Dig games video_games_add_viol_q7

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What do we know from research on:

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Transcript of Dig games video_games_add_viol_q7

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What do we know from research on:

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Key points• Although links are often discussed in research papers, causality between

video game use and addictive and violent behaviours remains to be established (see slide 3).

• The causes of addiction to video games are related to a wide range of factors related to the player, the player’s environment & game mechanics (see slide 4).

• Research suggests that it is only a small subgroup of gamers which can exhibit addictive or violent behaviours (see slide 5).

• Research has identified the signs & impact of game addiction as well as how to manage & cure it through focusing on increasing players’ social skills (see slides 6 & 7).

• Game addiction education and remedial actions are based on communication between all stakeholders (see slide 8).

• Parents and teachers can take simple steps to prevent or minimize game addiction and violent content & behaviour based on common sense & moderation (see slides 9, 10 & 11).

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No proven causality between video game use & addictive & violent behaviour

Despite there being much research literature and media hype about the links between video games, addiction and violence, causality between video games and addictive and violent behaviour remains to be established.

This is related to the limitations of current research on these 2 topics which sometimes uses unreliable methodologies and unvalidated measures of addiction and aggression.

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Causes of addiction to video games are linked to a wide range of factors related to:

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A small subgroup of vulnerable gamers can exhibit violent or addictive behaviour linked to the use of video games in general or violent video games

This subgroup can include:

• High Sensation Seekers (HSS)

• Individuals with an inclination towards boredom

• Children & teenagers already performing poorly at school & in need of additional academic support

• Those suffering from poor anger management skills

• Those in violent homes

• Boys are more likely to use violent video games or to exhibit violent behaviours

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Signs & impact of game addiction

Typical Behaviours

Hours spent playing

Falling asleep at school

Declining grades

Not keeping up with assignments

Lies about video game use

Playing video games instead of socializing

Irritability/animosity when not playing

Medical symptoms

Carpal tunnel syndrome

Sleep disturbances

Back and neck aches

Headaches

Dry eyes

Neglect of personal hygiene

Failure to eat regularly

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Whether the approach of specialist addiction clinics is to focus on total abstinence from video games or on changing gaming behaviours & educating players, both aim to:

How to manage & cure addiction

Replace excessive time spent playing

withIncreasing

players’ social skills & activities

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Game addiction education & remedial actions are based on communication between:

Overall communication particularly between parents, teachers and youths, together with a healthy life style and implicit rules are key to monitor, prevent and manage addiction in young players.

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How parents can prevent or minimize game addiction

• Choose appropriate games for youths to play

• Encourage gaming in groups

• Discuss with youths the difference between the fiction depicted in the game and reality

• Encourage youths to balance video game playing with other activities and interests (e.g. leisure and hobbies)

• Ask youths to follow the recommendations of the game manufacturers (e.g. not engage in gaming if feeling tired)

• Promote early healthy gaming habits

• Supervise and limit video game playing to 1 or 2 hours per day, only after homework and chores are done

• Watch for signs that may indicate gaming is interfering with youth’s socializing, academic results or family time.

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How teachers/schools can prevent or minimize game addiction

• Report students’ absence

• Ask students the cause of delays in submitting school work

• Be aware of nearby cafes and gaming centres to the school

• Keep in close contact with parents and recommend addicts for therapy if necessary

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How parents & teachers can help avoid violent content & prevent violent behaviour

• Parents & teachers need to increase their media literacy & schools need to promote media education

• Explain to youths how to manage cyber bullying

• To limit mature-rated game playing, avoid letting children play video games in their bedrooms or with older siblings

• Explain to youths why they disagree with or ban some violent video games

• Ensure level of violence in video games is appropriate by consulting ratings systems (e.g. PEGI & ESRB) & game reviews

• Test the game to ensure it corresponds to child’s cognitive & emotional developmental stage.

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Further information

For a reference list and full discussion of all academic articles and policy papers used as a basis for this visual presentation, please consult the ‘in depth’ answer associated to this question.

For a summarized text version of the above mentioned ‘in depth’ answer, please consult the ‘in short’ answer associated to this question.