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![Page 1: Critical investigation](https://reader035.fdocuments.in/reader035/viewer/2022062705/556568aad8b42a25098b4fad/html5/thumbnails/1.jpg)
Critical Investigation
By Amardeep
Bharj
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My Title
How are the narrative roles of hero/villain constructed in popular video games such as
the 'Call of Duty' and why are they more complicated than in earlier texts in the war
genre?
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Linked Production
• Viral advert promoting a new video game that challenges hegemonic ideological assumptions
by avoiding casting the Muslim characters in the role of the villain/'Other'.
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Break It Down..
• Violence • Gaming Narrative• Story Telling
‘Call Of Duty Franchise’
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MIGRANE !
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Language
• Protagonist• Antagonist• Diegetic sounds• Ideology• Realism on representation
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Institutions
Welll It USED to be BOTH• Activision• Infinity Ward
( media power, websites )Hegemony
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Genre
• Action – A LOT of violence, Gore, Swearing, Power,
( typical ‘Shoot Em Up’ Type of Game )• War
( confuse modes of realism ) ‘The tension the audience feels brings them as close as they’re going to get to the
real thing’
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RepresentationNegativeStereotypes ArabsRussians
• TerrorismNo Russian - http://www.youtube.com/watch?v=Pmt9Xk-PIGE&feature=fvwv ( 2.30 )
Violence - Teenagers become increasingly violent acting on violent
games
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Audience
• 18-25 according to content• My opinion would be from 13-25
• Male• Aggression
• Woman still interested through experience
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Ideologies• Moral Panic
• Moral Effect - “Knowledge about young people’s views on violence and acceptance of violence in different contexts has
important implications for violence prevention initiatives”
• Post 9/11 – Negative representation of Muslims increased in gaming such as Call Of Duty.
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Narrative• War Games
• ProtagonistDominant White Male ( hero )Government
• AntagonistDigital Arabs ( Villain )Digital Russian
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SHEP
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Social
• Moral Panic Stanley Cohen
• Moral Effect - “Knowledge about young people’s views on violence and acceptance of violence in different contexts has important implications for
violence prevention initiatives”
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Historical
• Post 9/11 – Negative representation of Muslims increased in gaming such as Call Of
Duty.
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Economical
• Has a massive appeal to teenagers, brings up a lot of discussion and controversy.
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Political
• post 9/11 scared and if political influence has forces society to believe the ‘Arab scares’
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Issues & Debates
Summary • Bias
• Moral Panics• Post 9/11 and the media
• Representation and stereotyping• Media effects
• Regulation and censorship
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Media Theory
• Marxism and hegemony• Audience theories• Genre theories• Hypodermic Needle Theory• Post 9/11• Colonialism and Post-colonialism
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Quotes I Will Use
‘Hollywood consistent use of cultural norms in narrative devices’
‘Ethnic minorities are continually misrepresented by racial stereotypes’
( Stuart Hall )
‘Some Individuals/institutions will always have greater power to portray how to react on situation’
( Howard Becker )
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‘ To say we may judge what is or is not real based on what is shown to us’
‘If something is repeated often enough it will tent to be believed and remembered’
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This fits into the contemporary media landscape because..
• The use of narrative roles in gaming such as Call Of Duty is still an issue in which is debatable as it suggests to its audience that specific cultures/races can play a role in realism on war
and war genre games.
• Misrepresentation in society is a highly controversial topic and games such as Call Of Duty have a part to play on how gaming can shape the minds of its audience through hegemonic views