Double Game Revenue & Engagement:10 Killer Insights

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©deltaDNA Ltd. DOUBLE GAME REVENUE & ENGAGEMENT: 10 KILLER PLAYER INSIGHTS

Transcript of Double Game Revenue & Engagement:10 Killer Insights

Page 1: Double Game Revenue & Engagement:10 Killer Insights

©deltaDNA Ltd.

DOUBLE GAME REVENUE &

ENGAGEMENT:

10 KILLER PLAYER INSIGHTS

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©deltaDNA Ltd.

Today’s Speaker

Mark Robinson

CEO & co-founder

deltaDNA

@delta_DNA

/company/deltaDNA

/deltaDNA

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©deltaDNA Ltd.

The Harsh Economics of F2P

Day One Retention Rates

• On average less than 40% of

players return to a free-to-play

game after just one session

• 44% have 60 – 80% of players

not returning after one session

Many games live with low retention rates and therefore poor lifetime value

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The Harsh Economics of F2P

Conversion from

Player to Payer

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Why players leave your game

5

Appointment Setting

Monetization Blockers

Game Blockers

Rewarding

1st 60 Seconds

Game Complexity

Game Difficulty

Repeat Play

Tasks

Tutorial

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Threshold of Engagement

6

Technical

Issues

Too

Easy

Didn’t

Understand

Tutorial

Ran

Out Of

Resources

Too

Difficult

Good

Momentum

Long 1st

Session

Return

For 2nd

Session

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Key Player Behaviors

7

NOT ALL PLAYERS

ARE THE SAME

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Player Relationship Management

Fast, accurate and flexible data

Segment your players

Check your

Heart Beat

regularly

Action your insights via TARGETED

In-game messaging

Push

AdServing

Etc

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The Role of Analytics

…what you need to know

10 Killer Insights

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Players who pay later, pay more

Premium daily rewards

Slow content/DLC locking

Good game mechanics are:

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Just converting players to spenders is not enough

Need to plan past the first

transaction

- build for an IAP ‘loop’

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Social conversion is hard, but later is better

Push social as a way to secure progress /

move

between platforms

Reward for connecting, delay invite push till later

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Night-time players come back

Concentrate live events

and time-based rewards for

the evenings

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Night-time players pay

Aggressive offers in

the evenings

18% increase

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The day of the week impacts retention

Plan User Acquisition for

when engaged players are

most likely to play

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©deltaDNA Ltd.

PC users convert best to payers

Cross-platform is the

future, in Unity or others

it is easy to release

across multiple

platforms

Even for obvious mobile

games we see strong

conversion numbers on PC

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©deltaDNA Ltd.

30% more hackers than real payers

Be vigilant with revenue validations

Block from PvP and tag hackers in

interactions

Make game much harder for hackers

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©deltaDNA Ltd.

Android market very different to iOS

Think about where users

come from

North America, Europe

& South America are the 3 biggest

markets for mobile games

Future of F2P is more

international think global

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©deltaDNA Ltd.

Be Patient and Generous

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Treat your players like people not ATMs

You have novices and experts in your game.

Treat them differently

Make decisions from data – reduce guesswork

Know your players and you will create successful

games

10 killer insights: summary

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©deltaDNA Ltd.

www.deltadna.com

Thank You

[email protected]

www.deltaDNA.com/events/delta-gdc-2015-10-killer-insights

www.slideshare.net/delta_DNA