CONNOR PARRISH...Dates: Jan. 2016 - Oct. 2017 Gameplay Engineer - Team Toggle Title: Toggle...
Transcript of CONNOR PARRISH...Dates: Jan. 2016 - Oct. 2017 Gameplay Engineer - Team Toggle Title: Toggle...
+1 317 501 [email protected] Lake City, Utahconnorparrish.net
http://github.com/ConnorParrishSoftware Engineer
Bachelor of Computer Science, Emphasis in GamesSchool: University of UtahGraduation Date: Spring 2019
EDUCATION
Gameplay Engineer - Drifter GamesTitle: Drifter: The GamePlatform: PC- Developed inventory system for consumables, stackable items, unique items, and junk items
- Added trading system between players and NPCs
- Implemented player stats dependant on how they interact with the world they interact with the world
Locale: Salt Lake City, UTDates: Jan. 2016 - Oct. 2017
Gameplay Engineer - Team ToggleTitle: TogglePlatform: PC, Mac, Mobile- Added core mechanic, allowing the player to traverse different paths depending on their toggled state
- Implemented 2D animations for the player dependant on their state dependant on their state
- Added platform-specific tooltips for keybindings.
- Added progression and save system
Locale: Salt Lake City, UTDates: Dec. 2015 - Dec. 2016
Multiplayer Gameplay Engineer - Da Boiz, LLCTitle: FPSBoiPlatform: PC- Implemented damage indicators to improve readability of combat situations for players
Locale: Salt Lake City, UTDates: Oct. 2018 - Present
Lead Gameplay Engineer - Studio 73 LLCTitle: ChronoraptorPlatform: PC- Developed an event-driven system to track player’s positions, actions, and animations that is used to travel forward and backwards through game time.
- Worked closely with animators and VFX to create use triggered events to make everything interact use triggered events to make everything interact with the time travel mechanic.
- Added analytics from GameAnalytics to improve information from playtests.
Locale: Salt Lake City, UTDates: Aug. 2018 - Present
IX Engineer Intern/Contractor - RobloxLocale: San Mateo, CA- Designed and implemented a twinstick shooter tutorial for Roblox’s education resources.
- Required learning Lua and their engine quickly
- Continued work as contractor to develop more documentation on other features of Roblox Studio Studio
Dates: May 2018 - Present
EXPERIENCE
SKILLS
OpenGLUnreal Engine 4 / Unity 3DPython / LuaC / # / ++
UI ScriptingNetwork ProgrammingVR ProgrammingMultiplayer Gameplay ProgrammingGameplay Programming
CONNORPARRISH