Direct Research_3
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INNOVATIONSFOR ABETTERLIFE
edX MIT + HARVARDonline learning
experimental,joint non-profit, open access,
“planet scale” project/org.
1st test class: 120.000 students
experiment tools and techniques for creating and transmitting knowledge refine online teaching methods get insights on how learning online
EDUCATION
VERTICAL FARMSDickson Despommier
Columbia University - 1999
ROOFTOP FARMSmany start-ups spread out:
Lufa Farms in Montréal,Brooklyn Grange, Gotham Greens
and others in Brooklyn/NY
and
promotes mass cultivation of plant and animal life for commercial
purposes in skyscrapers
organic locally grown produce different business models
green roof, hydroponics, aeroponics or air-dynaponics or container gardens systems
FOOD PRODUCTION
ORGANOVOstart-up on regenerative medicine
San Diego, 2007
hardware and software platform 3-D bioprinting technology: creates tissue trough cellular construction
tissue on demand no use of foreign substances build blood vessels along with
various types of connective tissue supplies pharmaceutical companies to use
as test platforms for experimental drugs
final goal: build organs for transplants
lesser danger of transplant rejection
BIOTECHNOLOGY
GOOGLE’S PROJECT GLASSGoogle X Lab
“get technology out of the way while allowing people to still be connected out in
the real world.”
make interaction faster and easier be transparent and get out of the
way - display up on latest prototype experimentations on data input more than software/hardware
development - factors as style, ergonomics, comfort and societal acceptance are also considered
TECH. PRODUCT DESIGN
THE BOTTLE BULBAlfredo Moser, a mechanic,
suffering from a long generalcut in electrical power
individual, creative, low cost, sustainable solution
accessible solution for communities around the globe
My Shelter Foundation (Filipino NGO) A Liter of Light project
bring light to underprivileged people (aims up one million homes in the Philippines by the end 2012 and four million homes on four continents by the end of 2013)
spread information by word of mouth and social medias
NON-TECH. PRODUCT DESIGN
Researchers, entrepreneurs and common people look daily for solutions that would facilitate their lives or the others. Innovations, based on low or high technologies, are developed to help cover from basic necessities to “sci-fi desires”. Though its fields, complexity and specific uses and objectives vary, innovations usually share a bigger idea: MAKE LIFE BETTER.
CONCLUSION
This thesis presents the hypothesis that graphic design, as languages, follows fashions and styles in order to create narratives and communicate to an audience. On one side it is influenced by the heritage of previous styles and experimentations. On the other by technological innovations, which facilitates designers’ lives and makes possible new approaches. Such a hypothesis questions how Graphic Design has developed as a language and reinvented itself through time as a communication system, taking advantage of both influences to improve itself as an effective language and not merely been touched on its superficiality in order to follow trends.
THESIS HYPOSTHESIS