DMHS Special Teams-2

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SPECIAL TEAMS DMHS RAMS FOOTBALL PLAYBOOK

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This is a breakdown of special teams

Transcript of DMHS Special Teams-2

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SPECIAL TEAMSDMHS RAMS FOOTBALL PLAYBOOKPre-Game Kicking Organization 65

Special Teams Weekly Check List 66

KICK OFF

Contain: Align four yards from the sideline. Their path is straight down the field, maintaining inside shoulder leverage, working to ball depth. Do not open up a running lane by widening. Fight the kick out blocks by playing physical football, using your hands, staying square, and squeezing the ball carrier. If you are on the backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse ruled out. Be aware of a cross field cutback, but attack at ball level using two to three yards of leverage; i.e., keep the ball in front by two to three yards.Bullets: Sprint straight down the field for twenty yards, then directly to the football. Do not follow a teammate. Bullets are playmakers they are responsible for making a play. Always keep the head up while maintaining inside leverage on the ball carrier; i.e., keeping the ball carrier on the inside shoulder. The technique used on blockers should be based upon the distance to the ball carrier. If in the first twenty yards or the ball carrier is far away, beat the blocker with speed moves and maintain inside shoulder leverage chasing down the ball carrier. If blocked, Bullets must get back into their lane; otherwise they are creating a running lane. If a Bullet does get knocked out of their lane, recover and fight to get back into it. When approaching the ball carrier, if they have maintained their inside shoulders leverage they can attack the ball carrier aggressively. If a Bullet has lost their leverage, then come to balance and make an open-field tackle. Bullets will need to adjust their techniques based upon the distance and direction of the kick.Alleys: Sprint straight down the field for thirty yards, then directly to the football. Do not follow a teammate. Always keep the head up while maintaining inside leverage on the ball carrier; i.e., keeping the ball carrier on the inside shoulder. The technique used on blockers should be based upon the distance to the ball carrier. If in the first thirty yards or the ball carrier is far away, beat the blocker with speed moves and maintain inside shoulder leverage chasing down the ball carrier. If Alleys get blocked in the first thirty yards, get back into their lane; otherwise they are creating a running lane. If an Alley does get knocked out of his lane, recover and fight to get back into it. As Alleys chase down the ball carrier, attack blockers that attempt to block aggressively. The players can use either a punch or rip technique. The desire to compete, including second effort will yield success. When approaching the ball carrier, if they have maintained their inside shoulder leverage, they can attack the ball carrier aggressively. If an Alley has lost his leverage, then come to balance and make an open-field tackle. Wedge: The Wedge player is a specialized Alley. He sprints down the field while reading the return keys. If there is a wedge forming, head straight for it looking to blow up the wedge by colliding with it. The goal is to stop the progress of two blockers, forcing the ball to go laterally. This can be accomplished by attacking any splits or gaps between two blockers, keeping the pads down, knocking the blockers backwards. If there is no wedge, head straight for the football.

PUNT

PAT FIELD GOAL

KICK RETURN

PUNT RETURN

PAT FIELD GOAL BLOCK

LEFT DEEP RIGHT

CABCWBABABKCoaching Points

Use versus a single returner alignment. The kickers skill will determine whether this is a high kick with maximum hang time, or a driving kick attempting to slide the ball into the end zone. Coverage personnel must run their lanes, find the ball and converge on the ball carrier. Do not follow a teammate! The Contain, Bullet and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the distance they are from the kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the end zone, 9 yards from the boundary, with maximum hang time. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT DEEP RIGHT

Coaching Points

This is straight deep right kick; i.e., there is no crossfield component to the kick. Use versus a single returner alignment and a team uses a sideline left (to the coverage teams right) return. The kickers skill will determine whether this is a high kick with maximum hang time, or a driving kick attempting to slide the ball into the end zone. Coverage personnel must be aware of the return teams scheme and be disciplined in their coverage technique. The Contain, Bullets and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the distance they are from the kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the end zone, 9 yards from the boundary, with maximum hang time. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT DEEP LEFT

Coaching Points

Use versus a single returner alignment. The kickers skill will determine whether this is a high kick with maximum hang time, or a driving kick attempting to slide the ball into the end zone. Coverage personnel must run their lanes, find the ball and converge on the ball carrier. Do not follow a teammate! The Contain, Bullet and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the distance they are from the kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the end zone, 9 yards from the boundary, with maximum hang time. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

LEFT DEEP LEFT

Coaching Points

This is straight deep left kick; i.e., there is no crossfield component to the kick. Use versus a single returner alignment and a team uses a sideline right (to the coverage teams left) return. The kickers skill will determine whether this is a high kick with maximum hang time, or a driving kick attempting to slide the ball into the end zone. Coverage personnel must be aware of the return teams scheme and be disciplined in their coverage technique. The Contain, Bullets and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the distance they are from the kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the end zone, 9 yards from the boundary, with maximum hang time. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

LEFT CROSSFIELD RIGHT

Coaching Points

When kicking toward our sideline, we will place a coach at the 25-yard line to provide the kicker with a visual reference point. Kicker wants approximately 4 seconds of hang time. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The right side Contain, Bullet and Alley are expected to make a play. They are running 40 yards. The remaining coverage personnel must run their lanes, find the ball and converge on the ball carrier. The Contain, Bullet and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the crossfield kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the 25-yard line, with at least 4 seconds of hang time with an aiming spot 5 yards from the boundary with backspin on the ball. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT CROSSFIELD LEFT

Coaching Points

When kicking toward our sideline, we will place a coach at the 25-yard line to provide the kicker with a visual reference point. Kicker wants approximately 4 seconds of hang time. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The left side Contain, Bullet and Alley are expected to make a play. They are running 40 yards. The remaining coverage personnel must run their lanes, find the ball and converge on the ball carrier. The Contain, Bullet and Alley on the backside will adjust their lanes by 5 yards to close the gap due to the crossfield kick.

PositionTechnique

AlleyStraight for 30 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; one backside player adjusts his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside on a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the 25-yard line, with at least 4 seconds of hang time with an aiming spot 5 yards from the boundary with backspin on the ball. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

LEFT POP LEFT

Coaching Points

Use this kick when your opponent is over-playing the crossfield kick, or you have identified a specific player to attack. When kicking toward our sideline, we will place a coach at the 25-yard line to provide the kicker with a visual reference point. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The left side Contain, Bullet and Alley are expected to make a play. They are running 40 yards. The remaining coverage personnel must run their lanes, find the ball and converge on the ball carrier. The backside will adjust their lanes by 5 yards to close the gap due to the distance between their alignment and the ball.

PositionTechnique

AlleyStraight for 30 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the 25-yard line, with at least 4 seconds of hang time with an aiming spot 5 yards from the boundary with backspin on the ball. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT POP RIGHT

Coaching Points

Use this kick when your opponent is over-playing the crossfield kick, or you have identified a specific player to attack. When kicking toward our sideline, we will place a coach at the 25-yard line to provide the kicker with a visual reference point. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The right side Contain, Bullet and Alley are expected to make a play. They are running 40 yards. The remaining coverage personnel must run their lanes, find the ball and converge on the ball carrier. The backside will adjust their lanes by 5 yards to close the gap due to the distance between their alignment and the ball.

PositionTechnique

AlleyStraight for 30 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside players adjust their lanes by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the 25-yard line, with at least 4 seconds of hang time with an aiming spot 5 yards from the boundary with backspin on the ball. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

MIDDLE POP MIDDLE

Coaching Points

Use this kick when your opponent is leaving the middle of the field open, or you have identified a specific player to attack. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. Coverage personnel must run their lanes, find the ball and converge on the ball carrier.

PositionTechnique

AlleyStraight for 30 yards then close the gap to the football.

BulletStraight for 20 yards then close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. If the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerHigh kick to the 25-yard line, with at least 4 seconds of hang time with an aiming spot 30 yards downfield with backspin on the ball. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

LEFT SHORT RIGHT

Coaching Points

Use this kick when the front line is bailing early, or you have identified a specific player to attack. When kicking toward our sideline, we will place a coach at the 40- yard line to provide the kicker with a visual reference point. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The right side Contain, Bullets and Alley are expected to make a play. They are running 25 yards. Due to the short kick, all coverage players will adjust their lanes by 5 yards to close the gap due to the distance between their alignment and the ball.

PositionTechnique

AlleyAlley closes to the sideline will go straight to the ball. Remaining Alley players will adjust their lanes by 5 yards, then vertical until they see the ball; then close the gap to the football.

BulletKick side straight to the football; Backside player will adjust their lane by 5 yards, then vertical until they see the ball; then close the gap to the football.

WedgeAdjust their lane by 5 yards, then vertical until you see the ball; then close the gap to the football.

ContainKick side, straight to the football, keep the ball inbounds; backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerSlight arching kick with an aiming spot of the 40-yard line, 5 yards from the boundary. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT SHORT LEFT

Coaching Points

Use this kick when the front line is bailing early, or you have identified a specific player to attack. When kicking toward our sideline, we will place a coach at the 40- yard line to provide the kicker with a visual reference point. Adjust the aiming spot based upon scouting and the opponents alignment when you break the huddle. The left side Contain, Bullets and Alley are expected to make a play. They are running 25 yards. Due to the short kick, all coverage players will adjust their lanes by 5 yards to close the gap due to the distance between their alignment and the ball.

PositionTechnique

AlleyAlley closes to the sideline will go straight to the ball. Remaining Alley players will adjust their lanes by 5 yards, then vertical until they see the ball; then close the gap to the football.

BulletKick side straight to the football; Backside player will adjust their lane by 5 yards, then vertical until they see the ball; then close the gap to the football.

WedgeAdjust their lane by 5 yards, then vertical until you see the ball; then close the gap to the football.

ContainKick side, straight to the football, keep the ball inbounds; backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerSlight arching kick with an aiming spot of the 40-yard line, 5 yards from the boundary. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

LEFT SQUIB LEFT

Coaching Points

Use this type of kick to take advantage of weather conditions. The kicker must make sure that the ball skips and rolls, immediately. The ball is live as soon as it travels 10 yards.

PositionTechnique

AlleyStraight for 30 yards then to the football; backside player adjust his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside player adjust his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerKick the top third of the football, forcing it to skip and roll along the ground. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

MIDDLE SQUIB MIDDLE

Coaching Points

Use this type of kick to take advantage of weather conditions. The kicker must make sure that the ball skips and rolls, immediately. The ball is live as soon as it travels 10 yards.

PositionTechnique

AlleyStraight for 30 yards then close the gap to the football.

BulletStraight for 20 yards then close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerKick the top third of the football, forcing it to skip and roll along the ground. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

RIGHT SQUIB RIGHT

Coaching Points

Use this type of kick to take advantage of weather conditions. The kicker must make sure that the ball skips and rolls, immediately. The ball is live as soon as it travels 10 yards.

PositionTechnique

AlleyStraight for 30 yards then to the football; backside player adjust his lane by 5 yards to close the gap to the football.

BulletStraight for 20 yards then to the football; backside player adjust his lane by 5 yards to close the gap to the football.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to make a collision with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth. Backside of a directional kick, or the ball is away, then pursuit is no further than the hash until reverse is ruled out.

KickerKick the top third of the football, forcing it to skip and roll along the ground. Follow the wave of defenders, mirroring the ball. If the returner breaks out, buy time by forcing him toward the sideline. Be ready to make the tackle!

MIDDLE KILLER

Coaching Points

Killer is a Surprise Onside kick that is designed for the kicker to recover. Use Killer to take advantage of specific return alignment or players. Kick from the middle versus a 4-man front return scheme when the front line players are more than 10-yards apart, and / or they have a tendency to bail or not pay attention to the ball as it is being kicked Kick from the right or left versus a 5-man front return scheme. Watch the alignment for the distance between the players and the kicker.

PositionTechnique

AlleyAlleys closest to the kick spot will head straight to the front line players on either side of the kick location. They are looking only to collide with the coverage player. The other alleys will work up field to ball depth working from an inside leverage position.

BulletBullets closest to the kick spot will head straight to the front line players on either side of the kick location. They are looking only to collide with the coverage player. The other bullets will release directly to the kick location looking to make a play, either recovery or tackle.

WedgeWedge will head straight to the front line players on either side of the kick location. They are looking only to collide with the coverage player.

ContainWork five-yards up field, and then work toward the ball carrier. Be ready to handle a break away by a front line player.

KickerThis is an onside kick to be recovered by the kicker. The ball is kicked with a pace that allows the kicker to be running full speed and recover it as it crosses the return teams free-kick line. The ball should be teed-up between two front line players on the return team, NEVER directly in front of one.

RIGHT SURPRISE ONSIDE LEFT

Coaching Points

Use the Surprise Onside to take advantage of specific return alignment or players. This scheme can be used when the front line aligns too far to one side to compensate for a hash mark kick of alignment, or there is an edge player in the front line that bail early. We consider this type of kick whenever the front line is aligned 15-yards from the ball We prefer to kick to our boundary so that we can have a coach stand 13-yards along the boundary to provide the kicker a visual reference point.

PositionTechnique

AlleyAlleys closest to the kick spot will head straight to the kick location. They are looking to recover the football. The other alleys will work up field to ball depth working from an inside leverage position.

BulletBullets closest to the kick spot will head straight to the kick location. They are looking to recover the football. The other bullets will release directly to the kick location looking to make a play, either recovery or tackle.

WedgeWedge will work up field to ball depth working from an inside leverage position.

ContainContain to the side of the kick will head straight to the kick location. They are looking to recover the football, or keep it from going out-of-bounds. Contain away from the kick will release at an angle to get them to ball depth, keeping an inside leverage position.

KickerThis is a Surprise Onside kick that is typically kicked crossfield. The most effective kick is the low skipping kick that has enough pace to get 12 to 15 yards deep, approximately 5-yards inside the boundary. The kicker will be the safety defender to the side of the kick.

FREE-KICK BASE SCHEME

Coaching Points

A free-kick is treated just like a kickoff, with all of the same rules applying, except that if the ball sails through the up rights, three points is awarded. The kick would be covered using our basic coverage scheme. Be aware of a live ball in the field a play. In high school the ball is dead if it goes into the end zone, but is alive until the whistle blows for college.

PositionTechnique

AlleyStraight for 30 yards, shed blocks then the close the gap to the football.

BulletStraight for 20 yards, find the football and make a tackle.

WedgeUse Alley technique, with an awareness of the blocking scheme. If a wedge is forming look to collide with the wedge.

ContainPath is straight down the field, maintaining inside shoulder leverage, working to ball depth.

KickerKick the ball through the uprights! Touchback if unsuccessful.

CALL: 44 RENO or VEGAS

Coaching Points

This call identifies four defenders to the left and to the right. The Reno (to the right) or Vegas (to the left) is a directional call telling the center which direction to block. This is typically a pressure type look, but will set for a return if no rusher breaks through cleanly.

PositionsResponsibilities

WingsHave No. 1.

TacklesHave No 2.

GuardsHave No. 3.

SnapperHas No. 4 to the left on a Vegas call or No. 4 to the right on a Reno call.

ProtectorHas No. 4 to the right on a Vegas call, or No. 4 to the left on a Reno call; i.e., blocks opposite the snapper.

CALL: 44 RENO or VEGAS SOFT

Coaching Points

The Soft call is an indication that one or more of the potential rushers is off the ball by 3-yards or less. A Reno or Vegas call is still made.

PositionsResponsibilities

WingsHave No. 1, if No. 1 is soft execute technique helping tackle.

TacklesHave No 2, if No. 2 is soft execute technique helping guard.

GuardsHave No. 3, if No. 3 is soft execute technique protecting the A-gap.

SnapperHas No. 4, to the callside (Reno or Vegas), if soft execute technique protecting the A-gap to the callside.

ProtectorHas No. 4 opposite the call, if No. 4 is soft, step up and block most dangerous rusher; do not back up.

CALL: 53

Coaching Points

This call identifies five defenders to the left and three defenders to the right. This is typically a pressure type look, but the overload situation is an indication of a possible punt block scheme.

PositionsResponsibilities

WingsHave No. 1.

TacklesHave No 2.

GuardsHave No. 3.

SnapperHas No. 5, to the left

ProtectorHas No. 4 to the left; align to the left

CALL: 53 SOFT

Coaching Points

This call identifies five defenders to the left and three defenders to the right. The Soft call is an indication that one or more of the potential rushers is off the ball by 3-yards or less. This is typically a return look, but the overload situation exists with a possible punt block scheme.

PositionsResponsibilities

WingsHave No. 1, if No. 1 is soft execute technique helping tackle.

TacklesHave No 2, if No. 2 is soft execute technique helping guard.

GuardsHave No. 3, if No. 3 is soft execute technique protecting the A-gap.

SnapperHas No. 5, to the left, if soft execute technique protecting the A-gap to the left.

ProtectorHas No. 4 to the left, if No. 4 is soft, step and block most dangerous rusher; consider aligning to the left do not back up.

CALL: 35

Coaching Points

This call identifies three defenders to the left and five defenders to the right. This is typically a pressure type look, but the overload situation is an indication of a possible punt block scheme.

PositionsResponsibilities

WingsHave No. 1.

TacklesHave No 2.

GuardsHave No. 3.

SnapperHas No. 5, to the right.

ProtectorHas No. 4 to the right.

CALL: 35 SOFT

Coaching Points

This call identifies three defenders to the left and five defenders to the right. The Soft call is an indication that one or more of the potential rushers is off the ball by 3-yards or less. This is typically a return look, but the overload situation exists with a possible punt block scheme.

PositionsResponsibilities

WingsHave No. 1, if No. 1 is soft execute technique helping tackle.

TacklesHave No 2, if No. 2 is soft execute technique helping guard.

GuardsHave No. 3, if No. 3 is soft execute technique protecting the A-gap.

SnapperHas No. 5, to the left, if soft execute technique protecting the A-gap to the right.

ProtectorHas No. 4 to the left, if No. 4 is soft, step and block most dangerous rusher; do not back up.

BOMB SQUAD: PUNT

Coaching Points

The depth off the LOS while maintaining a solid wall as the linemen execute their blocks is critical to the integrity of the protection scheme. Blocked punts are the result of missed blocks. Drill bad snap situations and how to take a safety Versus a hold-up return scheme, the blockers must use a dip and rip to free themselves. The gunners and center create a triangle or net as they converge on the ball carrier.

PositionTechnique

GunnersRelease directly to the ball with a landmark 3-yards outside the returner. If there are two defenders then make a wide call to alert the Wings of a possible creeper and help the linemen with their count.

WingsBlock No. 1, unless executing soft in which case they hold off (or punch) No. 2 and block No. 1. Release with a 15-yard arc for 20-yards. A switch call can be made with the Tackle to switch coverage responsibilities.

TacklesBlock No. 2, unless executing soft in which case they hold off (or punch) No. 3 and block No. 2. Release with a 10-yard arc for 20-yards. A switch call can be made with the Wing to switch coverage responsibilities.

GuardsBlock No. 3, unless executing soft in which case they hold off (or punch) No. 4 and block No. 3. Release with a 5-yard arc for 20-yards.

SnapperMake a perfect snap and then block No. 4 (in a balanced front) to the side directed (Reno-right; Vegas-left). Block No. 5 versus an overload situation. Release directly to the ball keeping the ball directly in front.

ProtectorMake the scheme call twice. Block No. 4 away from the call (balance) or to the call in an overload situation, otherwise step-up and block the most dangerous rusher. Do not back up. Safety to side of the kick.

PunterCatch the snap! Execute the proper technique for the punt. Always have a purpose for the kick. Safety away from the kick.

DingoThis rugby style punt, called Dingo, which is an Australian dog, can be executed directly from the spread punt alignment. The front seven will use circle the wagon technique which is a drop step crossover and rip through the outside jersey number. This technique is similar to sprint-out pass protection. If there is no defender to block, the front player will hinge backside. The protector will attack the outside hip of the playside wing securing the edge. The punter will take a lateral step, and then arc downhill executing a rugby style punt or other options that may be built into the play.

Here are a few additional benefits to using Dingo (the rugby style punt), whether from wacky or a spread punt formation:

Do not need a great punter, but the result will be better with an athlete. Varying the launch spot takes the pressure off blocks. There is a potential for the bouncing ball to hit the gunners defender, since the gunner is running with his back to the play.

CALL: RAMBO

Coaching Points

Align for Rambo, do not shift to it. Interior line must use circle the wagons technique. Right Tackle steps forward to punch No. 2 outside number forcing them inside. Protector keep hands down until the ball is snapped.

PositionTechnique

Left GunnerNormal alignment and release; look to block returner.

Left WingLine up on the ball and execute circle the wagon technique to the right.

Interior LineDrop step with playside foot according to the defenders alignment. The wider the alignment, the deeper the drop step. The second step is the crossover step. On the crossover punch the outside jersey number working for outside leverage circle-the-wagons.

Right TackleStep forward at No. 2, punching outside jersey number. Use a rip or punch release to gain outside leverage, releasing immediately at a 45 angle for first down depth, the cut parallel to the LOS. Do not drift. Catch the ball!

Right WingRelease inside, behind the Tackles release headed at the inside hip on the nearest linebacker. If the linebacker breaks for the Tackle, make him go underneath, whip back parallel to the LOS. If there is no defender, whip to the outside at first down depth. Catch the ball!

Right GunnerAlign off of the ball. Release to the outside, working hard to get your defender to turn and run with you. If the defender does run with you, gain separation and throttle for a pass.

ProtectorMake the Rambo call, then call ready. On the snap, make a wide arc to the right losing 2-yards to get a clear line of sight to the Right Tackle. Throw the ball to the Tackle, Wing, or Gunner. If you can run for the first down do it!

PunterJust as the ball is snapped, break with speed in a downhill arc to the left as though you are carrying the ball.

CALL: RAZOR

Coaching Points

This must be a fast hitting play. Consider using this play at any gap when there are no 2nd level defenders. Use versus a quick, hard rusher. Consider running Razor out of a Rambo alignment.

PositionTechnique

GunnersAlign as normal, but release to the outside to get defender to turn and run with you.

Left WingAggressively attack No. 2s inside jersey number. Do not allow any B-gap penetration.

Left TackleAggressively attack No. 3s inside jersey number. Do not allow any inside penetration.

SnapperMake a good snap to the Protector, then down block No. 4 or the defender over the left guard. Take a quick lateral step with the left foot and drive the rush defender outside away from the play.

Right GuardAggressively attack No. 3s inside jersey number. Do not allow any inside penetration.

Right TackleAggressively attack No. 2s inside jersey number. Do not allow any inside penetration.

Right WingAggressively attack No. 1s inside jersey number. Do not allow any inside penetration.

ProtectorMake the Razor call, then yell ready. Catch the snap, and hit the A-gap with speed. Keep two hands on the ball through the LOS.

PunterJust as the ball is snapped, jump in the air as though the ball was snapped over your head. Turn and run away from the LOS.

CALL: BRONCO

Coaching Points

Blocking technique is still inside-outside-inside; however stay with man until they are forced outside. There can be no inside penetration. Coverage assignments remain the same after protection is secure .

PositionTechnique

GunnersAlign as normal, but release to the outside to get defender to turn and run with you.

Left WingStep with inside foot to aggressively block No. 2. Punch No. 1 with the outside hand.

Interior LineDrop step with playside foot according to the defenders alignment. The wider the alignment, the deeper the drop step. The second step is the crossover step. On the crossover punch the outside jersey number working for outside leverage circle-the-wagons.

SnapperMake a perfect snap to the Protector, and then execute circle-the-wagons.

Right WingAttack No. 1s outside shoulder working to pin him inside. Do not let him stretch the play or get beat outside.

ProtectorMake the Bronco call, and then yell ready. Catch the football. Use an open step, but do not lose ground. Head downhill 2 yards wider than the Right Wings alignment. Keep your head up. If a defender is in position to make a play then pitch the ball to the Punter.

PunterOn the snap, head immediately downhill to the right. Run to get to a pitch relationship with the Protector 5 yards apart, 2 yards behind.

CALL: GUN KING H E QUICK KICK

Coaching Points

Quarterback is trying to kick an end-over-end style punt that clears the defensive backs and rolls. The receivers must cover the punt be aware that the defensive backs may try to pick up the ball and return the punt. If the ball is rolling to your goal line, let it keep rolling; otherwise down it. Coverage do not follow a teammate. Backs must attack the LOS do not back up.

PositionTechnique

ReceiversRelease immediately and cover the punt. Let the ball roll toward the goal line, but if the defense attempts to return the punt make a BIG play.

LineExecute 3-step pass protections, which is an aggressive run to pass set. Do not allow any inside penetration. Find the ball, if the defense attempts to return the punt, converge and make the tackle.

BacksAggressively attack the LOS to secure the right edge protecting the punt.

CenterMake a perfect gun snap to the quarterback, and then execute 3-step pass protection. Cover the punt.

QuarterbackDeepen alignment to 6-yards. Catch the snap, and then use an open step, losing ground to execute a 2-step punt. Punt the ball with an end-over-end style so that the football will roll toward the goal line.

CALL: KING H QUICK KICK

Coaching Points

Running back is trying to kick an end-over-end style punt that clears the defensive backs and rolls. Consider motioning the quarterback with a direct snap to the running back quarterback works into coverage. If the ball is rolling to your goal line, let it keep rolling; otherwise down it. Coverage do not follow a teammate. Excellent play out of a toss sweep action creates lots of confusion for the defense.

PositionTechnique

ReceiversRelease immediately and cover the punt. Let the ball roll toward the goal line, but if the defense attempts to return the punt make a BIG play.

LineExecute 3-step pass protections, which is an aggressive run to pass set. Do not allow any inside penetration. Find the ball, if the defense attempts to return the punt, converge and make the tackle.

CenterSnap the ball and then execute 3-step pass protection. Cover the punt.

H-BackAggressively attack the LOS to secure the right edge protecting the punt.

Running BackAlign at 7-yards. Catch the pitch and execute an end-over-end type punt.

QuarterbackTake that snap and reverse pivot tossing the ball to the running back. Continue toward the right securing the edge. Cover the punt mirroring the ball. If the ball carrier breaks out, buy time by forcing him to the sideline.

WINGS

Coaching Points

Base field goal or Try alignment. Focus, discipline and effort are keys to success. Linemen must watch the ball, and not react to the defenses attempt to draw them offsides.

PositionTechnique

CenterTake a wide base and deliver a perfect snap, at the holder. Do not rush the snap, but once delivered punch up through the window maintaining a solid base to help secure the middle.

GuardsTake a 3-point balanced stance, aligned toe-to-heel with the center (helmet of bottom of centers numbers) in a foot-to-foot type split. On the snap, take a quick six-inch spike step behind the centers foot. Brace the centers near hip while striking up through your blocking zone (A-gap). Do not move the outside foot. If there is no defender in the A-gap, still brace the centers hip.

TacklesTake a 3-point balanced stance, aligned foot-to-foot with the guard. On the snap, take a quick six-inch spike step behind the guards foot. Brace the guards outside leg while striking up through your blocking zone (B-gap). Do not move the outside foot. If there is no rush in the B-gap, strike with your outside arm to help the end.

EndsTake a 3-point balanced stance, aligned foot-to-foot with the tackle. On the snap, take a quick six-inch spike step behind the tackles foot. Keep the outside foot in place. Stay low and punch the inside gap with the inside hand and shoulder. Punch the outside gap with the outside hand.

WingsTake a balanced 2-point stance, with the inside foot behind the groin of the end. The depth is measured by an arms length from the end. On the snap step out three to six inches with both feet, while violently throwing the arms out. Feel the inside rusher, while seeing the outside rusher. Do not chase defenders.

HolderCall out the alignment (Wings, Stack or Gate). Verify the correct kicking spot and keep your eyes on the kicker until he is ready. Then turn to the center, calling out ready. Catch the snap and place the ball for the kick.

KickerBring the tee onto the field if one is allowed. Mark the kicking spot (set the tee or mark the spot on the ground) 7 yards behind the LOS or offset if necessary. Align yourself to execute the kick and signal the holder that you are ready. On the snap, kick the ball through the uprights.

GATEThe swing gate or huddle muddle has both proponents and opponents. There is no question that teams that use this style of PAT add practice time for their opponents. If teams are not prepared to defense the swing gate or the defenders have a momentary lapse, then scoring the additional points is very simple. The argument against its use is that teams are resorting to trickery to score their two-point plays, as opposed to relying on their offensive system. Regardless of which side of the argument you support, there is no question that the swing gate adds practice time and may keep your opponent from having additional practice time to put in a PAT/FG block scheme.

Since we do not huddle after a touchdown, when gate is called by the holder, the center will line-up one yard outside the hash mark [two yards with college hash marks]. The left end, tackles and guards align with one-foot splits, in a two-point stance at 45 angle with the goal line. The left wing will stack one yard behind the right tackle. There are some coaches that have the players align with their backs to the goal line. Either alignment facilitates the communication process.

The right end will set up over the football in the middle of the field. He is the initial snapper (IS) and play-caller, though the holder could be designated as the play-caller. The right wing will split the distance between the hash and the right sideline, or just above the numbers, one to two feet off the ball. This makes our IS eligible. The holder will align six yards deep, offset two yards to the right of the IS. The placekicker will align at 7 yards directly behind the IS.

The IS will stand with the ball positioned in the middle of his body. Then based upon the call will quickly make a quarter turn (drop or stagger the foot to the play side) to facilitate an underhand toss (shovel) to the right or left. We do not have the IS snap the ball between his legs. If the actual kick will be attempted, they just turn and jog to their appropriate alignment.

GATE: RENO

Coaching Points

The initial snapper will always choose this option if the defense has less than three defenders to the right. The initial snapper can choose this option if there are three defenders to the right, based upon the match-ups per the scouting report; i.e., coachs decision.

PositionTechnique

LineThe line will circle the wagons, which is a drop step, crossover rip through technique that is used in sprint pass protection.

Left EndInside release, immediately to the middle of the goal post, one yard from the back line. Be ready to make a play if the ball is thrown.

Left WingRelease at 45 to a depth of 2 yards deep in the end zone, and then flatten out. If the Holder is running option, then look to support with a block.

Right EndThe right end is the initial snapper, and will snap the ball to the Holder, then release at a 45 with one break toward the pylon at the back of the end zone; i.e., a corner route.

Right WingRun a cone route. He will release selling fade, at five yards deep in the end zone, he will plant on his inside foot, while lifting his right-hand in the air to finish selling the fade, and then break back to the outside to the front end zone pylon. The throw will be low toward the pylon.

HolderAfter receiving the snap, initially arch to the right working through passing progressions cone to corner. If both routes are covered, turn downhill executing a speed option. If the option is shut-off, the goal post decision is the very last option.

KickerThe Kicker will arc release working to get into pitch relationship with the Holder. This relationship will be five yards apart, two yards behind the holder.

GATE: RENO IN

Coaching Points

Use this route only if your holder is a quarterback. The initial snapper will always choose this option if the defense has less than three defenders to the right. The initial snapper can choose this option if there are three defenders to the right, based upon the match-ups per the scouting report; i.e., coaches decision.

PositionTechnique

LineThe line will circle the wagons, which is a drop step, crossover rip through technique that is used in sprint pass protection.

Left EndInside release, immediately to the middle of the goal post, one yard from the back line. Be ready to make a play if the ball is thrown.

Left WingRelease at 45 to a depth of 2 yards deep in the end zone, and then flatten out. If the Holder is running option, then look to support with a block.

Right EndThe right end is the initial snapper, and will snap the ball to the Holder, then release at a 45 with one break toward the pylon at the back of the end zone; i.e., a corner route.

Right WingRun an in route. He will release vertical for a depth of six to eight yards, and then execute an inward breaking cut. The cut should occur only after the right wing has closed the defenders cushion, and he has turned to run with him.

HolderAfter receiving the snap, initially arc to the right working through passing progressions in to corner. If both routes are covered, turn downhill executing a speed option. If the option is shut-off, the goal post decision is the very last option.

KickerArc release working to get into pitch relationship with the Holder. This relationship will be five yards apart, two yards behind the holder.

GATE: VEGAS

Coaching Points

The initial snapper will always choose this option if the defense has less than six defenders to the left. The initial snapper can choose this option if there are six defenders to the left, based upon the match-ups per the scouting report; i.e., coachs decision.

PositionTechnique

LineThe line will wedge block with the center as the apex.

Left EndStep down to the hip of the tackle, making sure that there is no penetration.

Left WingCatch the snap, run to the apex of the wedge, looking for daylight. Get into the end zone.

Right EndThe right end is the initial snapper, and will snap the ball to the left wing, then release to execute a block.

Right WingRun off your defender with a fade route.

HolderExecute a fake as though you caught the snap running to the right.

KickerArc release to the right.

GATE: RED

Coaching Points

Red is an alert to shift right, and when in Gate establishes a base field goal or Try alignment. Focus, discipline and effort are keys to success.

PositionTechnique

CenterTake a wide base and deliver a perfect snap, at the holder. Do not rush the snap, but once delivered punch up through the window maintaining a solid base to help secure the middle.

GuardsTake a 3-point balanced stance, aligned toe-to-heel with the center (helmet of bottom of centers numbers) in a foot-to-foot type split. On the snap, take a quick six-inch spike step behind the centers foot. Brace the centers near hip while striking up through your blocking zone (A-gap). Do not move the outside foot. If there is no defender in the A-gap, still brace the centers hip.

TacklesTake a 3-point balanced stance, aligned foot-to-foot with the guard. On the snap, take a quick six-inch spike step behind the guards foot. Brace the guards outside leg while striking up through your blocking zone (B-gap). Do not move the outside foot. If there is no rush in the B-gap, strike with your outside arm to help the end.

EndsTake a 3-point balanced stance, aligned foot-to-foot with the tackle. On the snap, take a quick six-inch spike step behind the tackles foot. Keep the outside foot in place. Stay low and punch the inside gap with the inside hand and shoulder. Punch the outside gap with the outside hand.

WingsTake a balanced 2-point stance, with the inside foot behind the groin of the end. The depth is measured by an arms length from the end. On the snap step out three to six inches with both feet, while violently throwing the arms out. Feel the inside rusher, while seeing the outside rusher. Do not chase defenders.

HolderCall out the alignment (Wings, Stack or Gate). Verify the correct kicking spot and keep your eyes on the kicker until he is ready. Then turn to the center, calling out ready. Catch the snap and place the ball for the kick.

KickerBring the tee onto the field if one is allowed. Mark the kicking spot (set the tee or mark the spot on the ground) 7 yards behind the LOS or offset if necessary. Align yourself to execute the kick and signal the holder that you are ready. On the snap, kick the ball through the uprights.

FIRE

Coaching Points

Practice this see if one happens in the course of team. Do not always have the holder instigate, rather have the snapper misdirect a snap.

PositionTechnique

LineExecute their foot-to-foot overlapping spike blocking technique.

Left EndRun right to the middle of the goal post, one foot from the end line. This is the last option, and the holder will throw the ball high at the middle of the goal posts jump and make a play.

Left WingSet down and seal the inside gap. Make all defender rush to the outside.

Right EndRelease at a 45 angle to get width, bending on an outside cut one foot into the end zone. If you get near the sideline, plant and work back, staying parallel to the goal line. Be ready to block if the holder elects to run the ball.

Right WingRelease vertically, behind the right end, breaking to the back corner of the end zone. Get separation from the defender.

HolderOnce the snap has been mishandled, yell fire fire fire, and spin out rolling to the right. If you can run into the end zone do it, otherwise look flat to corner. If both players are covered, throw the ball high at the middle of the goal posts.

KickerStep up as though still kicking, and then execute a block protecting the holders backside.

GATE: STACK 829

Coaching Points

The Head Coach calls this play only! The wing running off of the field must be running away from the LOS, not parallel. The passer must run toward the sideline to throw because this buys time if the motioning wing is covered.

PositionTechnique

LineThe line will circle the wagons, which is a drop step, crossover rip through technique that is used in sprint pass protection.

Left EndInside release, immediately to the middle of the goal post, one yard from the back line. Be ready to make a play if the ball is thrown.

Left WingBegin arguing with the right wing as you approach your alignment. Throw up your arms in disgust and sprint toward the sideline. On the snap, break vertical along the sideline toward the end zone.

Right EndSlow release, behind the vertical release of the left wing into the end zone, two yards deep. Break outside parallel to the LOS.

Right WingBegin arguing with the left wing as he approaches your alignment. On the snap, release up field six yards into the end zone, then break outside parallel to the LOS.

HolderAs the wings are arguing, yell for one of them to get off the field. As they sprint toward the sideline, snap the ball as they near the numbers. Sprint toward the boundary to shorten the throw. If they are covered look to one of the out breaking routes.

KickerOn the snap, kick through, then block toward the middle of the formation.

CALL: STACK 821

Coaching Points

The players releasing on routes must have eligible numbers; 0-49 or 80-99. The stack players must punch before releasing. This creates better timing for the meshes. The call Red Stack 821 alerts the players to shift to the formation.

PositionTechnique

LineExecute sprint-out protection which is a drop-step, crossover rip through, commonly known as circle the wagons technique.

Left EndRun right to the middle of the goal post, one foot from the end line. This is the last option, and the holder will throw the ball high at the middle of the goal posts jump and make a play.

Left WingPin the outside defender inside, and then spin release (last to release) working for a depth of 4 yards into the end zone. Make an outside cut, and throttle in the open space (void). Be ready to block if the holder elects to run for the corner.

Right EndFirst to release, using a 45 angle to get width, bending on an outside cut one foot into the end zone. If you get near the sideline, plant and work back, staying parallel to the goal line. Be ready to block if the holder elects to run the ball.

Right WingBlock the first defender inside, most likely the player aligned over the right end. Then release vertically (2nd to release), behind the right end, breaking to the back corner of the end zone. Get separation from the defender.

HolderCatch the snap and spin out, rolling to the right. There are three receivers in the line-of-sight, pick one looking short-middle-deep. If you are unable to run the ball in, the desperation throw is at the middle of the goal posts high.

KickerRelease immediately to the left running a swing route; gain width (5 yards or more) outside the left ends alignment. If covered, fade to the back cone, otherwise keep the route vertical.

CALL: 3 or 803

Coaching Points

Good call versus a team that overloads. Run the motion away from the overload. The right end must block before they release on the delay.

PositionTechnique

LineExecute sprint-out protection which is a drop-step, crossover rip through, commonly known as circle the wagons technique.

Left EndRun right to the middle of the goal post, one foot from the end line. This is the last option, and the holder will throw the ball high at the middle of the goal posts jump and make a play.

Left WingMotion after the ready call. Time the motion to be inside the right wing as the ball is snapped, and then release at a 45 angle to get width, bending on an outside cut one foot into the end zone. If you get near the sideline, plant and work back, staying parallel to the goal line. Be ready to block if the holder elects to run the ball.

Right EndDown block on the first defender inside. Secure the edge for the holder, and use a spin release working for an open space no deeper than 3 yards into the end zone. Find a clear lane or line-of-sight with the holder.

Right WingRelease vertically, behind the left wing, breaking to the back corner of the end zone. Get separation from the defender.

HolderOn the snap, move the ball toward the spot or tee, and then spin out rolling to the right. If you can run into the end zone do it, otherwise look flat to corner to delay. If the three players are covered, throw the ball high at the middle of the goal posts.

KickerStep up as though still kicking, and then execute a block protecting the holders backside.

CALL: TULSA

Coaching Points

One of the benefits of keeping the personnel changes to a minimum is that the coach can use more of the playbook. This is a throwback screen. Tackle is responsible for clearing the catch. Excellent play after running 803.

PositionTechnique

LineExecute a Tulsa screen. Backside is in pass protection, the playside guard and tackle must stone their rusher and then release 5 yards outside their alignment.

Left EndRun right to the middle of the goal post, one foot from the end line. This is the last option, and the holder will throw the ball high at the middle of the goal posts jump and make a play.

Left WingMotion on the ready call. Time the motion to be inside the right wing as the ball is snapped, and then release at a 45 angle to get width, bending on an outside cut one foot into the end zone. If you get near the sideline, plant and work back, staying parallel to the goal line.

Right EndSecure the edge by blocking the first defender outside your alignment. Do not release into a route.

Right WingSecure the edge by blocking the first defender outside your alignment before you release. Release vertically, behind the left wing, breaking to the back corner of the end zone.

HolderCatch the snap and spin rolling right. If the flat is open, or you can run the ball into the end zone do it! Otherwise, stop and plant your feet, and then throw the ball back to the kicker on his screen route, behind the LOS.

KickerRun to the outside hip of the left tackle, bending outside once you have gained width. Do not go past the LOS, the ball must be caught behind the LOS. Catch the ball and get into the end zone.

CALL: CINCY

Coaching Points

Swing to the kicker. Use versus an overload or a rush defender that takes an inside path.

PositionTechnique

LineExecute sprint-out protection which is a drop-step, crossover rip through, commonly known as circle the wagons technique.

Left EndExecute sprint-out protection which is a drop-step, crossover rip through, commonly known as circle the wagons technique.

Left WingTake an outside lateral step inviting the inside rush. If the defender stays outside, work your feet to either turn him or run him out of the play.

Right EndExecute sprint-out protection which is a drop-step, crossover rip through, commonly known as circle the wagons technique.

Right WingTake an inside step and turn back. Do not allow any inside penetration.

HolderCatch the snap and execute an option type pitch from one knee, or an over-handed pass to the kicker.

KickerOn the snap take off on a swing route gaining width outside the left wing. Fade, or drift away from the defenders. Catch the ball and get into the end zone.

CALL: AUSSIE

Coaching Points

Really an 805 Mirror Under, but we call it Aussie from Wings. Natural mesh route. On crossing routes, right side always sets the height, and the left side crosses under. Consider re-hi motion with the left wing; an in and then back out.

PositionTechnique

LineExecute field goal attempt blocking technique build the wall.

Left EndRun an under route. Release with an aiming point to cross just underneath the right end, about one-yard into the end zone when crossing in front of the right wing. Stay parallel to the goal line after that point. Do not drift.

Left WingImmediately release outside, using a shallow angle to get width, but enough depth to get your left foot just inside the goal line.

Right EndRun an under route. Release with an aiming point of 2 yards deep into the end zone when crossing in front of the center, staying parallel to the goal line after that point. Do not drift.

Right WingImmediately release outside, using a shallow angle to get width, but enough depth to get your left foot just inside the goal line.

HolderCatch the snap and execute a 3-step drop. If a direct snap to the kicker, then step up into the line and block the most dangerous defender. Pick a side look flat to crossing route.

KickerOn the snap, step up into the line and block the most dangerous defender. If a direct snap, then execute a 3-step drop.

NUMBERING THEORY

Number kickoff team players from left to right, as they are aligned before the kick. If the kickoff team employs a hitman, that is an arcing player just before the kick, they are counted where they line-up, not where they arc too.

Do not count the kicker, holders or a starter.

ALIGNMENT HUDDLE BREAK BEFORE READY FOR PLAY SIGNAL

Coaching Points

Scouting determines whether the kicking team breaks before or after the ready for play signal. Adjust the front seven players just in case of some trickery. Front align at least one player about 2 yards wider than the huddle, on each side. Move the Wings up 10 yards and the Short up 5 yards. Deeper (4) players will align normally. Surprise onside from the cluster, the inside 5 players must recover the ball, with the 2 wings sprinting at angle to collision the kicking teams players closest to the ball. Deep kick from the cluster cancels the return call, and execute a field cross wedge.

PositionTechnique

FrontAlign balanced in a football position, turn inside looking at the football; the outside foot is on the minus 49-yard line with the inside foot deeper. The outside players should be 2 yards wider than the huddle. When the huddle breaks retreat quickly to the normal alignment.

ShortAlign balanced in a football position with the toes on the minus 45-yard line, in front of the kicker. When the huddle breaks retreat quickly to the normal alignment.

WingsAligns balanced in a football position, turn inside with outside foot on the minus 45-yard line, 8 yards wider than the huddle. When the huddle breaks retreat quickly to the normal alignment.

MiddleNormal Alignment heels on the minus 20-yard line.

BacksNormal Alignment toes on the minus 15-yard line.

ReturnerNormal Alignment toes on the minus 5-yard line.

ALIGNMENT

Coaching Points

Drill players on aligning properly from a compressed look to defend the kickoff teams huddle. The Front players and Short are the only players that adjust to the kicking formation. When kickoff is from the 35-yard line (college rules or penalty), all players will move up 5 yards.

PositionTechnique

FrontAlign balanced in a football position, turn inside looking at the football; the outside foot is on the minus 49-yard line with the inside foot deeper. Adjust alignment to kickoff teams formation.

ShortAlign balanced in a football position with the toes on the minus 40-yard line, in front of the kicker, but off set (to the field) by one yard.

WingsAligns balanced in a football position, turn inside with outside foot on the minus 35-yard line, 4 yards outside the hash marks.

MiddleAlign balanced in a football position with the heels on the minus 20-yard line, in the middle of the field.

BacksAligns balanced in a football position, turn inside with outside foot on the minus 15-yard line, 2 yards outside the hash marks.

ReturnerAligns balanced in a football position with the toes on the minus 5-yard line in the middle of the field. Shade based upon the scouting report.

SIDELINE LEFT

Coaching Points

Sideline players and Front players echoes an Alert-Alert call reminding them to watch for surprise onside. Front and Short to execute their blocks between the 30 35 yard lines. We will change blocking responsibilities based upon the opponents personnel, if necessary to make sure that we are blocking their best coverage players, and players that make the most tackles. Returners must hit their landmarks at full speed do not slow down.

PositionTechnique

Front /ShortEcho the alert-alert call from the sidelines. After the ball is kicked, run to the landmark (35 30 yard line) to execute your assignment (assigned coverage player) using an openfield block.

WingsAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. The LW will run to the landmark (30 25 yard line) blocking the first color using an openfield block. The RW will run a track to 10 yards from the returner to joint BR for a Double Team on the second outside coverage player between the left hash and sideline.

MiddleBack LeftAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. Run a track to 10 yards from the returner to joint for a Double Team on the first coverage player between the left hash and sideline.

ReturnerSet at the distance per game plan or pre-game information. Catch the ball moving forward, and then hit left hash mark at full speed. Think about a cutback only after you have passed both double team blocks.

SIDELINE RIGHT

Coaching Points

Front echoes an Alert-Alert reminding them to watch for surprise onside. Front and Short to execute their blocks between the 30 35 yard lines. Double team must be shoulder to shoulder as they make contact.

PositionTechnique

Front /ShortEcho the alert-alert call from the sidelines. After the ball is kicked, run to the landmark (35 30 yard line) to execute your assignment (assigned coverage player) using an openfield block.

Wings /Back LeftAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. The RW will run to the landmark (30 25 yard line) blocking the first color using an openfield block. The LW will run a track to 10 yards from the returner to joint BL for a Double Team on the second outside coverage player between the left hash and sideline.

MiddleBack RightAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. Run a track to 10 yards from the return to joint for a Double Team on the first coverage player between the left hash and sideline.

ReturnerSet at the distance per game plan or pre-game information. Catch the ball moving forward, and then hit left hash mark at full speed. Think about a cutback only after you have passed both double team blocks.

SIDELINE WEDGE LEFT

Coaching Points

Front echoes an Alert-Alert reminding them to watch for surprise onside. This is a picket-wedge style return and is very effective versus directional kicking teams with players loafing on the backside. Excellent versus teams that kick straight down the hash. Get the wedge to hold hands as they form up. The apex player can let go of the hands when they are 10 yards from the returner, and returner has the ball.

PositionTechnique

Front /ShortEcho the alert-alert call from the sidelines. After the ball is kicked, run to the landmark (35 25 yard line) to execute your assignment (assigned coverage player) using an openfield block. Front players away from the return will shadow or lead up the hash to block the safety.

WingsAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. After the ball is kicked, run to the landmark (30 25 yard line) to execute your assignment (assigned coverage player) using an openfield block.

Middle / BacksAssume a football position stance, and be aware of kicks at the open areas. Retreat to 10 yards from the returner, getting shoulder to shoulder. Middle is the apex; do not go until the returner has started running.

ReturnerCatch the ball moving forward. Follow the middle of the wedge toward the left sideline at full speed. Do not make a cut until the wedge opened a lane. Never slow down to make a cut!

SIDELINE WEDGE RIGHT

Coaching Points

Front echoes an Alert-Alert reminding them to watch for surprise onside. This is a picket-wedge style return and is very effective versus directional kicking teams with players loafing on the backside. Excellent versus teams that kick straight down the hash. Get the wedge to hold hands as they form up. The apex player can let go of the hands when they are 10 yards from the returner, and returner has the ball.

PositionTechnique

Front /ShortEcho the alert-alert call from the sidelines. After the ball is kicked, run to the landmark (35 25 yard line) to execute your assignment (assigned coverage player) using an openfield block. Front players away from the return will shadow or lead up the hash to block the safety.

WingsAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. After the ball is kicked, run to the landmark (30 25 yard line) to execute your assignment (assigned coverage player) using an openfield block.

Middle / BacksAssume a football position stance, and be aware of kicks at the open areas. Retreat to 10 yards from the returner, getting shoulder to shoulder. Middle is the apex; do not go until the returner has started running.

ReturnerCatch the ball moving forward. Follow the middle of the wedge toward the left sideline at full speed. Do not make a cut until the wedge opened a lane. Never slow down to make a cut!

SIDELINE REVERSE

Coaching Points

Front echoes an Alert-Alert reminding them to watch for surprise onside. Use a short pitch instead of a handoff to facilitate the reverse. The reverse happens quicker and the ball carrier has more speed to hit the corner. Consider using versus a team that is undisciplined in their coverage lanes.

PositionTechnique

FrontAfter the ball is kicked, use a wall technique on the players in front of you, and then turn to sprint 20 yards up field turning inside forming a picket 5 yards apart. Front player away from the return will lead up the hash to block the safety.

ShortAfter the ball is kicked sprint to the 25-yard line to set the top of the picket. Execute your block on the hash mark, to the inside.

WingsAssume a football position stance, and be aware to the short or pop-up style kicks at the open areas. After the ball is kicked, start to set up a sideline return and then get to the reverse hash at the 25-yard line to kick out contain or wide coverage players with an openfield block.

Middle /Back RightRun back to within 10 yards of the returner and then lead toward the sideline, protecting the reverse pitch.

Back LeftStart up field as though blocking for a sideline return. Then cut back and behind the returner, keeping 4 yards apart. Catch the soft dead toss and hit the hash at full speed working to get behind the picket.

ReturnerCatch the football moving forward and make a cut to the sideline. Soft toss the ball to the reverse player as he passes by. Do not make the toss if there are defenders making a tackle.

defending the onside kickThis is winning time! A properly executed play by the hands team in most cases will put a tic-mark in the win column. All of the rules of defending against the opponent when they huddle apply here. We will compress the hands formation to put one player on each side of the formation, two yards wider than the widest player on the kicking team.

We use a six-man approach to covering the front line, with a four-man back line and only one returner. Our basic rules include:

We want one more player than the kicking team to each side of their alignment; and If the opponent kicks deep, execute a field cross wedge.

We will use special personnel to fill the hands team. All of the players on this unit must be able to catch, have an incredible desire to compete, and will accept nothing less than victory regardless of the cost. Regardless of whether the kicking team huddles, then overloads, or shifts to an overload alignment, we will always line up balanced until the kicking team shifts or lines-up weighted to one-side or the other. Be aware that most teams like to kick onside toward their sideline.

When the ball is kicked, if you are near it secure it. If you get to the ball, secure it in cradle fashion on the ground; i.e., in a fetal position with the hands covering both ends of the football. If the ball is not kicked at you, take an angle that would allow you to hit a coverage player keeping them from getting into the play. Get to your teammate that recovers a kick, surround and protect him while he is on the ground. Here are a few examples:

ONSIDE KICKS FROM A CLUSTER

Surprise Onside KickSave-the-Game Situation

The players that are closest to the ball must recover it. The remaining players are looking to hit the front line coverage players. This play requires immediate reaction recover the ball, protect your teammate!The hands team will be on the field. The front line players will attack the on charging kickoff players. They will let the ball go through to the second line players. The front line cannot let one player remain standing. Second line players must recover the kick.

Return after a SafetyWe will use the Pride and Joy team to continue the momentum gained by the defense scoring points. Most teams will use a punter, as opposed to a placekick. Therefore, we will use one of the kick returns that are in the game plan. However, the threat of an onside kick does not exist, so we will back up the front players an additional 3 yards. This puts them 14 yards from the free-kick line.

The Last PlayCoach Cunerty calls it the PAD (pay attention to details) Theory. The opponent has just scored to take the lead with time left on the clock for a kickoff only. It may never happen throughout a season, but if it does we want our players prepared. We call WALLABY which is a rugby return named after the Australian Wallabies, and here is how it works:

We use a mirrored 8-man or 10-man pressure look depending upon whether the opponent is using a spread (8-man) or tight (10-man) punt formation. This keeps the alignment simple. We may substitute personnel for defensive linemen or the returner, but in general we use our defensive personnel, so the position players learn their alignments for the Effort Team. We pressure all kicks, and generally have automatic returns established by the game plan. However, we do have a series of basic calls that allow for either middle or sideline return. In addition, we will back off of the pressure at the snap as a tendency breaker. This gives the opponent something to think about as they evaluate possible fakes. The bottom line is the Effort Team must possess the football by making good decisions.

AlignmentSince the Effort Team consists primarily of defensive players, we can use our defensive alignment terminology. The following is how we define our alignment technique:

Coaching Point: On all punts, we want to crowd the line of scrimmage (LOS) because every inch counts. Therefore, we have one player assigned to yell, see the ball. This is a positive reinforcement to get-off on ball movement. Also, we have the edge defenders responsible for pointing out all five eligible receivers. This keeps us from being tricked by an alignment or player that comes to the hash, and then aligns along his teams sideline.

EFFORT TEAM BASE ALIGNMENT

Coaching Points

Mike is responsible for calling out see the ball. Bandit and Rover are responsible for pointing out eligible receivers.

PositionTechnique

N / MNose and Mike are aligned in 2i-techniques and are responsible for the A-gap. Versus a tight or big butt punt formation, the 2i may be closer to a 1 shade on the long snapper. This depends upon the A-gap split.

TTackles are aligned in 4-techniques and are responsible for the B-gap.

S / WSam and Will are aligned in 6-techniques and are responsible for the C-gap.

B / RBandit and Rover are aligned outside the wings and are responsible for outside fakes. They have the wings if they release into a pass route on fake.

CCorners are aligned 5 yards off with their outside foot to the gunners inside foot. This alignment can change based upon the scouting report.

FThe returner will align at a distance based upon the scouting report, and confirmed by pre-game scouting.

EFFORT TEAM SAFE ALIGNMENT

Coaching Points

Align in a base defense, for us that is Tight or a 53 Stack defense. Mike is responsible for calling out see the ball and Bandit and Rover are responsible for pointing out eligible receivers. If we want two deep returners, we will substitute for Mike with an additional returner deep. The Nose will back off of the center in a zero, about 1 yard off the ball.

PositionTechnique

N Nose aligns in a 1-technique to the field, and is responsible for the A-gap.

TTackles are aligned in 4-techniques and are responsible for the B-gap and C-gap; i.e., two gap player using their punch and read technique.

MMike stacks directly in front of the center at 4 yards, and is responsible for the A-gap opposite the Nose.

S / WSam and Will are stacked behind the tackles at 4 yards and are responsible flow.

B / RBandit and Rover are aligned in 9-techniques on the wings or end men on the LOS. They are responsible for outside run fakes, and the wings or end man on the LOS on pass fakes.

CCorners are aligned 7 yards, off with their outside foot to the gunners inside foot. Versus tight formations, their alignment remains at 7 yards, except that their inside foot is aligned to the outside foot of the end man on the LOS. This alignment can change based upon the scouting report.

FThe return will align at a distance based upon the scouting report, and confirmed by pre-game scouting.

A-GAP BLOCK ANT

Coaching Points

Designed to attack a zone scheme by overloading the protection to free the players aligned in the A-gap. Must occupy the protector, and if protector moves to right, then the left side would pressure for the block. Most likely will employ an automatic middle return.

PositionTechnique

1Align in form start stance in a 9-technique attack with punch, wheel and shadow technique (PWS). Responsible for wing if they attempt to release for a pass.

2Align in form start stance in a 4i-technique attack with PWS. Responsible for punter on speed option fake, but slow play protector to punter.

3Align in form start stance in a 2i-technique. Attack guard with PWS. If guard does not attempt to block or outside releases, be ready to collision inside trap fake.

4Align in form start stance in 1-technique. Attack gap with a low pad level, getting skinny in the hole to get clear. Defender away from the protector must hit the block spot, taking the ball off of the punters foot. They are responsible for the punter on fake. Defender to the protector must occupy the protector and has the protector on all fakes.

CCorners are aligned 5 yards off with their outside foot to the gunners inside foot. Corners are responsible for the gunners (man) and will use a shadow technique to ride gunners outside. The alignment and techniques can change based upon the scouting report.

A-GAP BLOCK ANT

Coaching Points

Designed to attack a man or zone scheme by overloading the protection to free the players in the A-gaps. Must occupy the protector, and if protector moves to right, then the left side would pressure for the block. Most likely will employ an automatic middle return.

PositionTechnique

1Align in form start stance outside the EMOL just before the snap, bail. Responsible for EMOL if they attempt to release for a pass.

2Align in form start stance inside shade of the EMOL and attack the gap with a low pad level, getting skinny in the hole to get clear. Defender away from the protector must hit the block spot, taking the ball off of the punters foot. They are responsible for the punter on fake. Defender to the protector must occupy the protector and has the protector on all fakes.

3Align in form start stance in a 6-technique just before the snap prowl to a 1-technique. Attack A-gap with a low pad level, getting skinny in the hole to get clear. If protector steps up occupy protector, otherwise hit the block spot, taking the ball off of the punters foot. Responsible for punter on fakes.

4Align in form start stance in 5-technique attack gap with PWS.

5Align in form start stance in 2-technique attack gap with PWS. Make the upbacks step out to block you, hitting their outside jersey number with your technique.

B-GAP BLOCK BAT

Coaching Points

Designed to attack a zone scheme by stretching the protection to free the players aligned in the B-gap. Must occupy the protector, and if protector moves to right, then the left side would pressure for the block. Most likely will employ an automatic middle return.

PositionTechnique

1Align in form start stance in a 9-technique attack with punch, wheel and shadow technique (PWS). Responsible for wing if they attempt to release for a pass.

2Align in form start stance in a 5-technique attack with PWS. Responsible for punter on speed option fake, but slow play protector to punter.

3Align in form start stance in the B-gap. Attack gap with a low pad level, getting skinny in the hole to get clear. Defender away from the protector must hit the block spot, taking the ball off of the punters foot. They are responsible for the punter on fake. Defender to the protector must occupy the protector and has the protector on all fakes.

4Align in form start stance in a 2i-technique. Attack guard with a low pad level, getting skinny in the hole to get clear with eyes on the protector. If guard does not attempt to block or outside releases, be ready to collision inside trap fake.

CCorners are aligned 5 yards, off with their outside foot to the gunners inside foot. Corners are responsible for the gunners (man) and will use a shadow technique to ride gunners outside. The alignment and techniques can change based upon the scouting report.

B-GAP BLOCK BAT

Coaching Points

Designed to attack a zone scheme by stretching the protection to free the players aligned in the B-gap. Must occupy the protector, and if protector moves to right, then the left side would pressure for the block. Most likely will employ an automatic middle return

PositionTechnique

1Align in form start stance head-up on the EMOL attack with PWS pinning EMOL inside; i.e., no free release into coverage lanes. Responsible for the EMOL in case of fake.

2Align in form start stance in a 9-technique attack tackle (C-gap) with PWS.

3Align in form start stance in the B-gap. Attack gap with a low pad level, getting skinny in the hole to get clear. Defender away from the protector must hit the block spot, taking the ball off of the punters foot. They are responsible for the punter on fake. Defender to the protector must occupy the protector and has the protector on all fakes.

4Align in form start stance in 4-technique. Attack A-gap with PWS.

5Align in form start stance in 2-technique. Attack A-gap with PWS. If the upback does not attempt to block or outside releases, be aware of the possible fake.

C-GAP BLOCK CAT

Coaching Points

Designed to attack a man scheme with a twist to free the outside players aligned in the C-gap. Must occupy the protector, and if protector moves to right, then the left side would pressure for the block. Most likely will employ an automatic middle return.

PositionTechnique

1Align in form start stance outside the wing, and just prior to the snap bail to align in a two-point stance, stacked position to allow a charge through the C-gap. Defender away from the protector must hit the block spot, taking the ball off of the punters foot. They are responsible for the punter on fake. Defender to the protector must occupy the protector and has the protector on all fakes.

2Align in form start stance in a 6-technique attack with PWS. Responsible for wing if they attempt to release for a pass.

3Align in form start stance in a 4i-technique attack tackle (B-gap) with PWS.

4Align in form start stance in 2i-technique. Attack A-gap with PWS. If guard does not attempt to block or outside releases, be ready to collision inside trap fake.

CCorners are aligned 5 yards off with their outside foot to the gunners inside foot. Corners are responsible for the gunners (man) and will use a shadow technique to ride gunners outside. The alignment and techniques can change based upon the scouting report.

OVERLOAD SIX SHOOTER

Coaching Points

Designed to attack a zone scheme by overloading the protection with an inside rusher. Must occupy the protector. Most likely will employ an automatic sideline return to the side of the block.

PositionTechnique

1Align in form start stance in a 9-technique on the EMOL attack with PWS pinning EMOL inside; i.e., no free release into coverage lanes. Responsible for the EMOL in case of fake.

2Align in form start stance in the C-gap. Playside attack gap with a low pad level, getting skinny in the hole to get clear, hitting the block spot, taking the ball off of the punters foot. Playside defender has the punter on all fakes. Defender opposite playside will take one step forward and cover the middle of the formation looking for possible fakes. Also, defender away will work to set up picket for a sideline return.

3Align in form start stance in a 7 & 5-technique attack tackle (B-gap) with PWS.

4Playside align in form start stance in the B-gap and attack gap with a low pad level, getting skinny in the hole to get clear. Playside defender must occupy the protector and has the protector on all fakes. However if protector vacates to block 2, continue on path,