Engine of Wrath Battle Report

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    Everyone l ikes gett ing new toys. Working at the toy

    factory doesnt change that. With battle engines

    marking the introduction of a new model type in

    WARMACHINE: Wrath, a lot of Privateer Press staffers

    were eager to get their hands on them. In fact, were

    all pretty darn excited about the battle engines here at

    Privateer Press HQ.

    The first studio-painted battle engine we saw was Khadors

    Gun Carriage. Its a thunderous, deceptively fast weapon

    platform that can smash enemy formations with its heavy

    guns or trample foes beneath tons of iron and horseflesh.

    At the opposite end of the spectrum is the Retribution

    of Scyrahs Arcantrik Force Generator. In contrast to

    the bold lines of the Gun Carriage, the Arcantrik Force

    Generator is sleek and aerodynamic, looking for all the

    world like an elven doomsday weapon.

    For our battle engine Battle Report, Privateer Press

    creative director Ed The Beast Bourelle and I fielded

    50-point armies so it would be easy to see how these new

    120 mm-based monstrosities interacted with existing

    models. Ed is a tall guy who likes to smash things,

    so Khador was a fitting choice for him. Kommander

    Strakhov, who is known for his kommando-like prowess,

    would lead Eds forces into battle. On my side of the

    table, it would be Dawnlord Vyros and a contingent ofDawnguard defending Ios border.

    Ed wanted to play the battle in deep snow and attempted

    to further his agenda by sprinkling snow flock over

    the entire board. I politely declined, suggesting more

    conventional terrain. He might look big and scary, but Ed

    is a nice guy, and he didnt strong-arm me into playing on

    a board with silly terrain rules. He did, however, vow to

    smash my army. In the face.

    Jen

    By Ed Bourelle &Jen Ikuta Art by Slawomir Maniak&Andrea Uderzo

    A Privateer Press WARMACHINE: Wrath Battle Report

    Burnt Forest:This area was treated as rough

    terrain that provided concealment but did not

    block line of sight like a typical forest.

    Iosan Ruins:The Iosan Ruins

    were treated as obstructions.

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    Scenario RulesThis game marked the fourth meeting

    between Ed and me. Just like the other three

    times, we opted for straight-up, kill-the-

    caster carnage. Ed and I like to meet thingshead-on, so why should it be any different on

    the battlefield?

    The Battlefield

    Our skirmish takes place on the border

    between occupied Llael and Ios. Khadoran

    interlopers have attempted to establish a

    forward operating base near some Iosan

    ruins, an act of trespass that Dawnlord

    Vyros Nyarr will not tolerate. Kommander

    Oleg Strakhov leads a force of Assault

    Kommandos, Widowmakers, Winter Guard

    Riflemen, a Kodiak, his pet jack Torch, and

    two Gun Carriages into elven lands. Vyrosbrings the forces of the Dawnguard to bear

    with Sentinels, Invictors, and Destors.

    Utilizing resources from the other High

    Houses, his force also includes Discordia,

    a House Shyeel Magister, a Griffon light

    myrmidon, an Arcanist, and an Arcantrik

    Force Generator.

    Although not a reenactment of the battle at

    Fort Brunzig inForces of WARMACHINE:

    Retribution, our battle was still a meeting of

    familiar foes. Vyros claimed victory in his last

    encounter against Strakhov, but it was not

    as decisive as he would have liked. My hope,though, was the snow would be littered with

    Khadoran corpses at the battles end.

    Jen

    Forest:The trees were

    treated as forests.

    Fire Pit:Models passing through the

    Fire Pit suffered Continuous Effect: Fire.