Create a Spooky Forest Setting
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Transcript of Create a Spooky Forest Setting
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HALLOWEEN
Create a Spooky ForestSetting in AdobePhotoshopby Kirk Nelson 13 Oct 2014
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What You'll Be Creating
In this tutorial, you'll be creating a spooky cottage in the woods using Adobe
Photoshop. You'll learn about a range of photo manipulation tools, and will see how
you can add visual effects to convey a Halloween mood. So get ready to add an
atmosphere of terror and dread to this quaint little cottage in the woods!
Tutorial Assets
You will need to download the following images to follow along with this tutorial.
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They are free from www.pixabay.com but do require a user registration.
Misty Forest Setting
Abandoned House
Skull Image
Creepy-Eyed Cat
1. Prepare the House
Before we can just drop any old house into a forest, we need to do a bit of
remodeling. Of course, the house needs to look dilapidated and abandoned. But it
also needs to fit the environment we aim to set it in.
Step 1 Open the abandoned house image called abandones-house-177105.jpg in
Photoshop. Craft a selection around the main portion of the house, ignoring the
additions to the structure on the far left and right.
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Step 2Copy the house selection to a new layer with Layer > New > Layer Via Copy
(Control-J), and then delete the original background layer. This is so that the
resulting smart object isn't carrying additional pixels.
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Step 3Create a selection around the door and copy it to new layer. Then go to Edit >
Transform > Flip Horizontally and reposition the door to cover the first window on
the left side of the house.
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Step 4The bright shine on the rest of the windows will not work for our dark forest setting.
Momentarily hide the door layer and create a selection around the top portion of the
first window (the one without a bright shine on the glass). Copy that to a new layer
and reposition over the top portion of the second window. Use Edit > Transform >
Distort to fit the window into the new position. Copy the layer twice more and
position over the other windows too.
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Step 5We are done with the basic house preparations. Now we can place our creepy
house into a spooky forest setting. Reveal the door layer again and save this file as
House.psd and close the file.
2. Enter the Forest
Forests are a beautiful slice of nature! Perfect for a quaint little cottage. Except, of
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course, on a dark and foggy night! Then they are truly terrifying.
Step 1Open the misty forest scene file, pine-273828.jpg. Then deposit the house as a
smart object by going to File > Place > Place Embedded and choose the
House.psd file. Position and scale the house so that the path appears to lead up to
the doorway.
Step 2Duplicate the background layer with Layer > Duplicate Layer and place the copy
over the top of the house layer so that it hides the house completely. This will serve
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as the foreground forest area.
Step 3To create the semi-transparent areas of the fog, set the image Luminosity by going
to the Channels panel. Control-Click on the composite RGB channel to load the
bright areas as a selection. Then return to the Layers panel and hold down the Alt
key while pressing the New Layer Mask icon. This will turn the selection into a
layer mask, but invert it too!
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Step 4The foreground trees need to be completely opaque, and right now they are semi-
transparent. Make sure the layer mask is still selected and go to Image >
Adjustments > Levels (Control-L). Pull the right-most handle towards the center
to increase the contrast until the house is not visible through the tree trunks.
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Step 5Some of the tree trunks that should be behind the house appear faintly in front of it.
Correcting this requires manually brushing the mask with a soft-edged brush. Set
the paint color to black and the brush Opacity to 10% and slowly build up the effect,
using multiple strokes, until the wayward tree disappears behind the house.
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Step 6Enhance the effect by creating a duplicate forest layer. Set the blending mode to
Multiply and reduce the Opacity to 66%. Then use a large, soft-edged, black brush
on the mask to make the doorway area of the house slightly more visible.
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Step 7To start creating the atmospheric effects, add a Photo Filter Adjustment Layer
and set the filter to Deep Blue and the Density to 33%
Step 8Duplicate the Photo Filter and set the blending mode to Soft Light and reduce the
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Opacity to 36%. Then use a Radial Gradient on the mask going from Black to
Transparent, to remove the effect from the foreground path area.
Step 9The house is slightly off color from the rest of the forest scene. So add a
Hue/Saturation Adjustment Layer and clip it to the House layer. Leave the Hue at
0, and set the Saturation to -27 and Lightness to -21.
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Step 10Even in this heavy fog, the house appears a little too washed out. Increase the
contrast by adding a Curves Adjustment Layer clipped to the top of the house
layer as well. Then adjust the curves to create a gentle S-shape. Be careful not to
brighten the house, instead keeping the curve points below their original position so
the overall effect is darker.
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3. The Fog Creeps In...
The mist obscuring visual elements is part of what makes the scene so spooky. The
very idea that there are things out there that we can't see. We always assume they
can see us through the same fog though. Maybe ghouls have "fog-vision"?
Step 1
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Add a new layer over the house adjustment layers called Gradient Fog. Use a
Linear Gradient set to Foreground to Transparent. Set the foreground color to
756860 and create a gradient rising up from the bottom of the scene. Because this
layer is still behind the foreground tree layers, it won't be as visible along the path,
but mostly seen at the base of the house.
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Step 2The fog is too smooth and perfect; it needs some variation to appear more realistic.
Go to Filter > Noise > Add Noise. Set the Amount to 10%.
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Step 3Target the House layer and create a selection just around the top window. Go to
Layer > New > Layer Via Copy (Control-J) to copy the window onto a new layer.
Move that layer up over the Gradient Fog layer.
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Step 4Give the window an unearthly yellow glow by clipping a Hue/Saturation
Adjustment Layer to the Window layer. Check the Colorize box and set the Hue to
55, Saturation to 100 and Lightness to -21.
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Step 5The yellow window needs a spooky glow. Add an new layer to the very top of the
stack called WindowGlow. Create a rough selection around the window frame and
fill it with the bright yellow ebe47a . Cancel the selection with Select > Deselect
(Control-D) then set the Blend Mode to Screen. Go to Filter > Blur > Gaussian
Blur and use a Radius of 20 pixels.
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Step 6A light of that brightness would cast a visible area glow in the heavy fog. Add a new
layer, AreaGlow, then use the Polygonal Lasso Tool (L) to create a selection in
the shape of a light beam shining out from the window. Use a Radial Gradient from
the same yellow color, ebe47a to transparent. Start the gradient up in the window
and stretch it out to the end of the beam selection.
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Step 7Set the Blend Mode to Soft Light and reduce the Opacity to 60%. Then go to
Filter > Blur > Gaussian Blur and use a Radius of 5 pixels.
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Step 8The light beam should have more impact on the appearance of the house behind it.
Control-click the AreaGlow layer to create a selection and then add a
Brightness/Contrast Adjustment Layer. The selection automatically becomes the
Layer Mask on the adjustment layer. Set the Brightness to 33 and the Contrast
to -50.
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Step 9The fog could use some variation to break up the solid appearance. So let's create
a swirling, undulating fog texture of our own! First create a new layer,
FogSwirlTexture. Then tap the D key to set the colors to Default black and white.
Go to Filter > Render > Clouds to fill the canvas with the cloud texture.
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Next go to Filter > Filter Gallery and choose the Chrome filter from the Sketch
folder. Set the Detail to 0 and Smoothness to 10.
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Then finish off the texture with Filter > Blur > Gaussian Blur using a Radius of
10 pixels.
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Step 10Create a rectangular selection over the fog texture and copy it to a new layer with
Layer > New > Layer Via Copy and name it AreaGlowTexture. Hide the original
texture layer and transform the AreaGlowTexture layer to roughly fit over the
window area glow. Brighten the texture with Image > Adjustments > Levels
(Control-L) by sliding the right-most handle towards the left.
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Step 11Set the Blend Mode to Overlay and reduce the Opacity to 80%. Then Control-
click on the AreaGlow layer to create a selection to use as a Layer Mask.
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Here's how your project should look at this point. Things are starting to get seriously
creepy! But they are about to get even worse!
4. Create Spooky Lighting Effects
The fog plays with light and shadows in interesting ways. creating another subtle
nod towards spookiness, because the way the light dissipates in fog feels unfamiliar
to us.
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Step 1Create a new layer called DarkerMist and set the Blend Mode to Hard Light and
the Opacity to 62%. Control-click the House layer to create a selection and go to
Select > Inverse to select the area other than the house. Grab a large, soft-edged
brush and keep the Brush Opacity at around 15%. Hold down the Alt key and
sample a dark color from the fog. Then gently paint in darker areas surrounding the
roof of the house.
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Step 2Cancel the selection with Select > Deselect (Control-D). Add a new layer just
under the WindowGlow layer and name it HouseShadows. Set the Blend Mode to
Multiply and the foreground color to default black. Still using the soft brush, paint in
darker shadows on the house. Focus on creating shadows under the eaves and
inside the doorway. If the shadows develops too quickly, reduce the layer opacity.
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Step 3Create another layer over the HouseShadows layer and name it YellowGlow. Set
the Blend Mode to Color Dodge. Go to the Channel panel to select the image
Luminosity again by Control-clicking on the RGB thumbnail. Then use this
selection as a Layer Mask on the new YellowGlow layer.
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Step 4Make sure the YellowGlow layer is the active layer, not the mask. Use the brush
now to paint in spills of yellow light (paint color bbb84e ) along the pathway and the
inside edge of the trees. The luminosity mask makes sure the paint is only applied
to the highlight areas, which makes this step considerably easier!
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5. What Lurks in the Dark?
To make the scene truly terrifying, it needs a few hidden surprises. The bright
window always draws the eyes, but once the viewer begins to explore the scene,
let's reward them with a few spine tingles!
Step 1Add a new layer named Silhouette over the YellowGlow layer. Hold down the Alt
key to sample a darker grey color from one of the tree trunks. To the far right, near
one of the trees, use a soft-edged brush to sketch in a vague human shape.
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Step 2Let's turn the shadow into a ghoul. Go to Edit > Place Linked and choose the skull
image named skull-219795_1280.jpg. Set the Blend Mode to Color Dodge and
the Opacity to 20%. Scale and position the skull layer so that it fits inside the hood
area of the shadow. Then add a Filter > Blur > Gaussian Blur with a Radius of
1.0 pixels.
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Step 3Open the image of the cat named cat-174526.jpg. (That's the file name, I highly
doubt that's the cat's name). Use the Quick Selection Tool to select the cat's eyes
and go to Edit > Copy (Control-C).
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Step 4Back in the main project file, go to Edit > Paste (Control-V) to deposit the eyes as
a new layer. Change the Blend Mode to Screen, so that only the bright yellowish-
green is visible. Scale the eyes down to an appropriate size and hide them in the
shadow area. A quick touch of Filter > Blur > Gaussian Blur with a 1.0 Pixel
Radius will help the eyes blend in more seamlessly.
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Step 5Duplicate the eyes layer to put in other shadows around the woods. The idea is to
give a sense that the viewer might be surrounded by unseen creatures of the night!
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Step 6Add some swirling mist to the walkway by duplicating the FogSwirlTexture layer.
Use the Edit > Transform > Perspective tool to make the texture generally match
up with the walkway's perspective. Set the Blend Mode to Overlay and the Opacity
to 29%. If hard edges are visible, use the Eraser (E) tool with a soft-edged brush tip
to remove them.
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Step 7
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Reveal the original FogSwirlTexture layer again. Set the Blend Mode to Overlay
and the Opacity to 27%. Add a Layer Mask and use a Linear Gradient going from
Black to White on the mask to fade the texture away as it moves further up from
the ground.
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6. Finishing Effects
To cap off the piece, let's use a technique that makes the scene feel as if even the
trees are reaching in to get us!
Step 1Hold down the Alt key and go to Layer > Merge Visible to create a merged layer
at the top of the layer stack. Then go to Filter > Camera Raw Filter. In the Basic
tab set the Clarity slider to 100 and the Vibrance to 5.
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After applying the Camera Raw settings, your scene should now look similar to this.
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Step 2Add a layer named Burn above the Merge layer. Go to Edit > Fill and choose 50%
Gray from the Content options and hit OK. Change the layer's Blend Mode to
Overlay so the gray fill is rendered completely invisible. Then using the soft-edged
brush, loaded with black paint, gently start darkening the main shadow areas.
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Here you can see the areas we chose to darken with this technique.
Step 3Add a new layer named Dodge. Fill it with 50% Gray the same way the Burn layer
was filled. Again, set the Blend Mode to Overlay. This time, use white paint on the
layer to accentuate the highlights of the glowing window and the reflection of light
along the path.
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Here's a clear look at the Dodge layer to see the painted highlight areas.
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Step 4Create another merged layer by holding down the Alt key while going to Layer >
Merge Visible.
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Step 5Go to Filter > Camera Raw Filter. In the Basic tab, set the Contrast to +42 and
the Clarity to +39.
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Switch to the Lens Corrections tab and set the Distortion to -25 and the Vertical
to +10. This adds a subtle distortion effect that makes the trees appear to be
bending inwards, which adds to the disconcerting appearance of the scene.
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In the Effects tab, set the Grain Amount to 30 with a Size of 25 and Roughness
of 50. This adds a film grain effect, which is another subtle nudge towards the
overall creepiness of the scene.
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Step 6The final effect to add is a lens blur vignette that will blur the outside edges of the
scene, and help to keep the focus on the center. Go to Filter > Blur Gallery > Iris
Blur. Keep the Blur set to 15 px, and draw out the blur ellipse to fit just inside the
bounds of the canvas area.
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Conclusion
So here's our final Spooky Forest scene.
I hope this has been as fun and exciting a project for you as it was for me. I love
finding new ways to communicate mood and expression visually. The wide range of
photo manipulation tools in Photoshop can be used greatly for this effect. At several
points in this project we used subtle visual effects to communicate the desired
mood. Usually, the goal in a project like this isn't to make something look realistic,
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mood. Usually, the goal in a project like this isn't to make something look realistic,
but rather idealistic. So we end up with sharper details, more vivid colors, and
ultimately a more interesting scene.
If you'd like to see more examples of fun photo manipulation projects, be sure to
check out my profile here at Tuts+.
Difficulty:
Intermediate
Length:
Medium
Categories:
Halloween Adobe Photoshop
Photo Effects Photo Manipulation
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About Kirk Nelson
I have been working as an all aroundgraphics geek or Visual InformationSpecialist for the past 17 years around the
Washington DC Metro area. With my careerspanning across almost every aspect of the designindustry, I have worked from web design, to 3danimation, to logo design, to photo retouching.
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Front-End WordPress Developerat ThemeIsle in Bucharest, Romania
Technical Project Manager (Remote)at WebDevStudios in Philadelphia, PA,
USA
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Guest 7 months ago
Here I finished the project and this is what I got... thanks for the tutorial
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Daniel May 7 months ago
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Thanks, great tutorial! Didn't quite make It to the end but here is my result:
9
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Kirk Nelson 7 months ago> Daniel MayVery cool Daniel! Great work! Thanks for sharing. I hope you picked up a few useful techniques from theproject.
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Guest 7 months ago
Thank you very much for this tutorial, here is my final product!
3
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PexFex 7 months ago
Thnx! Nice tutorial! I have learned a lot from it!
2
Bilal Atique 6 months ago
pease check it
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Bilal Atique 6 months ago
I tried it Kirk please let me know if I can go Ahead ?? Thank you very much for your instructions... i accept you as myteacher ... God Bless you :)
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Liu Bo 15 days ago
Dear kirk,
Thanks for your tutorial. At the 6 Finishing Effects, I can not go into the Filter > Camera Raw Filter. My photoshop isAdobe Photoshop CS6.Is there any other method to figure that?
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Moh Marzuqi 3 months ago
wow, an amazing pict, this post very interesting n helpfullthank you
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Ocane 7 months ago
My final product :
http://www.maryseandco.com/201...Thank you !
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Kirk Nelson 7 months ago> OcaneVery nice result Oceane! I hope you learned some new techniques you can use in your own work.
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Sameer Tariq 7 months ago
Will You please tell me which adobe Photoshop is this?
Reply
Kirk Nelson 7 months ago> Sameer TariqHi Sameer, It's Photoshop CC 2014.
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Sameer Tariq 3 months ago> Kirk NelsonCan i get link to download it??
Reply
Kirk Nelson 3 months ago> Sameer TariqHi Sameer. You can get it from Adobe's site: http://www.adobe.com/creativec...
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Sameer Tariq 3 months ago> Kirk Nelsonhow much it will cost?
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Kirk Nelson 3 months ago> Sameer TariqThat download link should give you a free 30 day trial. But then the pricing plans arealso available on adobe's site: https://creative.adobe.com/pla...
Sameer Tariq 3 months ago> Kirk NelsonCan I get a link to download this ?? :( please ??
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Douglas Gale 7 months ago
Here's my final result! I just struggled with the white outlines on the trees.
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Kirk Nelson 7 months ago> GuestYou are very welcome! Thanks for sharing your result. I love the addition of the moon! Nice Work.
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jazzad 7 months ago
Great end result & good tutorial :)
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NICE 6 months ago
Learn from, thank you, this is my last effect
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