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Transcript of Creating a Sustainable Online Geek Community in Jeddah
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EFFAT UNIVERSITY
Creating a Sustainable OnlineGeek Community in Jeddah
CS491
Khayra Bundakji
1/9/2013
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Table of Contents......................................................................................................................................................ABSTRACT i
..........................................................................................................................................INTRODUCTION 2
PROJECT SCOPE...................................................................................................2
PROJECT OBJECTIVES ............................................................................................2
METHODOLOGY ..................................................................................................2
.................................................................................................................................LITERATURE REVIEW 5
GEEK: A RAPIDLY EVOLVING ETYMOLOGY .................................................................5
GEEKS AND SOCIAL MEDIA .....................................................................................5
Functionality of collaboration: Using restructuring of the music industry as an
example6
......................Functionality of collaboration: Technology and publishing industries 6
JEDDAH AND SOCIAL MEDIA....................................................................................6
GEEKS INJEDDAH ................................................................................................7
...........................................................Results of focus group in GeekFest Jeddah 7
.................................................................................................Casual focus group 7
....................................................................................................3.4.1.1.1 Participants 7.........................................................................................................3.4.1.1.2 Findings 8
.................................................................................................Formal focus group 9
....................................................................................................3.4.1.2.1 Participants 9
.........................................................................................................3.4.1.2.2 Findings 9
..........................................Results to surveys before and after GeekFest Jeddah 10
..................................................................................Invite request survey results 10
........................................................................................Feedback survey results 12
..........................................Results to surveys before and after GeekFest Jeddah 13
...........................................................................Ticket application survey results 13
........................................................................................Feedback survey results 13
...............................................................................................Email subscriptions 13
SUSTAINABLE ONLINE COMMUNITIES .......................................................................13
.............................................................................................................CURRENT SOLUTION REVIEW 16
GLOBAL SOLUTIONS ...........................................................................................16
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......................................................................................Online platforms (Global) 16
...........................................................................................Ofine events (Global) 16
LOCAL SOLUTIONS.............................................................................................17
........................................................................................Online platforms (Local) 17
.............................................................................................Ofine events (local) 18
LIMITATION OF AVAILABLE SOLUTIONS ....................................................................19
..................................................................................................Global limitations 19
....................................................................................................Local limitations 19
..........................................ANALYSIS AND IDENTIFICATION OF PROJECT REQUIREMENTS 20
RESPONSE TO CURRENT SOLUTION LIMITATIONS.........................................................20
NON-FUNCTIONAL REQUIREMENTS ........................................................................20
......................................................................................Community sustainability 20.........................................................................................Professional reputation 20
....................................................................Incentive for reputation maintenance 20
............................................................................Community-based business models 20
.......................................................................................Personal growth of members 20
...................................................................Streamlining community participation 21
...............................................................................................Casual atmosphere 21
..................................................................................Making members at home 21
.........................................................................................Encouraging innovation 21
.................................................................................Speaking the same language 21
.............................................................................Dierent perspectives - gender 22
FUNCTIONAL REQUIREMENTS ................................................................................22
....................................................................................................Users and Roles 22
............................................................................................................Public user 22
......................................................................................................Showcase user 23
........................................................................................................Member user 23
................................................................................................Member user subtypes 24
...........................................................................................................Admin user 24
CONSTRAINTS ..................................................................................................25
ONLINE PLATFORM ............................................................................................25
OFFLINE PLATFORM ...........................................................................................26
........................................DESIGN OF THE ARCHITECTURE AND ALL RELEVANT ENTITIES 27
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OFFLINE PLATFORM ...........................................................................................27
ONLINE PLATFORM PROCESSES ..............................................................................27
...............................................................................................6.2.1 Subscriptions 28
.............................................................................................6.2.2 Article sharing 29
........................................................................................6.2.3 Sign up and log in 29
.......................................................................................6.2.4 Article submission 30
6.3END-USER INTERFACE ..................................................................................31
...............................................................................................6.3.1 Landing page 31
........................................................................................6.3.2 Article view layout 32
..........................................................................................6.3.3 Submission page 33
............................................................................................................................................WORKS CITED 34
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1. Abstract
The aim of this project is creating a sustainable online community
geographically based in Jeddah, Saudi Arabia. The online community is a
consistent source of news, opinions, and collaboration opportunities by and for
its members. Instilling a community of technologists and businesspeople iscrucial today because many ideas worth monetizing are Internet-based. A
successful Internet startup is based on fast development, wide consumer
recognition, and relaying the idea to appropriate investors. This collaboration
can lead to needed niche industries and job creation in Saudi Arabia. The rapidly
evolving market and the current unsustainable resources used to power the
country creates an undeniable need for technological and business innovation.
Saudi Arabia has many restrictions in meeting and collaborating with like-
minded individuals, which leads to the majority of the able population to fill
social networks. This unique use of the Internet makes it dicult for local tech-
savvy individuals to find each other. Once they do locate each other, theprobability of them actively collaborating is very small, therefore an ofine event
will be incorporated in the project to sustain the community. This event takes
place a few times annually as part of the MENAs GeekFest events. These events
are created and sustained by select individuals in the community. The events
focus group of early technology adopters encourages sponsorship and
investment.
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2. Introduction
2.1. Project scope
There are problems facing dierent sectors of the business community that stop
them from evolving rapidly using technology: (1) Geeks in Jeddah are not able to
find like-minded professionals to collaborate with in the city, (2) investors have
no access to innovative concepts by geeks, (3) technology companies have a
hard time displaying products to exclusively early-adopter consumers, and (4)
geek developers do not have access to a wide range of end-consumers because
consumers are not on the same platforms as geeks. (5) All these problems of
interaction are made more dicult by gender segregation and cultural
dierences, but (6) online platforms in the region have a very short life
expectancy due to unsustainable communities.
2.2. Project objectives
This project seeks to achieve the following: (1) create a virtual and sustainable
space for interaction among geeks in Jeddah, (2) create a virtual and sustainable
space for collaboration among geeks in Jeddah, (3) create a virtual space to
coordinate similar eorts within the geek community, (4) give investors a chance
to collaborate with geeks in creating innovations, (5) fund the project by giving
advertisers a space to present products to geeks, whom are known to be early
adopters of technologies, (6) give geeks access to end consumers in order to
understand the needs of the market, (7) to achieve all these interactions in an
environment ensuring relaxed social norms and transparency.
2.3. Methodology
Throughout the research of the online platform and its supporting ofine event,
collection of data was ongoing. The first step was to gauge the potential
community in Jeddah, Saudi Arabia. Since online communities based in Jeddah
were found to be unsustainable for a study, it was decided to gather a focus
group. Certain constraints are found when gathering a community in Jeddah,
which include the following:
Public gatherings require permission from the government
Social gender mixing is illegal for non-family members of society
Because entertainment in the city is limited to very few activities,individuals will attend events in which they do not necessarily takeproactive interest
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Creating an event on Facebook became the easiest way to invite relevantindividuals, but RSVPs tend to be wildly inaccurate, with most claiming toattend but not doing so
The only venues for public events are exhibition halls and hotelballrooms, both of which are costly and negate the required casual
atmosphere
The study was aimed towards individuals grouped as the technological early
adopters. Throughout the Western world, these early adopters have maintained
a stereotype until social media became commonplace. The stereotype describes
early adopters of technology as main users of social media whom are usually
involved in computing or design. The correlating personality traits include
seclusion, anity to reading, and a strong sense of curiosity. The stereotype
also indicates a created culture started in the 1950s that includes dierent
mediums of entertainment such as comic books, science fiction, imaginative TV
series, and role playing games. This stereotype has been described as geek.
Certain constraints were found when finding geeks in Jeddah, which include the
following:
Subcultures embracing entertainment mediums originally associated withgeeks became more popular
Technologies of social media became much simpler and more intuitive touse
Since public gatherings and gender mixing in Jeddah is dicult, the mainhub of social life was moved to the Internet
Smart phones and Internet access devices became more attainable
Lack of public entertainment in the city encourages individuals to findentertainment online
Technology professionals gain knowledge and community interaction onnon-Saudi websites where resources are rich
Many fitting the English-speaking geek stereotype tended to work andstudy outside of Saudi Arabia (this changed during the global recessionwhen employment opportunities dwindled)
In order to attract such individuals spread across a massive online society, an
existing event with a relevant reputation was adopted. As explained in
Limitations of current solutions, reputable profitable events are more
sustained by a local community. After analyzing current ofine events both
globally and locally, GeekFest Jeddah was chosen to create a casual collaborative
atmosphere ofine. GeekFest Dubai was the first event of its kind. The notion
spread to become GeekFest Beirut, GeekFest Cairo, and so on around the MENA
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region. It gained traction amongst attendees of milestone technology events
such as ArabNet, which attracts relevant freelancers and entrepreneurs.
The three dierent GeekFest events and correlating surveys will be explored and
explained in the literature review. These events were organized by the initiators
of the research. In November 2012, members of the community voluntarily tookthe responsibility of sustaining the community and GeekFest Jeddah 1, which is
to take place March 2013. A change in dynamics occurred where the majority of
organizers are now male.
A literature review of the psychology and sustainability of online communities
was then performed.
Finally, current global and local solutions were studied along with its limitations
in respect to Jeddah.
The analysis and identification of requirements use the current decision making
process of the event and expectations of the potential online community. Both
GeekFest Jeddah and used community interaction on Trello2 to help define
the program of the event, and its tools will be briefly analyzed. The literature of
sustainable online communities will be mapped to local online communities.
Design of the architecture and all relevant entities will draw upon the current
website trends in interface and structure, ensuring users experience the same
sense of casualness felt while using any of their other preferred community
sites. Implementation will give the platform to users to create content and fill
the website with interaction and archives.
Chance of resistance in testing and integration is minimal with the majority of
members being described as early technology adopters and most being
bloggers themselves. By the end of the project, GeekFest Jeddah should have
parallel running systems to gather ideas, plan, and sustain the community of
attendees.
The conclusion will include the initial feedback from 10 members of the core
community. It will also include the future plans of the community and what
restrictions still lay in light of current website trends, such as mobile sites.
Creating a Sustainable Online Community in Jeddah, Saudi Arabia Khayra Bundakji
Introduction 4
1 Pronounced and interchangeable with GeekFest Jeddah Delta
2 A online tool used for organization collaboration that can be open to the public with dierentlevels of members
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3. Literature Review
The focus of reviewing the literature is to define working sustainable methods of
community development, specifically those with anities to geek culture and
technology exploration. After giving a brief etymology of the term "geek", the
first step was to follow the relationship between geeks and social media, as thesubculture is among the first to adopt online communities. By understanding
the eects of individuals independently creating new ways to experience the
Internet, the importance of empowering collaboration between such people can
lead to sustainable participation. Because geeks in Jeddah are the target, data
collection is needed to confirm self-proclaimed individuals share personality
and interests as their Western counterparts. Surveys were given as an
application to attend GeekFest Jeddah and analyzed data has been included.
Before exploring relevant solutions, attributes of sustainable online
communities were defined. Solutions include platform dedicated to either global
or geographically local communities. It was decided to also take ofine eventsinto account as it will ensure sustainability for the online platform. Thusly,
solutions to empower geek collaboration were studied. After researching
solutions, an analysis on its appropriateness to the constraints will be provided.
3.1. Geek: a rapidly evolving etymology
The term geek appeared in American literature in a 1950s science fiction novel
to denote a scientifically inclined individual with limited social capabilities.
Before its use, the term denoted a circus entertainer. During the popularization
of the Internet, the term was casually used to describe the individuals working
to create tools and devices used today to access the Internet. Today, subcultureshave transformed it to be popular (Fox, 2003), and the entertainment and retail
industries are catering to the stereotype. The term has reached mass academic
approval and conjured more than 800 relevant search results on the esteemed
ACM Digital Library3. It still denotes an individual with more systematic thinking
processes leading to possible social inhibitions (Buchen, 2011), but is now
endearment and includes anyone becoming an expert on a topic by will and
determination (McArthur, 2009). This includes topics ranging from film and
music to ecology and politics
3.2. Geeks and social mediaTodays geek has strong ties to social media use, especially in harnessing
functional uses of networking and collaboration (Utani, Mizumoto, & Okumura,
2011). This collaboration can lead to open-source development of software and
media projects, causing a redefinition and restructuring of both industries.
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Literature Review 5
3 http://dl.acm.org/results.cfm?h=1&cfid=155121985&cftoken=87495340
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While social networking sites were hesitantly adopted to socialize with family
and friends by the general public, geeks used website forums and media sharing
sites to connect with like-minded individuals.
3.2.1. Functionality of collaboration: Using restructuring of the music
industry as an exampleThe dawn of public Internet use showed a cultural emergence. Platforms such as
Napster, a music sharing site, showed the promise of projects developed on the
side by individuals unknown to the then-sturdy music industry. A basic
fundamental shift in concept collapsed an entire industrial structure of
manufacturing and distributing music.
Social media use eliminated the need for core structural agents, namely the
following three: (1) artist managers and sta, (2) physical production of CDs and
tapes, and (3) physical stores to distribute the CDs. This example is used to
highlight the ability for any artist to directly sell their product to consumers in a
decentralized and relatively unaccounted fashion. The true investment
opportunity remains in providing equipment and exposure platforms such as
The X Factor and The Voice.
3.2.2. Functionality of collaboration: Technology and publishing industries
IT security and software development companies found the same type of
industry restructure once open-source operating systems like Linux and White
Hat Hackers came into light. Traditional publishers of magazines and
newspapers found readership leaning towards the blogosphere4. Blogs and
open-source methods of creation had less cost and more innovative solutions
than centric managed conglomerates.
3.3. Jeddah and social media
Saudi Arabia has a very limited and constricted place for social interaction. The
very basic form of online social interaction, the online forum, proves to heavily
aect local individuals emotional, social, and intellectual growth (Al-Saggaf &
Weckert, 2004). Using this instance of social media interaction, it can be
deduced that the general public as of late use more sophisticated mediums to
maintain relationships and explore interaction in order to evolve. Research
indicates this is the case for expatriates facing isolation from community(Hattingh, Matthee, & Lotriet, 2012). Online communication is clearly not needed
to the same degree in cultures encouraging public interaction and communal
experiences. From this we can highlight the diculty in which Jeddahs geeks
face when seeking each other.
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Literature Review 6
4 blogosphere n. all of the blogs on the internet as a collective whole
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3.4. Geeks in Jeddah
Several surveys were taken over the span of 2012 to better understand the
needs of geeks in Jeddah. All results are from Saudi-based individuals highly
interested in local geek events promising a community of collaboration. The
initial event of GeekFest Jeddah at the end of 2011 was chosen to be an all-female event because of the apparent understanding of social media from more
females than males. Many of the first Jeddah-based social media experts were
women as of August 20115. Many Jeddah-based blogs also belonged to women
at the time. This may have been due to the small percentage of public female-
only spaces compared to the majority of male-only spaces; Men have the option
of sports, online caf activities, and many other forms of spaces.
3.4.1. Results of focus group in GeekFest Jeddah
In October 2011 an open invitation was announced on Facebook and Twitter for
GeekFest Jeddah
6
, which was to act as a hands on focus group. To adhere tolaws, it had to be gender segregated. Since the organizers and interested
majority were female, the focus group event was all-female. The event was to be
held in November 2011, but was cancelled due to the venue having business
licensing issues; also associated with gender mixing and gatherings.
3.4.1.1.Casual focus group
Instead of GeekFest Jeddah , an open invitation to a small dinner was
announced as a casual meet up with no speakers or sponsors. This formed the
first focus group. Loose discussions covering what each of the 10 participants
knew about geeks in Jeddah took place.
3.4.1.1.1 Participants
Participants were all female and shared the following traits:
Between the ages of 16-30 years
Had their own website/blog
Were very passionate about an activity/interest and curated information ontheir website/blog
Could easily speak about topics outside their expertise in order to learnmore
Were very friendly after initial ice-breakers Were diplomatic, open, and straightforward in their opinions
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Literature Review 7
5 As mentioned on an episode on That Jeddah Podcast (http://www.jeddahpodcast.com/2011/08/episode-41-that-social-media-episode.html). More academically acclaimed referencesare unavailable.
6 Pronounced and interchangeable with GeekFest Jeddah Alpha
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Were active participants of discussions on the GeekFest online platformbefore the event
Had at least one device at the time to access the Internet
Many intended participants could not be there due to transportation issues
3.4.1.1.2 Findings
The following points were brought up and agreed upon by the majority:
Importance of HTML & programming for bloggers
There were geeks in Jeddah, but participants did not have any way of
finding them before the invitation from GeekFest Jeddah
Participants that did not identify with the term "geek" were intrigued to
meet self-proclaimed geeks
Geeks share a defining set of traits, at which point one of the participants
showed all a Venn Diagram on the dierence between geeks, nerds, and
dorks, found in the figure below
Geeks have some form of anity towards computing and technology
Figure: Image provided during casual focus group discussion on dierence between nerd, geek,
and dork
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Topics discussed casually among participants included:
The importance of back-end web knowledge vs front-end
Social networking platforms
Internet memes7, which participants expressed enthusiasm for finding each
other to share this common interest
Social networking platforms
No mention of male geeks was made
Improvisation exercises to practice creative collaboration
1. Formal focus group
The purpose of gauging a community was formally announced and attendees
were again invited for a more serious focus group discussion in February 2012.
A brainstorming session took place February 19, 2012. It concentrated on what
would attract geeks in Jeddah to an event and how an atmosphere of innovationand collaboration could be created.
3.4.1.2.1 Participants
Participants were all female and shared the following traits:
Between the ages 16-28 years
Very active members of society
Were very interested in learning new things
Most had their own blog/website
3.4.1.2.2 Findings
The following points were agreed upon by the majority:
Geeks are individuals aliated with technology and computing
The Jeddah geek community would benefit by focusing on technology
interests
A female-only or gender-segregated event is more comfortable
A casual event like GeekFest is very appreciated, as all similar events are
very formal and not open to students
Other points included the following:
Some participants did not use social networking platforms because they did
not enjoy the online Jeddah community and felt they were not relatable
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Literature Review 9
7 "mm: noun an idea, behavior, style, or usage that spreads from person to person within aculture". In this instance, the culture being cyber space and the ideas being images and songs.The most recent instance of "meme" is the song "Gangam Style" by PSY.
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The self-proclaimed geeks did not enjoy an only virtual environment
Many participants could not be there because of transportation issues
1. Results to surveys before and after GeekFest Jeddah
GeekFest Jeddahs online presence was created as GeekFest Jeddah 8 was being
planned. The event took place at two dierent venues to respect gender
segregation laws. The event took place in April 2012 and launched a loose
community based on Twitter, Facebook, Google+9, Instagram10, and
DeviantART11.
1.1. Invite request survey results
An invite request survey was required to be filled in order to attend the event.
The survey aimed to assess the needs and expectations of geeks in Jeddah. 107
surveys were filled.
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Literature Review 10
8 Pronounced and interchangeable with GeekFest Jeddah Beta
9 Google+: a recently growing social network from Google http://plus.google.com/
10 Instagram: a smart phone based photo sharing community http://instagram.com/
11 DeviantART: an online global community of artists which had a very heavy following in Jeddahbefore 2007 http://deivantart.com/
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Figure: Life status from GeekFest Jeddah Beta invite request survey released March - April19,2012
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Figure: Interests from GeekFest Jeddah Beta invite request survey released March - April19, 2012
Figure: Gender from GeekFest Jeddah Beta invite request survey released March - April19, 2012
1.2. Feedback survey results
A feedback survey was given to all interested in the event, with 42 responses. It
gathered an understanding of expectations and what attendees defined the
event.
All questions were aimed towards only the event and gender segregation,
making it irrelevant to the project.
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2. Results to surveys before and after GeekFest Jeddah
Planning for GeekFest Jeddah 12 began in May 2012 and took place October
2012. A similar but more automated invitation system as GeekFest Jeddah Beta
was used and more data was collected. After the event, two metrics were used
to gauge community participation: a feedback survey and a rate of email
subscribers. The type and number of email subscriptions remained passively
collected until the publication of this research.
2.1. Ticket application survey results
Using EventBrite, surveys were filled about interests. Findings showed a higher
number of freelancers and professionals compared to last event. Number of
female attendees dropped to less than 40% of total attendees.
2.2. Feedback survey results
After the event, two metrics were used to gauge community participation: a
feedback survey and a rate of email subscribers. The feedback surveys only
included questions towards the event and gender segregation, making it
irrelevant to the project.
2.3. Email subscriptions
The type and number of email subscriptions remained passively collected until
the publication of this research: a total of 8 months.
Subscribers were asked to specify what level of involvement they wanted with
GeekFest Jeddah. Results are as follows
13 core members: Wanted to know everything about GeekFest Jeddah and
participate as much as possible
9 important meetings & fun meetups: Wanted to only know of important
organizer meetings and any time geeks wanted to casually meetup
6 fun meet ups and events: Wanted no part in organizing the events
91 only events: Only wanted ocial GeekFest Jeddah events
88 did not choose. This may possibly be due to them not receiving the
emails.
2. Sustainable online communities
As of 2004, place-based communities were taken as a research standard
(Blanchard & Markus, 2004).Enterprise online communities based on interests,
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Literature Review 13
12 Pronounced and interchangeable with GeekFest Jeddah Gamma
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technology, and team goals were found to have more frequent visits than those
focused on recreation and idea generation (Muller, Ehrlich, Matthews, Perer,
Ronen, & Guy, 2012). The engineering of having more frequent shorter visits
rather than intensive few visits helps in monetization of the website and
creating a more casual atmosphere, which are two objectives of the platform.
Using principles of strengthening exercises in place-based communities, we can
ensure sustainability of the online community. Some exercises include rituals
and gift-giving (Krieger & Mller, 2003). Both of these exercises can be fulfilled
by having a regularly occurring community-powered ofine event. Using the
events as milestones and having the community bond in preparation for them
creates pre-event rituals. Encouraging a helpful and bonded atmosphere creates
collaboration in the place of gift-giving. The cycle of members interacting online
and ofine will facilitate event attachment (Farnham, Brown, & Schwartz,
Leveraging social software for social networking and community development at
events., 2009), which creates a sense of community, theoretically forming an
attachment to the online platform. The website can function much like Pathable
(Farnham et al, 2009), the application to connect at conferences. During the
events, the online platform will be available to discuss happenings and get the
most out of occurrences given that more than one experience will be available.
The events and meetups can function as a third place (Farnham, et al., 2009),
which is a physical space of regular interaction aside from work and home. The
research shows that accompanying technology to a third place strengthens the
sense of community in the space and connects individuals sharing place
attachment.
Aside from consistent interactions, sustainable online communities rely oncollaboration. Collaboration requires trust and cooperation. Of three common
forms of communication (text chat, text-to-speech, and voice), voice has been
proven to create the strongest form of trust and cooperation (Jensen, Farnham,
Drucker, & Kollock, 2000).
A life-cycle perspective on online community success (Iriberri & Leroy, 2009)provides success metrics collected from empirical studies of online communitiesover the past decade:
Quantitative metrics include size (number of members),
participation (number of visits, hits, logins), contributions (number
of messages posted per period), and relationship development
(extent of contact between members). [] The common
qualitative metrics of success are member satisfaction and quality
of members relationships.
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Figure 2 'Online communities' life-cycle' as found (Iriberri & Leroy, 2009 p.11:14)
According to the online communities life-cycle, the geek community is at the
level of growth.
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4. Current Solution Review
4.1. Global Solutions
This section focuses on solutions open to the global public.
4.1.1. Online platforms (Global)
Publication site io9.com specializes in producing content on science, science-
fiction, and all things related in the future including psychology and technology.
With it comes a supporting online forum for readers to interact on community-
sourced topics. There is a way to follow and friend fellow members. Members
can sign up using one of the major social media networks such as Google+,
Facebook, and Twitter. It is not aimed to be a place of collaboration.
Zerply13 is a professional network site allowing members to showcase their
design and technology work as well as their curriculum vitae. It brings together
all their accounts on dierent social media and portfolio sites. Members can
follow, chat with, and endorse each other, creating a type of community based
on professional needs of collaboration and hire. There is also a conversation
module where members can start conversations that will be seen globally, and
others can reply, like, and share it. This gives a lot of room for reputation
building and idea exchange, but has mostly been used to share opinions on
general topics. Members can sign up using a new name, Facebook, or Twitter.
4.1.2. Ofine events (Global)
Geek Girl Meetup14 is an event for women "interested in web, code and business
development" to connect at an event coined as "un-conference". The "un-
conference" takes the template of a conference with lectures, workshops, and
networking, but is made to be casual and engaging. The term especially suits
technology professionals requiring an environment to connect with peers and
come to solutions15. Each event is organized by a local group of interested
individuals using experience and advice from the other chapters. It is clear that
the niche attendees benefit from learning from each other's experiences and
exploring opportunities. Investors can also gain from having a community of
similar interests and backgrounds in one place.
GeekWire events16
are based on the news syndication site GeekWire.com. It isintended to be by and for technology/digital professionals in Seattle,
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13 http://zerply.com/
14 http://geekgirlmeetup.com/
15 http://www.unconference.net/unconferencing-how-to-prepare-to-attend-an-unconference/
16 http://www.geekwire.com/events/
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Washington and works to sustain the community collected on the website. It
also posts job opportunities on the website and exposes its members within a
community page17 on the site.
Meetup.com is an online platform allowing local groups around the world to
form an online database. When any member of the group wants a meet-and-greet style event, they can suggest one for a core administration to create. Once
an event is decided upon, all members are notified. Many technology
professionals choose this platform to create collaboration opportunities for
themselves. Produced events result in understanding local trends and job
opportunities.
Geeks On A Plane18 take the notion of local meetups and add international
visitors interested in cross-border collaboration and investment. The online
platform is aimed towards the travelling businesses and potential local event
planners. It is an invite-only event requiring application beforehand. It is
sponsored by many companies making it clear the importance of collaborationand computing professionals.
4.2. Local Solutions
4.2.1. Online platforms (Local)
3aish Jobs19 is an example of how online local initiatives are dicult in being
maintained by a community. Looking to be an initial service in finding jobs or
freelancers, the site is a platform for displaying credentials and posting job
opportunities. Members sign up as either an employer or a freelancer and must
create a new account. All participants are encouraged to comment and createdialogue on job postings. The site shows the diculty of a local online platform
has despite being supported by known entities such as Design Magazine of
Jeddah, Saudi Arabia. This diculty is highlighted by the need for such a
service. In lieu of using the website, hiring local creative talent depends solely
on word of mouth and Facebook pages, both of which allow many deserving
individuals to elude popularity.
Bayt.com is a platform for individuals to post job experience and companies to
post job opportunities. It also contains technology to make appropriate
matches. It includes a news syndication service, advertising space, and in-depth
research of business in the Middle East. All features which have made it the first
choice in finding and understanding regional jobs and careers.
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17 http://www.geekwire.com/community/
18 http://geeksonaplane.com/
19 http://get3aish.com/
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An important dierence between Bayt.com and 3aish Jobs' member participation
is the type of sites they are. Bayt.com is a complete profitable company and
3aish.com is a site made for and by creative professionals. The participation of
members with monetarily sustainable sites seems to be more than sites created
for the community.
4.2.2. Ofine events (local)
ArabNet20 is mostly a conference "for Arab digital professionals and
entrepreneurs to connect and learn", but calls itself a "hub" and includes other
events as road shows. It is the closest to the intention of the project, but is
sustained by writers and administration hired by the company. It also has a
number of strategic partners and sponsors and advertising space. They have
become a trusted entity among technology and Internet businesses in the
reason.
Social Media Week is a global event powered by Nokia "exploring the social,
cultural and economic impact of social media." Their mission is "to help people
and organizations connect through collaboration, learning and the sharing of
ideas and information"21. The event was to make its first debut in Jeddah in
September 2012, but just a week before the event released the following
announcement:
"The Jeddah community has reacted wonderfully to Social Media Week Jeddah,
and we had several distinguished local, regional and international guest
speakers and esteemed thought leaders in the field scheduled to showcase and
share findings, data and business solutions to support us in our daily business
lives.
However, today, we were delivered some unfortunate news. Due to instructions
from local authorities, we must postpone Social Media Week Jeddah. While the
situation is out of our hands, we are complying and will return to Jeddah in
November."
The announcement came after authorities became wary of social media uproars.
This is a very common occurrence with debuting Jeddah-based events. This is
unusual in light of the event being backed by companies as Nokia, Aljazirah
Ford, Eat University, The Loft, Red Sea Mall, Unilever, Abu Dawood and Al
Arabiya TV. Unfortunately, with protests in the region starting on social media,the technology associated has been met with apprehension instead of utilizing
opportunity.
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20 http://arabnet.me/
21 http://socialmediaweek.org/conferences/about/
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4.3. Limitation of available solutions
4.3.1. Global limitations
In the global cases, the online platforms ignore aspects of the region such as
bi-linguistic opportunities (Al-Salman, 1996) and cultural references. As shown
in the data, geeks of Jeddah are mostly full-time employees and students, both
of whom do not have the ability to attend events outside the country at any
time. Even if they did, most global initiatives are intended to create a
sustainable community local to the event, taking away the benefit for many
travelling.
4.3.2. Local limitations
In all the local cases, the online community formed is on a need basis.
Members only search for and contribute when they are in need of work or hire,
and leave the community soon after. This takes away from having a consistent
source of information.
In light of the local events, the level of formality is higher than that which is
needed in the region as it is mostly B2B and employment mapping services.
They are also target technology professionals, taking away from the creative
solutions to be found by artists and entrepreneurs. They are also mostly
beneficial in introductions and networking, not collaboration.
It should be noted that the local ofine events make no attempt to facilitate an
online community, while the global events take every opportunity to sustain
strong virtual ties during times of no event.
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5. Analysis and identification of project
requirements
5.1. Response to current solution limitations
Using the previous sections findings of current solution limitations, the
following points of focus were derived:
5.2. Non-Functional Requirements
5.2.1. Community sustainability
5.2.1.1.Professional reputation
The clearest trend for both ofine and online sustainable local platforms is the
trust and maintenance by the public of profitable and reputable companies. The
decision was made to make a reputable online platform by producing relevant
needed news and providing advertising space.
5.2.1.2.Incentive for reputation maintenance
As will be further explored later in the chapter, online interaction from users of
local websites depends on the reputation and promise of profitability. Websites
and communities on social media platforms associated with global and
regionally acclaimed companies are more sustainable than volunteer-based
websites centered on ideals or vague activism. Thusly, information must be
gathered to present sponsors and advertisers with incentive to make the website
reputable and profitable.
5.2.1.2.1.Community-based business models
Community-based business models can take value created by the community
and make it profitable (Krieger & Mller, 2003). Attaining the trust of a
community increases customer retention rate. Having a self-sucient focus
community available to propose ideas and spread campaigns virally saves a lot
of time and money.
5.2.1.2.2.Personal growth of members
Research has shown that eective networkers are promoted more quickly
within organizations, more easily find new jobs across organizations and earn
more money (Farnham et al, 2009). The article further describes professionalnetworking behaviors such as maintaining contacts, socializing, engaging in
professional activities such as attending conferences participating in community
groups, and increasing visibility to others. Highlighting all these attributes that
can be learned will provide incentive to companies based on growth to take part
in the event. Universities and training facilities can gain from encouraging their
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trainees to participate in the online community. The visible support of such
institutions will lead to sustainability.
5.2.2. Streamlining community participation
One of the more attractive features of an online community is the existing
activity. While GeekFest already has many platforms with activity, it is imperativeto feature popular activity on the website in order to continue discussions. That
is to say, if there is a hot topic on the Google+ page by members, it should be
noted on the website with links to all replies, encouraging the conversation to
continue in the community.
5.2.3. Casual atmosphere
In order to bring the most participation from the community, a constant feeling
of casual etiquette must be maintained on the website. A casual atmosphere will
encourage honest opinions that will lead to community trust.
5.2.3.1.Making members at home
Such an environment can also be created by giving members the social media
tools to which they are most accustomed. Members should be able to share
anything on the site with any of their preferred social networks. By interacting
with the project's online presence in various ways, members will constantly be
encouraged to participate and share content with their own friends.
5.2.4. Encouraging innovation
5.2.4.1.Speaking the same language
Despite Jeddahs first language being Arabic, early technology adopters havebeen found to prefer speaking in English. This may be due to most technology
terminology and available resources being in English. Along with this is the
organizers inability to speak in Arabic. All these factors have led to the
requirement of the online community to be in English with encouragement to
use tools such as Google Translate to communicate.
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5.2.4.2.Dierent perspectives - gender
It is also clear that women make up a very small part of mixed-gender websites,
only coming to equal or majority number in female-targeted social networks.
Research has found women to integrate their IT education far less into leisure
time than men (Stanton, Guzman, & Fagnot, 2006). The decision to deeply
integrate the site in members' preferred social media networks will helpsustainable use.
Encouraging social network integration can also help in changing the
demographic of users by including more female-centric networks into the
structure (i.e. Pinterest22).
5.3. Functional Requirements
5.3.1. Users and Roles
The following are the 4 user types to access the website with detailed lists on
access and interaction ability.
5.3.1.1.Public user
The most basic form of interaction is by the public user, which should be able
to do the following:
Have access to all articles posted on the site.
Have access to an RSS23 feed.
Subscribe to an email newsletter that allows choice in what news theyreceive.
Sign up as a member user using one of the following existing socialmedia networks:
Google+
Facebook
Twitter
Share articles on the following platforms:
Facebook
Twitter
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22 Called the fastest-growing social network of all history, Pinterest is known to have women asthe majority of its members. It allows users to share links on self-curated pages. http://pinterest.com/
23 Real Simple Syndication
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Google+
Pinterest
LinkedIn
Read comments on articles Navigate the website's following sections:
About
Categories
Contact Us
Latest Community News
5.3.1.2.Showcase user
There is a subtype of public user named showcase user, which should be able
to do the following:
Do everything a public user can do
Submit advertisements for the ad space on the site
Submit a maximum of one article a month directly to admin for approvaland post
5.3.1.3.Member user
A public user can sign up to become a member user, which should be able to
do the following:
Do everything a public user can do
Comment on articles
Submit articles for approval and eventual publishing
Have their custom username if they choose
Report abuse or spam in comments
See all other members
Become an admin user by an admin user's permission
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5.3.1.3.1.Member user subtypes
There are subtypes of member users, named and described as follows: (1) an
aliate user is an individual representing a company aliated with the
community admin. They must be able to submit articles featuring job
opportunities and deals. (2) An investor user is an individual representing a
company or themselves that seeks business ideas and brings member userstogether for project development. They must be able to submit articles featuring
calls for proposals and job opportunities.
5.3.1.4.Admin user
A member user can be upgraded to an admin user, which should be able to do
the following:
Do everything a public user
Do everything a member user can do
Approve submitted articles
Write and post articles
Upgrade member users to admin user role
Edit member users' profiles
Delete member users
View reported comments
Edit modules of the website
Modify the HTML code of the site
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Figure: Basic Use Case of website
5.4. Constraints
Members privacy will be ensured by using industry standards of login
processes. Aiding this will be the use of sign in with external social networking
accounts.
5.5. Online platform
Use cases
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5.6. Ofine platform
The main concern of the ofine events is the constraint of requiringhuman committee of organizers. The present system of membersvolunteering to take part has ocially taken a step forward in organizingGeekFest Jeddah .
All organizers of GeekFest Jeddah have been replaced by volunteers,and more than half the organizers of GeekFest Jeddah have beenreplaced.
A nomination system can be implemented in the form of posts,comments, and polls if a shortage of volunteers occurs.
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6. Design of the architecture and all relevant
entities
Flexibility of admin capabilities is kept intact in decisions. WordPress.org waschosen as the final platform to build the website. Due to cost constraints,WordPress.com was used until such time to switch. The platform is easy toaccess and use, allowing for dierent admin to maintain site without need forcomments in any code.
6.1. Ofine platform
The ofine platform is an event at a specified location in Jeddah that invites
collaborators and sharers of geeky interests. This event acts as a conference and
includes tools for users to learn and share knowledge that can lead to
entrepreneurial endeavors. The ofine event is organized by the community of
Jeddah-based geeks for themselves twice three times a year. Ofine public
agents are defined as investors and direct consumers of the collaboratedproducts from the events.
The ofine event will use the online community to:
Inform members of upcoming events
Oer showcase users visual floor plans of upcoming event with prices
Gain volunteers and ideas
Provide polls and surveys for organizer nominations
6.2. Online platform processes
The online platform is used to keep users in touch and for them to contribute
knowledge and definition to the entrepreneurial industries of technology and
design. The platform will also be used to organize the ofine events. Users will
be encouraged to sign-up using their own preferred social network such as, but
not limited to, Facebook or Twitter.
The following are main functions and its platforms. WordPress.org has a large
collection of plug-ins available to create secure processes using appropriate
APIs.
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6.2.1 Subscriptions
WordPress has a rich plug-in directory and integrates well with MailChimp, an
email campaign manager. Using a MailChimp plug-in, public users will have an
option to subscribe to email newsletters.
These newsletters will be automatically made and manually sent throughMailChimp. The following is the sequence diagram to subscribe.
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6.2.2 Article sharing
Posts will act like articles that can be shared by public users. Sharing buttons
will be provided on the article allowing sharing with accounts such as Twitter,
Facebook, Google+, Pinterest, Digg, and Reddit.
6.2.3 Sign up and log in
In it is Janrain Engage that will be used for logins. Janrain has a WordPress plug-
in allowing users to securely sign in using network accounts from Twitter,
Facebook, Google, and Yahoo.
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6.2.4 Article submission
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6.3 End-User interface
6.3.1 Landing page
The layout of the landing page
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6.3.2 Article view layout
Interface after article is selected
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6.3.3 Submission page
Layout of submission page. The form is a WordPress plug-in; the submitted
article will be emailed to the ocial GeekFest email for review.
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