Conole dundee
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Transcript of Conole dundee
What are the implications of new social and participatory media on assessment practices?Gráinne Conole,The Open University, UKE-Assessment Scotland conference, Dundee3rd September 2010
+Orientation
Review of the technology landscape Current landmarks Future trajectories
Focus on learning Pedagogies of e-learning Case study examples
The gap between promise and reality
Implications for assessment
A new approach: learning design
Focus
Changing context of education
Need new approaches to understanding, designing and
supporting learning
Changing technologiesAbundance of free online content and
toolsUbiquitous, networked access
Increase in mobile and smart devices
Changing learnersGrown up ‘digital’
Technologically immersedTask-orientated, group-based, ‘just in
time’Comfortable with multiple
representations
Web 2.0
Sharing
Communicating
Networking
Interacting
Media sharing
Blogs & wikis
Social networking
Virtual worlds
New tools/practices need new forms of assessment
Shift from:Web 1.0 – content repository and static
informationWeb 2.0 – user generated content and social
mediation
New social and participatory media
A typology of new technologies
Technology Examples
Media sharing Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups
Geotagged photos on maps, Voicethread
Instant messaging, chat, web 2.0 forums
MSN, Paltalk, Arguementum
Online games and virtual worlds WorldofWarcraft, SecondLife
Social networking Facebook, Myspace, Linkedin, Elgg, Ning
Blogging Wordpress, Edublog, Twitter
Social bookmarking Del.icio.us, Citeulike, Zotero
Recommender systems Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools
Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds Bloglines, Podcast, GoogleReader
(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Educationhttp://cloudworks.ac.uk/cloudscape/view/1895
Open and participatory learning
Open practices
DesignCourses design
& shared openly
DeliveryUse of free
tools & resources
EvaluationCritical
reflection
AssessmentShared; learner
controlled
The learner experience
Collaboration &
communication
Content & activities
Assessment
Guidance & support
Learning
A
AssociativeFocus on individualLearning through association and reinforcement
ConstructivistBuilding on prior knowledgeTask-orientated
SituativeLearning through social interactionLearning in context
ConnectivistLearning in a networked environment
Pedagogies of e-learning Mayes & De Freitas, 2004Dyke et. al, 2007
E-assessmentDrill & practice
Inquiry learningResource-based
Experiential, Problem-based Role play
Reflective & dialogic learning, Personalised learning
Some case study examples
E-assessment, drill and practice
Experiential, problem-based, role
play
Inquiry learning, resource-based
learning
Reflective and dialogic learning,
Personalised learning
Interactive materials, E-assessment
Virtual worlds, Location aware devices, Online
games
Google, Media sharing repositories,
User-generated content
Blogs, RSS feeds, E-portfolios, Wikis,
Social networks
Inquiry-based learning
The Personal Inquiry projectInquiry-based learning across formal and informal settingsSharples, Scanlon et al.http://www.pi-project.ac.uk/
My community
Situated learning – virtual exhibitions
Aims to develop proficient technical writing and design skillsCohort of 82 students created a movie poster of the film, AvatarVirtual exhibition in SecondLife
What can avatars do? Virtual realities in collaborative learningLi et al., 2010, Edmedia conference
Other examples:Archeological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling
Reflective and dialogic learningUsesBlogs and E-portfolios for personal reflection Wikis/social bookmarking for aggregationWikis for project-based workCohort blogs for shared understandingWeb 2.0 tool to connect beyond the courseE-portfolios for aggregation and evidenceTwitter for just-in-time learning
Joyes, 2009, Ascilite conference
Co-evolution of tools and practice
Evolving practices
Characteristics of users
Preferences
Skills
Interests
Context
Affordances of technologies
Reflection
Dialogue
Aggregation
Interactivity
Affordances (Gibson)‘All "action possibilities" latent in an environmentt… but always in relation to the actor and therefore dependent on their capabilities.’For instance, a tall tree offers the affordances of food for a Giraffe but not a sheep.
Basic communications & gestures
Symbolic representations (words, numbers)
1st wave technologies (phone, radio, fax, TV, CD/DVDs)
2nd wave technologies networks, mobiles, the Internet)
Examples of use
Posting queriesCommentingBackchannel
CrowdsourcingGathering opinions
Sharing ideasBrainstorming
Social presence
IssuesYour ‘a-ha’ moment
The right networkYour digital voiceInappropriateness Personal/private
Too much!Use with other
toolsA passing fad?
A Tweet is simply 140 characters…
Web pages
Communication+
Interactivity
A redefining of what ICT means
Blogs
Wikis
Virtual worlds, online games & immersive environments
Social networking
Google wave
Media sharing Mash ups
Forums
Instant messaging
Audio & video conferencing
Digital skills (Jenkins, et al., 2008)Play
Performance
Appropriation
Multi-tasking
Distributed cognition
Collective intelligence
Judgment
Transmedia navigation
Networking
Simulation
Visualisation
Negotiation
Implications for assessment
Traditional knowledge recall no longer a valid form of assessment
Issues with assessing collaborative learning
Blurring of boundaries between ‘teacher’ and ‘learner’
Learning no longer ‘bounded’ within the institution
Locating assessment practices
Teacher-centred
Student-centred
Activity-based
Content-based
Formal, ‘traditionalcourses
Problem-based or role play learning
Learner-definedlearning
Informal web-based learning
Essays, exams
Group-based assessment
Dialogic and reflective assessment
Evidence-based assessment
Need new approaches to design
Learning Design/Designing for learning
Shift from belief-based, implicit approaches to design-based, explicit
approaches
Encourages reflective, scholarly practices
Promotes sharing and discussion
A design-based approach to creation and support of
courses
Andrew Brasher, Paul Clark, Simon Cross, Juliette Culver, Rebecca Galley, Paul Mundin
The learning design concept wheel
Tools
Resources
Act
ivit
ies
Tools
Resources
Activities
Tools
Res
ourc
es
Activities
Theory
Representation
Dialogue
The learning design wheel
Tools
Resources
Act
ivit
ies
Tools
Resources
Activities
Tools
Res
ourc
es
Activities
Foundations
Representation
Collaboration
Learning design theory
Excel template
CompendiumLD
Course views
Cloudworks
’DesignChallenge’
Translates into…
Awareness sessions
‘LD-lite’ workshops
Design challenges
Master’s level OER
Free format
Tailored guided
pathways of different levels of intensity
and length
Learning design course views
Course map
Learning outcomes
Pedagogy profile
Task swimlane
Course dimensions
CloudworksA space for sharing and
discussing learning and teaching ideas
Application of web 2.0 practice
Examples for teachers & learners to share/discuss
A space for collaboration & communication
Helps develop skills needed for engaging with new technologies’
Final thoughts
Learning and the context of learning have changed
We need new assessment practices
How can we harness increasingly sophisticated e-assessment tools?
There will be an ongoing co-evolution of tools and use
New digital literacies are needed for both teachers and learners
How do we assess beyond the individual (others plus tools)?
We need to devise pathways for navigating an increasingly complex digital landscape
The boundaries between formal and informal learning are blurring
Changing learning, teaching and assessment
Sources Mash ups http://www.flickr.com/photos/richardellard/4524139966/ Molecule http://www.flickr.com/photos/8272941@N07/498827420/ Periodic table
http://www.flickr.com/photos/chemheritage/3984920162/ Music sheet http://www.flickr.com/photos/anyaka/21848267/ One world http://www.flickr.com/photos/psd/2731067095/ World of warcraft
http://www.flickr.com/photos/shardsofblue/3981216281/ Questionmark
http://www.flickr.com/photos/crystaljingsr/3914729343/ http://suifaijohnmak.files.wordpress.com/2009/11/communication-
sep08_leskovec_tdef_page_03_480.jpg
Yin-Yang image http://learn4kicks.files.wordpress.com/2009/09/yinyangconceptmap.gif
Imperial collage second life island http://knowledgecast.wordpress.com/2009/07/10/icl-tour2/
Personal Inquiry project http://www.pi-project.ac.uk/resources/ E-Portfolios http://www.jiscinfonet.ac.uk/infokits/e-portfolios
Sources
http://www.geeky-gadgets.com/samsung-galaxy-s2-android-3-0-and-a-2ghz-processor-06-07-2010/
http://thehottestgadgets.com/2008/05/samsung-to-debut-3m-mini-projectors-with-new-phones-00280
http://www.dontwasteyourtime.co.uk/elearning/ipad-is-it-any-good-for-the-classroom-or-learning/
http://www.erwinvanlun.com/images/uploads/SmartGlasses.jpg
OpenLearningInitiative
http://distancelearn.about.com/gi/o.htm?zi=1/XJ&zTi=1&sdn=distancelearn&cdn=education&tm=6&f=00&su=p897.9.336.ip_&tt=11&bt=1&bts=1&zu=http://www.cmu.edu/oli/
Molecule http://www.flickr.com/photos/8272941@N07/498827420/
Periodic table http://www.flickr.com/photos/chemheritage/3984920162/
Music sheet http://www.flickr.com/photos/anyaka/21848267/
One world http://www.flickr.com/photos/psd/2731067095/
World of warcraft http://www.flickr.com/photos/shardsofblue/3981216281/
Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
Crystal ball http://mashable.com/2009/08/20/ted-future/
Sources
iPhone http://virulentwordofmouse.files.wordpress.com/2009/12/iphone.jpg
eBook readers http://wowio.files.wordpress.com/2007/07/reader-options2.jpg