Crowdsourcing innovation, version 2
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Crowdsourcing innovation:the role of UX
Johanna Kollmann - @johannakoll
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Crowdsourcing
Innovation
…realising that you can't have enough good ideas on your own…getting excited together
…a process that involves having lots of ideas …inventions that have an impact
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Photo: Silke Gerstenkorn / http://www.flickr.com/people/silkegb/
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Photo: Kevin McDonagh http://www.flickr.com/people/appletv/
charityhack.org
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…the formats of open innovation are changing
Designer as participants…
Meaningful ideas as the goal…
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“The direction in which an artifact (a product, for example) evolves depends very much on the meanings that different “groups with a problem” construct for it.”
Social Construction of Technology (SCOT) model of technological evolution (Pinch and Bijker 1987)
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…UX-driven project about sustainability, focus on mobile technology
…goal: develop concepts for tools and services that can help individuals and communities understand their impact on the environment, and to take action to lessen that impact
…co-design: collaborating with lead users, aka progressives, to work on ideas with potential
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Co-design workshops
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Online community
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24-hour hackathon
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UX as facilitator of idea generation and collaboration
…bringing needs and solution information together
…collaborated with lead users in the field of sustainability, the niche experts, and connected their ideas with developer lead user projects
…project facilitated a collaboration between the providers of data and APIs
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Lead users…at the leading edge of an important market trend, experiencing needs that will later be experienced by many users in that market.
…anticipate relatively high benefits from obtaining a solution to their needs, and so may innovate
Photo: horrgakx http://www.flickr.com/people/horrgakx/
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Eric von Hippel Professor of Technological InnovationMIT Sloan School of Management
“Democratizing Innovation” (2005)
Photo: Jean-Baptiste Labrunehttp://www.flickr.com/people/jeanbaptisteparis/
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Photo: Rona Proudfoot http://www.flickr.com/people/ronnie44052/
"Product developers need two types of information in order to succeed at their work: need and context-of-use information (generated by users) and generic solution information (often initially generated by manufacturers specializing in a particular type of solution). Bringing these two types of information together is not easy.” – Eric von Hippel
Need and solution information
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“Users’ ability to innovate is improving radically and rapidly as a result of the steadily improving quality of computer software and hardware, improved access to easy-to-use tools and components for innovation, and access to a steadily richer innovation commons." – Eric von Hippel
Improving solution information
Photo: Jack Wolf http://www.flickr.com/people/wolfraven/
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Photo: jd508 http://www.flickr.com/people/jd508/
The role of UX?
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“Technology isn't moving that fast. What's fast is how we adopt and adapt it.”
Nicky Smith, @nickycast
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Human behaviour drives both the invention and adaptation of technology.
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Crowdsourcing
…bring ideas from different (lead user) communities together
…crowdsource the effort to turn ideas into inventions
…designing for participation, openness and collaboration
…facilitation is a key UX skill
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Innovation
…UX and design play a key role, as they make inventions meaningful and useful
…UX and design play a key role in the small steps of innovation: improving current experiences, spotting how lead users adapt products
…UX should play a bigger role in technological innovation
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Beyond co-design. A framework for the facilitation of co-making With Franco Papeschi, EuroIA 2010 in PARIS
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Thank you. Questions?
Books: Eric von Hippel: ‘Democratizing Innovation’Scott Berkun: ‘The myths of innovation’Jeff Howe: ‘Crowdsourcing’Charles Leadbeater: ‘We-Think’
Thanks to the Vodafone team: Franco Papeschi, Tory Dunn (ecomo 09)Dug Falby, Mark Hicks, and the other co-design collaboration enthusiastsThanks: Betavine and the ecomo 09 hackers, Paypal and the Charityhack crew, and the large number of clever people who blogged, presented, talked, questioned, shared