Ender's Game 4 Edu Week 2
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Transcript of Ender's Game 4 Edu Week 2
Ender’s GameChildren and Watchers
Ender’s Game and Education
#metagame book clubeach Wed in May
subreddit ENDER4EDUhttps://www.reddit.com/r/ender4edu/
Metagame Book Club
May 1 - May 31, 2017
Games & Simulations Network
International Society for Technology in Education
Games Playing Games
Talking to Students about GamesGames as conveyors of Digital Literacy and Citizenship
Game Based LearningChoosing the right games for your classroom
Using the right games in your classroom
Game DesignUnderstanding Fun, Flow, and Fiero,
Understanding Game MechanicsStudents as game designers Teachers as game designers
Game StudiesGame narrative and metagame
Information and Technology Literacy
GamificationUsing Game Mechanics
Badges, leaderboards, points and levels
Focus
Most of the discussion will occur in our subreddit
https://www.reddit.com/r/ender4edu/
Overview of the Book Club
Characters
Ender
6 years old
Youngest of the 3 Wiggin children (“Third”)
Very afraid of his brother Peter
He does not want to resort to violence but does
Can be very compassionate
Things just seem to happen around him
Shy and brilliant
Peter Wiggin
Eldest of the Wiggin children
Previously identified as a potential commander
Failed because he was too cruel
Seems to enjoy control over his brother and others
Particularly incensed that Ender is chosen
Valentine Wiggin
Middle Wiggin child
Previously identified as potential candidate for Battle School
Rejected from Battle School for being too compassionate
Protects Ender from Peter
Mr. and Mrs. Wiggin
Ender’s parents
The parents of 3 children when only 2 are typically allowed
Passive observers
Secretly religious
Controlled/protected by State and their children
Colonel Graff
Has been observing Ender for some time
Has affection for Ender
Teacher
Willing to go to extreme lengths
Head of the Battle School
Believes he knows what is best
Themes
Dystopian Future
Existential threat - the buggers
Preparation of children for adult tasks
Identification and purpose of identification of Battle School children
Orwellian - complete government control and oversight of people’s lives
Control and Manipulation
Self
State
School
Military
Children
Adults
Does the end justify the means?
Children trained for War
Isolation
Educational Technology
How does our current
educational technology
compare to Ender’s so far?
Monitor Cams
Surgically implanted
Provide Biological and Visual Feedback
Provide behavioral feedback
Invasive into every aspect of the child’s life
Used to make decisions “data-driven decision making”
GoPro Body Cam
and a Drone
The Information Commissioner’s Office (UK) which regulated
privacy issues, said that schools were free to use cameras as
long as they complied with the Data Protection Act, which states
that surveillance must be
“legitimate, proportionate and necessary”.
Would you want to wear a
body cam
when you teach?
What if your
parents could have
logged in when
you were in
school?
Compressed Education
DARPADefense Advanced Research Projects Agency
TNTTargeted Neuroplasticity
Training
Targeted Neuroplasticity Training (TNT) seeks to advance the pace and
effectiveness of a specific kind of learning
cognitive skills training
through the precise activation of peripheral nerves that can in turn promote and
strengthen neuronal connections in the brain.
TNT will pursue development of a platform technology to enhance learning of a wide
range of cognitive skills, with a goal of reducing the cost and duration of the Defense
Department’s extensive training regimen, while improving outcomes. If successful, TNT
could accelerate learning and reduce the time needed to train foreign language
specialists, intelligence analysts, cryptographers, and others.
The engineering side of the program will concentrate on developing non-invasive
methods to deliver peripheral nerve stimulation that enhances plasticity in brain
regions responsible for cognitive functions.
The goal is to optimize training and stimulation protocols that expedite the rate of
learning and maximize long-term retention of cognitive skills.
TNT is part of a broader portfolio of programs within DARPA that support the
White House BRAIN initiative.
EducationForeshadowing:
●Older students train the younger students
●Control and manipulation
There is only one game.
Discussion Questions
Provocative, Remarkable,
Sad, etc. Favorite quote from Chapters 1-3 of Ender's Game?
Livestreaming from the
classroom?What if your parents could have logged in to
see you when you were in school?
Chapter 4 through 9
Ender’s Game
Next Week Readings
Ender’s Game and Education
#metagame book clubeach Wed in May
subreddit ENDER4EDUhttps://www.reddit.com/r/ender4edu/