Design Thinking guidebook-2018 - Calvary Health Care · (Contextual inquiry, Direct observation)...
Transcript of Design Thinking guidebook-2018 - Calvary Health Care · (Contextual inquiry, Direct observation)...
Quick HandbookStartup Action GuideMethods & Mindsets
Design Thinking
This book belongs to: ____________________________________________
What’s inside:
Design Thinking Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Quick Design Thinking Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Behavioral Mindsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Inquire / Empathy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Ignite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Imagine / Ideation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Invent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Inspire / Storytelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Take it Home/ Choose a Challenge . . . . . . . . . . . . . . . . . . . . . . . . 19Quick Reference Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
How to use this Guide:
1. This guide is not precious. Write in it. Draw pictures… Basically, use it. If it shows signs of wear, you’re doing well!
2. This guide is a compass, not an instruction manual. It is simple and meant to capture the methods and practices as well as behavioral mindsets of the design thinking journey.
3. The guide is meant to refresh your memory of your Bootcamp experience so you can put the mindsets and skills into practice everyday.
IIIII
So, WHY Menlo and design thinking?
We believe that teams who embrace a culture centered on human values and rooted
in empathy, create amazing solutions to some of the toughest business challenges,
and serve as catalysts and models for transformational change.
“People don’t buy what you do, they buy why you do it. And what you do simply proves
what you believe.” ~Simon Sinek
WHY
HOW
WHAT
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What is Design Thinking?
Design Thinking, or human-centered design, is a way of uncovering creative solutions to messy challenges. It starts with deeply understanding your user, then rapidly prototyping and iterating to create a desirable solution to solve for your user’s unmet needs.
Inquire… Innovation begins and ends with people. It calls for gaining empathy for your user through a variety of empathy tools.
Ignite… Innovation continues with unpacking and synthesizing the discoveries exposed during ’Inquire’. Focus on the user’s unmet
around.
Imagine… Flare out and “go wide” to craft radical design alternatives that solve the user’s needs.
Invent… ‘Building to learn’ through prototyping the solution. Craft something you can place in front of a user to allow them to experience the rough concept and provide real-time feedback.
Inspire… Create a compelling story that places your user as the protagonist/hero. Incorporate the proposed outcomes to make the story worth sharing with others.
InquireIgnite
ImagineInvent
Inspire
Flare! Focus.
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Design Thinking Story
Quick Story: bouncing through the design thinking phases,
Your notes... Inquire:Gain empathy by listening
Ignite: Create a point of view (POV)
Imagine: Create lots of ideasAccept & add
Invent: Build to learnShare with others
Inspire: Craft a story
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Behavioral Mindsets
How you behave is as important, maybe more important, as the procedural steps your team goes
through in solving for your user’s needs.
Human-Centered Design
Your focus is not just on the people you are trying to create a solution for… it’s also on your team.
Behavioral Mindsets
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What immediate actions can you take next week:
You have the opportunity to model the behavior for your extended team. Choose a mindset to put into action as your new normuser or customer…)
Why? WHY
HOW
WHAT
Mindset: Choose Mindset(s)
Opportunity: How to practice
When:
e.g.: Focus on Human Values
e.g.: “Collect insights from users to gain empathy.”
e.g. “Setup 3 customer interviews for my trip next week.”
Focus on Human Values
Cultivate Team Genius
Show; Don’t Tell
Bias Towards Action
Embrace Experimentation
Radical Collaboration
Creative
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Observe… their lives. (Contextual inquiry, Direct observation)
Engage… Interact with the users through short ‘intercept’ encounters, providing them with creative ways to express themselves. (Fireside chats, Interviews, Participatory research)
Immerse… Experience what your user experiences. For true empathy you need to walk a mile in your user’s shoes… but,
(Collective listening, Walk-a-Mile immersion)
Extreme Users… You can draw inspiration from user’s work-(Airbnb started by
interviewing college students looking for a place to sleep)
Behavioral Mindset in Action: •
Learn from People… Those on the extremes can sometimes speak to what is needed better than those in the mainstream.
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Interview Preparation
1. Who would you like to gain empathy from?
3. Quickly list potential open-ended questions to seek stories
IntroYourself
IntroProject
BuildRapport
Evoke Stories
ExploreEmotions
Thank &Wrap-up
Follow-up& QuestionStatements
Time
Anatomy of an Interview
Ask“Why?”
WHY
HOW
WHAT
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Fireside Chat:
(panel discussion/ participatory research). Be truly curious!
WIBNI Fundamentals:1. Capture one opportunity per sticky note (to make clustering easy)2. Simple, short WIBNI statement (phrase or sketch)3. Great WIBNI statements foster multiple solutions per opportunity4.
Tips:• Capture everything or it
didn’t happen• Assign goal to team so they
capture at least 5-8 WIBNI•
• Write-it/ Read -it/ Stick-it for creating opportunity wall
• Good way to gain needed empathy when you can’t directly observe
• ‘Active listening’ is a great skill for your team to embrace
• • Allows for user to help cluster
and prioritize opportunities•
for bringing in extreme users
Behavioral Mindsets in Action: •
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Be an Anthropologist:• Ask open-ended questions and listen carefully.• Don’t suggest answers to questions- Remember it is about them and their
stories.• Be aware of non-verbal cues- Body language and facial expressions can
lead to a deeper question. “What were you feeling at that point?”• Ask WHY to get to the next level, and why again. The best design
emerges by asking progressively smarter questions.• Record emotions that guide behaviors.• Avoid hypothetical questions, focus on unmet needs.
Fireside Chat invitees:… Who would be good for the panel?2-3 is a good number
Fireside question starters:… Tell me an impactful moment when…Can be either positive or negative
Fireside question closer:… If you had a magic wand what are the top 3 things you would change to improve your experience?
Let the guest dream
Fireside materials list:… What do you need to make it special? (i.e. seating, environment, materials to capture insights)
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Empathy Map
We met: (not just a name, add impactful description...e.g. Shona, a desparate Nepalese mother of three)
Unpack Suprises: I was amazed to discover...
__________________________________________________
_____________________________________________________
“ ”Saying: Direct Quotes “This is easy to use, but maybe a little awkward”
Doing: Observable ActionsLooking back awkwardly to see the system
Dir
ectl
y O
bser
ved
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Unpack Frustrations: There seemed to be emotion around...
__________________________________________________
_____________________________________________________
Thinking: Inferred Thoughts ‘I wish I didn’t have so much clutter’
Feeling: Inferred Emotions ‘Nervous - I’m at risk working this way’
Infe
rred
Intu
itio
n
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Anatomy of a good POV statement…
discovery during the Inquire/Empathy work. This simple phase helps focus
Behavioral Mindsets in Action: • • Radical Collaboration• Cultivate Team Genius
Tips:•
everyone should want to work on the challenge
• Each team member crafts their
notes, then shares and combines for best statement
• one to work on as a team
• Strive for deep emotional
• with a focus on the user
• Captures the hearts and minds of the the people you met
• Ignites the team around a common challenge statement
• Explicitly expresses the problem• Acts as a springboard for
brainstorming/ ideation
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POV PreparationYour point of view should be a guiding statement that focuses
1. User: We met...
2. Insight: We were amazed to realize...What surprised you the most?
3. Opportunity: It would change the world if... Frame up an inspired challenge for your team. Do not dictate a solution.
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Imagine: the top user needs and your POV (point-of-view).
“Yes, AND” Improv Mindset… • Build on each other’s ideas to explore where the creative intersections
develop. More ideas over “best” ideas.• •
would attack the problem (Amazon, WeChat, Disney…)
Behavioral Mindsets in Action: • Bias Towards Action• • Radical Collaboration
Tips:• Bias towards action… get started
and don’t think too much• Be visual to allow for viewer
completion• Explore wide solution space• ‘Flaring out’ lots of ideas• Do multiple ideation waves using
• Defer all judgement• Do not evaluate concepts yet
• You need lots of ideas to see where creative overlaps occur
• Idea portfolio - Capturing everything allows for easy consolidation and selection
• Bring in users… what do they think?
•
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Imagine : BrainstormingFlaring out, and creating awesome solutions around the problems you have been considering, can be contagiously fun if you follow a couple of simple rules.
Why:We need lots of ideas to make
More Ideas = More Possibilities = Better Solutions
Sketch... Top-of-mind, initial ideas to share with your team.
• Rules:
• One conversation at a time
• Go for quantity over quality
• Encourage wild ideas... stretch
• Be visual, not just textual
• Defer judgement until later
• Build on & encourage other’s ideas
WHY
HOW
WHAT
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Invent: Select your top ideas and group like/complementary ideas into solution concepts. Take your concepts and make them real, so you can place them in front of a user to experience and allow for immediate feedback and iteration.
Great opportunity to explore and gain more empathy for your user and quickly validate your POV and concept assumptions.
Behavioral Mindsets in Action: • Show; Don’t Tell• Embrace Experimentation
Tips:•
hand• Can be an object, interface,
experience … anything• Can be a scale model • Role play- skit experience• Don’t sell your prototype; let it
stand on it’s own• Be sure your user can ‘experience’
the prototype
• Opportunity to test with users… What do they think? (Listen)
• Easy to iterate and change, learn quickly
• Helps everyone get on the same page
• Bring ideas into the physical world (from sticky notes to real)
•
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Invent: Bringing Ideas to LifeFocus in on which concepts you desperately need feedback on to help move them forward… Is it worth pursuing?
Why: Learn early, learn cheap… to succeed sooner.
Marshmallow ChallengeRemember you need to test early and make adjustments. Don’t wait until the end and get an “oh-no” tip over!
Create top-of-mind, initial ideas to share with your team and place in areas below.
WHY
HOW
WHAT
Low
Big Bets(Strategic)
Money Pit(Big dough no Go)
Easy Wins
Incremental(is it worth it?)
IMPA
CT
EFFORTHigh
Low
Hig
h
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Inspire: Storytelling is so important to help cultivate the ‘true essence’ of the impact of your design thinking journey.
The story arc (hero’s journey) is an impactful way to frame your user-centered message:• Start with Protagonist• Obstacle to overcome (Challenge)• Show Realization (‘Ah-ha’ solutions to overcome the challenge)• New World for the user
(Transformational moment of what new world will look like)
Behavioral Mindsets in Action: • Show; Don’t Tell• Cultivate Team Genius
Tips:• Your user is your Hero.• Maximize the focus on them and
be authentic.• POV statement… who
you met, what amazed you (why you care), and how your solutions can change their world.
• Storyboard
• •
gives them a reason to care• Creates a vision of a new &
better world• Short, interactive elevator pitch• Honest expression of
opportunity
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Inspire: The Power of StoryFocus in on how to craft a story to best convey the essence of your message. Know what you intend to convey, both narratively and emotionally. Behind all behavior is emotion… what details can you share about your character (user) and their situation that will suggest the emotions that lie beneath?
Why: Stories are a great way to connect people with ideas, at a human level.
Story Arc
Fill in the basics (rough in the main elements to convey your story)
WHY
HOW
WHAT
We met...(user)
Tens
ion
Time
We were amazedto realize...
(struggle)
ChallengeOvercome(solutions)
New World(transformation)
Their ChallengeTe
nsio
n
Time
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Take it Home: We have allowed some time for you to craft an immediate plan of action to move a challenge forward. Scope a challenge where a
• Do you need more user insights? • More ideas… Imagine possibilities? (Brainstorming)• A prototype to assist in gathering quick feedback? • Craft a story to help message your ideas and inspire others?
Behavioral Mindsets in Action: Circle the main behavior that supports your new norm
Tips:• Do-it!• Scope an activity you can tackle
next week. Seriously!• Remember you are not alone.
Gather a team to help out.• Where are you stuck…just start
somewhere. Bias toward action!
• The more you practice, the better the teaching sticks
• You invested the time to learn new skills. Now put it into action.
• Share with a colleague to gain a partner (start of a team).
• Declare a new behavior so others are aware.
Focus on Human Values
Radical Collaboration
Embrace Experimentation
Show; Don’t Tell
Cultivate Team
Genius
Bias Towards Action
Creative
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Choose a Challenge:This is a great chance for you to put into practice some of your new skills. The important thing is to scope the right challenge to help you gain momentum on a real issue you
make it actionable next week. Don’t forget to declare a new behavioral norm.
1. Fill in the Template...
2. Share with a Partner... Discuss your plan and be open to feedback.
Accountability Partner’s Name: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Contact Information: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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3. Follow Up...
Time & Date to meet: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Menlo Design Thinking Quick Reference Guide
Design Thinking Practices:
Design Thinking, Harvard Business Review, June 2008. by Tim Brown: (subscription required) . . . . . .https://goo.gl/Qnvyz8
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, by Tim Brown: . . . . . . . . . . . . . . . . . . . . . . .
The Design of Business: Why Design Thinking is the Next Competitive Advantage, by Roger Martin: . . . . . . . . . . . . . . . . . . . . . . .
Make Space: How to Set the Stage for Creative Collaboration, by Scott Witthoft and Scott Doorley: . . . .https://goo.gl/Yy4TtG
Empathy Gathering (Design Research):
Wired to Care: How Companies Prosper When They Create Widespread Empathy, by Dev Patnaik: . . . . . . . . . . . . . . . . . . . . . .
UX Methods: a Quick Guide to User Experience Research Methods,
https://goo.gl/6xm758
Contextual Design, Second Edition: Design for Life (Interactive Technologies), by Karen Holtzblatt and Hugh Beyer: . . .
Brainstorming Techniques:
Quick Brainstorming Activities for Busy Managers, by Brian Cole Miller: . . . . . . . . . . . . . . . . . . https://goo.gl/zkSWMC
Creative Approaches for Problem Solving: A Framework for Innovation and Change, by Scott Isaksen: . . . . . . . . . . . . . . . . . . . . . . .
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Prototyping: Prototyping for Designers: Developing the Best Digital and Physical Products, by Kathryn McElroy: . . . . . . . . . . . . . . . . . https://goo.gl/CkxdmG
Sketching User Experiences, by Bill Buxton: . . . . . . . . . . . . . . . . . . . . . . . . .
Storytelling: Introduction to Storytelling, by Pixar & Khan Academy: . . . . . . . . . . . . . . .https://goo.gl/0lgS1L
Team:
,by Tom & David Kelley . . . . . . . . . . . . . . . . https://goo.gl/93RZAA
The Five Dysfunctions of a Team: A Leadership Fable . . . . . . . . . . . . . . . . . . . .
Gamestorming: A Playbook for Innovators, Rule Breakers, and Changemakers by D. Gray, S. Brown, J. Macanufo . . . . . . . . https://goo.gl/venihG
These are some additional resources that can help you continue your design thinking journey.
thinking… which will inspire your behavior
and help to change your culture of innovation at work and in your heart.
Go forth and Innovate!
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Other Notes
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Other Notes
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Reproduction in any form is forbidden without prior written permission from GE.