E=mc2

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Sound “Automata” Installation Group Members: Dante Nocera, Evin Lachance, Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls E=MC2 (Energy Equals Music Crank squared) Monday, March 4, 2013

Transcript of E=mc2

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Sound “Automata” Installation

Group Members: Dante Nocera, Evin Lachance,

Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls 

E=MC2 (Energy Equals Music Crank squared)

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Research Question

We wish to explore musical outputs based on potential energy converting into kinetic movement.

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Reading Reports

• Dante ~ Materials and Sound Art Theories

• Evin ~ Notion of Sound Art and Unconventional Spaces

• Navdeep ~ Philosophy of Sound and Image

• Natalie ~ Kinetic vs. Interactive Art

• Robin ~ Affordances

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Brief DescriptionUsers turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations.

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Visual Research

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http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5

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How do people use the IPod Classic? What are its affordances? How can we scale these affordances into something more physical?

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Other Research

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“AEOUT” Method• Activities

- Users interaction (Turning the crank)

- Changing the pre-determined music compilations

- Actively listening and watching

• Environments

- A private controlled space

- Acoustically sound space

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“AEOUT” Continued

• Object

- Mechanism (crank, gear system)

- Interchangeable sound compilations (strings, frame, tuner)

• User

- Users who want to experience art

- Ability to crank the piece

- Users who enjoy music

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“AEOUT” Continued

• Time

- The sound ends once the user decides to leave

- The piece exist in the space on it own as a physical object

- No set amount of time

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Research #2

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Research #2 Continued

• Create a basic Automata prototype. (Test technical ability)

• Have user feedback: Have user interact with the prototype. (Test Affordability)

• Assess technical and usability flaws and therefore make changes accordingly.

• sense of aesthetic outcome

• cost effective

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Research #3

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Research #3 Continued

Sound 1Melody

Sound 2Common

Sound 3Random

What would you rather hear in a gallery space? Just one type of sequence or

maybe all three?

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Research #2 Continued

• Generalized preference to type of sounds heard within a space

• Allows for team to know what people want and thus compose sequence accordingly

• sense of aesthetic outcome

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Further Research

• Material Research

• Musical Research

• Artistic Research

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Group Members:

Dante Nocera

Evin Lachance

Natalie Schabowicz

Navdeep Sahota

Robin Nicholls 

E=MC2 (Energy Equals Music

Crank squared)

Monday, March 4, 2013