Fall 2006 1 CS-EE 480 Lillevik 480f06-l1 University of Portland School of Engineering Senior Design...

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Fall 2006 Lillevik 480f06- l1 1 University of Portland School of Engineering CS-EE 480 Senior Design Lecture 1 Introductions Course objectives What is design? Let’s design and build a house

Transcript of Fall 2006 1 CS-EE 480 Lillevik 480f06-l1 University of Portland School of Engineering Senior Design...

Page 1: Fall 2006 1 CS-EE 480 Lillevik 480f06-l1 University of Portland School of Engineering Senior Design Lecture 1 Introductions Course objectives What is design?

Fall 2006

Lillevik 480f06-l1 1University of Portland School of Engineering

CS-EE 480

Senior DesignLecture 1

IntroductionsCourse objectivesWhat is design?

Let’s design and build a house

Page 2: Fall 2006 1 CS-EE 480 Lillevik 480f06-l1 University of Portland School of Engineering Senior Design Lecture 1 Introductions Course objectives What is design?

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Lillevik 480f06-l1 2University of Portland School of Engineering

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Introductions

• Instructorhttp://faculty.up.edu/lillevikQuiz

• Students– Name, home town– Major, technical interests– Hobbies– Team?

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Our overall goal

University Professional

Practice,

Graduate School

Senior design facilitates the transition

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Senior design is weird

• Many courses: lecture, homework, exams, projects, “turn the crank”, standard grading scale

• Key differences– No exams– Problems open-ended– Grade based on schedule, technical contribution

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What is the likeness in industry?

• Grades: paycheck, promotions, reviews• Exams: crunch time, interviews, reviews• Homework: meetings, on call, email, work

load• Textbook: standards, resources, data sheets, • Instructor: boss, customer, stakeholders• Students: peers, coworkers, underlings,

interns

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Course objectives

1. Design a technical solution to an open-ended problem subject to constraints

2. Apply a product development cycle in a cooperative team environment

3. Use modern productivity tools to document, manage, and communicate a project

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What is design?

• Process

• Create something

• Org a thought into a transmutable idea

• Solving a problem

• Concept to reality

• Spec and refine

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Thinking skills

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Design

• It is NOT– Connect the dots, paint by numbers– One solution fits all

• It is– Process– Technical solution (requires creativity)

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Let’s design/build a house

• House specs, blueprints

• Survey

• Permits

• General contractor

• Raw materials, tools

• Foundation

• Frame

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• Roof, siding, windows

• Electrical, plumbing, HVAC

• Insulation

• Drywall

• Paint, flooring

• Cabinets, doors, trim

• Carpet

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Product development cycle

Define Design Prototype Evaluation Production

Milestones/

Approvals

Product

Approval

Design

Release

Prototype

Release

Beta

Release

Product

Release

DocumentsFunctional

Specifications

Project

Plan

Debug &

Evaluation

Plan

Theory of

Operations

Qualification

Report

Not in class

Manufacturing

Report

EOL

Final Report

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Expectations of the instructor

1.

2.

3.

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Rumors on the street

1.

2.

3.