DnD CharacterSheet Swordsage

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©2005 Wizards of the Coast, Inc. Dungeons & Dragons and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only. RACIAL TRAITS/CLASS FEATURES Weapon and Armor Proficiency: Simple/martial melee weapons, light armor (no shields). AC Bonus: 2nd level, Wis bonus to AC. Discipline Focus: 1st level, Weapon Focus; 4th/12th level, Insightful Strikes; 8th/16th level, Defensive Stance; +2 Martial Lore check on maneuvers with discipline focus. Quick to Act: Initiative Bonus +1/1st, +2/5th, +3/10th, +4/15th, +5/20th level. Sense Magic: 7th level, identify properties of weapons/armor. Evasion: 9th level, successful Reflex save negates effects. Improved Evasion: 17th level, half-effects on failed Reflex save. Dual Boost: 20th level, use 2 boost maneuvers simultaneously 2/day. _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ FEATS WEAPON FOCUS (DISCIPLINE’S WEAPONS) _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ LANGUAGES Initial languages = Common + automatic languages + Int bonus _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ CAMPAIGN ___________________________________________________________________ CS? SKILLS Key SKILL ABILIty MISC. SKILL NAMe ABILIty MoDIFeR RANKS MoDIFeR MoDIFeR ApprAise u INt ______________________ = _____________________ +_______________________+ ________________________ Autohypnosis WIS ______________________ = _____________________ +_______________________+ ________________________ BAlAnce* u DeX ______________________ = _____________________ +_______________________+ ________________________ Bluff u CHA ______________________ = _____________________ +_______________________+ ________________________ climB* u StR ______________________ = _____________________ +_______________________+ ________________________ concentrAtion u CoN ______________________ = _____________________ +_______________________+ ________________________ crAft ( ___________________________) u INt ______________________ = _____________________ +_______________________+ _________________________ crAft ( ___________________________) u INt ______________________ = _____________________ +_______________________+ _________________________ crAft ( ___________________________) u INt ______________________ = _____________________ +_______________________+ _________________________ Decipher script INt ______________________ =______________________ +_______________________+ _________________________ DiplomAcy u CHA ______________________ =______________________ +_______________________+ _________________________ DisABle Device INt ______________________ =______________________ +_______________________+ _________________________ Disguise u CHA ______________________ =______________________ +_______________________+ _________________________ escApe Artist* u DeX ______________________ =______________________ +_______________________+ _________________________ forgery u INt ______________________ =______________________ +_______________________+ _________________________ gAther informAtion u CHA ______________________ =______________________ +_____________________ +__________________________ hAnDle AnimAl CHA ______________________ =______________________ +_____________________ +__________________________ heAl u WIS ______________________ =______________________ +_____________________ +__________________________ hiDe* u DeX ______________________ =______________________ +_____________________ +__________________________ intimiDAte u CHA ______________________ =______________________ +_____________________ +__________________________ Jump* u StR ______________________ =______________________ +_____________________ +__________________________ KnowleDge (ArcAnA) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (Arch/eng) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (Dungeoneering) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (geogrAphy) INt ______________________ =______________________ +_______________________+__________________________ KnowleDge (history) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (locAl) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (nAture) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (noBility/royAlty) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (the plAnes) INt ______________________ =______________________ +_____________________ +__________________________ KNOWLEDGE (psionics) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge (religion) INt ______________________ =______________________ +_____________________ +__________________________ KnowleDge ( ________________________ ) INt ______________________ =______________________ +_____________________ +__________________________ listen u WIS _______________________ = _____________________ +_____________________ + _________________________ mArtiAl lore u INt _______________________ = _____________________ +_____________________ + _________________________ move silently* u DeX _______________________ = _____________________ +_____________________ + _________________________ open locK DeX _______________________ = _____________________ +_____________________ + _________________________ perform (Act) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (comeDy) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (DAnce) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (KeyBoArD) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (orAtory) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (percussion) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (string instrument) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (winD instrument) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform (sing) u CHA _______________________ = _____________________ +_____________________ + _________________________ perform ( ________________________) u CHA _______________________ = ______________________+_____________________ + _________________________ profession (________________________ ) WIS _______________________ = _____________________+_____________________ + _________________________ profession (________________________ ) WIS _______________________ = _____________________+_____________________ + _________________________ psicraft INt _______________________ =______________________ +____________________ + __________ riDe u DeX _______________________ =______________________ +____________________ + __________ seArch u INt _______________________ =______________________ +____________________ + __________ sense motive u WIS _______________________ =______________________ +____________________ + __________ sleight of hAnD* DeX _______________________ =______________________ +____________________ + __________ spellcrAft INt _______________________ =______________________ +____________________ + __________ spot u WIS _______________________ =______________________ +____________________ + __________ survivAl u WIS _______________________ =______________________ +____________________ + __________ swim* u StR _______________________ =______________________ +____________________ + __________ tumBle* DeX _______________________ =______________________ +____________________ + __________ use mAgic Device CHA _______________________ =______________________ +____________________ + __________ use psionic Device CHA _______________________ =______________________ +____________________ + __________ use rope u DeX _______________________ =______________________ +____________________ + __________ X X X X X X X X X X X X X X X X X X X X X X X

description

Fiche de personnage en version originale pour personnages issus du supplément Tome of Battle : The Book of the Nine Swords

Transcript of DnD CharacterSheet Swordsage

Page 1: DnD CharacterSheet Swordsage

©2005 Wizards of the Coast, Inc. Dungeons & Dr agons and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

RACIAL TRAITS/CLASS FEATURES

Weapon and Armor Proficiency: Simple/martial melee weapons, light armor

(no shields).

AC Bonus: 2nd level, Wis bonus to AC.

Discipline Focus: 1st level, Weapon Focus; 4th/12th level, Insightful

Strikes; 8th/16th level, Defensive Stance; +2 Martial

Lore check on maneuvers with discipline focus.

Quick to Act: Initiative Bonus +1/1st, +2/5th, +3/10th, +4/15th,

+5/20th level.

Sense Magic: 7th level, identify properties of weapons/armor.

Evasion: 9th level, successful Reflex save negates effects.

Improved Evasion: 17th level, half-effects on failed Reflex save.

Dual Boost: 20th level, use 2 boost maneuvers simultaneously

2/day.

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

FEATS

WEAPon FoCUS (DISCIPLInE’S WEAPonS)

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

LAnGUAGESInitial languages = Common + automatic languages + Int bonus

_______________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ _______________________________________

CAMPAIGN___________________________________________________________________C

S?

SKILLS Key SKILL ABILIty MISC.

SKILL NAMe ABILIty MoDIFeR RANKS MoDIFeR MoDIFeR

ApprAiseu INt ______________________=_____________________+_______________________+________________________Autohypnosis WIS ______________________=_____________________+_______________________+________________________

BAlAnce* u DeX ______________________=_____________________+_______________________+________________________ Bluff u CHA ______________________=_____________________+_______________________+________________________ climB* u StR ______________________=_____________________+_______________________+________________________ concentrAtionu CoN ______________________=_____________________+_______________________+________________________ crAft ( ___________________________) u INt ______________________=_____________________+_______________________+_________________________ crAft ( ___________________________) u INt ______________________=_____________________+_______________________+_________________________ crAft ( ___________________________) u INt ______________________=_____________________+_______________________+_________________________ Decipher script INt ______________________=______________________+_______________________+_________________________ DiplomAcy u CHA ______________________=______________________+_______________________+_________________________ DisABle Device INt ______________________=______________________+_______________________+_________________________ Disguise u CHA ______________________=______________________+_______________________+_________________________ escApe Artist*u DeX ______________________=______________________+_______________________+_________________________ forgeryu INt ______________________=______________________+_______________________+_________________________ gAther informAtionu CHA ______________________=______________________+_____________________+__________________________ hAnDle AnimAl CHA ______________________=______________________+_____________________+__________________________ heAlu WIS ______________________=______________________+_____________________+__________________________ hiDe*u DeX ______________________=______________________+_____________________+__________________________ intimiDAteu CHA ______________________=______________________+_____________________+__________________________ Jump*u StR ______________________=______________________+_____________________+__________________________ KnowleDge (ArcAnA) INt ______________________=______________________+_____________________+__________________________ KnowleDge (Arch/eng) INt ______________________=______________________+_____________________+__________________________ KnowleDge (Dungeoneering) INt ______________________=______________________+_____________________+__________________________ KnowleDge (geogrAphy) INt ______________________=______________________+_______________________+__________________________ KnowleDge (history) INt ______________________=______________________+_____________________+__________________________ KnowleDge (locAl) INt ______________________=______________________+_____________________+__________________________ KnowleDge (nAture) INt ______________________=______________________+_____________________+__________________________ KnowleDge (noBility/royAlty) INt ______________________=______________________+_____________________+__________________________ KnowleDge (the plAnes) INt ______________________=______________________+_____________________+__________________________ KNOWLEDGE (psionics) INt ______________________=______________________+_____________________+__________________________ KnowleDge (religion) INt ______________________=______________________+_____________________+__________________________ KnowleDge (________________________ ) INt ______________________=______________________+_____________________+__________________________ listenu WIS _______________________=_____________________+_____________________+_________________________ mArtiAl loreu INt _______________________=_____________________+_____________________+_________________________ move silently*u DeX_______________________=_____________________+_____________________+_________________________ open locK DeX_______________________=_____________________+_____________________+_________________________ perform (Act)u CHA_______________________=_____________________+_____________________+_________________________ perform (comeDy)u CHA_______________________=_____________________+_____________________+_________________________ perform (DAnce)u CHA_______________________=_____________________+_____________________+_________________________

perform (KeyBoArD)u CHA_______________________=_____________________+_____________________+_________________________perform (orAtory)u CHA_______________________=_____________________+_____________________+_________________________perform (percussion)u CHA_______________________=_____________________+_____________________+_________________________perform (string instrument)u CHA_______________________=_____________________+_____________________+_________________________

perform (winD instrument)u CHA_______________________=_____________________+_____________________+_________________________perform (sing)u CHA_______________________=_____________________+_____________________+_________________________

perform(________________________)u CHA_______________________=______________________+_____________________+_________________________ profession(________________________ ) WIS _______________________=_____________________+_____________________+_________________________ profession(________________________ ) WIS _______________________=_____________________+_____________________+_________________________ psicraft INt _______________________=______________________+____________________+__________ riDeu DeX_______________________=______________________+____________________+__________ seArchu INt _______________________=______________________+____________________+__________ sense motiveu WIS _______________________=______________________+____________________+__________ sleight of hAnD* DeX_______________________=______________________+____________________+__________ spellcrAft INt _______________________=______________________+____________________+__________ spotu WIS _______________________=______________________+____________________+__________ survivAlu WIS _______________________=______________________+____________________+__________ swim*u StR _______________________=______________________+____________________+__________ tumBle* DeX_______________________=______________________+____________________+__________ use mAgic Device CHA_______________________=______________________+____________________+__________ use psionic Device CHA_______________________=______________________+____________________+__________ use ropeu DeX_______________________=______________________+____________________+__________

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________________________________________________________________________ ______________________________________________________________________________________________CHARACteR NAMe PLAyeR NAMe

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________CLASS AND LeVeL eCL RACe/teMPLAte SIZe GeNDER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________ALIGNMeNt ReLIGIoN/PAtRoN DeIty HeIGHt WeIGHt LooKS

ABILITY SCoRES

STR ____________= ________ + ______________ + _____________ - __________________ StReNGtH totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. STREnGTH

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

DEX ____________= ________ + ______________ + _____________ - __________________ DeXteRIty totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. DEXTERITY

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

Con ____________= ________ + ______________ + _____________ - __________________ CoNStItUtIoN totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. ConSTITUTIon

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

InT ____________= ________ + ______________ + _____________ - __________________ INteLLIGeNCe totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. InTELLIGEnCE

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

WIS ____________= ________ + ______________ + _____________ - __________________ WISDoM totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. WISDoM

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

CHA ____________= ________ + ______________ + _____________ - __________________ CHARISMA totAL BASe SCoRe + eNHANCeMeNt MISC. MISC. CHARISMA

RACIAL MoD. BoNUSeS BoNUSeS PeNALtIeS MoDIFIER

Suitable for characterS of any race or claSS (including multiclaSS characterS)

ARMoR CLASS

AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________ totAL ARMoR SHIeLD DeX SIZe NAtURAL DeFLeCtIoN MISCeLLANeoUS

BoNUS BoNUS MoDIFIeR MoDIFIeR ARMoR MoDIFIeR MoDIFIeRS

ToUCH AC _______________ FLAT-FooTED AC _________________

ARMoR WoRN MAX DeX ARMoR CHeCK PeNALty WeIGHt

SHIeLD CARRIeD MAX DeX ARMoR CHeCK PeNALty WeIGHt

SPEED _______________________________________________________________________ InITIATIVE MoDIFIER __________________________

GRAPPLE MoDIFIER __________ =___________+ __________ +__________ +__________ totAL BASe AttACK StReNGtH SIZe MISC.

BoNUS MoDIFeR MoDIFIeR MoDIFIeR

SAVInG THRoWS BASe ABILIty MAGIC MISC. teMPoRARy

totAL SAVe MoDIFIeR MoDIFIeR MoDIFIeR MoDIFIeR

FoRTITUDE = + + + + (CoNStItUtIoN)

REFLEX = + + + + (DeXteRIty)

WILL = + + + + (WISDoM)

CoMBAT oPTIonS

BASE ATTACK BonUS__________________________________________

_______________________________________________ ______________________________________________ _______________________ __________ WEAPon AttACK BoNUS DAMAGe CRItICAL

________________________________________________ __________________ __________________________________RANGe INCReMeNt tyPe NoteS/AMMUNItIoN

_______________________________________________ ______________________________________________ _______________________ __________ WEAPon AttACK BoNUS DAMAGe CRItICAL

________________________________________________ __________________ __________________________________RANGe INCReMeNt tyPe NoteS/AMMUNItIoN

_______________________________________________ ______________________________________________ _______________________ __________ WEAPon AttACK BoNUS DAMAGe CRItICAL

________________________________________________ __________________ __________________________________RANGe INCReMeNt tyPe NoteS/AMMUNItIoN

_______________________________________________ ______________________________________________ _______________________ __________ WEAPon AttACK BoNUS DAMAGe CRItICAL

________________________________________________ __________________ __________________________________RANGe INCReMeNt tyPe NoteS/AMMUNItIoN

SWoRDSAGE: D8 HIT PoInTS

MAnEUVERS AnD STAnCES KnoWn:

SPeCIAL DeFeNSeS

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

CoNDItIoNAL MoDIFIeRS

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____________________________________________________________________________________HANDS (GLoVeS oR GAUNtLetS)

____________________________________________________________________________________ARMS/WRIStS (BRACeRS oR BRACeLetS)

____________________________________________________________________________________BoDy (RoBe oR SUIt oF ARMoR)

____________________________________________________________________________________toRSo (VeSt, VeStMeNt, oR SHIRt)

____________________________________________________________________________________WAISt (BeLt oR GIRDLe)

____________________________________________________________________________________Feet (BootS, SHoeS, oR SLIPPeRS)

____________________________________________________________________________________HeAD (HeADBAND, HAt, HeLMet, oR PHyLACteRy)

____________________________________________________________________________________eyeS (eye LeNSeS oR GoGGLeS)

____________________________________________________________________________________NeCK (AMULet, BRooCH, MeDALLIoN, PeRIAPt, oR SCARAB)

____________________________________________________________________________________SHoULDeRS (CLoAK, CAPe, oR MANtLe)

____________________________________________________________________________________ RING #1

____________________________________________________________________________________RING #2

CARRYInG CAPACITY

LIGHt LoAD:_____________________

MeDIUM LoAD:_____________________

HeAVy LoAD:______________________

GEAR

PoSSESSIonS on PERSonIteM LoCAtIoN WeIGHt

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PoSSESSIonS noT on PERSonIteM LoCAtIoN WeIGHt

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MAGIC ITEMS WoRn

EXPERIEnCE PoInTS

MonEY

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PoWER PoInTS PER DAY ______________

AnIMAL CoMPAnIon, FAMILIAR, oR PSICRYSTAL

NAMe ____________________________________________________________________CReAtURe tyPe_______________________________________________________________________

STR DEX Con InT WIS CHA HIt PoINtS

AC __________= 10 +_________ +_________ +__________ +__________ ToUCH AC____________________________FLAT-FooTED AC______________________________ totAL DeX SIZe NAtURAL MISC.

MoDIFIeR MoDIFIeR ARMoR MoDIFIeRS

SAVInG THRoWS ATTACKS

FoRtItUDe (CoN) ______________ ______________ ______________ _____________GRAPPLE MODIFIER________________________________ WeAPoN AttACK BoNUS DAMAGe CRItICAL

ReFLeX (DeX) ______________ ______________ ______________ _____________

PERSONALITY________________________________________ WeAPoN AttACK BoNUS DAMAGe CRItICAL

WILL (WIS) ______________ ______________ ______________ _____________ WeAPoN AttACK BoNUS DAMAGe CRItICAL

SKILLS FEATS

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

___________________________________________________________________________+__________ _____________________________________________________________ _____________________________________________________

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___________________________________________________________________________+__________ SPECIAL ABILITIES TRICKS

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PSIonICS

PSIonIC PoWERS ___________________ _________________________

PRIMARy DISCIPLINe___________________________________________________

MAGIC

DoMAInS (CLeRIC oNLy)

______________________ __________________________________________________________DoMAIN NAMe GRANteD PoWeR

______________________ __________________________________________________________DoMAIN NAMe GRANteD PoWeR

SPECIALTY SCHooL (WIZARD oNLy)

___________________________ __________________________________________________________ ____________________________________________________________ SPeCIALty SCHooL (+2 BoNUS oN SPeLLCRAFt PRoHIBIteD SCHooL PRoHIBIteD SCHooL

CHeCKS to LeARN SPeLLS FRoM tHIS

CHoSeN SCHooL)

ARCAnE SPELL FAILURE ____________ %

TURn/REBUKE UnDEAD tIMeS PeR DAy tURNING CHeCK tURNING DAMAGe

___________________________ __________________________________________________________ ____________________________________________________________ 3 + CHA MoDIFIeR 1d20 + CHA MoDIFIeR 2d6 + CLeRIC LeVeL +

(+4 WItH eXtRA tURNING FeAt) CHA MoDIFIeR

RAGE

___________________ ___________________ ___________________ __________________ __________________ RAGeS USeD RAGeS/DAy DURAtIoN StR/CoN WILL SAVe AC PeNALty

RoUNDS eLAPSeD _______________________________ BoNUS BoNUS

InITIATIVE _________________

SPEED ________________________

PoWeRS KNoWN MAXIMUM PoWeR LeVeL KNoWN

SPELLS SPeLL SAVe __________________ DC

MOD

CONDITIONALMODIFIERS

SPELLS SPELL SPELLS/ bonuS

KnoWn SAVE DC LEVEL DAY SPELLS

0

1st

2nd

3rd

4th

SPELLS SPELL SPELLS/ bonuS

KnoWn SAVE DC LEVEL DAY SPELLS

5th

6th

7th

8th

9th