EXTREME: The Adjective

39

description

EXTREME: The Adjective. Outermost or farthest from a center Final: last Being in the highest degree Extending far beyond the norm Of the greatest severity. EXTREME: THE NOUN. The greatest or utmost degree or point Either of the two things situated at opposite ends of a range - PowerPoint PPT Presentation

Transcript of EXTREME: The Adjective

Page 1: EXTREME:  The Adjective
Page 2: EXTREME:  The Adjective

EXTREME: The Adjective

1. Outermost or farthest from a center

2. Final: last3. Being in the highest degree4. Extending far beyond the norm5. Of the greatest severity

Page 3: EXTREME:  The Adjective

EXTREME:THE NOUN

1. The greatest or utmost degree or point2. Either of the two things situated at

opposite ends of a range3. An extreme condition4. A drastic or immoderate expedient

Page 4: EXTREME:  The Adjective

Ex – words: Excitement Excitation Exploration Exuberance Exhibition Extrovert Exhilaration Excommunicated Expose Extricate

Expend Exaltation Exanthema Exceed Excellent Exception Excess Exegesis Exemplary Extrude

Page 5: EXTREME:  The Adjective

““For some reason, [Walt] had a For some reason, [Walt] had a distrust of engineers as men who distrust of engineers as men who designed primarily for themselves designed primarily for themselves without regard for the intended use of without regard for the intended use of the product and he refused to have the product and he refused to have anyone on the staff with the title, anyone on the staff with the title, ‘Engineer.’”‘Engineer.’”

- The Illusion of Life (by Frank Thomas - The Illusion of Life (by Frank Thomas & Ollie Johnson)& Ollie Johnson)

It’s not about the technology

Page 6: EXTREME:  The Adjective

Emotion drives usage of technology: SETI (3 million users)

setiathome.ssl.berkeley.edu

Page 7: EXTREME:  The Adjective

CMU’s new Entertainment Technology Center CMU = fine arts + technology (a rare combo) 2 year Masters in Entertainment Technology

Page 8: EXTREME:  The Adjective

Vision (prose) Leadership in education and

research that combines technology and fine arts to create new processes, new tools, and new vision for storytelling, education, and entertainment.

Page 9: EXTREME:  The Adjective

Those who distinguish between education and entertainment don't know much about either. -- Marshall McLuhan

Page 10: EXTREME:  The Adjective

ETC Co-Directors:Don Marinelli (Drama) on Guitar; Randy Pausch (CS) on Keyboards

Page 11: EXTREME:  The Adjective

Other Faculty

Page 12: EXTREME:  The Adjective
Page 13: EXTREME:  The Adjective
Page 14: EXTREME:  The Adjective

It is the entertainment hallmark of America’s young

Interactivity may be a bigger change than going from novels to film; it is a paradigm shift of major proportions

Intellectual challenge of interactivity is sharing control between the creator/author and the audience/user/guest/player

The Impact of Interactivity

Page 15: EXTREME:  The Adjective
Page 16: EXTREME:  The Adjective

Hallmarks of Interactive Entertainment Multi-sensorial stimulation Immersive Environments Inhabiting Virtual Worlds (shared or not) Non-linearity Unlimited Imagination Multi-societal roles and habitations Extremism (tempting fate)

Page 17: EXTREME:  The Adjective

What is Evolutionary Within the Revolutionary? Generational Change. Altered Perception of Time. Altered Perception of the Planetary Space. Multi-Sensorial State of Being Acceptance of Diversity and Multi-Ethnicity. Altered Parameters of the Mundane. Pictures as Portals; the Incongruity of the Static

Image Heightened Expectations Regarding the Future. Immortality in a Hard Drive

Page 18: EXTREME:  The Adjective

Creativity is inside us all... An American, Ilan Chabay, was

asked by Japanese scientists, "How do you teach creativity?”

He replied, "I think we are less efficient at stamping it out."

Page 19: EXTREME:  The Adjective

The World is getting Weird

And Yet Strangely Familiar

Page 20: EXTREME:  The Adjective

Furby

Four times as much code as the Apollo lunar lander!

Page 21: EXTREME:  The Adjective

Furby meeting

Page 22: EXTREME:  The Adjective

Marketing Gets Really Bizarre

Encyclopedia comes free when you buy 24 slices of cheese!

Page 23: EXTREME:  The Adjective
Page 24: EXTREME:  The Adjective

Acceptance of the Internet It took 38 years before the telephone had reached

the 10 million-customer mark… 25 years for cable television to chalk up 10 million

customers. -22 years for the FAX machine -9 years for the VCR -7 years for the personal computer -6 years for CD-ROMS and Wireless Data Services

(cell phones) The Internet reached 10 million customers in 6

months DVDs reached 10 million customers in 6 weeks

Page 25: EXTREME:  The Adjective
Page 26: EXTREME:  The Adjective

Virtual Evil Empire!George Lucas’ LucasArts Entertainment is in the final stages of developing a massive “multi-player” online computer game (MMOG) that will allow thousands of players to enter a simulated Star Wars universe over the Internet. Launch date is early 2003.

Page 27: EXTREME:  The Adjective
Page 28: EXTREME:  The Adjective

Location-Based Entertainment (LBE)

Page 29: EXTREME:  The Adjective
Page 30: EXTREME:  The Adjective

MYST, the largest selling interactive computer game. An Example of Non-linear Storytelling.

Page 31: EXTREME:  The Adjective

SAVING PRIVATE RYAN – The Experience of “Being There” …

Page 32: EXTREME:  The Adjective

The Matrix

Page 33: EXTREME:  The Adjective

SPIDERMAN RIDE at Universal Studios, Orlando

Page 34: EXTREME:  The Adjective

SONY PLAYSTATION 2 CONSOLE GAME

Page 35: EXTREME:  The Adjective

Synthetic Characters Become Integral to Film

Page 36: EXTREME:  The Adjective

Kyoko Date

Page 37: EXTREME:  The Adjective

Synthetic Interviews for Workplace Training

Page 38: EXTREME:  The Adjective

Interactive Animatronics

Page 39: EXTREME:  The Adjective

Mystical Elders or “Immortality in a Hard Drive”