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1/12/17, 17'42DIY Over-Compression Recovery – Refined Audiometrics Laboratory
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Refined Audiometrics Laboratory
Keeping music enjoyable for all! (dbm at refined hyphen audiometrics dot com)
DIY Over-Compression Recovery
I’ve been looking into the Bongiovi DPS as a means to restore overly compressed
recordings. It kinda sorta works, but that’s not really what it was intended for.
But how does it manage to re-inflate some of the damage caused by excessive
compression and limiting?
Well, to find out, we build one for ourselves and then look at the e!ects of each
component. The DPS system is really composed of 3 parts, but only 2 of them
apply for headphone listening. The third part, for room speakers, is a method of
widening the stereo image. We won’t address that part here.
The first two parts are (A) a method for leveling out the sound track among
the “frequencies that matter to the ear”, and (B) an equalization to overcome the
limitations of your headphones & speakers.
That first part, about the frequencies that matter to the ear, is a bit of a broad
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stretch. But in the words of a highly experienced recording engineer, there must
be some merit to the statement.
DPS leveling is accomplished by flattening the spectrum, going through a
broadband compressor, then un-flattening the spectrum by the opposite
operation to the pre-flattening. You can do this with a bass or treble shelving
filter centered at 1 kHz, and producing a 24 dB di!erential between the
depressed bass and elevated treble frequencies. Un-flattening uses the opposite
shelving filter, centered in the same place, and providing the same 24 dB of
di!erential gain.
The compressor is a bit of a wildcard, meaning that the choice of compression
ratio needs to be decided. Not wanting to do too much harm to the musical
content, I decided to start with a ratio of 1.5:1. And I decided to use RMS
compression rather than Peak compression.
The compressor is really just a dynamic range compression, so it should be
centered around the nominal 0 dBVU level, which in my case is at -23 LUFS.
Hence the threshold needs to be set low, e.g., -50 dBFS, and the makeup gain
should be adjusted to keep 0 dBVU at -23 LUFS. You can tell if you have the right
amount of makeup gain by alternately bypassing the compressor and placing it
in service during typical 0 dBVU passages. The two volume levels should be
roughly equal.
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Why would you want to do this? About the only reason, in consumer audio
applications, would be to help overcome noise in your environment. What this
does is level out the average of the music, within limits.
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The spectral flattening ahead of the compressor keeps the bass drum and bass
guitar from pumping the compressor on you. The compressor sees a nearly
uniform spectral content, and holds that part level. The un-flattening adds back
in the bass that was temporarily removed.
If you run a gentle compression ratio like 1.5:1, then it will squeeze your music
into 2/3 of its original dynamic range, centered around the 0 dBVU level. That
means the soft passages will be a little louder against the surrounding noise,
and the louder parts will be not quite as loud.
Where something like this makes a lot of sense is in broadcasting where there
are limits to the usable dynamic range in the transmitters and receivers. And in
that case, you’d pre-compress before transmission, and uncompress and un-
flatten the spectrum at the receiver.
Would I ever want to mix with this contraption in line? Probably not. But if the
room is noisy, it helps when listening to recorded albums.
So far, nothing here expands overly compressed recordings. And you can prove
this to yourself, apart from the common sense that we are compressing again,
by watching Ian Shepherd’s PSR and PLR meter readings when this is inserted
or bypassed. The PSR and PLR do not expand. If anything, they shrink a bit from
the unprocessed sound readings.
So where’s the magic re-inflation of over-compressed recordings? As it
happens, the 2nd stage of the Bongiovi DPS is a 10-band Graphic Equalizer. How
that really ought to be set up depends on your personal tastes and whatever
deficiencies in your headphones / speakers you want to overcome. And when
there is treble boost, as there almost always is, then this is what causes our
over-compressed recordings to show some signs of life. The PSR and PLR
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readings expand.
So, if we don’t need any dynamic range compression, then we can completely
skip part (A) above, and cut right to the chase with nothing more than a simple
10-band or 30-band Graphic Equalizer. That’s the real secret to making music
sound “better” with the DPS processing. For some people a little bit of
compression from part (A) might also help, if they have a noisy environment or
pathetically weak amplifiers.
That’s the secret! (and there’s my bit of treble boost!)
Not much to it after all. Perhaps the hard-won knowledge of a master recording
engineer would be useful as a guide to how you should be setting your Graphic
Equalizer for best results. But most people already have a pretty good handle on
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that for themselves.
Oh well… not quite what I had in mind for recovering damaged recordings. But
there you have it. I find it remarkable how so little can do as much as it does.
But I have remarked before that the ears are relatively insensitive to short term
crest factors. Except for perhaps the bass region where you want the pounding
of live drums and bass to help feel the e!ects of loud.
But to prove my point about crest factors, consider the following. We all know
that a simple square wave has an odd harmonic spectrum, where each partial
declines in proportion to its harmonic number. And we all know what a square
wave looks like, eh?
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But now look at this one…
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This is also a square wave… or at least it has an identical spectrum. The
di!erence is that each partial has a 90 deg phase shift relative to the partials
used in the first plot above.
The ear can’t tell the di!erence between these two waveforms. And as long as
your DAC and amplifier can handle the crest factor, it sounds identical to the
usual square waveform.
Eh? So really, what good is our treble boost really doing, apart from just making
things a little brighter in our headphones? We aren’t really expanding the over-
compression after all. We’re just boosting some high frequency components in
the hyper-compressed recording. We can’t get back the bass boom that was
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squashed away, or the sharp impact of the snare drum strikes.
DM
Author: dbmcclainAstrophysicist, spook, musician, Lisp aficionado, deaf guy View all posts by dbmcclain
dbmcclain January 12, 2017 DIY, Hearing Theory/ / /
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