 16s usi ng the harder - t o- f i nd 5. 56 ammo. These havel i ght l y l onger r anges t han the Hunt i ng Ri f l e, but l ack t he i sl and of accur acyhat makes t he Hunt i ng Ri f l e a f avor i t e ranged weapon. The bur st mode ensureshat t he gun remai ns usef ul .

Power f i st ( Smal l Ener gy Cel l )ou shoul d buy a Power f i st f r om t he Quart er mast er bef or e you enter Qui ncy i fou' r e usi ng an Unarmed sneaker . I t ' s t he best Unarmed weapon at t hi s poi ntn t he game.

Ri pper ( Smal l Ener gy Cel l )i ke t he Power f i st , t he Ri pper i s avai l abl e f or pur chase i mmedi at el y bef or eui ncy and i s i deal f or t he Mel ee sneaker on your shoppi ng l i st . Though i t

makes a chai nsaw noi se, i t st i l l count s as a ' si l ent ' weapon.

Neost ead Combat Shot gun (12 ga. Shel l s)he Neost ead i s a gi ant st ep up f r om t he Pump Act i on Shot gun you' ve beensi ng because i t has a bur st mode. I t al so r equi r es 6 St r engt h. Snag i t f r omj ai l cel l at Qui ncy.

M- 1 Garand ( 30. 06 cal i ber)not her f i nd i n Qui ncy i s t he Gar and, an excel l ent r i f l e t hat sur passes evenhe Hunt i ng Ri f l e. However, you recei ve al most no ammo t o st art wi t h andan' t even buy any yet , so i t ' s very di f f i cul t t o use ef f ecti vel y.

H&K CAWS ( 12 ga. Shel l s)he CAWS i s t he maj or f i nd of Mar di n. I t i nst ant l y r epl aces t he Neost ead ashe combat shotgun of choi ce, but t he mi ni mum Str ength of 6 may be beyond t heverage sni per . The CAWS i s an unpr ecedent ed cl ose r ange weapon unt i l t heext mi ssi on, when you di scover t he SAW.

Ruger AC556F ( 5. 56mm)

ou' l l capt ure a Ruger at Mar di n. I t wor ks as a cl ose- r ange weapon i f youeep i t on bur st mode and i s a ni ce compl ement f or anyone usi ng t he M- 16,nce t hey both use t he same ammuni t i on.

M249 SAW ( 7. 62mm)When you hi t St . Loui s you' l l r eal i ze t hat r el yi ng on sni per s t hr oughout t he

ame i sn' t goi ng t o work; you need a way t o deal huge amounts of damageapi dl y t o l ar ge, sl ow- movi ng t ar get s. Bi g Guns i s t he ski l l t o use and t he

M249 SAW i s t he best Bi g Gun f or a whi l e. The SAW i s st i l l usi ng the 7. 62mmmmo you' r e used t o unl i ke t he Rocket Launcher, i t ' s l i ght er t han t he M60 orny mi ni gun and i t deal s more damage t han t he M60 or Avenger , t he next Bi g Gunou' l l f i nd i n Kansas Ci t y. Car r y at l east t wo and pr ef er abl y three wi t h yound mi ni mum 500 r ounds each.

Sni per Ri f l e ( 7. 62mm)t . Loui s al so gi ves you the f i r st Sni per Ri f l e i f you know wher e t o l ook.hi s gun, wi t h l onger r ange and even mor e accur acy t han t he Hunt i ng Ri f l e,

wi l l become your l ong- r ange weapon of choi ce unt i l you swi t ch t o EnergyWeapons .

Enf i el d XL- 70E ( 5. 56mm)he Enf i el d i s an exact r epl acement f or t he Ruger : i t has t he same ammo, mor eamage, and l onger r ange. I f you have t wo sni pers l ooki ng f or cl ose weaponshe Ruger and Enf i el d can be empl oyed at t he same t i me; otherwi se swi t ch outhe Ruger f or i t s super i or cousi n when you f i nd i t i n St . Loui s.

Br owni ng M2 ( . 50 Cal i ber)ou can f i r st pi ck up a Br owni ng i n St . Loui s, but i t comes wi t h l i t t l e or nommo. You' l l cont i nue to f i ght and ki l l mut ant s wi t h Br owni ngs t hr oughsceol l a, but ammo f or t he t hi ng remai ns r ar e. Save ever y bi t you f i nd f orr eat Bend, when you can bust out a Br owni ng or t wo f or your gunners wi t hnough ammo t o act ual l y be usef ul . Usi ng t he Br owni ng on anyt hi ng but r obotss a huge wast e. I t wei ghs 45 l bs. and r equi r es 9 St r engt h t o oper at e.

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M79 Gr enade Launcher ( 40mm Gr enade)f you' ve st i l l got someone usi ng Smal l Guns wi t hout enough Energy Weaponski l l t o swi t ch over by t he t i me you hi t Gr eat Bend, haul one of t hese of f t heeaver s i n J uncti on Ci t y. Don' t shoot at cl ose r ange (' cl ose' i s def i nedai r l y l i ber al l y by t he game) because you' l l hur t your sel f . The r ange andrea ef f ect make up f or t he short comi ngs.

Laser Ri f l e ( Mi cro Fusi on Cel l )ou' l l capt ure a f ew of t hese i n J unct i on Ci t y f r om t he Reavers. Theyf f ect i vel y r epl ace t he Sni per Ri f l e, as t hey do doubl e t he damage at al mosthe same r ange. Laser Ri f l es wi l l convi nce you t o devel op Energy Weapons f orl l your sni per s.

Pl asma Ri f l e ( Mi cro Fusi on Cel l )unct i on Ci t y Reaver s al so of f er t hi s weapon. I t ' s much st r onger t han t heaser Ri f l e but al so has a short er r ange, more l i ke an SMG. The good news i shat i t ' s f ai r l y accurate wi t hi n t hat range. Thi nk of i t l i ke t he energyer si on of an AK- 47.

Pl asma Pi st ol ( Smal l Ener gy Cel l )he Pl asma Pi st ol i s essent i al l y a power ed- down ver si on of t he Pl asma Ri f l ehat you can get i n t he same mi ssi on. The di f f er ence i s t hat t he pi st ol onl yost s 3 AP t o f i r e, 2 wi t h Fast Shot or Bonus Rat e of Fi r e. For t hat r eason,t ' s an excel l ent cl ose- r ange weapon f or ener gy sni per s.

Pul se Ri f l e Pr ot ot ype ( Mi cro Fusi on Cel l )he Pul se Ri f l e Pr ot ot ype i s t he Reaver payment f or your squad' s ass i st ance i newt on r escui ng t hei r l eaders . I t ' s t he most powerf ul weapon t o use agai nstobot s t o t hi s poi nt i n the game and the basi s f or pul se weapons of al l ki nds,ncl udi ng t he pul se pi st ol , el ect r i cal r ocket s, and EMP shot gun shel l s. The

el at i vel y shor t r ange i s a bi t of a handi cap f or a sni per char act er .Vi ndi cator Mi ni gun (7. 62mm)ou' l l f i nd t he f i r st Vi ndi cat or i n J unct i on Ci t y when you pry i t out of aeaver ' s col d, dead hands, but I don' t r ecommend usi ng i t as i t ' s obvi ousl y

weaker t han t he Br owni ng. However , i t ' s easy t o r un shor t of . 50 cal dur i ngobot mi ssi ons and onl y t he Behemoth can pr ovi de i t as sal vage, so t hei ndi cator makes an at t r act i ve backup weapon. Don' t bother packi ng one al ong

wi t h you, j ust gr ab one whi l e l oot i ng - many humanoi ds car r y t hi s weapon. Thepshot i s t hat even i f t he damage i s much l ower t han t he Br owni ng, i t uses

much cheaper ammuni t i on, i s about 2/ 3 t he wei ght , and has t he same r ange.

Gat l i ng Laser ( Mi cro Fusi on Cel l )ake t hi s of f a humanoi d bot cor pse i n Canyon Ci t y. Though i t ' s a st ep downr om t he Br owni ng M2, bot h t he Gatl i ng Laser i t sel f and i t s ammo ar e hal f t he

wei ght of t he Br owni ng M2 and . 50 cal . I t ' s an excel l ent punch f or a st r ongnergy Weapons speci al i st .

YK42B Pul se Ri f l e ( Mi cro Fusi on Cel l )he Br ot herhood bui l ds t hi s weapon based on t he Pul se Ri f l e Pr ot ot ype f r omewt on. Damage i s si gni f i cant l y i mpr oved, but i t has t he same poor r ange.ou can buy i t af t er Buena Vi st a.

MEC Gauss Mi ni Gun ( 2mm EC)he backst or y of Fal l out i s t hat t he US and Chi na went t o war over t he l astemai ni ng r eser voi r of f ossi l f uel s i n t he wor l d. The US Ar my was abl e t o

make subst ant i al advances by movi ng t hrough Canada and Al aska and cr ossi ng t osi a over t he Beri ng St r ai t , t hanks i n l ar ge par t t o t he devel opment of Powerr mor t hat made t he i nf ant r y pr act i cal l y i nvi nci bl e. To count er t hi s, t hehi nese devel oped t he MEC Gauss Mi ni Gun, t he best Bi g Gun i n t he game andapabl e of bl owi ng t hr ough even t he t oughest f oes. You' l l capt ur e t he Gauss

Mi ni gun i n Scot t Ci t y and wi l l be l acki ng f or ammo f or i t f or t he rest of t heame, so onl y br i ng i t out f or extr emel y speci al occasi ons.

Ammuni t i onl l guns and some mel ee and unarmed weapons use ammuni t i on of some ki nd. Whenou l oot ammuni t i on f r om t he bat t l ef i el d, i t ' s an excel l ent i dea to set asi deome i n a l ocker or saf e pl ace so you' l l have access t o i t l at er i f you know aood weapon wi l l come al ong soon. Thi s i s much cheaper t han sel l i ng i t t o theuart ermast er and t hen buyi ng i t back when you need i t . Unl ess ot herwi seot ed, damage and penet r at i on are average. The f r act i on i s t he number ofounds over pounds of carr yi ng wei ght .

2mm EC ( Damage avg, Penetr at i on +15%)Weapons usi ng t hi s ammo appear l ate i n t he game, but t hat doesn' t make i twor t hl ess. I n f act , t he best weapon i n t he game, t he Gauss Mi ni gun, uses t hi sncredi bl y rar e st uf f . Save ever ythi ng you can f i nd f or t he Gauss Mi ni gun andnl y use i t i n emer genci es.

5. 56mm 50/ 1hi s ammo i s sui t ed most l y f or SMGs and assaul t r i f l es, wi t h a f ew bi g guns i n

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he mi x. Because i t ' s r ar er t han 7. 62mm, you' l l have mor e di f f i cul t y keepi ngour squad suppl i ed wi t h i t i f you' r e usi ng sever al weapons of t hi s t ype.t ' s usual l y wor t h keepi ng an M- 16 or Enf i el d i f you need i t , but don' t dependn bei ng abl e t o scavenge enough t o keep shoot i ng.

7. 62mm 100/ 3hi s ammuni t i on i s t he most common t ype i n t he f i r st hal f of t he game,i val l ed by 9mm f or t he f i r st hal f and Mi cro Fusi on Cel l s f or t he second.t ' s al so t he one you' l l be usi ng t he most , because i t suppl i es Hunt i ngi f l es, AK- 47s, and M249 SAWs. You' l l capt ur e pl ent y i n t he f i el d t o keepour squad st ocked wi t h ext r a to sel l , especi al l y af t er you st ar t ki l l i ng

mutant s wi t h bi g guns.

9mm Bal l ( Damage - 11%, Penet r at i on - 20%)mm J HP ( Damage +60%, Penet r at i on - 20%)mm AP ( Damage - 25%, Penet r at i on +50%)he most basi c and cheapest ammo i n t he game. Used i n many smal l ar ms,speci al l y pi st ol s and SMGs. Excel l ent f or ki l l i ng ani mal s, but not wor t ht owi ng unl ess you enj oy saf ari s i n your Humvee.

40mm Gr enade ( Damage +60%, Penetr at i on +11%) 1/ 1he excl usi ve ammuni t i on f or t he Gr enade Launcher, you' l l f i nd a ver y l i mi t edumber of t hese and wi l l pr obabl y r i p t hr ough t hem f ai r l y qui ckl y. That ' s aood thi ng, because i t ' s some of t he heavi est ammuni t i on i n t he game. Don' tel l i t , but don' t l et i t s i t i n your i nventory ei ther .

. 303 Caluns usi ng t hi s ammo are f ew and f ar between, and t he ones t hat do aren' t

wort h i t . Dump i t on t he Quart ermaster.

. 44 Cal Magnum Bal l ( Damage - 11%, Penet r at i on - 20%)44 Cal Magnum J HP ( Damage +60%, Penet r at i on - 20%)44 Cal Magnum AP ( Damage - 25%, Penetr at i on +50%)

Much l i ke 9mm and . 45 cal , . 44 i s used f or cer t ai n handguns, t he most usef ulf whi ch i s t he 3 AP S&W M29 Revol ver . Bal l , J HP, and AP f unct i on j ust l i kehe 9mm var i ant s. Unl ess you' r e usi ng r evol ver s agai nst ani mal s wi t hrequency, sel l i t al l .

. 45 Cal i ber 10/ 1andguns use . 45 cal . The onl y reasons t o keep t hi s st uf f ar e the Casul levol ver and t he Tommy Gun, t he Casul l because of i t s 3 AP cost and t he Tommyun because i t ' s t he second- best SMG i n the game. By t he t i me you get t heommy Gun, t hough, smal l guns ar e on t hei r way out . Sel l i t .

. 50 Cal 5/ 150 Cal DU ( Damage avg, Penet r at i on +80%) 5/ 4mmuni t i on t hat onl y works wi t h one gun i s meant f or bart eri ng, except t hi s.

he Br owni ng M2 i s one of t he most power f ul bi g guns i n t he game, but i t chewsmmuni t i on at hor r i f i c rat es. Save ever y si ngl e r ound you f i nd and don' tr i ng i t out unt i l Col dwat er at t he ear l i est.

12 ga. Shel l s 20/ 12 ga. Fl echet t e Shel l s ( Damage +60%, Penet r at i on - 20%)2 ga. Sl ug Shel l s ( Damage - 11%, Penet r at i on +31%)2 ga. EMP Shel l seel f r ee t o use normal shel l s and Fl echet t e ammo ( equi val ent of J HP) as youi nd t hem. Your Smal l Guns speci al i st s wi l l have pl ent y of use f or t hem.ave t he sl ug ammo f or r obot s or possi bl y mut ant s because of t he hi ghenet r at i on, and buy up the EMP ammo as soon as i t appear s. EMP ammo i s

wast ed on anyt hi ng but r obots.

30. 06 ammohere ar e a number of usef ul weapons t hat r equi r e 30. 06: t he M1 Gar and andr owni ng Aut o Ri f l e l eap t o mi nd. Thei r downf al l i s t hat t hey r equi r e 30. 06,

whi ch i s near l y i mpossi bl e to f i nd i n r easonabl e amount s. Don' t bot her wi t ht , j ust s el l i t of f .

Spear gun Bol t 1/ 1he Spear Gun appear s exact l y once i n t he ent i r e game wi t h preci sel y one r oundn t he chamber and f our i n r eser ve. Don' t bother wi t h i t or t he ammo.

Expl osi ve Rocket ( Damage +60%, Penet r at i on +11%) 1/ 3ocket Sabot ( Damage - 11%, Penetr at i on +31%)ocket AP ( Damage - 25%, Penet r at i on +50%)ocket El ectr i cal 1/ 4he Rocket Launcher i s t he f i r st Bi g Gun you capt ure, but ammuni t i on f or i t i sew and f ar bet ween. I t al so has a nasty t endency t o mi sf i r e i f you' r e behi ndover , l eadi ng t o par t s of you bei ng r ai ni ng down f or sever al seconds. I f youave an ext r emel y ski l l ed Bi g Guns speci al i st , i t ' s wor t h savi ng the Sabot sor r obot t er r i t or y and usi ng APs on mut ant s, but t hat ' s i t . El ectr i calocket s are ext r emel y expensi ve - onl y use t hem agai nst Behemot hs, i f at al l .

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Smal l Ener gy Cel l 15/ 1hese power smal l energy weapons as wel l as a handf ul of mel ee and unar med

weapons. I t ' s wort h set t i ng a f ew hundr ed asi de f or when you acqui r e Pl asmai stol s , but sel l t he rest .

Mi cro Fusi on Cel l 10/ 1ave every si ngl e one of t hese pr eci ous, pr eci ous nuggets. The end of t heame wi l l have you usi ng Pul se Ri f l es, Laser Ri f l es, and the Gat l i ng Laser al lhe t i me, so Mi cr o Fusi on Cel l s wi l l al ways be i n demand. Never sel l anyack, no mat t er how many ext r a you have or how much t he Quar t ermast er wi l li ve you f or t hem.

Needl eshere i s no good r eason t o use t he Needl er , but Needl es ar e one of t he manyeasons not t o. They' r e ext r emel y rar e, so you' r e never goi ng to have enougho keep you suppl i ed even i f you buy up t he Quart ermaster' s ent i r e st ock. Onhe ot her hand, t he rari t y i ncreases i t s bar t er val ue. Needl es cause poi sonn t he t ar get .

Fl amer Fuel ( Damage avg, Penet r at i on +20%) 1/ 2uel can be har d to f i nd, but i f you' r e wi l l i ng t o l ug ar ound al l t hat wei ghtt ' s wor t h wat chi ng your enemi es do the Burni ng Man. Scavenge what you cannd sel l i t al l when you st ar t f i ght i ng r obot s. Don' t bot her wi t h t heuar t er mast er ' s suppl y - t hi s i s a speci al - occasi on weapon.

Tank Shel l ( Damage +179%, Penetr at i on +20%)he Tank Shel l wi l l onl y f i t t he cannon of t he t ank t hat you sal vage i newt on. As such, oppor t uni t i es t o use i t ar e l i mi t ed because you can onl yi ght one enemy i n Newt on t hat r eal l y deserves t he damage ( t he Tank Bot ) and

he r est of your ki l l s wi l l be agai nst r andom encount er s. Fun, but a ver yxpensi ve toy.

Cani st er of Aci d ( Damage - 11%, Penet r at i on +31%) 25/ 1he onl y way t o get t he Wat er Gun i s i n t he Canadi an I nvasi on speci alncount er . I f you f i nd i t , good f or you. I f you don' t , sel l t he ammo you doi nd i n Gr eat Bend and know t hat you' r e not r eal l y mi ssi ng out . The Water Guns decent agai nst r obots, but t he Gr enade Launcher i s j ust as good and Energy

Weapons ar e much bet t er .

Ar mors you' l l di scover , many peopl e i n t he wast el and want you dead. You want youl i ve, and ar mor hel ps you do that by af f ect i ng t hr ee st at i st i cs: Ar mor Cl ass,amage Threshol d, and Damage Resi st ance. Hi gh Ar mor Cl ass l owers t he enemi es'hance- t o- hi t . Damage Resi st ance l owers t he damage f r om hi t s you do take by aer cent age. Damage Thr eshol d di r ect l y subt r acts a number f r om any damageemai ni ng af t er Damage Resi st ance ki cks i n. A set of armor ' s DR and DT are

i f f erent dependi ng on the t ype of damage i ncomi ng: Normal ( bul l et s and mel eet t acks) , Fi r e ( Mol ot ovs and Fl amer s) , Gas ( cer t ai n types of gr enades) ,xpl ode (gr enades agai n, pl us r ocket s and expl odi ng scenery) , Energy ( l aser snd pl asma) and El ect r i c ( l i ve wi r es, some robot at t acks) .

Leather Ar morver y r ecrui t st ar t s wi t h Leat her Ar mor. I t ' s bet t er t han not hi ng. Somet i mesecrui t s won' t regi ster t he benef i t s of t hi s armor unt i l you take i t of f t hemnd reequi p i t i f you don' t have t he pat ch.

Leat her Ar mor Mk I Ii r st becomes avai l abl e af t er Rock Fal l s. J ust l i ke Leat her Ar mor , onl y ai t t l e bet t er and a l i t t l e heavi er .

Met al Ar morou can buy Met al Ar mor af t er Pr eor i a. I t has a l ower AC t han Leat her Ar mor ,ut t he ot her pr ot ect i ons ar e wor t h i t . Met al Ar mor i s a l ot heavi er and cut s

our Sneak ski l l by 25%. I t al so l ooks ki nd of wei r d on f emal e character s.Metal Ar mor Mk I Iapt ur e a set i n t he chur ch i n Qui ncy. I t ' s pr edi ct abl y bet t er t han Met alr mor f or pr ot ecti on, but heavi er . Sneak ski l l i s sti l l cut by 25%.

Envi r onment al Ar morhe whol e bi t where ar mor r educes your Sneak i s pret t y annoyi ng, r i ght ? So

when you get Envi r onment al Ar mor you hope i t ' s gone, r i ght ? Nope, t he cut i sp t o 50% and i t hi t s sever al ot her t echni cal ski l l s f or smal l penal t i es.t i l l , t he ar mor i t sel f i s pr et t y good and i t boost s your r adi at i onesi st ance, pl us i t ' s l i ght er so you can recl ai m some of your car r yi ngapaci t y. You' l l f i nd i t i n J ef f er son. I nci dent al l y, Envi r onment al Ar mors t he f i r st ar mor a ghoul can wear .

Envi r onment al Ar mor Mk I Iou can pur chase t hi s f r om t he Quart er mast er i mmedi at el y af t er you f i nd your

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i r st set of Envi r onment al Ar mor . Al l t he pr ot ect i ons ar e i mpr oved, but at anven hi gher pr i ce: Sneak i s st i l l cut by 50%, but t he techni cal ski l l cut s arei gger and your Per cept i on al so dr ops by 1. I t ' s al most pai nf ul t o wear i t . . .

Power Ar morou can buy Power Ar mor af t er Col dwat er , and boy i s i t bet t er t han t hatnvi r onment al j unk. No mor e cut s t o your Per cept i on and t echni cal ski l l s, butr eal l y hope you weren' t pl anni ng on Sneaki ng anywhere at a 75% cut . Basi c

ower Ar mor al so i ncr eases your St r engt h by 3 because of al l t he motorsmbedded i n the j oi nt s t hat are necessary f or you to even move i n the st uf f .

Power Ar mor Mk I IWhat coul d be bet t er t han Power Armor ? Power Armor Mk I I , of cour se. Bet t er

r ot ecti on al l ar ound, sl i ght l y heavi er , but i t gi ves you +4 f r ee St r engt hnst ead of a mere +3. Fi nd i t i n Newt on and buy i t af t er Canyon Ci t y.

Tesl a Ar morWel l " , you say, "good t hi ngs keep happeni ng. The armor I get i s al ways bet t erhan t he ar mor I had, so i f t here' s somethi ng af t er Power Ar mor i t must beeal l y wonder f ul , r i ght ?" Wr ong. Tesl a Ar mor i s basi cal l y t i nf oi l . Thepsi de i s t hat t i nf oi l t ends t o be ver y good at r ef l ect i ng ener gy damage. Theownsi de i s t hat i t doesn' t r ef l ect , st op, or even sl ow down ot her t ypes ofamage anywher e near as much as Power Ar mor does. Keep i t i n your l ocker f orormal event s when you want t o l ook shi ny.

Dr ugshere ar e sever al di f f er ent ki nds of phar maceut i cal s you can use t o i mproveour sol di er s. Dr ugs t end t o be f ai r l y expensi ve and ar e al ways wei ght l ess,

maki ng t hem excel l ent bart eri ng commodi t i es f or you to get f r om peopl e whoren' t t he Quar t er mast er .

How Dr ugs Wor kl l dr ugs have t hr ee t ypes of ef f ect s: use, wi t hdr awal , and addi ct ed. Usef f ect s t r i gger i mmedi atel y when t he dr ug i s used and l ast f or a set per i od of i me, t hen di sappear . I mmedi atel y af t er t he use ef f ect s di sappear , wi t hdr awalf f ects appear and subt r act f r om t he char acter' s nat ur al qual i t i es, _not _ t herug- f ort i f i ed qual i t i es, and l ast f or a set per i od of t i me. I f t he charact eras t he mi sf ort une t o become addi ct ed t o a gi ven dr ug, t he addi ct ed ef f ect sr i gger af t er t he wi t hdr awal ef f ects wear of f . Addi cted ef f ects l ast l ongerhan wi t hdr awal and use ef f ect s, but I haven' t done any experi ment s t oet ermi ne exact l y how l ong.

Af t er Bur ner Gumse: ST +1, PE +1, AP +2 f or 2 days

Wi t hdr awal : ST - 2, PE - 2 f or 2 daysddi ct ed: ST - 3, PE - 3

Buf f outse: ST +2, AG +2 f or 6 hoursWi t hdr awal : ST - 2, AG - 2 f or 18 hour sddi ct ed: ST - 2, AG - 3

Fusi on Col ase: ST +2, PE +2, CH - 2, I N - 2, AG +2 f or l ess t han 3 hour s

Wi t hdr awal : ST +1, PE +1, CH - 2, I N - 2, AG +1 f or one dayddi ct ed: no ef f ect s

Ment atsse: PE +2, CH +1, I N +2 f or 1 day

Wi t hdr awal : PE - 2, CH - 2, I N - 2 f or 4 daysddi ct ed: PE - 4, CH - 4, I N - 4

Mut i ese: ST +4, EN +4, CH - 4, I N - 4, DR +15%, RR +25%, +15 HP f or 1 hour

Wi t hdr awal : ST - 2, EN - 2, DR - 50% f or 4 hour sddi ct ed:

Psychose: I N - 3, AG +3, DR +50% f or 4 hour s

Wi t hdr awal : I N - 2, DR - 25% f or 8 hour sddi ct ed: I N +1, AG - 3, DR - 25%

RadAwayse: l owers Radi ated l evel permanent l y

Wi t hdr awal : l owers Radi ated l evel agai n permanent l yddi ct ed: none

Rad- Xse: RR +50% f or 1 day

Wi t hdr awal : RR - 25% f or 2 daysddi ct ed: none

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Voodoose: AG +2, LK +3, DR +20%, Cr i t i cal +20% f or 1 mi nut e

Wi t hdr awal : AG - 1, LK - 3, Cr i t i cal - 20% f or 1 hourddi ct ed: PE +1, CH - 1, I N - 1

***********Gamepl ay***********

St r ategy 101he game of f er s you a f ew t ut or i al s, but t hey' r e not ext r emel y usef ul i nhowi ng you how t o act ual l y pul l of f t he massi ve assaul t s you' l l be f or ced

nt o thr oughout t he game. Her e' s a f ew t hat di dn' t make t he tut or i al s.Sentr y Modeshe game makes much of t he t hree sent r y modes i ndi cat ed by Pi pboy f aces on t hei ght si de of t he i nt er f ace: passi ve, def ensi ve, and aggr essi ve. I r ecommendeepi ng your t r oops on aggr essi ve about 85% of t he t i me because i n CTB i t ' sl most i mpossi bl e t o i ssue t ar get or der s t o your t r oops, so i t ' s bet t er t o l ethem choose t hei r own. Ther e ar e some i nst ances wher e the AI ' s t ar get i sn' the best bet i n the r oom, but you can di r ect t hei r f i r e on t hose occasi ons i f ecessar y. Def ensi ve i s not a good i dea because whi l e t he sol di er gett i nghot at wi l l f i re back, none of hi s f r i ends wi l l hel p unl ess they' re al soaki ng damage. Never l eave your t r oops on passi ve, as i t serves no pur pose

whatsoever - i f you' r e shot r un away, seek cover , or shoot back.

Ambushhi s one i s cover ed i n one of t he t ut or i al s, but what i sn' t ment i oned i s t hatt usual l y doesn' t wor k. I n some si t uat i ons, enemy pat r ol s move al ong a set

ath and pass t hr ough an ar ea t hat of f ers cover t o your t r oops where you canwai t f or t hem t o cl ose and t hen massacre them wi t h f i r e f r om al l si des. Mostf t he t i me, t hough, enemi es don' t move i n pat r ol s and cannot be ent i ced i nt ohar gi ng i nto an ambush unl ess t hey onl y car r y mel ee weapons. No mat t er howoor hi s weapons ski l l , a rai der wi t h a gun wi l l not r un af t er you ar ound aor ner or over gr eat di st ance. They wi l l keep shoot i ng as l ong as t hey seeou and seek cover . Mel ee f i ght ers al most al ways wi l l charge when t hey seeou.

Sni per Dr awse one sni per wi t h a l ong- r ange weapon t o pul l t he enemy' s at t ent i on at suchange that t hey don' t have much chance of hi t t i ng each other. Whi l e they' r ehoot i ng, use cover t o move mel ee f i ght ers or bur st weapons cl ose t o t henemy. I mmedi atel y af t er t he enemy t akes a shot and depl etes hi s/ her/ i t s AP,un t he cl oser squad member s out and ki l l hi m/ her / i t . The i dea i s t o have t henemy' s AP at zero when you st art at t acki ng i n earnest .

Ri f l e Cr awlhi s one wor ks i n si t uat i ons wi t h l i t t l e cover and l ong r anges. Equi pver yone wi t h a r i f l e and set t hem up i n t wo or t hr ee r anks of t hr ee or t wo

members each. Move the f r ont r ank i nt o pr act i cal shoot i ng r ange of t he enemy.Whi l e t hey' r e shoot i ng and keepi ng t he enemy heads down, move t he next r ank upo t hey have a sl i ght l y cl oser shot . Whi l e they' r e shoot i ng, move t he nextank up, et c, unt i l ever yt hi ng i n f r ont of you i s dead. The i dea i s t o keephe bul l ets f l yi ng no matt er what whi l e your squad advances and i mpr oves i t shance- t o- hi t . Thi s st r at egy al so wor ks wi t h bi g guns i f you' r e car ef ul aboutot l et t i ng your squad mat es shoot each ot her i n the spr ay ef f ect .

True Sni perhe game provi des you wi t h qual i t y sni per nest s i n many mi ss i ons, per f ect f or

sni per t o crouch on and hai l bul l ets on unsuspect i ng enemi es at gr eat eranges than you t hought possi bl e. Look f or hi gh yet accessi bl e pl aces l i keoof s, t ower s, and l edges. I t ' s much har der t o f i nd sni per nest s t hat gi veou usef ul shots on enemy gr oups, but you work wi t h what you have.

Edgi ngn pl aces wi t hout cover f or your t r oops t o st and behi nd and shoot over , youan use t he edges of t al l obj ect s l i ke bui l di ngs as cover . St and behi nd i tnd move ar ound i n the smal l est st eps possi bl e out unt i l you can see a si ngl enemy. St ar t f i r i ng t o ki l l hi m qui ckl y, whi ch may br i ng t he r est of hi sr oup char gi ng but t hey' l l st i l l be mi nus a gun. Thi s wor ks ver y wel l wi t hoorways.

St or mi nghere ar e a l ot of r ooms and ot her pl aces wi t h narr ow ent r ances t hat you' l l bexpected t o i nvade over t he cour se of t he game. Wal k a sni per acr oss t he door

f ai r di st ance away f r om i t t o l ook t hr ough i t at many di f f er ent angl es andee who' s i nsi de wi t hout t hem bei ng abl e t o hi t you ( much) . St at i on sni per s

wi t h cl ear shot s on t he i nsi de and l et t hem st ar t f i r i ng, f or ci ng t he enemy t oi t her t ake cover or di e. Whi l e they' r e down, r un t he gunner s ( or shot guns i f ar l y i n t he game) i n t o f l ank t he door way on t he i nsi de and l et l oose. I f

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her e' s mor e cover i n t he room t hat coul d pr ot ect enemi es, br i ng the sni per snsi de and use them t o cover t he gunners as t hey advance. When an enemyt i cks i t s head up, t he sni per s wi l l di st r act i t f or a second so the gunner san pul l up t hei r weapons and f i r e.

Enemi eser e are some basi c descr i pt i ons of t he var i ous r aces you' l l meet t hr oughouthe wast el and. Weapons may var y sl i ght l y.

Ani mal s Mi ssi ons 1, 2, 4- 7, 12here ar e sever al di f f er ent ki nds of ani mal s, but t hey can gener al l y ber ouped t ogether. These i ncl ude dogs, cockroaches, r adscorpi ons, br ahmi n,nd wasps. Wi t h t he except i on of t he l arge cockroaches t hat have a shor t -

ange mi ssi l e at t ack, al l ani mal s depend on mel ee combat . Radscorpi ons andar ge cockr oaches al so have poi son i n t hei r at t acks. Avoi d combat i f you cannd use t he cheapest ammo possi bl e - you get ver y l i t t l e experi ence andbsol ut el y no l oot f r om ki l l i ng ani mal s. Mel ee and Unar med combat ar eeasonabl e al t er nat i ves t o wast i ng bul l et s.

Rai der s Mi ssi ons 1- 3, 5, 13ai der s wi l l be your nemeses f or t he f i r st f ew mi ssi ons, but l ar gel y di sappearf t er Rock Fal l s. They' r e j ust gr eedy humans wi t h some basi c weapons ski l l s.ai ders use mel ee weapons, SMGs, r i f l es, and occasi onal l y shot guns and t hr own

weapons. Af t er you' ve gone up a l evel or t wo, you shoul d be abl e t o take t hemut f r om l ong r ange wi t h no t r oubl e. Rai der s t end t o be l azy and canomet i mes be f ound asl eep, whi ch makes ki l l i ng t hem easi er. Event ual l y someai ders wi l l j oi n the recrui t pool , as i ndi cat ed by thei r charact er bi os.

Ghoul s Mi ssi on 6ct ual l y, you won' t f i ght ghoul s unl ess you meet t hem i n random encount er s.

When you meet t hem i n Qui ncy, you have t he opt i on t o save t hei r l i ves. Ghoul sre t he humans t hat sur vi ved the Gr eat War but wer e st i l l heavi l y i r r adi at ed,ai ni ng ext r emel y l ong l i ves. Unf or t unat el y, l i f espans of over a hundr edear s have wor n down t hei r St r engt h and Agi l i t y.

Beast l or ds Mi ssi ons 6, 7umans i nf ect ed wi t h a ki nd of r adi at i on onl y f ound i n t he Mardi n caves becomebl e to make t el epat hi c suggest i ons t o ani mal s. Cal l i ng t hemsel ves t heeast l ords, t hey pr owl t he wastel ands wi t h ani mal compani ons i ncl udi ngeat hcl aws and f i ght wi t h pr i mi t i ve mel ee weapons i n addi t i on t o smal l arms.east l ords don' t wear much i n t erms of armor and are si mpl e t o ki l l .

Deat hcl aws Mi ssi ons 6, 7eat hcl aws are r eal l y ani mal s, but t hey appear l ater and ar e a much st r ongerhr eat t o you. Agai n, t hey r el y on mel ee at t acks, but you def i ni t el y don' t

want t o get i nt o a f i stf i ght - you wi l l l ose. J ust about every hi t aeat hcl aw l ands wi l l knock an opponent of f hi s f eet , whi ch makes t hem

xt r emel y di f f i cul t t o t ake i n a br awl . They al so have mor e St r engt h,gi l i t y, HP, and t hey run f aster t han you. Keep your di st ance at any cost andse ri f l es and SMGs t o take t hem down. Baby Deathcl aws ar e a l esser but st i l li gni f i cant t hreat .

Super Mut ant s Mi ssi ons 8- 11Mut ant s ar e t he f i r st r eal chal l enges you' l l f ace. Mut ant s wer e cr eat ed byhe Mast er i n Cal i f or ni a by i nf ect i ng humans wi t h t he For ced Evol ut i on Vi r us,ausi ng them t o become much st r onger at t he cost of I nt el l i gence and Agi l i t y.f t er t he Master was def eat ed, some ( apparent l y qui t e a f ew) Mut ant s mi gr atedast and set t l ed i n t he Mi dwest under a new l eader. Because of t hei r hi ght r ength, many mutant s car r y heavy weapons t hat your gunner s can sal vage,hough some st i ck wi t h mel ee weapons. Mut ant s r arel y wear armor ( i t ' s har d tohop i n t hei r s i zes), but when they do i t real l y i ncreases t hei r di f f i cul t y.

Reaver s Mi ssi ons 12, 14eaver s are humans t hat worshi p technol ogy as a god, sal vagi ng i t f r om t he

wastel and. Natur al l y, t hi s means t hey have some of t he best weapons i n t heame. Though t hey don' t wear much i n the way of armor , Reaver weapons canf t en put hol es i n your squad rost er i f you' r e not ver y car ef ul t o engage themr om l ong r ange. They' l l be your f i r st sour ce of power f ul Ener gy Weapons andmmuni t i on. As an enemy, t hey don' t l ast l ong - by t he second mi ssi on t hey' r eour al l i es. J ust l i ke ghoul s, r andom encount er s ar e st i l l danger ous.

Robots Mi ssi ons 14- 20he r obots ar e t he st r ongest and most numer ous enemy you' l l f ace. They' r el so qui t e di ver se. Expect t o ki l l r obot s wi t h Ener gy Weapons and t he ver yt r ongest bi g guns, si nce the onl y r el i abl e smal l guns agai nst t hem ar e t her enade Launcher ( very heavy ammo) and Pancor J ackhammer wi t h sl ug or pul semmo ( expensi ve, especi al l y on burs t mode) .Tur r et s Mi ssi ons 4, 11, 15- 20kay, t echni cal l y tur r et s aren' t r obot s and you won' t even see Laser Tur r et snywher e near r obot s, but t hey' r e f r om t he same f ami l y. Thi s makes i t ver yi f f i cul t t o take out t he Laser Tur r et s i n t he Pr eor i a Vaul t when you meet

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hem, f orci ng you t o t ake advant age of t hei r mal f unct i on. Once you get energyweapons you can go back and bl ast t hem t o see t he dr amat i c di f f erence. Laterur r et s use ei t her . 50 cal i ber , 7. 62mm, or expl osi ve r ockets t hat make f orxcel l ent sal vage. Tur r et s are unabl e t o move and can somet i mes be t ur ned of f y a nearby swi t ch.Humanoi d Bot s Mi ssi ons 14- 20hey' r e bi pedal and use whatever weapons t hey ar e suppl i ed wi t h, i ncl udi ng butot l i mi t ed to AK- 47s, M249 SAWs, Laser Ri f l es, Vi ndi cat or Mi ni guns, et c.hey' r e al so qui t e nast y i n mel ee combat , but can be best ed by a Deat hcl aw orqual l y st r ong f i ght er i f you t ake t hem one at a t i me. Unf or t unat el y, t heyi ke t o t r avel i n gr oups and watch each ot her s' backs. Smal l guns wi l l bouncei ght of f t hem.Load Li f t er s Mi ssi ons 14, 16- 18

hey used t o be war ehouse wor khorses , but appar ent l y t he prongs t hat can l i f tal l et s adapt ver y ni cel y t o poki ng hol es i n l i vi ng t hi ngs. Load l i f t er sxcl usi vel y use mel ee at t acks wi t h a r ange of 1. Knockdowns seem t o have aesser ef f ect on t hem as wel l , si nce t hey can' t t r ul y be ' knocked down' , onl yaused t o sl ump f or a second. They' r e r el at i vel y l ar ge, so you can of t en dr awhem i nt o t i ght passages wher e t hey don' t f i t and smash t hem f r om r ange atour l ei sure, t hough t hey somet i mes bol t when t hey t ake t oo much damage. Loadi f t er s never l eave usef ul sal vage behi nd.Secur i t y Bot s Mi ssi ons 14- 20ct ual l y, t hese robot s ar e sti l l doi ng t he j ob t hey di d bef or e t he Gr eat War ,hey j ust i ncl ude mor e peopl e i n t he ' unaut hor i zed i nt r uder ' cat egor y. Theyse ei t her a l aser r i f l e- l i ke weapon wi t h f ai r l y l ong range or a 9mm SMGt t ack and ar e qui t e agi l e, but have l ow HP and ar e easy t o t ake down wi t haser or Pl asma Ri f l es. You can of t en sal vage Mi cro Fusi on Cel l s or t he l ess-sef ul 9mm f r om t he wr eckage.Scur r y Bots Mi ssi ons 15- 19hese ar e some nast y l i t t l e bugger s. They burr ow i n t he di r t and wai t f or you

o get cl ose, t hen bust out i n a f l ar e of debr i s and char ge wi t h a poi nt ymel ee at t ack. They' r e qui t e l i kel y t o knock you down i f you engage t hem i nmel ee combat , so back of f and pul ver i ze t hem wi t h shotgun sl ugs or a Br owni ng.uch heavy weaponr y woul dn' t be necessar y i f t hey di dn' t t r avel i n packs sof t en. I f a scur r y bot l oses i t s t ar get , i t can bur r ow back down agai n

wher ever i t happens t o be. Li ke l oad l i f t er s, you can get t hem l odged i noor ways and t hen bl ast t hem t o pi eces. They don' t l eave l oot on t hei rorpses.Hover Bots Mi ssi ons 15- 20over Bot s, nat ur al l y, hover . They have expl osi ve rocket s t hat you' r e f r ee toal vage i f you can pr event t hem f r om get t i ng of f t wo shot s i n a r ow. Whenhey' ve exhaust ed t hei r ammo, hover bots do a nast y kami kaze at t ack that bothest r oys them and smacks your char act er around a bi t . Thei r smal l si ze

makes t hem si gni f i cant l y more di f f i cul t t o hi t wi t h r i f l es - t ry t o nai l t hemo t he wal l wi t h bur st weapons.Tank Bot Mi ssi ons 15- 17he r obots ar e a j eal ous r ace. When you f i nal l y get t he t ank i n Newt on, t hey

make you f ace of f agai nst a t ank of t hei r own. The Tank Bot has a mel ee f l ai lhat ' s devast at i ng t o peopl e caught i n f r ont of i t but not ver y i mpr essi vegai nst your sal vaged t ank. St i ck a coupl e of Br owni ngs t hr ough t he vi ewor t s and scr ap i t . When you f i ght i t on f oot , make sur e your whol e squad i si r i ng f ul l bor e to st op i t s char ge. Tanks somet i mes r un when t hey can' t hi tou t hr ough bar r i ers and are taki ng damage. The tank bot does not r espond i nny way to bei ng knocked down or knocked out , i t j ust keeps r ol l i ng.Paci f i cat i on Bot Mi ssi ons 14, 16, 18, 19he Paci f i cat i on Bot i s a l eader - t ype r obot . The f i r st one you meet i s badl yamaged and an easy ki l l , but t he second t i me you' l l see j ust how pai nf ulhese thi ngs can be. They use an ar ea at t ack based on Smal l Energy Cel l s t hatf t en st uns your char act er s, maki ng t hem di f f i cul t t o take down wi t h ener gy

weapons sni per s. St i ck wi t h bi g guns or gr eat di st ances.Behemot h Mi ssi ons 17- 19he Behemot h i s t he bi ggest , baddest non- uni que enemy i n t he game. I nddi t i on t o i t s massi ve si ze, i t has t wo . 50 cal guns on t he si des of i t s headust l i ke your Br owni ngs. Don' t t ake i t l i ght l y under any ci r cumst ances and

se Br owni ngs, t he Gat l i ng Laser , and the Gauss Mi ni gun t o ki l l i t bef or e i tur t s you t oo much. Bi g Guns hel p knock i t down.

Recr ui t Racesecrui t s come f r om di f f er ent r aces, and some of t hem have di f f er ent abi l i t i es.he st at s ar e t he mi ni mum and maxi mum at t r i but es f or St r engt h, Per cept i on,ndur ance, Char i sma, I nt el l i gence, Agi l i t y, and Luck.

Human ST 1- 10 PE 1- 10 EN 1- 10 CH 1- 10 I N 1- 10 AG 1- 10 LK 1- 10y f ar, most r ecr ui t s are humans. Humans are average i n al l st at s and gai ner ks ever y t hr ee l evel s. Humans can use every weapon and i t em i n the game.umans have 40 at t r i but e poi nt s.

Ghoul ST 1- 6 PE 4- 14 EN 1- 10 CH 1- 9 I N 2- 13 AG 1- 8 LK 5- 13f t er Qui ncy, f i ve ghoul s appear i n the r ecrui t pool i f you saved t he Ghouluar t er : Bi l l y Bob, Babs, Mar t i n, Har ol d, and Di l l on. Ghoul s have l owert r engt h and Agi l i t y t han humans, but can have hi gher Per cept i on and Luck.

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hey cannot wear l eat her or met al ar mor and gai n Perks every f our l evel snst ead of t hr ee. They al so have hi gh r adi at i on and poi son r esi st ance.t her wi se, ghoul s ar e exact l y l i ke humans. Ghoul s get 42 at t r i but e poi nt s.

Deat hcl aw ST 6- 14 PE 5- 12 EN 1- 13 CH 1- 3 I N 1- 4 AG 6- 16 LK 1- 10f you rescue the Mat r i ar ch i n Mar di n i nst ead of ki l l i ng her , f our Deat hcl awsoi n t he r ecr ui t pool : Mot her , Kr l draav, Shr i ek, and Shaav. Deat hcl aws havei gher St r engt h, Per cept i on, Endur ance, and Agi l i t y t han humans or mut ant s athe sever e expense of t hei r I nt el l i gence and Chari sma. Whi l e Deat hcl aws makeeal l y nasty opponent s, as al l i es t hey ki nd of suck. They can' t use any ar mor

what soever or any weapons, so ar e excl usi vel y r el i ant on t hei r mel ee at t acks.he l ow I nt el l i gence prevents t he char act er f r om growi ng anywhere but i n hi sag ski l l s, especi al l y i f Gi f t ed, whi ch i s a sever e handi cap. I nci dent al l y,

hough ki t s t ur n r ed i n t hei r hands i t i s possi bl e f or Deat hcl aws t o useechni cal ski l l s i f t hey hol d the ki t and use the Ski l l dex or keyboar dhor t cut t o access t he ski l l . Deat hcl aws r un f aster t han humans and gai ner ks ever y f our l evel s. Deat hcl aws get 40 at t r i but e poi nt s.

Super Mutant ST 5- 13 PE 1- 10 EN 4- 12 CH 1- 8 I N 1- 8 AG 1- 8 LK 1- 10i nce you' ve been ki l l i ng them f or f our mi ssi ons, f i ve mut ant s j oi n t heecrui t pool af t er Osceol l a: Cooki e, Bob, Pump, Chuck, and Toni . Mut ant s ar eess I nt el l i gent and Agi l e t han humans, but si gni f i cant l y st r onger and mor eur abl e. Because of t hei r si ze, mutant s cannot wear any ar mor except Br ahmi nr mor, whi ch you have to f i nd i n a speci al encount er. Thei r huge hands f orcehem t o use onl y t he l ar gest of weapons, meani ng t hat t hey' r e r estr i ct ed toi g Guns and t he Gat l i ng Laser. Many mutant s al so come wi t h the Vat Ski nr ai t , whi ch i s annoyi ng unt i l you Mut at e i t away. Mut ant s run sl i ght l yl ower t han humans and gai n Per ks every f our l evel s. Mut ant s get 40 at t r i but eoi nt s.

Humanoi d Robot ST 7- 12 PE 7- 12 EN 7- 12 CH 1 I N 1- 12 AG 1- 12 LK 5ou onl y get access t o one r obot dur i ng t he ent i r e game f or r ecr ui t ment :R1205 af t er Canyon Ci t y. Robot s have sl i ght advant ages over humans i n al lt t r i but es except Char i sma and Luck and gai n 5 ext r a ski l l poi nt s per l evel ,ut t hey cannot wear armor except Br ahmi n Ar mor and never gai n Perks. Theyre i mmune t o chemi cal ef f ect s of any ki nd i ncl udi ng St i mpaks and must beepai r ed i nst ead of usi ng Fi r st Ai d. Keep i n mi nd that HR1205 does not haveepai r ski l l devel oped when you get hi m, so you' l l have t o keep a separat e

mechani c on st af f i f you want t o keep hi m al i ve. Humanoi ds can use al l i t emsust l i ke humans. Humanoi ds get 42 at t r i bute poi nt s.

Dog ST 1- 7 PE 4- 14 EN 1- 6 CH 1- 5 I N 1- 3 AG 1- 15 LK 1- 10ou wi l l never be abl e t o add dogs t o your part y i n t he si ngl e- pl ayer game f orood reason: as squad member s t hey suck. They cannot wear armor or use

weapons or i t ems of any ki nd and t hey can onl y carr y one i t em at any t i me.he onl y advant ages dogs have ar e hi gher Per cept i on and Agi l i t y and t hey gai ner ks ever y two l evel s i nst ead of t hr ee. Dogs get 35 at t r i but e poi nt s.

managed to f i ni sh t he game wi t h a member of each race i n my par t y:Ar changel ( cust om charact er) - Smal l Guns/ Energy Weapons sni per, Doct or,Lockpi cker , Tr apper , Sci ent i st , Out door sman, Pi l ot ( books ar e good)

Di l l on ( ghoul ) - Smal l Guns/ Energy Weapons sni per , Mechani cShaav ( Deat hcl aw) - mel ee sneaker , Fi r st Ai dSt oma ( human) - Bi g Guns gunner , Energy Weapons sni perToni ( Super Mutant ) - Bi g Guns/ Energy Weapons gunnerHR1205 ( Robot ) - Bi g Guns gunner , Ener gy Weapons sni perhough I managed t o pul l i t of f , i t wasn' t easy and I woul dn' t have made i t i f was pl ayi ng Tough Guy. By Canyon Ci t y t he Deat hcl aw was most l y dead wei ght

nd i t was ver y di f f i cul t t o keep HR1205 al i ve because of hi s l ow HP - r epai r swere const ant l y a pr obl em. My poi nt here i s t hat nonhumans are f un, but j ustt i cki ng wi t h humans makes t hi ngs si mpl er and easi er. There' s no r eal r easono t ake nonhumans wi t h you si nce you can' t desi gn them your sel f .

Recrui t s

ou can have up t o 6 squad members, but you ar en' t r equi r ed t o have mor e t hanour sel f . I t ' s t heor et i cal l y possi bl e t o beat t he game wi t h onl y onehar act er , but t he r egul ar hassl es - car r yi ng capaci t y, ammuni t i on, and ski l lef i ci enci es - make i t a sever e chal l enge. Ther ef or e, you' l l be want i ng t odd some squadmates t o your part y. Thi s i nf ormat i on i s f r om t he 1. 27 patcher si on and of t en di f f er ent f r om t he or i gi nal game. A * i ndi cat es recr ui t s

wi th speci al abi l i t i es or di sabi l i t i es .

ni t i at esFarsi ghtuman ST 5 PE 8 EN 5 CH 5 I N 6 AG 7 LK 4 HP 30 Lvl 1mal l Guns 53%neak 41%ut door sman 42%

St i tchuman ST 6 PE 4 EN 5 CH 5 I N 9 AG 6 LK 5 HP 36 Lvl 2

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ood Nat uredmal l Guns 59%i r st Ai d 96%oct or 79%

Tr evoruman ST 9 PE 6 EN 5 CH 4 I N 4 AG 7 LK 5 HP 39 Lvl 2ast Shotmal l Guns 63%hrowi ng 72%neak 41%

Bri an

uman ST 6 PE 5 EN 9 CH 1 I N 5 AG 9 LK 5 HP 46 Lvl 2ast Shotmal l Guns 86%i g Guns 43%neak 47%

ouman ST 7 PE 5 EN 8 CH 4 I N 5 AG 6 LK 5 HP 45 Lvl 2mal l Guns 69%epai r 35%i l ot 52%

Robi numan ST 5 PE 8 EN 5 CH 3 I N 5 AG 9 LK 5 HP 30 Lvl 1mal l Fr amei ght Per son

Mel ee Weapons 68%

neak 57%ockpi ck 47%

J axuman ST 6 PE 6 EN 7 CH 4 I N 5 AG 7 LK 5 HP 35 Lvl 1ami kazeast Shotmal l Guns 53%i g Guns 34%ner gy Weapons 34%

Tor n *( ext r a Per k)uman ST 8 PE 7 EN 7 CH 4 I N 4 AG 6 LK 4 HP 37 Lvl 1narmed 78% Bonus Ht H At t acks

Mel ee Weapons 68%r aps 43%

eni or I ni t i at esKevi numan ST 8 PE 5 EN 6 CH 6 I N 7 AG 9 LK 6 HP 47 Lvl 3i f t ed Toughnessmal l Guns 71%

Mel ee Weapons 90%epai r 53%

Rageuman ST 5 PE 8 EN 5 CH 2 I N 8 AG 7 LK 5 HP 40 LVl 3mal l Guns 99% Awarenessneak 61%t eal 41%

Rebeccauman ST 5 PE 8 EN 4 CH 4 I N 6 AG 8 LK 5 HP 38 Lvl 3mal l Guns 93% Scout

i r st Ai d 98%ockpi ck 48%

I ceuman ST 6 PE 7 EN 7 CH 2 I N 5 AG 8 LK 5 HP 53 Lvl 4i nesse Lonermal l Guns 91%neak 68%ut door sman 68%

Mandy *( ext r a at t r i but e poi nt , mi ssi ng Per k)uman ST 6 PE 8 EN 7 CH 5 I N 9 AG 7 LK 6 HP 47 Lvl 3ki l l edi f t edmal l Guns 87%i r st Ai d 106%neak 60%

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St evi e and Shar on ar e bot h Seni or I ni t i at es, but t hey don' t appear i n t heecrui t pool unt i l af t er Rock Fal l s no mat t er your r ank)St evi euman ST 5 PE 7 EN 4 CH 4 I N 8 AG 8 LK 4 HP 38 Lvl 3ne Hander Thi ef mal l Guns 95%nar med 98%neak 96%

Sharonr i bal ST 6 PE 5 EN 7 CH 8 I N 5 AG 6 LK 3 HP 56 Lvl 4hemi cal Resi st ant Fl ower Chi l d

mal l Guns 77%i g Guns 52%neak 58%

qui r esTar getr i bal ST 7 PE 6 EN 5 CH 4 I N 8 AG 7 LK 3 HP 52 Lvl 5mal l Guns 83% Hi t t he Deckhrowi ng 108%neak 61%

St ei numan ST 7 PE 8 EN 5 CH 4 I N 5 AG 7 LK 4 HP 52 Lvl 5mal l Guns 109% Heal eri g Guns 70%i r st Ai d 96%

Bet human ST 10 PE 5 EN 7 CH 4 I N 4 AG 8 LK 4 HP 63 Lvl 5r ui ser Bonus Ht H Damageeavy Handednar med 118%

Mel ee Weapons 96%epai r 44%

eni or Squi r esKei t hr i bal ST 7 PE 5 EN 6 CH 4 I N 7 AG 6 LK 5 HP 70 Lvl 7ood Nat ured Team Pl ayeri rst Ai d 154% St at !oct or 122%neak 68%

St umpy

uman ST 7 PE 7 EN 6 CH 5 I N 7 AG 5 LK 3 HP 70 Lvl 7ne Hander Crazy Bombermal l Guns 131% Bone Head

Mel ee Weapons 90%r aps 112%

Stomauman ST 10 PE 6 EN 9 CH 4 I N 4 AG 5 LK 4 HP 87 Lvl 7r ui ser St r ong Backmal l Guns 81% Stonewal li g Guns 112%ner gy Weapons 56%

Cr eeper onl y appear s af t er Mardi n no matt er your r ank)Cr eeperuman ST 6 PE 7 EN 5 CH 2 I N 8 AG 8 LK 4 HP 66 Lvl 8mal l Guns 107% Si l ent Runni ng

narmed 96% Fl exi bl eneak 126%

Bi l l y Bob and Babs onl y appear i f you hel ped t he Ghoul Quart er i n Qui ncy)Bi l l y Bob *( 1 ext ra at t r i but e poi nt )houl ST 6 PE 12 EN 8 CH 2 I N 6 AG 4 LK 5 HP 81 Lvl 8l owi ng One Pack Ratear t he Reaper Stunt Manmal l Guns 111%ner gy Weapons 75%hrowi ng 66%

Babs *( 2 ext r a at t r i but e poi nt s)houl ST 5 PE 7 EN 5 CH 6 I N 8 AG 8 LK 5 HP 60 Lvl 7mal l Fr ame Mast er Thi ef ech Wi zar d Fl exi bl emal l Guns 105%

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ockpi ck 122%t eal 115%

Shr i ek and Shaav onl y appear i f you rescued t he Matr i arch i n Mardi n)Shri ekeat hcl aw ST 13 PE 5 EN 6 CH 3 I N 3 AG 7 LK 3 HP 145 Lvl 8hemi cal Resi st ant Si l ent Deat hnar med 150% Br ut i sh Hul kneak 70%t eal 61%

Shaav *( mi ssi ng at t r i but e poi nt )eat hcl aw ST 6 PE 7 EN 7 CH 1 I N 1 AG 14 LK 3 HP 146 Lvl 8

mal l Frame Si l ent Runni ngi ght Per son Tunnel Ratnar med 102%i r st Ai d 88%neak 134%

uni or Kni ght sMal i ceuman ST 8 PE 6 EN 6 CH 3 I N 6 AG 9 LK 2 HP 89 Lvl 10i g Guns 110% Bonus Movenergy Weapons 58% Qui ck Pockets

Mel ee Weapons 131% Thi ef 

Hur tuman ST 7 PE 5 EN 6 CH 4 I N 7 AG 6 LK 5 HP 88 Lvl 10mal l Guns 115% Comprehensi oni r st Ai d 134% Team Pl ayer

oct or 72% St at !Pai numan ST 6 PE 5 EN 9 CH 4 I N 5 AG 6 LK 5 HP 102 Lvl 10mal l Guns 119% Fast er Heal i ng

Mel ee Weapons 84% Rad Resi st ancei r st Ai d 84% Adr enal i ne Rush

Mar t i n, Har ol d, and Di l l on onl y appear i f you hel ped t he Ghoul Quar t er i nui ncy)Mart i n *( ST above r aci al max)houl ST 8 PE 9 EN 7 CH 2 I N 5 AG 6 LK 5 HP 86 Lvl 10l owi ng One Scoutear t he Reaper Lead Footnergy Weapons 104%r aps 105%i l ot 130%

Har ol d *( 2 ext r a at t r i but e poi nt s, ext r a Tag ski l l , 2 ext r a Per ks)houl ST 6 PE 6 EN 6 CH 1 I N 7 AG 6 LK 12 HP 88 Lvl 11ki l l ed Di e Har dear t he Reaper Rad Chi l dmal l Guns 131% Bonsaihrowi ng 110% Way of t he Fr ui tr aps 158%epai r 101%

Di l l onhoul ST 6 PE 14 EN 6 CH 2 I N 7 AG 5 LK 9 HP 68 Lvl 9i f t ed Sharpshoot erl owi ng One Bet t er Cr i t i cal smal l Guns 159%ci ence 38%epai r 43%

Mother and Kr l dr aav onl y appear i f you saved t he Mat r i arch i n Mardi n)Mot her *( 5 ext r a at t r i but e poi nt s, ext r a tr ai t , ext r a Per k)eat hcl aw ST 12 PE 6 EN 12 CH 2 I N 7 AG 12 LK 3 HP 174 Lvl 10l oody Mess Deat h Sensei f t ed Br ut i sh Hul komest i cat ed Hi de of Scarsnar med 130%hrowi ng 76%neak 96%

Kr l dr aaveat hcl aw ST 13 PE 5 EN 4 CH 2 I N 3 AG 10 LK 3 HP 151 Lvl 9i nesse Dodgerabi d Br ut i sh Hul knar med 172%hrowi ng 60%

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neak 66%

ni ght sEduman ST 6 PE 3 EN 5 CH 3 I N 10 AG 7 LK 5 HP 81 Lvl 11ech Wi zar d Dodgermal l Guns 113% Mr . Fi xi tockpi ck 122% Pack Ratepai r 182%

Al i ceuman ST 9 PE 6 EN 7 CH 2 I N 3 AG 8 LK 5 HP 98 Lvl 11ast Shot Fast er Heal i ng

i g Guns 108% Snakeat erner gy Weapons 120% Di e Har dhrowi ng 68%

Maxuman ST 10 PE 5 EN 7 CH 5 I N 3 AG 7 LK 5 HP 99 Lvl 11r ui ser Bonus Movei g Guns 130% Str ong Backnergy Weapons 78% Heave Ho!hrowi ng 86%

Boomer *( ext r a at t r i but e poi nt )uman ST 10 PE 6 EN 6 CH 5 I N 4 AG 8 LK 2 HP 97 Lvl 11ne Hander St onewal lmal l Guns 93% Stunt Manhrowi ng 168% Boneheadr aps 68%

***********Mi ssi ons***********

or matMi ss i on Number : Mi ss i on Namebj ect i ves: What you must do t o make t he exi t gr i d appearromot i ons: Tasks t hat ar e not necessary, yet gi ve you gr eat er st andi ng i n theBr otherhood or posi t i ve kar ma. Not al l t asks i mmedi atel y l ead t o pr omot i on.nemi es: The t ypes of enemi es you wi l l f ace and what t hey ar e armed wi t hont act s: NPCs t hat you can t al k t o i n the mi ssi on, usual l y f or i nf or mat i on.Some enemi es al so t al k t o you dur i ng f i ght s.quad: Any speci al char act er ski l l s you shoul d br i ng wi t h youpeci al Equi pment : Any speci al gear you shoul d br i ng wi t h youi me: The t i me of day you shoul d enter t he l ocat i on ( r un ar ound on t he wor l dmap wi t hi n t he mi ssi on l ocat i on t o advance t he cl ock) . Day mi ssi ons mean

usi ng l ots of l ong- r ange weapons, ni ght mi ssi ons means sneaki ng or r educi ngyour enemi es' r anges.t r at egy: Basi c t heme of t he mi ssi onote: Any speci al i nf ormat i on about t he mi ssi on and/ or i t s consequencesl an: St ep- by- st ep i nst r ucti ons i n one of t he ways i t i s possi bl e to f i ni sht he mi ssi on. Ther e ar e usual l y many ot her s, but t hi s one i s t est ed and wi l lget you thr ough i f pr operl y execut ed.

: Br ahmi n Woodbj ecti ves: Ki l l t he rai der l eader Hor usr omot i ons: Don' t l et any host ages get ki l l ednemi es: Rai der s w/ pi st ol s and ri f l es, dogsont act s: Char on ( st r ai ght ahead of you at t he st ar t ) , Hawkeye ( smal l bui l di ngon t he west si de of t he map)quad: For ced (Far si ght and St i t ch)peci al Equi pment : H&K MP5, 9mm x48, Nuka- Col a, Happy Pi e, St i mpak, pl uswhat ever gear i s grant ed by your Tag ski l l s.

i me: For ced ( Day)t r ategy: Engage enemy i n smal l gr oups. Use Far si ght t o dr aw f i r e whi l eot her s get i nt o ki l l i ng range wi t h ei t her smal l guns or mel ee weapons.ot e: For your f i r st mi ssi on, you ar e i nst ant l y depl oyed t o a vi l l age i n needof assi st ance f r om t he Br ot her hood. You wi l l be f or ced t o t ake wi t h youFar si ght ( sneaky sni per wi t h hi gh Per cept i on and a hunt i ng ri f l e) and St i t ch( f i el d medi c wi t h shot gun) . You' l l al so have the st ar t i ng gear t hat comeswi t h your Tag ski l l s, whi ch i s why i t i s ext r emel y i mpor t ant t o tag a usef ulweapons ski l l .l an:Move f or war d and t al k t o t he chi ef . Set your squad t o at l east def ensi veent r y i f you' r e not comf or t abl e wi t h aggr essi ve, t hough aggr essi ve i s bet t ern most si t uat i ons unl ess you' r e sneaki ng. Run acr oss t he br i dge t oward theui n on t he nor t heast si de t o avoi d at t r acti ng the at t ent i on and f i r e f r om t heni per t o the nort hwest . From here you can t ake out t he dog and guardat r ol l i ng i n f r ont of t he l ocked door . Send St i t ch wi t h t he shot gun upehi nd the guard i f he cr ouches down and ref uses t o advance.

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The f i r e wi l l have al er t ed the nor t her n sni per and she' l l pr obabl y be hi di ng,o use Far si ght ' s r i f l e f or cover and advance caut i ousl y. Yet anot her guar ds wal ki ng i n t he sandbags and l i es down ei t her as soon as he sees you at t ackhe sni per or as soon as you st ar t f i r i ng on hi m. I f you t i me i t r i ght , youan f i r e on hi m j ust as he crosses t he openi ng i n the sandbags, al l owi ng youo keep shooti ng whi l e he wast es AP changi ng st ance t wi ce. I f not , j ust st ay

f ew squares back f r om t he wal l ( so you don' t engage over i t where he hasot s of cover ) and wai t f or hi m t o st and up. Send Far si ght t o t he out si deorner s of t he sandbags t o the west and she' l l open f i r e on a man i n t he t ent .e' l l t ake a f ew shot s, af t er whi ch poi nt you can run i n your mai n char act er

wi t h t he bur st MP5 and St i t ch wi t h t he shot gun t o ki l l hi m qui ckl y. Loot t hehest f or a key.Use t he key t o open the door t o the bui l di ng. Ther e' s onl y one guar d i n t he

oom, wi t h a second out si de who wi l l l i e down and hi de as soon as he hear sunshot s. Ther e' s al so a dog out si de t hat wi l l char ge as soon as i t sees you.i l l t hem al l , t hen l oot t he room and a shel f i n t he tent t o the nort h andwi t ch your charact ers t o def ensi ve postur e bef ore you pr oceed. There are t woogs and a per son sl eepi ng i n an encl osur e. Set St i t ch t o ki l l t he dogs wi t hne shot f r om t he shotgun and t he ot her t wo on t he sl eeper. Move back t oggressi ve and open t he gat e t o t he brahmi n pen.Proceed sout h t o t he next t ent whi ch cont ai ns t wo men as wel l as severalost ages. When you bust i n, t he man on t he l ef t wi l l hi de among t he host agesnd may ki l l some, whi l e t he man on t he ri ght wi l l r un out t he door . Ki l l hi mui ckl y t o pr event t hi s. Don' t hi t t he host ages t oo much, because t hey wi l lur n host i l e and you' l l have to ki l l t hem, whi ch i s bad.Out t he back door i s anot her guar d sl owl y patr ol l i ng t he ent i r e ar ea. Ambusher as she crosses t he door , t hen send St i t ch i nt o t he smal l t ent wi t h thehot gun. Ther e i s a sneaki ng r ai der i n t he sout h corner who wi l l onl y appearf t er he f i r es on you. Head nort h to t he guar dhouse and keep t he guard busy

wi t h a t ar get at l ong range whi l e t he t wo ot her s cr awl up agai nst t he f ence,

hen st and and t ake hi m out wi t h bur st mode and the t r ust y shotgun.Use t he same ol d key t o open t he guardhouse door s and st ep i nt o t heasketbal l cour t on t he f ar si de. Send t he shotgun down t he narr ow al l eyet ween t he cour t and t he east wal l f or an easy ki l l . Use t hi s al l ey f or yourppr oach and ar m your best shoot er s wi t h t he t wo hunt i ng ri f l es you' veapt ur ed. Ther e' s a pi l l box wi t h t wo r ai der s and a t hi r d pat r ol l i ng i n f r ontf i t . No mat t er how you appr oach, t he pi l l box wi l l f i r e on you, but i f youi gzag t hr ough the wi r e agai nst t he east wal l you' l l have some cover and thedvant age of di st ance. Take out t he pat r ol l i ng r ai der whi l e shel t er i ng behi ndne of t he dr ums - i t ' s bet t er t han nothi ng, but wor se t han somet hi ng.There ar e f our ways t o at t ack t he pi l l box. The f i r st i s f i r i ng f r om t hei el d i n f ront of i t , usual l y f rom t he cover of t he car . Thi s i s of t enai nf ul . Ther e' s an openi ng on t he nor t heast si de t hat you can use to t akeut one of t he rai der s, but agai n t hey' r e f i r i ng f r om t he advant age of cover .he best way i s t o get your peopl e t o t he east f ence, appr oach t he pi l l boxr om t hi s shal l ow f i r i ng angl e, t hen cr ouch and move ar ound t o the st ai r s onhe sout h si des. Take bot h st ai r s at once f or best ef f ect s and don' t be

f r ai d to use bur st mode.At t he sni per nest j ust sout h of t he pi l l box, send Far si ght up sneaki ng wi t hkni f e and Ber r et t a shotgun. The rai der her e i s of t en abl e to det ect you on

he way up. I f he does, use a doubl e bl ast f r om t he shot gun t o sof t en hi m upef or e cl osi ng. I f he doesn' t det ect you, wal k up t o hi m and st ab hi mepeat edl y wi t h t he kni f e - he shoul d get of f onl y a shot or t wo. Swi t ch hero t he hunt i ng r i f l e to dr aw some at t ent i on f r om bel ow. Use your ot her t r oopso def end t he base of t he l adder f r om any rai ders t hat charge, t hen moveor war d caut i ousl y. There' s one r ai der j ust ar ound t he cor ner, anot herat r ol l i ng i nt o the open room f r om t he sout h, a t hi r d i n t he nor t heast cor nerf t he f ar bui l di ng next t o the sout h wal l , pl us a r ai der and a dog i n t heor r i dor al ong the east wal l or possi bl y ar ound t he cor ner . Wi pe them al l outnd pr oceed west .There' s another sneaki ng r ai der next t o t he r ubbl e, so cover your man as heppr oaches. When he' s down, set Far si ght up next t o the rubbl e to the nort hn t he open so she can f i r e on the appr oachi ng r ai der pai r , t hen pi ncer t hemr om t he sout h wi t h your squad. The l ast l onel y r ai der i s out si de t he west

orner of t he l eader' s bui l di ng, so f i re a shot f rom t he bui l di ng' s sout horner t o make hi m advance a st ep, t hen r un someone nort h of t he bui l di ng wi t hshot gun t o cat ch hi m f r om behi nd. I f you don' t l ur e hi m f or war d f i r st , he

wi l l spot you agai nst t he back wal l and st ar t f i r i ng.Now t o f i ni sh t he j ob by ki l l i ng Hor us, t he r ai der l eader . Ther e ar e f i veot al r ai der s i n t he bui l di ng, i ncl udi ng hi m. The f i r st one i s j ust aroundhe r i ght - hand cor ner of t he i nner wal l and can be t aken out wi t h one shotgunl ast . The second i s i n t he mi ddl e of t he r oom and wi l l char ge when t he f i r stne goes down. The t hi r d rai der i s al ong t he l ef t wal l and must be taken out

wi t h bot h a sni per and a cl oser weapon. The f our t h i s a sni per at t heort hwest end t hat hi des behi nd boxes when t hr eat ened. Fi nal l y, Horus i sehi nd t he boxes at t he nor t h cor ner . Use Far si ght t o gi ve cover f i r e andeep St i t ch and your character movi ng f or war d to t ake them al l out , but don' tt t ack Hor us unt i l t he ot her s ar e down. I f you r eal l y want t o pl ay i t saf e,se t he l adder out si de t o head t o t he r oof and knock of f a coupl e of t heai der s t hr ough t he skyl i ght bef or e you ent er t hr ough t he door ( t hi s canhange how t he r ai ders ar e posi t i oned) .

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Loot Horus t o col l ect a key, whi ch can be used on t he door out si de t o theout h as a shor t cut t o t he ent r ance. Take ever yt hi ng el se as wel l . Tal k toharon f or a r emote detonator t hat ' s t otal l y usel ess f or now and t o Hawkeyeor heal i ng powder . I f you' r e f eel i ng par t i cul ar l y sadi st i c or exper i ence-ungr y, you can go back and ki l l of f al l t he br ahmi n f or pr act i ce, t hough i towers your karma. Make sur e you use cheap 9mm ammo f or t hi s. When you' r eeady, l eave f or Bunker Al pha. Tal k t o General Barnaky t here t o get your next

mi ssi on.

: Freepor tbj ect i ves: Meet wi t h t he i nf or mant , f r ee Char onr omot i on: Don' t ki l l t he i nf or mant , r el ease Ri pl ey t he Pr i sonernemi es: Rai ders w/ pi st ol s and AK- 47s

ont act s: I nf ormant ( sout heast edge of map) , Charon ( t ent at cent er of map) ,Ri pl ey (pri son cel l cent er - east of map)quad: 2- 3 Sneaker s, t he r est smal l armspeci al Equi pment : A mel ee or unarmed weapon f or ever y per son dependi ng ons k i l l si me: Ni ghtt r at egy: Si l ent l y ki l l as many r ai der s as possi bl e whi l e t hey sl eepl an:You' l l st ar t on one si de of a shor t cl i f f separ at i ng you f r om t he r ai deramp. I mmedi atel y swi t ch your squad t o def ensi ve f i r e and keep t hem t here f or

most of t he mi ssi on. Take out t he dog and guar d pat r ol l i ng your si de wi t houtl er t i ng t he f or ces on t he ot her si de. Ther e ar e t wo guar ds at t he br i dge,wo mor e patr ol l i ng t he nor t h ar ea wi t h a dog, and thr ee pat r ol l i ng t he sout h.tayi ng out of si ght , move down t he sout hwest edge of t he map unt i l you reacht ent wi t h a r ai der sl eepi ng out si de. Send your sneaker s i n wi t h mel ee

weapons and swi t ch t hem t o aggr essi ve when t hey' r e al l i n posi t i on to ki l l hi mui ckl y and s i l ent l y.

Now go up the stai r s wi t h your f ul l f or ce and take out t he sout her n pat r olwi t hout l et t i ng any of t hem escape t o t he nort heast . Work your way upor t hwest t o cl ean out t he ot her guar ds her e, gunf i r e i s okay f or now.nce al l t he guards ar e dead, swi t ch back t o def ensi ve f i r e and rendezvous

wi t h t he i nf ormant i n t he bui l di ng on t he sout heast edge of t he map. Hexpl ai ns t hat most of t he r ai der s are sl eepi ng now ( no matt er what t i me i ts ) .I f at any poi nt i n t he rest of t he mi ssi on your squad i s di scover ed and anl arm i s set of f , al l of t he s l eepi ng rai ders wi l l wake up. Thi s i s not aer r i bl e devel opment si nce t hey won' t hur t Char on and t hey can' t hi t a bar n,ut i f i t happens you need di f f er ent t act i cs. Wor k your way to t he nor t heastdge of t he map vi a t he sout h cor r i dor , t hen down the st r eet f r om t her e.or ce- f i r e on r ai der s t o get t hem t o at t ack so you can def end cover edosi t i ons i nst ead of st andi ng i n t he open. However , i t i s mor e desi r abl e toi l l of f t he rai ders i n t hei r s l eep to prevent you fr om f aci ng t hi s bat t l eever el y outnumbered.Send your sneaker s nor t heast i nt o t he bui l di ng t o ki l l anot her sl eepi ng

ai der next t o a bookcase. There are t wo rai der s i n t he open ar ea t o theor t h, so ki l l t hem bot h as qui ckl y as possi bl e. Once you' ve cl ear ed t he way,ai d t he l ocker on t he nor t heast bor der t o get your f i r st AK- 47. Set ever yoneo sneaki ng and equi p t hem al l wi t h mel ee/ unarmed weapons, t hen put t hem i nosi t i on ar ound t he two sl eepi ng r ai der s i n t he bui l di ng sout hwest of t heocker . Swi t ch t o aggr essi ve and ki l l t hem qui ckl y, t hen pul l your t r oopsack.There ar e t hree r ai ders pat r ol l i ng t he cent er of t he camp wi t h an al ar m t hatou don' t want t r i gger ed, so send your best sneaker t o br eak t he al ar m af t erhey pass i t i n t hei r r ounds. Ther e' s anot her guar d pat r ol l i ng t hr ough t heui l di ng t o t he sout hwest wi t h t he pr i son cel l . Send a sneaker her e to br eakhe al arm and set a mel ee ambush wi t h your other sneaker s at t he sout heastxi t of t he bui l di ng t o t ake t hi s guar d out . A guar d pat r ol s ar ound t he tento the nor t hwest t hat cont ai ns t he chi ef . Be car ef ul because gunf i r e can wakeome of t he sl eepi ng r ai der s i n t he sur r oundi ng t ent s. Sneak as cl ose as youan and ki l l hi m wi t h mel ee weapons wi t hout l et t i ng hi m f i r e ver y much.Thi s poi nt i s a good t i me t o ki l l of f t he pat r ol i n t he cent er of t he

amp by dr awi ng t hem one at a t i me i nt o ambushes - l et t hem charge you andi l l t hem wi t h mel ee weapons.Send your sneaker s t o t he chi ef ' s t ent and ki l l t he sl eeper , t hen t o t he nextent t o t he sout hwest and ki l l t he t wo sl eeper s here. J ust ar ound t he cor nerre t wo mor e rai der s. Send your sneaker s qui et l y f r om t he nor t h and pi ncer

wi t h t he rest of your squad wi t h mel ee weapons f r om t he sout h t o ki l l t hemoth qui ckl y. Now your sneaker s can t ake out t he rest of t he sl eepi ng guards:hr ee i n t he l ast t ent i n t he sout h row, one out si de the t ent t o theor t hwest , t wo i n t hat t ent , t wo i n t he tent t o the nor t heast past t he rai dereader O' Rei l l y, and t wo at t he campf i r e. Be car ef ul wi t h t he l ast t woecause i f ei t her of t hem f i res a gun i t wi l l al most cert ai nl y at t ract' Rei l l y' s at t ent i on. Fi nal l y, sneak i nt o O' Rei l l y' s t ent and ki l l hi m mel eet yl e. I f you' r e f ast enough he won' t be abl e t o get of f a shot wi t h hi shi ny AK. Ther e' s a bui l di ng at t he nor t h corner of t he map t hat cont ai ns yetnother sl eeper, but you can t ake hi m out wi t h t wo gunmen at t he br eak i n the

wal l .At t hi s poi nt you can end the mi ssi on by f r eei ng t he chi ef and tel l i ng hi m t o

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un; he shoul d make i t t o t he exi t poi nt unharmed and t hen you can l eave. Youan f r ee Ri pl ey i n t he cel l wi t h the pr i son key or a decent Lockpi cki ng ski l ls wel l . However , you can ki l l t he r est of t he rai der s t o secur e mor e AK- 47snd ext r a experi ence.Doubl e back t o t he ent r ance t o O' Rei l l y' s t ent . Note t he sandbag wal l onot h si des, bl ocki ng access to t he r ear of t he t ent and t he st i l l ar ea. St andack f r om t he sandbags and ki l l a pai r of r ai der s pat r ol l i ng the f ar nor t hde, a r ai der who char ges f r om t he west , and anyone who happens t o emerge

r om t he st i l l . You can use t he wal l f or cover as you sof t en up t he ar ea.nce that ' s done, ci r cl e ar ound up t o the exi t gr i d and down the corr i dor .se 9mm weapons t o pr eser ve pr eci ous 7. 62mm. Watch f or a mel ee f i ght er i n thei r st bui l di ng to t he nor t h, t wo guar ds at t he sti l l , a woman i n the rui nsout h of t he st i l l , and a guar d crouchi ng on t he west si de of t he st i l l . When

hey' r e al l dead, bl ow t he t he st i l l i t sel f f or mor e exper i ence. Lootbsol ut el y ever ythi ng, i ncl udi ng t he sol o rai der ' s house t hat has a Rad- X onhe f l oor par t i al l y hi dden by a wal l , and head back.

: Rock Fal l sbj ecti ves: Ki l l r ai der l eader s Luke, Dai sy, Bo, and J esse, secur e ar t i f actr omot i ons: Rescue Di esoon and Nanuknemi es: Rai der s w/ AK- 47s, pi st ol s, and r i f l esont act s: Di esoon (pri son cel l near t he f uel depot )quad: 2- 3 sni per s, l ockpi cker , and opt i onal t r apperpeci al Equi pment : Hunt i ng Ri f l es f or ever yone wi t h decent Per cept i on andSmal l Guns ski l li me: Dayt r at egy: Use super i or r ange of hunt i ng r i f l esl an:Head sout heast f r om your st ar t i ng poi nt and ki l l of f a f ew r ai der s i n theui ned bui l di ng. I f you don' t , l at er i n t he mi ssi on t hey take up posi t i on

ut si de t he mai n gat e and can make t hi ngs a bi t st i cky. Don' t f ol l ow t hi sngl e up t o the hol e i n t he barr i cade not ed i n t he br i ef i ng because ther e' s ar oup of r ai ders wai t i ng t o ambush you.Backt r ack and head nort hwest al ong t he map border t o f i nd and ki l l f ourai der s around a campf i r e. Use t he cover t o get any mel ee f i ght er s cl osenough to do damage and hol d your sni pers back f or support f i r e. By t hi soi nt , your squad' s Smal l Guns ski l l shoul d be qui t e super i or t o your enemi es'nd the hunt i ng ri f l es have r ange gr eat er t han t he r ai der s' pi st ol s or evenKs, so you shoul d be abl e t o t ake out j ust about every enemy out si de t heompound wi t hout cl osi ng enough f or t hem t o deal si gni f i cant damage.Fol l ow t he cover t o the cor ner of t he wal l next t o the mai n gate and workout heast t o take out t he guards on t hi s si de, t hen use t hei r def enses t o takeut t he ot her s. Hunt i ng Ri f l es make t hi s f ai r l y easy. Doubl e back and ki l lf f t wo rai der s hi di ng i n t he tr ench, usi ng sni per s t o pr ovi de cover f orl oser weapons. Move nort heast t o t ake out t hr ee guards i n t he f uel depot -l ow t he t anks i f t hey t ake shel t er t her e and use cl ose weapons i f t hey hi deehi nd t he ent r ance cor ner.

Pl ace your t wo best sni per s next t o t he door i n the wal l and l et t hem t akeut one or bot h of t he guards pat r ol l i ng the hi gh wal k t o t he nort heast . Nowou can pi ck t he l ock and ent er t he compound t hr ough t he back door . Pi ncerr ound t he pr i son cel l her e t o t ake out t he guar ds: t her e ar e t wo i n f r ont ofhe cel l , t hree i n t he bui l di ng across f rom i t who wi l l f i re t hrough t he

wi ndow, and sever al more to t he sout hwest . Fan out i nt o the sout hwestncl osur e and shoot qui ckl y to ki l l of f t he rai der s her e, i ncl udi ng Luke, whos hi di ng i n t he bui l di ng wi t h a shot gun.I f you can' t manage to pi ck t he l ock, go back t o the f r ont gate and assembl eour ent i r e squad i n a si ngl e r ank ( hor i zont al l i ne) . Open t he gat e and ki l lny rai der s i n t he mi ddl e of t he str eet , t hen wor k nor t h i nt o Luke' s bui l di ngnd wi pe out hi s l ackeys. Send t wo or t hr ee peopl e wi t h bur st i ng AKs t o cl eanut t he house acr oss f r om t he cel l and use t he rest of your squad t o at t ackhe cel l guar ds t hr ough t he wal l gap.Af t er t he dust set t l es, l oot ever yone and use t he key f r om one of t he t hr eeandi t s i n t he house across f r om t he cel l t o open i t . Tal k to Di esoon i nsi dend get t he ar t i f act. DON' T t al k to hi m t wi ce, i t sends hi m r unni ng f or t he

xi t .Head f or t he mai n avenue. Ther e ar e a t ot al of f i ve rai der s t hat pat r ol t hi st r eet , but somet i mes t hr ee of t hem hi de t o the nor t h. Head i nt o t he bui l di ngo t he sout heast and ki l l t he r ai der bet ween bunks, t hen sneak t wo sni per s t ohe openi ng at t he sout h cor ner. Dai sy and her t wo bodyguards wi l l open f i r end can deal a l ot of damage i f you take t hem al l on at once, so use t he wal l ss cover t o ki l l one of t he guar ds wi t hout spot t i ng t he ot her t wo. Fi ni shhem of f wi t h AKs and sni per suppor t f i r e. Take t he Gate Swi t ch Room key of f ai sy' s cor pse.The next r ai der l eader , Bo, i s a gr enadi er i n t he bui l di ng j ust past t hei nch i n t he mai n st r eet . Ther e ar e sever al wi ndows, so i f you cr awl i nt oosi t i on you shoul d be abl e to ri se and hi t hi m f r om al l di r ecti ons at onceef or e he can t hr ow. I f you di dn' t ki l l t hem bef or e, t he t hr ee pat r ol l i nguards wi l l be hi di ng ei t her around the nort hwest cor ner or behi nd the br ahmi nen t o t he nort h.Appr oach t he mi nef i el d not t hr ough the barn wi t h t he br ahmi n but t he openr ea next t o i t and spot your f i r st mi ne. Ther e' s one r ai der i n t he f i el d

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ext t o t he barn who you shoul d take out wi t hout movi ng much, t hen pr oceedl owl y t hr ough t he f i el d t o di scover al l t he mi nes. I f you have a t r apper ,r y t o di sar m and sal vage t hem. Ent er i ng t hr ough t he bar n wi l l cause ther ahmi n t o st ampede and t r i p a mi ne, pr event i ng you f r om pr of i t i ng. You canest r oy t he mi nes by t r i ppi ng them wi t h bur st f i r e, but t hen you don' t get t oel l t hem back at t he Br otherhood f or a chunk of cash. Somet i mes t he br ahmi nt ampede bef ore you get here, but you can' t hel p t hat .Use a key or l ockpi ck t he smal l guardhouse and hi t t he swi t ch to open t heat e. The bui l di ng i n f r ont of you seems qui t e buggy, i n t hat i t i s possi bl eo hi t t he thr ee rai der s on t he bot t om f l oor f r om bot h a spot j ust t o t hei ght of t he cl osed f r ont door and i n the cent er of t he second f l oor , so i fou f i nd one of t hese keep shoot i ng unt i l t hey cr ouch or di e. I f you' r e usi nghe pat ch, bot h of t hese wi l l be f i xed, but anot her one appear s t o t he l ef t of 

he j unk on t he sout hwest si de of t he gr ound f l oor .Ot her wi se, head up t he st ai r s on t he west si de. Ther e' s a r ai der t aki ngover behi nd the bar r el s at t he t op, so keep your cover f i r e up, and anot herai der at t he cor ner t hat wi l l st ar t f i r i ng as soon as you hi t t he l andi ng.

When you t ake her out , t here' s one more at t he east cor ner behi nd cover . I fou di dn' t ki l l bot h of t he r ai der s on t he hi gh wal k ear l i er when you ent er edhr ough t he si de gat e, send someone up t he l adder behi nd t hi s bui l di ng and doo. Proceed i nt o the second f l oor chamber and ki l l of f a f ew mor e rai der s,hen put your sneakers on def ensi ve and move them down bel ow.Use the scr een f or cover and posi t i on sol di er s at t he f oot of t he stai r s, athe sout her n cor ner , and i n the mi ddl e of t he sout hwest wal l so t hey al l havel ear shot s on t he enemy. I f you r eal l y want t o be car ef ul , use yourockpi cker t o open t he f r ont door on t he f i r st f l oor as wel l . Swi t ch t oggressi ve and l et l oose t o ki l l t he l ast rai der l eader , J esse, and f ul f i l lour obj ecti ves.Loot ever ythi ng, t hen wor k your way out t hr ough the mi nef i el d t o t he wal l .he break here i ndi cat ed on t he map i s bl ocked wi t h r ubbl e, so move your

r oops as cl ose as possi bl e and di r ect t hem t o the ot her si de t o make t hem r unround t he edge of t he f ence i nsi de t he cl i f f . Head sout hwest . The ambushment i oned ear l i er wi l l have gi ven up out of boredom and headed over t o t hemai n gat e l ooki ng f or act i on. Gi ve i t t o t hem.The way shoul d now be cl ear f or Nanuk and Di esoon, so go back and t al k t ohem t o send t hem t owar d t he exi t gr i d. Wai t unt i l Di esoon di sappear s, t henxi t .You now go t o a new bunker , equi pped wi t h al l of t he ser vi ces t hat Al pha hadut any equi pment you l eave behi nd i n Al pha l ocker s does not get t r ansf err ednl ess you move i t your sel f . Al so, you' l l get access t o a dr ug merchant nameder r i n t he room behi nd t he Quar t er mast er . Bar t er AK- 47s t o hi m i n exchangeor dr ugs t hat you can t hen sel l t o the Quar t er mast er f or mor e cash. Unl essou l i ke dr ugs.

: Preor i abj ect i ves: Secur e 3 Fusi on Bat t er i esromot i ons: Get a f our t h Fusi on Bat t er y

nemi es: r adscor pi ons, cockr oaches, t ur r et sont act s: Chevr on ( ent r ance of vi l l age) , Dhal ( next t o wel l )quad: Lockpi cker , opt i onal t r apperpeci al Equi pment : 2 Rad- X f or each per son, r i f l es f or best shoot er s, 9mmguns f or ever yone, 1- 2 pump shotgunsi me: anyt r at egy: Smal l gun cat er pi l l ar crawll an:I mmedi at el y have ever yone i n your par t y t ake 2 Rad- X t o r ai se t hei r r adi at i onesi st ance above 100% so you don' t f orget . Tal k t o Chevr on as soon as yount er t he vi l l age, who wi l l di r ect you to t he ent r ance t o the Vaul t bel ow.al k t o Dhal t he shaman next t o t he wel l t o r ecei ve some mor e Rad- X ( youhoul d have br ought enough f or al l your t r oops) , t hen agai n t o l ear n aboutome Rad- Away he has stored i n a chest i n hi s t ent . Snag i t .Head up t he l adder t o the pl ateau and st art t aki ng down radscorpi ons. Therere a f ew di f f er ent enemy groups i n t hi s ar ea, guar di ng cor pses at t he eastnd nor t h cor ner s of t he map r i pe f or l oot i ng. Af t er you' ve cl ear ed t hi s

rea, go back down t he l adders and head f or t he st ai r s at t he nort hwest end of he vi l l age. Not e t he t hr ee r et r acted t ur r et s her e i n t he vi l l age.At t he bot t om of t he st ai r s, you ent er t he Vaul t pr oper , whi ch i s much l ar gerhan t he mi ssi on map woul d l ead you t o bel i eve. Watch f or a radscorpi onehi nd t he st ai r s and some ot her bugs i n t he hal l way. Thi s f i ght set s t heone f or most of t he l evel : t i ght quar t er s, l ot s of gunf i r e, and weak enemi es.ou' l l f i nd t hat a shot gun i s excel l ent f or bl ast i ng groups of smal l r oaches,ut l ess so f or r adscor pi ons.Set up your t hr ee best sni per s next t o the gapi ng hol e i n t he f l oor kneel i ngo t hey can cover t he ent i r e cor r i dor , t hen send a si ngl e per son wi t h an MP5,K, or shotgun t hrough t he door t o the souther n rooms. When he meet s bugs,un hi m i nt o t he cor r i dor so t hat t he sni per s can pr ovi de cover f or hi m.f t er you cl ear t he l ar ge r oom, use t wo men t o pi ncer t he smal l r oom i n theorner and t ake out t he smal l cockroaches here. Take t he keycar d f r om t heookshel f i f you don' t have a decent l ockpi cker .Work your way thr ough the r ooms t o t he nor t h ( t here ar e cont ai ners i n most of hem) and ar ound the corner up t o t he aut omat i c door s, t hen doubl e back t o t he

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west and ki l l of f t he r oaches. Go t hr ough t he execut i ve r oom wi t h t hel ect r oni c keycar d and open t he bl ue l ocker t o get your f i r st Fusi on Bat t er y.i ck t he saf e whi l e you' r e her e.Head back t hr ough t he aut omat i c doors and f l i p t he swi t ch t o r eact i vat e somef t he base' s power syst ems. The tur r et syst ems wi l l now come onl i ne, but t heomput er r epor t s t hat t hey ar e gl i t chi ng and that i nt er nal r epai r s arenderway. Passi ng t hr ough t he second set of aut omat i c door s i dent i f i es yourquad as i nvader s t hat t he t ur r et s wi l l now at t ack. Wat ch t he t ur r et s extendnd ret r act ; t hi s i s t he gl i t ch ment i oned by t he comput er bef or e and wi l l l astnl y as l ong as thi s mi ssi on. Ki l l i ng t he t urr et s i s ext remel y di f f i cul t wi t hour cur r ent weapons, so t r y t o dodge f i r e rather t han engagi ng them. Theyave rel at i vel y l ow accur acy, but t hey wi l l t ear you t o pi eces i f you st andti l l l ong enough. I t ' s al most i mpossi bl e to run across t hi s f i rst room

wi t hout get t i ng shot at a f ew t i mes, but t i me i t as best you can.On t he f ar si de, t her e ar e t wo sneaki ng radscor pi ons j ust out si de the roomou l and i n. Advance t oo f ar and you' l l br i ng t hem down on your head whi l eour squad i s st i l l cl ustered, resul t i ng i n f r i endl y f i re. Try to fan outef or e you cross t he t hr eshol d. Af t er t hat , cr oss t he hal l way and headout hwest t o ki l l a f ew r adscorpi ons. Take t he t i me now t o post someone athe sout h end of t he hal l way you j ust crossed, out of r ange of t he tur r et t ohe nor t h. Thi s per son wi l l be abl e to si ght t he t ur r et , so you can wat ch i to see when t he t ur r et s ar e r et r act ed and i t i s saf e to move. Lear n t oi st i ngui sh the sounds of t he t ur r et s ext endi ng and ret r act i ng f or when youan' t see the t ur r et you want t o dodge.The room t o the sout heast gl ows wi t h radi at i on, so check your r ad r esi st ancend use Rad- X i f you haven' t al r eady. Ther e i s a sneaki ng r adscor pi on i n t he

mi ddl e of t hi s r oom, so pr oceed wi t h caut i on and cover your man. Open t heocker f or a second Fusi on Bat t er y. Cont i nue sout heast and cl ear out t he roomo t he nor t h, t hen send one per son i nt o t he room wi t h the gener at or s. Ti meour ent r y t o dodge t he t ur r et ' s f i r e and hi t t he swi t ch, t hen back out . Use

he smal l door t o ent er t he l ar ge r oom t o the nor t hwest and cl ear out t heoaches here.Head nor t heast f or l oot i ng, movi ng whi l e t he tur r et s are down. Use theer mi nal i n t he medi cal r oom t o access t he oper at i ng tabl es. One per son caneach the l ocker at t he end of t he l ong hal l wi t h t he t ur r et by usi ng t he wal luppor t s as cover and movi ng as t he turr et r et r act s. Fi nal l y, t he cont ai nern t he cor ner r oom i s t r apped, so def use i t and col l ect new ar mor . Ret r eatack t o the smal l r oom j ust past t he f i r st t wo t ur r et s and go sout hwest t o aew area.There i s a swi t ch here t hat wi l l deact i vat e al l t he t ur r et s wi t hi n t he vaul t ,ut wi l l acti vat e t he t ur r et s you saw ear l i er i n t he vi l l age and sl aught er t hei l l ager s. Thi s i s bad. The good news i s that i f you f l i p t he swi t ch of f andack on wi t hi n t en seconds, t he sur f ace t ur r et s won' t act i vat e. Ther ef or e,hoose someone t o l eave behi nd so they can work t he swi t ch. Fl i p i t , t hen r unour squad ( mi nus one) t hr ough the open door s i nt o t he "r est r i ct ed area" andhen i nt o the hal l way beyond. Hi t t he swi t ch agai n bef or e t he vi l l ager s st ar tyi ng. I f you move the swi t ch back bef ore your ent i r e squad has passed

hr ough the t hi r d set of door s, t hey wi l l be t r apped as t he t ur r et s ext end.l i ppi ng t he swi t ch of f agai n restart s t he 10- second cl ock, but t he turr et st ay ext ended unt i l t hei r f ul l t i me i s up.Ther e are a f ew bugs i n t he hal l way you j ust ent er ed, so t ake t hem outui ckl y. Fol l ow t he nor t h chamber s al l t he way to t he end, cl ear i ng bugsl ong t he way, f or some l oot , t hen backt r ack and go sout h f r om t he f i r stal l way. Cl ear t he t wo si de r ooms and dash i n f r ont of t he t ur r et . Ci r cl ehr ough the l ar ge r oom t o t he door and l oot t he l ocker s by st ayi ng bel ow t he

wi ndow so t he t ur r et won' t see you. Dash between t he bugs guardi ng the dooro t he cl assr oom and bl ast t hem f r om beyond.Set up a f i r i ng squad i n f r ont of t he aut omat i c door s t o cl ear out t hese bugst here i s a r oach here t hat may be st uck under one of t he desks and can

af el y be i gnor ed. The shel f i n t hi s room i s t r apped and i r oni cal l y cont ai nst r aps manual .

The l ast r oom i s heavi l y i r r adi at ed and cont ai ns many l ar ge cockr oaches aswel l as Roachor , t he roach of your ni ght mar es. I f you don' t have a cur r entat ch, he' l l be st uck t o t he f l oor and can be taken out saf el y f r om a

i st ance; i f you do have a pat ch he' l l be a ser i ous t hr eat . Set up your squadn a col umn and pul l back the peopl e he at t acks as t hey become i nj ur ed. Takehe Fusi on Bat t er y f r om t he l ocker and backt r ack t o t he t ur r et chamber s youashed through on t he 10- second cl ock.I f you' r e f eel i ng l ucky, send someone t o the l ockers i n the cor ner and hi deehi nd t he chai r s as he empt i es t hem. The t ur r et wi l l st i l l be abl e t o hi ti m, but you' l l have some cover and the accur acy i s ver y l ow.Once you' r e ready, use the one squad member l ef t behi nd t o t ur n of f t heur r et s and r un your t r oops back. Thi s t i me ther e won' t be a war ni ng f r om t heomput er , but l eavi ng t he swi t ch of f wi l l s t i l l def i ni t el y ki l l t he vi l l agers .un past t he f i r st t wo tur r et s, l oot i ng t he l i qui f i ed cor pses f or dr ugs on t he

way, and exi t t he Vaul t .Back up i n t he vi l l age, t al k to Chevr on agai n. I f t he vi l l ager s wer e notar med, he wi l l gi ve you an ext r a Fusi on Bat t er y; ot her wi se, he' l l j ust sendou away. Tal k t o Dhal f or an odd pr ophecy and head f or t he exi t .

: Macomb

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bj ect i ves: Rendezvous wi t h survi vor , move Humvee t o t he exi tromot i ons: nonenemi es: Dogs, r ai der s w/ AKs, pi st ol s, r i f l es, gr enades, and r ocketl auncher s, ci vi l i ans wi t h r ocksont acts: Sur vi vor ( st ar t i ng l ocat i on) , Li br ar i an ( l i br ar y at cent er of map)quad: Pi l ot , opt i onal mechani c, t r apper, and as many f emal e charact ers asr easonabl y possi bl epeci al Equi pment : Longest r i f l es avai l abl e, r epai r ki t si me: Dayt r at egy: Take t he enemy empl acement s f r om behi ndl an:I f you haven' t been al l ocat i ng poi nt s t o Pi l ot and Repai r ski l l s, t hey' r e notbsol ut el y cri t i cal f or t hi s mi ssi on but you wi l l have to be mor e car ef ul and

eave t he Humvee at a saf e l ocat i on as you pr oceed on f oot . Tal k t o t heur vi vor aut omat i cal l y t o l ear n t he basi c si t uat i on: t he ent i r e t own want s youead and r ai ders have cr eat ed bl ockades t o pr event t he Humvee f r om j ustr i vi ng t hr ough.Gi ve hunt i ng r i f l es t o your best sni per s because they' l l need to pi ck of f aew r oof sni per s on t he f i r st coupl e of st r eet s. Use t he l adder t o t heor t hwest t o get on a roof and ki l l a rai der on anot her r oof t o the sout hwest .ack on the gr ound, l et t he sni per s l ead and ki l l anot her r ai der t o t he sout h.heck t he bookshel f i n t he l ar ge war ehouse f or a r epai r ki t , i n case your ought a mechani c wi t hout suppl i es. The f i r st r ai der has a f ew f r i ends onhe gr ound f l oor t hat wi l l need to be cl ear ed so you can hi t t he swi t ch t open t he bar r i cade. Thr ee mor e rai der s may run out of t he al l ey j ust past t hear r i cade i f t hey hear d the gunf i r e i n t he st r eet .There' s a pack of dogs near t he f ar border of t he map eat i ng a ci vi l i an whoas some usef ul dr ugs. Watch t he corner of t he bui l di ng t o t he sout heast -her e ar e a t ot al of f our r ai der s on t hi s r oof t hat r eveal t hemsel ves sl owl y.end a sneaker i f you br ought one up t he l adder i n t he al l ey on t he sout h si de

f t he st r eet and t ake out t hr ee r ai der s, each one on hi s own bui l di ng r oof .e pr epar ed to swi t ch t o a r i f l e i f r ai der s appear on the r oof of t he Bowl - a-ama acr oss t he st r eet . When al l t hr ee r ai ders ar e down, snag a key f r om ahest on t he nort h end and retur n to t he gr ound.Cover your t r oops as you pass t he Bowl - a- Rama ent r ance because t here ar e aew r ai ders on t he gr ound f l oor , unl ess t hey charged you t hr ough the back exi t

when you opened t he f i r st bar r i cade. When i t i s cl ear , send tr oops up t headder t o the east t o l oot t he roof sni per s you' ve al r eady ki l l ed and possi bl yi ni sh of f a st raggl er or t wo.Af t er ever yt hi ng i s cl ear , mass your t r oops at t he second gat e i n a l i ne wi t hunt i ng r i f l es. Use t he key t o open t he swi t ch house and t hen t he gate. Thear r i cade i n the r oad pr ot ect s a r ai der wi t h a r ocket l auncher t hat you wantead bef or e he can f i r e, pl us a f r i end of hi s on t he r i ght . Ther e' s ar enadi er i n the cor ner of t he bui l di ng to t he sout h t hat al so needs a goodi l l i ng. Work your squad f orward one person at a t i me to make t he rai derseveal t hemsel ves so you can gun t hem down. When al l t hr ee are dead, doubl eack t o br i ng up t he Humvee and park i t her e. Send someone down t o t he

i br ar y and t al k t o the Li br ar i an to l ear n about hi s mi ssi ng gl asses.Now t ake al l t he f emal e member s of your squad and go south t hrough t he doorl ocked by a cr ashed car . Onl y f emal es wear i ng l eat her armor can f i t t hr oughhi s hol e, so take of f metal armor as you pass t hr ough. You are now behi ndhe enemy f or t i f i cat i ons. Go sout h al ong t he bor der of t he map and sneak i fossi bl e t o get someone behi nd the r ai der on t he bal cony wi t h t he r ocketauncher . Use ot her non- sneaky t r oops by st andi ng t hem i n t he exi t gr i d wi t h

good vi ew of t he enemy at t he barr i cades.Swi t ch everyone t o aggr essi ve at once t o ki l l t he l auncher and the t woai ders at t he barr i cade, t hen move t he person on the bal cony f orward t o t akeut t wo mor e r ai der s at t he cor ner of t he f ence. A gr oup of ci vi l i ans wi l lhar ge t he bal cony - mow t hem down.Now move t wo t r oops t hr ough the rui ned bui l di ng t o t he sout h t o cat ch aai der bet ween t hi s bui l di ng and t he next f r om behi nd. Cl ear a f ew of t hear r i cades wi t h gunf i r e, t hen move i nt o t he bui l di ng at t he edge of t he map

wi t h t he r ui ned second f l oor . Ther e' s a r ai der i n t he nor t h cor ner of t her ound f l oor and anot her on t he nor t h si de of t he second f l oor . Use the

econd f l oor as a sni per nest and st ar t a f i ght wi t h a f ew ci vi l i ans hi di ng t ohe nort heast i n t he r ui ns, mowi ng them down as t hey appr oach.There shoul d be a r ai der on t he l ef t si de of t he bl ockade as wel l as t wo i nhe bui l di ng behi nd hi m. Open t he gate and appr oach car ef ul l y and sl owl y t oi l l t hem al l . Bai t t he dog pack at t he nor t heast end of t he st r eet i nt ohar gi ng to t ake t hem out , t hen go i nt o t he bui l di ng next t o the openedl ockade and cl i mb the st ai r s.Ki l l t he t hr ee rai der s on t he next r oof f r om behi nd and use t hei r sni perosi t i on to har ass r ai der s on t he nor t heast si de of t he str eet and ci vi l i anso t he nort hwest. Al l t he ci vi l i ans char ge t oget her, but t ry to ki l l t hem i nl i ght l y di f f er ent spot s t o make l oot i ng easi er - r un al ong the edge of t heoof t o make t hem f ol l ow you. Af t er t hey' r e dead, backt r ack to t he sur f acend cover t hi s t er r i t or y agai n f r om t he gr ound t o l oot cor pses. Don' t mi sshe ci vi l i an bodi es on t he ot her r oof ; you can get t her e wi t h a l adder on t heout h end of t he bui l di ng. Al so ki l l t wo r ai der s i n di f f er ent r ooms of t her ound f l oor of t he bui l di ng you wer e j ust f i r i ng f r om. A chest i n t hi sui l di ng cont ai ns t he l i br ar i an' s gl asses. Use t hi s oppor t uni t y t o def use t he

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mi nef i el d al ong t he st r eet between t he over t ur ned car and t he si gn that saysMi nes" i f your t r apper i s f emal e. Save ever y t i me, because t hese t r aps areui t e mer cur i al .When al l t hi s i s done, backt r ack al l t he way t o t he exi t gr i d and backhrough t he car hol e to the Humvee. Dump any encumber i ng l oot i nsi de t heehi cl e and send someone t o r et ur n t he gl asses t o t he l i br ar i an. Gi ve t hem t oi m by bar t er i ng the gl asses t o hi m f or f r ee and he' l l gi ve you a t r aps book.Open t he gat e and pr oceed car ef ul l y; t he house on t he l ef t has t hr ee r ai ders

wi t h bur st weapons. The whi t e bui l di ng t o t he nor t h cont ai ns a ci vi l i an andome l oot .Pr oceed nor t heast and st op out si de t he bui l di ng wi t h t wo door s. A ci vi l i ant t acks you wi t h t hr owi ng dart s and shoul d pose no t hr eat . There' s a bug i nhi s bui l di ng' s wal l t o t he ri ght of t he ri ght - hand door t hat al l ows you t o

hoot one of t he guar ds i nsi de t hr ough the wal l i f you' r e st andi ng due sout ht t he edge of t he pavement . I nsi de, t her e' s a r ai der r i ght bet ween t he twooor s and anot her on t he l ef t si de. Ent er car ef ul l y and post t wo sni per sehi nd t he door t o t he cour t f l oor . Send anyone wi t h Fast Shot t hr ough t heudge' s chambers on t he l ef t and r eady t o char ge t hat way. Sneaki ng peopl e uphe st ai r s and f i r i ng f r om t he second l evel i s opt i onal . Move al l gr oups i ni mul t aneousl y to ki l l t he t hr ee rai der s her e. The sneaker s al so have a beadhr ough t he wi ndow on some r ai der s across t he st r eet t hat may or may nothar ge, so keep shoot i ng unt i l you r un out of t ar get s. Fl i p the swi t ch on t heecond st ory bal cony and move t hr ough t he gat e.Wor k your way up t he st r eet, cl eari ng a handf ul of r ai der s i n the r ui nedui l di ng and garage as wel l as one on the r oof of t he garage ( t here' s no wayo l oot hi m, but i t ' s good f or exper i ence) . Sal vage any remai ni ng mi nes t ohe sout h, pack up your t r oops i nt o t he Humvee and dr i ve f or t he exi t .

: Qui ncybj ect i ves: Rescue t he mayor and her daughter

romot i ons: Rescue the ghoul s, r escue the ghoul whores, r escue Fel i x, r escuehost ages at power pl antnemi es: Beast l ords w/ mel ee weapons and smal l guns, dogs, Deathcl awsont act s: Ar l ene ( st ar t ) , Mayor Hi l ar y East wood (2nd f l oor of sout h bui l di ng) ,Evi t a (smal l room i n t own hal l ) , Fel i x (r oof of pr i son)quad: 2- 3 sneaker s, t r apperpeci al Equi pment : Mel ee weapons f or t he sneaker s, shot gun and f l echet t e ammoi me: Ni ghtt r ategy: Engage enemi es wi t h st eal t h by r egi onote: I f you successf ul l y def end the ghoul quart er some ghoul s wi l l become BoSr ecrui t s f or your squad.l an:Tal k t o Ar l ene i n f r ont of you t o get a vague i dea of t he si t uat i on. The

mayor i s i n t he thr ee- st ory bui l di ng t o t he nort h marked on t he map. Headhr ough t he l ow school house and check t he corpse f or a r evol ver wi t h J HP ammo.hi s weapon i s qui t e usef ul si nce none of your enemi es i n t hi s l evel wearrmor. Move on t o t he basketbal l cour t . Act i vat e your sneaker s and send t hem

l one fr om t hi s poi nt .Cl i mb t he l adder s t o t he roof of t he mayor ' s bui l di ng, t hen cl i mb down t o t heal cony. Sneak i nt o t he r oom and br eak t he al arm, t hen get behi nd t heeast l or d at t he door and ki l l hi m si l ent l y. Use hi s key t o open t he mayor ' soom. Tal k t o her and pi ck up t he key of f t he f l oor. Doubl e back wi t h al lhe sneaker s t o t he r oof and use t he mayor ' s key t o hi t t he swi t ch i n theocked st al l and di sar m t he t own' s al ar m. Ther e ar e st i l l many smal l al ar mshr oughout t he t own, but wi t h t hi s one down t he Beast l or ds won' t execut e al lhe host ages as soon as any of t hem sounds.From t hi s poi nt on, sneaki ng i s ent i rel y opt i onal . I st i l l recommend i t f orhi s mi ssi on because i t l et s you set up at t acks a l i t t l e bet t er, but i t ' ser t ai nl y val i d t o handl e the r est of t he mi ssi on by st or mi ng t he host agei t uat i ons.Go back down the l adder s t o the gr ound. There i s a wi ndow i n t he back of t hei r st f l oor t hat you can use to see thr ee sl eepi ng baby Deat hcl aws i nsi de t heui l di ng. Lead wi t h the shot gun and f i r e t hr ough t he wi ndow so they can' t hi tou. Thi s wi l l al er t t he Beast l or ds at t he f r ont door and one sl eepi ng behi nd

he bar , so ci r cl e sout h to t he f r ont and t ake them al l out .Head nort h t o t he t own hal l , where t he mayor t ol d you her daught er was bei ngel d. Ther e ar e thr ee Beastl or ds her e t hat you can gun down qui t e easi l y.hey have access t o t wo al ar ms, but now t hat t he l ar ge one i s down t hese t womal l ones won' t do anythi ng. Anot her Beast l or d i s at t he f r ont of t he t ownal l , pl us t her e' s a Beast l or d each on the l ower and upper r oof s t hat you cani l l . Avoi d ent er i ng t he bui l di ng unt i l you' ve at t r acted t he at t ent i on of a

wol f pat r ol l ed by a Beast l ord t o t he nort hwest and ambushed i t .You can choose to pi ck t he l ock on t he si de door t o at t ack t he t wo Beast l ordsnd Deathcl aw i nsi de wi t h a pi ncer , but i t ' s bet t er t o l ead wi t h a shot gun andeep everyone at t he mai n ent r ance. Sneaker s can get behi nd t he l ow barr i er,ut wi l l be very vul nerabl e t o mel ee at t acks f r om t he Deat hcl aw when t heyi r e. The Deat hcl aw i s t he bi ggest t hr eat her e because t her e i s ver y l i t t l eover, so t ry to take i t out f i rst . Fl echet t e shel l s are very hel pf ul .Af t er t he Beast l or ds and Deat hcl aw ar e down, you can f i nd Evi t a i n t he si deoom on t he ri ght , but she won' t t al k t o you unt i l t he t hr ee sl eepi ngeast l or ds i n t he back r oom ar e dead. Ei t her pi ncer t hem wi t h f i r ear ms or

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neak up f or mel ee wake- up cal l s. Tal k t o Evi t a t o conf i r m her r escue -ou' ve now ef f ect i vel y f i ni shed the mi ssi on and the exi t gr i d wi l l appear .owever , t here are many more opport uni t i es her e i n Qui ncy f or pr omot i ons,qui pment , and even new r ecr ui t s, so st i ck around.Go down t he l adder i n t he back room of t he town hal l t hr ough t he pi t . I nhi s under gr ound passage you wi l l spot a ci vi l i an cor pse at a choke poi nt .here ar e t wo Beast l or ds here wai t i ng i n ambush f or you. Send your sneaker shr ough to ki l l t hem wi t h mel ee or smal l guns at t acks f r om t he ot her si de andont i nue t o t he f ar l adder . Al t er nat el y, you can f or ce- t hr ow a coupl e ofr enades f r om t he desk i n t he room above at t he ci vi l i an cor pse t o sof t en t heeast l ords up.Thi s secret passage i s one of t wo ways i nt o the barr acks. The other way i shr ough t he f r ont door , whi ch i nvol ves char gi ng across open gr ound pat r ol l ed

y t wo baby Deat hcl aws and a Beast l ord. I f anyone f i r es whi l e you' r eppr oachi ng, t he al ar ms go of f and Duf f t he Beast Mast er wi l l ki l l Fel i x.nt er i ng f r om t he secret passage i nst ead br i ngs you up i n the of f i ce of t hearr acks. Sneak t o br eak the al arm by t he door and ambush t he patr ol l i ngeast l ord when he wal ks i n. Keep sneaki ng up t he nort h passage and br eak t heecond al ar m r i ght behi nd t he Beast l or d, t hen t ake hi m out . Hi t t he swi t ch t open t he cel l door s and l oot a combat shotgun f r om a chest i n the sout hern oneef ore you head back.Cl i mb t he st ai r s wi t h your sneaker s l eadi ng and set t hem up to take down theeast l ords her e. There are enemi es at each of t he watch towers on t he nort hnd west corners wi t h al arms, t wo more behi nd a sandbag wal l on the sout heasti de wi t h anot her al ar m, one sl eepi ng on t he l ower r oof r i ght next t o anl arm, and Duf f t he Beast Mast er at t he nort heast end of t he r oof wi t h ant t i t ude pr obl em. Essent i al l y, as soon as you ki l l anyone an al ar m wi l lound, pr event i ng you f r om bei ng r eal l y cool and sneaky. Agai n, when t hel ar ms go of f Duf f st ar t s at t acki ng Fel i x and you have to ki l l Duf f qui ckl y.Wi t h everyone on def ensi ve, send one sneaker up t he west t ower wi t h a mel ee

weapon and a r i f l e i n t he of f hand and the ot hers wi t h smal l guns t o t he sout horner behi nd t he barr i cade guards wi t h t he r emai nder of your t r oops at t heop of t he st ai r s and out of si ght . When you' r e r eady, swi t ch everyone backo aggr essi ve and pul l your st ai r way tr oops i nt o the l i ght . When t he f i ghtt ar t s, t he i dea i s f or t he t ower sneaker t o ki l l t hat guar d and swi t ch t o thei f l e to ki l l t he ot her , t he two sout h sneaker s t o ki l l t he bar r i cade guar dsnd then t he sl eeper, and the rest of t he t r oops t o keep Duf f busy so heoesn' t k i l l Fel i x. Fel i x hi msel f wi l l bust out an AK, but he' s st i l lul ner abl e so keep t he pr essur e on. Even af t er al l t he Beast l or ds on t he r oof o down, t here are st i l l t wo on t he gr ound wi t h t wo baby Deat hcl aws t hat youan t ake out f r om your per ch. Once ever yt hi ng i s cl ear , t al k to Fel i x andake ever yone downst ai r s and out t he f r ont door .Marked on your map i s a f arm t o the west . Equi p the shot gun and head thati r ect i on. There i s a l arge number of wol ves and Deat hcl aws as wel l as t hr eeeast l ords her e, so use t he f ence t o your advant age by st ayi ng behi nd i t sohe beast s can' t hi t you (t hey can st r i ke over t he f ence i f you get t oo cl ose,o stay back a ways) and l et t i ng t he combat shot gun l ead. I f you posi t i on

our t r oops cor r ect l y, t he beast s wi l l char ge t he f ence and get st uck r at herhan r unni ng ar ound. When t he ani mal s ar e dead, swi t ch t o r i f l es t o ki l l t heeast l or ds out si de. Ent er t he bui l di ng t o ki l l t wo mor e Beast l or ds, one of

whom i s hi di ng behi nd t he bar .When t hey' r e al l dead, t al k t o t he ghoul Gor gi t o send hi m back t o the Ghouluar t er . The ghoul s wi l l expr ess thei r gr ati t ude as you pass t hr ough t hei rome. Cont i nue sout heast t oward t he st ar t i ng l ocat i on and set up an ambushcross f r om t he t r ai n st at i on, agai n l eadi ng wi t h t he Neost ead. Ther e' s aeat hcl aw post i ng watch wi t h a Beast l ord t hat wi l l charge and two ot hereast l ords t hat you may have t o root out .Now i t ' s t i me to resol ve t he power pl ant si t uat i on. The pl ant i s mar ked onour map as t he l ar ge concr et e bui l di ng t o t he nor t heast . Cl i mb t he st ai r s tont er and go down a l evel i nsi de to reach a smal l ant echamber . You can seewo gener at or s f r om t hi s r oom. Bot h of t hem ar e r i gged wi t h r emot e expl osi vesnd have hostages sur r oundi ng t hem ( 2 on t he ri ght , 4 on t he l ef t ) . Twoeast l ords are behi nd each of t he barr i cades at t he nort h and sout h ends ofhe r oom, and a commander wal ks ar ound. The swi t ch next t o you can t urn of f

he l i ght s i f you t hi nk t hat wi l l hel p, but t hi s al er t s t he guards and wi l lause t hem t o set of f t he bombs i n a f ew seconds. The commander i s carr yi nghe remot e det onat or t hat wi l l set of f t he expl osi ves, so wai t t o st or m t heoom unt i l she i s cl ose t o t he door . I f a t i mer appear s at t he t op of t hecr een count i ng down f r om 30 seconds, you have t hat much t i me t o di sarm t heombs on t he gener at ors.You can prevent t hi s by movi ng qui ckl y: send t wo squad members t o t he nor t hnd of t he r oom t o ki l l t he commander as she wal ks by, t wo t o cl ear t heor t h bar r i cade, and t wo to cl ear t he sout h bar r i cade. Move your t r oops sout ho keep the Beast l or ds occupi ed and pr event t hem f r om ki l l i ng hostages as theort h t arget s go down. Sal vage the expl osi ves i f you can and move out .The ghoul brot hel i s j ust t o t he nort h, but enter i ng f r om t hi s di r ect i on cane ri sky because the Beast l or ds wi l l si ght you sooner . I nst ead, move west andor t h al l t he way back t o t he bar r acks and post f i ve t r oops on one of t heast er n guar d t ower s ar med wi t h r i f l es. Take t he si xth per son, pr ef er abl y thene wi t h t he most HP r emai ni ng, near t he l arge r ock on the nort heast border of he map. Sneaki ng here ar e a Beast l ord and t wo adul t Deat hcl aws. St art a

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i ght and run as soon as t he Deat hcl aws r eveal t hemsel ves back t oward t heuard tower . Keep r unni ng around so the Deat hcl aws can' t hi t you ( much) whi l ehe t ower squad f i r es on t he Deat hcl aws unt i l t hey' r e dead. Somet i mes theeat hcl aws wi l l t ake an i nt er est i n t he tower and char ge t he wal l , l eavi ngour bai t man f r ee t o t ake a f ew shots hi msel f .Once t hey' r e dead, send t he bai t t o t he chur ch on t he nor t h si de and st ar t ai ght wi t h t wo Deat hcl aws her e. I t ' s qui t e possi bl e t o post shoot er s al lround t he pr ot r usi on on t he r oof al l owi ng you t o f i r e down on the Deat hcl aws,ut i t ' s easy f or t hem t o get out of si ght . You can al so f i r e t hr ough t heout h wi ndows, but t hey' l l l i e down and you have t o get cl ose enough f or t hemo hi t you t hr ough t he wi ndow. The l ast opt i on i s t o f l ee back to t he tower ,

whi ch i s much r i ski er but usual l y f ast er . Gr ab Met al Ar mor Mk I I f r om t hehur ch chest and move everyone southeast al ong t he map border .

At t ack the br ot hel f r om t he nort h, al l ocat i ng t hr ee squad member s t o t heor t h par t and thr ee t o t he sout h near t he door ; t hi s shoul d pr event t heeast l or ds f r om bei ng abl e to ki l l any ghoul s. Two Beast l or ds are standi ngut si de to the sout h and may make a l ate appear ance. Gr ab your l oot , sendomeone t o t al k t o t he mayor , Ar l ene, Evi t a, and El l i ot t he Ghoul f or somei ce cat har si s, and exi t .

: Mar di nbj ect i ves: Ki l l Emper or Dar r , di scover t he cause of Beast l or d cont r ol overt he Deat hcl awsromot i ons: r escue the Deat hcl aw Mat r i ar ch i nst ead of ki l l i ng hernemi es: Beast l ords w/ r i f l es, spears, and smal l arms, wasps, baby Deat hcl aws,roaches, r adscorpi onsont act s: Deat hcl aw Matr i arch ( cage underground past pr i sons)peci al Equi pment : hunt i ng r i f l es f or ever yonequad: opt i onal t r apperi me: Day

t r at egy: Engage enemy f r om maxi mum r angeot e: I f you rescue t he Mat r i ar ch, Deat hcl aws j oi n t he r ecrui t pooll an:Thi s mi ss i on i s r el at i vel y si mpl e. The f i r st hal f i s an above- groundnvi r onment wi t h mi ni mal l y usef ul cover and you' l l basi cal l y have t o ri f l erawl over t he whol e t hi ng, t aki ng out t he Beast l or ds wi t h your hunt i ng r i f l est maxi mum r ange t o st op t hem f r om hi t t i ng you and swi t chi ng t o AKs when t heyl ose i n. The reason you shoul d t ake t hi s mi ssi on i n dayl i ght i s st andi ngext t o t he pi t j ust nor t h of you when you ar r i ve: a Beast l or d wi t h an H&KAWS, t he second- best shot gun i n t he game. I f you t r y t o take hi m at ni ght ,e can sl aught er your squad wi t h bur st mode because you' l l have t o get cl osero hi m. St ay f ar away and keep your t r oops wi del y separ ated t o ki l l hi m andol l ect t he shot gun. Ther e' s a pat r ol of ani mal s and Beast l or d gr enadi ershat wi l l r ush t o back hi m up.Head nort heast , l oot t he dead warr i or at t he sout heast edge of t he map, t henont i nue t o t he Beastl or ds at t he cor ner . Use t he t r uck as cover t o t ake t hemut and l oot t he second dead warr i or her e. The r ui ned bui l di ng you passed i s

r apped wi t h Beast l or d puf f er s, so t ake car e when appr oachi ng i t . Swi ng nor t hl ong the edge of t he map and ki l l a f ew Beast l ords i n a smal l hut . The ghouln t he encl osur e mar ks a smal l mi nef i el d that ' s wor t h sal vagi ng i f you can.ead nor t h and ki l l of f t he Beastl or ds i n t he j unkyar d, t hen head west t o ther aveyar d and cl ean i t out , t oo. Send t wo peopl e t o t he nort her n st ai r case i nhe gr aveyard and ki l l some cockroaches t o l oot a zombi e.Swi ng to t he map bor der t o ki l l of f t he l ast sur f ace pat r ol of Beast l or ds.on' t mi ss t he t wo cor pses near t he l onel y gate west of t he gr aveyard. Whenou' r e ready and have cl ear ed t he whol e surf ace of t he l evel , go down t hel ack st ai r case here. Lead wi t h the shi ny CAWS to shr ed t he cockroaches herend work your way down t hr ough a mi nor l abyr i nt h r i dden wi t h i nsects unt i l youeach a pi t wi t h t wo l adder s.There ar e t wo baby Deat hcl aws sneaki ng here, so use t he same st r at egy f r omui ncy: l i ne t he bal cony wi t h sni pers and send one person down as bai t t o r unround. Don' t use the CAWS unl ess you can keep i t f r om hi t t i ng t he rest of our squad or t he bai t .When both Deat hcl aws are dead, cl i mb up t he other l adder. Ki l l t wo

east l ords i n t he next hal l way, t hen wast e t hr ee i mpr i soned baby Deat hcl awswi t hout get t i ng cl ose enough t o t he cage f or t hem t o hi t you.Save, t hen cl i mb the st ai r s at t he end wi t h r i f l es r eady t o ki l l someeast l or ds wi t h super i or r ange. Be car ef ul not t o hi t t he Mat r i ar ch i n t heage, because t hen she wi l l t ur n host i l e and you' l l mi ss out on pr omot i ons andecrui t s. Ther e ar e sever al Beast l or ds i n t hi s room and appr oachi ng f r om t heor t h, so make sur e t hey' r e al l dead wi t hout crossi ng i n f r ont of t het ai r s to t he sout hwest. Send your shot gun ar ound t o t he nor t heast t o ki l lwo Beastl or ds f r om behi nd and check t he ot her si de of t he cage.Save agai n and unl ock the Mat r i arch ( t here' s a key on one of t he dead guardsf you can' t pi ck i t ) , t hen t al k to her t o s i c her on Darr . Fol l ow her i nt oar r ' s chamber s wi t h ri f l es and si ngl e- f i r e weapons t o ki l l of f al l t he bugsnd Beast l ords here. Act ual l y, Matr i arch and her babi es shoul d handl e most of he di r t y wor k, but you want t o pr event her f r om bei ng ki l l ed and you don' t

want t o hi t any of t he Deat hcl aws or t hey al l t ur n host i l e and you have t oi l l t hem. Agai n, t hi s i s bad. Another good r eason t o come down t he back wayhr ough t he Deat hcl aw pi t i s t hat t hi s l eaves a f ew baby Deat hcl aws around the

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abyr i nt h t hat wi l l st ar t at t acki ng t he Beast l or ds when t he Mat r i ar ch gi veshe wor d, maki ng your j ob easi er even t hough t hey al l get ki l l ed. Tal k t o t he

Matr i arch when the i mmedi ate bat t l e cool s.I f you' r e pl ayi ng Tough Guy, you may want t o go down and ki l l Darr and hi suar ds on your own. I t ' s a ver y di f f i cul t f i ght unl ess you can dr aw t hem al lack t o an ambush at t he Matr i arch' s cage, because t he mel ee f i ght ers wi l lver whel m you. The advant age of t hi s i s t hat t her e i s no chance you' l lcci dent al l y shoot t he Mat r i ar ch and have t o ki l l t he Deat hcl aws and l i t t l ehance t he Mat r i ar ch wi l l be ki l l ed by t he Beast l or ds.At t he ver y t op of t he st ai r s on t he nor t hwest end of Dar r ' s chamber i s ai ngl e puf f er mi ne whi ch must be def used wi t hout at t r act i ng t he at t ent i on ofever al Beast l or ds i n t he next r oom bef or e you move i n. Al t er nat el y,ackt r ack t o t he Matr i arch' s cage and swi ng nor t hwest t hr ough t he maze,

i l l i ng Beast l or ds as you go. Ther e' s l ot s of t hem and t hey know how t o usehe cover , so be car ef ul , move sl owl y, and keep your men cover ed. Don' t sethe pr i soner s f r ee unt i l you have cl ear ed the pat h al l t he way t o t he sur f aceI don' t know t hat f r eei ng t he pr i soner s gi ves you anyt hi ng, but i t ' s a ni ceestur e) . When everyt hi ng i s dead, snag t he l oot and head out .

: St . Loui sbj ect i ves: Rescue sur vi vi ng sol di er s, r escue Bar nakyromot i ons: nonenemi es: Super Mutant s w/ mel ee, grenades, r ocket l aunchers, M249 SAWs, M60s,Browni ng M2sont act s: Bur ke (t r ench near Bar naky' s br i dge) , Pal adi n Sol o ( crat er i nnort heast )quad: 3 bi g gunners, medi c w/ Doct or, t r apper, dr i verpeci al Equi pment : Doct or' s Bags f or t he medi ci me: Dayt r ategy: Learn t o use Bi g Guns t o pound t arget s merci l essl y and cont i nuousl y

ot e: MAKE SURE YOU BRI NG A DOCTOR. I f you don' t you have t o depend onwhoever happens t o have t he hi ghest nat ur al ski l l , whi ch l eaves you l i kel y t of ai l cont i nuousl y. You must per f or m Doctor cor r ectl y at l east t hr ee ti mes t ocompl ete t he mi ssi on.l an:Gr ab some books and t ool s of f t he workbench and read up. Send your t r apperor t h to t he second br i dge and across t o f i nd an empt y bunker . Def use ther apped chest and t ake t he sni per r i f l e. Now put everyone i n t he APC andr oss t he br i dge wi t h everyone on 33% aggr essi ve and bur st mode. Ki l l t he t wo

mutant s behi nd t he sandbags and a grenadi er next t o t he r ock. Move south andi l l another mut ant behi nd sandbags. Equi p your gunners wi t h t he shi ny M249AWs you l i ber ated and at l east 300- 500 r ounds each. The M249 wi l l be t heest and most ver sat i l e Bi g Gun unt i l you get enough ammo saved t o st ar t usi ngr owni ng M2s. Keep t hem suppl i ed wi t h 7. 62mm f r om mut ant corpses.Fol l ow t he pass t hr ough the r ocks i n the APC and ki l l t wo mut ant s on t heef t , wi t h a r ocket l auncher hi di ng on t he upper l evel on t he r i ght . Youhoul d get a message f r om Gen. Dekker about Fang Squad bei ng wi ped out . Loot

nd move nor t h t oward t he br i dge.There' s a mut ant t o t he west between t wo r ocks, a mut ant each i n bot h of t heuardhouses, and another mut ant t hat charges you. Don' t get t oo cl ose becausehe approach i s mi ned. When the mut ant s ar e dead, send your t r apper out t oi sarm mi nes bet ween t he guardhouses and on t he f ar si de of t he br i dge, t henest r oy the barr i cades and move on.Two mut ants wi t h r ocket l auncher s ar e behi nd sandbags on t he r i ght ; dr i ve upnd i nt r oduce them t o your M249s. Repai r t he APC i f necessary bef or e t hi sext bi t . Tur n l ef t and you' l l dr aw f i r e f r om t wo mut ant s on t he nor t hl at f or m, t wo on the sout h pl at f or m, and one wi t h an i r on pi pe t hat wi l l di el most i nst ant l y i n t he cr ossf i r e. Repai r agai n and move sout h unt i l you seehe t r enches. St op here and doubl e back t o l oot t he corpses. You can' t getp t he l adder t o t he sout h pl at f or m unl ess you' r e usi ng t he pat ch, but i f youo manage one of t he mut ant s has a second sni per r i f l e.The l ong cor r i dor f r om her e t o t he mut ant posi t i on at t he edge of t he mapnor t h of your st ar t i ng poi nt ) i s compl et el y mi ned, so send out your t r appero I D and di sar m as much of i t as possi bl e. I f he get s i nt o t r oubl e, r un back

or suppor t f i r e and don' t shr ed hi m wi t h t he bi g guns unt i l he' s back i n t hePC.When t hi s i s done, t ur n nor t h al ong the t r enches. Dr i ve per pendi cul ar acrosshe tr enches when an oppor t uni t y pr esent s i t sel f t o ki l l of f a f ew mut ant si di ng here, t hen back out . DON' T dr i ve par al l el t o the t r enches because yououl d f al l i n and be st uck wi t hout any way to f i ni sh t he mi ssi on. The bunkero t he nor t h cont ai ns a mut ant wi t h a chest of medi cal suppl i es i f you needhem.Turn r i ght t o f i nd a pi t wi t h Pal adi n Sol o' s squad wai t i ng f or medi caltt ent i on. Use Doct or on al l of t he wounded sol di er s except Sol o and Fi r sti d t o r est or e t hem t o f ul l heal t h i f necessar y. When t hey' r e heal ed, t hey' l lut omat i cal l y pi l e i nt o t he APC, but don' t expect t hem t o hel p wi t h any of t hei ght i ng. Thi s compl et es your f i rst obj ecti ve.Backt r ack sout h and thr ough the di sar med mi nef i el d t oward t he mut ant s at t hedge of t he map. Be caref ul not t o r un over l i ve mi nes because i f t he APCl ows up, t he mi ssi on i s over . Send out a spot t er i f you hi t unexpl or eder r i t or y.

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Wi pe out t he mut ant f or t i f i cat i on and send t he t r apper i nt o t he t r enchesi ght next t o t he br i dge t o t he mut ant i sl and. You' l l f i nd a wounded sol di erer e. Use Tr aps on hi m t o di sarm a bomb bef or e you t al k t o hi m so you canel l i t . He t el l s you t hat Bar naky was capt ur ed, compl et i ng your secondbj ecti ve, t hen ei t her ki l l s hi msel f or bl ows up ( i f you di dn' t di sarm hi mi r st ) . You ar e now f r ee t o l eave.However , i f you wi sh and are NOT pl ayi ng Tough Guy, you can choose to i nvadehe mut ant f or t r ess f or l oot and exper i ence. I r epeat , do not at t empt t hi s i f ou are a Tough Guy because you wi l l have t o save and r el oad many t i mes t orevent your squad f r om bei ng wi ped out . Two of t he mut ant s have Br owni ngs,he second most powerf ul Bi g Gun i n t he game wi t h a r ange al most equal t o t heni per r i f l e. The ot her mut ant s ar e j ust gener al l y unpl easant .St ar t by appr oachi ng t he mai n br i dge. The sl ope i n f r ont of you i s mi ned

wi t h T45LEs l i ke t he mi nef i el d, but t hese ar e extr emel y har d to see. Myr appers have never been abl e to detect t hem, much l ess di sar m t hem. You canr aw a f ew mut ant s t o wal k i nt o t hi s conveni ent ambush wi t h sni per f i r e.f t er 4- 5 mut ant s have di ed on t he sl ope, t he mi nes ar e pr obabl y gone. At t heop of t he sl ope i s st i l l t he Br owni ng mut ant , so you don' t want t o go t hat

way yet .Ci r cl e ar ound t he i sl and t o t he cor ner , unl ock and col l ect t he Enf i el d, androceed t o t he nor t h, shar pshoot i ng any mut ant s t hat expose t hemsel ves andavi ng of t en. You' l l al so t ake out t wo mut ant s behi nd a sandbag bar r i cade.t t he nort h end near t he map edge i s a hi dden st ai r case t hat appear s onl y asr ounded edge of t he cl i f f . You can r un up t hi s st ai r case to ent er t he

mutant base wi t hout i mmedi at el y bei ng mown down by bi g gun f i r e.Once you' r e saf el y up, work ar ound t he edge of t he map t o t he bunker and usehe cor ner t o ki l l Br owni ng wi t h the sni per r i f l e and any hunt i ng r i f l esou' r e st i l l packi ng. There ar e a t ot al of about 7- 10 mut ant s her e dependi ngn how many got ki l l ed on t he mi ne sl ope and how many you' ve sni ped of f : t won t he t ower t o t he sout heast , t wo i n the sout h bunker , one i n the east

unker , one t o t he nor t h next t o t he crat es, one i n the nor t h bunker , and Mr .r owni ng near t he ent r ance. They may shi f t when you st art f i r i ng, so watchour back, save f r equent l y, and use r ange t o your advant age. Loot everyoneef ore you head home. St ore t wo of t he Br owni ngs you f ound i n a saf eont ai ner at t he bunker or a vehi cl e. Fr om t hi s poi nt f or war d, st or e al l ofhe . 50 cal i ber ammuni t i on you sal vage f r om mi ssi ons i nst ead of sel l i ng i t t ohe Quar t er mast er - you' l l j ust have t o buy i t back l at er .

: J ef f ersonbj ect i ves: Dest r oy al l 4 gener at or sromot i ons: Don' t dest r oy t he r esear chnemi es: Super Mut ant s w/ SAWs, M60s, grenades, at t i t ude probl emsont acts: Mut ant sci ent i st ( r esear ch f aci l i t y)quad: Tr apperpeci al Equi pment : nonei me: Dayt r ategy: Use perches f or sni pers whi l e gunners cr awl on gr ound

ot e: You get a Scout er f or t hi s mi ssi on that you can t ake wi t h you, but i t ' snot nearl y as i mport ant as t he Humvee and APC were i n t hei r mi ssi ons. I t ' sal so much l ess usef ul , but mor e f un. The Scout er i s ost ensi bl y f r om t hewr eckage of t he Br otherhood zeppel i n that cr ashed near here.l an:Send t he t r apper t o t he bui l di ng t o t he sout heast and l ook f or t he t wo bl ownorner s. They both have wooden Xs, whi ch i n thi s mi ssi on are code f or mi nes.etect and di sarm both ent r ances, t hen go i n the west one and f i nd t he chestn t he f i rs t f l oor . Bot h t he f l oor i n f ront of i t and t he chest i t sel f arermed wi t h t r aps. On t he second f l oor , t here' s a mut ant behi nd t he sandbagsn f r ont of a door on t he west si de of t he bui l di ng and anot her i n f r ont ofhe bookcase i n t he room behi nd hi m. Ki l l t hem and head f or t he roof .There ar e t wo mut ants at t he nort h cor ner . Take t hei r sni per nest and use i to at t ack t he mut ant on t he bal cony acr oss t he way. He' l l duck qui ckl y, sowi t ch t arget s t o cover your gunner on t he st r eet whi l e he gets behi nd t he

mut ant i n t he hut on t he gr ound, t hen anot her on t he f i r st f l oor of t heui l di ng t o t he nor t heast . Ci r cl e t hi s bui l di ng wi t h t he gunner s and send

hem up t he stai r s t o ki l l a mel ee mut ant , t hen out t o the bal cony to f i ni shf f t he sni per s' f i r st t ar get . Backt r ack and cross t he br i dge t o t he ot heri de and go ont o t he bal cony t o ki l l yet anot her mut ant .Now r etur n t o your sni pers and send t hem t o t he sout heast edge of t he r oofhey' r e on t o at t ack t hr ee mut ant s i n t he rui ns t o t he east . They' l l char gend pass out of si ght under neat h you, so you can ei t her wai t f or t hem t o getored and come out agai n or at t ack them wi t h gunners t here. Spot and di sarm

mi nes ar ound the hel i copt er bef ore you go down.Pul l ever yone back t o t he i nser t i on poi nt and go down t he st r eet wi t h t hecout er and t ur n r i ght . Your t r apper can spot some T45LEs by the wood Xs andi sarm t hem. The bui l di ng t o t he sout heast has two mut ant s f aci ng nort h andnother f aci ng sout h. Wi pe them out and head east al ong t he sout h si de of t het r eet . The f i r st gener ator i s nor t h of you wi t h t wo mel ee mut ant guar ds.i l l t hem bot h and shoot t he gener at or . Backt r ack al ong t he nor t h si de of t hetr eet t o the al l ey f or a f ew more ki l l s .The st r eet t o t he sout heast r uns i nt o a barr i cade wi t h t hree mut ants def endi ngt and another mut ant wi t h a r ocket l auncher behi nd cover t o t he sout h.

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ppr oach wi t h caut i on and t ake out t he r ocket l auncher f i r st , t hen move up thei de of t he map and ki l l anot her mut ant next t o a br i ck wal l . Use t hi socat i on t o hi t t he bar r i cades f r om t he si de and wi pe out t he guar ds. Don' t

mi ss t he one who l i kes t o cr ouch and hi de i n t he cent er ki osk. Up t het r eet at t he cor ner i s anot her mut ant st andi ng sent r y, so f l ank hi m f r om t hei de to cl ear t he way. Loot t he bui l di ng behi nd hi m pl us t he t wo t o t heort hwest bef ore proceedi ng.Head nort hwest al ong t he road, ki l l i ng a mut ant behi nd some cover on t he

medi an as you go. There are a f ew mi nes i n the mi ddl e of t he st r eet betweenhe wood Xs, pl us a mi nef i el d t o t he sout h marked on your map and anot her nexto a hol e i n t he wal l bl ocked wi t h sandbags. Sal vage al l t he mi nes and st owhem.The second gener at or i s guar ded by sent r y t ur r et s as wel l as mut ants, and t he

ur r et s ar e r at her di f f i cul t t o t ake down. Lucki l y, t hey ar e power ed by t he#2 generator . Lay two gunners on the gr ound and work t hem t hr ough the r ubbl en t he sout h si de of t he gener at or t o hi de t hem f r om t he t ur r et unt i l t heyeach the back door . Wi t h them next t o each ot her, open t he door andl aught er t he t wo mut ant s wai t i ng i nsi de. Br eak t he generat or and backt r acko ki l l t he now- i ner t t ur r et. Anot her mut ant may char ge your gr oup i n t het r eet , but t hey shoul d be abl e to handl e hi m. Bl ow t he turr et on t he ot heri de of t he r oad and sal vage t he mi nef i el d behi nd t he generat or.Now head nort h car ef ul l y acr oss t he open gr ound. The cover ed br i dge i srot ected by a mi ne t hat must be def used and a mut ant on the r oof , but he

won' t not i ce you i f you don' t f i r e on hi m. Set t o def ensi ve and cross t her i dge, t hen use t he stai r s t o the nor t h t o get t o the roof and behi nd t he

mut ant . Swi t ch t o aggr essi ve t o ki l l hi m, t hen post sni pers on t he r oof andweep t he gunner s t hr ough bel ow t o ki l l t wo mut ant s i n t he corr al . Ther e' snother mut ant t o t he nort h behi nd a l ow wal l t hat t he gunners can t ake outnd yet another t o t he east who wi l l poke hi s head up f or a bur st now andhen.

When t hey' r e both dead, cr awl under t he nort h f ence wi t h a smal l depr essi on.t and up on the f ar si de wi t h gunner s r anked t o ki l l t wo mut ant s pat r ol l i nghi s cor r i dor . Unl ock t he door and go down t he st ai r s to f i nd a bookshel f

wi t h l oot , t hen gi ve one person t wo Rad- X so t hey can go t hr ough t hendergr ound passage to the sout h and l oot another shel f . Regr oup up t op nexto t he i nert mut ant and head sout h.Ki l l a mut ant behi nd a sandbag wal l t o the nort heast , t hen another next t ohe t hi r d gener at or t o t he east . Pi ncer wi t h t he hol e i n t he wal l and t he

mai n appr oach t o ki l l t wo more mutant s t o t he sout h bef ore you bl ow t heener at or .Now i t ' s t i me t o do some cl eanup f or bonus experi ence and l oot . Head f or t hent r ance t o t he under ground passage marked on your map i n t he east corner .i l l t he mut ant guar d j ust t o t he nor t h f r om behi nd and swi ng sout h. Cl earhe f i r st bui l di ng of a possi bl e mut ant pat r ol wi t h bur st i ng SAWs and checkhe bookshel f f or your f i r st set of Envi r onment al Ar mor .Cont i nue al ong t he map border and wat ch out f or t he nar r ow mi ned passage.he grenadi er on t he f ar si de can be sur pr i sed by a hai l of 7. 62mm. Check hi s

ouse f or l oot , i ncl udi ng t he second f l oor , t hen ki l l t he two mut ant s i n t heext house t o the nort hwest f or yet more l oot . You shoul d have your gr eedymi t t s on another set of Envi r onment al Ar mor. There' s yet another mi nef i el dhr ough the gat e t o t he sout h t o sal vage bef or e you head back t o t he f aci l i t y.Ther e, t al k to the mut ant sci ent i st t o l ear n t hat t he f aci l i t y i s resear chi ng

mut ant st er i l i t y, not bui l di ng weapons. I gnor e t he r esear ch, dest r oy t heener at or i n t he back, and l eave the sci ent i st al one. Hi t t he exi t gr i d andemember t o br i ng t he Scout er wi t h you.

0: Kansas Ci t ybj ect i ves: St op the mut ant assaul t , pr ot ect t he ghoul Bi shop, ki l l t he threemut ant commander sromot i ons: Let l ess t han 5 ghoul s di enemi es: Super Mut ant s w/ i r on pi pes, r ocket l aunchers , SAWs, mi ni guns,Br owni ngs, and grenadesont act s: Bi shop ( next t o nuke)quad: 3 bi g guns, 2 sni pers

peci al Equi pment : Sni per Ri f l es f or Smal l Guns, SAWs f or Bi g Gunsi me: Ni ghtt rategy: Spl i t your part y to deal wi t h t he i ni t i al assaul t , t hen ref orm f orcount erassaul tl an:The br i ef i ng says t hat r adi at i on i s a maj or probl em and t hat your squad haseen suppl i ed wi t h ant i - r adi at i on dr ugs t o hel p deal wi t h t hi s. Because I wasl r eady haul i ng l ot s of Rad- X and some RadAway, I never not i ced anyi gni f i cant i ncrease i n my suppl i es. Ther e al so doesn' t appear t o be anyctual r adi at i on i n the ar ea, but you may want t o use Rad- X anyway j ust i nase.The f i r st par t of t hi s mi ssi on i s t he onl y par t of t he game t hat I pl ay onTB i nst ead of CTB, ent i r el y because i t i s t oo di f f i cul t f or me to di vi de mytt ent i on bet ween the thr ee bat t l es wi t hout l osi ng a l ot of ghoul s and/ or somear t y members. As soon as you l and, set your t r oops t o def ensi ve and r un t hemnt o posi t i on. You can t r y t o use the def ensi ve t ower s as sni per nest s, butt wast es much t i me i n TB and gi ves you no f l exi bi l i t y f or seeki ng t arget s.

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on' t hi t <ent er > t o start t he bat t l e your sel f because thi sauses t he mut ant s t o at t ack ear l y.I f you do choose t o f i ght i n CTB, expect t he i ni t i al assaul t t o l ast onl y aew mi nut es. Bul l et s wi l l be f l yi ng f ast and f ur i ous, especi al l y at t he sout hat e. Use your f ew seconds at t he st ar t t o dose up wi t h Psycho and Ment atsor Per cept i on and l ower your aggr essi ve t hr eshol d t o 1%. Be r eady wi t ht i mpaks. Good l uck.There are t hr ee barr i ers t hat must be def ended: nort h, west , and sout h. Theor t h ent r ance i s t he easi est t o def end, wi t h an exi st i ng mi nef i el d and aotal of f our mut ant s, onl y one of whom has a gun. Send your worst squad

member her e, l i ke a mel ee speci al i st or a weak sni per . The gun mut antomet i mes l i kes t o hi de behi nd t he t r ai l er - i f t hi s happens, appr oach f r omcr oss t he st r eet and use t he bar r el s as cover .

The west ent r ance i s sl i ght l y har der , but not hi ng a gunner and a sni per can' tandl e. J ust keep t he bul l et s f l yi ng. Thi s ent r ance al so has a t endency t oevel op t wo or t hr ee waves of mut ant s. J ust because they st op comi ng f or a

mi nut e or t wo doesn' t mean you can wal k away; wai t unt i l you ar e absol ut el yert ai n there ar e no more mut ant s comi ng, t hen st art l oot i ng and be r eady t oef end your sel ves f r om t he mut ant s on t he t owers i n an emergency.The sout h ent r ance i s wher e most of t he t r oubl e i s, i ncl udi ng the f i r st

mi ni guns you' ve ever seen. You' l l need t wo gunners her e wi t h a sni per asackup. Thi s i s al so the bar r i cade t hat t ends t o l ose the most ghoul s.ou' l l r ecei ve experi ence i n l ar ge chunks when each bar r i cade i s cl eared byhe game' s def i ni t i on, even i f t her e ar e st i l l a f ew mut ant s r unni ng ar ound.o cl ear t he sout h gat e you' l l probabl y have t o advance past t he sandbags,si ng t he ot her cover . There are t wo or t hr ee mut ant s at t he ext r eme sout hnd of t he st r eet t hat may or may not become i nvol ved i n t he f i ght i ng. I f notou can t ake t hem out l at er .Though there ar e f i ve ghoul s each at t he west and nort h gates and si x at t heout h gat e, pl us a f ew on t he t ower s, t hey r eal l y won' t be much hel p f or t he

ct ual f i ght i ng. Most of t hem ar e ar med wi t h r i f l es and ever y once i n a whi l ehey' l l t ake shot s at mut ant s t hat ar e ext r emel y cl ose t o deat h. I f you' r esi ng t he patch t hey' r e much more act i ve i n thei r own def ense, but don' t countn t hem t o take out mut ant s on t hei r own. However, i f t oo many ghoul s di eur i ng t he assaul t t he ghoul Bi shop won' t be too ki nd to the Br otherhood.here' s no way t o prot ect t he ghoul s t hemsel ves except t o ki l l mut ant s as f asts you can.Af t er al l t he mut ant assaul t s are cl ear ed, you have t o achi eve t he l astbj ect i ve by taki ng out t he mut ant commander s. Fi r st , l oot al l t he cor psesnd dump t he gear i n one spot so you can come back f or i t . Di sarm t he

mi nef i el d and col l ect t hat , t oo, pl us t he cr at es near your st ar t i ng l ocat i onnd t he west barr i cade. Tal k t o t he Bi shop a f ew t i mes and he' l l hand overome Rad- X f or f r ee. Use t he nor t h exi t t o r each t he ai r f i el d and col l ect aommy gun.Once al l t he l ooti ng i s done, go out t he west ent r ance to ki l l t he t wo mut antni per s si t t i ng on pl at f or ms. I f you' ve st i l l got a sneaker he shoul d t akehem out ver y easi l y f r om behi nd, ot her wi se use t he car t o t he nor t h as cover .

he one t o t he nort h has a Br owni ng, t he sout hern one a r ocket l auncher .ead sout h t o a smal l bui l di ng next t o t he edge of t he map. Loot t he ghoulnsi de and sni pe t he two mut ant s next t o the next bui l di ng. Work around wi t hunner s t o cl ear t he f r ont of t he bui l di ng, t hen j ump i nsi de and wast e one

more. Wat ch f or yet more mutant s on t he f ar si de near t he t wo sandbaggedorners.The next bui l di ng t o the nort heast cont ai ns t he f i r st commander . Ther e ar ehr ee hol es i n t he back of hi s bui l di ng t hat you can use f or sni per s ( f r om ai st ance) or gunner s ( f r om cl ose r ange) t o ki l l t he commander and one of t her enadi er s i nsi de, t hen go ar ound and ent er t o ki l l t he l ast mut ant .Head f or t he second commander on your map and shoot t hrough t he door t o geti m t o dr op, t hen send i n gunner s t o f i ni sh hi m of f . Don' t mi ss t he shot guns,ocket s, and shel l s on t he gr ound behi nd the pot s and next t o t he i ce chest .Look at your map car ef ul l y bef ore you pr oceed. Unl ess you r eal l y pr essed t hessaul t when you tur ned back t he sout hern mut ant hor de, t here wi l l be t wo

mut ant s r emai ni ng i n t he house wi t h the br oken wi ndows, a t hi r d pat r ol l i ngr om t he cor ner of t he house t o t he sout h, and a mut ant sl eepi ng next t o t he

out h cor ner of t he house. You can engage t he pat r ol l er nor t h of t he t i r earr i cade al one, t hen t he sl eeper as best you can. The thi r d commander' sui l di ng has a mut ant wi t h a bi g gun at each of t he ent r ances, so t ake car e

whi l e appr oachi ng and ki l l t hem f r om r ange or wi t h pi ncer s.Ther e' s a hol e bug i n the back of t he bui l di ng that can be ri sky i f t he

mut ant s i nsi de not i ce you r unni ng past t o get i nt o posi t i on. I nsi de, t heommander i s f l anked by t wo other mut ant s. Use sni pers f or cover t o get youri g guns i n, t hen work around t he cover t o wi pe out t he mut ant s. Loot t hehest s t o get a Pancor J ackhammer, t he best shot gun i n t he game.Now wor k nor t h and ki l l of f t he mut ant s i n t he gl ass house i f you di dn' tl r eady. Ther e ar e two sent r i es st andi ng bet ween t wo bui l di ngs t o the nor t hnd anot her one i n t he bui l di ng on t he r i ght . Check al l t he bui l di ngs f oroot and tal k t o t he Bi shop t o cl ear t he mi ssi on.

1: Osceol l abj ect i ves: Ki l l t he Super Mut ant l eader Gammori nromot i ons: Recover Gammori n' s hol odi sk, r ecover br i ef case

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nemi es: Super Mut ant s w/ SAWs, M60s, grenades, i r on pi pes, Br owni ngsont act s: Roshambo ( next t o zeppel i n) , Toccomatt a ( east r oom underground)quad: Tr apperpeci al Equi pment : nonei me: Ni ghtt r ategy: Gut base wi t h underground passage and sni per nest bef ore ent eri ngot e: Af t er t hi s mi ssi on, i f you di dn' t destr oy the research faci l i t y i nJ ef f er son, mut ants wi l l j oi n t he r ecr ui t pool .l an:The l ast t i me you at t acked a mapwi de enemy f or t was Rock Fal l s. Thi s t i me i t

wi l l be much har der . Look at your map car ef ul l y af t er you l and. There ar ei ve ent r ances i nt o t he mut ant base: t wo gates t o t he sout h guarded byr owni ngs, another openi ng i n t he sout hwest wal l wi t h sandbags, an

ndergr ound passage st ar t i ng i n t he sout heast and comi ng up i nsi de the base,nd a smal l openi ng i n t he nor t h wal l . None of t hese ar e real l y good choi ces,ut you' l l have t o make do.Fi r st , appr oach t he house i n f r ont of your i nser t i on poi nt and ki l l a mut antat r ol l i ng out si de i t . Anot her mut ant i nsi de wi l l pr obabl y rush out i nt oange. Thi s may dr aw t he at t ent i on of one of t he mut ant pat r ol s t o the westnd east , but t her e' s vi r t ual l y no cover her e so you shoul d pul l back and head

west t o the r emnant s of a wal l punct uated by hol es and wi ndows. Use t hi s t oake out t he west pat r ol when t hey come i nt o sni per r i f l e r ange and sweep t heunners i n f r om t he si de to f l ank t he patr ol . Watch any squad members at t heear of t he f or mat i on dur i ng t he sni pi ng, as t he east pat r ol can spot t hem andear t hem up wi t h a Br owni ng. The bui l di ng has a mut ant at t he cor ner and two

mor e sl eepi ng i nsi de, but t he cor ner sent r y wi l l hi t an al ar m t hat wakes t hemp af t er shot s st ar t f l yi ng. Cl ear t hem out wi t hout dr awi ng t he sent r i es athe wal l .Fol l ow t he edge of t he map nort h and t hen east t o f i nd Roshambo next t o t heui ned bl i mp. East of her e i s a mi nef i el d f or your t r apper t o def use mar ked

n t he west edge by a dead mut ant and on the east by a br ahmi n. Af t er t hey' r ei sar med, go nor t h t o the j unkyar d. Ki l l a mut ant i n a house wi t h br okenwi ndows f r om behi nd and catch anot her mut ant pat r ol l i ng t he yar d i t sel f whi l ei s back i s t ur ned.Now head f or t he sni per t ower. I f possi bl e, sneak t wo peopl e up wi t h SAWs orombat shot guns; i f you don' t have any Sneak ski l l af t er ar mor deduct i ons,ust cl i mb up and hope f or t he best . Use t he sni per t ower t o ki l l t heeepi ng mut ant by t he back door and t ake a f ew shot s at t he mut ant on t he

wal kway bel ow.Cl i mb back down and cl ear a second mi nef i el d marked by a dead ci vi l i an on t heor t h and a dog on t he sout h. Cont i nue sout h past t he cor ner and use t hepeni ng i n t he pi pe t o at t ack the east mut ant pat r ol . Work your way sout h toi l l t hr ee mut ant s guar di ng the passage ent r ance wi t h a pi ncer at t ack.Use Rad- X on your gunners and send t hem down near t he end of t he passage.

Wal k t hem f orward i nt o t he l i ght one st ep at a t i me t o engage a mut ant pat r olnsi de t he base. Ki l l each mut ant i n t ur n and don' t move f or war d unt i l yourquadmember st ops f i r i ng. There shoul d be about f our mutant s above you. When

hey' r e al l dead, backt r ack out .Ci r cl e back t o t he nort h and ent er t he compl ex t hr ough t he back door . Thi ss t he har dest par t of t he mi ssi on: t her e ar e t hr ee mut ant s on a pl at f or m t ohe west , t wo i n the smal l bui l di ng, one behi nd each of t he sandbag wal l s onhe f uel pl at f or m i n t he east , one on t he wal kway on t he f uel pl at f or m ( i f youi dn' t ki l l hi m ear l i er f r om t he sni per nest) , t wo pat rol l i ng t he west part of he base and t wo guar ds at each of sout her n gat es. You don' t have t o ki l l al lf t hem because you can j ust cl ear t he east hal f of t he base t o get down i nt ohe under gr ound. The west hal f i s much more chal l engi ng because t he mut ant sre usi ng Br owni ngs ( agai n) and can shr ed you even i f you' r e usi ng Sni peri f l es.Advance car ef ul l y and use the cover f r om t he east si de t o ki l l t he guar ds andat r ol , t hen sur r ound t he pl at f or m wi t h gunner s and l et l oose ( t hi s may beui t e pai nf ul because t he mut ant s ar e wear i ng t hi ck ar mor ) . Once t hey' r e al lead, shoot t hr ough the door way t o ki l l t he bui l di ng mut ant s one at a t i me.Now go down t he east st ai r case. I n t he f i r st r oom you' l l see a wounded

mut ant who wi l l i nf orm you t hat General Barnaky was t aken f r om t he mut ant s by

r obot , ki l l i ng t he mut ant di vi si on i n t he pr ocess. Then he di es. Takear naky' s Let t er f r om hi s body.Open t he door t o t he nort h by wal ki ng up t o i t and shoot any of t he gas t anksnsi de, set t i ng of f an expl osi on t hat wi l l t ake t wo mut ant s i nsi de down

wi t hout a f i ght . Sur r ound t he door t o t he sout hwest and ki l l a t ot al of t hr eemut ant s bef ore you ent er. There' s another one wi t h a Fl amer j ust i nsi de t heoor t hat can get r ather nast y, so keep movi ng t o the cor ner away f r om hi m andl ast hi m wi t h your SAWs.The next r oom has Gammor i n i n t he nor t h cor ner , another mut ant at t he cent erf t he nor t hwest wal l , and a t hi r d mut ant j ust i nsi de t o t he l ef t . You canai t t hi s l ast one out by showi ng your sel f f r om t he ot her si de of t he door ,

maki ng hi m swi t ch t o hi s mel ee weapon and char ge. The center mutant can bet t acked t hr ough t he wal l somet i mes by st andi ng i n t he Fl amer mut ant ' s post .n any case, f or t he at t ack post sni per s at t he back wal l opposi t e the doornd gunners i n f r ont of t hem. Move one person f orward next t o the wal l t oause the door t o open so your t r oops f i r e. Don' t ent er t he r oom i f you canel p i t because t hese enemi es ar e usi ng bur st modes t hat are qui t e deadl y at

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l ose r ange so you need t he cover . Gammor i n wi l l have a f ew words t o say whene di es.Af t er war d, t ake the br i ef case f r om t he chest and f i nd t he Hol odi sk hi ddennder t he sout hwest wal l ( due west f r om t he chai r cl osest t o t he wal l ) . Asou head back, swi ng t hr ough the gas t ank r oom t o a bookshel f wi t h some l oot .When you r each t he sur f ace, you may not i ce t hat t he corpses of t he gate guard

mut ant s have al l di sappear ed; I hope you al r eady l oot ed t hem. Send someoneack t o t he zeppel i n to ki l l t he now- host i l e Roshambo f or some experi ence andl augh. Leave. At t he bunker , i f you haven' t al r eady, save t wo of t he

r owni ngs you l i ber at e her e f or l at er use - i t ' s much cheaper t han sel l i nghem t o t he Quart ermaster and buyi ng t hem back.

2: J uncti on Ci t y

bj ecti ves: Col l ect par t s f r om r obotromot i ons: Recr ui t Casey f or t he Br otherhoodnemi es: Reaver s w/ Laser Ri f l es, Pl asma Ri f l es, SMGs, mel ee weapons, andmi ni guns, ROUSsont act s: Casey Barr et t ( sout hwest house) , Mayor J ohn Levi s ( Town Hal l nearnor t hwest gat e), Mayor al Assi st ant aka Anna (next r oom f r om Levi s) , Angr yRi ck (The Pi t at cent er of t own) , J uan ( J uan' s Empor i um at nor t heast wal l ) ,Chuck ( st r eet near sout heast ent r ance) , Mar t ha Di l ber t ( sout h house out si deci ty )quad: Bart erer , Trapper, Doctor, 1- 2 Energy Weapons speci al i st speci al Equi pment : nonei me: Dayt r at egy: Adapt your squad to use new Energy Weaponsot e: Unl i ke al most al l ot her mi ssi ons, t hi s mi ssi on has a ver y l ar ge ci vi l i anpopul at i on and i s an excel l ent oppor t uni t y to pr act i ce your t hi evi ng i fyou' ve been bui l di ng up the ski l l .l an:

Upon ar r i val , i mmedi at el y head f or t he Town Hal l t o t al k t o t he Mayor and hi sssi st ant . The Mayor says he wi l l gi ve you hi s pi ece ( t he robot head) i f youi l l t he Reaver s i n t he ranch i n t he nor t h cor ner of t he map. Hi s assi st ant

wi l l i nf or m you t hat t hr ee ot her peopl e have robot par t s: Angr y Ri ck, J uan,nd Hank. Go t o The Pi t and t al k t o Angr y Ri ck t hr ee t i mes t o t hr eat en hi mnt o gi vi ng you t he pi ece ( r obot actuat or ) f or f r ee.Whi l e you' r e here f i nd Casey i n t he sout h house and tal k t o her about t her ot her hood. She says her f at her i s t oo si ck f or her t o l eave, so use Doct orn hi m and t al k t o her agai n to recr ui t her .Now l eave J unct i on Ci t y by t he gat e you came i n and go sout hwest t owardank' s house. You' l l encount er a f ew Reaver s, who wi l l gi ve you an i dea ofow t o handl e them. When you get t o t he house Mart ha wi l l t el l you that t heeaver s al r eady ki l l ed Hank and t ook hi s r obot pi ece. That ' s okay, you wereoi ng t o ki l l t hem anyway.The Reaver st r onghol d i s t he r anch t o t he f ar nor t h. There ar e l egi ons ofhem, i ncl udi ng f our sni pers on t he r anch bal cony and t wo mi ni guns behi ndover i n f r ont of t he door , pl us mi nes st r ewn i n sever al ar eas: t he bi g rock

ear t he nor t h road of f t he map, t he si mi l ar bi g rock to t he nor t heast pasthe skel et oni zed vehi cl e, i n f r ont of t he sandbag bar r i cade cl osest t o theown wal l , and i n the wi de open area di r ect l y between t he t own wal l and t heear est br oken st one wal l . These ar e T86 Aci d Spr ayer mi nes, whi ch ar e t hear dest t o di sarm. Wor se, t he mi nef i el ds ar e al most al l under sur vei l l ancey t he Reaver s, so i f your t r apper can' t Sneak ext r emel y wel l you have to f i ndnd avoi d t he mi nes i n t he heat of t he f i r ef i ght . St r ay bur st f i r e can al soet of f t he mi nes i n ver y pai nf ul ways.For t he f i r st par t of t he f i ght you can use sni per s on t he t own wal l t o dr aw

f ew of t he Reaver s cl oser , but t hey wi l l qui ckl y ent r ench themsel ves behi ndhe pr of use cover and j ust t ake pot shot s at you. You' l l have t o wor k your wayor war d car ef ul l y because very l i t t l e cover i s angl ed your way. I r ecommendtt acki ng f r om t he sout h r at her t han t he west because there are sever aleaver s hi di ng r i ght behi nd t he wooden f ence t hat can real l y deal some damageef ore t hey go down, pl us t he sout h appr oach al l ows your sni pers t o cover yourunners bet t er. Once your sni pers on t he wal l r un out of t arget s, move themf f t he wal l and i nt o t he t hi ck of i t . Avoi d mi nes as much as possi bl e and

se bur st f i r e t o t ake t hem out i f necessar y. Expect t hi s f i ght t o t ake aong whi l e because t he Reaver s j ust don' t st op comi ng.Even af t er t he smoke cl ear s, t her e ar e usual l y a f ew Reaver s l ef t near t he

wooden wal l t o t he west , one t o t he f ar east wi t h a mi ni gun, t wo on t he gr oundl oor of t he ranch, one i n the woodshed behi nd t he l ogs, and thr ee on t hepper f l oor of t he house, one of whom i s sl eepi ng. The key t o t he door on t her ound f l oor can be f ound on a dead ci vi l i an near t he por ch, but t he door i sr apped wi t h a Cl aymore t hat can be sal vaged.When al l t he Reaver s ar e dead you' l l r ecei ve a message i n t he upper cor ner -hi s means t hat Levi s i s sat i sf i ed and wi l l gi ve you t he par t . Sal vage t heobot t or so f r om t he wor kbench on t he f i r st f l oor and al l of t he Reaver s'xpensi ve equi pment . Tal k t o Levi s to r ecei ve t he r obot head. Def use

what ever mi nes ar e l ef t and save 5 of t hem f or a l at er mi ssi on.Now f i nd t he pi t t o t he f ar west and cl i mb down t o an underground passage.own her e are Gi ant Rat s t hat don' t of f er much of a chal l enge, but t her e arel so sever al cont ai ner s wor t h l oot i ng. The nor t h chest i n t he second chambers t r apped. Work al l t he way t hr ough t he passage and cl i mb up the end i nt o

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he second st or y of a house i nsi de t he ci t y. The chest i n t hi s r oom can benl ocked f or mor e l oot . Check t hi s bui l di ng, t he next one t o t he sout heast ,own Hal l , and The Pi t f or mor e cont ai ners and l oot .Now t ake t he cheapest , most wor t hl ess goods you have and go see J uan atuan' s Empor i um. You have t o buy t he r obot ar m st r ai ght up, so sel l hi m as

much usel ess wei ght as possi bl e, l i ke kni ves and f ood. Af t er you' ve acqui r edl l 4 r obot par t s ( head, t or so, act uat or , and ar m) you' l l compl et e t he

mi ssi on.There i s another man, Chuck, who cl ai ms t o sel l t he r obot part t hat came outf i t s chest , but he i s l yi ng and i f you r et ur n i t t o t he Br ot her hood t heyel l you i t ' s actual l y an ol d appl i ance part .

3: Col dwat er

bj ect i ves: Recover t hr ee sui t s of Power Ar morromot i ons: r escue Adel e, don' t ki l l Ma Bakernemi es: Rai ders w/ SMGs, shot guns, r ocket l aunchers, and bi g gunsont act s: Audi t or General ( i nser t i on poi nt ) , Don Vi cenzo ( cockr oach r aces ont he f i r st l evel ) , Si mon Dudl ey ( second f l oor bar )quad: Trapper , Bi g Guns speci al i st w/ Br owni ng and ammopeci al Equi pment : nonei me: Ni ghtt r ategy: Cont i nue perf ect i ng Energy Weapons, l ear n t o use Br owni ngsot e: J ust l i ke J unct i on Ci t y, t hi s mi ssi on has a l ot of ci vi l i ans r i pe fort he r obbi ng. I f you' r e i nt er est ed.l an:I r ecommend t aki ng thi s mi ssi on bef ore Gr eat Bend so you can f i ni sh of f t heast human enemi es you ever f i ght bef ore t aki ng on robot s f or t he r est of t heame. I al so r ecommend f i nal l y bust i ng out one of t he st owed Br owni ngsecause i t wi l l be ext r emel y usef ul i n punchi ng thr ough the t hugs wear i ngower Ar mor . These enemi es are essent i al l y armed wi t h t he exact same st uf f

ou were t wo mi ssi ons ago, pl us Power Ar mor t hat you' r e goi ng t o want .The Audi t or General i s st andi ng next t o t he i nser t i on poi nt . Tal k t o hi m f orl augh and buy t he Mi cr o Fusi on Cel l s he has, ei t her now or at t he end of t he

mi ssi on. Thr oughout t he l evel ar e ci vi l i ans wi t h t hi ngs t o sel l you, so youan t r ade i n some of your l oot bef or e you even l eave t he ar ea f or bet t err i ces t han you' l l get f r om t he Quar t er mast er .Head t hr ough the second door i n the cl i f f and two r ooms t o t he nort hwest .here ar e t wo enemi es here behi nd sandbags r i ght next t o t he st ai r case. Ki l lhem bot h and cont i nue nor t h. I f you t al k t o Don Vi cenzo, he' l l ask you t ossassi nat e Ma Baker f or a pr i ce. Wel l , t hat ' s ni ce. Backt r ack and head uphe s tai r s .I n the r oom t o t he sout heast t al k t o Si mon Dudl ey, who t el l s you that hi si st er has been abduct ed. Fol l ow hi m and open t he door t o the second r oom.se accur at e weapons, not bur st f i r e or you coul d ki l l t he gi r l . Af t er t heal se Br ot her i s dead, Adel e wi l l j oi n Si mon and you' l l get some kar ma. Gont o t he next r oom and use t he hol e i n t he wal l bl ocked wi t h sandbags t o knockf f anot her t hug. Ci r cl e out t o t he cl i f f and ki l l t wo gr enadi er s at t he

r ont of t he same room, t hen l oot al l t hr ee cor pses pl us a crat e bef or e youead back t owar d t he room wi t h the st ai r s.Cont i nue i nt o a l ar ge chamber t o t he nort hwest and ki l l a f ew t hugs here,hen pass t hr ough t he casi no. There are t wo more t hugs i n t he cor ner of t he

wi de r oom t o the sout h and another t hug wi t h hi s back t ur ned i n a smal l r oomwi t h a crat e. Dust t hem and doubl e back t o t he st ai r s to the t hi r d l evel ,

onveni ent l y l ocat ed next t o t he st ai rs f rom t he f i rst l evel .I f you f el t l i ke bei ng a pawn of a two- bi t maf i oso, Ma Baker i s i n the r oomo t he sout heast wi t h t wo f r i ends and won' t put up much of a f i ght . Hol dctr l > and r i ght - cl i ck t o f or ce- f i r e on her . Avoi d hi t t i ng t he peopl e i n t hear bel ow.Cont i nue sout heast t o ki l l t hr ee t hugs hol ed up t oget her i n a bar r i cadedoom, t hen r everse cour se and head i nt o a l ong bent hal l way. There are t hr eehugs her e t hat shoul d go down qui ckl y. Mor e i mport ant l y, i f you ki l l ed Maaker ci vi l i ans wi l l st r eam out of t he r ooms f or t ar get pr acti ce. The st ai r sre guarded by t hr ee t hugs wi t h sandbags and a rocket l auncher , so use t her owni ng to t ake t hem out f r om a di st ance.

Cl i mb the st ai r s and i nvest i gat e t he hal l s t o t he sout h. One t hug i swat chi ng t hr ough a wi ndow, so ki l l hi m wi t h r i f l es and t ur n nor t h. Bust i nwi t h t he Br owni ng and energy weapons t o ki l l t he f i r st t hug wear i ng Powerr mor . Unf or t unat el y, you can' t sal vage i t your sel f because i t ' s br okeneyond r epai r , no matt er how you ki l l t he gui l t y t hug. Cont i nue down t heal l , ar ound t he cor ner , and out t o t he cl i f f .As soon as you t ake a f ew st eps f orwar d a t hug on the r oof wi l l st ar thoot i ng, so t ur n and f i r e wi t h pi st ol s or a shot gun. The deceased war r i or onhe gr ound was an unl ucky t r apper by hi s i nvent ory, and T45LEs run al l t he wayr om hi s body past t he doubl e door s t o t he sandbag bar r i cade. Thi s mi nef i el ds wat ched by a sni per on the roof of t he next bui l di ng, but he won' t f i r ent i l you r each t he t hi r d r ank of mi nes. Def use what you can, especi al l y i f our t r apper can sneak, t hen ki l l t he sni per wi t h your own sni per and l aseri f l es. Cont i nue def usi ng mi nes unt i l you come i nt o r ange of t he Br owni ng andAW t hugs at t he sandbages - ki l l t hem wi t h l ong- r ange weapons and t r y not t oet caught i n t he expl osi ons i f t hei r bur st f i r e set s of f mi nes.You can' t pass t hrough t he doubl e doors, so cont i nue sout h and enter t he f ar

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ui l di ng wi t h the Br owni ng i n t he l ead. Anot her Power Ar mor t hug i s at t hend of t he r oom. Ther e' s al so a swi t ch her e t hat wi l l ki l l t he l i ght s f or t hepper l evel i f you t hi nk t hat wi l l hel p. Advance and ki l l a t hug cover i ng t hehor t hal l way, t hen keep movi ng f orward and watch out f or t wo t hugs on t heef t behi nd sandbags.The l ast f ew t hugs ar e wai t i ng f or you i n t he f i nal r oom wi t h t he Powerr mored man at t he nort h end. Be car ef ul as you ent er t hi s r oom, becausehere are thugs watchi ng both ent r ances. Use sni per f i r e t o dr aw as many outs possi bl e, t hen br i ng i n the Br owni ng to ki l l Gul do and compl et e t hebj ecti ves.Tal k t o t he Audi t or General wi t h t he Power Ar mor i n your i nvent or y t o openhe exi t gr i d, t hen sel l of f as much l oot as you can t o the var i ous ci vi l i ansn t he f i r st and second l evel s. When you l eave, i f you ki l l ed Ma Baker you

ear n t hat she was actual l y a Br otherhood Pal adi n. Bad, bad you.4: Gr eat Bendbj ect i ves: Ki l l al l t he robot sromot i ons: nonenemi es: Humanoi d Robots w/ r i f l es, SMGs, and bi g guns, Load Li f t ersont act s: J ake ( near st ar t i ng poi nt ) , Noel ene ( house sout heast of st ar t ) , Mi ke( house bet ween t wo f act or i es mi ddl e of t he nor t hwest si de), Gl or i a ( mat t r esssout h of j unkyar d exi t )quad: 2 Bi g Guns speci al i st s t hat can manage Br owni ngspeci al Equi pment : 2 Br owni ngs wi t h as much . 50 cal as t he gunners can car r y,Super Soaker ( i f you have i t f r om Canadi an I nvasi on encount er )i me: Ni ghtt r ategy: Fi ght r obots wi t h heavy- punch weapons; no more sni pi ngot e: I f you saved Ri pl ey the Pr i soner f r om t he rai der s back i n Freepor t , hercorpse wi l l be here wi t h some usef ul manual s.l an:

You st ar t shel t er i ng behi nd a l ar ge t anker t r uck. Thi s i s good, because t het r eet i n f r ont of you has t wo humanoi ds wi t h bi g guns t hat wi l l spot you asou come around, pl us t wo mel ee humanoi ds t hat wi l l come f r om t he si des - oner om t he power l i nes, one next t o t he bui l di ng wi t h t he por ch. Tal k to J akeehi nd t he ot her car t o l ear n t he si t uati on: r obot s i nvaded the t own andi l l ed most of t he peopl e. The sur vi vor s l i ve under gr ound. Mor e i mpor t ant l y,he robots have l atel y seemed l ess organi zed.Now move out , l eadi ng wi t h your Br owni ngs, t o t he barr el s provi ded as cover .he Br owni ngs shoul d shr ed t he t wo vi si bl e r obots, but be car ef ul t hat t heyon' t hi t each other when t he mel ee r obots appear f r om t he si des. Thr oughouthi s l evel , Br owni ngs can f i x j ust about every one of your pr obl ems, but ammoor t hem i s di f f i cul t t o come by and you won' t sal vage as much f r om t hi s

mi ssi on. Try t o l ean more on energy weapons whenever possi bl e.When al l f our are down, send someone t o sal vage Af t er Bur ner Gum of f ai vi l i an cor pse near t he l ar ge st ai r case on t he l ef t , t hen ar ound t he poweri nes to t he sout h. Don' t t ouch t he l i nes, i t ' s pai nf ul . Unl ock t he door i nr ont of t he house and tal k t o Noel ene i nsi de to f i nd out why t he robots ar e

o di sorgani zed: t hei r l eader was cr ushed i n an acci dent . Send one personown t he l adder i nt o t he t r ench and run al l t he way to t he nor t h end t o l oot aai der cor pse. I gnor e t he l ow passage, you' l l get t her e event ual l y and i t ' sot real l y spec i al .Now hi t t he swi t ch i n t he house wi t h t he por ch t o open t he bl ockade, j usti ke Macomb. Ther e ar e two humanoi ds patr ol l i ng the st r eet i n f r ont of you -se ei t her t he Br owni ngs or energy weapons t o pul l t hem down. Cont i nue on t het r eet around t he corner and ki l l t wo humanoi ds wi t h ener gy weapons t oonser ve Browni ng ammo.Swi ng nor t h and go through a smal l door . I n t hi s f act or y ar e two l oadi f t er s and two secur i t y r obot s, but you shoul d be abl e t o t ake t hem out wi t hnergy weapons. I f you want t o pl ay i t saf e, r un acr oss the ent r ance and usehe l adder t o get on t he roof t o shoot t he secur i t y robot s wi t hout f ear of t heoad l i f t er s over whel mi ng you. Loot ever ythi ng and cont i nue east . Unl ock

Mi ke i n hi s shack t o l ear n about t he dar k si de of t he Br ot her hood.The next f act or y has a f ew mor e secur i t y r obots, so l i ne t he ent r ance wi t hour best sni pers and swi t ch t o pl asma weapons i f t hey get cl ose. Unl ock the

f f i ce upst ai r s f or l oot and head f or t he j unkyar d.Bl ow t he barr i cades bef ore you ent er. Lead wi t h t he Br owni ngs and post t hemack- t o- back at t he f i r st i nt er secti on t o ki l l t wo robot s t o the nor t h andhr ee mor e to t he east . I f necessar y, wai t a f ew mi nut es f or t hem t o pat r olnt o r ange. Ther e ar e st i l l f our mor e r obot s i n t hi s ar ea: one at t he nor t hor ner , one sout h of hi m pr ot ect ed by j unk, and t wo near t he exi t . Take t hemut car ef ul l y, conser vi ng your . 50 cal . Out si de t he j unkyar d, t al k to Gl or i and bart er away some cheap l oot f or dr ugs t hat don' t wei gh anythi ng.Cr oss t he br i dge and open t he door . There' s t hr ee humanoi ds i n t hi s yar d:ne agai nst t he east wal l , one i n t he east cor ner by the expl osi ve f uel t ankhi nt hi nt ) , and one i n t he sout h cor ner . Advance wi t h r i f l es to cl ear t hemut and use t he debr i s as cover .Go around t he corner t o f i nd a humanoi d st andi ng bet ween t wo warehousesl one. When you at t ack hi m, a l oad l i f t er wi l l appear f r om t he sout h

war ehouse, but you can st al l i t wi t h the l ar ge suppor t near est t he wal lecause i t can' t f i t t hr ough t he gap. Ki l l t hem bot h and pi ck a f i ght wi t hhr ee l oad l i f t er s i n t he nor t h war ehouse. Agai n, dr aw t hem t o t he suppor t

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ext t o t he wal l t o j am t hem and keep f i r i ng unt i l t hey' r e scr ap. Loot t heor t h warehouse and proceed sout h.The bl ockade f or ces you t o t he swi t ch t o t he nor t hwest , but go i nsi de t heui l di ng bef or e you hi t i t . Thi s i s t he l eader r obot t hat Noel ene t ol d youbout , i n di r e st r ai t s because of an acci dent . Fi ni sh i t of f and know t hathe next t i me you meet a Paci f i cat i on Robot i t won' t be near l y so easy.Hi t t he swi t ch and use Br owni ngs t o ki l l t hr ee r obot s i n the st r eet : onecross f r om t he gate and two t o the nort hwest . One has a mi ni gun, so bear ef ul . The l ast t wo robot s i n t he ar ea ar e a sl eepi ng humanoi d ( or pr one,

what ever ) and a l oad l i f t er . You have the opt i on of f i ght i ng t hem nor mal l y orr awi ng t hem i nt o a char ge and l eadi ng t hem sout h t o a swi t ch. Hi t t he swi t cho act i vat e a hydr aul i c pr ess t hat shoul d ki l l t hem bot h bef or e t hey reachou. Thi s conserves ammo and i s f un; ) Ki l l i ng t hese t wo achi eves your

bj ect i ve and opens t he gr i d. Tur n of f t he pr ess so you can move t he rest ofour squad out .

5: Newt onbj ect i ves: r escue f our Reaver l eaders , secur e Pul se weapon pr ototyperomot i ons: nonenemi es: Humanoi ds w/ mi ni guns and l aser r i f l es, Hover Bots, Scur r y Bots, TankBot , t urr et sont act s: Gl enda Cl ose (second st ory of bui l di ng at map cent er) , Rodger Adai r( bui l di ng cent er of sout heast si de) , Tobi as Pest e ( basement of bui l di ng i nsout h cor ner) , Reaver ambassador ( second st ory of bui l di ng cent er ofsout hwest si de)quad: Dr i ver , mechani cpeci al Equi pment : r epai r ki t s f or t he mechani ci me: Dayt r at egy: Pl ay wi t h your new t ank, gener al l y t ake i t easy.l an:

Thi s mi ssi on i s very easy compared t o what you j ust came t hr ough. Thei f f i cul t bi t wi l l be l earni ng t o deal wi t h Scurr y Bot s: spi der robot s t hati de i n t he gr ound unt i l you get cl ose, t hen bur st up i n a pl ume of di r t andse mel ee at t acks. Thei r smal l si ze and pack ment al i t y make t hem moreangerous t han they shoul d be, but nothi ng a Pancor can' t cur e.Fr om t he st ar t , head ar ound the cor ner bet ween t he f ence and t he bui l di ng.nsi de ar e a Vi ndi cat or humanoi d at t he nor t h cor ner and a Laser Ri f l eumanoi d i n t he east cor ner . Ki l l t hem bot h usi ng t he avai l abl e cover andend someone up t he st ai r s wi t h a bur st weapon. Event ual l y a secur i t y botnd perhaps a f ew hover bots wi l l wander i n f r om t he sout h, but yourmpl acement shoul d have no t r oubl e hol di ng t hem of f .Upst ai r s, exi t t he door and ki l l t he humanoi d l yi ng on t he gr ound t o theor t h wi t h t he Br owni ng or Pancor , whatever you have. Now move sl owl y sout h.our f i r st scur r y bot wi l l pop up i n a dust cl oud and you have t o ki l l i tui ckl y bef or e i t st ar t s knocki ng you down. Wal k sl owl y or your f i r st scur r yot wi l l become your f i r st t wo scur r y bot s as you tr i gger i t s f r i end.When t hey' r e dead, cr oss t he l ong br i dge, watchi ng out f or energy weapons

i r e f r om a humanoi d near t he j unk f i el d. Pop t he door and ki l l a scur r y athe sout h end of t he hal l , t hen ent er t he room and tal k t o Gl enda, t he f i r steaver l eader . She' l l comment on how hot you are and j oi n your part y. Whenhe Reaver s j oi n your par t y i n t hi s mi ssi on, be car ef ul t hat you don' t f or get

where you l ef t t hem because t hey don' t have a t ab and you can onl y t ake oneeaver wi t h you at a t i me.The pat h shoul d be cl ear f or Gl enda t o r un al l t he way back t o t he ext r act i onoi nt , t he smal l f enced- i n ar ea behi nd t he i nser t i on poi nt . Remember t o takel l her gear of f bef or e she passes t he f ence; she won' t be needi ng i t and youan sel l i t . Send her al l t he way t o t he back of t he encl osur e so t hat you

won' t r un over her l ater when you have t o put t he tank i n her e. She' l l gi ve apeech and then l eave your part y.Pul l your ent i r e squad back t o t he sout hern st r eet , where you shoul d see aar ge t ank wi t h 60 HP. I n t hi s damaged condi t i on i t can' t move, so r epai r i teveral t i mes t o get i t back on i t s t r eads. Choose t wo part y members , one of

whom has a bur st weapon, and head ar ound t he sout h f ence t o the east . You' l lome up behi nd a coupl e of hover bot s and can ki l l t hem easi l y. Ent er t he

eaver barr acks marked on your map and ki l l of f t wo secur i t y bots.Now l ook f or a smal l bui l di ng t o t he nor t h wi t h a l adder i nsi de i t . Cl i mbhe l adder and head east on t he wal kway t o anot her smal l r oom. Look t hr oughhe l ef t wi ndow and you shoul d see a hol e i n t he mi ddl e of t hi s r oom. Cl i ckn t he hol e t o send t he charact er down a hi dden l adder t o a room wi t h ar i dge. The f r i dge cont ai ns your f i r st set of Power Ar mor Mk I I , t he bestrmor i n the game t hat of f ers a +4 bonus t o St r engt h, up to a maxi mum of 12.Backt r ack t o t he ent r ance t o t he bar r acks and head sout hwest t oward the Nuka-ol a f act or y. A l ar ge number of scur r i es wi l l bur st up and at t ack, so cl earhem out and don' t be af r ai d t o run away t o gai n some di st ance. When t hey' r el l dead, appr oach t he Reaver gener al Rodger Adai r on t he f i r st f l oor of t heui l di ng next t o t he f ence t o convi nce hi m t o j oi n your par t y. Escor t hi mack to t he ext r acti on poi nt and st r i p hi m j ust l i ke Gl enda.Take some ti me f or a l i t t l e excur si on t o t he nor t h. The j unk f i el d i suarded by a humanoi d wi t h a pl asma r i f l e who shoul d be easy t o t ake down f r omnsi de the tank, but you shoul d al so cl ear out a number of scur r y bot s i nsi dehe f i el d and col l ect l oot f rom a chest.

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Now f or t he ambassador . Fi nd a gap i n t he f ence sur r oundi ng Gl enda' sui l di ng at t he nor t h cor ner and use i t t o get i nt o t he f actory f l oor wi t h theank. Ther e ar e f our hover bots and a t ank bot i n t hi s r oom, but t her owni ngs i n t he t ank shoul d be more t han enough t o tear t hem al l apart . Moveo t he end of t he hangar and ki l l of f a coupl e of secur i t y bot s. Leave t heank behi nd and move t hr ough t he t wi st i ng f ence on f oot . I t i s possi bl e t or i ve t he t ank t hr ough the smal l passage, but di f f i cul t and you' r e qui t ei kel y t o damage t he t ank a bi t and aggr avat e your sel f i n t he pr ocess.The t ar get bui l di ng i s pr ot ect ed by t wo . 50 cal t ur r et s on t he gr ound f l oor .on' t get cl ose t o t he l arge hol e because t hey wi l l waste ammo hur t i ng you.nst ead, keep your di st ance and run up t he crat es i nt o t he ot her hol e on t heef t . Go up t wo f l i ght s of st ai r s and hi t t he swi t ch i n t he mi ddl e of t heoof t o tur n of f t he gr ound t ur r et s as wel l as t he one on t he roof beyond t he

oor . Ki l l t hem al l wi t h t he cheapest ammo possi bl e and st or e the l oot i n t heank. I n t he mi ddl e of t he second f l oor are a f ew T45LEs t hat you shoul di sar m, t hen t al k t o t he ambassador on t he east si de of t hat f l oor . St r i p hi mnd send hi m home.Af t er t he ambassador gi ves hi s speech, i t ' s t i me t o head sout h t o t he sci enceui l di ng. The al l ey appr oach i s guarded by a Vi ndi cat or humanoi d and severalcur r i es, so pr oceed wi t h caut i on and st ay cover ed. Ki l l anot her humanoi d i nhe next avenue - when he st ands up he may take f i r e f r om t he Reaver s on t opf t he General ' s hi deout . There' s another humanoi d at t he end of t he avenueo take down, t hen pr oceed i nt o t he sci ence bui l di ng.Cl i mb down t he l adder t o the basement and rai d the workbench. Fi nd Tobi asest e i n t he east r oom and tal k t o hi m t o get a key t o t he l ocker i n t he sameoom. Pop i t open and t ake t he pul se r i f l e pr ot ot ype. St r i p Tobi as and wal ki m back to t he ext r act i on poi nt . Wi t h obj ect i ves compl et e, gr ab t he tank andam i t onto t he exi t gr i d. You' l l be movi ng t o a new bunker agai n.

6: Canyon Ci t y

bj ect i ves: Dest r oy al l 6 Power Nodes si mul t aneousl y, obt ai n i nf ormat i on ont he Cal cul at orromot i ons: nonenemi es: Humanoi ds w/ Vi ndi cat or s, pl asma ri f l es, and l aser r i f l es, scur r ybot s , l oad l i f t er , t ank bot , secur i t y bot s , t urr et sont act s: Ter mi nal s ( second f l oor of power st at i on)quad: Tr apperpeci al Equi pment : nonei me: Dayt r ategy: Use r emote t r aps t o detonate al l power nodes at oncel an:Load up your Br owni ngs and head up. The f i r st avenue has sever al humanoi ds,ne of whom car r i es t he Gauss Pi st ol . Br eak t hem down qui ckl y and sear ch t heodi es to f i nd sever al r emot e t r aps and a det onat or. I f t hese wer en' t handi l yl aced here by t he pr ogr ammer s, t hi s mi ssi on coul d be a l ot mor e di f f i cul t .Open the door at t he end of t he st r eet and pr oceed car ef ul l y. Sever alcur r i es wi l l pr esent t hemsel ves on thi s si de, and anot her near t he pi t wi t h

he l adder t o t he nor t hwest . When t hey' r e al l dead, go i nt o the shack to f i ndhe f i r st Power Node.I f you want , you can t est t hi s mi ssi on by bl owi ng up t he Power Node wi t honvent i onal weapons. Si t back f or a whi l e and i t wi l l event ual l y st ar tepai r i ng i t sel f . As l ong as the ot her nodes ar e st i l l f uncti oni ng, any oneode can st i l l r epai r i t sel f wi t hi n mi nut es and pr event you f r om f i ni shi ng the

mi ssi on. I nst ead, pl ace t wo armed r emote mi nes r i ght next t o t he node. Sethem t o t he same f r equency f or si mpl i ci t y.Send someone down t he l adder pi t next t o t he f ar door , t hen up the l adder onhe ot her si de Ther e ar e t wo mi nes di r ect l y t o t he sout h, so don' t go t hat

way unl ess you can di sar m t hem. Hi t t he swi t ch t o deact i vat e the t ur r ets i nr ont of t he power st at i on bui l di ng and doubl e back t o t he yar d.Open the door car ef ul l y wi t h Br owni ngs f l anki ng i t . Use the angl es so eachf t hem f aces onl y one humanoi d on t he f ar si de at a t i me. Once t hey havei l l ed the t wo humanoi ds t hey can see, move out and f i ni sh of f t he t hi r d oneo t he f ar east. Ki l l t he def ensel ess t urr et s and l oot al l f i ve corpses.r op t he massi ve quant i t i es of ammo at t he end of t he st r eet t o t he nort h.

When you' r e f i ni shed, go t hr ough the sout h door t o the l arge east avenue.nock down a coupl e of hover bots and f ol l ow t he st r eet nort hwest t o a rui nedwarehouse. Cl i mb t he st ai r s t o the second node and ar m t wo more mi nes on t heame f r equency. Two down.Head sout heast t o f i nd a deci mated bui l di ng. To t he sout h ar e a depr essi on

wi t h t wo humanoi ds, pl us one on t he west and anot her on the east behi nd cover .r ecommend comi ng t hr ough the l ef t si de, al l owi ng you t o t ake t wo of t he

umanoi ds down whi l e avoi di ng f i r e f r om t he Vi ndi cat or t o t he east unt i l youan engage hi m al one. Now f i nd t he j unkyar d t o t he sout heast and ki l l of f aew scur r i es.Head f or t he west avenue and dodge ar ound t he f ence t oward an L- shapedui l di ng. You' l l pr obabl y have t o t ake out a coupl e of humanoi ds i n a t r enchnl ess you' ve st i l l got excel l ent Sneak ski l l ( doubt f ul ) . When t hey' r e dead,i t t he swi t ch on t he sout h si de of t he bui l di ng to t ur n of f t he turr et s i nhe ant echamber, t hen ent er and ki l l a coupl e of scur r i es. Dr op t wo more

mi nes next t o t he node.Backt r ack t o t he east avenue and f i nd t he l arge warehouse t o t he nort h. Fi nd

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wo secur i t y bot s i n t he l ow ar ea of t he bui l di ng bef or e you f i nd the nodensi de. Mi ne i t .Now i t ' s t i me t o head f or t he mai n power st at i on. Go back t o t he pl ace whereou ki l l ed t he di sabl ed t ur r et s and Vi ndi cat or humanoi ds, wher e al l your l oots wai t i ng. Dr op any more l oot t hat ' s sl owi ng you down and head f or t he smal li de door t o t he l ef t . Go down t he st ai r s to ki l l yet anot her deact i vat edur r et and gather your squad. Run t hr ough t he nort h door and i mmedi atel y hi det t he sout h end of t he l ong hal l . A t ank bot wi l l bear down on you f r om t heor t h end. I f ever yone i s f i r i ng f ul l bor e you shoul d be abl e t o br i ng i town bef ore i t has a chance to hi t you. Remember t o keep t he Br owni ngs i n thei r st r ank. When t he tank bot i s dead go down the hal l t o the node room.here ar e secur i t y bots i n t he ni ches on t he nort h wal l f or t ar get pract i ce.

Mi ne t he node and ci r cl e to t he nort h cor ner, where you can go upst ai r s.

I n t he r oom t o t he west ar e more secur i t y bot s i n ni ches f or exper i ence. Thehel t er i n t he room t o the sout h pr ot ect s t wo humanoi ds wi t h Vi ndi cat ors.When t hey' r e dead open t he sout heast r oom on the r i ght and knock down some

curr i es. "Tal k" t o al l t hree t ermi nal s on t hi s l evel t o l earn about t heal cul at or . Mi ne the l ast node, move t o a saf e di st ance, and set of f al l t he

mi nes t o sati sf y your pr i mar y obj ect i ves. The ot her way t o dest r oy al l t heodes at once i s t o depl oy one squad member t o each one, but spl i t t i ng yourquad up l i ke t hat can be ext r emel y dangerous.When you' r e done, i t ' s t i me to f ace a r eal chal l enge. Back on t he f i r stl oor of t he power stati on, use t he si de door f rom t he tank bot ' s hal l t o ki l lhumanoi d behi nd anot her desk- l ooki ng t hi ng. He' l l gi ve up t he Gat l i ng

aser , whi ch you shoul d i mmedi at el y hand over t o a muscul ar or Power Ar morednergy Weapons speci al i st - i t ' s not qui t e as good as a Br owni ng, but t he ammos much mor e pl ent i f ul and i t ' s hal f t he wei ght . Ther e ar e al so sever alcurr i es i n t hi s room. I n t he l obby to t he sout h i s the f i rst Paci f i cat i onot , t he t oughest r obot you' ve f aced so f ar and the second- t oughest non- uni quenemy i n t he game. The best st r at egy her e i s t o spl i t your par t y i nt o t wo

- person gr oups wi t h a Br owni ng i n each. Send one of t hem around t hr ough yourr i gi nal ent r y poi nt t o t he power st at i on' s f r ont door . Br i ng bot h gr oups i ni mul t aneousl y to spl i t t he paci f i cat i on bot ' s at t ent i on. I t s at t ack has at un ef f ect t hat l ower s your Percept i on and I nt el l i gence, but t he Br owni ngson' t need Per cept i on to pump i t f ul l of . 50 cal . The Smal l Ener gy Cel lal vage i sn' t wort h i t , but t he tact i cal exper i ence you get f rom t hi s f i ghtel ps you handl e t he bi gger f i ght s t o come.You can now head f or t he west avenue t o cl ear i t f or more l oot . There shoul de f our humanoi ds r emai ni ng here: one behi nd a barr i cade t o t he west wi t h t woover bots f or company, a mel ee humanoi d t hat charges you f r om t he nort hepr essi ons, a l aser humanoi d i n a depr essi on and a Vi ndi cat or t o t he nor t h ofi m. St ar t wi t h t he mel ee, who wi l l char ge t o hi s own doom f ai r l y qui ckl y.ow head t o t he west st r eet and watch out f or t he hovers - Br owni ngs or EMPancor on bur st ar e desi r abl e her e. Swi ng nor t h and st ay cover ed t o ki l l of fhe l ast t wo robot s on the l evel and col l ect a chest f ul l of ammo, i ncl udi ng50 r ounds of . 50 cal . Don' t f or get t o gr ab t he l oot you al r eady l ef t i nr ont of t he power st at i on on your way out . I nci dent al l y, i f you want t o buy

ny dr ugs of f Kerr at t he bunker , now i s your l ast chance t o do i t .7: Buena Vi st abj ect i ves: Dest r oy t he r eact or, dest r oy t he r obot manuf act ur i ng pl antromot i ons: nonenemi es: Humanoi ds w/ l aser r i f l es, sni per r i f l es, f l amer s, and Vi ndi cat or s,scur r y bot s, t ank bot , secur i t y bot s, and t he Behemot h.ont act s: nonequad: 2- 3 Bi g Guns speci al i st s, t he r est Ener gy Weapons speci al i st s, t r apperpeci al Equi pment : 2- 3 Br owni ngs and t he Gat l i ng Laser, 5 T86 Aci d Spr ayersf rom J unct i on Ci t yi me: Dayt r at egy: Ki l l bi gger , badder r obot s i n a l abyr i nt hot e: Your PI PBoy i s usel ess i n t hi s mi ssi on t o pr ovi de you wi t h reconi nf or mat i on or enemy r adar because of r adi at i on f r om t he nucl ear r eact or .l an:I f you' ve st i l l been hangi ng on t o a mel ee f i ght er f or some r eason, now i s

he ti me to di t ch hi m f or someone usef ul . The robot s onl y get har der andenser f r om here on out , and ever yone i n your par t y shoul d ei t her be usi ngr owni ngs or Ener gy Weapons at over 120%.You st art t he mi ssi on and shoul d i mmedi atel y not i ce that t he compl ex you' r eupposed to ent er i s pr otect ed by i mpassabl e l aser wal l s on most ent r ances.he al l ey j ust sout heast of you has a Vi ndi cat or humanoi d and a f r i end f orasy ki l l s, but i t doesn' t l ead anywher e usef ul . Head sout hwest t o t her aveyard and dest r oy t he scur r i es here. Send a coupl e of your best sni pershr ough t he gate i nt o t he cor ner encl osur e, where a humanoi d wi t h a f l amer i s

wai t i ng. St ay next t o t he wal l and sni pe hi m t o deat h, t hen use t he sout heastwal l as cover t o t ake some shots at t he f our humanoi ds i n the t ent around t heor ner . When t hey' r e dead, send someone i n t o l oot t hem and ki l l of f anot hercur r y i n t he pr ocess.Pr oceed t hr ough t he metal door and ki l l t wo more scur r i es hi di ng here. Thei t sur r ounded by br oken wal l s cont ai ns t wo gr enadi er humanoi ds, so use l aseri f l es to keep your di st ance and keep f i r i ng unt i l t hey' r e par t s. Ther e' s

more scur r i es at t he r ubbl e pi nch t hat are compounded by the pl asma humanoi ds

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he chamber i nt o the power node room. Thi s act i vat es a whol e bunch of scur r yot s t hat wer e hi di ng i n t he l i f t er r oom and wi l l now st or m af t er you, onl y toet t ot al l y scr apped by your Br owni ng ambush. I f t hey' r e rel uct ant t o show,end someone back t o spot t hem. When t he scur r i es are done, dest r oy t heecond power node.Get your sni per s back on t he wal kway and proceed southeast . Use t he wal kways a sni per nest and t ake out t he f our humanoi ds i n t he room at t he end. Onef t hem i s a gr enadi er and may char ge, but t he ot her s wi l l st ay put . Af t erhe way i s cl ear use t he wal k t o access t he r oom t he secur i t y bots were usi ng

when you got on t he f i r st wal kway and l oot t hei r cor pses. I gnor e t he Hel l i onor a moment and bl ast t he l ast power node t o the nort heast , di sabl i ng theobot manuf act ur i ng pl ant .Now head f or t he Hel l i on r oom wi t h your ent i r e squad and post an ambush wi t h

i g Guns l eadi ng. The room beyond i s f ul l of r obot s maki ng a l ast - di t chef ense of t hei r f aci l i t y: t hree chargi ng l oad l i f t ers f rom t he l ef t , r i ght ,nd mi ddl e, t wo humanoi ds wi t h pl asma r i f l es f l anki ng t he door , and t wo hoverot s f l anki ng t he mi ddl e wal kway. I f you st i l l have mi nes l ef t , dr op t hem i nr ont of t he door t o hel p wi t h the l i f t er s, whi ch ar e the bi ggest t hr eat .eep your t r oops back f r om t he door and set up an ambush wi t hi n your r oom.i t t he Hel l i on' s consol e t o di sabl e i t and open t he chamber door , at whi choi nt you' l l pr obabl y st ar t shoot i ng at t he mi ddl e l i f t er and br i ng al l t hr eef t hem down. The hover bot s drop easi l y enough, but you' l l need to ent er t heoom t o ki l l t he humanoi ds. Shoot t he power pl ant and t ur bi nes t o compl et ehe mi ssi on and backt r ack out t o the ext r act i on poi nt at ei t her your i nser t i onoi nt or t he Behemot h cage.

8: Scot t Ci t ybj ect i ves: Ki l l Bar t hol emew Kerrromot i ons: nonenemi es: Humanoi ds w/ energy weapons and Vi ndi cat ors, scur r i es, paci f i cat i on

bot s, hover bot s, l oad l i f t er s, secur i t y bot s, t ur r et s, and behemot hs - i nshort , pret t y much every r obot enemy i n t he game.ont act s: El ai ne (west pr i soner war ehouse), Sebast i an ( west pr i sonerwar ehouse) , Der r y ( di t t o) , Bar t hol emew Ker r ( t op f l oor of nor t her n bui l di ng)quad: Fi ne- t une your squad t o f i t your st r at egy. Whatever i t i s now, getexper i ence wi t h t hi s gr oup so you can t ake t hem t hr ough t he l ast t womi ssi ons t oget her . Al so br i ng a t r apper and a l ocksmi t h.peci al Equi pment : al l t he el ectr i cal / pul se st uf f t he Quar t er mast er wi l l sel lyou t hat you can r easonabl y use. Ski p t he r ocket s i f you don' t br i ng al auncher and t he gr enades i f you don' t have a gr enadi er.i me: Ni ghtt r at egy: Get your PI PBoy wor ki ng and j ust keep ki l l i ng ' em.l an:The bad news i s t hat t hi s mi ssi on i s t he si ngl e most gr uel i ng mi ssi on i n t heame and i t wi l l knock down a Tough Guy several t i mes over . The good news i shat i t wi l l al l ow you t o ki l l Behemot hs sever al t i mes over . No, wai t , t hat ' sad t oo. Use t hi s mi ssi on t o st r etch your squad f or maxi mum ef f ect i veness and

onsi der i t a pract i ce run f or t he f i nal mi ssi ons.When you l and, your PI PBoy i s down agai n. The mi ssi on map t el l s you t hat t heeason f or t hi s i s t he f our j ammi ng t ower s t he r obot s have put up. I f you' r eomf ort abl e f i ght i ng wi t hout enemy r adar, pr oceed di r ect l y to the compl ex athe nort h end of t he map, merr i l y ki l l i ng Behemoths al ong t he way wi t h si xands t i ed behi nd your back.The r est of us shoul d pr oceed caut i ousl y nor t h unt i l we hi t t he st r eet . Looki ght and you' l l see a hover bot pat r ol t hat needs t o di e f r om l aser r i f l ei r e bef ore i t sees you. Look l ef t and t here' s a Behemoth and accompanyi ngumanoi ds bear i ng down on you. And t here' s no cover . That j ust about set she t one f or t hi s mi ssi on. I f you l i ke, you can use t he sout her n f ence f ordgi ng t o hel p ki l l of f t he hovers f i rst , but you' l l st i l l have t o f ace t heehemoth wi t hout cover of any ki nd. There' s a f ew scur r i es t o your ext r emeef t on t he st reet as wel l .The f our j ammi ng tower s are l ocat ed on t he l ef t , mi ddl e, and ri ght par t s ofhe map j ust t o t he nor t h of you. I r ecommend t aki ng t he r i ght one f i r stecause t her e' s at l east some cover t hat di r ect i on and you can' t get pi ncer ed.

ur r oundi ng the t ower are t hr ee Vi ndi cat or humanoi ds, a hover bot , and aaci f i cat i on bot t hat may pat r ol t hi s f ar sout h but al so can be f ound i n t heor t h j unkyar d. Ther e ar e scur r i es near t he cor ner as wel l , but t hey don' teem t o come out unt i l a f ew seconds i nt o t he f i ght whi ch i s enough t i me t oet your bi g guns i nt o posi t i on and scr ap t hem qui ckl y. Take t he ot her r obot st r ange and scrap the t ower.For t he j unkyar d i n t he mi ddl e, t here are scur r i es al ong the sout heast wal lnd ar ound t he al ar m consol e, t he pat r ol l i ng paci f i cat i on bot i f you di dn' ti l l i t at t he f i r st t ower , and about si x humanoi ds wi t h var i ous ener gy

weapons i n t he cent er and nort h part s of t he yard. Move car ef ul l y and keepour gunners cover ed.Ther e' s a secr et spot on the two- st or y shack at t he nort h end that ' s ver ysef ul . On t he st r eet t o t he nor t h i s a pat r ol l i ng Behemot h t hat ' s nat ur al l yer y di f f i cul t t o t ake down on f oot . I f you st and on t he second st or y of t hehack at t he end of t he l i ne of bar r el s you shoul d be abl e t o get a bead on i t

wi t h a pul se r i f l e. St art shoot i ng and i t wi l l charge, but as i t does i tasses out of si ght behi nd t he f ence and can' t shoot you. I t st ays ther e

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nt i l i t gets bored, t hen wander s out f or you to shoot i t a coupl e mor e t i mes.ust don' t move unt i l i t ' s dead and you' l l have ki l l ed a Behemot h wi t hout acrat ch on you. On t he bot t om f l oor of t hi s bui l di ng i s a chest guar ded by aecur i t y bot you' l l want t o l i ber at e. The met al bui l di ng t o t he sout hwestou' l l have t o pi ck open; i t cont ai ns a Guns and Bul l et s mag and ot her equal l ysel ess j unk.When t he j unkyar d i s cl ear ed and t he t ower i n the nor t h cor ner i s down, i t ' si me f or t he west one. The st r eet between t he yar d and t he west warehouses i sat r ol l ed by a number of hover bots and a humanoi d l eader t hat can be qui t eangerous no mat t er how you engage t hem. Try t o spr ead your t r oops out so t heocket at t acks won' t do much spl ash damage. Now f ace t he warehouses. Therere f our humanoi ds her e, t wo wi t h Vi ndi cat or s. Ki l l t he two you can see, t henar t around the debr i s agai nst t he warehouse t o f i nd one more and dr op hi m.

l ow t he t hi r d t ower .Use the hol es i n t he bl ack war ehouse wal l panel s t o ki l l secur i t y bot s i nsi deach wi t h l aser r i f l es bef or e you unl ock t he doors and ent er . The east

warehouse has a cr at e wi t h some dynami t e, t he nor t h warehouse has a t r aps bookn t he sout h cor ner and t he sout h war ehouse has t hr ee pr i soner s i n i t . One,he mut ant Sebast i an, vol unt eer s t o f i ght t he r obot s. I f you l et hi m do i t heet s vapor i zed by t he t ur r et s up t he road, but i f you don' t send hi m not hi ngl se happens. There' s a rai der named Derr y i n another cage t hat doesn' t donythi ng usef ul and a ghoul named El ai ne i n the l ast one who t el l s you thatarnaky was hel d here and t ort ur ed by t he r obots. A key i n El ai ne' s potnl ocks t he met al bui l di ng i n t he j unkyar d t hat you al r eady rai ded. Rescui ngl ai ne and Sebast i an i s wort h a chunk of experi ence, but Derr y gi ves you j ack.Head nort h f or t he l ast t ower. There' s a humanoi d wi t h a gr enade l auncherehi nd t he car and anot her wi t h a pl asma r i f l e behi nd t he t r ai l er . When i toes down your r adar comes back up. Proceed up the st r eet t o t he corner andake some shot s at t he secur i t y bot pat r ol l i ng t he wal kway around the compl ex.ou may have t o ki l l a coupl e mor e scur r i es al ong t he r i ght si de of t he r oad.

The t ur r et s t hat wast ed Sebast i an ar e now wai t i ng f or you wi t h thei r l aserweaponr y. They st i l l don' t have much accur acy, but i t ' s bet t er t o st ay l ong-ange and ki l l t hem wi t h l aser r i f l es, especi al l y when they summon t hei r bi grot her Behemoth f r om i nsi de t he compl ex. When t hat happens, r un back t o t heel ephone pol es and use t he f ence t o j ust barel y be abl e t o see t he Behemothround t he edge. For some reason t hi s makes i t st op and wai t pat i ent l y f orou to bust i t up - I r ecommend l aser r i f l es f or t he range and cheap ammo.i ni sh of f t he t ur r ets and rai d bot h t hat behemot h and the one you ki l l edar l i er over t he f ence f or pr eci ous . 50 cal .Now i t ' s t i me t o i nvade t he compl ex pr oper . Fi r st , l i ne t he ent r ance wi t hner gy sni per s t o wi pe out a patr ol of hover bot s i nsi de t he base t hat wi l lause t r oubl e f or you l at er i f you don' t deal wi t h t hem now. Now use t heut er st ai r s t o t he nor t hwest t o get up t o t he wal kway. The r oom on t he l ef teads t o a t wo- l evel ed r oom t hat al l ows you t o sni pe t he l oad l i f t er s on t her ound f l oor wi t hout much ri sk t o your sel f , pl us t wo humanoi ds wi t h energyi f l es. When i t ' s cl ear , go down and ki l l anot her humanoi d i n t he r oom t o t heout hwest . Loot and back out t o t he second f l oor wal k. The other r oom on

hi s l evel i s empt y above and bel ow.Cr oss over t he ent r ance ar ch wi t h t he t ur r et s bel ow and pause on t he br i dge.wi t ch t o l aser r i f l es and t ake out t wo secur i t y bot s i n t he bui l di ng on t hei ght . Go down the st ai r s t o f i nd two mor e secur i t y bot s and a hover bot i n aoom f i l l ed wi t h gas t anks t hat make i t much easi er t o bl ow t hem al l t o hel l .i nd a humanoi d i n the r oom wi t h a l ocker who l i kes t o kneel under t he wi ndowo you can' t see hi m. Pl under t he l ocker and head back up.Pr oceed f ar t her on t he wal k t o t he ot her si de of t hi s r oom and ki l l aat r ol l i ng humanoi d and secur i t y bot on t he ot her si de. The bui l di ng f ar t hero t he east cont ai ns a secur i t y bot and a sl eepi ng hover bot ( yeah, I don' tet i t ei t her ) t hat shoul d be chi l d' s pl ay when you st or m i t . Ther e' s anot herecur i t y bot and a hover bot pat r ol l i ng t hat you can hi t t hr ough t he nort heast

wi ndows. Don' t go down t he stai r s, you' r e wal ki ng i nt o a t r ap.Cont i nue on the wal k nort heast t o t he second br i dge. Some scur r y bots shoul dur f ace under neat h you f or easy ki l l s, but you at t ent i on wi l l be dr awn t o t heumanoi d st andi ng at t he door t o t he nor t h. Shoot i ng hi m att r act s t het t ent i on of sever al other humanoi ds i n t he area as wel l as a behemot h. When

t shows up, back of f and use t he l aser r i f l es t o engage i t f r om r ange. I thoul d r et r eat , so f ol l ow up as much as possi bl e t o make i t easi er when youave t o f i ght i t on the gr ound l at er .Cont i nue up the wal kway to t he nort h and unl ock t he door i nt o t he warehouse.he ground f l oor of t hi s bui l di ng i s st r ewn wi t h hover bot s t hat you shoul dr y to wi pe out f r om t he wal kway so they can' t kami kaze you. When your hal ff t he bui l di ng i s cl ear , go down the st ai r s wi t h the gat l i ng l aser l eadi ng t oi l l a f ew mor e i n t he passage to t he next hal f i ncl udi ng two humanoi ds. Loothe dead ci vi l i ans f or heal i ng suppl i es and the l ocker s f or ammo.Now you need t o head out on t he gr ound f or a bi t t o l oot cor pses and cl earhe next behemot h and some more humanoi ds and scurr i es. You can choose toi t her use t he door i mmedi at el y i n f r ont of you or backt r ack t o t he ent r ancend ci r cl e around t he pi pes. I r ecommend the second because i t i nsur es t hathe pat h behi nd you i s cl ear i f you need to ret r eat , but i t t akes l onger .Scur r i es next t o the wal l shoul d be easy ki l l s. Use the door i n t he mi ddl ef t he f i r st bui l di ng you pass al ong t he map edge t o posi t i on your l aserni pers i nsi de. There ar e a f ew humanoi ds gat hered at each end of t he

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ui l di ng. Ki l l t hem al l f r om r ange and l oot t hem. Pr oceed t hr ough t heor t heast door and ki l l of f any scur r i es or humanoi ds st i l l hangi ng ar oundere. The behemoth shoul d st i l l be around t he east cor ner so ambush i t i fossi bl e. Cont i nue ar ound t he corner wi t h your sni per s and ki l l a f ew mor ecur r i es on t he way. There' s yet another behemoth hangi ng around t he nort hor ner - at t ack i t f r om a di st ance and keep backi ng up as i t advances so i toesn' t get a chance t o hi t you bef or e i t goes down. I f i t r et r eat s, pur suend keep harassi ng. Don' t go ar ound t he cor ner under any ci r cumst ances unt i lhe behemoth i s dead. There ar e about seven scur r i es bur i ed t here, so advancear ef ul l y wi t h smal l st eps. Wi t h t he ci r cui t around t he compl ex compl et e, goack t o t he mi ddl e of t he back wal l and reent er t o cl i mb t o t he wal kway agai n.I t ' s t i me t o t ake on t he l ast behemot h i n t he l evel . Cl i mb t he st ai r s t o t heecond l evel and use t he br i dges t o head f or t he cent r al i sl and. Ki l l some

cur r i es t hat emer ge bel ow you on t he way. I f t her e ar e any pat r ol s st i l lround t he per i met er , t ake t hem out now. Unl ock and de- t r ap the smal l r oom t ohe sout heast on t he second l evel t o ki l l a coupl e mor e secur i t y bot s and snagome l oot . There ar e thr ee ent r ances t o t he mai n chamber on t he second l evel :ort heast , sout heast , and sout hwest . Depl oy a gunner and a sni per t o eachnt r ance and open f i r e on t he behemot h i n t he mi ddl e of t he f l oor . I t wi l lhar ge the cl osest pai r ; pul l t hem back when t hey st ar t t aki ng damage out ofi ght so i t pi cks a new t ar get . Run t hem back i n when i t ' s saf e. I n t hi s wayou shoul d be abl e t o keep i t movi ng t hr ough the whol e f i ght and not get hi t

much.Cl ear any secur i t y bot s on t he gr ound f l oor f r om t he cat wal k bef or e you goown t o l oot . Hi t t he consol e t o deact i vat e t he turr et s on t he roof guar di nger r . Head f or t he of f i ce at t he nor t h end of t he bui l di ng and ki l l aecur i t y bot behi nd t he st ai r s, t hen pi ck t he door and ent er . Cl i mb t het ai r s and t ake out yet another secur i t y bot t o r ai d an ammo cr ate. Use thet ai r s at t he sout heast wal l t o cl i mb to the t hi r d l evel .Here' s Barnaky, onl y messi er t han you r emember. I nspect hi m f or experi ence

nd a l ocket t hat mi ght be i mpor t ant l at er . Thi s al so seems t o unl ock thexi t gr i d, even t hough t he of f i ci al obj ecti ve of ext er mi nat i ng Ker r i sn' tompl et e yet . Use t he cover of t he door way t o wast e t he two tur r et s i n f r ontf Ker r ' s chamber t o t he nor t h. Take t he cent r al r oom sl owl y because i tont ai ns f i ve robots wi t h nasty guns - use t he wi ndows t o engage onl y one orwo at a t i me. One of t hem has t he MEC Gauss Mi ni Gun, t he best weapon i n theame f or a Bi g Guns speci al i st . The west and nort h rooms don' t hol d anythi ng,o pr oceed di r ect l y t o Ker r ' s r oom.Despi t e t he f act t hat he' s on an oper ati ng t abl e and cover ed i n bl ood, Ker rs appar ent l y unhur t . Tal k to hi m t o l ear n t hat even i f he' s not a Br ot her ,er r ' s qui t e l oyal and di dn' t l eak. Shoot hi m t o put hi m out of hi s mi ser y.ekker ' s pi ssed t hat you di dn' t r escue hi m, but you l i t eral l y have no choi ce.

9: Cheyenne Mountai nbj ect i ves: Br i ng t he nuke t r anspor t er t o the vaul t doorromot i ons: nonenemi es: Ever yt hi ng t he robots can scr ape t oget her

ont act s: Thr ee t ermi nal s i n t he bunkerquad: 6 peopl e ( or peopl e- l i ke t hi ngs) wi t h over 150% i n t he weapons ski l l of your choi ce, pl us Fi r st Ai d, Doctor, Repai r , Sci ence, et c. Thi s i s NOT t het i me t o be br i ngi ng i n new r ecrui t s.peci al Equi pment : Buy up al l t he ammo f or your bi g guns t hat you thi nk youmi ght need, i ncl udi ng al l of t he Quart ermaster' s 2mm EC f or t he Gauss Mi ni gunand al l r emai ni ng . 50 cal and . 50 cal DU. Take ever ythi ng out of yourvehi cl es and l ocker s and l oad your t r oops down unt i l t hey' r e i mmobi l e. Whenyou get t o t he mi ssi on you can dump t he gear , but you can' t r etur n to t hebunker between thi s mi ssi on and the end of t he game. Spend al l your cash ondr ugs, heal i ng suppl i es, ammo, and EMP gr enades. I f you pl an t o get t he"good" endi ng of t he game, br i ng about 10 pl ast i que, dynami t e, or pul segr enades. Al so br i ng ei t her Bar naky' s Let t er f r om Osceol l a or Bar naky' sLocket f r om Scot t Ci t y, pr ef er abl y bot h.i me: Dayt r at egy: Don' t di e and don' t l et t he nuke car r i er di e. Ki l l ever yt hi ng t hatget s i n your way.

l an:I hi ghl y recommend dosi ng al l your t r oops wi t h dr ugs f or t hi s mi ssi on, most l yecause t he use ef f ect s won' t wear of f unt i l af t er you' ve beat en t he game.ven i f t hey do, you can cancel t he wi t hdr awal ef f ect s by dosi ng your sel f up

wi t h more - you shoul d have pl ent y to go around. Amphet ami ne Gum i sar t i cul ar l y usef ul f or t he AP boost , and Ment at s' boost t o Per cept i on i s al soandy.I f you f ol l owed my advi ce, your t r oops shoul d al l be encumbered and possi bl ymmobi l e. Dump gear next t o t he nuke car r i er so you won' t f orget i t . Leavehe nuke car r i er her e f or now because you def i ni t el y don' t want i t at t acked.t i s possi bl e to pl ay through t he l evel by f i r i ng f rom t he saf et y of t hear r i er and repai r i ng i t as i t get s damaged, but you can' t r epai r i t f r omnsi de so i f a s i ngl e f i ref i ght goes bad, you l ose. I t ' s essent i al l y a

modi f i ed APC, but t he Vi ndi cat or/ t ur r et t r ap at t he west edge of t he map, t hemi ne f i el ds, or t he rocket t ur r et s near t he end can al l dest r oy i t ver yui ckl y.Move f or war d and ki l l t wo scur r i es on t he l ef t si de of t he r oad, t hen t wo

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umanoi ds behi nd t he r ocks. Ent er t he bunker on your r i ght and cl ear out t woecur i t y bot s, t hen l ook at t he consol es. The t wo on t he si des are bot hepeat s f r om Canyon Ci t y, but t he one i n t he mi ddl e expl ai ns why t heal cul at or st ar t ed ki l l i ng of f humans. Thi s bunker wi l l pr ovi de you wi t h t her ot ect i on you need t o sur vi ve a nucl ear bl ast al l of 50 yar ds away, but youave t o ent er i t f r om t he ot her si de because thi s door i s l ocked.Cont i nue up t he r oad. As you approach the downed humanoi ds, anot her scur r y

wi l l sur f ace and a Vi ndi cat or humanoi d wi l l t r y t o f l ank you on t he ri ght .emember whi l e you' r e l oot i ng t hat you won' t be goi ng back t o t he bunker , soou shoul d onl y t ake t hi ngs you can use wi t h you - l eave weapons behi nd. St ayf f t he road unt i l you' ve t aken out t hr ee humanoi ds across t he j unct i on, aoupl e of scur r i es, and a hover bot pat r ol f ar t her up. Ther e ar e a f ew mi nesere t hat can be qui t e t r oubl esome i f you meet t hem i n the mi ddl e of a

i r ef i ght . Don' t bot her di sar mi ng t hese because t hey' r e qui t e di f f i cul t andou won' t have a chance t o sel l t hem. Use a sal vaged Vi ndi cat or t o bl ow t hemo you don' t wast e val uabl e ammo.The r oad spl i t s i nt o two. Hi di ng behi nd a boul der i n t he mi ddl e i s aneaki ng hover bot , and f art her up behi nd a f ence i s a humanoi d. On the r i ghtr e a f ew mor e humanoi ds wi t h l aser r i f l es, i ncl udi ng one on t he cl i f f above.f you take t he l ef t pat h, not e t he mi ne war ni ng and advance car ef ul l y,l owi ng t hem as you go. The smal l guard post cont ai ns a cr ouchi ng humanoi dhat you have t o get r i ght behi nd i n or der t o get hi m t o st and up. The turr ett t he end of t he r oad wi l l onl y ext end when you get cl ose enough f or i t t o doome damage, so use bai t and nai l i t wi t h pl asma and pul se.The humanoi ds on the r i ght were guardi ng t wo canyons t hat pass under a r oad.he f i r st one i s guar ded by t wo scur r i es, some humanoi ds on t he cl i f f above,nd a hover bot pr ot ect i ng a l ocked chest wi t h dynami t e and a r epai r ki t . I nhe second one, you can f i nd a scur r y and somet i mes a secur i t y bot above wi l lt ar t f i r i ng down on you. Hi t t he crate at t he end of t hi s canyon f or 2mm ECnd . 50 cal ammo, bot h of whi ch you' l l need a l ot of . Ther e' s anot her

ncl osur e j ust ahead that cont ai ns t wo scur r i es.Go up t he ramp. At t he top hi di ng on t he l ef t i s a paci f i cat i on bot t hatwi l l pr obabl y sur pr i se you. The gener at or her e power s t he turr et you al r eadyest r oyed, so theor et i cal l y i f you coul d sneak up her e and ki l l t heaci f i cat i on bot you coul d t ake out t he gener at or and not have t o f i ght t heurret .Ar ound t he corner i s a deadl y ambush t hat r ai ses a f ew humanoi ds hi di ngehi nd t he l ow wal l on t he r i ght si de of t he ramp, pl us f our humanoi ds up t heoad and t ur r et s i n a ni che. Basi cal l y you' l l be t aki ng f i r e at bot h cl osend l ong r ange as soon as you st ar t f i r i ng on t he robot s i n t he road. Iecommend engagi ng f r om ext r eme r ange and usi ng t he paci f i cat i on bot ' s cover .et someone on the f ar si de of t he cor ner t o br i ng up the wal l bots and t akehem out qui ckl y, t hen move your t r oops f orward i nt o t he r oad and cover youri g guns wi t h l aser r i f l es. Consi der l ower i ng your aggr essi ve % t hr eshol d t o

make your t r oops engage f r om f art her out .Af t er you' ve knocked down t he ambush, proceed around t he corner . Thr eeumanoi ds here are sneaki ng behi nd the cars, so send a bi g gun f orward as bai t

nd use ener gy r i f l es as cover f i r e. Up ahead, cl ear t he bar r i cades and t woumanoi ds wai t i ng behi nd t hem - t hey may al r eady be dead f r om when you i nvadedhe canyon bel ow. Bef or e you cross t he br i dge, ci r cl e nor t h to t ake out t woecur i t y bot s wi t hout i nt er f er ence f r om t he turr et , t hen move cl oser t octi vat e i t and bl ow i t .Up t he road, t her e' s a gener ator on t he cl i f f pr otect ed by hover bot s t hat

wi l l use t hei r hei ght - enhanced r ange to r ai n r ocket s on you. Bl owi ng t heener at or j ust deact i vat es turr et s that you' ve al r eady dest r oyed. Take t heover s out wi t h l aser r i f l es and then hi t t he humanoi d behi nd t he bar r i cadesn t he gr ound. Don' t appr oach t he barr i cades unt i l you' ve detect ed andest r oyed a l i ne of mi nes i n f r ont of t he br i dge. Wat ch out f or humanoi ds onhe sout h cl i f f cor ner i f you di dn' t ki l l t hem bef or e f r om bel ow and a hovernsi de the bui l di ng.As you cr oss t he br i dge, wat ch t he f ar si de and st op as soon as an enemyr esent s i t sel f . Look f or a humanoi d at t he bui l di ng bel ow you, anot her one

wi t h a Gauss weapon behi nd a wal l t o t he east , t wo hover bots behi nd a r ock onhe nor t h si de of t he r oad, and a handf ul of chargi ng secur i t y bot s. Thr ee

cur r i es are hi di ng next t he t he Gauss humanoi d' s wal l and t hr ee moreumanoi ds are up t he road, t wo of whom wi l l char ge. The l ast t hr ee secur i t yot s at t he bar r i cade up a ways wi l l open f i r e at l ong range, so ret ur n t heavor . Take i t al l sl ow and you shoul d have no t r oubl e.Now t hat t he bend i s cl ear , you can take some t i me t o l oot . Cl i mb down t headder on t he sout h cl i f f and check t he humanoi d i n t he encl osur e, t he hovern t he bui l di ng wi t h a chest , and t wo humanoi ds on t he cl i f f . The l adder i nt ohe gr ound i s t he ot her ent r ance t o the nucl ear shel t er t hat ' s goi ng t o saveour l i f e and t he onl y ent r ance t hat you' r e abl e t o use - when t he nukear r i er i s armed, r un back t o her e and cl i mb down bef or e i t expl odes. Forow, j ust t ake out t he two scur r i es guar di ng i t and backtr ack t o thear r i cades t he secur i t y bot t r i o was st at i oned at . Not i ce t hat when you cl i mbown t he shel t er l adder , t he door opens - i t i s al ways l ocked f r om t he ot heri de.Bl ow t he bar r i cades and cl i mb t he l ong l adder t o t he t op of t he cl i f f . Fromhi s vant age poi nt you can see t he l ast f ew enemi es bl ocki ng t he way t o t heat e. The t ur r et t o t he east i s st i l l l i ve and accompani ed by a behemot h.

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i r ect l y i n f r ont of t he vaul t i s a humanoi d wi t h a r ocket l auncher and twoover s. I f you st and away f r om t he edge of t he cl i f f , t he r ocket s f r om t heur r et , humanoi d, and hovers shoul dn' t be abl e t o touch you. The behemoth i sbi gger chal l enge, but f r om up her e i t won' t be abl e to hi t you. I t shoul d

ppr oach wi t hi n range, t hen st and t her e f or a whi l e so you can whi t t l e i t downo si ze. The tur r et on t he map border can be reached i f you l ower your at t ackhr eshol d, but you have t o get cl oser t o t he edge of t he cl i f f and may t akei re yoursel f .Cl i mb down of f t he cl i f f and move f orward sl owl y t o el i mi nate a number ofcur r i es and possi bl e hover st r aggl er s t hat char ged t he cl i f f . When you' r eompl et el y cer t ai n t hat t he ent i r e passage i s cl ear , i t ' s t i me t o move yourr oops t o t he bunker . Transf er any gear you l ef t on t he gr ound next t o t heuke car r i er t o character s st andi ng i nsi de t he bunker ( anywher e wi t hi n the

ar ge room wi t h t he comput er s shoul d be f i ne) . Leave t he pi l ot out si de andul l y mobi l e so he can dr i ve t he car r i er t o t he vaul t door and t hen run t o t hepper l adder ment i oned above. You have l ess t han one mi nute to get back t ohe bunker . Anyone st andi ng out si de i t wi l l be vapori zed and you won' t bebl e to repl ace t hem f or t he f i nal mi ssi on.

0: Vaul t 0bj ect i ves: React i vat e t he el evat or power nodes, dest r oy t he Cal cul at orromot i ons: nonenemi es: Humanoi ds w/ Vi ndi cators, energy weapons, and t he dr eaded evi l eye,securi t y bot s, scurr y bot s, t urr et s, l oad l i f t er s, hover bot s, t ank bot s, apaci f i cat i on bot and a speci al guest st ar BUT no more behemoths - t heycoul dn' t f i t t hr ough t he vaul t dooront act s: Dagger Squad at your i nser t i on poi nt , t he Cal cul at orquad: Your best men, women, and t hi ngs.peci al Equi pment : Every heavy punch you can must er : Br owni ngs and t he GaussMi ni gun, Pul se Ri f l es, EMP ammuni t i on and grenades; t he ammo t o power t hem

al l ; heal i ng suppl i es, i ncl udi ng ki t s and power f ul st i mpaks; and expl osi vesor pul se grenades i f you pl an t o pur sue t he "good" endi ng.i me: Any ( i mmedi at el y cont i nues f r om Mi ss i on 19)t r at egy: Cr ush, mai m, ki l l .l an:Thi s mi ssi on pi cks up al most i mmedi atel y af t er t he l ast one ended, del ayed bynl y a f ew mi nut es f or t he nucl ear expl osi on t o set t l e and f or you t o ent erhe Vaul t . Your char act er s have not been heal ed - now' s t he t i me t o do i t .here ar e sever al sol di er s here ( Dagger Squad f r om t he br i ef i ng) f or you t or ade wi t h f or gear .hr oni s: Gr enade ( Pul se) , El ect r oni c Lockpi ck Mk I Ihoeni x: YK42B Pul se Ri f l e, Gat l i ng Laser

Mael yra: 2mm EC, l ot s of dr ugsMaxi mus: 2mm ECai s: Gr enade ( Pul se)I cannot emphasi ze t hi s enough: dr ug your char act er s f or t hi s mi ssi on. Theres l i t er al l y no downsi de because t he game won' t l ast l ong enough f or t he

ni t i al ef f ect t o wear of f and t he wi t hdr awal t o t ake pl ace. The st at boost sr e cri t i cal at t hi s poi nt i n t he game. The onl y dr ugs I woul d di scour age your om usi ng ar e Voodoo, because i t onl y l ast s f or one mi nut e ( save i t f or t heast f ew bat t l es) and Mut i e, because i t onl y l ast s one hour and you can gethe same ef f ect s f r om Psycho, Amphetami ne Gum, and Buf f out al l at once.When you' r e ready, use Sci ence on t he sout h t ermi nal t o tur n on the l i ght snd open t he door . Back your t r oops of f and l et Dagger Squad handl e t heecur i t y bot s and humanoi ds t hat r ush i n t o conserve your ammo. Onl y moveorward when you' r e cer t ai n that Dagger Squad has r un out of t arget s so youon' t t ake f r i endl y f i r e. Loot t he cor pses and use t he weapons as t r adi ngodder t o secur e any ammo f r om Dagger Squad t hat you mi ght need.You need t o get i nt o the nor t heast sect i on of t hi s f l oor t o act i vat e thel evator behi nd Dagger Squad and go deeper i nt o the vaul t . Unf ort unatel y, t heower sector i s prot ect ed by a dent al scanner and the sout heast door i socked. That l eaves t he sout hwest , t he secur i t y sect or .Set up your bi g gun( s) di r ect l y i n f r ont of t he door and t he sni per s behi ndhem al ong t he wal l s. Open t he door and st ar t f i r i ng. Ther e ar e Vi ndi cat or

umanoi ds i n the t wo f ar cor ners, t wo hovers i n the cent er and sout h cor ner, aumanoi d at t he nort h cor r i dor, and two secur i t y bots on t he nort hwest si de.f by some mi r acl e you can ki l l t he nor t h humanoi d bef ore i t hi t s t he al ar monsol e next t o i t , you can pr event t he robot s f r om f l oodi ng the nor t hor r i dor as descr i bed her e. Ki l l of f as many robot s i n t hi s r oom as possi bl eef ore you cr oss t he mi ddl e of t he room. When you do ent er t he room, r obot sn t he nor t h cor r i dor wi l l st ar t f i r i ng on you. Ther e' s a whol e bunch ofhem, so keep your t r oops on t he back wal l f or maxi mum dodge pot ent i al andust keep shoot i ng. I f you get cl ose t o t he sout h cor ner cover , t he r obotsehi nd i t wi l l pop up and dr aw your at t ent i on away f r om t he cor r i dor . Si t i nhi s r oom f or a f ew mi nut es af t er t he f i r e di es down to make sur e t hat al l t heobots i n t he cor r i dor ar e dead and no more are comi ng. Cl ear out t he rest of he r oom and heal up al l your char act ers. The sout h door i s l ocked, so headp the cor r i dor .The way shoul d be cl ear i f t he al arms were t r i pped, so don' t worr y t oo muchbout t he two si de rooms. At t he nor t h cor ner , t ur n and ki l l a char gi ng t ankot . Use Sci ence on t he termi nal t o open t he door t o the nort h chamber and

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ake out t wo humanoi ds pat r ol l i ng her e. There' s one more i n t he next chamber .ai d t he l ocker s her e f or suppl i es. Ther e' s a pul se pi st ol her e that can beui t e usef ul f or t he t i ght quar t er s you' l l be deal i ng wi t h t hr oughout t he

mi ssi on, pl us some drugs, books, and l ot s of ammo.Cont i nue ar ound t he cor ner and open t he door . There ar e t wo Vi ndi catorumanoi ds guardi ng t he nort hwest door i n t he next r oom, so qui ckl y r un i ni t her sni pers wi t h pul se weapons, gunners wi t h Br owni ngs, or both. Scr aphem t o cl ear t he r oom and unl ock t he ar ea they wer e guar di ng. Ki l l t heur r et s i n t he cent er of t he r oom wi t h Br owni ngs and pul se agai n. Rai d t heocker s on t he nor t h wal l f or mor e l oot .Now go t hr ough the sout h door i n a spread pat t ern, bi g guns on t he out si de.ou' l l be t aki ng f i r e i n a 180 degr ee ar c, so keep shoot i ng and space yourr oops out as you r ack up ki l l s and cl ear ar ea. Ther e ar e humanoi ds al l over

he pl ace pl us t wo l oad l i f t er s t hat wi l l char ge and can be qui t e t r oubl esomen t he f i ref i ght . Don' t be af rai d t o pul l everyone back i f t he l i f t ers breakour concent r at i on.When t he r oom i s cl ear , pr oceed i nt o t he next chamber and use Sci ence on theer mi nal . Thi s unl ocks the door t o t he Cr yogeni cs wi ng. You' l l al so get aeap of experi ence, whi ch i s al ways f un. The door back t o t he secur i t y deskpens as a shor t cut back. Trade wi t h Dagger Squad i f you need t o bef ore

movi ng on.Open t he door t o t he cr yogeni cs wi ng wi t hout f ear - t here' s no i mmedi atei ref i ght t hi s t i me. Angl e shot s t hrough t he corner t o ki l l of f t wo securi t yot s behi nd a l ow wal l , t hen f i ni sh the tur n and t ake out t he next t wo behi ndnot her wal l . Two scur r i es wi l l pr esent t hemsel ves as you advance and wi l lal l easi l y. Wat ch f or mor e secur i t y bots comi ng ar ound t he cor ner andxi t i ng t he r oom on t he l ef t . Ther e ar e a f ew mor e secur i t y bot s i n t heor r i dor . I f you l i ke, use t he smal l door i n t he secur i t y bot s' chamber s t o

work your way sout h and t ake t hem al l out now.The room t o t he nor t heast i s heavi l y i nf est ed wi t h . 50 cal t ur r et s and

ecur i t y bot s, pl us humanoi ds f or f l avor . Unl ock t he door , t hen f l ank i t wi t hi g guns and l et t he sni per s f i r e through. Hi t t he l ocker and cor pses f orr auma packs and Mut i e and l oot t he t ur r ets f or t housands of r ounds of . 50 calhat you' l l want t o come back f or whenever you run l ow.Back out and go sout h to t he next r oom. You' l l see several peopl e here, pl usneut r al humanoi d bot . Tal k to them f or a sur r eal t r i p - appar ent l y the

al cul at or pr ot ect s t hem, but t hey' r e i n a chi l dl i ke st at e. Take t he sever edead f r om t he dead man and act i vat e the t ermi nal t o open t he power wi ng. Loothe l ocker s and doubl e back to the opened door . Use t he head on t he dent alcanner f or some more exper i ence.Ent er t he r oom and use ext r eme r ange t o t ake out t wo t ur r ets and t woumanoi ds her e. Oper at e the t er mi nal f or access and ki l l of f f our mor eumanoi ds i n t he pool r oom. I ' m not sur e i f i t ' s a r i sk, but I t ook Rad- X athi s poi nt t o bl ock any pot ent i al r adi at i on damage. Gener al Dekker wi l l war nou t o ki l l t he i nt er i or def ense gener at or s bef or e pr oceedi ng t o t he nodes.Open t he door and bl ast t wo humanoi ds, t hen set up an ambush agai nst t heaser wal l al ong the cor r i dor . As soon as you act i vat e one of t he termi nal s,

he wal l goes down and a t ank bot char ges di r ect l y i nt o your guns. Sci encehe second t er mi nal as wel l and Dekker wi l l i nf or m you that t he way i nt o t heower nodes i s now cl ear . Wel l , sor t of .Run up t he cor r i dor and t hr ough t he door . Ther e ar e f i ve secur i t y bot s her eor t ar get pr acti ce. Ki l l t hem, go t hr ough t he door , and st or m t he l ongppr oach t o t he power nodes. Ther e' s a paci f i cat i on bot i n t he mi ddl e,umanoi ds and secur i t y bot s i n t he f l anki ng areas. By now t hey shoul d be nor oubl e f or you. As you advance, wat ch f or sever al scur r i es t o unear t hhemsel ves and charge. Back of f i f necessar y t o t ake t hem at r ange. Makeur e t he ent i r e chamber i s cl ear ed bef or e usi ng t he t er mi nal s t o t ur n on theower nodes and set your sel f up f or t he next l evel . You can crawl i nt o t heout h chamber t o l oot t he l ocker s, but t hey can be qui t e di f f i cul t t o pi ck.Backt r ack to Dagger Squad' s l ocat i on at t he el evat or . Thi s i s your l asthance t o bart er f or ammuni t i on. Al so consi der sal vagi ng anythi ng you canr om t he var i ous cor pses t hr oughout t he l evel . You won' t be abl e t o comeack. Renew your drugs i f necessar y. Use t he t er mi nal by t he l i f t t oct i vat e t he exi t gr i d, t hen stand on i t t o descend t o t he second f l oor .

St ep out of t he el evat or and pr epar e your sel f f or a tr ul y massi ve f i ght .When you open t he door , you' l l i mmedi at el y st ar t t aki ng pl asma f i r e f r omnt r enched robot s agai nst al l t he wal l s. You can ei t her use one person t open t he door and t hen run back whi l e your squad f i r es f r om t he si des of t hel evator t o r educe t he enemi es' accur acy or put everyone up agai nst t he dooro spl i t t he damage amongst your squad. Bust out wi t h the Gauss Mi ni gun i fou haven' t al r eady and l ead wi t h your bi g guns bl azi ng. Load your Br owni ngs

wi t h . 50 cal DU i f you' ve got i t .As soon as you open t he door , Barnaky ( yes, Barnaky) gi ves you a l i t t l epeech. Al l i t means i s that you have t o ki l l hi m now. He' s t he nast i estnemy i n t he room and wi l l char ge as t he bat t l e i s j oi ned. Tr y to useccur at e weapons l i ke ener gy r i f l es t o t ake hi s HP down. At t hi s poi nt he

wi l l det ect Bar naky' s Let t er or Locket , whi chever you' r e car r yi ng, and t ur neut r al . I f you shoot hi m agai n, or wer e i n t he pr ocess of shoot i ng at hi m ase t ur ned, he' l l at t ack agai n and you' l l have t o ki l l hi m. For now you wanti m al i ve. Take out t he rest of t he r obot s i n t he room f rom range i fossi bl e. I f he di es i t ' s not a huge deal , but keepi ng Bar naky al i ve gi ves

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ou access t o t he bonus game endi ng.When you' ve wi ped out t he ent i r e r obot compl ement and have veri f i ed theodi es, heal and r edi st r i but e ammo as necessar y. Guardi ng t he br i dge out si dere f our t ur r et s: t wo on t he f ar si de, t wo on your si de. Lead wi t h Br owni ngso t ake t hem down qui ckl y and t r y not t o l et Bar naky get ki l l ed. The t ur r et s

won' t at t ack hi m, but t hey can ki l l hi m wi t h crossf i r e.Now you have your f i r st chance t o end the game. Wal k around t he bui l di ng t ohe openi ng, but don' t go i n. Set your t r oops t o def ensi ve and di r ect l ytt ack t he Cal cul at or comput er i n t he cent er of t he room wi t hout cr ossi ng t heoor way. You can bl ow i t up f r om her e, dodgi ng sever al nast y f i ght s andett i ng Endi ng 1 whi l e ret ai ni ng your kar ma. Barnaky wi l l have st opped i n t heoom beyond. I f you deci de t o cont i nue f i ght i ng or j ust want a di f f er entndi ng, st ep over t he t hr eshol d and wat ch the Cal cul at or shi el d i t sel f wi t h

l ast - proof wal l s .I n t hi s r oom wi t h t he Cal cul at or ar e f i ve br ai ns i n cryogeni c pr eser vat i on.hese ar e, i n f act , f i ve of t he ei ght brai ns t hat provi de t he human componentf t he Cal cul at or ' s neur al pr ocesses. Unf or t unat el y, t hey' ve been over r i ddeny t he necessi t y of cl eari ng t he wast el and of mut at i ons. You must ki l l t herai ns t o open t he door and pr oceed and can do t hi s one of t wo ways. I f youhoot t he br ai ns di r ect l y, t hey bl ow up qui t e easi l y but your kar ma t akes aever e hi t . By t he end of t he game, you' l l have ki l l ed al l ei ght br ai ns andour karma wi l l have pr et t y much bot t omed out . Thi s i s a maj or di sappoi nt mentf you' ve spent t he ent i r e game t r yi ng t o be a good person of t he wast el and.( The f ol l owi ng par agr aph was i nspi r ed by Gui l er ' s FAQ and credi t pr oper l yel ongs t o hi m. I ' ve tr i ed t o cont act hi m t o OK t hi s, but he hasn' tesponded. I wi l l keep i t up unl ess he asks me t o remove i t . )The ot her opt i on i s t o ki l l t he br ai ns i ndi r ectl y wi t h expl osi ves orr enades. Set t he expl osi ve t i mer and dr op t hem on t he gr ound next t o t her ai ns ( pl aci ng expl osi ves bet ween br ai ns al l ows you t o ki l l t wo wi t h oneomb) or use remote expl osi ves. I f usi ng gr enades, use <ct r l > + r i ght - cl i ck

o throw t hem next t o but not at t he br ai ns so that t he spl ash damage ki l l shem. As l ong as you don' t act ual l y shoot at t he br ai ns t hemsel ves, you don' techni cal l y at t ack t hem and you don' t get a kar ma dr op. Not e t hat t hi soesn' t act ual l y i ncr ease your kar ma; i f you' ve been an ass t hr oughout t heame and ar e negat i ve at t hi s poi nt , you can' t get posi t i ve kar ma by t he endf t he game.When t he br ai ns ar e dead, t he f i r st door opens. Head up t here and st artl ast i ng humanoi ds t o bi t s. Ther e' s onl y t hr ee mor e f i ght s i n t he gamencl udi ng t hi s one, so use al l your ammo and speci al weapons wi t hout f ear ofet t i ng screwed l at er . The ent i r e r oom i s basi cal l y l ow wal l s f or enemy ( andour ) cover , pl us t wo t ur r et s at t he back hal l way. Get t o t he back of t heoom and use t he t er mi nal t o dr op t he l aser bar r i er . Ki l l t he br ai n her e,i t her di r ect l y by shoot i ng i t or i ndi r ect l y as descri bed above. Thi s openshe next door .Use t he same pat t ern here. Appr oach t he door , l ead wi t h bi g guns, waste t heobot s and l ower t he l aser bar r i er . Seven br ai ns down. Open t he l ast door ,

made sl i ght l y mor e di f f i cul t because you don' t have a cl ear shot on t he r obot s

r om t he ent r y. I t st i l l shoul dn' t t r oubl e you t oo much. Bl ow t he l ast br ai nnd t he Cal cul at or wi l l cal l t o you f or a chat . Backt r ack t o t he Cal cul at or ' si t .Tal k t o t he Cal cul at or sever al t i mes t o get t he f ul l scoop on i t s of f er .

When the sal es pi t ch i s compl ete, you have one mi nut e t o deci de what t o do andour opt i ons. Whi chever you choose, si t back and wat ch t he endi ng movi e.PTI ON 1: Do nothi ng. The Cal cul ator i s dest r oyed at t he end of t he count downnd you get Endi ng 1. Thi s i s exact l y the same as i f you' d dest r oyed t heal cul at or ear l i er bef or e you st epped i nt o t he room.PTI ON 2: Use t he t er mi nal . I f your kar ma i s negat i ve ( as i s qui t e l i kel yf you' ve been shoot i ng br ai ns at massi ve l osses every t i me) you get Endi ng 2.PTI ON 3: Use t he termi nal . I f your kar ma i s posi t i ve f r om your act i onshr oughout t he game pl us not dest r oyi ng t he br ai ns di r ect l y, you get Endi ng 3.PTI ON 4: I f Bar naky i s st i l l al i ve, he wi l l st ar t babbl i ng when t he count downt ar t s. He over hear d your conver sat i on wi t h t he Cal cul at or and vol unt eer s t ose t he ter mi nal hi msel f . Thi s get s you Endi ng 4.

**************Ot her St uf f **************

Sal vageor t he f i r st f ew mi ssi ons, your par t y shoul d be abl e t o pack ever ythi ng homen t hei r backs wi t hout sl owi ng down. Af t er t hat , t hough, you' r e f aced wi t hheap, heavy st uf f l i ke spear s and pi pes t hat aren' t wort h t aki ng home and yout ar t maki ng t r adeof f s, car r yi ng onl y expensi ve goods back f or bar t er i ng.hi s i s a mi st ake. Al ways t ake everyt hi ng of f every bat t l ef i el d t o maxi mi zeour pr of i t and hel p nul l i f y t he di sadvant age f r om l ow Bar t er ski l l . You cano thi s one of t hr ee ways.

) I f t he mi ssi on pr ovi des you wi t h a vehi cl e, you can st uf f ever yt hi ng i nt ohe vehi cl e' s i nvent or y si nce t hey have i nf i ni t e car r yi ng capaci t y. Accesshi s i nvent or y by ent er i ng t he vehi cl e and br i ngi ng up your char act er ' s

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nvent or y screen. The vehi cl e wi l l appear on t he r i ght . Thi s onl y wor ks i n 5f t he 21 mi ssi ons.

) Gat her al l t he l oot and put i t i n cont ai ner s around t he map. Loot l ef t onhe gr ound wi l l al most al ways di sappear when you come back. Loot l ef t onorpses can di sappear when t he corpses do ( somet i mes even wi t hi n a mi ssi on) .ut l oot l ef t i n dr awer s, crat es, bookshel ves, et c. r emai ns i nt act . Eachont ai ner has i t s own maxi mum car r yi ng capaci t y, so spr ead out your j unk.ake as many t r i ps as you need t o f er r y i t al l back t o t he bunker .

) Af t er t he exi t gr i d appear s, pl ace the char act er wi t h the l owest car r yi ngapaci t y j ust i nsi de t he gr i d. Don' t l et your whol e squad st and on t he gr i dt once unt i l you' r e done. Send your mobi l e squad member s t hroughout t he map

o l oot corpses and cont ai ners and run t hem back t o t he chosen man on t her i d. Fi l l hi s i nvent or y wi t h t he l oot so he becomes i mmobi l e, t hen r un backor mor e. Don' t be sat i sf i ed unt i l t he t ake f r om t he ent i r e mi ssi on i s l oadedn t hat one guy, mi nus whatever your other charact ers can car r y wi t houtncumberi ng t hemsel ves. St and on t he exi t gr i d t o swi t ch t o t he Worl d Map.ven t hough he' s i mmobi l e, t he squad can st i l l t r avel on t he Worl d Map t o theunker , where you wi l l have t o pl ant someone next t o t he Quar t ermast er and usehe mobi l e f our squad members t o t r ansf er t he goods f r om t he l oadbear er t o t hear t er er . The di sadvant age of t hi s pl an i s t hat i f you get st opped by aandom encount er on t he way back t o t he bunker , you have t o pr otect t hemmobi l e man and t hen r epeat t he pr ocess t o move al l your l oot t o t he gr i d,

whi ch can be ver y annoyi ng and/ or deadl y.

Bar t er i ngMost of t he t i me you' l l be sel l i ng your l oot t o t he BoS Quar t er mast er . Thepsi de of t hi s i s t hat he can gi ve you unl i mi t ed quant i t i es of cash - he j ustr i nt s what ever he needs. The downsi des are t hat i f you sel l hi m mor e t han

0- 15 of t he same i t em t he pr i ce st ar t s t o col l apse and he' s an excel l entar t erer , so he l owers your r et urns anyway and demands a pound of f l esh whenou buy st uf f f r om hi m.

f your mai n char act er has l ow Char i sma, i t ' s not a bad i dea t o use a r ecrui ts a desi gnated bar t erer . Thi s per son shoul d have hi gh Char i sma and can beept i n t he recr ui t pool dur i ng mi ssi ons, br ought out t o sel l l oot i n bet ween.he di sadvant age i s t hat r ecr ui t s never gai n kar ma and cannot benef i t f r om aood reput at i on, pl us your abi l i t y to bar t er wi t hi n mi ssi ons i s l i mi t ed.

here ar e a f ew ot her opt i ons. The Medi cal Of f i cer uses a separ at e mar ketr om t he Quar t er mast er and i sn' t as good at bar t er i ng, so you' l l get bet t err i ces ther e af t er AK- 47s col l apse at t he Quart er mast er ' s. Some speci alncounters such as t he Farmer and t he Merchant al so gi ve you access t o new

mar ket s. Fi nal l y, t her e ar e a f ew char act ers t hat show up i n t he bunkeretween mi ssi ons t hat can bart er wi t h you. Keep i n mi nd that i f you have aesi gnat ed t hi ef you can r el i eve al l t hese peopl e (except t he Quar t er mast er )

f t hei r suppl i es wi t hout spendi ng anythi ng.i duk and Shaur i ( Al pha af t er Fr eepor t unt i l you go t o Bet a)

Mechani c ( Al pha af t er Rock Fal l s)Medi cal Of f i cer ( Al pha af t er Rock Fal l s)Mechani c ( Bet a)err t he Merchant ( Beta t hr ough Epsi l on)r adl ey ( Bet a af t er Qui ncy)

Medi cal Of f i cer ( Bet a af t er Mar di n)Mechani c ( Gamma)i duk and Shaur i ( Gamma)

Recrui t i ngf t en when you open t he r ecrui t pool you' l l hear t he chi me of a l evel - up.hi s i s because al l t he experi ence you' ve gai ned si nce t he l ast t i me youhecked the recr ui t pool wi l l be added t o al l t he recr ui t s, of t en gi vi ng t hemew l evel s. When you cl ose t he recrui t pool , t he exper i ence gai n set s back t o

ero and you have t o earn more wi t h your squad t o add i t t o t he r ecr ui t pool .heref or e, i t ' s i mport ant t o exami ne t he r ecr ui t s and make any squad changesn one vi ewi ng t o keep t he bonus exper i ence. Thi s onl y wor ks f or r ecrui t shat wer e i n the pool l ast t i me you checked, not new r ecrui t s.

Speci al Encount ersn addi t i on to nor mal r andom encount er s, t her e ar e cer t ai n encount ers t haton' t di sappear af t er you l eave. These ar en' t r andom at al l , because t hey cannl y occur when you cr oss cert ai n squares on t he Worl d Map. You can t el lou' r e i n a speci al encount er i f a) you ar en' t gi ven t he oppor t uni t y to dodget wi t h Out door sman, b) you' r e not pl aced i n t he cent er of t he encount er mapi ke usual , and c) you' r e ki cked out of your vehi cl e and i t ' s nowher e t o beeen. Keep i n mi nd t hat ki l l i ng al most anyone or anythi ng i n speci alncount er s wi l l dr op your r eput at i on ( but usual l y not your BoS r ank) ver yui ckl y. Her e' s a l i st of t he speci al encount er squar es I know of . You canave up to f our speci al encount er s wi t hi n a square i f you meet t hem at t heor ner s, but onl y one i f you hi t i t at t he cent er . Tr avel accor di ngl y. Al l

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i r ect i ons ar e based on t he cent er of t he bunker , not t he edges.S of Bunker Al phaE 3N of Bunker Al phaN of Bunker Bet aW 4N of Bunker Bet aW 1N of Bunker Bet aE 3S of Bunker Bet aW of Bunker GammaW 1N of Bunker GammaW 3N of Bunker GammaW of Bunker Del t aE 1N of Bunker Del t aE 7N of Bunker Del t a

W 5N of Bunker Del t aE 3S of Bunker Del t aW 1N of Bunker Epsi l on

Not e on Bugsf you' r e not pl ayi ng wi t h a pat ch, i t i s possi bl e t o use speci al encount er so dupl i cat e i t ems. The f i r st t i me you ar r i ve at t he speci al encount er , dr opome i t ems on t he gr ound or put t hem i n cont ai ners. Leave. Now every t i meou come back t hose i t ems wi l l be wai t i ng, no mat t er how many t i mes you pi ckhem up. The benef i t s of t hi s ar e obvi ous.

<bl ank>hi s encount er has no name, but t here ar e Evereddy Bunni es t al ki ng about howhey "keep goi ng, and goi ng, and goi ng" - j ust l i ke the Ener gi zer Bunny.wi t ch t o r adar and you' l l see t hat t hey' r e l i t er al l y al l over t he map. I fou f or ce- f i r e a bur st weapon you' l l pr obabl y hi t one and t hey' l l t ur nost i l e, whi ch al l ows you to hunt down and ki l l t hem al l f or 10 exper i ence

ach but no l oot ( or cor pses) . They can' t hur t you i n any way.Amel i amel i a Ear har t ' s ai r craf t has f i nal l y been f ound, but t her e' s not much l ef t of er. You can see her skel eton l eani ng out t he cockpi t wi ndow. Nothi ng el seo do here.

B1000B- 1000 br ahmi n demands "your cl othes, your boots, and your moo- t ocycl e. " I t

ossesses t he abi l i t y t o shi f t between br ahmi n shape and dead br ahmi n shapent i l you ki l l i t , when i t st ays dead. You can t ake an Uzi f r om t he cor pse.he envi r onment i s si mi l ar t o t he st eel pl ant f r om Termi nat or 2 as wel l .

Bazaar Dayever al peopl e st and ar ound i n a mar ket ar ea and wi l l t r ade r i ng pul l s wi t hou (as opposed t o BoS scr i p) . One sel l s ghoul armor t hat can onl y be worn byhoul s ( i t ' s not t hat gr eat ) and anot her sel l s t he Devi l t hor n J acket wi t h

f f ect s and descr i pt i on mi mi cki ng a Di abl o i t em. You can' t use i t because i tequi r es mi ni mum St r engt h of 75. Appar ent l y thi s encount er i s a r ef er ence t on Everquest weekl y event .

Br ahmi n Armorhe compound here i s def ended by f our t ur r et s at t he cor ner t hat you shoul dni pe down bef ore you appr oach. Ki l l t he br ahmi n at t he cent er t o r ecei ve t heni que i t em Br ahmi n Ar mor . When equi pped on a human, Br ahmi n Ar mor makes t hemook l i ke a br ahmi n and unabl e t o use weapons. Deat hcl aws can' t use i t , buthoul s, mut ant s, and r obot s can. I t ' s st upi d t o use i t f or ghoul s becausehey can wear human types of armor t hat are usual l y bet t er, but si nce mut ant san' t wear ar mor of any ki nd i t ' s qui t e benef i ci al . Robot s essent i al l y der i vehei r ar mor f r om t hei r nat ur al r esi st ances, so pi l i ng Br ahmi n Ar mor on t op ofhat i ncr eases t hei r damage resi st ances t o phenomenal l evel s.

Br ahmi n Pokeri x br ahmi n st and ar ound a t abl e pl ayi ng cards. When you appr oach, t hey bol t ,

l l owi ng you t o l i ber at e al most 30, 000 r i ng pul l s f r om t he tabl e.Br ahmi n Ti ppi nghe r anch has been l ef t unguarded, whi ch means you' r e f r ee t o ent er and pushver brahmi n t o your hear t ' s cont ent . Br ahmi n event ual l y ri ght t hemsel ves.

Br others Gr i mmwo Super Mut ants ar e at t he cent er of t he map. Tal k t o J i m t o l earn t hat J oeas a br oken l eg. Use Doct or t o heal hi m and t he Br ot her s say t hey wi l l j oi nhe Br other hood r ecrui t pool . They seem t o t ake a whi l e t o show up, even i fou' r e al r eady at t he max rank f or r ecrui t ment . The Br ot her s Gr i mm ar e, ofour se, t he pur veyor s of many f ai r y t al es l i ke Hansel and Gr et el .

Canadi an I nvasi onou' r e f or ced t o r un past an empl acement of t r i bal s and Beast l or ds ar ound ai re t o get t o t he exi t gr i d. They at t ack you, but i f you ki l l t hem you canapt ur e t he Water Gun. Thi s weapon i s moderatel y usef ul f or Smal l Guns

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peci al i s ts i n ear l y robot l evel s , but t hat ' s i t .

Coppert opshere' s a bunch of humans on t r eadmi l l s and a humanoi d r obot t hat wal ks ar oundant i ng. He won' t at t ack you. The l ocker s next t o t he humans cont ai n Smal lner gy Cel l s i f you unl ock t hem. Ki nd of an obl i que r ef er ence t o t he Mat r i x.

CPF vs PFCwo groups, t he Canadi an Peopl e' s Fr ont and t he Peopl e' s Fr ont of Canada, havechest - bumpi ng cont est . Nothi ng happens here, but Mont y Pyt hon f ans mi ght

et a l augh.

Deat hcl aw Li berat i on

anet t he Humani t ar i an has a great i dea: open a Deat hcl aw cage so t hat t heseeaut i f ul , maj est i c cr eat ur es can r un f r ee. Unf or t unat el y, t he cagedeat hcl aws haven' t had a l ot t o eat r ecent l y and qui ckl y devour her , t hen t ur nn you. They' l l charge t he cage, maki ng i t easy f or you t o shoot t hem downor some exper i ence.

Farmere' s a f armer and he' l l t r ade wi t h you. Somehow he managed t o get exact l y oneound of . 50 cal DU, but we don' t ask quest i ons we don' t want answers t o.

Four Hor semenWar, Pest i l ence, Fami ne, and Deat h ar e dr essed up as r ai ders and t al ki ng

round a campf i r e. Though t he mouseover t el l s you t hey' r e al l "al most dead" ,hey act ual l y have t housands of hi t poi nt s and i t ' s not a gr eat i dea t o tr y t oi l l t hem. WARNI NG: I f you don' t have the patch and get t hi s encount er, yourar t y gets r andoml y swi t ched around a bi t . Thi s means that your mai nhar act er , t he one you' ve desi gned and nur t ur ed, i sn' t i n that sl ot anymor e

nd someone el se i n your squad i s t he l eader and t heref ore undi t chabl e.Gas St at i ont ' s an anci ent gas stat i on wi t h an at t endant named Gr anma. She sel l s t hel i xi r of Li f e, whi ch wi l l gi ve a permanent +1 Endur ance and +15 HP t o whoeverr i nks i t .

Hermi tbar t er er t hat sel l s t he 9mm Cal i co M- 950, among ot her t hi ngs. The onl y

hi ng par t i cul ar l y i nt er est i ng about t hi s gun i s t hat i t hol ds 50 r ounds.

I nvasi on Recreat i oni st sou can onl y get t hi s speci al encount er af t er t he Canadi an I nvasi on. Someeopl e wal k across a l i ne i n the di r t wi t h much f anf ar e, t hen wal k back andave a pi cni c. There' s nothi ng t o be gai ned here.

Komodo Man

t r i bal wi t h an Aust r al i an accent i r r i t at es a Komodo Dr agon unt i l i t ki l l si m. Ser ves hi m r i ght . A r ef er ence t o t he Cr ocodi l e Hunt er of Ani mal Pl anetame.

L33t i s tswo peopl e named L33t l eboy and Ph4t man wal k ar ound a f i r e. The names r ef er t ohe at omi c bombs dropped on Hi r oshi ma and Nagasaki dur i ng WWI I , but t he st yl es somethi ng cal l et 13375p34k or l eet speak - usi ng numbers t o subst i t ut e f ormi l ar - l ooki ng l et t ers. I t ' s common among those who spend way t oo much t i me

t ar i ng at t hei r keyboards. L33t l eboy has Amphet ami ne Gum.

Merchantct ual l y, i t ' s a gr oup of r ai der s, but t hey don' t at t ack you. The onet andi ng out si de the t ent wi l l t r ade wi t h you - he' s t he most pol i t e r ai der' ve ever seen i n thi s game.

Mi r

he Russi an space st at i on cr ashed i n t he wast el and, f or mi ng a cr at er onmpact . Not hi ng i nt er est i ng her e.

Mor t en Lat i n, "mor t e" means deat h. I n Tact i cs, "Mor t e" means " sar cast i c f l oat i ngkul l guy". He doesn' t do anyt hi ng i nt er est i ng, but i t i s a r ef er ence t onother game by Bl ack I sl e cal l ed Pl anescape: Tor ment .

Phi lhi l t he Nuka Col a Guy r i des up on hi s bi ke and takes a br eak i n the mi ddl e of he map. I f you ki l l hi m, you can t ake 100 Nuka- Col a, 20 Mol ot ov Cockt ai l s,nd one ver y speci al Fusi on Col a t hat act s l i ke a dr ug.

Pi t ch Bl ackhe envi r onment i s, natural l y, pi t ch bl ack. A man named Ri ddi ck makes a f ewomment s and st art s wal ki ng out of t he cave over a ser i es of r adi oact i veuddl es t hat pr ovi de t he onl y l i ght . Si t back and l et hi m wal k al l t he way

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ut . Sur r oundi ng you on al l si des ar e Deat hcl aws hi dden i n t he darkness t hatwi l l st ar t at t acki ng when you move and can t ear poor Ri ddi ck t o pi eces. I f heur vi ves and you l i ve t o see hi m, you can event ual l y f i nd hi m i n t he recr ui tool back at t he Br ot her hood. I t i s VERY EASY t o get ki l l ed i n t hi sncount er , especi al l y i f you hi t i t bef or e you have Bi g Guns or Energy

Weapons. Expect t o get pi ncer ed f r om t he nort heast and sout hwest at l easthr ee t i mes. You can exi t j ust past t he f i nal puddl e. The ent i r e t hi ng i s aef er ence t o t he movi e Pi t ch Bl ack.

Reaver Dancei ne danci ng Reaver s are on a stage, an obvi ous r ef erence t o the I r i shi ver dance gr oup. Not hi ng el se happens.

Si xt h Senseol e t he Br ahmi n i s sur r ounded by sneaki ng br ahmi n that are i mpossi bl e t o hi t .ut you can ki l l Col e. Ther e' s no r ewar d her e, j ust t he r ef er ence t o t he

movi e of t he same name.

The Pi pboyt ' s t he or i gi nal Pi pboy, a l i t t l e guy wi t h a r i f l e who want s t o j oi n yourar t y. Gi ven t i me, he' l l show up at t he BoS r ecr ui t pool . NOTE: Even wi t hhe pat ch, i t i s appar ent l y possi bl e to hi t t hi s speci al encount er mor e t hannce - I f ound i t t hr ee t i mes i n one game, t wi ce i n t he same square.

Ti tani che dead guy i s probabl y J ack f r om t he movi e of t he same name. You can f i nd ar udel y- dr awn pi ece of por nogr aphy on hi s body. I t ' s not wor t h anythi ng.

Tradernot her mer chant of t he wast es, t he Tr ader wi l l t r ade wi t h you. He' s t he onl y

l ace i n the game where you can get t he P220 Si g Sauer , a 9mm pi st ol t hatsn' t anyt hi ng speci al .

Upri s i ngr otherhood sol di ers Huber t and Mcart hy, wear i ng Power Ar mor and car r yi ngi ndi cat or s, st and wat ch i n f r ont of a l ocked bui l di ng wi t h the Br ot her hoodeal on i t . I n f r ont of t hem ar e sever al dead ci vi l i ans, one of whom hasmphet ami ne Gum. You can ki l l t he sol di er s f or a l i t t l e exper i ence, but i t ' sot wor t h t he r eput at i on dr op. Ther e' s no way t o get i nt o the bui l di ng.

Bonus Mi ssi onhere' s one hi dden mi ss i on i n t he game cal l ed Spr i ngf i el d t hat t akes pl aceur i ng Bunker Beta. I ' ve hear d some rumors t hat I nt erpl ay has been aski nghat t hi s i nf or mat i on be redact ed, but I nt er pl ay' s got bi gger pr obl ems r i ghtow so they seem unl i kel y t o tel l me to wi t hdr aw t hi s.

o through C dr i ve i nt o t he 14 Degr ees East f ol der , t hen Fal l out Tact i cs, t hen

he cor e f ol der. Fi nd t he f i l e l abel ed "bos. cfg. " Thi s f i l e onl y exi stsf t er you st ar t a game, so i f you j ust i nst al l ed run i t and t hen exi t out .pen bos. cf g wi t h Notepad and scr ol l t o t he bot t om of t he document . At t heop of t he scr een i s t he st at ement {mi sc. bonusMi ssi on} = {f al se}. Changef al se} t o {t r ue} and save t he al t er ed f i l e. You must do t hi s bef ore Bet aunker i n or der t o pl ay t he bonus mi ssi on, whi ch wi l l show up at t he same t i me

Mardi n does.

won' t gi ve you a wal kthr ough f or t hi s mi ssi on because i t ' s f un to wor k outn your own. I wi l l t el l you t hat you' l l get t he f i f t h vehi cl e i n t hi s

mi ssi on, t he Buggy, whi ch i s maneuver abl e l i ke the Scout er and carr i es onl ywo peopl e but has even l ess ar mor. Al so, as soon as you arr i ve i n t he

mi ssi on you get some exper i ence j ust f or f i ndi ng out how t o get i t , pl us aoost ever y t i me you open a chest f or t he whol e mi ssi on. Fun st uf f .nci dent al l y, Fal l out Spr i ngf i el d has a f ew f eat ur es t hat ki nda- sor t a i mpl yhat t he desi gner s wer e goi ng f or Spr i ngf i el d f r om The Si mpsons: nucl earool i ng t owers at t he nort heast edge of t he map, a bi g donut si gn f or Pl anet

onut , and a st atue of a man hol di ng a r i f l e i n t he town square. Anotherddi t y about t hi s mi ssi on i s t hat t hough I went up a r ank, t he game nevereemed t o recogni ze i t unt i l one mi ssi on l at er f or t he rest of t he game.