COMPUTERS AND APPLIED ARTS 14-15 PART 2 - GRIDS A.doc

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‘Computers and Applied Arts’ Task Grids

Transcript of COMPUTERS AND APPLIED ARTS 14-15 PART 2 - GRIDS A.doc

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‘Computers and Applied Arts’

Task Grids

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Miskin A rts

Unit 12 – Computers in Art and Design – TO BE COM !ETED T"#$ TE%M A&D '#!! BE G#(E& A )#&A! G%ADE#M O%TA&T* T+e ,ollo-ing are TA$.$ (not to be confused with grading criteria)TA$.$ To gain a ass* TA$.$ To gain a Merit* TA$.$ To gain a Distin/tion*

P1.• Present a collection of examples of how

computers can be used in the art anddesign industry

• Make a list of the potential of usingcomputers, and show images and examplesof these

M1.• E0plain t+e potential o, digital media -it+ our o-n

opinions and /ommentsDigital media : magazines, music videos, title se uences,animation, illustration, architecture, fine art, comics, graphicdesign, flyers, posters etc. Anal sis o, sele/ted digital media• Des/ri e /ontemporar pra/ti/e ! production in following

ways! photographic work, digital fine art, film, graphiccommunication! digital work e.g. annotation, printout,sketches, photographs, photocopies, notes, presentation,discussion

"1.•

#se independent anal sis andcase studies, such as discussing aparticular contemporary art practicein a creative way

• $ase study could be that you createa problem that needs solving. %ndthen find out how several artists havedone this as a part of their practice,and then start experimentingindependently.

P&.•

$ele/t and use a range o, materials touse as sources for experimentation withdigital techni ues, effects and processes for your characters and story

• 'hese could be by scanning in work fromdrawings, paintings, images that you havecreated yourself, fabrics, applied artsimages and it can also be collected fromand from your own photographs

M&.

Carr out e,,e/ti3e e0perimentation using digital andtraditional materials and te/+ni4ues ,or our /+ara/ters andstor and annotate looking at t+e ,ollo-ing5Materials : art, craft and design work (digital, traditional) sketches,prints, paintings, textiles*", writing, photographs, found materials, natural ob+ects,photocopies, printed material! preparation for digitising! ualitiese.g. technical, aesthetic! and dis/uss ,itness ,or purposeDigitising : digital technology e.g. scanner, touch screen, graphicstablet, digital camera etc.Combining media : traditional media! computers! processes!benefits! properties e.g. emphasis,

characteristics, effects, uses, suitability, limitations, creativepotential! considerations e.g. constraints, memory, speed, size,resources, timeDigital media : use of backup storage, external, internal, devices!specialist hardware! &" software #se image manipulation,drawing, painting, vector, raster graphics, typography, printing

"&.•

$arry out imaginati3e experimentation of all the elementsmentioned in M&, and "1independentl

• 'his means you find your own styleand your own approach to how touse digital software and sources in anew and creative way when youcreate your characters and story

P*.• rodu/e ,inal out/omes , in applied art and

mixed media and by using digital art anddesign techni ues combined with sourcematerials.

• how the process in sketchbook• Digital ort,olio

M*.• resent purpose,ul visual outcomes showing e,,e/ti3e use

of digital art and design techni ues combined with sourcematerials. how alternatives should also be presented insketch book

• Creati3e Digital ort,olio• Tum lr uploads

"*• resent sop+isti/ated and

imaginati3e 3isual out/omess+o-ing sop+isti/ated use ofdigital art and design techni ues.

• $op+isti/ated Digital ort,olio• Tum lr uploads

-rief /0d by Marie Mc ovan Moni %ksdal

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Miskin A rts• Tum lr uploads

-rief /0d by Marie Mc ovan Moni %ksdal

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‘Computers and Applied Arts’Assessment Grids

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-rief /0d by Marie Mc ovan Moni %ksdal

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-rief /0d by Marie Mc ovan Moni %ksdal