Educational games

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Educational Games

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Transcript of Educational games

  • 1. Educational Games

2. JASON B. ALMONTE CEFERINO GABRIEL R. RAMIREZ REYNALDO R. TUGADE BS COMPUTER ENGINEERING Implementation of a Digital Game-based LearningEnvironmentfor Elementary Education Undergraduate Student Project (2008) 3. Digital Game-based Learning

  • Creates a learner-centered, learner-guided environment.
  • According to Begg, Dewhurst, and Ellaway (2003), this is a description of a model paradigm for proactive self reflective critical learning .
  • (Dziorny, 2006)

4. For Grade 6 Science CurriculumFor Apple Ipod Touch 5. Layers of the Earth Game

  • It is an adventure type of game.
  • The main goal of the game is for the student s to venture through the 5 different layersof the Earths atmosphereavoiding obstacles and collectingcertain objects along the way.
  • The game concludeswhen the player is able to reachExosphere.

6. Educational Background 7. Goals

  • Students should learn about the different characteristics of each of the 5 layers of the Earth.
  • Students should have the ability to define each layer in terms of its chemical and physical properties.
  • It should help the students to visualize what each layer looks like.
  • Integrate some topics about pollution in the Earths atmosphere.

8. Gameplay and Control 9. The game was originally designed to be an upward-scrolling adventure game wherein the players control a spaceship to travel through the different layers of the atmosphere.

  • IPod Touch Accelerometer Feature
  • Booster Button is designed to increase the velocity of the rocket for certain duration.
  • Maneuver button enables the rocket to avoid obstacles along the way.
  • Atlas Sprite and Title Maps to render background images and collidable objectswithin the game.

10.

  • IT HAS 7 DIFFERENT STATES, THE GAME PROLOGUE, EPILOGUE AND THE 5 GAME STATES CORRESPONDING TO THE 5 DIFFERENT LAYERS OF THE ATMOSPHERE.

Game Timeline and Story Line 11.

  • THE STRUCTURE OF THE GAME REVOLVES COMPLETELY UPON THE COMMUNICATION IN BETWEEN GAME OBJECTS SPECIFICALLY THE MAPS, HUD, ENEMY OBJECTS, AND THE MAIN CHARACTER.

Game Structure 12.

  • LAYERS OF THE EARTH GAME
  • DISASTER MITIGATION GAME COLLECTION

Other games 13. Advantages 14. Disadvantages 15. Thank you!