CS179.15: Games Design I

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    CS179.15a:

    Games Design IFailing to Plan = Planning to Fail

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    Lecture Time!

    Time ar: "istor#

    $oin %s: &e'uire( Peole)S*ills

    &ealit# C+ec*: Focus o, CS179.15a

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    -Leae Luc* to "eaen/

    1009: la#ing car( coman# name( 2inten(o 3oaiis esta4lis+e(.

    3non at t+e time ,or its car( game6 "ana,u(a.

    +ic+ t+e# still ro(uce6 4# t+e a#.

    190: &elease( t+e Famicom.

    +at signi,icant eent +aene( in t+e %S aroun(t+is time8

    "int: Saturation t+e# all suc*e( = 888

    1905: 190 re'uel (i(nt (o so ell6 4ut t+is game

    4ecame so success,ul6 eole still +um t+e ,irststages ;G

    190 >'uote is ,rom 1909 sin?o,, animate( series@:-ell eAcuuuse me6 Princess!/

    Late B1B: +ee 2o4o(#6 no4o(# 4ut...

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    ;ecause ;lue "e(ge+ogs are Cool

    19E: Stan(ar( Games 4egan oerating in "aaii.

    1951: PSB@ = uc+

    B16 B1B: Sonic t+e "e(ge+og E

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    -Soun(/ -;o#/ 19E7: To*#o Telecommunications ngineering

    Cororation is esta4lis+e(.n( 4uilt $aans ,irst tae recor(er6 t+e T#e?G.

    1979: Intro(uce( t+e al*man 4ran(.

    Goo( mar*eting strategies ma(e t+is Hust as oular

    4ac* t+en as t+e iPo( is to(a#. 199E: Launc+e( t+e Pla#Station.

    Final Fantas# II. 2ee( I sa# more8

    B: Pla#Station B

    B: Pla#Station

    B11: ictim o, c#4erattac*s.

    Late B1 >ma#4e@: Pla#Station E

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    Jsoun( o, glass s+atteringJ

    1975: sta4lis+e( to (eelo an( sell ;SIC

    interreters ,or t+e ltair 00.

    190: Gaine( (ominance in +ome PC oerating s#stemmar*et it+ ma#4e@: K4oA minus 59

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    P = Es6 = sB

    190: Initiall# ,oun(e( as a comuter game so,tare

    (iision o, a oer line construction coman#. Goo(4#e6 one?man arm# rogrammer -teams/.

    1907: Deeloe( a game t+at as meant to 4e t+eirlast game i, it (i(nt succee(.

    It en(e( u 4ecoming t+eir main ,ranc+ise. 1997: C+ose to (eelo ,or Pla#Station instea( o,

    2inten(o E 4ecause it as C"P&.

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    Im FreeMing "ere 1991: Foun(e( un(er t+e name Silicon N S#nase.

    199E: O%G?O%G

    199)B)B1:

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    Insire( et8

    ou 4etter 4e! Initial concets usuall# arise ,rom

    insiration.

    Start o, a ne IP >intellectual roert#@

    Imroing or rema*ing an eAisting i(ea

    Lac*ing creatiit#8 Fin( someone +o +as it!

    Plagiarism = 4a( game concet

    Still nee( somet+ing ,res+ een i, its 4ase( on a

    game t+at #ou reall# li*e!

    &emem4er: T+e 4usiness o, games is2T&TI2

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    ConcetualiMation in E Stes

    Insiration Q I(eas start +ere.

    -Pla#ing it sa,e/ means 4eing unoriginal. -Its li*e t+isot+er game6 4ut.../

    "i(eo 3oHima. S+igeru

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    ConcetualiMation in E Stes

    &esonance Q S#nerg# 4eteen i(eas.

    ou nee( to ma*e t+e +ole 4ecome greater t+an t+esum o, its arts.

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    Teams s. Lone oles

    Lone ol, (eeloers +ae t+e (isa(antage o, not

    +aing an#one on?+an( to criticiMe t+eir i(eas6 gameresentation6 etc.

    Lac* o, criticism (uring (eeloment an( testing asro4a4l# a signi,icant ,actor in t+e %S i(eo game

    mar*et cras+ o, 190.

    In a((ition to +aing at least one creatie erson6 #ounee( at least one er# o4Hectie erson +os at least(ecent at constructie criticism.

    T+is role is usuall# ,ul,ille( 4# t+e entire team6 an#a#.

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    ssets

    Inclu(ing 4ut not limite( to:

    Gra+ics >images6 mo(els6 etc.@

    Soun( >4ac*groun( music6 oice?oers6 etc.@

    4iousl#6 #ou nee( eole +o can generate t+eseresources.

    Gra+ics artists6 soun( engineers6 etc.

    T+ere are man# tools aaila4le >some are een ,ree!@

    ,or ma*ing all t+is stu,,. Too laM# to sel,?stu(#8 $ust get eole +o alrea(#

    *no +o to use t+em!

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    "ierarc+#

    In t+e eent t+at t+ere is more t+an one rogrammer6

    gra+ics artist6 etc.6 teams ill re'uire role?seci,iclea(ers.

    Lea( rogrammers can estimate an( assign t+eamount o, co(e or* re'uire( ,or t+e roHect.

    Lea( artists (o t+e same6 4ut t+is time ,or gra+icsan( ot+er resources.

    Dont ,orget a4out t+e (irector6 +o ma*es sure t+at t+eroHect is going smoot+l# in t+e initiall# lanne((irection.

    Is it ise to +ae more t+an one (irector in ,ilms6games6 etc.8

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    Dreaming Too ;ig8

    ;e a(ise( t+at ,or CS179.15a6 #ou ill 4e ,ocusing on

    t+e stor#.

    Protot#e ) moc* screens+ots must s+o +o t+egame ill (isla# t+e narratie to t+e la#er.

    "oeer6 (ont ,orget: its a stor# ,or a game.

    +at are t+e interaction oortunities ,or t+e la#er8

    Is #our enisione( game tec+nologicall# ,easi4le>consi(ering t+e s*ill leels o, #our team@8

    ill it 4e resenta4le8 TeAt?onl# games rarel# imress

    an#one unless t+e#re 'uite ell?ma(e. r i, t+e#re in t+e ,iel( o, Interactie Stor#telling.

    & F games ,all un(er t+is categor#.

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    Grous o, E?5

    +en assem4ling)c+oosing #our team6 lease

    remem4er t+at #ou nee( t+e ,olloing in #our team>ossi4le tools are also liste( un(er eac+ role@:

    Programmer >someone +o co(es@

    &enP#6 Flas+6 %nit#6 $aa6 K26 etc.

    Gra+ics artist >someone +o (ras6 re,era4l# B@

    GIsomeone +o recor(s soun(s@

    u(acit#6 etc.

    Lea(er >someone +o manages t+e grou@

    Dro4oA6 a+oo!

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    Su4mission &e'uirement n a 1)E s+eet o, aer6 rite:

    our grou name. 2ames o, mem4ers.

    &oles t+e# ill most li*el# 4e ,illing.