25462 Games Design Fundamentals Slides

44
 Game Desi gn Fundamentals Game Design Basics Workshop @aalto.fi Miikka Junnila

description

Presentation on game design

Transcript of 25462 Games Design Fundamentals Slides

  • Game Design Fundamentals

    Game Design Basics Workshop

    @aalto.fi Miikka Junnila

  • Why Game Design Basics?

    The aim of the course is to introduce the basic concepts and practice of game design

    If you want to work in the games industry, whatever role you take in a game company, understanding what the company is doing is crucial

    Understanding what games are about is a useful thing also outside the traditional games industry, as playful interaction can be something to strive for also outside actual games

  • Schedule

    Monday Lecture: Game Design fundamental concepts Playing games Exercise

    Tuesday Playing yesterdays exercise Lecture: What is game design? Exercise

    Wednesday Playing yesterdays exercise Lecture: Chance and skill Exercise

    Thursday Playing yesterdays exercise Lecture: Decisions Exercise

    Friday Playing yesterdays exercise Wrapup & feedback

    10.1.2014 Deadline for post-mortems

  • Summary of this lecture

    How I became a game designer? Game Design fundamental concepts Examples

  • How I became a game designer

  • How I became a game designer

  • How I became a game designer?

  • Semantic Computing

  • What is a game?

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Game Design Fundamental Concepts

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • More about game definitions: Half-Real

  • Interactivity

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Introducing myself as a game designer

  • Rules

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Tear

  • Meaning

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • MoiPal One of our TV ads

    http://www.youtube.com/watch?v=N3KLzxRGvac

  • MoiBand

  • Challenge

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Goals

    A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan

  • Conclusion

    As game designers, we need to focus on Interactivity Rules Meaning Challenge Goals

  • Conclusion

    And of course be ready to experiment to extend the boundaries of games, while keeping these basics in mind!

  • Links & Resources

    Games you can try Snowman in Hell: http://mlab.uiah.fi/snowman Tear: From any supermarket close to you Veden varassa: Ask me

    Books & articles mentioned Greg Costikyan: I Have No Mouth And I Must Design: http://www.digra.org/dl/db/05164.51146.pdf Johan Huizinga: Homo Ludens Jesper Juul: Half-Real Jesse Schell: The Art of Game Design: A Book of Lenses Aki Jrvinen: Games Without Frontiers:

    http://acta.uta.fi/english/teos.php?id=11046 Drachen & Canossa: Towards Gameplay Analysis via Gameplay Metrics: http://andersdrachen.files.wordpress.com/2011/01/p202-drachen.pdf

  • http://artofgamedesign.com/cards/

  • Questions, comments?

  • Time to play!

    We will play some games now Settlers of Catan

    Board game Carcassonne

    Board game Today I die

    http://www.ludomancy.com/games/today.php?lang=en Journey

    PS3 Meat Boy

    http://www.kongregate.com/games/Edmund/meat-boy Plants vs. Zombies

    Steam The End

    http://www.playtheend.com/game

  • Discussion

    Did you like the games? Why? Why not? Any thoughts on the five themes of today?

    Interactivity Rules Meaning Challenge Goals

  • Exercise 1 Race to end as the goal of the game 2-4 players

    Progressing the game from A to B Victory condition: who reaches B first wins

    As a game designer you: Figure out the theme The board/cards/tokens etc. The mechanics

  • Exercise 1 suggested process

    Determine a theme and a goal Identify mechanics

    Start simple how to create a track? How to progress? Dice? Cards? Find conflict between players Remember risk/reward

    Playtest, iterate Create deliverable, prepare to present the game (5 min

    presentation & demo game) I encourage you to save your files (rules and stuff) somewhere where

    you can find them later too, and take a picture of boards and cards and stuff so that you can return to the game. Also share these files with each other in the groups

    Game Design FundamentalsWhy Game Design Basics?ScheduleSummary of this lectureHow I became a game designerHow I became a game designerHow I became a game designer?Slide Number 8Slide Number 9Slide Number 10Slide Number 11What is a game?Game Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsMore about game definitions: Half-RealInteractivityIntroducing myself as a game designerSlide Number 22RulesTearMeaningMoiPal One of our TV adsSlide Number 27Slide Number 28Slide Number 29Slide Number 30MoiBandChallengeSlide Number 38GoalsSlide Number 40ConclusionConclusionLinks & ResourcesSlide Number 44Questions, comments?Time to play!DiscussionExercise 1Exercise 1 suggested process