E=mc2
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Transcript of E=mc2
Sound “Automata” Installation
Group Members: Dante Nocera, Evin Lachance,
Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls
E=MC2 (Energy Equals Music Crank squared)
Monday, March 4, 2013
Research Question
We wish to explore musical outputs based on potential energy converting into kinetic movement.
Monday, March 4, 2013
Reading Reports
• Dante ~ Materials and Sound Art Theories
• Evin ~ Notion of Sound Art and Unconventional Spaces
• Navdeep ~ Philosophy of Sound and Image
• Natalie ~ Kinetic vs. Interactive Art
• Robin ~ Affordances
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Brief DescriptionUsers turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations.
Monday, March 4, 2013
Visual Research
Monday, March 4, 2013
http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5
Monday, March 4, 2013
How do people use the IPod Classic? What are its affordances? How can we scale these affordances into something more physical?
Monday, March 4, 2013
Other Research
Monday, March 4, 2013
“AEOUT” Method• Activities
- Users interaction (Turning the crank)
- Changing the pre-determined music compilations
- Actively listening and watching
• Environments
- A private controlled space
- Acoustically sound space
Monday, March 4, 2013
“AEOUT” Continued
• Object
- Mechanism (crank, gear system)
- Interchangeable sound compilations (strings, frame, tuner)
• User
- Users who want to experience art
- Ability to crank the piece
- Users who enjoy music
Monday, March 4, 2013
“AEOUT” Continued
• Time
- The sound ends once the user decides to leave
- The piece exist in the space on it own as a physical object
- No set amount of time
Monday, March 4, 2013
Research #2
Monday, March 4, 2013
Research #2 Continued
• Create a basic Automata prototype. (Test technical ability)
• Have user feedback: Have user interact with the prototype. (Test Affordability)
• Assess technical and usability flaws and therefore make changes accordingly.
• sense of aesthetic outcome
• cost effective
Monday, March 4, 2013
Research #3
Monday, March 4, 2013
Research #3 Continued
Sound 1Melody
Sound 2Common
Sound 3Random
What would you rather hear in a gallery space? Just one type of sequence or
maybe all three?
Monday, March 4, 2013
Research #2 Continued
• Generalized preference to type of sounds heard within a space
• Allows for team to know what people want and thus compose sequence accordingly
• sense of aesthetic outcome
Monday, March 4, 2013
Further Research
• Material Research
• Musical Research
• Artistic Research
Monday, March 4, 2013
Group Members:
Dante Nocera
Evin Lachance
Natalie Schabowicz
Navdeep Sahota
Robin Nicholls
E=MC2 (Energy Equals Music
Crank squared)
Monday, March 4, 2013