Digital Controller for Pedestrian Crossing and Traffic Lights · 2016. 9. 22. · Digital...
Transcript of Digital Controller for Pedestrian Crossing and Traffic Lights · 2016. 9. 22. · Digital...
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Digital Controller for Pedestrian Crossing and Traffic Lights
Project Objective: -
To design and simulate, a digital controller for traffic and pedestrian lights at a pedestrian
crossing using Microsim Pspice©. The controller must be based on next-state techniques using
D-type flip-flops and multiplexers.
Specification: -
1) The lights will show red to pedestrians and green to traffic in the idle state.
2) When the pedestrian wishes to use the crossing he/she presses a button, the
traffic lights turn amber and the pedestrian lights remain red.
3) After four seconds, the traffic lights turn from amber to red, and the pedestrian
lights remain red.
4) After two seconds, the traffic lights remain red, while the pedestrian lights turn
green and a buzzer is sounded.
5) After eight seconds, the pedestrian lights turn from green to amber and to buzzer
changes pitch.
6) After four seconds the pedestrian lights change from amber to red, the buzzer
becomes silent, and at this stage, the traffic lights still remain red.
7) After a further two seconds, the system is returned to the idle state once again,
having the traffic lights green and the pedestrian lights red.
Parts used for project: -
Quite a number of parts had to be used for this project; each traffic light and pedestrian light
needs a 16 to 1 multiplexer. The counter logic needs 4 multiplexers and 4 D-type flip-flops.
The clear (or reset) function for this controller also needs a multiplexer. Due to the fact that the
multiplexers used are 16 to 1 multiplexers, every output from each multiplexer needs to go
through an inverter since 74150’s invert their output. The switching circuit also needs a D-type
flip-flop and a +5 D.C. power supply and due to the inflexibility of Pspice, two switches had to
be introduced into the switching circuit – one to turn on at a certain time and one to turn off
shortly after that interval. Below shows the response expected for the controller (P = switch) if
the switch was pressed after 4.5 seconds, the buzzers are excluded from this and will be
explained at the end of this report.
Figure 1:
Expected Responses for each Output (excluding Buzzers)
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AdministratorSticky NoteInclude DIT logo, acknowledgements, content etc. A good report but a bit short.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Initial Flowchart for Pedestrian / Traffic Lights Controller
State 1 Traffic: Amber Pedestrian: Red
State 0 (Idle)
Traffic:Amber Ped: Red
State 5 Traffic: Red
Pedestrian: Red BUZZER OFF
State 4 Traffic: Red Ped: Amber
BUZZER / 1
State 3 Traffic: Red Ped: Green
BUZZER / 2
State 2 Traffic: Red
Pedestrian: Red
Switch = 1?
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Digital Controller for Pedestrian Crossing and Traffic Lights
This flowchart is the ideal flowchart for the sequence needed, but due to the limitations
of being only allowed to use a limited amount of components a revised flowchart had to be
introduced.
A number of parameters had to be considered:
1) Only a simple clock pulse can be used, therefore more states had to be
introduced to accommodate time delays (by repeating functions for a set number
of clock pulses).
2) Another additional state had to be introduced to reset the counter logic back to 0
(and also to reset the switch to 0) after all traffic light states have been executed.
3) The simple clock pulse is set to give a positive edge triggered after every 2
seconds so as to half the number of states needed for this operation.
4) When the switch is pressed, the state one will not be activated until the next
positive edge is triggered from the clock pulse, this delay could vary from a
microsecond up to nearly two seconds.
5) The buzzer cannot be simulated in Pspice so only the input for the buzzer can be
simulated, this clearly shows when the buzzer is activated and at what level.
6) Once the switch is activated, the switch is permanently switched on until the
switch’s D-type flip-flop is reset; no matter how many times the switch is
pressed and depressed.
With all these limitations and specifications in mind the revised flowchart for this controller
was constructed.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Revised Flowchart for Pedestrian / Traffic Lights Controller
State 1-2 Traffic: Amber Pedestrian: Red
State 0 (Idle)
Traffic:Amber Ped: Red
State 10 Traffic: Red
Pedestrian: Red BUZZER OFF
Switch = 1?
State 11
Reset
State 8-9 Traffic: Red Ped: Amber
BUZZER / 1
State 4-7 Traffic: Red Ped: Green
BUZZER / 2
State 3 Traffic: Red
Pedestrian: Red
Now that the flowchart has been constructed, the truth table can be drawn up.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Present State Next State Traffic Pedestrian Clk State
Q3 Q2 Q1 Q0 D3 D2 D1 D0 G A R G A R
Swi
(P)
Reset Buzzer
0 0 0 0 0 0 0 0 0 P 1 0 0 0 0 1 1 1 0
2 1 0 0 0 1 0 0 1 0 0 1 0 0 0 1 X 1 0
4 2 0 0 1 0 0 0 1 1 0 1 0 0 0 1 X 1 0
6 3 0 0 1 1 0 1 0 0 0 0 1 0 0 1 X 1 0
8 4 0 1 0 0 0 1 0 1 0 0 1 1 0 0 X 1 ½
10 5 0 1 0 1 0 1 1 0 0 0 1 1 0 0 X 1 ½
12 6 0 1 1 0 0 1 1 1 0 0 1 1 0 0 X 1 ½
14 7 0 1 1 1 1 0 0 0 0 0 1 1 0 0 X 1 ½
6 8 1 0 0 0 1 0 0 1 0 0 1 0 1 0 X 1 1
18 9 1 0 0 1 1 0 1 0 0 0 1 0 1 0 X 1 1
20 10 1 0 1 0 1 0 1 1 0 0 1 0 0 1 X 1 1
22 11 1 0 1 1 0 0 0 0 0 0 1 0 0 1 X 0 0
24 0 0 0 0 0
Unused States:
24 12 1 1 0 0 1 1 0 1 1 0 0 0 0 1 X 0 0
26 13 1 1 0 1 1 1 1 0 1 0 0 0 0 1 X 0 0
28 14 1 1 1 0 1 1 1 1 1 0 0 0 0 1 X 0 0
30 15 1 1 1 1 0 0 0 0 1 0 0 0 0 1 X 0 0
From this truth table, maps were obtained for each counter multiplexer, each traffic light, each
pedestrian light, and for reset.
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 0 0
2.3 QQ (01) 0 0 1 0
2.3 QQ (11) 1 1 0 1
2.3 QQ (10) 1 1 0 1
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 1 0
2.3 QQ (01) 1 1 0 1
2.3 QQ (11) 1 1 0 1
2.3 QQ (10) 0 0 0 0
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Digital Controller for Pedestrian Crossing and Traffic Lights
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 1 0 1
2.3 QQ (01) 0 1 0 1
2.3 QQ (11) 0 1 0 1
2.3 QQ (10) 0 1 0 1
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) P 0 0 1
2.3 QQ (01) 1 0 0 1
2.3 QQ (11) 1 0 0 1
2.3 QQ (10) 1 0 0 1
Karnaugh Maps For Controller
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 0 0
2.3 QQ (01) 1 1 1 1
2.3 QQ (11) 0 0 0 0
2.3 QQ (10) 0 0 0 0
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 1 0 0 0
2.3 QQ (01) 0 0 0 0
2.3 QQ (11) 0 0 0 0
2.3 QQ (10) 0 0 0 0
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 1 0 1
2.3 QQ (01) 0 0 0 0
2.3 QQ (11) 0 0 0 0
2.3 QQ (10) 0 0 0 0
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 0 0
2.3 QQ (01) 0 0 0 0
2.3 QQ (11) 0 0 0 0
2.3 QQ (10) 1 1 0 0
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Digital Controller for Pedestrian Crossing and Traffic Lights
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 1 0
2.3 QQ (01) 1 1 1 1
2.3 QQ (11) 1 1 1 1
2.3 QQ (10) 1 1 1 1
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 1 1 1 1
2.3 QQ (01) 0 0 0 0
2.3 QQ (11) 1 1 1 1
2.3 QQ (10) 0 0 1 1
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 1 1 1 1
2.3 QQ (01) 0 0 0 0
2.3 QQ (11) 1 1 1 1
2.3 QQ (10) 1 1 0 1
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Digital Controller for Pedestrian Crossing and Traffic Lights
Method of Transforming Karnaugh Maps into Multiplexers
Transforming the truth table to actual logic is simplified using Karnaugh Maps and by setting
each input of the multiplexer to the same value of the corresponding number on the Karnaugh
map. Also the multiplexers are set the active high. The “Q” inputs of each multiplexer
correspond to the outputs of the counter logic D-types. In this example, D3 from the counter
logic is used.
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 0 0 0
2.3 QQ (01) 0 0 1 0
2.3 QQ (11) 1 1 0 1
2.3 QQ (10) 1 1 0 1
Karnagh Map for D3
Minterm Key
Figure 2: D3 multiplexer
0.1 QQ
(00)
0.1 QQ
(01)
0.1 QQ
(11)
0.1 QQ
(10)
2.3 QQ (00) 0 1 3 2
2.3 QQ (01) 4 5 7 6
2.3 QQ (11) 12 13 13 14
2.3 QQ (10) 8 9 11 10
This method was used for each multiplexer in the controller.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Now that all the Karnaugh Maps and the truth tables are written up all that has to be done is the
simulation of the actual controller. First of all the counter logic had to be designed:
Figure 3: Counter Logic Schematic
Figure 4: Inverting Multiplexer Outputs and Reset Logic
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Digital Controller for Pedestrian Crossing and Traffic Lights
The counter logic above uses logic hi’s and logic low’s to represent 0’s and 1’s. The
multiplexers are set to active high to give normal operation and the d-type flip-flops are pre-set
to +5 volts. The multiplexer’s outputs must be inverted since the device inverts the output.
Below shows the counter output response. Note that the counter is reset at 22 seconds. For the
moment assume that P = 1 (since we are only analysing counter logic) and that the clock is a
simple pulse. Figure 5: Counter Logic Response
Now that the counter logic is operational, the traffic light logic is constructed.
Figure 6: Traffic light logic schematic
As with before, the multiplexer output is inverted and the multiplexers are set to active high.
These multiplexers are set in accordance with the maps for each output. The value for P is set
equal to “hi” for this response since the switch is not considered yet.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Figure 7: Traffic light logic response
The traffic lights start with the initial condition of having the traffic lights green and the
pedestrian lights red, and on the first positive edge of the clock pulse state one is initiated. The
logic is initiated step by step by the counter input to each of the multiplexers (Qn).
Next the actual switch to enable to activation of the sequence is designed.
A de-bouncing switch is constructed using a d-type flip flop. This flip flop is made
“high” as soon as the switch is pressed and stays high until it is reset, no matter if the switch is
pressed repeatedly or not. The switch is simulated by 2 switches in Pspice, one switch is open
until 4.5 seconds and the other switch is closed until 4.6 seconds, therefore simulating a
switched being pressed at 4.5 seconds and being held for 0.1 second. Also included in the
diagram below is the clock pulse logic, which is fed to the counter d-type, flip-flops.
Figure 8: Switch and Clock Logic
.
The switch works well, but it should be noted that the counter logic will not change
immediately when the d-type flip flop is set “high”, but until the next positive edge from the
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Digital Controller for Pedestrian Crossing and Traffic Lights
clock pulse is generated, this is demonstrated below. Also shown below is that the counter
logic is only activated when the switch is pressed, and is in state 0 at all other times.
Figure 9: Counter Logic Response
Finally, the buzzers have to be accounted for aswell.
Figure 10: Buzzer Logic
The power for the buzzers was simply taken from the inputs of each of the
pedestrian traffic lights that are active when the buzzers are on. For example, the buzzer is
sounded at just under 1.5 volts when the pedestrian green light is on, when the buzzer is
sounded at just over 3 volts the amber pedestrian light is on, this buzzer is pitched differently
so as to alert the pedestrians to the change in colour of lights and to urge them to get off the
street.
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Digital Controller for Pedestrian Crossing and Traffic Lights
Figure 11: Buzzer Response
Complete Traffic / Pedestrian Light Control System
Conclusion: This controller works very well and efficiently. The only
problem from the design of the controller is that the controller doesn’t immediately start
the cycle when the switch is closed, but initiates it at the first positive edge pulse from the
clock. Apart from this discrepancy, the rest of the circuit works efficiently and safely.
The safety aspect of this controller is essential as it deals with people’s safety crossing
the road. There are eleven set states in this controller, but due to the extra possible states
provided by the multiplexers, the extra states should be defined so as to make the
pedestrians safe in the event of the controller going out of order and entering an unused
state. So in this controller the unused states are set to make all lights (pedestrian &
traffic) red, and the counter logic should return the unused state back to state 0.
How this controller could be improved.
The specification for this controller makes no restrictions on the type of
multiplexer used, but practically, for the construction of the actual controller the
multiplexer used should have as little inputs as possible so as to avoid problems with the
making of the controller. Below describes how to reduce multiplexer type from 16 to 1,
to an 8 to 1 multiplexer.
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Digital Controller for Pedestrian Crossing and Traffic Lights
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Traffic
Amber
Reduced Traffic Amber
0
1 0Q
1
0 0Q
0
0 0
0
0 0
0
0 0
0
0 0
Unused States:
0
0 0
0
0 0
The reduced multiplexer above is for the Traffic Amber Logic, this
reduction can be done for each of the traffic and pedestrian multiplexers, but not for the counter
logic which have to be left as 16 to 1 multiplexers. and 0Q 0Q are used because changes
from 0 to 1 in for the two states covered by it’s reduction and
0Q
0Q for the inverse of these values.
Also, the least significant select input ( ) had to be left out due to the halving of the possible
states for the multiplexer, but this does not affect the operation of the controller.
0Q
Project Objective: -Specification: -Parts used for project: -Karnaugh Maps For ControllerReduced Traffic Amber