Designing Government Incentives For Investing Into Inclusive Businesses 3.0
Designing the future of education in Society 3.0
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Transcript of Designing the future of education in Society 3.0
The “dot-zero-ization” of everything has
become the mullet of the 21st century.
Disclaimer
Society 1.0
The 1.0 Paradigm
• Interpreted data
• Hierarchical
• Siloed jobs and roles
• Chaos and ambiguity avoided at all costs
Society 2.0
Knowledge Age
• Interpreted information
• Personally-constructed meanings
• Socially-constructed meanings
• Chaos and ambiguity are managed
Ci#zenScien#sts
140
How does education make the most from a cut-and-paste society?
Society 3.0
The future is already here – it is just unevenly distributed.
–WilliamGibson
Past Future
%ofp
opula#
onwith
access
Innovation and Design Age
• Contextually applied knowledge
• Horizontalized diffusion of knowledge
• Heterarchical relationships
• Chaos and ambiguity are embraced and attended to
Three drivers of Society 3.0
1. Accelerating change
2. Continuing globalization
3. Innovation society fueled by knowmads
Accelerating change
Accelerating Change
Accelerating change, Accelerating uncertainty
Lev
el of
Adv
anc
ement
Time
Accelerating change impacts the half-life of useful knowledge.
• The amount of information available is doubling at an exponential rate
• The half-life of knowledge is decreasing exponentially
Earth
Jupiter
Callisto
GanymedeEuropa
Sources of innovation in Society 3.0:
Everything is
Crowd sourcing
Pre-1.0 Nomads
3.0 Knowmads
Knowmads
Paradigm Domain 1.0 2.0 3.0
Fundamentalrela;onships Simple Complex Complexcrea#ve
(teleological) Conceptualiza;onof
order Hierarchic Heterarchic Inten#onal,self‐organizing
Rela;onshipsofparts Mechanical Holographic Synerge#c
Worldview Determinis#c Indeterminate Design Causality Linear Mutual An#causal
Changeprocess Assembly Morphogenic Crea#vedestruc#on
Reality Objec#ve Perspec#val Contextual Place Local Globalizing Globalized
So?
Society 3.0 drives Education 3.0.
Educa;on1.0 Educa;on2.0 Educa;on3.0
Meaningis… Dictated SociallyconstructedSociallyconstructedandcontextuallyreinvented
Technologyis…Confiscatedattheclassroomdoor(digitalrefugees)
Cau#ouslyadopted(digitalimmigrants)
Everywhere(ambient,digitaluniverse)
Teachingisdone… TeachertostudentTeachertostudentandstudenttostudent(progressivism)
Teachertostudent,studenttostudent,studenttoteacher,people‐technology‐people(co‐construc#vism)
Schoolsarelocated… Inabuilding(brick)Inabuildingoronline(brickandclick)
Everywhere(thoroughlyinfusedintosociety:cafes,bowlingalleys,bars,workplaces,etc.)
Parentsviewschoolsas…
Daycare DaycareAplaceforthemtolearn,too
Teachersare… Licensedprofessionals Licensedprofessionals Everybody,everywhere
HardwareandsoLwareinschools…
Arepurchasedatgreatcostandignored
Areopensourceandavailableatlowercost
Areavailableatlowcostandareusedpurposively
Industryviewsgraduatesas…
AssemblylineworkersAsill‐preparedassemblylineworkersinaknowledgeeconomy
Asco‐workersorentrepreneurs
3.0 schools
• Produce knowledge-producing kids, not automatons.
• Share, remix and capitalize on new ideas.
• Embrace accelerating change rather than fighting it.
3.0 schools are not…
…based on hardware
…based on software
3.0 schools are built on mindware.
Ambient computing
O’Reilly: We really are moving beyond the era of the PC into the era of ambient computing, where we’re interacting with the global network through devices that are sprinkled throughout the world, smart objects, and I think the next big thing is really not to do with the Web at all. I think the next big thing has not to do with the Web at all. I think it's beyond the Web.
Ambient awareness is socially-distributed thinking.
Ambient education means 3.0 schools are located in:
• Taquerías • Universities • On our phones • On television • In our
imaginations
…everywhere!
• Bricks • Clicks • Bowling alleys • Coffee shops • Parks • Subway stations
So what?
Have schools reached their singularity?
1.0 schools cannot teach 3.0 kids.
Key point
No matter how hard we try to cover up 19th century institutions, they will still be 19th century institutions.
Beware, in 3.0 schools: Technology is key, but…
1. Technology is not the answer.
2. Technology must be purposive.
“Technology is a word that describes something that doesn’t work yet... We notice things that don’t work. We don’t notice things that do. We notice computers, we don’t notice pennies. We notice e-book readers, we don’t notice books.”
– Douglas Adams JavaOne Keynote, 1999
Schools should not use new technologies to
teach the same old crap.
Key point
We all co-invent the future.
We’re all white belts.
We can design the future.
“Innovate, baby, innovate!”
No failures.