The benefits of educational computer games
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- 1. ICT and Early Childhood: the use of computer- and internet- basededucational gamesBy Angela Hawks and Carlie Reason
2. Interactive computer/ video games
- Defined as:
- Type of activity performed on screen that follows a game structure
- Consisting of:
- specific rules
- boundaries and
3. Kids and Computer- Internet based games
- utilised as springboard for developing computing skills & strategies in early childhood classroom
- Basic skills appear in these games
- Using a mouse
- Navigating around the screen
- Clicking, dragging, double clicking & other fundamental skills
- by any age group
- in every country throughout the world
- in both school and home contexts
4. Rationale for choosing this topic
- As ICTs are so pervasive in society with the coming of the digital age, it is valuable to learn the skills associated with their use from an early age (Shaffer, 2006).
- in the 2006 financial year, Australians spent more than $1 billion on digital game hardware and software ( Department of Education and Training, 2010)
- 79% of Australian households have a device for playing computer and video games (reference)
- 'Commonwealth of Australia' study-
- 94% of students had playedcomputer games
- 19% of those at school
- ICT can help change teaching and learning
- Student centered
- Skill appropriate
- Government & teachers are focusing on the benefits that technological literacy brings to the classroom.
- Teachers are utilizing computer games as yet another method of catering to the different cognitive learning needs.
- 2005 report found children who used appropriate software had improved:
- IQ scores
- Non- verbal skills
- Dexterity and
- Long- term memory
- Governments support by policy & initiatives allowing schools to allocate substantial portions of their annual budgets totechnology.
8. Parents thoughts on computer games
- many positive aspects of game play other than enjoyment & happiness.
- 73% of parents say games help their children to learn about technology.
- 68% say games help their children to learn maths.
- 64% say games help their children tolearn to plan
9. Recent article:'Aussie kids struggle with computers'
- Only 57% of year 6 students reached or exceeded the proficient standard for ICT literature
10. Developmental benefits from computer games
- Increased hand/ eye coordination
- Motor skills honed
- Problem- solving skills utilised
- Strategy and planning required to play
- Decision- making required for play
- Logic skills developed
- Goal setting
- An improved sense of self- esteem from masteringskills & progressing through levels
11. Social benefits from computer games
- Team- building & collaboration
- Learning a sense of fairness
- Learning to take turns
- Online interaction
- Conversational skills
- Visit http://www.youtube.com/watch?v=UfBiMmv4qt4 to hear moreabout the interactional benefits of computer and onlinegames
12. Educational benefits from computer games
- Assist in recall and information retrieval
- Helps to develop cognitive skills
- Can embed curriculum (eg. Maths concepts)
- Provide opportunities for learning that may be inaccessible offline
14. The media
- Media have not portrayed computer games & VEM favourably.
- Heated debates blaming content for promoting aggressive, violent behaviour & other socially frowned upon attitudes and behaviours.
- High exposure to VEM is claimed to cause behavioural deterioration & disorders such as:
- ADHD &
- Other cognitive & development problems in children.
15. How to maximise benefits:
- regulate the amount of time that children play
- Experts recommend between 1 & 2 hours of electronic media per day (including tv)
- Supervise or select games for children based on:
- the content of the game
- Themes and concepts portrayed
- Skills and abilities required to play
- Outcomes desired from play
- Take a minute now to view http://www.youtube.com/watch?v=B6-6f9CkmvE
16. Ideal ages for computer games
- Researchers do not recommend for under 3s as they do not match their learning style
- 3-4 year olds can benefit when playing in small groups
- 4- 8 years can play individually tofurther concept grasp
17. 3-4 yo children who use computers have significantly greater developmental gains such as increased:
- Nonverbal skills
- Structural knowledge
- Long- term memory
- Manual dexterity
- Verbal skills
- Problem solving
- Conceptual skills
18. 5 points to ponder:
- Computer and video games are
- a natural teacher
- Highly motivating
- Provide repeated practice
- Include rewards for skilful play
- Video games
- that take me places away from harsh reality,
- that allow me to be the kind of person I want to be,
- that test my abilities,
- that raise my awareness level,
- that teach me strategy,
- that improve my hand-eye coordination,
- that teach me math skills,
- that teach me history,
- that teach me a foreign language,
- that are mostly made of RPG's, FPS's, and RTS's,
- made me who I am today.
- (Written by a 14yo gifted boy)(Bainbridge, 2010)
20. Thank you!
- Please take a few minutes to complete our survey located at:
- Shaffer, D. W., (2006)How Computer Games Help Children Learn , (online edition) Palgrave Macmillan, accessed 22 April 2010 from:http://site.ebrary.com.ezproxy.usq.edu.au//lib/unisouthernqld/docDetail.action?docID=10185576
- Finger, G., Russell, G., Jamieson-Proctor, R., and Russell, N., (2007).Transforming Learning with ICT: Making it Happen , Pearson Education Australia: Frenchs Forest.
- The Department of Education and Training, (2010).Smart Classrooms: games in learning , accessed 22 April 2010 from:http://education.qld.gov.au/smartclassrooms/strategy/dp/games.html