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Critical aspects of digital tools in learning processes during the near future
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Transcript of Critical aspects of digital tools in learning processes during the near future
Teemu Leinonenwww.teemuleinonen.fi
Critical aspects of digital tools
in learning processes during the near future
DOM-E5024 Introduction to Media Art and Culture
28.02.2017-17.03.2017
Ilya Yfimovich Repin (1844-1930): Portrait of Leo Tolstoy in His Study, Moscow, The State Literature Museum
Teemu Leinonenwww.teemuleinonen.fi
Critical aspects of digital tools
in learning processes during the near future
Four things
1. Future2. Digital tools in learning3. Critical aspects4. Exercise: media / tool
analyze
Four objectives of the class1. Understand how technology affects
our life and how we have an affect to technology.
2. Know the major trends in the design of digital learning tools.
3. Understand what kind of critical and ethical issues are related to the design of digital tools.
4. Learn to do a quick media / tool analyze.
Pre-reading materialsTwo pages from the book:Leinonen, T. (2010) Designing Learning Tools. Methodological Insight.Aalto University, Helsinki, Finland.
Two pages from the article: Durall, E. & Leinonen, T. (2015). Why Do We Want Data for Learning? Learning Analytics and the Laws of Media. in The Future of Ubiquitous Learning. Edit by Gros, Kinshuk & Maina. Springer International Publishing. DOI: 10.1007/978-3-662-47724-3_4
Critical aspects of digital tools
in learning processes during the near future
Critical aspects of digital tools
in learning processes during the near future
1/4
Critical aspects of digital tools
in learning processes during the near future?
“We tend to overestimate the effect of a technology
in the short run and underestimate the effect in
the long run.”
“We tend to overestimate the effect of a technology
in the short run and underestimate the effect in
the long run.”Roy Amara (Amaras Law)
The Institute for the Future / Stanford Research Institute
Effect
Time
What we think that will happen
Effect
Time
What we think that will happen
What really happens
Effect
Time
short run:overestimate
long run:underestimate
What really happens
What we think that will happen
Effect
Internet-based networks
growing computing capacity
robotics
What really happens
What we think that will happen
What we think that will happen
Effect
The Web
Tim Berners-Lee: World Wide Web
WikipediaFacebook
GoogleYouTubeTwitter
What really happens
1991 2006
Effect
1991 20061998
Future Learning Environment
Tim Berners-Lee: World Wide Web
WikipediaFacebook
GoogleYouTubeTwitter
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Pokémon GO
Effect
Mobile augmented reality
Pokémon GO
What really happens
What we think that will happen
1980
Steve Mann: Wearable computersystem
2016
Effect
Pokémon GO
1980 2016
Steve Mann: Wearable computersystem
Pokémon GO
What really happens
What we think that will happen
2006
Shedlight: Augmented realitywith virtual annotation
Critical aspects of digital tools
in learning processes during the near future
Critical aspects of digital tools
in learning processes during the near future
2/4
?Internet-based networks
growing computing capacity
automatization and robotics
?Internet-based networks
growing computing capacity
automatization and robotics
Formal and
informal
learning
Virtual social environm
ents
Analytics and adaptation
?
Formal and informal learning
Virtual social environments
Analytics and adaptation
?
Formal and informal learningPõldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation of an online tool for open learning with blogs. Australasian Journal of Educational Technology 32 (2).
Virtual social environmentsPejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social augmented reality: Enhancing context‐dependent communication and informal learning at work. British Journal of Educational Technology 47 (3), 474-483.
Analytics and adaptationDurall, E. & Leinonen, T. (2015). Why Do We Want Data for Learning? Learning Analytics and the Laws of Media. The Future of Ubiquitous Learning. Part of the series Lecture Notes in Educational. Springer International Publishing.
Critical aspects of digital tools
in learning processes during the near future
Critical aspects of digital tools
in learning processes during the near future
3/4
?Internet-based networks
growing computing capacity
automatization and robotics
. . . linking people (and machines) . . .
. . . people (and machines) sharing, trading and
collaborating.
(Michael Wesch 2007)
We’ll need to rethink few things
copyright, authorship,
identity,
ethics, aesthetics, rhetorics,
governance, privacy,
commerce,
love, family,
ourselves.
(Michael Wesch 2007)
Random Darknet Shopper
!Mediengruppe Bitnik Carmen Weisskopf & Domagoj Smoljom
2014
(Random Darknet Shopper !Mediengruppe Bitnik Carmen Weisskopf & Domagoj Smoljom 2014)
(Random Darknet Shopper !Mediengruppe Bitnik Carmen Weisskopf & Domagoj Smoljom 2014)
We’ll need to rethink a few things
copyright, authorship,
identity,
ethics, aesthetics
, rhetorics,
governance, privacy,
commerce,
love, family,
Ourselves.
(Michael Wesch 2007)
?Internet-based networks
growing computing capacity
automatization and robotics
Critical aspects of digital tools
in learning processes during the near future
Exercise: media / tool analyze
Critical aspects of digital tools
in learning processes during the near future
4/4
location-based dating service (Tinder)
augmented reality (Pokémon GO)
peer-to-peer transportation (Uber)
What does it enhance or intensify?
What does it render obsolete or displace?
What does it retrieve that was previously obsolete?
What does it produce or become when taken to its limit?
McLuhan’s Laws of Media.
1. Enhance or intensify 2. Render obsolete or displace
3. Retrieve 4. Taken to its limit
location-based dating service (Tinder)
augmented reality (Pokémon GO)
peer-to-peer transportation (Uber)
Conclusion: Four things
1. Future2. Digital tools in learning3. Critical aspects4. Exercise: media / tool
analyze
?
Thank you.Kiitos.
!