CONNOR PARRISH...Dates: Jan. 2016 - Oct. 2017 Gameplay Engineer - Team Toggle Title: Toggle...

1

Transcript of CONNOR PARRISH...Dates: Jan. 2016 - Oct. 2017 Gameplay Engineer - Team Toggle Title: Toggle...

Page 1: CONNOR PARRISH...Dates: Jan. 2016 - Oct. 2017 Gameplay Engineer - Team Toggle Title: Toggle Platform: PC, Mac, Mobile - Added core mechanic, allowing the player to traverse different

+1 317 501 [email protected] Lake City, Utahconnorparrish.net

http://github.com/ConnorParrishSoftware Engineer

Bachelor of Computer Science, Emphasis in GamesSchool: University of UtahGraduation Date: Spring 2019

EDUCATION

Gameplay Engineer - Drifter GamesTitle: Drifter: The GamePlatform: PC- Developed inventory system for consumables, stackable items, unique items, and junk items

- Added trading system between players and NPCs

- Implemented player stats dependant on how they interact with the world they interact with the world

Locale: Salt Lake City, UTDates: Jan. 2016 - Oct. 2017

Gameplay Engineer - Team ToggleTitle: TogglePlatform: PC, Mac, Mobile- Added core mechanic, allowing the player to traverse different paths depending on their toggled state

- Implemented 2D animations for the player dependant on their state dependant on their state

- Added platform-specific tooltips for keybindings.

- Added progression and save system

Locale: Salt Lake City, UTDates: Dec. 2015 - Dec. 2016

Multiplayer Gameplay Engineer - Da Boiz, LLCTitle: FPSBoiPlatform: PC- Implemented damage indicators to improve readability of combat situations for players

Locale: Salt Lake City, UTDates: Oct. 2018 - Present

Lead Gameplay Engineer - Studio 73 LLCTitle: ChronoraptorPlatform: PC- Developed an event-driven system to track player’s positions, actions, and animations that is used to travel forward and backwards through game time.

- Worked closely with animators and VFX to create use triggered events to make everything interact use triggered events to make everything interact with the time travel mechanic.

- Added analytics from GameAnalytics to improve information from playtests.

Locale: Salt Lake City, UTDates: Aug. 2018 - Present

IX Engineer Intern/Contractor - RobloxLocale: San Mateo, CA- Designed and implemented a twinstick shooter tutorial for Roblox’s education resources.

- Required learning Lua and their engine quickly

- Continued work as contractor to develop more documentation on other features of Roblox Studio Studio

Dates: May 2018 - Present

EXPERIENCE

SKILLS

OpenGLUnreal Engine 4 / Unity 3DPython / LuaC / # / ++

UI ScriptingNetwork ProgrammingVR ProgrammingMultiplayer Gameplay ProgrammingGameplay Programming

CONNORPARRISH