Explanation of app
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Transcript of Explanation of app
![Page 1: Explanation of app](https://reader031.fdocuments.in/reader031/viewer/2022020307/559c93ac1a28ab50098b4683/html5/thumbnails/1.jpg)
Linear Momentum App
The app will explain the concept of momentum using some very simple game. It will allow
the user to give an object a value for its momentum. The app will then do some 2D collisions
with the objects and the momentum will then be transferred to another object. This object
will need a specific momentum value to reach a goal and to clear the level. This will explain
the concept of momentum, because the user will need to think about how high the
momentum of the first ball needs to be to give the second ball the right momentum in the
collision to reach the goal.
The app will also display the momentum, velocity and mass values of the objects and the
formula to calculate momentum, so the user has an idea of how momentum is calculated
and how it can be changed.
The principle of the game is based on air hockey, but it will also allow a user to truly
understand the meaning of a momentum as a “mass in motion” or a “quantity of motion an
object has”. The objects being moved will be different mass so that the user can see on the
screen how much of a momentum two objects of different mass have got. Object will simply
be rolling balls. The user will give velocity to the object by pressing down the ball – the
longer the pressure, the higher the velocity. This will also show that objects of a larger mass
need more force to make them move.
User will also be able to insert the digits in input fields. They can decide on the initial mass
of an object, and also the velocity. Once the object starts moving, the app will be displaying
momentum right above the object. The object will never move too fast as the user has to be
able to read the number for momentum.