Direct Research_3

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INNOVATIONS FOR A BETTER LIFE

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Transcript of Direct Research_3

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INNOVATIONSFOR ABETTERLIFE

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edX MIT + HARVARDonline learning

experimental,joint non-profit, open access,

“planet scale” project/org.

1st test class: 120.000 students

experiment tools and techniques for creating and transmitting knowledge refine online teaching methods get insights on how learning online

EDUCATION

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VERTICAL FARMSDickson Despommier

Columbia University - 1999

ROOFTOP FARMSmany start-ups spread out:

Lufa Farms in Montréal,Brooklyn Grange, Gotham Greens

and others in Brooklyn/NY

and

promotes mass cultivation of plant and animal life for commercial

purposes in skyscrapers

organic locally grown produce different business models

green roof, hydroponics, aeroponics or air-dynaponics or container gardens systems

FOOD PRODUCTION

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ORGANOVOstart-up on regenerative medicine

San Diego, 2007

hardware and software platform 3-D bioprinting technology: creates tissue trough cellular construction

tissue on demand no use of foreign substances build blood vessels along with

various types of connective tissue supplies pharmaceutical companies to use

as test platforms for experimental drugs

final goal: build organs for transplants

lesser danger of transplant rejection

BIOTECHNOLOGY

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GOOGLE’S PROJECT GLASSGoogle X Lab

“get technology out of the way while allowing people to still be connected out in

the real world.”

make interaction faster and easier be transparent and get out of the

way - display up on latest prototype experimentations on data input more than software/hardware

development - factors as style, ergonomics, comfort and societal acceptance are also considered

TECH. PRODUCT DESIGN

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THE BOTTLE BULBAlfredo Moser, a mechanic,

suffering from a long generalcut in electrical power

individual, creative, low cost, sustainable solution

accessible solution for communities around the globe

My Shelter Foundation (Filipino NGO) A Liter of Light project

bring light to underprivileged people (aims up one million homes in the Philippines by the end 2012 and four million homes on four continents by the end of 2013)

spread information by word of mouth and social medias

NON-TECH. PRODUCT DESIGN

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Researchers, entrepreneurs and common people look daily for solutions that would facilitate their lives or the others. Innovations, based on low or high technologies, are developed to help cover from basic necessities to “sci-fi desires”. Though its fields, complexity and specific uses and objectives vary, innovations usually share a bigger idea: MAKE LIFE BETTER.

CONCLUSION

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This thesis presents the hypothesis that graphic design, as languages, follows fashions and styles in order to create narratives and communicate to an audience. On one side it is influenced by the heritage of previous styles and experimentations. On the other by technological innovations, which facilitates designers’ lives and makes possible new approaches. Such a hypothesis questions how Graphic Design has developed as a language and reinvented itself through time as a communication system, taking advantage of both influences to improve itself as an effective language and not merely been touched on its superficiality in order to follow trends.

THESIS HYPOSTHESIS