Crystal of light adventure no 1 part 2

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Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14 78 Crystal of light Episode 1 Cithianus Murder Part 2 By Paul Ellsworth This document is copyright by Paul Ellsworth © 2014. All rights reserved. The contents of this document may be used by individuals and small groups for gaming purposes.

Transcript of Crystal of light adventure no 1 part 2

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Crystal of light Episode 1

Cithianus Murder

Part 2

By

Paul Ellsworth

This document is copyright by Paul Ellsworth © 2014. All rights reserved. The contents of this document

may be used by individuals and small groups for gaming purposes.

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Appendix A: Aire

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Introduction: The first part of the Crystal of Light takes place on a land called Aire in a country named Centuria.

Not only humans reside in the lands but many other races. To the northeast in the large kingdom of Alfheim are the

Elves. Far to the east are the Gnomes in the kingdom of Nadur Spiorad. Directly to the east are the goblins in a wild

land called Kallikantzaros. To the far northwest are the Orcs of Uruk. They are in perpetual war with the elves where

they share a common border. To the far west are other evil races, the trolls of Trasso, the kobolds of Mairfoit, the

mysterious and malevolent dark elves of Svartalfheim. Gubulu, the land of giants and the giant arachnids of

Achaemeniods. Very far to the west are the mountain dwarves of Abhac

Centuria southern border is the great Southern Sea and the Gulf of Sravana on much of the Eastern coast.

Across the gulf is the Parhian Empire with possibly the finest cavalry in Aire. Parthia is a very large island. It maintains a

large navy that has clashed with the Centurian navy many times. The city state island of Avalon is claimed by both

Centuria and Parthia and is currently aligned with Centuria.

To the northeast is the kingdom of Dacia noted for its large population of halflings. Also to the northeast is

Kallikantzaros with its many Goblin tribes. This land is isolated by large mountain chains to both the north, south and

west. Only to the east can the goblins easily enter Centuria and Dacia. The Centurian army has a legion stationed on

the border as well as another legion in the nearby city of Portus. To the north is the kingdom of Mysia and its large

capital city of Cyzicus. Mysia has long coveted large portions of Northern Centuria. Centuria has several cohorts of

rangers patrolling the borders of this sparsely populated area. Also to the north is the Elvian kingdom of Alfheim.

Centuria and Alfheim share only a small border as Mysia is between the two countries.

To the north is the Akkadian Empire led by Sargon. At one time or another in the last ten years he has fought

wars with Alfheim, Centuria, and Dumnonia on his western border. At present he is busy fighting off the orcs and

barbarians to the north and has a truce with the surrounding countries. To the northwest is the kingdom of Dumnonia

which is allied to Centuria. They meet at a point where the Tula and Ashur rivers merge into one massive river that

flows into the Southern Sea. They are a kingdom of knights and chivalry. Directly to the west across the Tula-Ashur

river is the Urartu Empire. During the Amazonia-Keplian war southern Urartu became a battle ground. They request

help from Centuria to drive the invaders out of their lands. To the southwest is a small nation of Keplian. They are half

human and half horse. A construct of some demented mage in the distant past. Nearly wipeout by the Amazon they are

only a few thousand left in a small city. They are under the protection of Centuria with a half strength legion posted

nearby.

The Republic of Centuria is a large nation with its capital Centuria City being the largest with an estimated

population of nearly one million. To the far eastern border is the city of Portus with a large half-elf population. This city

besides being a major port is also the headquarters for the Ranger cohorts used to patrol the border lands. Most

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members of the rangers are half-elven. To the southeast is the second largest city the trading port of Sravana. This city

is the headquarters for much of the Centurian navy.

Three days ride to the west is the port city of Riverton. This is a small city that grew up at the head of the

Rhenus River. This river goes through Centuria City and is important source of water and transportation. At the merger

of the Tula and Ashur rivers is the city Capua. To the east and due north of Centuria City is the city of Pasargadae.

These four cities surround a fertile valley that is the fertile square of Centuria. Enough grain is grown here to feed all of

Centuria with a significant amount available for export. Further to the east is the city of Caere.

Nearly in the physical center of Centuria is the Temple to Deus Unus. It is the religious headquarters for this

popular cult and is becoming a small city of clerics, monks and paladins. It has its own military force the Holy Knights.

This force of Paladins is a legion sized force and was responsible for saving several legions trapped in Parthia a

number of years in the past. The senate has capped the force at a maximum of one thousand knights although with

squires it can be as large as five thousand with the provision that the knights would fall under the command of the

Centurian army during times of war. The priests have also organized several cohorts of monks to protect pilgrims

traveling to various place of worship in the lands.

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Nort

h W

est

Cen

turi

a

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South

Wes

t C

entu

ria

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Nort

h E

ast

Cen

turi

a

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South

Eas

t C

entu

ria

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Cen

turi

a C

ity,

Rep

ub

lic o

f C

entu

ria

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Tem

ple

of

Deu

s U

nus

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Cit

y o

f S

ravan

a, S

E C

entu

ria

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Port

us

Flu

men

, N

E C

entu

ria

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Cit

y o

f A

val

on,

SE

Cen

turi

a

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Nea

poli

s, C

entr

al C

entu

ria

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Riv

erport

, N

W C

entu

ria

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Cit

y o

f C

elsu

s, N

Cen

turi

a

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Tow

n o

f C

astu

s, N

Cen

turi

a

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Kep

lian

s, S

W C

entu

ria

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Fal

lam

hai

n, A

lfh

eim

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Tow

n o

f F

uce

sus,

Alf

hei

m

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Cit

y o

f A

kkad

, A

kk

ad

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Hoow

ah, U

ruk

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Thro

ku U

uk, U

ruk

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Ash

ur,

Dum

nonia

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Mar

i, D

um

nonia

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Qan

ta, D

um

nonia

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Cit

y o

f M

ulc

iber

, K

ingdo

m o

f M

itan

ni

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Cit

y o

f M

essa

lla,

Kin

gdo

m o

f M

itan

ni

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Dac

ia

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Par

thia

n E

mpir

e

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Cit

y o

f A

kko, U

rart

u

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Thap

sus,

Ura

rtu

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Cit

y o

f th

e D

ead, D

ark L

ord

s

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Cit

y o

f G

lag T

roli

c, G

log O

lc

(Tro

lls)

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Cit

y o

f G

lom

eram

en, M

arfo

it E

mpir

e

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Gyn

aece

um

, M

arfo

it E

mpir

e

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Am

azonia

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Cit

y o

f E

xti

spex

, E

lephan

tine

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Cit

y o

f B

lack

Dea

th, D

ark L

ord

s

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Cit

y o

f G

host

Hav

en,

Dar

k L

ord

s

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Bit

hynia

n E

mpir

e

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Cit

y o

f B

lack

Fo

rest

, S

var

talf

hei

m

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Cit

y o

f M

arfo

it, M

arfo

it

(

Knoll

s)

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Ghoul

Cen

tral

, D

ark L

ord

s

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Min

atau

ri, M

inota

ur

Unex

plo

red L

ands

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Cit

y o

f S

’nag

a, N

aga

Des

ert

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Cit

y o

f B

edro

ck,

Abhac

Lan

d o

f th

e D

war

ves

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Port

of

Sto

neh

enge,

Abh

ac

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Cit

y o

f N

adu

r S

pio

rad

(

Gnom

es)

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Cit

y o

f L

apit

h, K

ingdom

of

Lap

ith

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Port

of

Turp

ian,

Turp

ian I

sles

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Port

of

Saf

e H

aven

, C

iste

Isl

ands

(P

irat

es)

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Cit

y o

f B

ahin

emo, H

unst

ein

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D

agnar

Isl

and

(Lan

d o

f th

e D

ragons)

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Cit

y o

f C

imm

eria

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Wiz

ard’s

Aca

dem

y, C

imm

eria

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Cit

y o

f M

alw

a

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Appendix B Centuria Intielligence Agency

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Centurian Intelligence Agency Campus

Main Building – Falcon Circle entrance to the campus the first building is a 3 story building with the corners

having a 4th floor with outdoor access of the main building roof. The northeast corner of the building is the Special

Operations section. The northwest corner is the Foreign Intelligence section. The southwest corner is the Internal

Security section and the southeast corner is the Counter Intelligence section. The main part of the building has

miscellaneous offices. The building has three basement levels. There are connecting tunnel at the 1st basement level to

the barracks on the east, the dining hall to the north, and the stables to the west. All buildings have at least one

basement level.

Barracks Building – is used to house the on campus staff that does not have residents in the city. Principally it

is used to house new recruits who are undergoing training. The building is a larger 3-story rectangular building with a

single level basement. The basement is used to store extra furniture.

Training Building – is a two story building north of the Barracks Building with the first floor being a large gym for

multiple training. The basement level is used to simulate close in fighting as in a building while the second floor is

divided up into a series of classrooms. Access to the large training ground is through this building.

Dining Hall Building – Meals are served here three times per day. Breakfast from 6am – 9am, lunch from 11am

– 1pm and dinner from 4pm – 6pm. The upstairs dining hall is reserved for special occasions and is not normally used.

Basement area includes a large cold storage area.

Warehouse Building - Is to the north of the dining hall and west of the training ground. The warehouse stores all

manner of supplies that the IA may need and is under the control of the Quarter Master. Only a couple of clerks work in

this building. There is a secret underground tunnel that exits outside the IA campus.

Analysis Service Building – This building is west of the warehouse building and is where the clerks work

preparing reports for the other departments of the IA. There is a copy service where a number of scribes work to making

copies of documents and books. There is an enclosed breezeway to the research library building.

Research Library and Hall of Records Building is to the south of the Analysis Service Building, which it is

connected to via a breezeway. The Library is one of the largest collections of books and scroll in all of Centuria. The

Hall of Records has records going back more than 100 years. Despite being a 4 story building with 3 sub-basements

the number of records is beginning to overflow the facility. Plans are being made to house older records in an archive

building outside the IA campus.

Quarter Master Supply building is where the members of the IA draw equipment in order to complete their

missions.

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Stable Building – is where the horses and other animals are housed and taken care. There are restrictions on

who can check out a horse and carriage.