Copy of SagaForge 1.12
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Transcript of Copy of SagaForge 1.12
SagaForge Version 1.12 SettingsBy Ben Mowbray(Who NEVER listens to the Order 66 Podcast) 0
000
Hello and welcome to SagaForge, a charactersheet tool for the Star Wars Roleplaying Game, 0Saga Edition. 0This is an early alpha of SagaForge, just to give 0the community some idea of what it will look 0and feel like
Feature List Feature Requests
New in 1.12 Status FeatureAdded support for Force Deception Works Age modifiersFixed a number of bugs Arkanian Offshoot and Clone Hero StatsIncreased support for the Beast tab Armor templatesFixed gunslinger trusty sidearm bug Calculate effects of Retractable StockAdded Destiny completed section Works Calculate Talents that substitute UTF for Skills
Custom languages (override)New in 1.11 Status Custom SpeciesOverhauled NA and unarmed attacks DCs to hide weaponsAddressed movement bugs Destiny bonus to skill from educationAddressed beast bugs Destiny Fulfilled tabAddressed talent bugs Display which skills are trained and focusedAddressed armor bugs Droid Class Skill Assignment
Droid tabNew in 1.1 Status Expanded armor modification spaceAdded support for Squads and Units Works Feat/Talent descriptions (probably not)Additional bug fixes Force regimensSupport for Rebellion Era Campaign Guide Functional Lightsabers treated as illegal in dark timesImplemented armor weight based on size Works Mandalorian iron supportSupport for Beasts Functional Mounted WeaponsSupport for Racial Feats Works Nonheroic starting feats
Show dividers in the Stat BlockNew in 1.02 Status Size OverrideRevamped speed outputs Skill rerollsMost bug fixes through post #390 Skills from species traits showing upAdded missing JATM talents Works Starship Maneuvres
Use HP average based on DiceNew in 1.01 Status Add Sneak Attack to Weapons Cheat Sheet
Show Source Talent Trees on Character Sheet
Show Force Power types on Character Sheet
Add divider lines in Stat Block
Use HP average based on Dice
Show Unleashed Abilities in Stat Block
Calculate penalty to Cloaked weapons as bonus to Conceal Item
Consider weights to be in 0-G
Single Character
NPC is Padawan
Mostly bug fixes up to post #350 DCs to build weaponsExpanded weapons list
New in 1.0 Status Flat-footed box on character sheetAdded helmet section to armor Works Heirloom ItemsAdded integrated equipment to armor Works Language (understand only) vs fullIncreased support for bonuses sheet Mastercraft itemsIncreased support for NPCs ShieldsMore minor bug fixes and tweaks Support for BackgroundsRevamp of Armor and Equipment Attack options in Stat BlockShots counter on Weapon Cheat Sheet Works Dual Weapons on the Stat BlockSupport for Droid Class skills Integrated equipmentSupport for Exotic Weapon Mastery Works Padawan settingsSupport for Skill Training Works Stat Block
New in 0.99 StatusMinor bug fixes and tweaksBetter support for NPC characters
New in 0.98 StatusAdded better support for NPCs and Beasts FunctionalAdded basic support for Dual Wield FunctionalAdded armor mentioned in stat blocks WorksNumerous micro bug fixes
New in 0.97 StatusAdded Unleashed abilities WorksFixed most bugs listed up to post #180 WorksAdded Jedi Academy races WorksAdded carrying capacity for nonstandards WorksAdded descriptions for feats/talents Works
New in 0.96 StatusAdded support for skill rerolls WorksTweaked many areas of the sheet WorksAdded support for Damage Reduction WorksAdded better support for nonheroic Works
New in 0.95 StatusBetter support for weapons WorksBetter functioning Weapon Cheat Sheet WorksBetter functioning Stat Block Works
New in 0.9 StatusAdded a variety of robes to equipment WorksAdded JATM equipment WorksAdded support for UtF skill subsitution WorksAdded support for Droids FunctionalAdded better support for Force tab Works
New in 0.8 StatusAdded Mando'a and Hapan languages WorksAdded more data from Jedi Academy FunctionalAdded Sith Alchemy for weapons FunctionalAdded six weapon entries WorksRevamped Armor tab Functional
New in 0.7 StatusReworked the Weapon tab FunctionalAdded data from Jedi Academy PartialAdded bonus tab
New in 0.6 StatusAdded Stat Block Functional
New in 0.5 StatusAdded Armor and Defenses tab FunctionalAdded Biotech and Cybernetics tab FunctionalAdded Character & Species tab FunctionalAdded Character Sheets WorksAdded Class tab WorksAdded Equipment tab FunctionalAdded Feats WorksAdded Languages tab FunctionalAdded Skills WorksAdded Talents FunctionalAdded Weapon Cheat Sheet FunctionalAdded Weapons tab Functional
Settings Thanks and Shoutouts
Kenad Broki and all the contributers to SagaSheetEveryone on the Gleemax SagaForge Thread for their support and help with bugs/fixesEwokontoast and JemyM for JATM descriptionsAdio for additional descriptions
1 The Wizards crew who made Saga Edition happenGeorge LucasEveryone associated with the Order 66 podcast
Jedi Master's level (for padawan defenses) 8
Feature Requests Bugs Fixed
Status Armor free slots changed to reflect ErrataAge modifiers Works Body Control now works correctlyArkanian Offshoot and Clone Hero Stats Works Bonus Sheet now worksArmor templates Works Carrying Capacity for droids and large creatures, etcCalculate effects of Retractable Stock Works Cleaned Feats listCalculate Talents that substitute UTF for Skills Works Clone Hero bonus feat not turning upCustom languages (override) Works Crime lord talents listing wrongCustom Species Works Fixed Armour override bugDCs to hide weapons Works Fixed bonus attack and bonus damage not workingDestiny bonus to skill from education Works Fixed bug with Force regimens being cut off on the Stat BlockDestiny Fulfilled tab Works Fixed bug with grapple not counting dex with weapon finesseDisplay which skills are trained and focused Works Fixed bug with Jedi Master not adding up Force Secrets rightDroid Class Skill Assignment Works Fixed bug with lightsaber crystals requiring weapon focus
Works Fixed bug with martial arts and unarmed attacksExpanded armor modification space Works Fixed bug with skill trainingFeat/Talent descriptions (probably not) Works Fixed bug with Trusty SidearmForce regimens Works Fixed bug with weapon 1 not showing on the stat block if rangedLightsabers treated as illegal in dark times Works Fixed bugs with Adegan crystalsMandalorian iron support Works Fixed Crucitorn once selected is not displayed on character sheet 2 under Force powersMounted Weapons Works Fixed droid locomotion and speed bugNonheroic starting feats Works Fixed Force Power Mastery has no way of indicating what power(s) has/have masteryShow dividers in the Stat Block Works Fixed Imperial Knight talentsSize Override Works Fixed Jedi Guardian Talent tree bugSkill rerolls Works Fixed most bugs up to post #350Skills from species traits showing up Works Fixed NPC hp bug in excel 97-2003 versionStarship Maneuvres Works Fixed problems with Beskar'gam armorUse HP average based on Dice Works Fixed spelling of BocceAdd Sneak Attack to Weapons Cheat Sheet Not In Fixed Starship Manoeuvres not showing up on the stat block
Show Source Talent Trees on Character Sheet
Show Force Power types on Character Sheet
Add divider lines in Stat Block
Use HP average based on Dice
Show Unleashed Abilities in Stat Block
Calculate penalty to Cloaked weapons as bonus to Conceal Item
Consider weights to be in 0-G
Single Character Squad Unit
NPC is Padawan
DCs to build weapons Not In Fixed wrong descriptions for Warden of the Sky talent treeExpanded weapons list Not In Force powers available/known calculationFlat-footed box on character sheet Not In Force Treatment now works correctlyHeirloom Items Not In Improved Damage Threshold not showing on character sheetLanguage (understand only) vs full Not In Increased legacy compatability in 97-2003 versionsMastercraft items Not In Long Stride is now accounted for
Not In Made weapons more compatible with natural attacksSupport for Backgrounds Not In Miraluka bonus Force Training not showing upAttack options in Stat Block Functional Psychic Citadel now functions correctlyDual Weapons on the Stat Block Functional Pulse charger now works with Feats such as Rapid ShotIntegrated equipment Functional Some races having wrong species traitsPadawan settings Functional Some talents did not show on the Stat Block
Functional Use the Force is now a class skill if you have Force SensitivityWhite Current Adept now counts Use the Force as Stealth
Kenad Broki and all the contributers to SagaSheetEveryone on the Gleemax SagaForge Thread for their support and help with bugs/fixesEwokontoast and JemyM for JATM descriptions
The Wizards crew who made Saga Edition happen
Everyone associated with the Order 66 podcast
Carrying Capacity for droids and large creatures, etc
Fixed bonus attack and bonus damage not workingFixed bug with Force regimens being cut off on the Stat BlockFixed bug with grapple not counting dex with weapon finesseFixed bug with Jedi Master not adding up Force Secrets rightFixed bug with lightsaber crystals requiring weapon focusFixed bug with martial arts and unarmed attacks
Fixed bug with weapon 1 not showing on the stat block if ranged
Fixed Crucitorn once selected is not displayed on character sheet 2 under Force powers
Fixed Force Power Mastery has no way of indicating what power(s) has/have mastery
Fixed Starship Manoeuvres not showing up on the stat block
Fixed wrong descriptions for Warden of the Sky talent tree
Improved Damage Threshold not showing on character sheetIncreased legacy compatability in 97-2003 versions
Made weapons more compatible with natural attacksMiraluka bonus Force Training not showing up
Pulse charger now works with Feats such as Rapid Shot
Use the Force is now a class skill if you have Force SensitivityWhite Current Adept now counts Use the Force as Stealth
Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.
Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.
Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.
Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.
Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.
Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.
Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.
Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.
Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.
A few things that are important to note.
Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.
LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.
The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.
One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.
Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.
On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.
Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.
Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.
Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.
Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.
Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.
Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.
Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.
Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.
Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.
Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.
Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.
A few things that are important to note.
Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.
LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.
The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.
One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.
Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.
On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.
Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.
Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.
Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.
Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.
Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.
Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.
Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.
Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.
Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.
Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.
Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.
A few things that are important to note.
Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.
LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.
The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.
One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.
Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.
On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.
Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.
Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.
Instructions for the Lost...Creating NPCsYou should select the 'Use HP average based on Hit Dice' option, this will set HP to being averaged.
Padawan NPCsYou need to manually select the Skill Training in the dropdown options on the Skill sheet for Use the Force. Additionally, bonuses to defenses from being within 12 squares of the master are conditional bonuses, and as such, are made to show up in the Stat Block, but not on a character sheet.
Skills, Feats and Talents for DummiesSkills, Feats and Talents are selected by selecting 'Yes' from the dropdown lists in the appropriate columns. The exception to this rule is with Feats and Talents that can be taken multiple times, for example, Skill Focus and Skill Training, or in the case of Talents, Weapon Specialization. In these cases, enter the number of times the Feat or Talent is taken with a numerical value, i.e., 1 for one time, 2 for two times, etc.
Skill Training and Skill Focus must be first selected on the Feats sheet, then added on the Skills sheet.
Talents that can be taken more than once are configured on the Talents 2 sheet after they are selected on the Talents sheet.
Armor and Defenses TabThe armor and defenses tab lets you choose armor and displays how the three defenses are broken down.
Mandalorian IronI have chosen to interpret the Mandalorian Iron sidebar from Threats of the Galaxy to be equivalent to a template, so to make armor that uses the qualities of Mandalorian Iron, choose it from the template list.
Beskar'gam already has the template automatically. To create Beskar'gam without Mandalorian Iron, simply override the template by typing an aposrophe in the cell.
Weapons TabThe weapons tab lets you set up weapons and do most things mechanically to any weapon your character owns.
A few things that are important to note.
Unless you select the relevant "Don't count on equipment list" checkbox on a weapon entry, it will show up in the equipment list on Character Sheet 2 and under the Possessions section of the Stat Block. If you want repeat entries of a weapon, for example, to list it for Dual Wield, One-Handed or Two-Handed, be sure to use these checkboxes.
LightsabersThe sheet assumes that if you have the Force Sensitive feat, are trained in Use the Force, and are of 7th level or higher, that you can create your own lightsaber, and therefore, if you select a lightsaber crystal in the accessories section, it will apply the appropriate bonuses.
The +1 bonus to attack is not automatic - you must select the appropriate lightsaber crystal from the dropdown list in the accessories. Ilum crystals and Standard Synthetic Crystals are examples of ones which provide the +1 attack bonus.
One-Handed, Two-Handed and Dual WieldEach weapon can be set up to be used one-handed, two-handed or as part of a dual wield (one-handed, with dual wield penalties). If you do not fill in the dropdown list, the sheet assumes the weapon is wielded as it is intended, one-handed for light and medium weapons, and two-handed for large weapons.
Dual Wield: To get dual wielding working, requires a little planning on your part. Dual Wield options will not turn up on the standard character sheet, or at least, not in full detail. They are instead shown on the Stat Block and the Weapons Cheat Sheet. Calculating dual wield settings is tricky to achieve, and so SagaForge calculates dual wield conditions in pairs. That means, it looks to pair weapon #1 with weapon #2, 3 with 4, and 5 with 6. It does not work in any other combination.
On the weapons tab, you need to make sure you select 'Dual Wield' in the 'Wielded' dropdown lisf for both weapons. This will then turn up on the Weapons Cheat Sheet and on the Stat Block.
Rifles: The default for rifle weapons is to use them one-handed, which will impose a -5 penalty. To give the correct result, use two-handed instead.
Destinies FulfilledThis sheet only adds an extra line to the Stat Block denoting which destinies have been fulfilled. You still need to manually add Destiny bonuses using the Bonuses sheet to get the statistical effects.
Character Details
Species #N/A Force Points
Name Destiny PointsAge Destiny TypeHeight DestinyWeightHairEyes Experience PointsGenderCampaign Dark Side Score 0Era Dark Side Taint Untainted
Ability ScoresScore Racial 4th 8th 12th 16th 20th Bonus
4 Strength 8 +0 +05 Dexterity 8 +0 +06 Constitution 8 +0 +07 Intelligence 8 +0 +08 Wisdom 8 +0 +09 Charisma 8 +0 +0
0/0 0/0 0/0 0/0 0/0Point Buy 0
Species Traits
(of 0) Ability Modifiers None
SizeSpeedSpecial Qualities
Untainted
Racial Ability Score AdjustmentsFinal Mod
Arkanian Offshoot
Clone Hero
Arkanian OffshootSkill Focus
Size Override
Classes 0
Level Class Hit Die Hit Points HP Override BAB Class Ref1 1st None2 2nd None3 3rd None4 4th None5 5th None6 6th None7 7th None8 8th None9 9th None
### 10th None### 11th None### 12th None### 13th None### 14th None### 15th None### 16th None### 17th None### 18th None### 19th None### 20th None
Total HP: 0 0 0 0DT Bonus 0 0
Multiclass Feats
Class Fort Class Will MulticlassJediNobleScoundrelScoutSoldier
Nonheroic Starting Feats (not for padawans!)Feat 1Feat 2Feat 3
0 0
SkillsTotal
Skills to Train in: 0 0Skill Training Skills: 0 0
Skills to Focus in: 0 0
Skill Ability Class TrainedAcrobatics Dexterity NoClimb Strength NoDeception Charisma NoEndurance Constitution NoGather Information Charisma NoInitiative Dexterity NoJump Strength NoKnowledge (Bureaucracy) Intelligence NoKnowledge (Galactic Lore) Intelligence NoKnowledge (Life Sciences) Intelligence NoKnowledge (Physical Sciences) Intelligence NoKnowledge (Social Sciences) Intelligence NoKnowledge (Tactics) Intelligence NoKnowledge (Technology) Intelligence NoMechanics Intelligence NoPerception Wisdom NoPersuasion Charisma NoPilot Dexterity NoRide Dexterity NoStealth Dexterity NoSurvival Wisdom NoSwim Strength NoTreat Injury Wisdom NoUse Computer Intelligence NoUse the Force Charisma No
Skill Training
FeatSkill
Focus
1/2 Char
Level Reroll Take 10 Species+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0+0 +0 +0 +0
Species Skill
FocusAbility
ModifierSkill
ModifierArmor
PenaltyMisc
Bonus
Feats
Feats Available: 0 Character Feats0 Class Feats
Feat Prerequisites MetA Few Maneuvers Dodge, Vehicular Combat NoAccelerated Strike BAB +6 NoAcrobatic Strike Trained in Acrobatics NoAdvantageous Attack BAB +1 NoAdvantageous Cover Trained in Stealth NoAngled Throw Dex 13 NoAnointed Hunter Nelvaanian species NoArmor Proficiency heavy Armor Proficiency (medium) NoArmor Proficiency light NoArmor Proficiency medium Armor Proficiency (light) NoArtillery Shot Proficient with weapon used NoAssault No
Assured Attack NoAttack Combo (Fire and Strike) No
Attack Combo (Melee) Base attack bonus +3 NoAttack Combo (Ranged) Base attack bonus +3 NoAutofire Assault Weapon Focus (chosen weapon) NoAutofire Sweep Weapon Focus (chosen weapon) NoBad Feeling NoBantha Rush Str 13, BAB + 1 NoBiotech Specialist Trained in Mechanics skill NoBiotech Surgery Trained in Treat Injury Skill NoBlaster Barrage Coordinated Attack NoBrink of Death NoBurst Fire Weapon Proficiency (heavy) NoBurst of Speed Trained in the Endurance skill NoCareful Shot Point Blank Shot, BAB +2 NoCharging Fire BAB +4 NoCleave Power Attack NoClose Combat Escape Trained in the Acrobatics skill NoCollateral Damage Rapid Shot, BAB +6 NoCombat Reflexes NoConditioning Str 13, Con 13 NoControlled Rage Rage NoCoordinated Attack BAB +2 NoCoordinated Barrage Coordinated Attack, BAB +5 NoCornered NoCritical Strike BAB +9, Weapon Focus No
Double Attack or Dual Weapon Mastery, BAB +6
Attack Combo (Melee), Attack Combo (Ranged), BAB +9
Crossfire Point Blank shot, Precise Shot, BAB +6 No
Crush Pin NoCunning Attack NoCybernetic Surgery Trained in Treat Injury NoDeadeye Precise Shot, BAB +4 NoDeadly Sniper No
Deceptive Drop Trained in the Initiative skill NoDeft Charge NoDesperate Gambit NoDodge Dex 13 YesDouble Attack advanced melee BAB +6, proficient with weapon NoDouble Attack heavy BAB +6, proficient with weapon NoDouble Attack lightsabers BAB +6, proficient with weapon NoDouble Attack pistols BAB +6, proficient with weapon NoDouble Attack rifles BAB +6, proficient with weapon NoDouble Attack simple BAB +6, proficient with weapon NoDouble Attack BAB +6, proficient with weapon NoDouble Attack BAB +6, proficient with weapon NoDreadful Countenance Cha 13, member of Sith tradition NoDreadful Rage Ability to Rage, BAB +1 NoDroid Hunter Proficient with weapon used NoDroidcraft Trained in Mechanics NoDual Weapon Mastery I Dex 13, BAB +1 NoDual Weapon Mastery II Dex 15, BAB +6, Dual Weapon Mastery I No
Dual Weapon Mastery III No
Duck and Cover Trained in the Stealth skill NoEchani Training Dex 13, Martial Arts I NoExotic Weapon Proficiency BAB +1, choose a weapon NoExotic Weapon Proficiency BAB +1, choose a weapon NoExperienced Medic Trained in Treat Injury NoExpert Droid Repair Trained in Mechanics NoExtra Rage Ability to Rage NoExtra Second Wind Trained in Endurance NoFar Shot Point Blank Shot NoFast Surge NoFatal Hit Str 13, Dex 13 NoFeat of Strength Str 15 NoFlash and Clear NoFleet-Footed Running Attack NoFlood of Fire Proficient with weapon used NoFlurry Dex 13 NoFocused Rage Controlled Rage NoFollow Through NoForce Boon Force Sensitive No
Sniper, trained in the Stealth skill, BAB +9
Dex 17, BAB +11, Dual Weapon Mastery II
Force Readiness NoForce Regimen Mastery No
Force Sensitivity Not a droid NoForce Training No
Friends in Low Places Trained in the Gather Information skill No
Galactic Alliance Military Training NoGearhead NoGrand Army of the Republic Training Proficient with armor worn NoGrapple Resistance NoGreat Cleave Cleave, BAB +4 NoGunnery Specialist BAB +1 NoHasty Modification Tech Specialist NoHidious Visage Shapeshift species trait NoImperial Military Training NoImpersonate Shapeshift species trait NoImpetuous Move Con 13 NoImplant Training Must possess a cybernetic implant NoImproved Bantha Rush Str 15, Bantha Rush, BAB +1 NoImproved Charge Mobility NoImproved Damage Threshold NoImproved Defenses NoImproved Disarm Melee Defense NoImproved Rapid Strike Rapid Strike NoImpulsive Flight NoIncreased Agility Conditioning NoInformer Trained in Perception NoJedi Familiarity NoKnife Trick No
Knock Heads Dex 13, Str 13, Multi-Grab NoLeader of Droids NoLightning Draw Quick Draw NoLinguist Int 13 NoLogic Upgrade: Self-Defense Droid NoLogic Upgrade: Tactician Droid, BAB +4 NoLong Haft Strike NoMandalorian Training Charging Fire NoMartial Arts I NoMartial Arts II Martial Arts I, BAB +3 NoMartial Arts III Martial Arts II, BAB +6 NoMelee Defense Int 13 NoMetamorph No
Mighty Swing Str 13 NoMighty Throw Str 13 No
Force Sensitive, Trained in Use The Force
Force Sensitive, Trained in Use The Force
Lightning Draw, trained in the Stealth skill
Con 13, shapeshift species trait, trained in Deception skill
Mobility Dodge NoMomentum Strike Trained in Pilot or Ride NoMounted Defense Trained in Pilot or Ride NoMoving Target Dodge NoMulti-Grab Dex 13 NoNatural Leader Cha 13 NoOpportunistic Retreat Combat Reflexes NoOverwhelming Attack NoPall of the Dark Side Dark Side Score 1+ NoPin BAB +1 NoPoint Blank Shot NoPoison Resistance Con 13 NoPower Attack Str 13 NoPower Blast NoPowerful Charge Medium or larger, BAB+1 #N/APowerful Rage Rage NoPrecise Shot Point Blank Shot NoPrime Shot Point Blank Shot NoQuick Draw BAB +1 NoQuick Skill NoRancor Crush Str 15, Crush, Pin, base attack bonus +1 No
Return Fire No
Returning Bug Proficient with weapon used NoRapid Reaction NoRapid Shot BAB + 1, proficient with weapon NoRapid Strike BAB +1, proficient with weapon NoRapport NoRebel Military Training Running Attack NoRecall Trained in a Knowledge skill NoRecovering Surge NoRelentless Attack advanced melee Double Attack NoRelentless Attack heavy Double Attack NoRelentless Attack lightsabers Double Attack NoRelentless Attack pistols Double Attack NoRelentless Attack rifles Double Attack NoRelentless Attack simple Double Attack NoRelentless Attack Double Attack NoRelentless Attack Double Attack NoRepublic Military Training NoResurgance Trained in the Endurance skill NoRunning Attack Dex 13 NoSavage Attack advanced melee Double Attack NoSavage Attack heavy Double Attack NoSavage Attack lightsabers Double Attack NoSavage Attack pistols Double Attack NoSavage Attack rifles Double Attack No
Dex 15, Quick Draw, Weapon Focus (chosen ranged weapon)
Savage Attack simple Double Attack NoSavage Attack Double Attack NoSavage Attack Double Attack NoScavenger NoSeparatist Military Training NoShake it Off Con 13, Trained in Endurance NoSignature Device Tech Specialist NoSith Military Training NoSkill Focus NoSkill Training NoSlippery Maneuver Dodge NoSpray Shot NoSniper Precise Shot, BAB +4 NoSniper Shot NoStaggering Attack No
Starship Designer Tech Specialist, Trained in Mechanics No
Starship Tactics Vehicular Combat, Trained in Pilot NoStay Up Trained in the Endurance skill NoStrafe Running Attack NoStrong in the Force NoSuperior Tech Tech Specialist, Int 17, Level 9 NoSuppression Fire No
Surgical Expertise Trained in Treat Injury NoSwarm Coordinated Attack NoTactical Advantage Combat Reflexes NoTactical Genius Starship Tactics, Vehicular Combat NoTech Specialist Trained in Mechanics NoThrow Trip NoToughness NoTrench Warrior NoTrip BAB +1 NoTriple Attack advanced melee BAB +9, Double Attack NoTriple Attack heavy BAB +9, Double Attack NoTriple Attack lightsabers BAB +9, Double Attack NoTriple Attack pistols BAB +9, Double Attack NoTriple Attack rifles BAB +9, Double Attack NoTriple Attack simple BAB +9, Double Attack NoTriple Attack BAB +9, Double Attack NoTriple Attack BAB +9, Double Attack NoTriple Critical BAB +8, choose a weapon NoTriple Critical BAB +8, choose a weapon NoTumble Defense NoUnleashed Destiny NoUnstoppable Combatant Extra Second Wind NoUnstoppable Force No
Sneak Attack talent or Rapid Shot or Rapid Strike
Str 13, Burst Fire, Weapon Proficiency (heavy)
Unswerving Resolve BAB +2 NoUnwavering Resolve Trained in Perception NoVechicle Systems Expertise Tech Specialist, trained in Mechanics No
Vehicular Combat Trained in Pilot NoVehicular Surge Trained in Pilot NoVitality Surge Extra Second Wind NoWary Defender NoWeapon Finesse BAB +1 NoWeapon Focus Choose a weapon NoWeapon Focus Choose a weapon NoWeapon Proficiency advanced melee NoWeapon Proficiency heavy NoWeapon Proficiency lightsabers NoWeapon Proficiency pistols NoWeapon Proficiency rifles NoWeapon Proficiency simple NoWhirlwind Attack Dex 13, Int 13, Melee Defense, BAB +4 No
Wicked Strike Rapid Strike NoWithdrawal Strike advanced melee BAB +5 NoWithdrawal Strike lightsabers BAB +5 NoWithdrawal Strike simple BAB +5 NoWithdrawal Strike BAB +5 NoWithdrawal Strike BAB +5 NoZero Range Point Blank shot No
Species Feat Prerequisites MetAmple Foraging Ewok NoBinary Mind Cerean NoBothan Will Bothan NoBowcaster Marksman Wookiee NoClawed Subspecies Quarren NoConfident Success Bothan NoDarkness Dweller Sullustan NoDeep Sight Quarren NoDevastating Bellow Ithorian NoDisarming Charm Sullustan NoFast Swimmer Mon Calamari NoFlawless Pilot Duros NoForest Stalker Ewok NoFringe Benefits Rodian NoGungan Weapon Master Gungan NoHunter's Instincts Rodian NoImperceptible Liar Twi'lek NoInborn Resilience Zabrak No
Increased Resistance Gamorrean NoInstinctive Perception Zabrak NoJedi Heritage Twi'lek, Force Sensitivity NoJustice Seeker Kel Dor NoKeen Scent Ewok NoLasting Influence Bothan NoMaster Tracker Rodian NoMind of Reason Cerean NoMon Calamari Shipwright Mon Calamari NoNature Specialist Ithorian NoPerfect Intuition Cerean NoPerfect Swimmer Gungan NoPitiless Warrior Trandoshan NoPrimitive Warrior Gamorrean NoQuick Comeback Gamorrean NoRead the Winds Kel Dor NoRegenerative Healing Trandoshan NoResurgent Vitality Wookiee NoScion of Dorin Kel Dor NoSharp Senses Mon Calamari NoShrewd Bargainer Quarren NoSpacer's Surge Duros NoStrong Bellow Ithorian NoSure Climber Sullustan NoSurvivor of Ryloth Twi'lek NoThick Skin Trandoshan NoUnwavering Focus Zabrak NoVeteran Spacer Duros NoWarrior Heritage Gungan NoWroshyr Rage Wookiee No
######
###
Special Actions/Defenses/
Taken Times Page SpeedNo 0 TotG 64 Special Actions
No 0 KotOR 32 Att Options
No 0 82 Att Options
No 0 TFU 31 Special Actions
No 0 TFU 31 ###No 0 TFU 32 ###No 0 CW 28 Special Actions
No 0 82 ###No 0 82 ###No 0 82 ###No 0 CW 28 ###No 0 Web
Att Options
No 0 RE 28 Att Options
No 0 LE 34Special Actions
No 0 LE 34 Special Actions
No 0 LE 34 Special Actions
No 0 LE 34 Special Actions
No 0 LE 34 Special Actions
No 0 TFU 32 ###No 0 82 Att Options
No 0 LE 34 ###No 0 LE 35 ###No 0 TFU 32 ###No 0 LE 35 ###No 0 82 Att Options
No 0 SaV 21 Speed
No 0 82 Att Options
No 0 83 Att Options
No 0 83 Att Options
No 0 SaV 21 Att Options
No 0 SaV 21 Att Options
No 0 83 Special Actions
No 0 KotOR 32 ###No 0 TFU 33 Special Actions
No 0 83 Special Actions
No 0 CW 28 ###No 0 SaV 21 ###No 0 KotOR 32 Special Actions
Att Options/Class
Bonus Feat
Character Feat
Class Feat
Racial Feat
No 0 TFU 33 ###
No 0 83 Att Options
No 0 TFU 33 Att Options
No 0 83 ###No 0 84 Att Options
No 0 SaV 21Att Options
No 0 SaV 21 ###No 0 RE 28 ###No 0 SaV 21 Special Actions
No 0 84 Defenses
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 84 Att Options
No 0 WebNo 0 84 Att Options
No 0 CW 29 Att Options
No 0 CW 28 ###No 0 84 Att Options
No 0 84Att Options
No 0 84Att Options
No 0 SaV 21 Special Actions
No 0 KotOR 33No 0 84 ###No 0 84 ###No 0 CW 29 ###No 0 CW 29 ###No 0 85No 0 85 ###No 0 85 Att Options
No 0 RE 29 ###No 0 LE 35 ###No 0 LE 36 ###No 0 CW 29 ###No 0 SaV 21 Speed
No 0 CW 29 Att Options
No 0 KotOR 33 Att Options
No 0 TFU 33No 0 JATM 23 Att Options
No 0 85 ###
No 0 KotOR 33 ###No 0 JATM 23
No 0 85 ###No 0 85 ###
No 0 SaV 21 ###
No 0 LE 36 ###No 0 KotOR 33 ###No 0 CW 31 ###No 0 LE 36 Att Options
No 0 85 Att Options
No 0 CW 31 Att Options
No 0 SaV 22 ###No 0 SaV 22No 0 RE 29 ###No 0 SaV 23No 0 SaV 23 Special Actions
No 0 KotOR 33 ###No 0 TFU 33 Att Options
No 0 85 Att Options
No 0 85 ###No 0 85 ###No 0 85 Att Options
No 0 KotOR 33 Att Options
No 0 SaV 23 Special Actions
No 0 KotOR 33 ###No 0 TFU 33 ###No 0 CW 31No 0 SaV 23
Att Options
No 0 LE 36 Att Options
No 0 CW 31 ###No 0 SaV 23 Att Options
No 0 86 ###No 0 KotOR 34 Special Actions
No 0 KotOR 34 Special Actions
No 0 JATM 23 Att Options
No 0 KotOR 34 Att Options
No 0 86 ###No 0 86 ###No 0 86 ###No 0 86 Att Options
No 0 SaV 23
No 0 86 Att Options
No 0 TFU 33 Att Options
No 0 86 ###No 0 TotG 127 Att Options
No 0 TotG 127 Special Actions
No 0 RE 29 ###No 0 LE 35 Att Options
No 0 TFU 34No 0 SaV 23 Special Actions
No 0 CW 31 Att Options
No 0 CW 31No 0 87 Att Options
No 0 87 Att Options
No 0 KotOR 34 ###No 0 87 Att Options
No 0 KotOR 34 Att Options
#N/A #N/A 87 Att Options
No 0 TFU 34 Att Options
No 0 87 Att Options
No 0 RE 29 Att Options
No 0 87 Special Actions
No 0 KotOR 34 Special Actions
No 0 LE 36Att Options
No 0 LE 37Att Options
No 0 LE 37 Att Options
No 0 RE 29 Att Options
No 0 88 Att Options
No 0 88 Att Options
No 0 TFU 34 ###No 0 RE 30 ###No 0 TFU 35 ###No 0 RE 30 ###No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 JATM 23 Att Options
No 0 KotOR 35No 0 SaV 24 ###No 0 88 Speed
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 Att Options
No 0 TFU 35 ###No 0 CW 31 ###No 0 88 ###No 0 SaV 24 ###No 0 KotOR 35No 0 88 ###No 0 88 ###No 0 SaV 24 Special Actions
No 0 CW 31 Att Options
No 0 88 Att Options
No 0 KotOR 35 Att Options
No 0 SaV 24Att Options
No 0 SotG 20
No 0 SotG 20No 0 SaV 24 Special Actions
No 0 TFU 35 Att Options
No 0 88 ###No 0 SaV 24 ###No 0 TotG 91
Att Options
No 0 88 ###No 0 TFU 35 Att Options
No 0 SaV 25 Special Actions
No 0 SotG 20 Special Actions
No 0 SotG 20 ###No 0 88 Att Options
No 0 88 ###No 0 CW 31 Special Actions
No 0 88 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 Att Options
No 0 89 ###No 0 89 ###No 0 KotOR 35 Special Actions
No 0 TFU 35 Att Options
No 0 RE 30No 0 CW 31 Att Options
No 0 89No 0 CW 32 ###No 0 LE 37 ###
No 0 89 Special Actions
No 0 RE 30 ###No 0 RE 30No 0 CW 32 Special Actions
No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89 ###No 0 89
Att Options
No 0 SaV 25 Att Options
No 0 KotOR 35 Att Options
No 0 KotOR 35 Att Options
No 0 KotOR 35 Att Options
No 0 KotOR 35 Att Options
No 0 KotOR 35 Att Options
No 0 LE 37 Att Options
Taken Times PageNo 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 31No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 33No 0 RE 34No 0 RE 34
No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 34No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 35No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36No 0 RE 36
TalentsTalents Used: 0
Talents Available: 0Available
Jedi Jedi Consular Adept Negotiator No
Aggressive Negotiator NoConsular's Wisdom NoForce Persuasion NoMaster Negotiator No
Adversary Lore NoKnow Weakness No
Cleanse Mind NoCollective Visions NoConsular's Vitality No
Improved Consular's Vitality NoEntreat Aid NoForce of Will NoGuiding Strikes NoRenew Vision NoRecall NoSkilled Advisor NoWatchCircle Initiate No
Visionary Attack NoVisionary Defense No
Jedi Guardian Acrobatic Recovery NoBattle Meditation No
Improved Battle Meditation NoClose Maneuvering NoDefensive Acuity NoElusive Target NoExposing Strike NoGrenade Defense NoGuardian Strike NoForce Intuition NoForceful Warrior NoHold the Line NoImmovable NoMobile Combatant NoResilience No
Jedi Sentinel Clear Mind NoForce Haze No
Persistant Haze NoUnseen Eyes No
Dampen Presence NoDark Side Sense No
Dark Side Bane No
Jedi
Dark Side Scourge NoResist the Dark Side No
Gradual Resistance NoMaster of the Great Hunt NoReap Retribution NoSentinel Strike No
Dark Retaliation NoSentinel's Gambit NoSentinel's Observation NoSteel Resolve No
Lightsaber Combat Block NoRiposte No
Cortosis Gauntlet Block NoDeflect No
Redirect Shot NoPrecise Redirect No
Lightsaber Defense NoPrecision NoShoto Focus NoWeapon Specialization (lightsabers) NoLightsaber Throw No
The
Forc
e Alter Aversion NoDisciplined Strike NoForce Flow NoIllusion No
Illusion bond NoMasquerade No
Influence Savant NoSuppress Force No
Link NoTelekinetic Power No
Move Massive Object NoTelekinetic Savant No
Telekinetic Prodigy NoTelepathic Link No
Telepathic Influence NoControl Beast Trick No
Channel Energy NoDamage Reduction 10 NoEquilibrium No
Force Recovery NoForce Exertion NoForce Focus NoForce Harmony NoForce Suppression NoIndomitable Will NoTelekinetic Stability NoThe Will to Resist No
The
Forc
e
Dark Side Consumed by Darkness NoDark Side Savant NoDrain Knowledge NoPower of the Dark Side No
Dark Presence NoRevenge No
Dark Preservation NoSwift Power NoWrath of the Dark Side No
Transfer Essence NoGuardian Spirit Guardian Spirit No
Crucial Advice NoManifest Guardian Spirit No
Distracting Apparition NoVital Encouragement No
Light Side At Peace NoFocused Attack No
Attuned NoSurge of Light No
Sense Feel the Force NoForce Perception No
Foresight NoGauge Force Potential NoMotion of the Future NoPsychometry NoVisions No
Force Pilot NoForce Reflexes NoInstinctive Navigation No
Heightened Awareness NoShift Sense No
Nob
le Collaborator Double Agent NoProtection No
Enemy Tactics NoFriendly Fire No
Feed Information NoDisgrace Castigate No
Dirty Tactics NoAmbush NoMisplaced Loyalty No
Two-Faced NoUnreadable No
Fencing Noble Fencing Style NoDemoralizing Defense NoLeading Feint NoPersonal Affront NoTransposing Strike No
Idealogue Idealist No
Nob
le
Instruction NoKnow Your Enemy No
Known Dissident NoLead by Example No
Gambling Leader Assault Gambit NoDirect Fire No
Face the Foe NoLead From the Front NoLuck Favors the Bold No
Influence Presence NoDemand Surrender NoFluster NoIntimidating Defense NoWeaken Resolve No
Improved Weaken Resolve NoInspiration Bolster Ally No
Inspire Confidence NoBeloved NoIgnite Fervor No
Inspire Zeal NoWillpower No
Inspire Haste NoLeadership Born Leader No
Distant Command NoRally No
Fearless Leader NoReactionary Attack No
Coordinate NoTrust No
Unwavering Ally NoLineage Connections No
Influential Friends NoPowerful Friends No
Educated NoEngineer NoSpontaneous Skill No
Wealth NoLoyal Protector Inspire Loyalty No
Protector Actions NoPunishing Protection NoUndying Loyalty No
Provocateur Cast Suspicion NoFriend or Foe No
True Betrayer NoStolen Advantage No
Distress to Discord NoSeize the Moment No
Scou
ndre
l Fortune Fool's Luck No
Scou
ndre
l
Avert Disaster NoBetter Lucky Than Dead No
Fortune's Favor NoGambler NoKnack No
Lucky Shot NoDumb Luck NoRicochet Shot NoUncanny Luck NoUnlikely Shot No
Lucky Stop NoLabrynthine Mind No
Malkite Poisoner Malkite Techniques NoModify Poison NoNumbing Poison NoUndetectable Poison NoVicious Poison No
Misfortune Befuddle NoDastardly Strike No
Weakening Strike NoDisruptive No
Walk the Line NoCunning Strategist No
Hesitate NoSow Confusion No
Seducer NoSeize Object NoSkirmisher No
Improved Skirmisher NoSneak Attack No
Sudden Strike NoStymie No
Opportunist Advantageous Opening NoThrive on Chaos No
Retribution NoVindication No
Slip By NoOutlaw Tech Fast Repairs No
Hotwire NoQuick Fix NoPersonalized Modifications No
Recklessness Find Openings NoRisk for Reward No
Hit the Deck NoTrick Step No
Lure Closer NoRun and Gun Opportunistic Strike No
Cheap Shot No
Scou
ndre
l
No Escape NoStrike and Run No
Slippery Strike NoSlicer Electronic Forgery No
Electronic Sabotage NoVirus No
Gimmick NoMaster Slicer No
Security Slicer NoTrace No
Smuggler Art of Concealment NoFast Talker NoHidden Weapons No
Illicit Dealings NoSurprise Strike No
Spacer Hyperdriven NoSpacehound No
Starship Raider NoCramped Quarters Fighting No
Stellar Warrior NoMake a Break for It No
Yuuzhan Vong Biotech Biotech Adept NoBugbite No
Curved Throw NoSurprising Weapons NoVeiled Biotech No
Scou
t Awareness Acute Senses NoExpert Tracker NoImproved Initiative No
Reset Initiative NoUncanny Dodge I No
Uncanny Dodge II NoKeen Shot No
Weak Point NoCamouflage Hunker Down No
Improved Stealth NoHidden Movement No
Hide in Plain Sight NoShadow Striker NoTotal Concealment No
Fringer Barter NoFringe Savant NoLong Stride No
Flee NoSidestep No
Swift Strider NoSurge No
Jury Rigger No
Scou
t
Keep it Together NoHyperspace Explorer Deep-Space Gambit No
Guidance NoHidden Attacker NoHyperspace Savant NoVehicle Sneak No
Reconnaissance Get Into Position NoReconnaissance Team Leader No
Close-Combat Assault NoReconnaissance Actions No
Spy Blend In NoIncognito No
Surveillance NoImproved Surveillance NoIntimate Knowledge No
Traceless Tampering NoSurveillance Hidden Eyes No
Seek and Destroy NoHunt the Hunter NoSpotter No
Advanced Intel NoSurvivor Evasion No
Extreme Effort NoSprint NoSurefooted No
Unpredictable Aggressive Surge NoBlast Back No
Second Strike NoFade Away No
Swerve NoVersatility Adapt and Survive No
Unbalancing Adaptation NoDefensive Protection NoQuick on Your Feet NoReady and Willing No
Sold
ier Armor Specialist Armored Defense No
Armor Mastery NoImproved Armor Defense NoJuggernaut NoSecond Skin No
Shield Expert NoAmbusher Ambush Specialist No
Destructive Ambusher NoKeep It Going NoKeep Them Reeling NoPerceptive Ambusher No
Spring the Trap NoBrawler Cantina Brawler No
Sold
ier
Pick a Fight NoCounterpunch NoExpert Grappler No
Unbalance Opponent NoGrabber NoGun Club No
Bayonet Master NoHammerblow NoMake Do NoMan Down NoMelee Smash No
Devastating Melee Smash NoStunning Strike No
Experienced Brawler NoUnrelenting Assault No
Strong Grab NoSucker Punch No
Brute Squad Gang Leader NoMelee Assault NoMelee Brute NoMelee Opportunist NoSquad Brutality NoSquad Superiority No
Commando Battle Analysis NoCover Fire No
Demolitionist NoDraw Fire NoHarm's Way NoIndomitable NoKeep Them at Bay NoTough as Nails No
Hard Target NoMercenary Combined Fire No
Mercenary's Teamwork NoCommanding Presence No
Feared Warrior NoDirty Fighting No
Ruthless NoFocused Warrior NoMercenary's Grit No
Mercenary's Determination NoRocket Jumper Jet Pack Training No
Burning Assault NoImproved Trajectory NoJet Pack Withdraw No
Trooper Comrades in Arms NoFocused Targeting NoStick Together No
Sold
ier
Watch Your Back NoPhalanx No
Squad Leader Commanding Officer NoCoordinated Tactics NoFire at Will NoSquad Actions No
Weapon Specialist Devastating Attack NoImproved Suppression Fire NoPenetrating Attack NoWeapon Specialization No
Crushing Assault NoDisarming Attack NoImpailing Assault NoStinging Assault No
Forc
e Tr
aditi
ons Agent of Ossus Buried Presence No
Conceal Other NoInsightful Aim NoVanish No
Aing-Tii Monk Aura of Freedom NoLiberate No
Folded Space Mastery NoMany Shades of the Force NoSpatial Integrity No
Bando Goro Captain Bando Goro Surge NoForce Fighter NoResist Enervation NoVictorious Force Mastery No
Baran Do Sage Enhanced Danger Sense NoKnowledge and Defense No
Expanded Horizon NoPlanetary Attunement NoPrecognitive Meditation No
Believers Disciple Believer Intuition NoDefense Boost NoHardiness NoHigh Impact NoSith Reverence No
Dathomiri Witch Adept Spellcaster NoFlight No
Charm Beast NoCommand Beast No
Disciples of Twilight Cloak of Shadow NoShadow Armour No
Phantasm NoRevelation NoShadow Vision No
Ember of Vahl Initiate of Vahl NoReading the Flame No
Forc
e Tr
aditi
ons
Sword of Vahl NoVahl's Flame No
Vahl's Weapon NoFelucian Shaman Detonate No
Hive Mind NoInfuse Weapon NoSickening Blast No
Iron Knight Droid Duelist NoForce Repair NoHeal Droid NoMask Presence NoSilicon Mind No
Jal Shay Force Delay NoAction Exchange No
Imbue Item NoKnowledge of the Force No
Jensaarai Defender Attune Armor NoForce Cloak No
Force Cloak Mastery NoLinked Defense No
Keetael Conceal Force Use NoForce Direction NoForce Momentum NoPast Visions No
Kilian Ranger Shield Gauntlet Defense NoShield Gauntlet Deflect No
Shield Gauntlet Redirect NoSiang Lance Mastery No
Empower Siang Lance NoKorunnai Adept Akk Dog Master No
Akk Dog Trainer's Actions NoAkk Dog Training NoProtective Reaction No
The Krath Dark Side Manipulation NoKrath Illusions NoKrath Intuition NoKrath Surge No
Luka Sene Field Detection NoLuka Sene Master No
Improved Force Sight NoQuickseeing No
Matuki Adept Body Control NoPhysical Surge NoSoft to Solid NoWan-Shen Defense NoWan-Shen Kata No
Wan-Shen Mastery NoOrder of Shasa Deception Awareness No
Forc
e Tr
aditi
ons
Greater Weapon Focus (fira) NoProgenitor's Call NoWaveform No
Seyugi Dervish Seyugi Cyclone NoMobile Whirlwind NoRepelling Whirlwind NoSudden Storm NoTempest Tossed No
Shaper of Kro Var Combustion NoEarth Buckle NoFluidity NoThunderclap NoWind Vortex No
Tyia Adept Repel Discord NoStifle Conflict NoTyia Adept No
Cycle of Harmony NoForce Stabilize No
Warden of the Sky Martial Resurgence NoRebound Leap NoSimilatanous Strike NoTelekinetic Strike No
Brutal Unarmed Strike NoTelekinetic Throw No
White Current Adept Ride the Current NoSurrender to the Current NoWhite Current Adept No
Force Immersion NoImmerse Another No
Zeison Sha Warrior Discblade Arc NoDistant Discblade Throw NoRecall Discblade NoTelekinetic Vigilance NoWeapon Specialization (discblade) No
Dro
id First-Degree Droid Interrogator NoMedical Droid No
Dull the Pain NoSecond-Degree Droid Adept Assistant No
Mechanics Mastery NoVehicle Mechanic No
Third-Degree Droid Etiquette NoHelpful NoProtocol No
Fourth-Degree Droid Combat Repairs NoDroid Smash NoTargeting Package No
Fifth-Degree Droid Cargo Hauler NoEnvironmentally Shielded No
Dro
id
Power Supply No
Ace
Pilo
t Blockade Runner Outrun NoPunch Through NoSmall Target NoWatch This No
Close Cover NoExpert Pilot Blind Spot No
Close Scrape NoElusive Dogfighter NoFull Throttle NoImproved Attack Run NoKeep it Together NoRelentless Pursuit NoRenowned Pilot NoVehicle Focus NoVehicular Evasion No
Juke NoWingman No
Gunner Expert Gunner NoDogfight Gunner NoQuick Trigger NoSynchronized Fire NoSystem Hit No
Crippling Hit NoGreat Shot No
Squadron Leader Begin Attack Run NoRegroup NoSquadron Maneuvers No
Squadron Tactics NoWingman Concentrate All Fire No
Escort Pilot NoRun lnterference NoWingman Retribution No
Lose Pursuit No
Assa
ssin Assassin Murderous Arts I No
Murderous Arts II NoRuthless NoShift No
Advantageous Positioning NoGet Some Distance No
Sniping Assassin NoSniping Marksman No
Sniping Master NoGenoHaradan Deadly Repercussions No
Manipulating Strike NoImproved Manipulating Strike No
Pulling the Strings No
Boun
ty H
unte
r Bounty Hunter Hunter's Mark No
Boun
ty H
unte
r
Hunter's Target NoDread NoNowhere to Run NoRelentless NoTag No
Jedi Hunter NoNotorious No
Fearsome NoRuthless Negotiator No
Nowhere to Hide NoSignature Item No
Force Hunter Force Blank NoLightsaber Evasion NoPrecision Fire NoSteel Mind NoStrong-Willed NoTelekenetic Resistance No
Gand Findsman Findsman Ceremonies NoFindsman's Foresight NoOmen NoTarget Visions NoTemporal Awareness No
Char
lata
n Trickery Cunning Distraction NoDamaging Deception NoDistracting Shout No
Innocuous NoImproved Soft Cover No
Trecherous No
Corp
orat
e Ag
ent Corporate Power Competitive Drive No
Competitive Edge NoImpose Hesitation No
Impose Confusion NoCorporate Clout No
Willful Resolve NoWrong Decision No
Crim
e Lo
rd Infamy Inspire Fear I NoFrighten NoInspire Fear II No
Fear Me NoInspire Fear III NoTerrify No
Notorious NoShared Notoriety NoUnsavory Reputation No
Mastermind Attract Minion NoShelter NoWealth of Allies No
Bodyguard I No
Crim
e Lo
rd
Bodyguard II NoBodyguard III No
Impel Ally I NoImpel Ally II No
Impel Ally III NoUrgency No
Inspire Wrath NoTactical Superiority NoTactical Withdraw No
Dro
id C
omm
ande
r Droid Commander Automated Strike NoDroid Defense No
Droid Mettle NoOverclocked Troops NoReinforced Commands No
Expanded Sensors NoInspire Competence No
Maintain Focus No
Elite
Tro
oper Critical Master Extended Critical Range (heavy weapons) No
Extended Critical Range (rifles) NoFlurry Attack NoKnockback NoReduce Defense NoReduce Mobility No
Deny Move NoMandalorian Warrior Mandalorian Advance No
Mandalorian Ferocity NoMandalorian Glory No
Armored Mandalorian NoMaster of Teräs Käsi Teräs Käsi Basics No
Ignore Damage Reduction NoTeräs Käsi Mastery NoUnarmed Parry No
Unarmed Counterstrike NoMelee Specialist Acurate Blow No
Close-Quarters Fighter NoIgnore Armor NoImproved Stunning Strike NoWhirling Death No
Protection Bodyguard's Sacrifice NoLifesaver NoOut of Harm's Way NoTake the Hit No
Roll With It NoWard No
Armored Guard NoGuard's Entrance No
Republican Commando Ambush NoHigher Yield No
Elite
Tro
oper
Rapid Reload NoShoulder to Shoulder NoStrength in Numbers NoWeapon Shift No
Weapon Master Controlled Burst NoExotic Weapon Mastery NoGreater Weapon Focus No
Greater Devastating Attack NoGreater Penetrating Attack NoGreater Weapon Specialization No
Multiattack Proficiency (heavy weapons) NoMultiattack Proficiency (rifles) No
Enfo
rcer Enforcement Cover Bracing No
Intentional Crash NoNonlethal Tactics NoPursuit NoRespected Officer NoSlowing Stun NoTakedown No
Forc
e Ad
ept Beastwarden Charm Beast No
Bonded Mount NoEntreat Beast NoSoothing Presence NoWild Sense No
Dark Side Devotee Channel Aggression NoChannel Anger No
Embrace the Dark Side NoCrippling Strike No
Dark Side Talisman NoGreater Dark Side Talisman No
Force Adept Force Power Adept NoForce Treatment NoFortified Body No
Force Item Attune Weapon NoEmpower Weapon No
Force Throw NoPrimitive Block No
Force Talisman NoFocused Force Talisman No
Greater Focused Force Talisman NoGreater Force Talisman No
Imperial Inquisitor Force Interrogation NoCower Enemies NoUnsettling Presence No
Inquisition NoMystic Channel Vitality No
Closed Mind NoEsoteric Technique No
Forc
e Ad
ept
Mystic Mastery NoRegimen Mastery No
Telepath Mind Probe NoPerfect Telepathy NoPsychic Citadel No
Psychic Defenses NoTelepathic Intruder No
Gla
diat
or Gladiatorial Combat Brutal Attack NoDistracting Attack No
Exotic Weapons Master NoMultiattack Proficiency (exotic weapon No
Lockdown Strike NoPersonal Vendetta No
Call Out NoUnstoppable No
Gun
slin
ger Carbineer Blowback No
Close Contact NoMultiattack Proficiency (rifles) NoOld Faithful NoOpportunity Fire NoRifle Master NoShoot from the Hip NoSnap Shot No
Gunslinger Blind Shot NoDebilitating Shot NoDeceptive Shot NoImproved Quick Draw NoKnockdown Shot NoMultiattack Proficiency (pistols) No
Mobile Attack (pistols) NoRanged Disarm NoRanged Flank NoTrigger Work No
Pistoleer Dash and Blast NoFlanking Fire NoGuaranteed Shot NoHailfire NoTwin Shot No
Impe
rial K
nigh
t Knight's Armor Armored Augmentation I NoArmored Augmentation II No
Armor Mastery NoCortosis Defense No
Cortosis Retaliation NoKnight's Resolve Knight's Morale No
Strength of the Empire NoOath of Duty NoPraetoria Ishu NoPraetoria Vonil No
Impr
ovis
er Procurement Black Market Buyer NoOnly the Finest No
Excellent Kit NoJust What Is Needed NoRight Gear for the Job No
Improviser Capture Droid NoImproved Jury-Rig NoImprovised Device No
Bigger Bang NoCustom Model No
Inde
pend
ent D
roid Autonomy Defensive Electronics No
Ion Resistance NoSoft Reset NoModification Specialist NoRepair Self No
Specialized Droid Computer Language NoComputer Master NoEnhanced Manipulation NoHotwired Processor NoPower Surge NoSkill Conversion No
Infil
trat
or Infiltration Always Ready NoConcealed Weapon Expert NoCreeping Approach NoSet for Stun NoSilent Takedown No
Bothan Spynet Spynet Agent NoBothan Resources NoKnowledge is Life NoKnowledge is Power NoKnowledge is Strength NoSix Questions No
Jedi
Kni
ght Duelist Force Fortification No
Greater Weapon Focus (lightsabers) NoGreater Weapon Specialization (lightsa No
Improved Lightsaber Throw NoThrown Lightsaber Mastery No
Improved Redirect NoImproved Riposte NoLightsaber Form Savant NoMultiattack Proficiency (lightsabers) NoSevering Strike NoShoto Master No
Jedi Archivist Direct NoImpart Knowledge NoInsight of the Force NoMaster Advisor NoScholarly Knowledge No
Jedi
Kni
ght
Jedi Artisan Call Weapon NoMasterwork Lightsaber No
Lightsaber Specialist NoPerfect Attunement NoQuick Modification No
Jedi Battlemaster Jedi Battle Commander NoDefensive Circle NoForce Revive No
Slashing Charge NoMobile Attack (lightsabers) No
Jedi Healer Force Treatment NoHealing Boost No
Improved Healing Boost NoSoothe No
Jedi Instructor Apprentice Boon NoShare Force Secret NoShare Force Technique NoShare Talent NoTransfer Power No
Jedi Investigator Echoes in the Force NoJedi Quarry NoPrepared for Danger NoSense Deception No
Unclouded Judgement NoJedi Refugee Cover Your Tracks No
Difficult to Sense NoForce Veil No
Jedi Network NoJedi Shadow Dark Deception No
Taint of the Dark Side NoImproved Sentinel Strike NoImproved Sentinel's Gambit NoRebuke the Dark No
Jedi Watchman Force Warning NoWatchman's Advance No
Improved Quick Draw (lightsabers) NoVigilance No
Sheltering Stance NoJedi Weapon Master Combat Trance No
Improvised Weapon Master NoTwin Weapon Style NoTwin Weapon Mastery NoShoto Pin No
Lightsaber Forms Ataru NoDjem So NoJuyo No
Vaapad NoMakashi No
Jedi
Kni
ght
Niman NoJar'Kai No
Shien NoShii-Cho NoSokan NoSoresu NoTrakata No
Mas
ter P
rivat
eer Piracy Bloodthirsty No
Fight to the Death NoSavage Reputation No
Keep Them Reeling NoRaider's Frenzy NoRaider's Surge NoTake Them Alive No
Privateer Armored Spacer NoAttract Privateer NoBlaster and Blade I No
Blaster and Blade II NoBlaster and Blade III No
Boarder NoIon Mastery NoMultiattack Proficiency (advanced melee w NoPreserving Shot No
Med
ic Advanced Medicine Bring them Back NoEmergency Team NoExtra First Aid NoMedical Miracle NoNatural Healing NoSteady Under Pressure No
Battlefield Medic NoSecond Chance No
Mel
ee D
uelis
t Melee Duelist Advantageous Strike NoDirty Tricks NoDual Weapon Flourish I No
Dual Weapon Flourish II NoMaster of Elegance NoMultiattack Proficiency (advanced melee w NoOut of Nowhere NoSingle Weapon Flourish I No
Single Weapon Flourish II No
Mili
tary
Eng
inee
r Military Engineer Breach Cover NoBreaching Explosive NoPrepared Explosive NoProblem Solver NoRepairs on the Fly No
Droid Expert NoQuick Modifications No
Sabotage Device No
Mili
tary
Eng
inee
r
Tech Savant NoVehicular Boost No
Offi
cer Fugitive Officer Disciplined Trickery No
Group Perception NoHasty Withdrawl No
Stealthy Withdrawl NoStalwart Subordanates No
Stay in the Fight NoMilitary Tactics Assault Tactics No
Exploit Weakness NoDeployment Tactics No
Field Tactics NoOutmaneuver No
One for the Team NoGrand Leader NoShift Defense I No
Shift Defense II NoShift Defense III No
Tactical Edge NoUncanny Defense No
Naval Officer Combined Fire NoFleet Deployment No
Fleet Tactics NoIt's a Trap! NoLegendary Commander No
Rebel Recruiter Recruit Enemy NoBolstered Numbers NoNoble Sacrifice NoStay in the Fight NoTeam Recruiting No
Out
law Outlaw Preternatural Senses No
Seize the Moment NoFind an Opening No
Double Up NoUncanny Instincts No
Opportunistic Defense NoTangle Up No
Confounding Attack No
Path
finde
r Pathfinder Bunker Blaster NoEnhance Cover NoEscort Fighter No
Safe Passage NoSafe Zone No
Defensive Measures NoLaunch Point NoObscuring Defenses NoRelocate NoZone of Recouperation No
Sabo
teur Sabotage Device Jammer No
Droid Jammer NoMine Mastery NoSkilled Demolitionist No
Shaped Explosion NoExtreme Explosion No
Turret Blaster Turret I NoBlaster Turret II No
Blaster Turret III NoIon Turret NoStun Turret NoTurret Self-Destruct No
Shap
er Implant Adrenaline Implant NoPrecision Implant NoResilience Implant NoSpeed Implant NoStrength Implant No
Shaper Biotech Mastery NoExpert Shaper No
Expedient Mending NoMaster Mender No
Skilled Implanter No
Sith
App
renti
ce Sith Affliction NoDrain Force No
Dark Healing NoImproved Dark Healing No
Dark Healing Field NoDark Scourge NoDark Side Adept No
Dark Side Master NoSith Alchemy No
Force Deception NoStolen Form NoWicked Strike No
Sith Alchemy Sith Alchemy NoCause Mutation NoSith Alchemy Specialist No
Rapid Alchemy NoSith Commander Focus Terror No
Desperate Measures NoIncite Rage No
Power of Hatred No
Vang
uard Vanguard Enhanced Vision No
Triangulate NoMark the Target NoMaximize Cover No
Impenetrable Cover NoInvisible Attacker No
Vang
uard
Soften the Target NoShellshock No
Special ActionsTaken Times Page 0
0 390 LE 260 LE 260 400 400 JATM 140 JATM 140 TFU 240 KotOR 240 CW 220 CW 220 LE 260 TFU 240 RE 230 KotOR 250 RE 230 400 KotOR 250 KotOR 240 KotOR 250 400 400 KotOR 250 RE 230 LE 270 400 CW 220 JATM 140 CW 220 400 TFU 240 JATM 140 RE 230 TFU 240 400 400 400 SaV 130 CW 220 TFU 240 400 LE 27
0 400 410 RE 230 JATM 140 RE 230 KotOR 250 KotOR 250 KotOR 250 CW 220 TFU 240 410 KotOR 250 LE 270 410 410 RE 240 410 LE 270 JATM 140 530 410 CW 530 1000 KotOR 520 KotOR 520 JATM 150 JATM 150 JATM 150 JATM 150 JATM 150 1000 LE 550 1000 TFU 880 KotOR 530 KotOR 530 KotOR 530 JATM 160 1010 1010 1010 TFU 880 1010 JATM 160 KotOR 530 TFU 880 LE 550 CW 53
0 CW 530 JATM 160 TotG 300 1010 1010 1010 LE 550 1010 TFU 880 JATM 160 JATM 160 JATM170 JATM170 JATM170 JATM170 CW 530 CW 530 CW 530 CW 530 TFU 880 1010 1010 1010 JATM 170 CW 530 1010 1010 SotG 160 JATM 170 CW 530 CW 530 CW 220 CW 230 CW 230 CW 230 CW 230 SaV 140 SaV 140 CW 400 SaV 140 SaV 140 SaV 140 KotOR 270 KotOR 260 KotOR 260 KotOR 270 KotOR 270 TFU 25
0 TFU 250 TFU 250 TFU 250 TFU 250 RE 240 RE 240 RE 240 RE 240 RE 240 430 430 KotOR 260 KotOR 260 430 430 430 440 SaV 140 430 440 TFU 250 440 440 440 440 440 KotOR 260 440 440 RE 250 440 TFU 250 TFU 260 440 SotG 160 440 440 CW 230 CW 230 CW 230 CW 230 LE 270 LE 270 LE 280 LE 280 LE 270 LE 270 46
0 SaV 140 SaV 140 460 460 460 460 SaV 140 SaV 150 SaV 150 SaV 150 KotOR 270 SaV 150 TotG 130 TotG 130 TotG 130 TotG 130 TotG 130 SaV 150 460 SaV 150 460 460 SaV 150 SaV 150 SaV 150 LE 290 LE 290 460 SaV 150 460 SaV 150 CW 240 CW 240 CW 240 CW 240 CW 240 CW 240 SotG 160 SotG 160 SotG 170 SotG 170 RE 250 RE 250 RE 250 RE 260 RE 250 KotOR 270 KotOR 27
0 KotOR 270 KotOR 280 KotOR 270 TFU 270 TFU 270 SaV 160 470 470 TFU 270 470 TFU 270 TFU 270 TFU 270 TFU 270 TFU 270 470 470 470 SaV 160 470 SaV 160 LE 290 LE 290 LE 290 LE 290 LE 290 490 490 490 TFU 280 490 490 490 KotOR 280 SaV 160 490 490 SaV 160 SaV 160 490 490 500 500 SaV 170 SaV 170 SaV 170 SaV 170 50
0 2070 KotOR 280 KotOR 280 KotOR 290 KotOR 290 KotOR 290 CW 250 CW 250 CW 250 CW 250 TFU 280 TFU 280 TFU 280 TFU 280 TFU 280 TFU 280 CW 250 CW 250 CW 250 CW 250 CW 250 500 500 500 500 RE 260 RE 260 RE 260 RE 260 RE 260 LE 300 LE 300 LE 300 LE 300 LE 300 520 510 520 520 520 KotOR 290 RE 280 RE 280 RE 280 RE 280 RE 280 RE 280 SaV 17
0 SaV 180 SaV 180 520 520 LE 310 520 CW 260 LE 310 SaV 180 SaV 180 520 KotOR 290 520 SaV 180 CW 260 LE 310 SaV 180 LE 300 LE 310 LE 310 LE 310 LE 310 LE 310 520 520 520 520 520 520 CW 260 530 TotG 950 TotG 570 TotG 570 TFU 280 TFU 290 TFU 280 TFU 290 TFU 290 TotG 570 TotG 570 KotOR 300 KotOR 300 KotOR 300 KotOR 300 CW 260 CW 260 CW 26
0 CW 260 CW 260 CW 260 CW 260 CW 260 CW 260 530 LE 310 530 410 SaV 180 KotOR 290 SaV 180 SaV 180 TFU 920 TFU 920 TFU 920 TFU 920 JATM 730 JATM 730 JATM 730 JATM 730 JATM 730 CW 550 CW 560 CW 560 CW 560 JATM 750 JATM 750 JATM 750 JATM 750 JATM 750 CW 560 CW 560 CW 560 CW 560 CW 560 1070 1070 1070 1070 LE 570 LE 580 LE 570 LE 580 LE 580 LE 590 LE 59
0 LE 590 LE 590 LE 590 TFU 930 TFU 930 TFU 930 TFU 930 JATM 790 JATM 790 JATM 790 JATM 790 JATM 790 KotOR 570 KotOR 570 KotOR 580 KotOR 580 1070 1070 1070 1070 KotOR 580 KotOR 580 KotOR 580 KotOR 58
RE 37RE 37RE 37RE 37RE 37
0 CW 570 CW 570 CW 570 CW 570 KotOR 590 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 KotOR 600 JATM 810 JATM 810 JATM 810 JATM 810 JATM 810 JATM 810 KotOR 61
0 KotOR 610 KotOR 610 KotOR 610 JATM 830 JATM 830 JATM 830 JATM 830 JATM 830 JATM 850 JATM 850 JATM 850 JATM 850 JATM 850 JATM 870 JATM 870 JATM 870 JATM 870 JATM 870 JATM 890 JATM 890 JATM 890 JATM 890 JATM 890 JATM 890 JATM 770 JATM 770 JATM 770 JATM 770 JATM 770 JATM 910 JATM 910 JATM 910 JATM 910 JATM 910 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1020 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 1030 TFU 103
0 TFU 1030 SaV 250 SaV 250 SaV 250 SaV 260 SaV 250 SotG 170 SotG 170 2070 2070 SotG 170 2070 2070 CW 390 SotG 170 2070 2070 SotG 170 2070 2070 2070 SotG 170 2070 SotG 170 SotG 170 SotG 170 SotG 180 SotG 180 SotG 180 RE 400 RE 400 RE 400 RE 400 RE 400 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 290 SaV 300 SaV 300 SaV 300 208
0 2080 SaV 260 SaV 260 2080 SaV 260 TFU 420 2080 TFU 420 2080 2080 TFU 420 LE 400 LE 400 LE 400 LE 400 LE 400 LE 400 SaV 260 SaV 260 SaV 260 SaV 260 SaV 260 SaV 310 SaV 310 SaV 310 SaV 310 SaV 310 SaV 320 KotOR 420 KotOR 420 KotOR 430 KotOR 430 KotOR 420 KotOR 430 KotOR 430 2100 SaV 260 2100 SaV 260 2100 SaV 270 2080 2100 SaV 270 2100 SaV 270 SaV 270 SaV 27
0 SaV 270 SaV 270 2100 2100 SaV 270 SaV 270 SaV 270 SaV 270 SaV 270 CW 430 CW 430 CW 430 CW 440 CW 440 CW 430 CW 440 CW 440 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 TFU 420 KotOR 380 KotOR 380 KotOR 380 KotOR 380 TotG 530 TotG 530 TotG 530 TotG 530 TotG 530 CW 390 CW 400 CW 400 CW 400 CW 400 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 400 LE 410 CW 400 CW 40
0 CW 400 CW 400 CW 400 CW 400 2120 2120 2120 2120 2120 2120 2120 2120 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 TFU 450 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 2130 2130 2130 2130 JATM 170 JATM 170 2140 2140 2140 2140 2140 KotOR 380 KotOR 380 2140 CW 400 CW 400 2140 TFU 430 TFU 420 TFU 430 TFU 430 JATM 180 JATM 180 JATM 18
0 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 JATM 180 JATM 190 KotOR 440 KotOR 440 KotOR 440 KotOR 450 KotOR 440 KotOR 450 KotOR 440 KotOR 450 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 LE 410 CW 410 2160 2160 2160 2160 2160 KotOR 390 2170 SaV 270 2170 SaV 270 SaV 280 SaV 280 SaV 280 SaV 280 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 450 LE 45
0 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 RE 430 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 470 TFU 480 TFU 480 TFU 490 TFU 490 TFU 490 TFU 490 TFU 490 TFU 500 TFU 500 TFU 500 TFU 500 TFU 500 TFU 500 2180 2180 2180 TFU 430 TFU 430 KotOR 390 KotOR 390 JATM 190 2180 2180 JATM 190 CW 410 CW 410 CW 410 CW 410 CW 41
0 JATM 190 JATM 190 JATM 190 JATM 190 JATM 190 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 390 2140 CW 410 CW 410 CW 410 JATM 190 JATM 190 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 JATM 200 LE 410 LE 410 LE 410 LE 420 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 390 KotOR 400 KotOR 400 KotOR 400 KotOR 400 KotOR 400 JATM 210 JATM 210 JATM 210 JATM 210 JATM 210 2180 2180 2180 2190 218
0 2180 2180 2180 2190 2190 2190 2190 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 SaV 330 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 520 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 TFU 540 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 KotOR 470 CW 450 CW 450 CW 450 CW 450 CW 450 CW 450 CW 450 CW 46
0 CW 460 CW 460 LE 420 LE 420 LE 420 LE 420 LE 420 LE 420 2210 CW 420 2210 2210 2210 2210 CW 420 2220 2220 2220 2220 CW 420 SotG 180 SotG 180 SotG 180 SotG 180 SotG 180 RE 410 RE 400 RE 400 RE 410 RE 410 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 350 SaV 340 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 450 RE 45
0 TFU 560 TFU 560 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 TFU 570 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 LE 470 KotOR 400 KotOR 400 2230 2240 KotOR 400 2230 2230 2230 KotOR 410 2230 TotG 810 2240 JATM 210 JATM 210 JATM 210 JATM 210 LE 430 LE 430 LE 430 LE 430 CW 470 CW 470 CW 470 CW 470 CW 470 CW 47
0 CW 470 CW 47
Special Talents
Soldier
adva
nced
mel
ee
heav
y
light
sabe
rs
pist
ols
rifles
sim
ple
Talent UsesDevastating Attack 0Penetrating Attack 0Weapon Specialization 0Crushing Assault 0Disarming Attack 0Impailing Assault 0Stinging Assault 0
Ace Pilot
airs
peed
er
capi
tal s
hip
spac
e tr
ansp
ort
spee
der
star
fight
er
wal
ker
Talent UsesVehicle Focus 0
Elite Trooper
adva
nced
mel
ee
heav
y
light
sabe
rs
pist
ols
rifles
sim
ple
Talent UsesFlurry Attack 0Mandalorian Ferocity 0Acurate Blow 0Greater Weapon Focus 0Greater Devastating Attack 0
Greater Penetrating Attack 0Greater Weapon Specialization 0
Gladiator
adva
nced
mel
ee
heav
y
light
sabe
rs
pist
ols
rifles
sim
ple
Talent UsesBrutal Attack 0
Sith Apprentice 0/0 0Stolen Form Ataru
Djem SoJuyo
VaapadMakashiNiman
Jar'KaiShienShii-ChoSokanSoresuTrakata
Force PowersForce Powers Known: 0
Force Powers Available: 0 0 0 0 0Force Force TaintPower Power of the Telekinetic
Power Uses Mastery Adept Dark Side Prodigy
BallistakinesisBattle StrikeBlindCloakCombustionConvectionCorruptionCrucitornCryokinesisDark RageDark TransferDetonateDrain EnergyEnergy ResistanceEnlightenFarseeingFearFold SpaceForce BlastForce DisarmForce GripForce LightForce LightningForce ScreamForce ShieldForce SlamForce StormForce Storm (JATM)Force StunForce ThrustForce TrackForce WhirlwindHatredInertiaInspireInterceptIonizeKinetic CombatLevitate
Lightning BurstMalaciaMemory WalkMind ShardMind TrickMorichroMove ObjectNegate EnergyObscurePhasePlant SurgePrescienceRebukeRendRepulseResist ForceSever ForceShatterpointSlowStaggerSurgeTechnometryThought BombValorVital TransferWound
Lightsaber FormsAssured StrikeBarrier of BladesCircle of ShelterContentious OpportunityDeflecting SlashDisarming SlashDraw CloserFalling AvalancheFluid RiposteHawk-Bat SwoopHigh Ground DefenseMakashi RipostePass the BladePushing SlashRising WhirlwindSaber SwarmSarlacc SweepShien DeflectionSwift FlankTempered Aggression
Twin StrikeUnbalancing BlockUnhindered ChargeVernskr's Ferocity
Force TechniquesForce Techniques Known: 0
0 Force Techniques Available: 0
ForceExertion Page Technique Taken Page
LECG 53 Advanced Vital Transfer CWCG 5496 Cure Disease JATM 36
JATM 24 Detoxify Poison LECG 55CWCG 50 Dominate Mind KOTOR 53LECG 53 Extended Blind JATM 36JATM 24 Extended Force Disarm JATM 36FUCG 85 Extended Force Grip JATM 36JATM 24 Extended Force Thrust JATM 36JATM 25 Extended Move Object JATM 36
96 Force Point Recovery 102LECG 53 Force Power Mastery 102LECG 53 Improved Ballistakinesis LECG 55JATM 25 Improved Battle Strike FUCG 88
KOTOR 50 Improved Cloak CWCG 54LECG 54 Improved Convection JATM 36
96 Improved Crucitorn JATM 37KOTOR 50 Improved Cryokinesis JATM 37JATM 25 Improved Dark Rage FUCG 88FUCG 86 Improved Dark Transfer LECG 55
97 Improved Detonate LECG 5697 Improved Energy Resistance KOTOR 53
JATM 25 Improved Enlighten LECG 5697 Improved Fold Space JATM 37
KOTOR 50 Improved Force Disarm FUCG 88FUCG 86/LECG 54 Improved Force Grip FUCG 88
97 Improved Force Light JATM 37FUCG 86 Improved Force Lightning FUCG 88JATM 26 Improved Force Shield LECG 56
97 Improved Force Slam KOTOR 5497 Improved Force Storm FUCG 88
JATM 26 Improved Force Storm (JATM) JATM 37KOTOR 51 Improved Force Stun KOTOR 54JATM 26 Improved Force Thrust FUCG 88JATM 27 Improved Force Trance 102JATM 27 Improved Ionize KOTOR 54JATM 27 Improved Kinetic Combat KOTOR 54
KOTOR 51 Improved Levitate CWCG 54KOTOR 51 Improved Lightning Burst JATM 37CWCG 50 Improved Malacia CWCG 54
LECG 54 Improved Mind Trick FUCG 89CWCG 51 Improved Move Light Object 103JATM 27 Improved Obscure LECG 56JATM 28 Improved Phase CWCG 54
97 Improved Plant Surge JATM 37CWCG 51 Improved Rebuke FUCG 89
97 Improved Rend CWCG 5498 Improved Repulse FUCG 89
LECG 54 Improved Resist Force KOTOR 54CWCG 51 Improved Sense Force 103JATM 28 Improved Sense Surroundings 103LECG 54 Improved Shatterpoint CWCG 54
99 Improved Stagger LECG 56CWCG 52 Improved Technometry CWCG 54FUCG 867 Improved Telepathy 103KOTOR 51 Improved Thought Bomb JATM 37
Improved Valor KOTOR 54CWCG 52 Improved Vital Transfer KOTOR 54KOTOR 52 Language Absorption KOTOR 54LECG 54
99CWCG 52JATM 28
KOTOR 5299
KOTOR 52
JATM 29JATM 29JATM 29JATM 29JATM 30JATM 30JATM 30JATM 31JATM 31JATM 31JATM 32JATM 32JATM 32JATM 33JATM 33JATM 34JATM 34JATM 34JATM 34JATM 35
JATM 35JATM 35JATM 36JATM 36
Force SecretsForce Secrets Known: 0
Force Secrets Available: 0
Secret Taken Page###
Corrupted Power FUCG 89Debilitating Power FUCG 89Devastating Power 103Distant Power 103Enlarged Power FUCG 89Extend Power CWCG 55Holocron Loremaster JATM 37Linked Power CWCG 55Mentor JATM 37Multitarget Power 103Pure Power FUCG 89Quicken Power 103Remote Power FUCG 89Shaped Power 103Unconditional Power CWCG 55
0
Force Regimens Known 0/0 Starship Maneuvers
Force Training Regimens ManeuverAwaken Force Sensitivity Ackbar SlashEyes of the Force AfterburnOxygen Bottle Angle Deflector ShieldsQuiet the Mind Attack Formation Zeta NineTelekinetic Practice Attack Pattern Delta
Corellian SlipLightsaber Training Regimens Counter
Sparring Practice Darklighter SpinTraining Remote Devastating HitVo'ren's First Cadence Engine HitVo'ren's Second Cadence Evasive ActionVo'ren's Third Cadence Explosive ShotVo'ren's Fourth Cadence Howlrunner FormationVo'ren's Fifth Cadence I Have You Now
InterceptOverwhelming AssaultSegnor's LoopShield HitSkim the SurfaceSkywalker LoopSnap RollTallon RollTarget LockTarget SenseThruster HitWotan Weave
0
Known 0/0 Unleashed
Descriptor Unleashed Abilities Qualify ###BanthUnleashed Bantha Rush NoChargUnleashed Charge No
attack patern CleavUnleashed Cleave Noattack patern DevasUnleashed Devastating Attack Noattack patern Extre Unleashed Extreme Effort No
Firep Unleashed Firepower Nodogfight Ignit Unleashed Ignite Fervor No
Keen Unleashed Keen Shot Nogunner MightUnleashed Mighty Swing Nogunner PenetUnleashed Penetrating Attack Nodogfight Rage Unleashed Rage Nogunner SkirmUnleashed Skirmisher Noattack patern SneakUnleashed Sneak Attack No
Straf Unleashed Strafe NoWhirlUnleashed Whirlwind Attack No
attack patternForce Unleashed Abilities
gunner Battl Unleashed Battle Meditation NoBattleUnleashed Battle Strike No
dogfight CorruUnleashed Corruption NoDark Unleashed Dark Rage No
attack pattern ForceUnleashed Force Blast Nodogfight ForceUnleashed Force Grip NoForce ForceUnleashed Force Lightning Nogunner ForceUnleashed Force Storm No
ForceUnleashed Force Thrust NoMove Unleashed Move Object NoRepulUnleashed Repulse No
Languages known
Species
Select Languages Override Name1 Bonus23456789
1011121314
Armor
Armor#N/A
TypePrice License Black Market Sell ValueArmor BonusEquipment BonusMax DexSpeedWeightAvailabilitySpecial
Armor Damage ReductionArmor Hit PointsDamage Threshold
0
Tech Modifications 0 +0 crTech Specialist Agile Armor 1 6 ###
Fortifying Armor 2 ###ProtectiveArmor 3 ###
Superior Tech Mobile Armor 4 ###Reinforced Armor 5Superior Agile Armor 7Superior Fortifying Armor 8Superior Protective Armor 9
None 6
Armor Stripping0 ###00
Agile Armor
Fortifying Armor
Protective Armor
Mobile Armor
Reinforced Armor
No Tech Specialist or Superior Tech Modifications
Superior Agile Armor
Superior Fortifying Armor
Superior Protective Armor
Self-Made
Increase Size
Strip Defensive Material
Strip Joint Protection
HelmetNone
Ability Bonuses from Armor OverrideStrength 1Dexterity 2Constitution 3Intelligence 4Wisdom 5Charisma 6
789
10
Reflex Defense 10 Fortitude Defense 10
Base 10 Base 10Dexterity Bonus Constitution Mod (Max Dex) Character Level +0Character Level +0 Class Bonus +0Armor Bonus +0 Equipment Bonus +0Natural Armor +0 Species Bonus +0Talents +0Class Bonus +0Species Bonus +0Dodge +0Size +0Bonus +0 Bonus +0Final Reflex Defense 10 Final Fortitude Defense 10
18 +18
Miscellaneous Override Encumbered?Armor Skill Penalty 0 DR -Damage Reduction DR Upgrade Slots DR
DR DR DR
Armor Modifications Slots Cost Override 0 DR
Templates
Dark Armor
0 0
Integrated Equipment Cost Equipment Size Wt######
Will Defense 10
Base 10Wisdom ModCharacter Level +0Class Bonus +0Equipment Bonus +0Implant +0Species Bonus +0
Bonus +0Final Will Defense 10
+18
Encumbered? NoDR - 0 0
bludgeoning 0 0energy 0 0ion 0 0slashing 0 0sonic 0 0
stun 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0
0000
0
0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 0
Weapons
Weapon #1 Weapon #1 Override
WeaponFinal AttackFinal Damage 0
NameTypeGroupSize Normal WieldedCost License Black Market Sell ValueDamageCriticalStunRate of FireAmmunition or PowerShotsAccuracySpecial
WeightDamage TypeAvailability Rarity
Bonus AttackBonus Damage
Weapon Damage ReductionWeapon Hit PointsDamage Threshold
Weapon CustomizationTech Specialist 0Superior Tech 0 Template ValidationTemplate 0 #N/A
Don't count on equipment list
0 #N/AForce Adept
Sith AlchemyStrippingSize IncreaseSlots Accessories ValidationAccessories 0 #N/A
0 #N/A0 #N/A0 #N/A
Dual GearMounted 0StockRetracted/Extended
Secret CalcsFinal Weapon SizeBase Weapon Size #N/ATrue Weapon Size #VALUE!Wielder Size #N/ABase CostLicensing PercentageBlack Market Multiplier 1Prof simple U Weapon Proficiency (simple)Prof from Species simple UFinal Prof simple U Weapon Proficiency (simple)
Damage Dice # 0Damage Die Size specialDamage Die Size Bonuses 0
Critical Die Results 20Critical Multiplier 2
Stun
Single FireAutofirePower Source/AmmunitionShotsAccuracyRange
Special 0Special From Accessories 0
Weight 0.00Damage TypeAvailabilityRarity
Bonus AttackLightsaber Crystals/bonuses +0Weapon Focus +0 0
Bonus DamageLightsaber Crystals/Bonuses +0Weapon Specialization +0 0
Attack Modifier CalcsMelee Weapon Ability Mod -5Weapon Proficiency Mod +0Held Penalty +0Armor check penalty +0
Damage Modifier CalcsLevel 0Two-Hand Melee Modifier 1Melee Weapon Ability Mod -5
Stock
Extra Damage
Equipment Name 0
Double Attack Double Attack (simple)Triple Attack Triple Attack (simple)
Weapon #1 Override Weapon #2 Weapon #2 Override
1
0Template Validation 0 Template Validation
#N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A
Don't count on equipment list Don't count on equipment list
#N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A
Accessories Validation Accessories Validation#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A#N/A #N/A #N/A 0 0 #N/A #N/A #N/A #N/A
0InvalidInvalid 0 0 InvalidInvalid
00
#N/A#VALUE!
#N/A
1Weapon Proficiency (simple) simple U Weapon Proficiency (simple)
simple UWeapon Proficiency (simple) simple U Weapon Proficiency (simple)
0special
0
202
00
0.00
+0+0 0
+0+0 0
-5+0+0+0
01
-5
0
Double Attack (simple) Double Attack (simple)Triple Attack (simple) Triple Attack (simple)
Weapon #2 Override Weapon #3 Weapon #3 Override
0
0 00 Template Validation 0
#N/A 0 #N/A #N/A #N/A #N/A #N/A 0
Don't count on equipment listDon't count on equipment list
#N/A 0 #N/A #N/A #N/A #N/A #N/A 0
Accessories Validation0 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 0 #N/A #N/A #N/A #N/A 00 00 0 InvalidInvalid 0 00 00 0
#N/A#VALUE!
#N/A
1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)
0special
0
202
00
0.00
+0+0 0
+0+0 0
-5+0+0+0
01
-5
0
Double Attack (simple)Triple Attack (simple)
Weapon #4 Weapon #4 Override
0
0Template Validation 0#N/A #N/A #N/A #N/A #N/A 0
Don't count on equipment list
#N/A #N/A #N/A #N/A #N/A 0
Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0
0InvalidInvalid 0 0
00
#N/A#VALUE!
#N/A
1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)
0special
0
202
00
0.00
+0+0 0
+0+0 0
-5+0+0+0
01
-5
0
Double Attack (simple)Triple Attack (simple)
Weapon #5 Weapon #5 Override
0
0Template Validation 0#N/A #N/A #N/A #N/A #N/A 0
Don't count on equipment list
#N/A #N/A #N/A #N/A #N/A 0
Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0
0InvalidInvalid 0 0
00
#N/A#VALUE!
#N/A
1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)
0special
0
202
00
0.00
+0+0 0
+0+0 0
-5+0+0+0
01
-5
0
Double Attack (simple)Triple Attack (simple)
Weapon #6 Weapon #6 Override
0
Template Validation#N/A #N/A #N/A #N/A #N/A
Don't count on equipment list
#N/A #N/A #N/A #N/A #N/A
Accessories Validation0 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 00 #N/A #N/A #N/A #N/A 0
0InvalidInvalid 0
00
#N/A#VALUE!
#N/A
1simple U Weapon Proficiency (simple)simple Usimple U Weapon Proficiency (simple)
0special
0
202
00
0.00
+0+0 0
+0+0 0
-5+0+0+0
01
-5
0
Double Attack (simple)Triple Attack (simple)
Equipment Credits:
Select stowed weapons, armor and equipment
Stowed Weapons # Cost Weight
Carried Armor # Cost Weight
Item # Cost Weight Slots
Value of Gear: 0 cr
Size
Type
Upgrade Upgrade SizeIncrease
Size
0 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0
0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0
0 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 00 0 0
0 00 00 00 00 00 0
Cybernetics and Biotech 0 penalty to Use the Force
Implants
Implant Implant Effects1 Non
1750400050002000500042502500
###
Bio-Implants
0 Bio-Implant Bio-Implant Effects0 ### Body spikes 0 Deal0 200 Cosmetic enhancements 0 Cosm0 ### Enhanced vision 0 Dark0 ### Natural armor 0 +1 n0 ### Natural weapon 0 Deal0 ### Poison filter 0 +5 e0 ### Replacement body part 0 Repl
Cybernetics
Cybernetic replacements
Rhen-Orm Biocomputer Add quarry's Force point total to Survival checks to track
None
Bio-stabilizer implant
Cardio implant
Combat implant
Memory implant
Nerve reinforcement implant
Regenerative implant
Sensory implant
Subelectronic converter implant
+0 cr
Add quarry's Force point total to Survival checks to track
Bonuses Total Competence Destiny Force
Strength +0Dexterity +0Constitution +0Intelligence +0Wisdom +0Charisma +0
Attack +0Damage +0
Reflex Defense +0Fortitude Defense +0Will Defense +0
Level FeatsClass Feats
Talents
Force PowersForce TechniquesForce Secrets
Acrobatics +0Climb +0Deception +0Endurance +0Gather Information +0Initiative +0Jump +0Knowledge (Bureaucracy) +0Knowledge (Galactic Lore) +0Knowledge (Life Sciences) +0Knowledge (Physical Sciences) +0Knowledge (Social Sciences) +0Knowledge (Tactics) +0Knowledge (Technology) +0Mechanics +0Perception +0Persuasion +0Pilot +0Ride +0Stealth +0Survival +0
Swim +0Treat Injury +0Use Computer +0Use the Force +0
Insight Morale
Destinies Fulfilled00000
NAME PLAYER
CLASS SPECIES LEVEL
AGE GENDER HEIGHT WEIGHT DESTINY
SCORE MODIFIER
HIT POINTS CONDITIONSTR ENGTH
NORMALTOTAL 0
DEX TERITY SPEED
CURRENT -1CON STITUTION INITIATIVE
+010 -2INT ELLIGENCE
PERCEPTION
+0WIS DOM +0
-5BASE ATTACK
+0CHA RISMA 10-10FORCE POINTS
DEFENSES 0LEVEL OR CLASS ABILITY
TOTAL ARMOUR BONUS MOD MISC HELPLESSDESTINY POINTS###
FORT 10 10 + +0 +0 +0 0###
REF 10 10 + +0 +0 +0 +0 DR SR
###
WILL 10 10 + +0 +0 +0
SPECIAL COMBAT ACTIONSWEAPON ATTACK DAMAGE
TYPE STUN POWER
NOTES
WEAPON ATTACK DAMAGE
TYPE STUN POWER
NOTES SPECIAL QUALITIES
WEAPON ATTACK DAMAGE
TYPE STUN POWER
NOTES
WEAPON ATTACK DAMAGEDARK SIDE SCORE
1 2 3 4 5 6 7 8 9 10 11 12TYPE STUN POWER
13 14 15 16 17 18 19 20 21 22 23 24NOTES
WEAPON ATTACK DAMAGEARMOR SPD
TYPE STUN POWERWEIGHT
NOTESNOTES
WEAPON ATTACK DAMAGE
TYPE STUN POWER
NOTES
TYPE AVAIL. COST
NOTES PARTY
TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS
FORTDEFENSE
TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS
MISCBONUS
TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS
DAMAGETHRESHOLD
TO ALL DEFENSES,TO ATTACKS, SKILL, & ABILITY CHECKS
(UNCONSCIOUS OR DISABLED)
REF DEF
FORT DEF
MAX DEX
INT.EQUIP.
Destiny Points: Spend a Destiny point to:
- Automatically score a critical hit
- Automatically cause a hit against you to miss
- Act out of turn
- Gain 3 Force points
- Take damage instead of another within 1 sq.
- Increase effect of some Force powers
Force Points: Spend Force point to:
- Gain +1d6 on attack, skill or ability check roll
- Return spent Force power to suite (reaction)
- Avoid dying
- Reduce Dark Side score by 1
CAMPAIGN XP 0 xp
Equipment wt.
RER
OLL
TA
KE 1
0
SKILLS SKILL 1/2 ABILITY SKILL
BONUS LEVEL MOD TRAINED FOCUS MISC###
Acrobatics
### ###
+0 +0 +0###
###
Climb
### ######+0 +0 +0
###
###
Deception
### ###
+0 +0 +0###
###
Endurance
### ######+0 +0 +0
###
###
Gather Information
### ###
+0 +0 +0###
###
Initiative
### ######+0 +0 +0
###
###
Jump
### ###
+0 +0 +0###
###
Knowledge (Bureaucracy)
### ######+0 +0 +0
###
###
Knowledge (Galactic Lore)
### ###
+0 +0 +0###
###
Knowledge (Life Sciences)
### ######+0 +0 +0
###
###
Knowledge (Physical Sciences)
### ###
+0 +0 +0###
###
Knowledge (Social Sciences)
### ######+0 +0 +0
###
###
Knowledge (Tactics)
### ###
+0 +0 +0###
###
Knowledge (Technology)
### ######+0 +0 +0
###
###
Mechanics
### ###
+0 +0 +0###
###
Perception
### ######+0 +0 +0
###
###
Persuasion
### ###
+0 +0 +0###
###
Pilot
### ######+0 +0 +0
###
###
Ride
### ###
+0 +0 +0###
###
Stealth
### ######+0 +0 +0
###
###
Survival
### ###
+0 +0 +0###
###
Swim
### ######+0 +0 +0
###
###
Treat Injury
### ###
+0 +0 +0###
###
Use Computer
### ######+0 +0 +0
###
###
Use the Force
### ###
+0 +0 +0###
###
###FEATSPAGE PAGE
###
###
###
###
###
###
0 cr0.0 kg
######
###
LANGUAGES###
###
###
###
###
###
FORCE POWERS TALENTSPAGE PAGE
###
###
###
###
###
###
###
FORCE TECHNIQUES & SECRETS ###
###
###
###
CRED
ITS
CARRIE
D
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL### RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
0-5 -10
WEAPON ATTACK DAMAGE
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE0
STUN CRIT 0
0
POWER 0
NOTES
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONGStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier
Bonus Damage
Stat Block
Add some levels
Add some levels
###Calculate Feats
######
Init +0; Senses Perception +0Languages 0
hp 0; Threshold 10
###
###Atk Options 0, 0
###Abilities Str , Dex , Con , Int , Wis , Cha
###
0-5 -10
WEAPON #N/A ATTACK DAMAGE#N/A
Lightsaber #N/A #N/A #N/A #N/A #N/A#N/A
#N/A
Double Attack (simple) Triple Attack (simple)
TYPE FEAT/TALENT Sin Dbl Tri DAMAGE#N/A ###
STUN CRIT ####N/A #N/A
###
#N/A#N/A #N/A ###
NOTES#N/A
DRAW CONCEAL###
RANGE MODIFIERS ZERO PB SHORT MEDIUM LONG#N/A #N/AStealth Bonus Range
SHOTS1 2 3 4 5 x 6 7 8 9 10 x 11 12 13 14 15 x 16 17 18 19 20 x 21 22 23 24 25
Attack Modifier #N/A #N/A #N/A #N/A #N/A
Bonus Damage #N/A #N/A