Dissertation Presentation

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ANDROID TABLET GAME DEVELOPMENT Gavrielo Amante

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Dissertation Presentation

Transcript of Dissertation Presentation

Page 1: Dissertation Presentation

ANDROID TABLET GAME DEVELOPMENT

Gavrielo Amante

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REFINED BRIEF OUTLINE

To produce a simple Android Tablet game

using stock assets, highlighting the

programming and design challenges.

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HIGHLIGHTING THE CHALLENGES?

• Design Document

• Reporting challenges on

the blog

• Open Tracker

• Open Repository

• Written evaluation of the

project

To develop a simple

game for Android Tablets

using the Unity Game

engine

OSM data represented

as a cityscape

THE GAME OUTLINE

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THE GAME

Ipswich is in constant decay,

whether it be from disasters

or urban decay. The user

must demolish abandoned or

rubbled buildings to keep

the town in a constant state

of renew. Once demolished,

new buildings can be built

on new foundations.

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Design Document

Scripting game systems in C#• Minimalistic GUI• Touch interface• Game Mechanic• Disasters:

• Fires• High winds• Floods

• OSM data represented as Cityscape using Open Source Graphics

• Cityscape Decay:• Rubble , Abandoned, Construction,

Healthy State

Edited stock assets to repurpose for

game asset decay states.

GUI and Title Graphics

Cityscape (Roads, Buildings)

Landscapes (Trees, Parks, Water)

Construction

Rubble Buildings

Fire textures for fires

Water textures for floods

Debris for high winds &

Destruction/Demolition

Open source map data imported

from OpenStreetMap.

Game Sounds & Music

STOCK MATERIALSTo Produce Open Source Assets

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20th January• Start working on refined prototype

22ndth January• Game Design Document completed• Develop prototype: getting the core mechanic

working smoothly with imported OSM data.

 24th January• Prototype completed, working on Android

tablet.

 24th January– 31st January• Playtesting, feedback, tweaks and bug fixes.• Gather open source stock materials• Basic systems working (Decay, and disasters) for

MVP.

7th February• Minimum Viable Product completed working on

Android Tablet.

7thth Jan – 14th Feb• Playtesting, feedback, tweaks and bug fixes.• Implement OSM data as CityScape Model

14th February• Alpha Release of game with CityScape Models,

Decay and Disasters.

14th Feb – 21th Feb• Playtesting, feedback, tweaks and bugfixes.• Edit cityscape models to repurpose for the decay

states

21st Feb – 17thth March• Playtesting, feedback, tweaks and bugfixes.• Implement: GUI, Environment Models, Disaster

Effects animations

17th March– 31st March• Playtesting, feedback, tweaks and bugfixes.• Implement features: sounds, music, game

graphic effects and animations. Refine implemented features so that they look polished and work smoothly.

April• April is for final tweaks and refinements.

12th May• Final Release of Game.

12th May – 16th May• Analyse challenges of the whole project for the

evaluation.

16th May• Completed Evaluation

REFINED TIMELINE

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Q & A